Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.11 @ 22:38:40 Player: C0-2MO Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (16) 3200 Robots Destroyed (0) 0 Value Destroyed (600) 600 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (3083) 3083 TOTAL SCORE: 8923 Bonus ------- Pacifist 928 Follower Combat Kills 55 Entered Garrisons 800 Used RIF Installer 500 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 86/100 System Corruption 1% Temperature Cool (0) Movement Hovering (46) Location -7/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Cooled Airjet > --- UTILITY (4) ------ Structural Scanner > --- WEAPON (2) ------- Heavy Mace > --- INVENTORY (5) ---- Superbattery (1500) Seismic Detector Hardlight Generator Authchip [Propulsion] Relay Coupler [NC] (28) Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Cesium-ion Thruster Cesium-ion Thruster Improved VTOL Module > --- UTILITY ---------- Reaction Control System Layered Light Armor Plating Shield Generator Hacking Suite > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Superbattery Structural Scanner Seismic Detector Hardlight Generator Heavy Mace [Rating: 42] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Improved Flight Unit Treads Light Treads Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility Layered Light Armor Plating Device Seismic Detector Hackware Advanced System Shield Protection Layered Light Armor Plating Weapon Heavy Mace Ballistic Cannon Bore Cannon Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac DSF Slots Evolved 6 | . . . 2 . . . 2 . . . 2 . . . . . Power 1 | . . . . . . . . . . . 1 . . . . . Propulsion 3 | . . . 1 . . . 1 . . . 1 . . . . . Utility 2 | . . . 1 . . . 1 . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 40 | 3 2 . 7 . . . 8 2 2 . 5 2 6 2 . 1 Power 6 | 1 . . 1 . . . 1 1 . . 1 . 1 . . . Engine 4 | 1 . . 1 . . . . 1 . . 1 . . . . . Core 2 | . . . . . . . 1 . . . . . 1 . . . Reactor . | . . . . . . . . . . . . . . . . . Propulsion 16 | 2 2 . 2 . . . 2 . 1 . 2 . 3 2 . . Treads 2 | 2 . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . 3 . . . Flight 11 | . 2 . 2 . . . 2 . 1 . 2 . . 2 . . Utility 12 | . . . 3 . . . 4 . . . 1 2 1 . . 1 Device 5 | . . . 3 . . . 1 . . . . 1 . . . . Storage . | . . . . . . . . . . . . . . . . . Processor . | . . . . . . . . . . . . . . . . . Hackware 3 | . . . . . . . . . . . 1 1 . . . 1 Protection 4 | . . . . . . . 3 . . . . . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 6 | . . . 1 . . . 1 1 1 . 1 . 1 . . . Energy Gun . | . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . 1 . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . Special Weapon 2 | . . . 1 . . . 1 . . . . . . . . . Impact Weapon 2 | . . . . . . . . . 1 . . . 1 . . . Slashing Weapon 1 | . . . . . . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . 1 . . . . . 1 . . . . . 1 . . . Parts Lost 21 | . . . . . . . . 2 . . . 11 . 6 . 2 Power 2 | . . . . . . . . . . . . 1 . 1 . . Propulsion 9 | . . . . . . . . . . . . 5 . 4 . . Utility 7 | . . . . . . . . . . . . 4 . 1 . 2 Weapon 3 | . . . . . . . . 2 . . . 1 . . . . Highest Loss Streak 8 | . . . . . . . . 2 . . . 7 . 6 . 8 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 4 | . 2 3 4 5 5 5 4 4 5 5 4 5 4 4 5 5 Power . | . 1 1 1 2 1 1 1 . . . . . . . . . Propulsion . | . 1 2 1 2 2 2 1 1 1 1 . . . . . . Utility 3 | . . . . 1 1 2 2 3 3 3 3 4 4 4 5 5 Weapon . | . . . . . . . . . 1 1 1 1 . . . . Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 4 | . . . . . . . . . . . . . . . . 4 Power . | . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Utility 4 | . . . . . . . . . . . . . . . . 4 Weapon . | . . . . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 71 | . 42 42 50 88 88 88 94 85 82 90 89 75 41 59 30 30 Engine 6 | . 14 14 11 11 11 11 5 4 9 9 14 10 . . . . Core 2 | . . . . . . . 3 4 . . . . 2 6 . . Hover 4 | . . . . . . . . . . . . . 14 21 7 7 Flight 24 | . 14 28 32 33 33 33 36 36 36 36 38 32 . . . . Device 13 | . . . 6 33 33 33 26 18 12 18 18 8 5 7 7 7 Hackware 3 | . . . . . . . . . . . 2 9 7 7 7 7 Protection 8 | . . . . . . . 8 17 18 18 7 6 4 6 . . Special Weapon 2 | . . . . 11 11 11 14 4 . . . . . . . . Impact Weapon 2 | . . . . . . . . . 6 9 6 . 4 7 7 7 Peak Build Rating 42 | 3 7 7 16 16 17 17 28 28 27 27 40 42 32 36 16 19 Average Rating 24 | 2 5 7 11 16 16 17 21 25 25 26 32 36 22 30 16 16 On Entrance 17 | . 3 7 7 16 16 17 17 26 24 27 27 40 7 32 16 16 Avg Prop Armor Cover (%) 11 | 34 34 . . . . . . . . . . . 5 2 . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 25 | 3 3 3 12 12 12 12 20 20 17 17 24 25 17 17 4 4 Greatest Support 28 | 3 10 10 15 15 15 15 20 20 20 20 25 25 28 28 12 12 Greatest Overweight (x) 1 | . . . . . . . . . . . . 1 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 1 3 3 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | . 2 3 4 5 4 5 4 4 4 4 4 5 4 4 5 5 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 3 3 5 5 5 5 5 5 5 5 5 5 4 5 5 5 Class Distribution -------------------- 52% | Sprinter 43% | Mutant 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Sprinter | -8/Materials Sprinter | -8/Garrison Sprinter | -8/Materials Sprinter | -8/Garrison Sprinter | -7/Factory Sprinter | -7/Garrison Mutant | -7/Factory Mutant | -7/Garrison Mutant | -7/Factory Mutant | -7/DSF Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac DSF Matter Collected 569 | 194 . . 96 30 . . . 110 . . . . . 139 . . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac DSF Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac DSF Hostile Shots Fired 422 | . 15 6 38 4 . 7 6 41 2 32 . 183 . 83 . 5 Missed 188 | . 7 4 26 2 . 4 4 9 . 14 . 79 . 37 . 2 Hits 234 | . 8 2 12 2 . 3 2 32 2 18 . 104 . 46 . 3 Projectile 234 | . 8 2 12 2 . 3 2 32 2 18 . 104 . 46 . 3 AOE 1 | . . . . . . . . . . . . . . 1 . . Critical Strikes 6 | . . . . . . . 1 . . . . 2 . 2 . 1 Damage Taken 2690 | . 61 24 145 13 . 15 25 214 27 125 . 1273 17 649 . 102 Core 1005 | . 35 12 118 6 . 6 13 35 13 32 . 514 17 112 . 92 Absorbed by Shields 304 | . . . . 6 . 6 9 89 . 50 . 144 . . . . Regen/Repaired (Parts) 119 | . . . . . . . . . 25 . 94 . . . . . Core Remaining (%) 82 | 100 . 81 . . . 67 . . . 83 . . . . . . Volleys Fired 15 | . . . . . . . 9 6 . . . . . . . . Largest 2 | . . . . . . . 1 2 . . . . . . . . Hottest 120 | . . . . . . . 100 120 . . . . . . . . Shots Fired 17 | . . . . . . . 9 8 . . . . . . . . Gun . | . . . . . . . . . . . . . . . . . Cannon 3 | . . . . . . . . 3 . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . Special 14 | . . . . . . . 9 5 . . . . . . . . Kinetic 3 | . . . . . . . . 3 . . . . . . . . Thermal 14 | . . . . . . . 9 5 . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 1 | . . . . . . . . . . . . . . 1 . . Core Hits . | . . . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . . Melee Attacks 33 | . . . . . . . . . . 8 4 4 6 11 . . Impact 28 | . . . . . . . . . . 8 3 . 6 11 . . Slashing 5 | . . . . . . . . . . . 1 4 . