Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 22:02:28 Player: TheDoorMatt Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (91) 455 Value Destroyed (3416) 3416 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (865) 865 TOTAL SCORE: 9536 Bonus ------- High Alert Combat Kills 30 Follower Combat Kills 35 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 168/300 Energy 665/820 System Corruption 41% Temperature Critical (2232) Movement Treading (170) Location -6/DSF Parts ------- > --- POWER (2) -------- Cooled Ion Engine Improved Deuterium Engine > --- PROPULSION (3) --- Armored Medium Treads Armored Medium Treads Carbon-fiber Leg > --- UTILITY (7) ------ Advanced Heat Sink Advanced Heat Sink Improved Cooling System Medium Storage Unit Energy Well Insulated Plating > --- WEAPON (3) ------- Improved Arc Projector Gauss Rifle Axe > --- INVENTORY (10) --- Micro Fission Core Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Energy Well (350) Energy Well (350) High-capacity Matter Pod (200) Phase Shifter Gatling Laser Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Fission Core > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Improved Cooling System Medium Storage Unit Energy Well Improved Signal Interpreter Insulated Plating > --- WEAPON ----------- Improved Arc Projector Gauss Rifle Axe > --- INVENTORY -------- Cooled Ion Engine Carbon-fiber Leg Carbon-fiber Leg Improved VSS Leg High-capacity Battery Energy Well Energy Well High-capacity Matter Pod Phase Shifter Gatling Laser [Rating: 67] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Core Shielding Weapon Makeshift Spear Energy Gun Advanced Beam Rifle Energy Cannon Latent Energy Streamer Ballistic Gun Autogun Launcher Advanced EMP Blaster Slashing Weapon Axe Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac DSF Slots Evolved 8 | . . . 2 . . . 2 . 2 . . 2 . Power 1 | . . . 1 . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . 1 . Utility 5 | . . . 1 . . . 2 . 2 . . . . Weapon 1 | . . . . . . . . . . . . 1 . Parts Attached 139 | 6 3 8 12 2 1 4 25 18 14 6 3 3 34 Power 25 | 1 . 1 4 . . . 6 4 1 . 1 . 7 Engine 21 | 1 . 1 4 . . . 4 3 1 . 1 . 6 Core 4 | . . . . . . . 2 1 . . . . 1 Reactor . | . . . . . . . . . . . . . . Propulsion 27 | 2 . 1 3 . . . 8 3 1 2 . 1 6 Treads 18 | . . . 3 . . . 8 3 1 . . 1 2 Leg 6 | . . . . . . . . . . 2 . . 4 Wheel 3 | 2 . 1 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 38 | 1 1 3 4 2 . . 4 3 6 1 . 1 12 Device 13 | . . . . . . . 1 1 3 . . 1 7 Storage 7 | 1 1 1 1 . . . . . . . . . 3 Processor 3 | . . . . . . . 2 . . . . . 1 Hackware . | . . . . . . . . . . . . . . Protection 15 | . . 2 3 2 . . 1 2 3 1 . . 1 Artifact . | . . . . . . . . . . . . . . Weapon 49 | 2 2 3 1 . 1 4 7 8 6 3 2 1 9 Energy Gun 13 | . . . . . . . 2 5 1 . . 1 4 Energy Cannon 8 | . . . . . 1 2 1 1 1 1 . . 1 Ballistic Gun 13 | 2 1 2 1 . . 1 1 . 2 . 1 . 2 Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 8 | . 1 . . . . 1 1 1 1 1 1 . 1 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . 1 1 1 . . 1 Piercing Weapon 3 | . . 1 . . . . 2 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . 1 . 1 6 . . . . . Corrupted Parts 8 | . . . . . . . 1 . 1 . . . 6 System Corruption 39 | . . . . . . . 3 . 10 . . . 26 Parts Lost 49 | . . 3 3 1 . . 10 4 1 1 2 . 24 Power 9 | . . . 1 . . . 2 1 . . 1 . 4 Propulsion 13 | . . 1 1 . . . 3 2 1 1 . . 