Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.11 @ 13:26:58 Player: Jezoensis Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (291) 1455 Value Destroyed (12371) 12371 Prototype IDs (51) 1020 Alien Tech Used (2) 400 Bonus (5655) 5655 TOTAL SCORE: 29401 Bonus ------- High Alert Combat Kills 1256 Follower Combat Kills 108 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Met Zhirov 300 Win 3000 Friendly Fire -9 Cogmind --------- Core Integrity 1418/1600 Matter 300/300 Energy 1371/1390 System Corruption 1% Temperature Cool (9) Movement Treading (146) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Heavy Antimatter Reactor Quantum Reactor > --- PROPULSION (5) --- Advanced Medium Treads Improved Heavy Treads Biometal Medium Treads Experimental Biometal Medium Treads > --- UTILITY (15) ----- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Energy Well Experimental Optical Array Advanced Terrain Scan Processor Improved Salvage Targeting Computer Advanced Target Analyzer Advanced Core Analyzer Advanced Armor Integrity Analyzer Improved Weapon Cycler Improved Transmission Jammer Experimental Utility Shielding Advanced Force Field Improved Dynamic Insulation System > --- WEAPON (4) ------- KE Penetrator KE Penetrator KE Penetrator KE Penetrator > --- INVENTORY (28) --- Quantum Reactor Quantum Reactor Quantum Reactor Advanced Medium Treads Biometal Medium Treads Biometal Medium Treads Advanced Heat Sink Matter Compressor (250) Improved Terrain Scanner Advanced Terrain Scanner Improved Weapon Cycler Improved Weapon Cycler Improved Transmission Jammer Improved Focal Shield Improved Focal Shield Advanced Shield Generator Force Field Force Field Force Field Improved System Restoration Module Long-range Tractor Beam Nova Cannon Nova Cannon KE Penetrator Railgun Railgun Compact Tesla Bomb Launcher Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Heavy Antimatter Reactor > --- PROPULSION ------- Improved Heavy Treads Biometal Heavy Treads Experimental Biometal Medium Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Energy Well Experimental Optical Array Advanced Terrain Scan Processor Modified TNC Improved Salvage Targeting Computer Advanced Core Analyzer Advanced Armor Integrity Analyzer Improved Weapon Cycler Improved Transmission Jammer Experimental Utility Shielding Advanced Force Field Advanced Hacking Suite > --- WEAPON ----------- HERF Cannon KE Penetrator KE Penetrator Railgun > --- INVENTORY -------- Quantum Reactor Quantum Reactor Quantum Reactor Medium Treads Armored Medium Treads Improved Heavy Treads Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads Advanced Heat Sink Matter Compressor Improved Terrain Scanner Advanced Terrain Scanner Improved Weapon Cycler Improved Weapon Cycler Improved Transmission Jammer Improved Focal Shield Advanced Shield Generator Force Field Force Field Force Field Improved Dynamic Insulation System Improved System Restoration Module Long-range Tractor Beam Nova Cannon Nova Cannon Compact Tesla Bomb Launcher [Rating: 179] Favorites ----------- Power Heavy Antimatter Reactor Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Heavy Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Experimental Myomer Leg Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Modified TNC Hackware Advanced Hacking Suite Protection Layered Light Armor Plating Weapon Gauss Rifle Energy Gun EM Shotgun Energy Cannon Advanced Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Hardcell Cannon Launcher Tiamat Missile Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Axe Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Slots Evolved 18 | . . . . . 4 . . 2 2 2 . . 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . 1 . . . . . . . . . . Propulsion 3 | . . . . . 1 . . 1 . . . . 1 . . . . . . . Utility 13 | . . . . . 2 . . 1 2 1 . . 1 . . . . 2 2 2 Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . Parts Attached 503 | 7 9 6 . 5 46 17 8 18 15 90 14 11 70 20 5 6 9 38 44 65 Power 23 | 1 . . . 1 3 . 1 1 2 5 . 1 4 . . . . 1 . 3 Engine 12 | 1 . . . 1 3 . 1 1 2 2 . 1 . . . . . . . . Core 5 | . . . . . . . . . . 3 . . 2 . . . . . . . Reactor 6 | . . . . . . . . . . . . . 2 . . . . 1 . 3 Propulsion 55 | 2 1 . . . 6 1 1 3 4 8 2 . 9 . . 1 . 4 4 9 Treads 54 | 2 1 . . . 6 1 1 3 4 8 2 . 9 . . 1 . 3 4 9 Leg 1 | . . . . . . . . . . . . . . . . . . 1 . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 283 | 2 2 5 . 4 21 7 1 9 7 49 8 5 38 17 2 5 7 26 35 33 Device 196 | 1 . 3 . 1 8 4 . 3 2 37 6 3 34 17 1 3 6 17 25 25 Storage 22 | 1 2 . . 1 2 . 