Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.02.20 @ 19:47:55 Player: aquafunkalisticbootywhap Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (74) 370 Value Destroyed (3269) 3269 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (841) 841 TOTAL SCORE: 6580 Bonus ------- High Alert Combat Kills 29 Follower Combat Kills 112 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 233/300 Energy 70/100 System Corruption 1% Temperature Cool (9) Movement Core (1100) Ox21 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit High-capacity Storage Unit Core Shielding Hacking Suite System Shield Relay Coupler [NC] (36) > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Improved Treads Improved Treads Heat Sink Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Large Battery (300) High-capacity Battery (400) Medium Matter Pod (0) Core Shielding Relay Coupler [NC] (44) Relay Coupler [Brawler] (32) Relay Coupler [Hunter] (23) Faulty Improved EM Shotgun Peak State ------------ > --- POWER ------------ Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Medium Matter Pod Relay Coupler [NC] Relay Coupler [ARC] Relay Coupler [Grunt] > --- WEAPON ----------- Heavy Laser Improved Datajack > --- INVENTORY -------- Improved Ion Engine Improved Treads Improved Treads Heat Sink Heat Sink Improved Heat Sink Improved Heat Sink Large Battery High-capacity Battery Sensor Array Core Shielding Core Shielding System Shield Relay Coupler [NC] Relay Coupler [Brawler] Relay Coupler [Hunter] Improved EM Shotgun Pulse Rifle Assault Rifle Heavy Assault Rifle [Rating: 37] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Wheel Wheel Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Hackware Relay Coupler [NC] Protection Core Shielding Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Slots Evolved 5 | . 1 2 2 . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 4 | . 1 1 2 . . Weapon . | . . . . . . Parts Attached 72 | 10 8 15 6 17 16 Power 14 | 2 2 6 1 1 2 Engine 10 | 2 2 4 . 1 1 Core 4 | . . 2 1 . 1 Reactor . | . . . . . . Propulsion 9 | 2 . 3 2 . 2 Treads 6 | . . 2 2 . 2 Leg . | . . . . . . Wheel 3 | 2 . 1 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 2 4 1 3 3 3 Device 3 | 1 1 . 1 . . Storage 5 | . 3 . 2 . . Processor 1 | 1 . . . . . Hackware 5 | . . . . 3 2 Protection 2 | . . 1 . . 1 Artifact . | . . . . . . Weapon 33 | 4 2 5 . 13 9 Energy Gun 15 | 1 . 4 . 7 3 Energy Cannon 2 | . 1 . . 1 . Ballistic Gun 8 | 3 1 1 . 1 2 Ballistic Cannon 1 | . . . . . 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 7 | . . . . 4 3 Unidentified Prototypes 2 | . . 1 . . 1 Parts Lost 18 | . . 2 . 3 13 Power 4 | . . 1 . . 3 Propulsion 2 | . . . . . 2 Utility 2 | . . 1 . . 1 Weapon 10 | . . . . 3 7 Highest Loss Streak 3 | . . 2 . 1 3 Average Slot Usage (%) 94 | . 97 98 98 99 86 Engine 5 | . 10 1 8 8 4 Core 9 | . . 17 8 8 5 Treads 12 | . . 12 16 16 12 Wheel 3 | . 25 7 . . . Device 4 | . 12 9 7 1 . Storage 24 | . 20 20 32 27 25 Hackware 12 | . . . . 18 23 Protection 3 | . . 9 8 1 . Energy Gun 6 | . 2 8 8 5 4 Energy Cannon 2 | . 9 1 . 4 . Ballistic Gun 5 | . 11 10 8 2 2 Ballistic Cannon 1 | . . . . . 3 Special Melee Weapon 1 | . . . . 2 3 Naked Turns . | . . . . . . Heaviest Build 92 | 9 47 56 92 92 89 Greatest Support 46 | 20 20 46 46 43 43 Greatest Overweight (x) 24 | . 2 5 2 2 24 Average Overweight (x) 1 | . . 1 1 1 2 Largest Inventory Capacity 20 | 4 12 12 20 20 20 Average Capacity 16 | 4 9 12 19 20 20 Most Carried 20 | 4 8 12 12 20 20 Average Carried 14 | 1 5 11 10 18 17 Final Capacity 20 | 4 12 12 20 20 20 Final Carried 20 | 4 8 11 12 20 15 Class Distribution -------------------- 58% | Hacker-Mutant 41% | Bothacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Bothacker-Mutant | -8/Garrison Bothacker-Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Mat Matter Collected 1607 | 318 153 380 8 337 411 Remotely . | . . . . . . Salvage Created 2570 | 55 209 791 . 