Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.09 @ 00:43:30 Player: Sussy Jin Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (61) 305 Value Destroyed (1639) 1639 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3624 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 287/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- Light Assault Rifle > --- INVENTORY (5) ---- ECM Suite Faulty Enhanced Autogun Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Wheel Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Core Shielding Improved Light Armor Plating Shield Generator > --- WEAPON ----------- Beam Rifle Beam Rifle Flak Cannon > --- INVENTORY -------- Heat Sink ECM Suite Pulse Rifle Heavy Assault Rifle Improved Datajack [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Cesium-ion Thruster Utility Huge Storage Unit Device Sensor Array Storage Huge Storage Unit Processor Visual Processing Unit Protection Propulsion Shielding Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon 1 | . . 1 . Parts Attached 103 | 9 30 33 31 Power 14 | 1 4 6 3 Engine 13 | 1 4 6 2 Core 1 | . . . 1 Reactor . | . . . . Propulsion 31 | 6 8 12 5 Treads 1 | . . 1 . Leg 12 | 4 3 3 2 Wheel 10 | 2 3 4 1 Hover 4 | . 2 2 . Flight 4 | . . 2 2 Utility 23 | . 8 7 8 Device 6 | . 2 . 4 Storage 9 | . 4 5 . Processor 3 | . 1 1 1 Hackware . | . . . . Protection 5 | . 1 1 3 Artifact . | . . . . Weapon 35 | 2 10 8 15 Energy Gun 14 | 1 4 4 5 Energy Cannon 2 | . 2 . . Ballistic Gun 12 | 1 2 3 6 Ballistic Cannon 2 | . . . 2 Launcher 3 | . 2 1 . Special Weapon 1 | . . . 1 Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . . 1 Unidentified Prototypes 2 | . . 1 1 Parts Lost 27 | . 3 5 19 Power 6 | . 2 1 3 Propulsion 8 | . 1 2 5 Utility 5 | . . 1 4 Weapon 8 | . . 1 7 Highest Loss Streak 15 | . 1 3 15 To Critical Strikes . | . . . . Average Slot Usage (%) 89 | . 88 94 80 Engine 15 | . 10 21 9 Leg 5 | . 9 5 2 Wheel 9 | . 12 9 4 Hover 3 | . 5 3 . Flight 3 | . . . 14 Device 3 | . 2 2 6 Storage 9 | . 7 14 . Processor 2 | . 1 3 . Protection 7 | . 10 2 14 Energy Gun 13 | . 19 11 10 Ballistic Gun 12 | . 5 18 8 Launcher 1 | . . 2 . Naked Turns . | . . . . Heaviest Build 175 | 5 89 175 32 Greatest Support 26 | 20 26 20 12 Greatest Overweight (x) 17 | . 5 17 7 Average Overweight (x) 2 | . 1 5 1 Largest Inventory Capacity 25 | 5 25 25 25 Average Capacity 12 | 5 14 15 5 Most Carried 11 | 5 8 11 8 Average Carried 4 | 2 4 6 3 Final Capacity 25 | 5 5 25 5 Final Carried 9 | 3 4 9 2 Class Distribution -------------------- 38% | Mutant 24% | Scavenger-Gunner 13% | Scavenger-Mutant 9% | Scavenger-Tank 7% | Scavenger-Skirmisher 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 1789 | 300 352 536 601 Remotely . | . . . . Salvage Created 1896 | 48 358 825 665 Parts 128 | 3 36 60 29 Haulers Intercepted . | . . . . Recyclers Shooed 3 | . . . 3 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 44 | 1 13 14 16 Guns 37 | 1 11 12 13 Cannons 3 | . . . 3 AOE 4 | . 2 2 . Classes Destroyed 10 | 1 4 3 2 Worker 4 | . 1 2 1 Builder 3 | . 1 2 . Tunneler 1 | . . . 1 Recycler 1 | . . 1 . Watcher 8 | . 2 4 2 Swarmer 11 | . 8 . 3 Grunt 26 | 1 5 11 9 Brawler 1 | . . 1 . Sentry 4 | . . 2 2 Specialist 2 | . . . 2 Best Kill Streak 7 | 1 5 5 7 Combat Bots Only 4 | 1 4 4 4 Max Kills in Single Turn 3 | 1 3 3 2 Gunslinging 1 | . 1 . . Exploded 1 | . 1 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 3660 | 98 562 726 2274 Core 825 | 31 195 48 551 Absorbed by Shields 220 | . . . 220 Redirected to Shielding 69 | . 20 . 49 Regen/Repaired (Parts) 101 | . 12 . 89 Core Remaining (%) 61 | 87 9 88 . Volleys Fired 141 | 10 28 44 59 Largest 3 | 2 2 3 3 Hottest 163 | 60 112 135 163 Shots Fired 306 | 20 47 118 121 Gun 270 | 20 41 113 96 Cannon 30 | . 5 . 25 Launcher 6 | . 1 5 . Special . | . . . . Kinetic 105 | 10 8 26 61 Thermal 143 | 10 33 40 60 Explosive 6 | . 1 5 . Electromagnetic 52 | . 5 47 . Robot Hit Streak 21 | 4 21 7 12 Robot Miss Streak 11 | 1 2 11 7 Penetration Max . | . . . . Secondary Targets 5 | . 2 2 1 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 190 | 14 31 61 84 Core Hits 125 | 3 23 37 62 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 3 | . . . 3 Burn 3 | . . . 