1 . 1 3 . . 2 . . 1 . 4 4 . Processor 18 | . . . . . 2 . . 2 1 2 1 1 1 . . . . 5 1 2 Hackware 4 | . . . . . . . . 1 . . . . 1 . . . . . 2 . Protection 43 | . . 2 . 2 9 3 . 3 3 7 1 1 . . 1 1 1 . 3 6 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 142 | 2 6 1 . . 16 9 5 5 2 28 4 5 19 3 3 . 2 7 5 20 Energy Gun 22 | 2 4 1 . . 9 2 . 1 . . . . 2 . . . . 1 . . Energy Cannon 37 | . . . . . . . . . . 7 1 1 9 2 2 . . 3 3 9 Ballistic Gun 46 | . . . . . 2 3 4 3 1 11 2 2 4 1 . . . 2 1 10 Ballistic Cannon 1 | . . . . . . . . . . . . . . . 1 . . . . . Launcher 27 | . 1 . . . 2 4 1 . . 7 1 2 4 . . . 2 1 1 1 Special Weapon 3 | . 1 . . . 2 . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . 1 1 3 . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . . . 2 . . 1 . 2 . . 3 1 . 3 . 1 4 . Parts Lost 35 | . . 1 . . 2 1 . . . 5 2 . 8 . 1 . 2 . 6 7 Power 2 | . . . . . . . . . . . . . 1 . . . . . 1 . Propulsion 8 | . . . . . 1 . . . . 2 1 . 1 . . . . . 1 2 Utility 6 | . . . . . . . . . . 1 . . 3 . . . . . 2 . Weapon 19 | . . 1 . . 1 1 . . . 2 1 . 3 . 1 . 2 . 2 5 Highest Loss Streak 6 | . . 1 . . 2 1 . . . 3 5 . 4 . 1 . 1 . 3 6 Average Slot Usage (%) 95 | . 100 100 100 99 99 100 99 100 99 94 93 94 93 93 94 92 87 89 90 93 Engine 4 | . 14 14 14 14 9 9 8 7 6 4 . 5 1 . . . . . . . Core 1 | . . . . . . . . . . 4 11 5 2 . . . . . . . Reactor 3 | . . . . . . . . . . . . . 6 10 10 10 10 9 8 7 Treads 20 | . 28 28 28 28 26 27 27 30 26 18 17 17 21 20 20 17 15 13 12 13 Device 12 | . 14 12 14 13 8 5 9 5 11 11 5 5 16 14 14 12 9 17 15 15 Storage 15 | . 14 14 14 14 15 18 18 15 14 19 17 17 15 15 15 17 20 13 12 15 Processor 12 | . . . . . 9 9 9 15 13 11 16 17 12 15 15 15 15 17 20 23 Protection 1 | . . 1 . . 3 3 . 1 6 2 4 5 . . . . . . . . Energy Gun 5 | . 27 28 28 28 15 3 . 1 . . . . 1 5 5 5 5 3 2 . Energy Cannon 2 | . . . . . . . . . . 1 . 1 5 8 9 10 6 6 3 1 Ballistic Gun 10 | . . . . . 11 22 26 17 18 14 16 10 7 3 5 5 2 2 9 12 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 186 | 12 42 18 18 46 67 61 68 77 93 126 122 107 152 153 151 166 172 171 178 186 Greatest Support 190 | 40 40 40 40 40 60 60 60 80 99 126 126 126 157 157 157 172 172 173 190 190 Greatest Overweight (x) 1 | . 1 . . 1 1 1 1 . 1 1 . . . . . . . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 32 | 6 12 8 8 12 18 16 18 18 24 32 30 24 26 26 26 32 32 32 28 28 Average Capacity 22 | 5 6 8 8 11 14 16 16 18 18 27 24 24 25 26 26 29 32 26 27 28 Most Carried 31 | 4 8 8 8 12 16 16 17 18 24 30 26 24 26 26 26 29 31 28 28 28 Average Carried 21 | 2 5 7 8 11 13 15 15 16 17 26 23 23 22 25 25 27 29 25 26 26 Final Capacity 32 | 6 8 8 8 12 16 16 18 18 24 30 24 24 26 26 26 32 32 28 28 28 Final Carried 29 | 4 8 8 8 12 16 15 17 18 22 28 23 23 26 25 26 29 29 28 27 27 Class Distribution -------------------- 35% | Hauler-Skirmisher 27% | Hauler-Mutant 16% | Scavenger-Skirmisher 10% | Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Hauler-Skirmisher | -5/Factory Hauler-Skirmisher | -5/Upper Caves Hauler-Skirmisher | -5/Upper Caves Hauler-Skirmisher | -4/Factory Hauler-Skirmisher | -4/Upper Caves Hauler-Mutant | -4/Upper Caves Hauler-Mutant | -4/Zhirov Hauler-Skirmisher | -3/Proximity Caves Hauler-Mutant | -3/Research Hauler-Mutant | -2/Research Hauler-Skirmisher | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Matter Collected 10770 | 270 126 69 . 50 680 191 367 303 140 2573 222 216 1354 274 73 . 255 434 1272 1901 Remotely 3541 | . . . . . . . . . . 1319 60 40 308 128 . . 65 74 634 913 Salvage Created 16613 | 182 168 222 . 18 1096 309 434 542 197 2893 437 214 3044 640 122 . 415 710 1218 3752 Parts 817 | 15 15 18 . 2 79 19 24 35 8 133 19 5 113 19 7 . 14 32 58 202 Haulers Intercepted 5 | . 1 . . . 1 . . 1 . . . . 2 . . . . . . . Recyclers Shooed 17 | . . 1 . . 2 . . . 1 6 . . 2 . . . . 1 1 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . . . . . . 13 2 . 5 . . 9 . . . Prevented 35 | . . . . . . . . . . . 6 2 . 17 7 . 3 . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Combat Hostiles Destroyed 199 | . 3 5 . . 20 16 5 6 1 30 9 5 29 9 1 . 8 6 13 33 Guns 116 | . 1 4 . . 10 7 3 6 1 22 6 . 14 3 . . 2 2 10 25 Cannons 17 | . . . . . . . . . . . . . 7 4 . . 3 2 . 1 AOE 48 | . 2 1 . . 10 9 2 . . 6 . 5 5 . . . 2 1 1 4 Classes Destroyed 18 | 2 3 3 . . 2 . . . 1 2 . . 2 1 1 . . . . 1 Worker 10 | . . 1 . . 2 . . . . 3 . . 2 . . . . . . 2 Builder 16 | . . 1 . 1 1 . 2 . . 4 . . 3 . . . . . . 4 Tunneler 8 | 4 . 2 . . 1 . . . . . . . 1 . . . . . . . Hauler 5 | . 1 . . . 1 . . 1 . . . . 2 . . . . . . . Recycler 28 | 1 . . . . 3 . 1 2 1 8 . . 