4 Utility 15 | . . . 1 1 . . 3 1 . . . . 9 Weapon 12 | . . 2 . . . . 2 . . . 1 . 7 Highest Loss Streak 23 | . . 2 1 1 . . 5 2 1 1 2 . 23 To Critical Strikes 1 | . . . . . . . . . . . . . 1 Average Slot Usage (%) 97 | . 91 92 97 99 100 100 88 97 96 98 99 100 85 Engine 17 | . 14 14 21 22 22 22 15 17 14 15 14 13 9 Treads 15 | . . . 14 22 22 22 16 17 14 8 . 6 4 Leg 1 | . . . . . . . . . . 5 15 13 11 Wheel 1 | . 28 26 6 . . . . . . . . . . Device 7 | . . . . . . . 3 9 15 23 23 20 16 Storage 9 | . 20 15 11 11 11 11 9 9 7 7 7 6 8 Processor 4 | . . . . . . . 17 9 7 7 7 6 4 Protection 17 | . . 12 21 21 22 22 7 16 19 15 15 13 8 Energy Gun 2 | . . . . . . . 5 4 2 6 . 6 4 Energy Cannon 2 | . . . . . 6 2 2 4 . . . . . Ballistic Gun 5 | . 15 15 11 11 4 7 1 . 2 . 5 6 3 Slashing Weapon 2 | . . . . . . . . 4 6 6 7 6 5 Piercing Weapon 6 | . . 6 11 11 11 11 7 4 . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 60 | 12 17 23 47 47 54 54 54 58 60 55 55 54 59 Greatest Support 54 | 26 26 26 43 43 43 43 43 40 40 40 35 35 54 Greatest Overweight (x) 17 | 3 . 1 2 1 1 1 1 1 2 2 1 1 17 Average Overweight (x) . | . . . . . 1 1 . . 1 1 1 1 1 Largest Inventory Capacity 15 | 8 8 10 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 8 14 15 15 15 15 15 15 15 15 15 12 Most Carried 15 | 6 8 10 15 15 15 15 14 15 15 15 14 12 14 Average Carried 13 | 2 7 8 11 14 14 14 12 14 14 14 12 10 9 Final Capacity 15 | 8 8 10 15 15 15 15 15 15 15 15 15 15 10 Final Carried 15 | 6 8 10 15 15 15 15 12 15 15 14 12 12 10 Class Distribution -------------------- 66% | Mutant 33% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/DSF Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac DSF Matter Collected 2630 | 199 73 365 198 70 10 64 430 164 251 285 64 . 457 Remotely . | . . . . . . . . . . . . . . Salvage Created 3563 | . 73 343 337 110 . 72 475 626 479 404 58 . 586 Parts 203 | . 7 25 34 9 . 10 22 26 32 18 . . 20 Haulers Intercepted 1 | . . . 1 . . . . . . . . . . Recyclers Shooed 3 | . 1 1 . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . . 6 1 . . Prevented 8 | . . . . . . . . . . 8 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac DSF Combat Hostiles Destroyed 76 | . 2 7 8 4 . 7 10 10 7 8 2 . 11 Melee 10 | . . . 2 2 . . 1 4 . . . . 1 Guns 34 | . . 4 6 2 . 4 9 . 3 1 . . 5 AOE 30 | . 2 3 . . . 3 . 6 4 5 2 . 5 Classes Destroyed 16 | . 3 3 2 2 . . 1 . 3 . . . 2 Worker 5 | . 1 . 1 . . . 1 1 1 . . . . Builder 1 | . . . . . . . . . 1 . . . . Tunneler 1 | . . . . . . . . . 1 . . . . Hauler 1 | . . . 1 . . . . . . . . . . Recycler 4 | . . 2 . . . . . 1 1 . . . . Operator 2 | . 1 . . . . . . . 1 . . . . Watcher 2 | . . . 1 . . . . . 1 . . . . Swarmer 19 | . . 3 5 . . 7 2 . . 2 . . . Grunt 35 | . 2 2 . 2 . . 5 10 3 4 2 . 5 Duelist 1 | . . . . 1 . . . . . . . . . Sentry 9 | . . 2 3 . . . 2 . 1 1 . . . Specialist 4 | . . . . . . . . . . . . . 4 Hunter 3 | . . . . . . . 1 . . 1 . . 1 Programmer 3 | . . . . . . . . . 3 . . . . Heavy 1 | . . . . . . . . . . . . . 1 Assembled 1 | . . . . 1 . . . . . . . . . Best Kill Streak 7 | . 3 4 6 2 . 3 5 4 7 7 2 . 3 Combat Bots Only 7 | . 2 3 5 2 . 3 5 4 3 7 2 . 3 Max Kills in Single Turn 4 | . 2 3 1 1 . 1 1 4 3 2 2 . 2 Gunslinging . | . . . . . . . . . . . . . . Exploded 4 | . 2 3 . . . 1 . 4 3 2 2 . 2 Melee 1 | . . . 1 1 . . 1 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac DSF Hostile Shots Fired 589 | . 3 32 77 21 . 