598 917 Parts 149 | 5 17 54 . 37 36 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Combat Hostiles Destroyed 66 | 1 9 18 . 15 23 Guns 46 | 1 . 17 . 9 19 Cannons 20 | . 9 1 . 6 4 Classes Destroyed 10 | 2 1 6 . . 1 Worker 3 | 1 . 2 . . . Builder 1 | . . 1 . . . Recycler 1 | . . 1 . . . Operator 1 | . . 1 . . . Watcher 2 | . . 1 . . 1 Swarmer 22 | . 6 7 . 7 2 Grunt 30 | 1 3 4 . 5 17 Duelist 3 | . . 1 . 2 . Sentry 10 | . . 6 . 1 3 Hunter 1 | . . . . . 1 Best Kill Streak 8 | 1 8 4 . 3 3 Combat Bots Only 8 | 1 8 3 . 3 3 Max Kills in Single Turn 2 | 1 1 2 . 1 1 Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Damage Taken 3429 | 13 116 499 . 878 1923 Core 649 | . 17 77 . 138 417 Absorbed by Shields . | . . . . . . Core Remaining (%) 91 | 100 93 80 . . . Volleys Fired 254 | 7 22 56 . 60 109 Largest 2 | 2 2 2 . 2 2 Hottest 132 | 40 80 86 . 121 132 Shots Fired 455 | 14 43 111 . 109 178 Gun 339 | 14 21 104 . 88 112 Cannon 116 | . 22 7 . 21 66 Launcher . | . . . . . . Special . | . . . . . . Kinetic 256 | 14 21 56 . 31 134 Thermal 175 | . 22 55 . 57 41 Explosive . | . . . . . . Electromagnetic 24 | . . . . 21 3 Robot Hit Streak 28 | 10 19 22 . 28 26 Robot Miss Streak 2 | . 2 1 . 1 1 Penetration Max . | . . . . . . Secondary Targets 9 | . . 5 . 1 3 Max Gunslinging Chain 1 | . . 1 . 1 1 Shots Hit Robots 325 | 10 26 80 . 67 142 Core Hits 127 | 3 11 31 . 29 53 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 17 | . . . . 10 7 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 3 | . . . . . 3 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5117 | 112 405 1313 . 967 2320 Guns 3325 | 112 109 1214 . 639 1251 Cannons 1724 | . 296 87 . 282 1059 Explosions 46 | . . . . 46 . Melee . | . . . . . . Ramming 22 | . . 12 . . 10 Kinetic 2487 | 112 109 505 . 155 1606 Thermal 2255 | . 296 796 . 530 633 Explosive . | . . . . . . Electromagnetic 353 | . . . . 282 71 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . 1 . . 1 Average Corruption 1 | . . 1 . . 1 Corruption Purged . | . . . . . . Effects 22 | . . 8 . . 14 Message Errors 5 | . . 2 . . 3 Energy Discharges 4 | . . 2 . . 2 Data Loss (minor) 5 | . . 3 . . 2 Targeting Errors 8 | . . 1 . . 7 Overload Shots . | . . . . . . Overflow Damage 49 | . . . . 7 42 Projectiles 42 | . . . . . 42 Explosions 7 | . . . . 7 . Melee . | . . . . . . Knockbacks 11 | . . . . . 11 Impact . | . . . . . . Kinetic 11 | . . . . . 11 Secondary . | . . . . . . Self-Inflicted Damage 92 | . . . . 92 . Shots 2 | . . . . 2 . Rammed 3 | . . 2 . . 1 Targets Rammed 3 | . . 2 . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 357 | 6 8 120 . 326 357 Average Temperature 81 | 6 4 29 . 94 98 Received Heat Transfer 2025 | 12 48 201 . 342 1422 Effects 5 | . . . . . 5 Shutdowns 2 | . . . . . 2 Interference 2 | . . . . . 2 Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . 1 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 8 | . 4 4 . . . Heat Transferred 4749 | . 629 1702 . 1160 1258 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Peak Influence 732 | 25 295 255 45 732 332 Initial 261 | . 12 46 45 . 261 Average 184 | 7 117 99 5 353 165 Maximum Alert Level 3 | . 1 1 . 3 1 Low Security (%) 61 | 100 71 92 100 28 51 Level 1 25 | . 28 7 . 23 48 Level 2 11 | . . . . 42 . Level 3 1 | . . . . 5 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 1 1 . . 4 Investigation 3 | . 1 . . . 2 Extermination . | . . . . . . Reinforcement 3 | . . 1 . . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Distress Signals 5 | . 1 2 . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 110 | 1 12 34 . 21 42 Peak Tracking Total 6 | 1 3 5 . 