6 . . . . 2 . 4 Carrier 1 | . . . . . . . . . . . . . . . . . . . . 1 Mechanic 1 | . . . . . 1 . . . . . . . . . . . . . . . Operator 1 | . . . . . . . . . . . . . 1 . . . . . . . Watcher 22 | . 2 . . . 4 . 1 1 . 6 . . 3 . . . . . 1 4 Swarmer 39 | . . 3 . . 8 8 . 3 . 4 5 . 5 2 . . 1 . . . Grunt 82 | . 3 2 . . 7 7 3 . . 11 3 5 14 5 . . 4 . 5 13 Brawler 3 | . . . . . . . . . . 1 . . . . . . 1 . . 1 Duelist 2 | . . . . . . . . . . . . . . 1 . . . . . 1 Protector 2 | . . . . . . . . . . . . . 1 . . . . . . 1 Sentry 28 | . . . . . 5 1 2 3 . 3 1 . 3 1 . . 1 2 3 3 Hunter 10 | . . . . . . . . . . 4 . . . . . . . . 2 4 Programmer 32 | . . . . . . . . . 1 7 . . 6 . . . 1 4 3 10 Behemoth 1 | . . . . . . . . . . . . . . . 1 . . . . . Best Kill Streak 13 | 3 2 3 . 1 7 10 6 3 1 13 3 5 9 4 1 . 3 2 4 12 Combat Bots Only 10 | . 2 3 . . 4 10 3 3 1 8 3 5 7 4 1 . 3 2 4 9 Max Kills in Single Turn 5 | 1 1 2 . 1 5 4 3 2 1 4 2 4 3 1 1 . 1 2 1 3 Gunslinging 1 | . . 1 . . . 1 . . . 1 1 . . . . . . . . 1 Exploded 4 | . 1 1 . . 4 4 2 . . 3 . 4 3 . . . 1 1 1 3 Melee . | . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Damage Taken 14444 | . 261 234 . . 792 415 87 362 134 2880 498 205 2157 640 462 . 468 527 1893 2429 Core 1260 | . 100 43 . . 112 43 . 35 15 314 32 15 207 33 71 . . 23 35 182 Absorbed by Shields 2756 | . . . . . . . . . . 432 . . 303 252 . . . 65 286 1418 Reduced by Siege Mode 627 | . . . . . . . . . . 88 10 4 96 46 . . 24 21 156 182 Core Remaining (%) 82 | 100 . . . 42 . . 71 95 98 . . 63 . . . . 72 98 97 88 Volleys Fired 643 | 6 15 14 . 2 44 18 13 16 10 138 11 7 104 19 9 . 17 35 55 110 Largest 4 | 2 2 2 . 2 3 3 3 3 3 3 3 3 3 4 4 . 4 4 4 4 Hottest 296 | 90 100 90 . 90 128 106 95 106 81 148 98 113 223 279 279 . 286 296 277 214 Shots Fired 1710 | 12 29 28 . 4 112 49 39 48 30 356 23 13 267 56 24 . 49 78 164 329 Gun 1341 | 12 23 28 . 4 102 42 36 48 30 312 18 4 175 32 14 . 23 32 128 278 Cannon 284 | . . . . . . . . . . 25 1 3 85 24 10 . 23 45 26 42 Launcher 82 | . 5 . . . 8 7 3 . . 19 4 6 7 . . . 3 1 10 9 Special 3 | . 1 . . . 2 . . . . . . . . . . . . . . . Kinetic 1108 | . . . . . 46 33 36 37 30 312 18 4 148 16 7 . 10 12 121 278 Thermal 215 | 6 5 . . . 2 . . . . 25 1 3 63 8 3 . 17 35 24 23 Explosive 37 | . 5 . . . 8 7 . . . 6 . 3 4 . . . 3 1 . . Electromagnetic 350 | 6 19 28 . 4 56 9 3 11 . 13 4 3 52 32 14 . 19 30 19 28 Robot Hit Streak 37 | 5 11 9 . 1 20 14 7 12 12 37 12 2 19 19 13 . 21 31 20 29 Robot Miss Streak 6 | 2 3 4 . 2 6 2 4 3 1 5 1 2 4 1 2 . 2 2 5 3 Penetration Max 1 | . . . . . . . . 1 . 1 . . 1 1 . . 1 . . 1 Secondary Targets 23 | . . 1 . . . 5 . . . 5 1 . 3 . . . . . 1 7 Max Gunslinging Chain 2 | . . 1 . . . 2 . . . 1 1 . 1 . . . . . 1 1 Shots Hit Robots 1132 | 8 20 21 . 2 74 26 20 35 20 243 17 4 181 42 19 . 36 49 105 210 Core Hits 575 | 6 12 14 . 2 58 27 12 16 5 106 10 12 86 16 3 . 18 18 41 113 Critical Hits 67 | . . . . . . . . 2 . 12 1 . 10 2 4 . . 1 6 29 Critical Kills 26 | . . . . . . . . 1 . 4 1 . 3 1 . . . 1 2 13 Critical Parts Destroyed 35 | . . . . . . . . 1 . 8 . . 7 1 2 . . . 4 12 Melee Attacks 17 | . . . . . 1 . . 4 5 7 . . . . . . . . . . Impact 1 | . . . . . 1 . . . . . . . . . . . . . . . Slashing 16 | . . . . . . . . 4 5 7 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 34933 | 134 443 448 . 25 2590 1386 423 730 363 6489 646 886 6215 1224 414 . 1348 1548 2950 6671 Guns 20076 | 104 184 326 . 25 1298 458 224 730 363 4702 310 41 3277 575 240 . 384 387 1849 4599 Cannons 5194 | . . . . . . . . . . 66 . . 1902 649 174 . 552 930 354 567 Explosions 9589 | 30 259 122 . . 1292 928 196 . . 1650 336 845 1036 . . . 412 231 747 1505 Melee . | . . . . . . . . . . . . . . . . . . . . . Ramming 74 | . . . . . . . 3 . . 71 . . . . . . . . . . Kinetic 17113 | . . . . . 474 398 224 565 363 4702 310 41 2835 330 156 . 210 189 1717 4599 Thermal 3934 | 80 25 122 . . 116 . . . . 429 . . 1260 130 31 . 411 724 217 389 Explosive 4898 | . 259 . . . 1176 928 . . . 643 . 590 633 . . . 412 119 . 138 Electromagnetic 8914 | 54 159 326 . 25 824 60 196 165 . 644 336 255 1487 764 227 . 315 516 1016 1545 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . . . 3 5 . . 7 . . . . 2 5 1 Average Corruption 2 | . . . . . . . . . 2 2 . . 3 . . . . 1 3 1 Corruption Purged 24 | . . . . . . . . . . 6 . . 12 . . . . 2 3 1 Effects 47 | . . . . . . . . . 2 10 . . 23 . . . . 1 9 2 Message Errors 10 | . . . . . . . . . . 2 . . 6 . . . . . 1 1 Matter Fused 4 | . . . . . . . . . 1 1 . . 1 . . . . . 1 . Heat Flow Errors 6 | . . . . . . . . . . . . . 5 . . . . . 1 . Energy Discharges 6 | . . . . . . . . . . 