29 125 28 49 19 7 . 199 Missed 168 | . 1 12 23 8 . 7 34 6 15 6 1 . 55 Damage Taken 7771 | . 32 331 573 266 . 206 1456 504 605 466 154 . 3178 Core 1576 | . 16 76 107 48 . 21 212 32 37 20 . . 1007 Absorbed by Shields 125 | . . . . . . . . . . . . . 125 Redirected to Shielding 102 | . . 7 22 10 . 4 7 . . 5 . . 47 Core Remaining (%) 73 | 100 . 63 . . . 56 . 55 . . 91 . . Volleys Fired 222 | . 9 24 32 15 . 16 52 1 19 11 3 1 39 Largest 2 | . 1 2 1 1 . 1 2 1 1 1 1 2 2 Hottest 121 | . 30 43 23 23 . 30 90 60 61 61 36 86 121 Shots Fired 267 | . 9 33 32 15 . 16 56 3 22 10 3 2 66 Gun 225 | . 2 32 32 15 . 13 53 1 18 5 1 2 51 Cannon 12 | . . . . . . . 3 2 2 1 . . 4 Launcher 30 | . 7 1 . . . 3 . . 2 4 2 . 11 Special . | . . . . . . . . . . . . . . Kinetic 169 | . 2 32 32 15 . 13 36 . 14 . 1 1 23 Thermal 29 | . . . . . . . . 1 4 5 . 1 18 Explosive 24 | . 7 1 . . . 3 . . . . 2 . 11 Electromagnetic 45 | . . . . . . . 20 2 4 5 . . 14 Robot Hit Streak 12 | . 2 5 2 2 . 3 12 7 8 3 2 . 12 Robot Miss Streak 6 | . 2 5 6 3 . 5 3 . 3 1 . . 2 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 2 | . . 1 . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . 1 Shots Hit Robots 204 | . 4 20 22 9 . 6 49 15 14 7 3 . 55 Core Hits 152 | . 8 14 12 4 . 8 23 14 18 14 5 . 32 Critical Kills 1 | . . . . . . . . . 1 . . . . Critical Parts Destroyed 2 | . . . 1 . . . . . . . . . 1 Critical Strikes 7 | . . . 1 . . . . 3 1 . 1 . 1 Destroy 3 | . . . 1 . . . . . 1 . . . 1 Sever 1 | . . . . . . . . . . . 1 . . Impale 3 | . . . . . . . . 3 . . . . . Melee Attacks 68 | . . . 12 2 . . 8 27 3 . 3 . 13 Impact . | . . . . . . . . . . . . . . Slashing 30 | . . . . . . . . 11 3 . 3 . 13 Piercing 38 | . . . 12 2 . . 8 16 . . . . . Sneak Attacks 5 | . . . . . . . . 2 2 . . . 1 Combat Hostiles 2 | . . . . . . . . 1 . . . . 1 Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 8125 | . 287 421 481 167 . 279 1170 1466 1048 546 334 . 1926 Guns 2367 | . 24 298 197 122 . 108 615 . 224 80 17 . 682 Cannons 35 | . . . . . . . 7 8 6 . . . 14 Explosions 4189 | . 263 123 . . . 171 369 970 678 466 263 . 886 Melee 1534 | . . . 284 45 . . 179 488 140 . 54 . 344 Ramming . | . . . . . . . . . . . . . . Kinetic 1649 | . 24 298 197 122 . 108 416 . 154 . 17 . 313 Thermal 922 | . . . . . . . 236 . 70 173 . . 443 Explosive 1737 | . 263 123 . . . 171 . . 243 . 263 . 674 Electromagnetic 2283 | . . . . . . . 339 978 441 373 . . 152 Impact . | . . . . . . . . . . . . . . Slashing 741 | . . . . . . . . 203 140 . 54 . 344 Piercing 793 | . . . 284 45 . . 179 285 . . . . . Highest Corruption 41 | . . . . . . . 8 15 22 25 25 . 41 Average Corruption 15 | . . . . . . . 6 10 14 22 25 . 18 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 202 | . . . . . . . 17 55 43 50 15 . 22 Message Errors 52 | . . . . . . . 2 18 11 14 3 . 4 Matter Fused 51 | . . . . . . . 4 10 14 12 4 . 7 Heat Flow Errors 19 | . . . . . . . 2 5 4 8 . . . Energy Discharges 28 | . . . . . . . 1 8 6 9 4 . . Parts Rejected 4 | . . . . . . . 3 1 . . . . . Parts Fused 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 18 | . . . . . . . 1 4 3 3 3 . 4 Data Loss (major) 10 | . . . . . . . 1 3 1 2 1 . 2 Misfires 8 | . . . . . . . 2 2 3 . . . 1 Alerts 5 | . . . . . . . . 3 1 1 . . . Misdirections 1 | . . . . . . . . 1 . . . . . Weapon Failures 5 | . . . . . . . 1 . . 1 . . 3 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 176 | . 