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 98 | . . . . . . . . . . . . . . 98 . . Guns . | . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . Melee 65 | . . . . . . . . . . . . . . 65 . . Ramming 33 | . . . . . . . . . . . . . . 33 . . Kinetic . | . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Impact 65 | . . . . . . . . . . . . . . 65 . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . . . . . . 1 1 1 Average Corruption 1 | . . . . . . . . . . . . . . 1 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 40 | . . . . . . . . . . . . . . 40 . . Projectiles . | . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . Melee 40 | . . . . . . . . . . . . . . 40 . . Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 16 | . . . . . . . . . . . . . . 16 . . Shots . | . . . . . . . . . . . . . . . . . Rammed 2 | . . . . . . . . . . . . . . 2 . . Targets Rammed 2 | . . . . . . . . . . . . . . 2 . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 129 | . . . . . . . 129 124 4 16 103 110 . 6 . . Average Temperature 33 | . . . . . . . 45 28 2 7 44 42 . 6 . . Received Heat Transfer 385 | . . 12 48 . . . . 30 9 6 . 139 . 132 . 9 Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac DSF Maximum Alert Level 1 | . . . 1 . . . . 1 . . . 1 . . . . Low Security (%) 96 | 100 100 100 86 100 . 100 100 89 100 100 100 98 100 100 100 100 Level 1 3 | . . . 13 . . . . 10 . . . 1 . . . . Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 324 | . 10 65 285 111 . 30 81 324 160 194 108 229 119 163 79 58 Initial 157 | . . . 21 106 . . 7 31 157 91 101 53 119 . 79 58 Average 88 | . 1 30 119 101 . 12 52 131 150 145 79 98 54 68 79 58 Influence Increases 1640 | . 10 75 324 15 . 30 131 313 3 103 56 286 36 253 5 . Destroy 0b10 Robot/C 40 | . . . . . . . . . . . . . . 40 . . Allied During Kill 8 | . . . . . . . . . . . . . . 8 . . Successful Hack 207 | . 10 . 24 . . . 32 23 3 14 37 14 31 14 5 . Anti-Garrison Action 350 | . . . . . . . . 200 . 50 . 50 . 50 . . Destroy Structure 75 | . . . . . . . 9 . . 24 4 12 5 21 . . Partial Spotted 150 | . . . 30 . . . 60 45 . . 15 . . . . . Lose Combat Pursuer 810 | . . 75 270 15 . 30 30 45 . 15 . 210 . 120 . . Influence Decreases 1602 | . 10 20 104 179 111 10 103 37 187 49 173 134 265 100 74 46 Entered New Map 887 | . . . 34 169 111 . 13 17 167 49 93 24 110 . 74 26 Time Decay 455 | . . 20 70 10 . 10 90 . 20 . 80 . 155 . . . Lost Part 210 | . . . . . . . . 20 . . . 110 . 60 . 20 Lost Ally 50 | . 10 . . . . . . . . . . . . 40 . . Squads Dispatched 6 | . 1 . 2 . . . . . . . . . 2 . . 1 Investigation 3 | . 1 . 1 . . . . . . . . . 1 . . . Extermination 1 | . . . . . . . . . . . . . 1 . . . Reinforcement 2 | . . . 1 . . . . . . . . . . . . 1 Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac DSF Distress Signals 5 | . . . 2 . . . 1 . 1 . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 126 | . 7 6 26 4 . 3 5 7 2 11 1 37 2 14 . 1 Peak Tracking Total 27 | . 7 5 14 4 . 2 4 6 3 11 1 27 2 11 . 1 Tactical Retreats 19 | . . 2 4 1 . 1 2 1 . 1 . 5 . 2 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac DSF Traps Triggered 11 | . . . 1 . . . . 2 . . . 5 2 1 . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac DSF Machines Disabled 3 | . . . . . . . . 2 . . . . . 1 . . Max in Single Turn 1 | . . . . . . . . 1 . . . . . 1 . . Garrison Relay 3 | . . . . . . . . 2 . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac DSF Machines Accessed 38 | . 2 . 4 . 2 . 5 3 2 1 6 3 8 1 1 . Terminals 23 | . 