Cogmind - Beta 12 *** ADVENTURER MODE // 2023.03.18 @ 09:11:33

Player: Peregrine

Result: Destroyed by as-09889 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (12)      60
Value Destroyed (90)       90
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 570

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     167/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (2) ------
     Small Storage Unit
>          --- WEAPON (2) -------
     Light Assault Rifle
           Grenade Launcher
>          --- INVENTORY (8) ----
     Light Ion Engine
   Compact Wheel
   Compact Wheel
  Improved Terrain Scanner
           Thief Drone Bay (3/3)
           Datajack

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
           Thief Drone Bay
>          --- WEAPON -----------
    Medium Laser
           Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
   Compact Wheel
   Compact Wheel
  Improved Terrain Scanner
           Terrain Scan Processor
     Light Assault Rifle
           Grenade Launcher
           Datajack
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Thief Drone Bay
  Storage                  Small Storage Unit
  Processor                Terrain Scan Processor
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             8    | .   2   6   
  Power                    .    | .   .   .   
    Engine                 .    | .   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               .    | .   .   .   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | .   1   2   
    Device                 2    | .   1   1   
    Storage                .    | .   .   .   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   5    | .   1   4   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | .   1   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   .   2   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 6    | .   .   6   
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  1    | .   .   1   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      6    | .   .   6   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     95   | .   100 94  
  Engine                   12   | .   14  12  
  Leg                      25   | .   28  25  
  Device                   8    | .   14  7   
  Storage                  14   | .   14  14  
  Processor                4    | .   .   5   
  Energy Gun               12   | .   14  12  
  Ballistic Gun            13   | .   14  13  
  Launcher                 1    | .   .   1   
Naked Turns                .    | .   .   .   
Heaviest Build             18   | 13  15  18  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  2    | .   .   2   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         8    | 8   8   8   
  Most Carried             8    | 7   7   8   
  Average Carried          6    | 6   5   7   
  Final Capacity           8    | 8   8   8   
  Final Carried            7    | 7   6   6   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Jun Mat Min 
Matter Collected           293  | 205 32  56  
  Remotely                 .    | .   .   .   
Salvage Created            431  | 99  84  248 
  Parts                    29   | 3   11  15  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | .   .   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Combat Hostiles Destroyed  20   | .   3   17  
  Guns                     5    | .   3   2   
  AOE                      15   | .   .   15  
Classes Destroyed          7    | 2   3   2   
  Worker                   1    | .   1   .   
  Builder                  2    | .   .   2   
  Tunneler                 3    | 1   .   2   
  Recycler                 2    | 1   .   1   
  Watcher                  1    | .   1   .   
  Swarmer                  3    | .   3   .   
  Assembled                17   | .   .   17  
Best Kill Streak           15   | 2   5   15  
  Combat Bots Only         15   | .   3   15  
Max Kills in Single Turn   4    | 1   2   4   
  Gunslinging              1    | .   1   .   
  Exploded                 4    | .   .   4   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Jun  Mat  Min  
Damage Taken               832  | .    53   779  
  Core                     252  | .    5    247  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              42   | 5    6    31   
  Largest                  2    | 2    2    2    
  Hottest                  70   | 70   70   70   
Shots Fired                70   | 10   12   48   
  Gun                      60   | 10   12   38   
  Cannon                   .    | .    .    .    
  Launcher                 10   | .    .    10   
  Special                  .    | .    .    .    
  Kinetic                  34   | 5    6    23   
  Thermal                  26   | 5    6    15   
  Explosive                10   | .    .    10   
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         18   | 4    4    18   
  Robot Miss Streak        3    | 1    3    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           49   | 7    7    35   
  Core Hits                52   | 3    5    44   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         2    | .    1    1    
    Burn                   2    | .    1    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1459 | 76   102  1281 
  Guns                     542  | 76   102  364  
  Cannons                  .    | .    .    .    
  Explosions               917  | .    .    917  
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  289  | 26   51   212  
  Thermal                  253  | 50   51   152  
  Explosive                917  | .    .    917  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            4    | .    .    4    
  Projectiles              .    | .    .    .    
  Explosions               4    | .    .    4    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      78   | .    .    78   
  Shots                    5    | .    .    5    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        111  | 72   36   111  
  Average Temperature      34   | 33   15   39   
  Received Heat Transfer   200  | .    .    200  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             3    | .    2    1    
  Heat Transferred         888  | 148  222  518  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Peak Influence             87   | 10  87  83  
  Initial                  28   | .   5   28  
  Average                  38   | 5   40  41  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              25   | .   4   21  
  Peak Tracking Total      8    | .   3   8   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Jun Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Machines Accessed          2    | .   1   1   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                3    | .   2   1   
  Successful               3    | .   2   1   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   1    | .   1   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   1   1   
  Robot Analysis           1    | .   1   .   
  Open Door                1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         1    | .   1   .   
  Terminals                1    | .   1   .   
    Botnet                 1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Jun Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Jun Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               1    | .   .   1   
  RETURN                   1    | .   .   1   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    2    | .   .   2   
Drone Launches             1    | .   .   1   
  Drone Recoveries         1    | .   .   1   