5 10 . 17 . 3 10 55 51 . . . 25 Projectiles . | . . . . . . . . . . . . . . Explosions 38 | . 5 10 . . . 3 . 11 . . . . 9 Melee 138 | . . . . 17 . . 10 44 51 . . . 16 Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 806 | . . 28 . . . 32 192 104 123 172 . . 155 Shots 21 | . . 1 . . . 1 3 1 3 6 . . 6 Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 2232 | . 4 22 1 4 . 20 263 203 179 237 . . 2232 Average Temperature 187 | . 4 8 1 3 . 9 47 68 91 107 . . 475 Received Heat Transfer 1749 | . 18 138 99 42 . . 576 252 48 54 27 . 495 Effects 23 | . . . . . . . 1 . . . . . 22 Shutdowns 9 | . . . . . . . . . . . . . 9 Energy Bleed 3 | . . . . . . . . . . . . . 3 Interference 4 | . . . . . . . 1 . . . . . 3 Matter Decay 1 | . . . . . . . . . . . . . 1 Short Circuit 2 | . . . . . . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . . . . . . 1 Damage (major) 1 | . . . . . . . . . . . . . 1 Damage (core) 2 | . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . 2 . . . Combat Hostiles 2 | . . . . . . . . . . 2 . . . Parts Fried 7 | . . . . . . . 1 3 1 2 . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 10 | . . . . . . . . . . . . . 10 Heat Transferred 1227 | . . . . . . . 200 . 111 248 . . 668 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . . . 1 . . 4 . . 2 Latent Energy Used 1219 | . . . . . . . 162 400 400 109 . . 148 LE Corruption 23 | . . . . . . . 5 6 6 2 . . 4 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac DSF Peak Influence 460 | . 165 233 336 144 . 90 338 154 460 . . 98 240 Initial 90 | . . 64 90 61 . . 33 38 32 . . 83 68 Average 101 | . 63 218 202 110 . 7 128 82 242 . . 93 143 Maximum Alert Level 2 | . . 1 1 . . . 1 . 2 . . . 1 Low Security (%) 82 | 100 100 22 57 100 . 100 70 100 40 . . 100 92 Level 1 14 | . . 77 42 . . . 29 . 38 . . . 7 Level 2 3 | . . . . . . . . . 20 . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . 1 Squads Dispatched 10 | . 2 . . . . . 2 1 3 . . . 2 Investigation 1 | . . . . . . . 1 . . . . . . Extermination 2 | . . . . . . . . . 2 . . . . Reinforcement 7 | . 2 . . . . . 1 1 1 . . . 2 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac DSF Distress Signals 6 | . . . 2 1 . . 1 2 . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 111 | . 3 4 20 7 . 6 19 14 13 6 4 1 14 Peak Tracking Total 6 | . 3 2 6 3 . 4 6 5 4 6 4 1 3 Tactical Retreats 4 | . . . 1 . . . 2 1 . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac DSF Traps Triggered 7 | . . . . . . . . 1 4 1 . 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 1 | . . . . . . . 1 . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac DSF Machines Disabled 28 | . 3 . . . . . 3 3 17 1 . . 1 Max in Single Turn 8 | . 1 . . . . . 1 1 8 1 . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac DSF Machines Accessed 12 | . 1 1 1 . . . 3 1 2 1 . 2 . Terminals 8 | . 1 1 1 . . . 2 1 1 . . 1 . Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 1 . . 1 . Total Hacks 33 | . 2 2 8 . . . 10 4 4 1 . 2 . Successful 16 | . 1 2 3 . . . 5 2 1 1 . 1 . Failed 17 | . 1 . 5 . . . 5 2 3 . . 1 . Catastrophic 2 | . . . . . . . . . 1 . . 1 . Database Lockouts . | . . . . . . . . . . . . . . Manual 1 | . . . . . 1 . . . . . . . . Terminals 25 | . 2 2 8 . . . 7 4 1 . . 1 . Fabricators . | . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . 3 . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . 3 . . 1 . Terminal Hacks 15 | . 