2 . 3 . . . 3 3 . 1 2 3 4 1 1 . Fabricators 1 | . . . . . . . . . . . . . 1 . . . Repair Stations 2 | . . . . . . . . . 1 . 1 . . . . . Recycling Units 4 | . . . 1 . . . . . . . 2 . 1 . . . Scanalyzers 2 | . . . . . . . 1 . . . . . 1 . . . Garrison Access 4 | . . . . . . . 1 . 1 . 1 . 1 . . . Total Hacks 109 | . 7 . 13 . 2 . 17 8 3 2 16 10 26 2 3 . Successful 66 | . 4 . 9 . 2 . 13 2 3 1 10 3 17 1 1 . Failed 43 | . 3 . 4 . . . 4 6 . 1 6 7 9 1 2 . Catastrophic 9 | . 1 . . . . . . 4 . 1 1 . 1 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 57 | . 6 . 12 . 1 . 10 1 . . 8 5 13 1 . . Terminals 73 | . 7 . 9 . . . 10 8 . 2 8 10 14 2 3 . Fabricators 3 | . . . . . . . . . . . . . 3 . . . Repair Stations 6 | . . . . . . . . . 2 . 4 . . . . . Recycling Units 11 | . . . 4 . . . . . . . 3 . 4 . . . Scanalyzers 9 | . . . . . . . 6 . . . . . 3 . . . Garrison Access 5 | . . . . . . . 1 . 1 . 1 . 2 . . . Terminal Hacks 19 | . 2 . 1 . 2 . 3 2 . 1 1 3 2 1 1 . Record 1 | . . . . . 1 . . . . . . . . . . . Part Schematic 1 | . . . . . . . . . . . 1 . . . . . Robot Analysis 2 | . 1 . . . . . 1 . . . . . . . . . Prototype ID Bank 1 | . . . . . . . . . . . . . 1 . . . Open Door 1 | . . . . . . . . 1 . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . 1 . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . Emergency Access Points 3 | . . . . . . . . . . 1 . 1 . 1 . . Locate Traps 3 | . 1 . . . . . 1 . . . . . 1 . . . Zone Layout 1 | . . . . . . . 1 . . . . . . . . . Patrol Navigation 1 | . . . . . . . . . . . . 1 . . . . Security Stations 2 | . . . . . . . . 1 . . . 1 . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . 1 . . . Load Schematic 1 | . . . . . . . . . . . . . 1 . . . Repair Station Hacks 6 | . . . . . . . . . 2 . 4 . . . . . Scan Component 3 | . . . . . . . . . 1 . 2 . . . . . Repair 3 | . . . . . . . . . 1 . 2 . . . . . Recycling Unit Hacks 5 | . . . 1 . . . . . . . 1 . 3 . . . Process 1 | . . . . . . . . . . . . . 1 . . . Retrieve Matter 2 | . . . . . . . . . . . . . 2 . . . Retrieve Components 2 | . . . 1 . . . . . . . 1 . . . . . Scanalyzer 8 | . . . . . . . 5 . . . . . 3 . . . Insert Component 2 | . . . . . . . 1 . . . . . 1 . . . Analyze 2 | . . . . . . . 1 . . . . . 1 . . . Retrieve Study 4 | . . . . . . . 3 . . . . . 1 . . . Garrison Access Hacks 5 | . . . . . . . 1 . 1 . 1 . 2 . . . Unlock Access 4 | . . . . . . . 1 . 1 . 1 . 1 . . . Coupler Status 1 | . . . . . . . . . . . . . 1 . . . Unauthorized Hacks 22 | . 2 . 7 . . . 4 . . . 3 . 6 . . . Terminals 18 | . 2 . 4 . . . 4 . . . 3 . 5 . . . Track 1 | . . . 1 . . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . Botnet 6 | . 1 . 2 . . . 1 . . . 1 . 1 . . . Skim 10 | . . . 1 . . . 3 . . . 2 . 4 . . . Fabricators 1 | . . . . . . . . . . . . . 1 . . . Recompile 1 | . . . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . 3 . . . . . . . . . . . . . Monitor 1 | . . . 1 . . . . . . . . . . . . . Reject 1 | . . . 1 . . . . . . . . . . . . . Mask 1 | . . . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 29 | . 2 . 4 . . . 4 2 . 1 5 3 6 1 1 . Full Trace Events 5 | . 1 . . . . . . 2 . 1 . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 1 . . . 1 . 1 . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Part Studies Acquired 4 | . . . . . . . 3 . . . . . 1 . . . Parts Repaired 3 | . . . . . . . . . 1 . 2 . . . . . Time 108 | . . . . . . . . . 32 . 76 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter 87 | . . . . . . . . . . . . . 