Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.10.31 @ 11:30:15 // AFD2020/Player2 Player: lcbb_tuk Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (13) 65 Value Destroyed (186) 186 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (418) 418 TOTAL SCORE: 1789 Bonus ------- Follower Combat Kills 490 Friendly Fire -72 Cogmind --------- Core Integrity 344/400 Matter 300/300 Energy 275/275 System Corruption 0% Temperature Cool (0) Movement Treading (180) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-powered Tractor Beam > --- WEAPON (2) ------- Small Laser Improved Medium Laser > --- INVENTORY (20) --- Light Ion Engine Heavy Ion Engine Deuterium Engine Deuterium Engine Light Nuclear Core Light Nuclear Core Light Treads Light Treads Large Storage Unit High-capacity Storage Unit Small Laser EM Pulse Cannon Assault Rifle Light Assault Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-powered Tractor Beam > --- WEAPON ----------- Small Laser Improved Medium Laser > --- INVENTORY -------- Light Ion Engine Deuterium Engine Deuterium Engine Light Nuclear Core Light Nuclear Core Light Treads Large Storage Unit High-capacity Storage Unit Small Laser EM Pulse Cannon Assault Rifle Light Assault Rifle Light Assault Rifle [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Seismic Analyzer Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 25 | 9 6 3 7 Power 7 | 3 2 1 1 Engine 7 | 3 2 1 1 Core . | . . . . Reactor . | . . . . Propulsion 4 | 2 . 1 1 Treads 4 | 2 . 1 1 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | 2 3 . 3 Device 2 | . . . 2 Storage 5 | 2 3 . . Processor 1 | . . . 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 6 | 2 1 1 2 Energy Gun 5 | 1 1 1 2 Energy Cannon . | . . . . Ballistic Gun 1 | 1 . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 1 | . 1 . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon 1 | . 1 . . Highest Loss Streak 1 | . 1 . . Average Slot Usage (%) 98 | . 98 100 96 Engine 13 | . 14 14 11 Treads 26 | . 28 28 22 Device 3 | . . . 12 Storage 26 | . 28 28 22 Processor 1 | . . . 6 Energy Gun 13 | . 13 14 13 Ballistic Gun 12 | . 14 14 8 Naked Turns . | . . . . Heaviest Build 79 | 17 73 73 79 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 2 | 2 1 1 1 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 16 | 6 14 20 20 Most Carried 15 | 5 8 12 15 Average Carried 7 | 2 5 8 11 Final Capacity 20 | 8 20 20 20 Final Carried 15 | 5 8 12 15 Class Distribution -------------------- 69% | Hauler-Mutant 30% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 609 | 269 123 82 135 Remotely 60 | . . . 60 Salvage Created 474 | 97 41 185 151 Parts 25 | 5 2 14 4 Haulers Intercepted 2 | . . . 2 Recyclers Shooed 2 | . . 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 6 | . . 5 1 Guns 6 | . . 5 1 Classes Destroyed 6 | 2 1 2 1 Tunneler 1 | 1 . . . Hauler 2 | . . . 2 Recycler 2 | 1 . 1 . Watcher 2 | . 2 . . Swarmer 4 | . . 4 . Grunt 2 | . . 1 1 Best Kill Streak 2 | 2 1 2 1 Combat Bots Only 2 | . . 2 1 Max Kills in Single Turn 2 | 2 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 456 | . 181 80 195 Core 77 | . 21 . 56 Absorbed by Shields . | . . . . Core Remaining (%) 81 | 100 . 62 . Volleys Fired 60 | 2 18 13 27 Largest 2 | 2 2 2 2 Hottest 96 | 70 70 70 96 Shots Fired 117 | 4 35 26 52 Gun 117 | 4 35 26 52 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 56 | 2 18 13 23 Thermal 61 | 2 17 13 29 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 20 | 3 11 7 20 Robot Miss Streak 3 | . 2 2 3 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 91 | 3 26 17 45 Core Hits 27 | 3 5 11 8 Critical Hits 1 | . . 1 . Critical Kills . | . . . . Critical Parts Destroyed 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1108 | 48 316 221 523 Guns 1100 | 48 316 218 518 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 8 | . . 3 5 Kinetic 459 | 23 140 82 214 Thermal 641 | 25 176 136 304 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 2 | . . 1 1 Targets Rammed 2 | . . 1 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 114 | 18 114 39 8 Average Temperature 26 | 10 36 15 6 Received Heat Transfer 288 | . 117 42 129 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 1697 | 74 518 407 698 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 292 | 10 172 147 292 Initial 48 | . 5 2 48 Average 70 | 3 79 33 105 Maximum Alert Level 1 | . . . 1 Low Security (%) 97 | 100 100 100 90 Level 1 2 | . . . 