2 . . 1 . . . . 1 1 1 Data Loss (minor) 2 | . . . . . . . . . . 1 . . 1 . . . . . . . Targeting Errors 14 | . . . . . . . . . 1 3 . . 7 . . . . . 3 . Weapon Failures 5 | . . . . . . . . . . 1 . . 2 . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 475 | . . 4 . . 44 64 . . . 27 6 5 109 22 . . 6 93 . 95 Projectiles 133 | . . . . . . . . . . . . . 35 22 . . . 31 . 45 Explosions 342 | . . 4 . . 44 64 . . . 27 6 5 74 . . . 6 62 . 50 Melee . | . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 824 | . . 89 . . 68 . . . . 228 39 . 153 . . . . 115 7 125 Shots 24 | . . 2 . . 4 . . . . 3 4 . 5 . . . . 2 1 3 Rammed 11 | . . . . . . . 1 . . 10 . . . . . . . . . . Targets Rammed 11 | . . . . . . . 1 . . 10 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 425 | 60 108 177 . 33 325 157 45 168 203 396 89 185 425 415 195 . 368 324 254 310 Average Temperature 86 | 26 39 53 . 19 115 70 27 51 93 95 34 71 93 128 111 . 114 103 84 51 Received Heat Transfer 2184 | . 51 60 . . 279 108 45 78 . 438 132 132 201 168 45 . 102 14 195 136 Effects 7 | . . . . . 1 . . . . 3 . . . 3 . . . . . . Shutdowns 3 | . . . . . . . . . . 1 . . . 2 . . . . . . Energy Bleed 1 | . . . . . . . . . . 1 . . . . . . . . . . Interference 1 | . . . . . 1 . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . 1 . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . 1 . . . . . . Siege Activations 37 | . . . . . . . . . . 8 2 1 7 2 1 . 3 4 3 6 Total Turns 457 | . . . . . . . . . . 101 10 15 84 38 16 . 20 23 52 98 Longest Duration 42 | . . . . . . . . . . 42 7 15 24 23 16 . 9 12 33 35 Robots Corrupted 19 | . . . . . . . . . . 2 3 . 4 2 1 . 1 1 2 3 Combat Hostiles 18 | . . . . . . . . . . 2 3 . 3 2 1 . 1 1 2 3 Parts Fried 48 | . . . . . 3 . 2 1 . 5 1 . 14 8 . . . 5 5 4 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 7 | . . . . . . . . . . 1 . . 2 . . . 1 2 . 1 Heat Transferred 4319 | 198 74 100 . . 100 . . . . 400 . . 1750 200 50 . 407 568 222 250 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 12 | 1 . 2 . . 3 . 1 . . 1 . . 3 . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Peak Influence 923 | 25 193 125 . 5 380 648 567 240 99 712 . . 718 . . . . 234 358 923 Initial 315 | . 16 10 . . . 178 315 166 58 48 . . 162 . . . . 128 50 175 Average 234 | 11 76 70 . 2 193 456 439 103 69 165 . . 461 . . . . 118 117 408 Maximum Alert Level 3 | . . . . . 1 2 2 1 . 3 . . 3 . . . . 1 1 3 Low Security (%) 55 | 100 100 100 . 100 34 9 . 83 100 76 . . 7 . . . . 95 69 21 Level 1 20 | . . . . . 65 36 40 16 . 10 . . 21 . . . . 4 30 26 Level 2 20 | . . . . . . 54 59 . . 12 . . 60 . . . . . . 39 Level 3 3 | . . . . . . . . . . . . . 10 . . . . . . 12 Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 38 | . 2 . . . 2 . 1 2 1 10 . . 6 . . . . 2 5 7 Investigation 12 | . 1 . . . 1 . . 1 . 4 . . 2 . . . . . 1 2 Extermination 12 | . . . . . . . . . 1 4 . . 1 . . . . 2 1 3 Reinforcement 9 | . 1 . . . 1 . 1 1 . 1 . . 2 . . . . . 1 1 Assault 2 | . . . . . . . . . . . . . 1 . . . . . . 1 Garrison 3 | . . . . . . . . . . 1 . . . . . . . . 2 . Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . 1 . . . . 1 . . 1 . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Distress Signals 14 | . 1 . . . 5 . 1 . . . . . . . . . . 2 2 3 Communications Jammed 45 | . . . . . . . . . . . . . 18 . . . . . 4 23 Distress Signals 43 | . . . . . . . . . . . . . 16 . . . . . 4 23 Times Spotted 274 | . 11 5 . 1 25 15 9 11 1 40 10 5 43 9 1 . 10 7 24 47 Peak Tracking Total 9 | . 3 3 . 2 4 7 3 4 1 6 4 5 7 4 1 . 4 2 6 9 Tactical Retreats 9 | . 1 . . . 1 1 . . . 1 1 . . . . . 1 . 1 2 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Traps Triggered 5 | . . . . . . . . . . . . . . . . . . 1 1 3 Indirectly 1 | . . . . . . . . . . . . . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Machines Disabled 18 | . . . . . 1 . 3 3 . 5 . . 3 . . . . 1 . 2 Max in Single Turn 5 | . . . . . 1 . 1 1 . 5 . . 1 . . . . 1 . 1 Garrison Access 7 | . . . . . . . . 1 . 1 . . 2 . . . . . 1 2 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Machines Accessed 62 | . 5 . 1 . 8 . 3 6 1 10 . . 10 . . 4 . 2 4 8 Terminals 38 | . 5 . . . 7 . 3 4 . 4 . . 5 . . . . 1 3 6 Fabricators 7 | . . . . . . . . 1 1 3 . . 1 . . . . 1 . . Repair Stations 3 | . . . . . . . . . . 2 . . 1 . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . 1 . . 1 . 1 . . 2 . . . . . 1 2 Total Hacks 164 | . 17 . 1 . 23 . 10 20 2 25 . . 22 . . 17 . 4 7 16 Successful 91 | . 9 . 1 . 10 . 6 13 2 9 . . 8 . . 17 . 3 6 7 Failed 73 | . 8 . . . 13 . 4 7 . 16 . . 14 . . . . 