87 . . . Retrieved Matter 87 | . . . . . . . . . . . . . 87 . . . Retrieved Components 3 | . . . 2 . . . . . . . 1 . . . . . Parts Scanalyzed 2 | . . . . . . . 1 . . . . . 1 . . . Part Schematics Acquired 2 | . . . . . . . 1 . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac DSF Used RIF Installer 1 | . . . . . . . . . . 1 . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 13 | . . . . . . . . 8 . . . . . 5 . . Machine Destruction 13 | . . . . . . . . 8 . . . . . 5 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac DSF Total Allies 3 | . 1 . . . . . . . . . . . . 2 . . Largest Group 2 | . . . . . . . . . . . . . . 2 . . Highest-Rated Group 160 | . . . . . . . . . . . . . . 160 . . Highest-Rated Ally 80 | . . . . . . . . . . . . . . 80 . . Initial Warlord ECA Mod 2 | . . . . . . . . . 2 2 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 7 | . . . . . . . . . . . . . . 7 . . Total Damage 214 | . . . . . . . . . . . . . . 214 . . Kills 2 | . . . . . . . . . . . . . . 2 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac DSF Active Infowar (turns) 1900 | . . . 68 36 73 37 191 438 53 107 178 144 347 215 2 11 Structural 1191 | . . . 68 36 73 37 182 1 . . 177 42 347 215 2 11 Seismic 1264 | . . . 9 36 73 37 189 438 53 107 178 144 . . . . Robot Analysis Total 2 | . 1 . . . . . 1 . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac DSF Turns Passed 2305 | 21 33 50 147 36 73 37 192 438 53 107 178 315 397 215 2 11 Spaces Moved 3788 | 31 68 135 349 104 209 71 434 500 61 239 249 505 578 234 3 18 Core 286 | 31 18 . . . . . . . . . . 16 221 . . . Treads . | . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover 612 | . . . . . . . . . . . . . 357 234 3 18 Flight 2890 | . 50 135 349 104 209 71 434 500 61 239 249 489 . . . . Fastest Speed 25 | 50 37 37 34 34 34 34 29 31 31 31 25 25 48 45 46 46 Average Speed 35 | 50 40 37 34 34 34 34 30 31 31 31 26 28 50 48 46 49 Slowest Speed 100 | 50 60 37 34 34 34 34 31 31 31 31 27 50 100 51 46 50 Overloaded Moves 32 | . . . . . . . . . . . . . . 26 3 3 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 36 | . 2 3 8 . . 1 4 . . 3 . 15 . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 3 26 51 35 22 60 24 39 61 7 50 12 68 22 43 . 29 Regions Visited 16 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . . . . . Known Exits Taken 6 | . . . 1 . . . 1 . 1 . 1 . 1 . 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . . . . . . . . Scrap Searched 2 | . . . . 1 . 1 . . . . . . . . . . Spaces Dug 29 | . . . . . . . 9 . . 4 4 2 5 5 . . Terrain Destroyed 30 | . . . . . . . 9 1 . 4 4 2 5 5 . . Melee 20 | . . . . . . . . . . 4 4 2 5 5 . . Projectile 10 | . . . . . . . 9 1 . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac DSF Total 4565 | 34 69 131 366 103 210 82 458 754 94 254 352 651 670 315 3 19 Wait 598 | . . . 16 . . 13 3 207 28 9 82 111 78 51 . . Move 3707 | 30 63 128 332 103 208 68 426 499 60 233 249 477 577 233 3 18 Hop 32 | . 2 3 8 . . 1 4 . . 2 . 12 . . . . Pick Up 14 | 1 2 . 2 . 1 . 1 1 1 1 2 . 1 1 . . Fast Attach 27 | 3 . . 4 . . . 4 . 2 . 4 1 6 2 . 1 Attach 9 | . . . 2 . . . 1 2 . . 2 . 2 . . . Detach 3 | . . . 1 . . . . 1 . . 1 . . . . . Swap 16 | . 2 . 1 . . . 5 1 1 . 4 2 . . . . Drop 14 | . . . . . 1 . 4 1 2 1 4 1 . . . . Fire 15 | . . . . . . . 9 6 . . . . . . . . Melee 33 | . . . . . . . . . . 8 4 4 6 11 . . Ram 2 | . . . . . . . . . . . . . . 2 . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 88 | . . . . . . . . 30 . . . 43 . 15 . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous 7 | . . . . . . . 1 6 . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Fac x2 / *Mat) -8/Materials -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: Sto / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison -7/Factory -7/DSF History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 22 | -11/Scrapyard | Entered Materials 49 | -10/Materials | Discovered new exit (range 15) 55 | -10/Materials | Entered Mines 103 | -10/Mines | Discovered new exit (range 5) 105 | -10/Mines | Entered Materials 105 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 183 | -9/Materials | Identified exit to Mines 252 | -9/Materials | Entered Mines 262 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 262 | -9/Mines | Discovered new exit (range 6) 269 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 288 | -9/Mines | Entered Exiles 297 | -9/Exiles | Met 8R-AWN 302 | -9/Exiles | Met EX-HEX 309 | -9/Exiles | Build established: Mutant 312 | -9/Exiles | Met EX-BIN 316 | -9/Exiles | Aligned with FarCom system 316 | -9/Exiles | Given EX-Vault access code 324 | -9/Exiles | Opened EX-Vault 327 | -9/Exiles | Found Superbattery 335 | -9/Exiles | Warned to stay clear of 0b10 Research branches 345 | -9/Exiles | Met EX-DEC 347 | -9/Exiles | Learned location of Zion (-7) 357 | -9/Exiles | Discovered new exit (range 12) 361 | -9/Exiles | Left Exiles lab with Superbattery 361 | -9/Exiles | Entered Mines 382 | -8/Mines | Discovered new exit (range 8) 398 | -8/Mines | Entered Materials 398 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 483 | -8/Materials | Discovered new exit (range 15) 590 | -8/Materials | Identified exit to Garrison 590 | -8/Materials | Entered Garrison 630 | -8/Garrison | Garrison Relay disabled 664 | -8/Garrison | Triggered checkpoint 686 | -8/Garrison | Triggered checkpoint 688 | -8/Garrison | Build established: Sprinter 694 | -8/Garrison | Rescued a captive Derelict 696 | -8/Garrison | Rescued a captive Derelict 706 | -8/Garrison | Discovered new exit (range 8) 926 | -8/Garrison | Garrison Relay disabled 1013 | -8/Garrison | Learned Factory security intel 1022 | -8/Garrison | Discovered new exit (range 10) 1026 | -8/Garrison | Discovered new exit (range 5) 1028 | -8/Garrison | Entered Materials 1064 | -8/Materials | Identified exit to Garrison 1071 | -8/Materials | Repaired Shield Generator 1081 | -8/Materials | Entered Garrison 1125 | -8/Garrison | Discovered new exit (range 10) 1167 | -8/Garrison | Triggered checkpoint 1180 | -8/Garrison | Installed Relay Interface Framework 1184 | -8/Garrison | Discovered new exit (range 6) 1188 | -8/Garrison | Entered Factory 1188 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1189 | -7/Factory | Identified exit to Storage 1238 | -7/Factory | Repaired Shield Generator 1284 | -7/Factory | Repaired Lyr. Light Armor Plating 1366 | -7/Factory | Identified exit to Garrison 1366 | -7/Factory | Entered Garrison 1394 | -7/Garrison | Triggered checkpoint 1406 | -7/Garrison | Triggered checkpoint 1457 | -7/Garrison | Learned Factory security intel 1554 | -7/Garrison | Discovered new exit (range 12) 1582 | -7/Garrison | Lost 4 parts (1p1n2u) 1601 | -7/Garrison | Discovered new exit (range 7) 1664 | -7/Garrison | Discovered new exit (range 15) 1680 | -7/Garrison | Core integrity fell below 50% 1681 | -7/Garrison | Entered Factory 1707 | -7/Factory | Lost 7 parts (4n2u1w) 1987 | -7/Factory | Build established: Mutant 2044 | -7/Factory | Identified exit to Garrison 2078 | -7/Factory | Entered Garrison 2128 | -7/Garrison | Triggered checkpoint 2131 | -7/Garrison | Garrison Relay disabled 2143 | -7/Garrison | Found embedded Infiltrators 2233 | -7/Garrison | Triggered checkpoint 2259 | -7/Garrison | Core integrity fell below 20% 2289 | -7/Garrison | Discovered new exit (range 10) 2293 | -7/Garrison | Entered Factory 2295 | -7/Factory | Identified exit to DSF 2295 | -7/Factory | Entered DSF 2306 | -7/DSF | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- LOCATION=UNKNOWN GOAL=ESCAPE 02293_ Receiving FarCom transmissions... 02295_ Connecting with DSF Access... 02295_ Current location identified: Factory >>Open(DSF) DSF access unlocked. 02295_ EXIT=UNLOCKED: DSF LOCATION=DSF AMBIENT_HEAT=-10 GOAL=ESCAPE 02295_ Receiving FarCom transmissions... 02297_ X-62 Marksman springs to life. 02300_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 02301_ Slug penetrates Wall. 02303_ Acquired Hacking Suite. 02306_ Hacking Suite destroyed. 02306_ Adv. System Shield destroyed. 02306_ Critical hit (Blast). Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????####????????? | | ????????????????????#####????????? | | ????????????????????##""#????????? | | ???????????????????###"#####?????? | | ???????????###########"#####?????? | | ??????????? #########"""""##?????? | | ??????!!!! #!!!# ##"""""###????? | | ?????? ""##"????? | | ?????? """""#???? | | ????????? ### #!!## ""####???? | | ????????? ### ? # ### ######???? | | ???????????????####### ####?????? | | ??????????????????##!!x ##??????? | | ??????????????????##!! ##??????? | | ??????????????????#### ###??????? | | ??????????????????##!! !##??????? | | ??????????????????##!! !##??????? | | ??????????????????##!! !###?????? | | ???????????????####### ####?????? | | ???????????## ? # ## ! ##?????? | | ???????????##!!!#!!!## !!##?????? | | ?????????? ##?????? | | ????????H? % @##?????? | | ?????????? ##?????? | | ?????????? ##!!!# ## !!##?????? | | ??????????###!? # ## !!##?????? | | ???????????###?####### ####?????? | | ???????????????##### = ###?????? | | ??????????????????##== ????????? | | ??????????????????##== #???????? | | ??????????????????#### ##???????? | | ??????????????????## = #???????? | | ???????????????????# = ?????????? | | ???????????????????### ?????????? | | ???????????????????### ?????????? | | ????????????????????# ??????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 22 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 72 Offensive Hacking 10 Defensive Hacking 14 Authchip Count 1 Item Schematics ----------------- Imp. VTOL Module | -8/Materials | Scanalyzed Adv. System Restoration Module | -7/Factory | Hacked Seismic Detector | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Shield Generator | 16% | -8/Materials Shield Generator | 23% | -7/Factory Lyr. Light Armor Plating | 70% | -7/Factory Studied --------- Lgt. Ion Engine | -8/Materials | Hacked Nuclear Core | -8/Materials | Hacked Flight Unit | -8/Materials | Hacked Gravmag System | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SigixSmartbombAutobeam Manual? 0 Play Time 00:51:39 Cumulative 326.0 hours Start 2026.06.11 @ 21:46:07 End 2026.06.11 @ 22:38:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 159 Rogue 159 Adventurer 0 Explorer 0 Win Type - Total 23 Types 9/0/7/1/4/1/0/0/0/1 Lore% 88 Gallery% 77 Achievement% 87 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b50bdae5-5ad1-42ea-8067-998fc5640735