3 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3446 | 141 627 1153 1525 Guns 2334 | 141 324 887 982 Cannons 571 | . 50 . 521 Explosions 496 | . 253 243 . Melee . | . . . . Ramming 45 | . . 23 22 Kinetic 1131 | 70 42 155 864 Thermal 1478 | 71 487 281 639 Explosive 291 | . 48 243 . Electromagnetic 501 | . 50 451 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 11 | . . 11 2 Average Corruption 8 | . . 10 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 63 | . . 58 5 Message Errors 16 | . . 15 1 Matter Fused 11 | . . 11 . Heat Flow Errors 9 | . . 8 1 Energy Discharges 3 | . . 3 . Data Loss (minor) 7 | . . 7 . Data Loss (major) 5 | . . 4 1 Misfires 4 | . . 3 1 Alerts 3 | . . 2 1 Weapon Failures 5 | . . 5 . Overload Shots . | . . . . Overflow Damage 67 | . 63 4 . Projectiles . | . . . . Explosions 67 | . 63 4 . Melee . | . . . . Knockbacks 19 | . . . 19 Impact . | . . . . Kinetic 19 | . . . 19 Secondary . | . . . . Self-Inflicted Damage 139 | . 90 39 10 Shots 3 | . 1 2 . Rammed 9 | . . 2 7 Targets Rammed 9 | . . 2 7 Kicked . | . . . . Crushed . | . . . . Highest Temperature 589 | 94 134 589 507 Average Temperature 167 | 47 42 179 209 Received Heat Transfer 1261 | 54 168 273 766 Effects 35 | . . 18 17 Shutdowns 15 | . . 6 9 Energy Bleed 5 | . . 2 3 Interference 8 | . . 6 2 Matter Decay 3 | . . 1 2 Short Circuit 4 | . . 3 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . 1 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . 1 . 2 Heat Transferred 3373 | 150 847 637 1739 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 252 | 20 171 251 252 Initial 58 | . 13 58 19 Average 99 | 6 64 129 114 Maximum Alert Level 1 | . . 1 1 Low Security (%) 92 | 100 100 89 86 Level 1 7 | . . 10 13 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 14 | . 4 4 6 Investigation 7 | . 3 2 2 Extermination . | . . . . Reinforcement 6 | . 1 2 3 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 9 | . 2 2 5 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 78 | 1 18 24 35 Peak Tracking Total 8 | 1 4 3 8 Tactical Retreats 4 | . 1 1 2 Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled 3 | . 2 1 . Max in Single Turn 2 | . 2 1 . Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 14 | . 7 3 4 Terminals 10 | . 6 1 3 Fabricators . | . . . . Repair Stations 3 | . 1 1 1 Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 51 | . 24 12 15 Successful 29 | . 13 7 9 Failed 22 | . 11 5 6 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 2 | . 2 . . Terminals 32 | . 17 4 11 Fabricators . | . . . . Repair Stations 15 | . 7 4 4 Recycling Units 4 | . . 4 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 17 | . 8 2 7 Record 7 | . 3 2 2 Prototype ID Bank 1 | . . . 1 Emergency Access Points 2 | . . . 2 Alert Level 3 | . 2 . 1 Locate Traps 2 | . 2 . . Maintenance Status 1 | . 1 . . Investigation Status 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 8 | . 5 1 2 Scan Component 5 | . 3 1 1 Repair 3 | . 2 . 1 Recycling Unit Hacks 4 | . . 4 . Process 1 | . . 1 . Report Inventory 1 | . . 1 . Retrieve Matter 1 | . . 1 . Retrieve Components 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 12 | . 6 3 3 Full Trace Events 12 | . 6 3 3 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . 2 . 1 Time 84 | . 52 . 32 Parts Recycled . | . . . . Recycled Matter 144 | . . 144 . Retrieved Matter 207 | . . 207 . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 3459 | 223 1025 1516 695 Spaces Moved 1919 | 214 776 621 308 Core 105 | 57 . 28 20 Treads 21 | . . 21 . Legs 401 | 45 192 120 44 Wheels 985 | 112 314 399 160 Hover 323 | . 270 53 . Flight 84 | . . . 84 Fastest Speed 50 | 50 56 60 50 Average Speed 138 | 80 106 199 133 Slowest Speed 896 | 120 400 896 435 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 36 | 11 78 32 26 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 48 | . 20 28 . Melee . | . . . . Projectile . | . . . . AOE 48 | . 20 28 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 2490 | 246 939 814 491 Wait 92 | . 32 19 41 Move 1916 | 213 775 620 308 Hop . | . . . . Pick Up 129 | 11 40 54 24 Fast Attach . | . . . . Attach 44 | 5 10 11 18 Detach 7 | . 2 2 3 Swap 60 | 4 20 22 14 Drop 92 | 3 32 40 17 Fire 141 | 10 28 44 59 Melee . | . . . . Ram 9 | . . 