1 1 9 Catastrophic 10 | . . . . . . . . 1 . 1 . . 5 . . . . 1 . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 89 | . 13 . 1 . 17 . 10 14 . 9 . . 11 . . . . 2 3 9 Terminals 115 | . 17 . . . 22 . 10 17 . 13 . . 14 . . . . 2 6 14 Fabricators 17 | . . . . . . . . 2 2 8 . . 3 . . . . 2 . . Repair Stations 5 | . . . . . . . . . . 3 . . 2 . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . 1 . . 1 . 1 . . 2 . . . . . 1 2 Terminal Hacks 47 | . 5 . 1 . 7 . 3 6 . 2 . . 2 . . 17 . . 3 1 Record 6 | . . . . . . . . . . . . . . . . 5 . . 1 . Part Schematic 7 | . 1 . . . . . . 1 . 1 . . . . . 4 . . . . Robot Analysis 6 | . . . . . 1 . 1 . . . . . . . . 4 . . . . Prototype ID Bank 5 | . . . . . 1 . . . . . . . . . . 4 . . . . Level Access Points 4 | . . . . . . . 1 1 . . . . . . . . . . 1 1 Branch Access Points 3 | . 1 . . . . . . . . 1 . . 1 . . . . . . . Terminal Index 5 | . 1 . . . 1 . 1 1 . . . . 1 . . . . . . . Garrison Index 1 | . . . . . . . . 1 . . . . . . . . . . . . Unreport Threat 2 | . . . . . 1 . . 1 . . . . . . . . . . . . Locate Traps 6 | . 2 . . . 2 . . 1 . . . . . . . . . . 1 . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 11 | . . . . . . . . 2 2 4 . . 1 . . . . 2 . . Load Schematic 7 | . . . . . . . . 1 1 3 . . 1 . . . . 1 . . Build 4 | . . . . . . . . 1 1 1 . . . . . . . 1 . . Repair Station Hacks 2 | . . . . . . . . . . 1 . . 1 . . . . . . . Scan Component 2 | . . . . . . . . . . 1 . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 8 | . . . . . 1 . . 1 . 1 . . 2 . . . . . 1 2 Unlock Access 1 | . . . . . 1 . . . . . . . . . . . . . . . Seal Access 7 | . . . . . . . . 1 . 1 . . 2 . . . . . 1 2 Unauthorized Hacks 23 | . 4 . . . 2 . 3 4 . 1 . . 2 . . . . 1 2 4 Terminals 23 | . 4 . . . 2 . 3 4 . 1 . . 2 . . . . 1 2 4 Track 2 | . 2 . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . 1 . . . . . . . . . . . . . Botnet 18 | . 2 . . . 2 . 2 3 . 1 . . 2 . . . . 1 2 3 Operators 2 | . . . . . . . . 1 . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 47 | . 5 . . . 7 . 3 5 . 9 . . 8 . . . . 1 3 6 Full Trace Events 11 | . 1 . . . 1 . . 1 . 4 . . 2 . . . . . . 2 Feedback Events 1 | . . . . . . . . . . 1 . . . . . . . . . . Corruption 1 | . . . . . . . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . 1 . . . . . . 1 . 1 . . . . . 4 . . . . Parts Built 5 | . . . . . . . . 2 1 1 . . . . . . . 1 . . Matter 540 | . . . . . . . . 168 102 168 . . . . . . . 102 . . Time 270 | . . . . . . . . 84 51 84 . . . . . . . 51 . . Total Part Build Rating 14 | . . . . . . . . 8 1 4 . . . . . . . 1 . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Used RIF Installer 1 | . . . . . . 1 . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . 3 Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Total Allies 4 | . . . . . . . 1 . . . . . . . . . . . . 3 Largest Group 3 | . . . . . . . 1 1 . . . . . . . . . . . 3 Highest-Rated Group 138 | . . . . . . . 10 10 . . . . . . . . . . . 138 Highest-Rated Ally 46 | . . . . . . . 10 10 . . . . . . . . . . . 46 Total Orders 13 | . . . . . . . . . . 7 . . . . . . . 6 . . STAY 1 | . . . . . . . . . . . . . . . . . . 1 . . EXPLORE 9 | . . . . . . . . . . 5 . . . . . . . 4 . . RETURN 3 | . . . . . . . . . . 2 . . . . . . . 1 . . Ally Attacks 23 | . . . . . . . . . . . . . . . . . . . . 23 Total Damage 555 | . . . . . . . . . . . . . . . . . . . . 555 Kills 2 | . . . . . . . . . . . . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Robot Analysis Total 6 | . . . . . 1 . 1 . . . . . . . . 4 . . . . Derelict Logs Recovered 4 | . . 1 . . . . . . . . 1 . . 1 1 . . . . . Drone Launches 10 | . . . . . . . . . . 6 . . . . . . . 4 . . Drone Recoveries 5 | . . . . . . . . . . 4 . . . . . . . 1 . . Decoded 0b10 Intel 7 | . . . . . . . . . . . . . . . . . . 7 . . Traps 1 | . . . . . . . . . . . . . . . . . . 1 . . Items 6 | . . . . . . . . . . . . . . . . . . 6 . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Turns Passed 15289 | 87 526 552 384 424 1064 574 439 751 396 2391 421 647 1570 470 522 209 381 860 924 1697 Spaces Moved 7820 | 43 283 312 240 227 510 309 228 403 195 1179 230 380 718 232 297 118 192 423 452 849 Core 13 | 13 . . . . . . . . . . . . . . . . . . . . Treads 7807 | 30 283 312 240 227 510 309 228 403 195 1179 230 380 718 232 297 118 192 423 452 849 Legs . | . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 160 160 160 160 160 165 165 163 163 160 146 146 Average Speed 159 | 126 160 160 160 178 160 160 162 160 161 160 160 160 160 165 165 163 163 161 154 151 Slowest Speed 183 | 160 180 160 160 180 180 180 180 160 180 180 160 160 165 165 165 165 163 180 163 183 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 . . . . . . . Exploration Rate (%) 41 | 3 50 68 68 55 60 65 23 17 6 41 51 63 20 51 53 57 50 19 18 25 Regions Visited 20 Branch Regions 9 Pre-discovered Areas 4 | . . . . . . . . . . . . . . 1 . 3 . . . . Known Exits Taken 10 | . 1 . . . 1 . 1 1 1 1 . 1 1 . . . . 1 1 . Unknown Exits Taken 9 | 1 . 1 1 1 . . . . . . 1 . . 1 1 1 1 . . . Scrap Searched 9 | . . . . 2 . . . . . . 1 1 . 1 3 . 1 . . . Spaces Dug 119 | . 1 . . . 3 . . 4 5 28 . 3 21 3 2 . 4 11 12 22 Terrain Destroyed 504 | 2 36 7 . . 65 12 3 6 5 76 1 44 91 7 2 . 33 39 18 57 Melee 17 | . . . . . 1 . . 4 5 7 . . . . . . . . . . Projectile 181 | . 1 . . . 5 2 1 2 . 26 1 4 50 7 2 . 9 23 18 30 AOE 306 | 2 35 7 . . 59 10 2 . . 43 . 40 41 . . . 24 16 . 27 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Acc Total 9502 | 61 325 338 241 243 655 342 272 468 256 1502 261 401 957 278 316 134 232 550 588 1082 Wait 156 | . 1 2 . . 10 . . 10 7 22 7 2 12 6 3 . 13 23 4 34 Move 7797 | 42 282 311 239 226 509 307 227 402 194 1178 229 379 716 231 296 117 191 422 451 848 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 185 | 6 9 3 1 6 22 . 10 8 15 27 . 1 25 . 1 4 2 13 16 16 Fast Attach 54 | 5 1 . . 1 6 . 1 1 . 5 . 1 8 2 2 4 . 5 6 6 Attach 91 | 2 . 2 . . 8 1 . 3 7 14 4 . 17 1 . 2 2 6 6 16 Detach 20 | . . . . . 1 . . 1 1 3 . . 6 . . 2 . 2 1 3 Swap 360 | . 8 4 . 4 32 16 7 14 8 71 10 10 45 18 3 1 7 27 32 43 Drop 167 | . 9 2 1 4 22 . 13 9 9 27 . 1 23 1 2 4 . 17 17 6 Fire 643 | 6 15 14 . 2 44 18 13 16 10 138 11 7 104 19 9 . 17 35 55 110 Melee 17 | . . . . . 1 . . 4 5 7 . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 11 | . . . . . . . 1 . . 10 . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . 1 . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -4/Factory (discovered 4 exits: *Upp x2 / *Ext x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Res x2 / Qua) -2/Research (discovered 4 exits: *Acc x3 / [Tes]) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 88 | -11/Scrapyard | Entered Materials 154 | -10/Materials | Discovered new exit (range 12) 317 | -10/Materials | Discovered new exit (range 11) 318 | -10/Materials | Build established: Mutant 381 | -10/Materials | Identified exit to Mines 614 | -10/Materials | Entered Mines 621 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 635 | -10/Mines | Discovered new exit (range 13) 650 | -10/Mines | Core integrity fell below 50% 770 | -10/Mines | Discovered new exit (range 7) 965 | -10/Mines | Learned location of 1 exit from Materials 1160 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1160 | -10/Mines | Discovered new exit (range 5) 1166 | -10/Mines | Entered Exiles 1205 | -10/Exiles | Met 8R-AWN 1234 | -10/Exiles | Met EX-HEX 1277 | -10/Exiles | Met EX-BIN 1294 | -10/Exiles | Aligned with FarCom system 1296 | -10/Exiles | Given EX-Vault access code 1333 | -10/Exiles | Opened EX-Vault 1346 | -10/Exiles | Found Modified TNC 1379 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1469 | -10/Exiles | Met EX-DEC 1538 | -10/Exiles | Discovered new exit (range 10) 1550 | -10/Exiles | Left Exiles lab with Modified TNC 1550 | -10/Exiles | Entered Mines 1576 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1846 | -9/Mines | Build established: Skirmisher 1884 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1947 | -9/Mines | Discovered new exit (range 16) 1974 | -9/Mines | Entered Materials 1974 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1975 | -8/Materials | Identified exit to Factory 2501 | -8/Materials | Build established: Scavenger-Skirmisher 2626 | -8/Materials | Discovered exit to Factory (range 17) 3033 | -8/Materials | Identified exit to Garrison 3038 | -8/Materials | Entered Garrison 3098 | -8/Garrison | Triggered checkpoint 3140 | -8/Garrison | Destroyed 10 combat bots 3146 | -8/Garrison | Triggered checkpoint 3190 | -8/Garrison | Discovered new exit (range 9) 3392 | -8/Garrison | Discovered new exit (range 16) 3476 | -8/Garrison | Triggered checkpoint 3526 | -8/Garrison | Discovered new exit (range 8) 3558 | -8/Garrison | Triggered checkpoint 3604 | -8/Garrison | Installed Relay Interface Framework 3612 | -8/Garrison | Entered Materials 4051 | -8/Materials | Entered Factory 4051 | -7/Factory | Accompanied by 1 ally 4051 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4576 | -7/Factory | Identified exit to Factory 4701 | -7/Factory | Fabricated Weapon Cycler (x2) 4802 | -7/Factory | Entered another Factory area 4802 | -6/Factory | Evolved 2 slots: Utility x2 4900 | -6/Factory | Fabricated Hcp. Storage Unit (x1) 5073 | -6/Factory | Discovered new exit (range 9) 5094 | -6/Factory | Identified exit to Factory 5198 | -6/Factory | Entered another Factory area 5198 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5458 | -5/Factory | Build established: Hauler-Skirmisher 5558 | -5/Factory | Discovered new exit (range 63) 6024 | -5/Factory | Identified exit to Factory 6184 | -5/Factory | Discovered exit to Factory (range 14) 7105 | -5/Factory | Identified exit to Upper Caves 7213 | -5/Factory | Fabricated Enh. Optical Array (x1) 7334 | -5/Factory | Destroyed 8 combat bots 7375 | -5/Factory | Build established: Hauler-Mutant 7475 | -5/Factory | Found Prototype Processor 7475 | -5/Factory | Identified Exp. Targeting Computer 7576 | -5/Factory | Garrison activated, responded to threat 7589 | -5/Factory | Entered Upper Caves 7628 | -5/Upper Caves | Lost 5 parts (2n1u2w) 7630 | -5/Upper Caves | Learned Factory stockpile data 7657 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7984 | -5/Upper Caves | Discovered new exit (range 13) 7988 | -5/Upper Caves | Build established: Hauler-Skirmisher 8010 | -5/Upper Caves | Entered another Upper Caves area 8323 | -5/Upper Caves | Discovered new exit (range 7) 8337 | -5/Upper Caves | Identified exit to Warlord 8621 | -5/Upper Caves | Discovered exit to Factory (range 14) 8657 | -5/Upper Caves | Entered Factory 8657 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9232 | -4/Factory | Lost 4 parts (1p1n1u1w) 9235 | -4/Factory | Destroyed 7 combat bots 9346 | -4/Factory | Crushed by falling debris 9377 | -4/Factory | Lost 3 parts (2u1w) 9433 | -4/Factory | Discovered new exit (range 19) 9657 | -4/Factory | First assault squad dispatched 9696 | -4/Factory | Identified exit to Upper Caves 9696 | -4/Factory | Identified exit to Extension 9774 | -4/Factory | Spotted B-86 Titan 10227 | -4/Factory | Entered Upper Caves 10379 | -4/Upper Caves | Found Alien Artifact 10379 | -4/Upper Caves | Identified Core Expander 10379 | -4/Upper Caves | Installed Core Expander, added new Weapon slot 10486 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10659 | -4/Upper Caves | Learned location of Armory (-3) 10677 | -4/Upper Caves | Discovered new exit (range 13) 10697 | -4/Upper Caves | Entered another Upper Caves area 10701 | -4/Upper Caves | Learned 12 Research zone layouts 10741 | -4/Upper Caves | Discovered new exit (range 13) 10984 | -4/Upper Caves | Spotted B-86 Titan 11004 | -4/Upper Caves | Destroyed B-86 Titan 11215 | -4/Upper Caves | Discovered new exit (range 3) 11219 | -4/Upper Caves | Entered Zhirov 11219 | -4/Zhirov | Discovered new exit (range 3) 11249 | -4/Zhirov | Met Zhirov 11286 | -4/Zhirov | Found Alien Artifact 11286 | -4/Zhirov | Identified Integrated Dissipator 11286 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 11348 | -4/Zhirov | Build established: Hauler-Mutant 11374 | -4/Zhirov | Learned location of Quarantine (-3) 11374 | -4/Zhirov | Learned location of Testing (-2) 11374 | -4/Zhirov | Learned location of Command (-1) 11384 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11428 | -4/Zhirov | Entered Proximity Caves 11590 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11798 | -3/Proximity Caves | Discovered new exit (range 7) 11809 | -3/Proximity Caves | Entered Research 11809 | -3/Research | Evolved 2 slots: Utility x2 11810 | -3/Research | Identified exit to Research 11810 | -3/Research | Identified exit to Quarantine 12274 | -3/Research | Found Fusion Bomb Launcher 12409 | -3/Research | Fabricated Hcp. Storage Unit? 12540 | -3/Research | Found Prototype Processor 12540 | -3/Research | Identified Exp. Melee Analysis Suite 12669 | -3/Research | Entered another Research area 12669 | -2/Research | Evolved 2 slots: Utility x2 12852 | -2/Research | Identified exit to Access 12897 | -2/Research | Found Prototype Hackware 13258 | -2/Research | Discovered new exit (range 13) 13271 | -2/Research | Found Prototype Launcher 13271 | -2/Research | Identified Com. Tesla Bomb Launcher 13272 | -2/Research | Identified Exp. System Shield 13307 | -2/Research | Garrison activated, responded to threat 13367 | -2/Research | Lost 3 parts (1n2u) 13593 | -2/Research | Entered Access 13593 | -1/Access | Evolved 2 slots: Utility x2 13624 | -1/Access | Lost 3 parts (1p2w) 13931 | -1/Access | Spotted B-99 Colossus 14338 | -1/Access | Energy Cycler disabled 14379 | -1/Access | Destroyed 8 combat bots 14386 | -1/Access | Lost 6 parts (2n4w) 14722 | -1/Access | Identified exit to Surface 15093 | -1/Access | First assault squad dispatched 15161 | -1/Access | Allied Derelicts emerged from ambush trap array 15276 | -1/Access | Destroyed 9 combat bots 15290 | *** | Escaped! Last Messages --------------- 15249_ Slug penetrates Wall. 15249_ Slug penetrates P-80 Master. 