1 2 3 . . . 4 2 1 1 . 1 . Record 5 | . . . 3 . . . 1 1 . . . . . Prototype ID Bank 1 | . . . . . . . . 1 . . . . . Open Door 1 | . . . . . . . . . . 1 . . . Open DSF 2 | . . . . . . . . . 1 . . 1 . Unreport Threat 1 | . . . . . . . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . Disarm Traps 1 | . . . . . . . 1 . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . Recall Investigation 1 | . . . . . . . 1 . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . 1 . . . . . . Scan Component 1 | . . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 8 | . 1 . 1 . . . 3 1 1 . . 1 . Full Trace Events 2 | . . . . . . . 2 . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac DSF Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac DSF Total Allies 14 | . . . . 1 . . . 1 12 . . . . Largest Group 4 | . . . . 1 . . . 1 4 . . . . Highest-Rated Group 107 | . . . . 31 . . . 100 107 . . . . Highest-Rated Ally 100 | . . . . 31 . . . 100 100 . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 8 | . . . . 7 . . . . 1 . . . . Total Damage 175 | . . . . 144 . . . . 31 . . . . Kills 1 | . . . . 1 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac DSF Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . . . . . . . 1 1 . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac DSF Turns Passed 12115 | 67 153 378 548 401 657 3588 646 1674 1710 1082 318 323 570 Spaces Moved 3753 | 41 143 330 225 153 272 565 168 283 652 451 156 138 176 Core 15 | 10 . . . . . . . . . . . . 5 Treads 2546 | . . . 155 153 272 565 168 283 652 272 . . 26 Legs 618 | . . . . . . . . . . 179 156 138 145 Wheels 574 | 31 143 330 70 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 90 160 240 240 160 160 240 195 195 195 110 Average Speed 206 | 105 90 90 156 236 240 240 206 238 240 233 195 195 193 Slowest Speed 900 | 200 90 95 240 240 240 240 240 240 320 320 195 195 900 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 Exploration Rate (%) 39 | 3 32 54 32 43 63 89 12 41 23 64 17 4 78 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . . . 1 . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 4 | . . 1 . . . 1 . . . 2 . . . Spaces Dug 1 | . . . . . . . . 1 . . . . . Terrain Destroyed 334 | . 41 9 . . . 20 39 28 97 16 17 . 67 Melee 1 | . . . . . . . . 1 . . . . . Projectile 1 | . . . . . . . . . . . . . 1 AOE 332 | . 41 9 . . . 20 39 27 97 16 17 . 66 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Fac DSF Total 7777 | 61 156 378 379 176 278 2783 406 1244 772 469 164 190 321 Wait 3462 | 9 . . 70 1 1 2197 144 893 67 . . 47 33 Move 3740 | 40 142 329 224 152 271 564 167 282 651 450 155 137 176 Hop . | . . . . . . . . . . . . . . Pick Up 75 | 6 2 7 15 2 2 1 7 10 6 . . 2 15 Fast Attach 67 | 6 1 6 8 2 1 . 7 9 7 2 . 1 17 Attach 38 | . . 1 3 . . . 9 6 2 1 2 2 12 Detach 6 | . . 2 1 . . . . 3 . . . . . Swap 34 | . 2 1 1 . . 4 9 3 5 3 1 . 5 Drop 63 | . . 8 13 2 3 1 3 10 10 2 . . 11 Fire 222 | . 9 24 32 15 . 16 52 1 19 11 3 1 39 Melee 68 | . . . 12 2 . . 8 27 3 . 3 . 13 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . 2 . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 14) 68 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Discovered new exit (range 9) 221 | -10/Materials | Entered Mines 302 | -10/Mines | Build established: Mutant 357 | -10/Mines | Learned Materials interactive machine intel 389 | -10/Mines | Discovered new exit (range 15) 427 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 476 | -10/Mines | Learned location of Zion (-7) 599 | -10/Mines | Entered Materials 599 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 600 | -9/Materials | Loaded intel: 18 interactive machine locations 1098 | -9/Materials | Discovered new exit (range 11) 1147 | -9/Materials | Entered Mines 1155 | -9/Mines | Received a Mining Laser from a helpful Derelict 1247 | -9/Mines | Assembled infested the area 1478 | -9/Mines | Discovered new exit (range 5) 1538 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1538 | -9/Mines | Discovered new exit (range 5) 1548 | -9/Mines | Entered Exiles 1606 | -9/Exiles | Met 8R-AWN 1647 | -9/Exiles | Met EX-HEX 1731 | -9/Exiles | Met EX-BIN 1764 | -9/Exiles | Aligned with FarCom system 1767 | -9/Exiles | Given EX-Vault access code 1827 | -9/Exiles | Opened EX-Vault 1836 | -9/Exiles | Found Prototype Energy Cannon 1836 | -9/Exiles | Identified Latent Energy Streamer 1885 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1955 | -9/Exiles | Met EX-DEC 2154 | -9/Exiles | Discovered new exit (range 14) 2205 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 2205 | -9/Exiles | Entered Mines 5775 | -8/Mines | Discovered new exit (range 8) 5793 | -8/Mines | Entered Materials 5793 | -8/Materials | Evolved 2 slots: Utility x2 6160 | -8/Materials | Lost 5 parts (1p3n1w) 6317 | -8/Materials | Discovered new exit (range 18) 6434 | -8/Materials | Build established: Scavenger-Mutant 6439 | -8/Materials | Entered Storage 7275 | -8/Storage | System corruption reached 10% 8010 | -8/Storage | Build established: Mutant 8027 | -8/Storage | Discovered new exit (range 17) 8060 | -8/Storage | Met 01-MTF 8113 | -8/Storage | Entered Factory 8113 | -7/Factory | Accompanied by 1 ally (01-MTF) 8113 | -7/Factory | Evolved 2 slots: Utility x2 8120 | -7/Factory | 01-MTF left 8181 | -7/Factory | Allied Derelicts attacked 0b10 via Garrison Access 8934 | -7/Factory | System corruption reached 10% 9295 | -7/Factory | Build established: Scavenger-Mutant 9799 | -7/Factory | Discovered new exit (range 4) 9823 | -7/Factory | Entered Lower Caves 10134 | -7/Lower Caves | Encountered a Warlord checkpoint 10763 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 10803 | -7/Lower Caves | Destroyed 7 combat bots 10851 | -7/Lower Caves | Build established: Mutant 10855 | -7/Lower Caves | Discovered new exit (range 8) 10880 | -7/Lower Caves | Learned 4 Factory zone layouts 10905 | -7/Lower Caves | Entered another Lower Caves area 10916 | -7/Lower Caves | Encountered a Warlord checkpoint 10925 | -7/Lower Caves | Discovered new exit (range 5) 11097 | -7/Lower Caves | Learned Factory stockpile data 11223 | -7/Lower Caves | Entered Factory 11223 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 11519 | -6/Factory | Build established: Scavenger-Mutant 11546 | -6/Factory | Identified exit to DSF 11546 | -6/Factory | Entered DSF 11596 | -6/DSF | Additional patrols routed to DSF 11815 | -6/DSF | Crushed by falling debris 11815 | -6/DSF | System corruption reached 10% 11902 | -6/DSF | Sterilization system engaged 11902 | -6/DSF | Core integrity fell below 50% 11922 | -6/DSF | Ambient heat levels rising (+10) 11936 | -6/DSF | System corruption reached 30% 11937 | -6/DSF | Ambient heat levels rising (+10) 11939 | -6/DSF | Core integrity fell below 