3 6 Tactical Retreats 8 | . . 2 . 2 4 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Traps Triggered 19 | . 4 . . 13 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Mat Machines Disabled 9 | . 1 . . 6 2 Max in Single Turn 2 | . 1 . . 2 1 Garrison Access 1 | . . . . . 1 Garrison Relay 4 | . . . . 4 . Phase Generator 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Machines Accessed 17 | . 4 7 2 . 4 Terminals 11 | . 3 5 1 . 2 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units 2 | . 1 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access 2 | . . . 1 . 1 Total Hacks 42 | . 11 16 4 . 11 Successful 34 | . 8 13 3 . 10 Failed 8 | . 3 3 1 . 1 Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 32 | . 10 13 3 . 6 Fabricators . | . . . . . . Repair Stations 3 | . . . . . 3 Recycling Units 2 | . 1 1 . . . Scanalyzers 2 | . . 2 . . . Garrison Access 3 | . . . 1 . 2 Terminal Hacks 25 | . 7 10 2 . 6 Record 10 | . . 6 . . 4 Prototype ID Bank 1 | . 1 . . . . Level Access Points 1 | . . 1 . . . Branch Access Points 1 | . 1 . . . . Emergency Access Points 1 | . . 1 . . . Alert Level 2 | . 2 . . . . Unreport Threat 3 | . 1 . 1 . 1 Dispatch Records 1 | . . 1 . . . Recall Investigation 1 | . 1 . . . . Zone Layout 4 | . 1 1 1 . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . . 2 Scan Component 1 | . . . . . 1 Repair 1 | . . . . . 1 Recycling Unit Hacks 2 | . 1 1 . . . Report Inventory 2 | . 1 1 . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks 3 | . . . 1 . 2 Unlock Access 1 | . . . 1 . . Seal Access 1 | . . . . . 1 Coupler Status 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used 1 | . . 1 . . . Hacking Detections 9 | . 1 4 1 . 3 Full Trace Events 5 | . 1 2 . . 2 Feedback Events 2 | . . 1 . . 1 Corruption 2 | . . 1 . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 35 | . . . . . 35 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged 1 | . . 1 . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Mat Used RIF Installer 1 | . . . . 1 . Robots Hacked 10 | . . . . 4 6 Non-combat 2 | . . . . . 2 Combat 8 | . . . . 4 4 Robot Hacks Applied 12 | . . . . 5 7 parse_system 6 | . . . . 4 2 map_walls 1 | . . . . . 1 overload_power 2 | . . . . . 2 overwrite_iff 1 | . . . . . 1 formatsys_high 2 | . . . . 1 1 Relay Couplers Released 13 | . . . . 13 . Machine Destruction 13 | . . . . 13 . Attached 3 | . . . . 3 . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Total Allies 3 | . . . . 1 2 Largest Group 1 | . . . . 1 1 Highest-Rated Group 16 | . . . . 16 16 Highest-Rated Ally 16 | . . . . 16 16 Total Orders 4 | . . . . 2 2 FOLLOW 2 | . . . . . 2 GUARD 2 | . . . . 2 . Ally Attacks 20 | . . . . 13 7 Total Damage 256 | . . . . 168 88 Kills 4 | . . . . 4 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Mat Turns Passed 4965 | 149 328 1493 144 1364 1487 Spaces Moved 2398 | 144 268 914 68 554 450 Core 41 | 17 . . . . 24 Treads 1507 | . . 459 68 554 426 Legs . | . . . . . . Wheels 850 | 127 268 455 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 100 180 185 190 Average Speed 167 | 76 89 140 197 196 256 Slowest Speed 1250 | 80 100 200 205 205 1250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 7 47 65 12 89 32 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | 1 1 1 1 . . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 78 | . . . . 73 5 Melee . | . . . . . . Projectile 5 | . . . . . 5 AOE 73 | . . . . 73 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Total 2889 | 166 311 1016 77 712 607 Wait 36 | . . . . 28 8 Move 2393 | 143 267 913 67 553 450 Hop . | . . . . . . Pick Up 43 | 3 8 11 2 11 8 Fast Attach 28 | 8 5 11 1 2 1 Attach 16 | . 1 1 2 3 9 Detach 7 | 1 1 2 . 2 1 Swap 28 | 2 2 3 3 12 6 Drop 37 | 2 5 17 2 4 7 Fire 254 | 7 22 56 . 60 109 Melee 17 | . . . . 