15249_ P-80 Master suffers critical hit. 15249_ Destroyed Adv. Heat Sink. 15252_ Slug penetrates P-80 Master. 15252_ P-80 Master suffers critical hit. 15252_ Destroyed Imp. Antigrav System. 15255_ Slug penetrates P-80 Master. 15255_ Prototype Energy Gun melted. 15255_ P-80 Master destroyed. 15255_ U-05 Engineer lays Concrete. 15263_ K-01 Serf collects debris. 15271_ Acquired 58 matter. 15273_ K-01 Serf collects debris. 15275_ U-05 Engineer lays Concrete. 15277_ K-01 Serf collects debris. 15277_ U-05 Engineer lays Concrete. 15280_ K-01 Serf collects debris. 15282_ The Access Shell folds into the floor. 15283_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | #?#??????????????????????????????????????????????? | | ###???##?????????????????????????????????????????? | | ?###????# ???????????????????????????????????????? | | ###?#??#??????? ????????????????????????????????? | | #######?#? ? ?????? ?????????????????????????????? | | ? ?????g????g???????????????????????? | | ####????#?#? #?##?#????g?????????????????????????? | | ########?#?? ??##????????????????????????????????? | | ######?#### ##?###?#????????????????????????????? | | ##??#####?# ##???##?? ??????????????????????????? | | #######?### ####?#??? ??????????????????????????? | | #########?# ##?##?#??? ?????????????????????????? | | ########### #????#??? ??????????????????????????? | | ## # ###?#?# BB????BB????????????????????? | | ## # ###?###?BB ?BB????????????????????? | | ?# "" # ##??#?#? ??? ???????????????????????? | | ##""" #=!##?##??"??""?"??????????????????????? | | ##"T #%%###?###"?"?"????????????????????????? | | ##""" * #=*###??##"?"??"???????????????????????? | | ## "" # %####??#""""""""""#??????????????????? | | ## # !####### #??????????????????? | | ## # #####?# #??????????????????? | | #######+### #####?# #??????????????????? | | #### = ####??# "" #??????????????????? | | #### #?##?## "@ #??????????????????? | | #### ####### #??????????????????? | | ####]!] ###?### #??????????????????? | | ####]]] #?###?# #??????????????????? | | ####!] *##?#### ##?????????????????? | | #### ##?### #?????????????????? | | #######"" ##?????????????????? | | #####?#"" #??????????????????? | | ####+###### #######"" ##?????????????????? | | ?? ### ##?####T !=* #??????????????????? | | ### ##?####"" [=%!|!*#??????????????????? | | ### ###?#?#"" !!!==!%#??????????????????? | | ? ? ### #######""![==%!*[#####??????????????? | | ### !==*!=[%!*%*!!=!= Y ?????? | | + = ! ! = !%===%=k|[ ?????? | | ###+##+######################## #?????? | | "" # ####?#??##?#?#??????????????????? | | ?"" ? ?#? #####?##???#?#??????????????????? | | """"?" # #???????#??###??????????????????? | | ""?""? # " =#???#??##???????????????????????? | | "" ??# """ ####??##??#?????????????????????? | | ? ?" ??# """ #???##?####?????????????????????? | | ? ? ? ?# " #???##?#???#????????????????????? | | ? ? ??# | #?????#?????????????????????????? | | ???###?## #?#????#???#????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Coolant Potential 100 Energy Generation 45 Energy Capacity 1390 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 12 EM Shielding 3 Armor Coverage 450 Resistance: KI 25 Resistance: TH 25 Utility Shielding 90 Weapon Shielding 33 Weapon Cycling 30 Evasion (%) 50 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 66 Recoil Reduction 5 Particle Charging 30 Salvage Targeting 2 Offensive Hacking 14 Defensive Hacking 16 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Weapon Cycler | -7/Factory | Hacked Enh. Optical Array | -5/Factory | Hacked Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Weapon Cycler | x2 | -7/Factory Hcp. Storage Unit | x1 | -6/Factory Enh. Optical Array | x1 | -5/Factory Hcp. Storage Unit | x1 | -3/Research Alien Tech Used ----------------- Core Expander Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed AerolevGhostInterpreter Manual? 0 Play Time 04:03:22 Cumulative 339.5 hours Start 2021.10.09 @ 23:07:34 End 2021.10.11 @ 13:26:58 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 159 Rogue 44 Adventurer 113 Explorer 2 Win Type 0 Total 27 Types 24/2/0/0/0/0/0/0/1 Lore% 49 Gallery% 79 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d7b01501-b4dc-413d-84d3-3f3b1c3cfa07