20% 11952 | -6/DSF | Ambient heat levels rising (+10) 11956 | -6/DSF | Lost 23 parts (4p4n9u6w) 11967 | -6/DSF | Ambient heat levels rising (+10) 11982 | -6/DSF | Ambient heat levels rising (+10) 11997 | -6/DSF | Ambient heat levels rising (+10) 12012 | -6/DSF | Ambient heat levels rising (+10) 12027 | -6/DSF | Ambient heat levels rising (+10) 12042 | -6/DSF | Ambient heat levels rising (+10) 12057 | -6/DSF | Ambient heat levels rising (+10) 12072 | -6/DSF | Ambient heat levels rising (+10) 12087 | -6/DSF | Ambient heat levels rising (+10) 12102 | -6/DSF | Ambient heat levels rising (+10) 12111 | -6/DSF | Discovered new exit (range 14) 12117 | -6/DSF | Core destroyed Last Messages --------------- Overheating: Short circuit. Overheating: Energy bleed (-94). Power failure, Cld. Ion Engine shutdown. Power failure, Imp. Deuterium Engine shutdown. Overheating: Energy bleed (-82). Overheating: Core damaged (-127). ALERT: Ambient heat levels +10. Power failure, Cld. Ion Engine shutdown. Overheating: System interference. Adv. Heat Sink temporarily disabled. Imp. Arc Projector temporarily disabled. Adv. Heat Sink temporarily disabled. Power failure, Imp. Deuterium Engine shutdown. Overheating: Cld. Ion Engine damaged (-2). Overheating: Matter decay (-22). E:M>RPZKUW8Q9N2RK%3STNWV5ER PH> /FGY EXIT=FOUND Power failure, Imp. Deuterium Engine shutdown. Power failure, Cld. Ion Engine shutdown. Overheating: Core damaged (-161). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ????????????????????#########??????????????? | | ?????????????#??#####**/////#??????????????? | | ???????"""""##!!#!!!#**/////#??????????????? | | ???????""< #??????????????? | | ???????"" @ ^ #??????????????? | | ???????"" ##!!#!!!### ###??????????????? | | ????????????????#!!!### ###??????????????? | | ????????????????##### !!#??????????????? | | ????????????????????# !!#??????????????? | | ????????????????????# !!#??????????????? | | ????????????????????### ###??????????????? | | ????????????????????#!! !!#??????????????? | | ????????????????????#!! !!#??????????????? | | ????????????????????#!! !!#??????????????? | | ????????????????????### %#################? | | ?????????????????????## ###!= #!!!## !!## | | ????????????????#!!!##% ^^## ==#!!!"" [!!" | | ????????? ^ == ^^[## | | ????????? % " [" | | ????????? ^ % [ [ [## | | ?????????? ## #===##% %#"!!!"!!! % "# | | ????????????# ??#===?## ###!!!"!!! ! | | ????????????????###??## #?###### # | | ?????????????????????!! !??????## !! ! ## | | ????????????????????#!! !???????# ! ##? | | ????????????????????#!! !??????## #? | | ????????????????????### ##?????# # ###? | | ????????????????????# =??????# ! ## | | ????????????????????# =??????# ! # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Energy Generation 32 Energy Capacity 1040 Matter Stores 300 Matter Capacity 400 Sight Range 18 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 450 Resistance: EM 15 Core Shielding 20 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance I Survived The Infestation Leap Before You Look Power Corrupts Challenges ------------ None Game ------ Seed SlugAssaultCompactor Manual? 0 Play Time 02:10:42 Cumulative 19.9 hours Start 2024.04.04 @ 19:46:25 End 2024.04.04 @ 22:02:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 18 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 03130548-371c-472a-97a5-ae5081ab87c3