10 7 Ram . | . . . . . . Kick . | . . . . . . Crush 3 | . . 2 . . 1 Escape Stasis 26 | . . . . 26 . Rewire 1 | . . . . 1 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 1 exit: *Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 100 | -11/Scrapyard | Identified exit to Materials 100 | -11/Scrapyard | Discovered exit to Materials (range 8) 150 | -11/Scrapyard | Entered Materials 150 | -10/Materials | Evolved 1 slot: Utility x1 318 | -10/Materials | Build established: Hacker-Mutant 333 | -10/Materials | Identified exit to Mines 333 | -10/Materials | Discovered exit to Mines (range 7) 373 | -10/Materials | Destroyed 8 combat bots 416 | -10/Materials | Identified exit to Materials 416 | -10/Materials | Discovered exit to Materials (range 16) 478 | -10/Materials | Entered another Materials area 478 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 600 | -9/Materials | Identified exit to Storage 600 | -9/Materials | Discovered exit to Storage (range 10) 976 | -9/Materials | Identified exit to Materials 976 | -9/Materials | Discovered exit to Materials (range 13) 1475 | -9/Materials | Identified exit to Mines 1475 | -9/Materials | Discovered exit to Mines (range 12) 1971 | -9/Materials | Entered another Materials area 1971 | -8/Materials | Evolved 2 slots: Utility x2 2108 | -8/Materials | Identified exit to Garrison 2115 | -8/Materials | Entered Garrison 2126 | -8/Garrison | Installed Relay Interface Framework 2230 | -8/Garrison | Triggered checkpoint 2277 | -8/Garrison | Garrison Relay disabled 2400 | -8/Garrison | Triggered checkpoint 2476 | -8/Garrison | Triggered checkpoint 2500 | -8/Garrison | Triggered checkpoint 2506 | -8/Garrison | Triggered checkpoint 2602 | -8/Garrison | Build established: Bothacker-Mutant 2760 | -8/Garrison | Triggered checkpoint 2829 | -8/Garrison | Garrison Relay disabled 2912 | -8/Garrison | Identified exit to Materials 2912 | -8/Garrison | Discovered exit to Materials (range 8) 3018 | -8/Garrison | Discovered exit to Materials (range 9) 3044 | -8/Garrison | Triggered checkpoint 3053 | -8/Garrison | Garrison Relay disabled 3254 | -8/Garrison | Phase Generator disabled 3269 | -8/Garrison | Discovered exit to Materials (range 8) 3322 | -8/Garrison | Triggered checkpoint 3404 | -8/Garrison | Garrison Relay disabled 3479 | -8/Garrison | Entered Materials 4142 | -8/Materials | Repaired Broken Lgt. Angular Momentum Engine 4212 | -8/Materials | Core integrity fell below 50% 4420 | -8/Materials | Lost 3 parts (1p1u1w) 4660 | -8/Materials | Build established: Hacker-Mutant 4695 | -8/Materials | Lost 3 parts (2n1w) 4907 | -8/Materials | Identified exit to Factory 4907 | -8/Materials | Discovered exit to Factory (range 13) 4938 | -8/Materials | Core integrity fell below 20% 4966 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. BX9 V OF SUF92BRNT KYS63WJ0AQRAJ8 MN Connecting with Scanalyzer... Acquired Prototype Energy Gun. Identified Hvy. EM Shotgun. System corrupted: Component data lost. EXIT=FOUND: FACTORY U-05 Engineer lays Concrete. G-47 Trooper destroyed. K-01 Serf collects debris. G-50 Soldier knocked back. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. Assault Cannon destroyed. Hvy. EM Shotgun destroyed. 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Medium Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Error 47 Everything Is Under Control Safety First Challenges ------------ None Game ------ Seed AnalysisNovaTorch Manual? 0 Play Time 01:36:19 Cumulative 7.4 hours Start 2021.02.18 @ 21:09:43 End 2021.02.20 @ 19:47:55 Sessions 7 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 2 Rogue 0 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/CogWide Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 94ac2877-8a22-4e91-9b91-11f6478ddce8