2 7 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 80 | -11/Junkyard | Discovered new exit (range 8) 224 | -11/Junkyard | Entered Materials 265 | -10/Materials | Repaired Lgt. Assault Rifle 291 | -10/Materials | Repaired Lgt. Ion Engine 314 | -10/Materials | Build established: Mutant 624 | -10/Materials | Core integrity fell below 50% 685 | -10/Materials | Discovered new exit (range 16) 1124 | -10/Materials | Discovered new exit (range 18) 1197 | -10/Materials | Core integrity fell below 20% 1238 | -10/Materials | Discovered new exit (range 11) 1249 | -10/Materials | Entered another Materials area 1249 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1318 | -9/Materials | System corruption reached 10% 1348 | -9/Materials | Lost 3 parts (1p1n1u) 1709 | -9/Materials | Discovered new exit (range 14) 1930 | -9/Materials | Discovered new exit (range 16) 2299 | -9/Materials | Build established: Scavenger-Gunner 2765 | -9/Materials | Entered another Materials area 2765 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3042 | -8/Materials | Repaired Hvy. Assault Rifle 3369 | -8/Materials | Garrison activated, responded to threat 3430 | -8/Materials | Core integrity fell below 50% 3449 | -8/Materials | Core integrity fell below 20% 3460 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- Core Shielding destroyed. K-01 Serf collects debris. Slammed into S-10 Pest. R-06 Scavenger collects Flight Unit. Slammed into S-10 Pest. U-05 Engineer builds a Door. Slammed into S-10 Pest. K-01 Serf collects debris. Broken Aluminum Leg destroyed. Slammed into S-10 Pest. Faulty Enh. Autogun broken. Destabilizing: Short circuit. Acquired 14 matter. K-01 Serf collects debris. Acquired Lgt. Assault Rifle. Faulty Enh. Autogun destroyed. S-10 Pest destroyed. K-01 Serf collects debris. R-06 Scavenger collects Flight Unit. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ???????????"" ????# " " # # #?# | | ???????????""?????# # """ + #?# | | ??????????? ??????# # """ ## ####?# ######## | | ??????????????? # # """ ## #????# #??????? | | ??????????????# ####### ## #????# #???#??? | | ??????????????# #?????# * ## #????# #??????? | | ??????????????# #?????########+###### #??????# | | ??????????????+ #?????????# ## #??????? | | ??????????????# #?????????# """ ## ##?????? | | ??????????????# #?????????# "T" # #?????? | | ??????????????# # "???????# # #?????? | | ??????????????# # ""??????# + T #?????? | | ??????????????# # ""??????# """ # #?????? | | ???????????#### #? ?????# """ # #?????? | | ?????####### ## #?? ????# *""" ## ##?????? | | ?????# # #???! ???# =% ## #??????? | | ?????# """ # ######+#######+###### #??????? | | ?????#* G" # % %##T##%##???# #??????? | | ?????# """ # % #???# ??????? | | ?????# + %% % = #???# ?????? | | ?????# [ # % k #???# ????? | | ?????# [ [ ### [%Y """" ###???########???? | | ?????# [[ #?# #####s """" #????????????????? | | ?????# #?# #???# """" #????????????????? | | ?????##########?#+#???# #????????????????? | | ???????????????? ???+ @ #????????????????? | | ???????????????? ?? # ]]] #????????????????? | | ??????????????? ? ?? # ]! #????????????????? | | ??????????????? ?? ? ?# ]r % #????????????????? | | ??????????????? ?? ?# a #???????????????? | | ?????????????? ??? ??k ! #???????????????? | | ?????????????? ??? ? # / #???????????????? | | ???????????????????#?######### #???????????????? | | ?????????????????????????????? #???????????????? | | ?????????????????????????????? #???????????????? | | ??????????????????????????????? #???????????????? | | ???????????????????????????????? #???????????????? | | ?????????????????????????????????#???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 400 Matter Stores 394 Matter Capacity 400 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 55 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Crack Shot First Step to Greatness Novice Programmer One Hack Too Far Part-time Mechanic Risk Taker Storm Trooper System Compromised Tank Troublemaker Uninvited Guest Universal Adapter Challenges ------------ None Game ------ Seed BiomechanicalBladeMaul Manual? 0 Play Time 01:02:21 Cumulative 2.0 hours Start 2023.03.08 @ 23:41:11 End 2023.03.09 @ 00:43:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 3 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2dc33e83-c193-4906-9f5d-4025d02729f5