 Exploration                    | -11 -10 -10 
-------------              Run  | Jun Mat Min 
Turns Passed               434  | 36  74  324 
Spaces Moved               252  | 18  43  191 
  Core                     10   | .   .   10  
  Treads                   .    | .   .   .   
  Legs                     242  | 18  43  181 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            100  | 120 120 100 
  Average Speed            120  | 120 120 120 
  Slowest Speed            150  | 120 120 150 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       23   | 3   12  54  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 10   | .   .   10  
Terrain Destroyed          59   | .   .   59  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      59   | .   .   59  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Total                      314  | 23  54  237 
  Wait                     7    | .   .   7   
  Move                     250  | 17  42  191 
  Hop                      .    | .   .   .   
  Pick Up                  5    | 1   2   2   
  Fast Attach              .    | .   .   .   
  Attach                   3    | .   1   2   
  Detach                   .    | .   .   .   
  Swap                     5    | .   1   4   
  Drop                     2    | .   2   .   
  Fire                     42   | 5   6   31  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines (discovered 1 exit: Mat)

 History 
---------
 Turn | Location      | Event
    1 | -11/Junkyard  | Discovered new exit (range 3)
   37 | -11/Junkyard  | Entered Materials
  105 | -10/Materials | Discovered new exit (range 6)
  111 | -10/Materials | Entered Mines
  120 | -10/Mines     | Found the Drone Emporium
  126 | -10/Mines     | Found Prototype Device
  127 | -10/Mines     | Identified Thief Drone Bay
  310 | -10/Mines     | Build established: Mutant
  355 | -10/Mines     | Assembled infested the area
  399 | -10/Mines     | Core integrity fell below 50%
  407 | -10/Mines     | Core integrity fell below 20%
  411 | -10/Mines     | Destroyed 15 combat bots
  426 | -10/Mines     | Identified exit to Materials
  435 | -10/Mines     | Destroyed by as-09889 with Assembled Heavy Rifle

 Last Messages 
---------------
00406_ Matter Pump disabled.
00407_ The unstable cave ceiling collapses.
00408_ U-05 Engineer lays Concrete.
00408_ Terrain Scan Processor destroyed.
00408_ D-53 Grenadier destroyed. <x2>
00409_ U-05 Engineer builds a Wall.
00411_ The unstable cave ceiling collapses. <x2>
00413_ as-02901 destroyed.
00414_ U-05 Engineer builds a Wall.
00416_ as-03998 destroyed.
00418_ The unstable cave ceiling collapses.
00418_ U-05 Engineer lays Concrete.
00419_ U-05 Engineer builds a Wall.
00424_ U-05 Engineer lays Concrete.
00425_ The unstable cave ceiling collapses.
00425_ U-05 Engineer lays Concrete. <x2>
00426_ Acquired derelict log, extracted data.
00427_ U-05 Engineer lays Concrete. <x7>
00432_ The unstable cave ceiling collapses.
00432_ U-05 Engineer lays Concrete. <x7>

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       85
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Exterminator

 Challenges 
------------
None

 Game 
------
Seed              BurstDroneCannon
  Manual?         0
Play Time         00:09:40
  Cumulative      57.5 hours
  Start           2023.03.18 @ 09:05:57
  End             2023.03.18 @ 09:11:33
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          74
  Rogue           66
  Adventurer      8
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          51
Achievement%      39
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8ef2010a-c368-43cb-a5f3-809ccbd6f01a