9 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . . . 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 6 | . 3 . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 38 | . 14 8 16 Peak Tracking Total 3 | . 3 2 3 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 13 | . 11 . 2 Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 1 | . . . 1 Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 8 | . 5 . 3 Terminals 7 | . 5 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 21 | . 14 . 7 Successful 11 | . 7 . 4 Failed 10 | . 7 . 3 Catastrophic 3 | . 2 . 1 Database Lockouts . | . . . . Manual 17 | . 14 . 3 Terminals 19 | . 14 . 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 2 | . . . 2 Garrison Access . | . . . . Terminal Hacks 5 | . 3 . 2 Reprogram Traps 4 | . 3 . 1 Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . . 2 Insert Component 1 | . . . 1 Analyze 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks 4 | . 4 . . Terminals 4 | . 4 . . Assimilate 1 | . 1 . . Detonate 3 | . 3 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 4 . 2 Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies 1 | . 1 . . Largest Group 1 | . 1 1 1 Highest-Rated Group 65 | . 59 59 65 Highest-Rated Ally 65 | . 59 59 65 Total Orders . | . . . . Ally Attacks 45 | . 18 8 19 Total Damage 1691 | . 433 94 1164 Kills 28 | . 11 3 14 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 2097 | 94 876 585 542 Spaces Moved 995 | 48 424 291 232 Core 7 | 7 . . . Treads 988 | 41 424 291 232 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 180 180 Average Speed 173 | 150 168 180 180 Slowest Speed 180 | 160 180 180 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 44 | 5 75 72 27 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 1242 | 62 551 325 304 Wait 136 | . 99 12 25 Move 992 | 47 423 290 232 Hop . | . . . . Pick Up 15 | 4 2 4 5 Fast Attach 10 | 7 . . 3 Attach 2 | . 1 . 1 Detach 2 | . . . 2 Swap 13 | 2 5 3 3 Drop 10 | . 3 2 5 Fire 60 | 2 18 13 27 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 2 | . . 1 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 17 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 601 | -10/Materials | Discovered new exit (range 15) 762 | -10/Materials | Discovered new exit (range 5) 936 | -10/Materials | Discovered new exit (range 7) 937 | -10/Materials | Build established: Hauler-Mutant 971 | -10/Materials | Entered Mines 971 | -10/Mines | Accompanied by 1 ally 1020 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1161 | -10/Mines | Learned Materials emergency access door positions 1503 | -10/Mines | Discovered new exit (range 9) 1556 | -10/Mines | Entered Materials 1556 | -9/Materials | Accompanied by 1 ally 1556 | -9/Materials | Evolved 2 slots: Utility x2 2098 | -9/Materials | Self-destructed Last Messages --------------- 02025_ Acquired 21 matter. 02026_ U-05 Engineer lays Concrete. 02027_ U-05 Engineer builds a Wall. 02027_ U-05 Engineer lays Concrete. 02030_ K-01 Serf collects debris. 02054_ A-02 Transporter destroyed. 02071_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02074_ Acquired 10 matter. 02077_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M008. Player 2: "I guess if we're not here when they arrive then we don't have to bother with them." 02080_ Acquired Prototype Engine. 02081_ Player 2 drops EM Pulse Cannon. 02081_ Player 2 attaches Imp. Medium Laser. 02083_ W-16 Scout knocked back. 02083_ W-16 Scout destroyed. 02090_ A-02 Transporter destroyed. Player 2: "Do you happen to know anyone who could repair this Deuterium Engine?" 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Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility . | . . . . Weapon 1 | . . 1 . Parts Attached 13 | . 7 1 5 Parts Lost . | . . . . Damage Taken 439 | . 184 106 149 Core 74 | . 64 10 . Player 2/Cogmind (%) 49 | . 75 100 . Absorbed by Shields . | . . . . Damage Inflicted 1691 | . 433 94 1164 Player 2/Cogmind (%) 60 | . 57 29 68 Combat Hostiles Destroyed 18 | . 9 2 7 Player 2/Cogmind (%) 75 | . 100 28 87 Game ------ Seed AutogunTargetingBeam Manual? 0 Play Time 00:20:04 Cumulative 40.1 hours Start 2021.10.31 @ 11:08:19 End 2021.10.31 @ 11:30:15 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode AFD2020/Player2 Game No. 63 Rogue 0 Adventurer 63 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 36 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3b48b4d8-1258-470b-8cda-11e242a45631