Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.12 @ 11:33:55 Player: CreepyD Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (28) 140 Value Destroyed (755) 755 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2515 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 270/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- Mace > --- INVENTORY (4) ---- EM Pulse Cannon Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Carbon-fiber Leg Wheel > --- UTILITY ---------- Improved Heat Sink Seismic Analyzer Improved Light Armor Plating Improved Light Armor Plating Hardlight Generator > --- WEAPON ----------- Mace Mace > --- INVENTORY -------- EM Pulse Cannon [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Carbon-fiber Leg Wheel Wheel Utility Seismic Analyzer Device Improved Terrain Scanner Processor Seismic Analyzer Protection Medium Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon EM Pulse Cannon Ballistic Cannon Light Cannon Impact Weapon Mace Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 4 | . . 2 2 Weapon . | . . . . Parts Attached 37 | 7 5 6 19 Power 8 | 1 1 3 3 Engine 7 | 1 1 3 2 Core 1 | . . . 1 Reactor . | . . . . Propulsion 6 | 2 2 . 2 Treads . | . . . . Leg 1 | . . . 1 Wheel 5 | 2 2 . 1 Hover . | . . . . Flight . | . . . . Utility 10 | 2 . 2 6 Device 3 | 1 . . 2 Storage . | . . . . Processor 2 | 1 . . 1 Hackware . | . . . . Protection 5 | . . 2 3 Artifact . | . . . . Weapon 13 | 2 2 1 8 Energy Gun 9 | 2 2 1 4 Energy Cannon 1 | . . . 1 Ballistic Gun . | . . . . Ballistic Cannon 1 | . . . 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 2 | . . . 2 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 21 | . 1 1 19 Power 3 | . 1 . 2 Propulsion 4 | . . . 4 Utility 9 | . . . 9 Weapon 5 | . . 1 4 Highest Loss Streak 5 | . 1 1 5 Average Slot Usage (%) 72 | . 87 93 60 Engine 5 | . 11 11 2 Leg 2 | . . . 3 Wheel 13 | . 19 22 8 Device 10 | . 14 11 8 Processor 11 | . 14 11 10 Protection 8 | . . 16 9 Energy Gun 15 | . 26 22 9 Impact Weapon 2 | . . . 4 Naked Turns . | . . . . Heaviest Build 22 | 9 12 20 22 Greatest Support 26 | 26 26 20 20 Greatest Overweight (x) 6 | . 1 . 6 Average Overweight (x) . | . . . . Largest Inventory Capacity 4 | 4 4 4 4 Average Capacity 4 | 4 4 4 4 Most Carried 4 | 4 4 3 4 Average Carried 2 | 1 3 2 1 Final Capacity 4 | 4 4 4 4 Final Carried 4 | 1 4 3 1 Class Distribution -------------------- 45% | Mutant 31% | Scavenger-Mutant 22% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 601 | 227 78 53 243 Remotely . | . . . . Salvage Created 973 | 48 110 66 749 Parts 43 | 3 11 8 21 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 2 | 1 . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 17 | . 3 2 12 Melee 1 | . . . 1 Guns 9 | . 1 2 6 Cannons 1 | . . . 1 AOE 2 | . 2 . . Classes Destroyed 9 | 1 4 2 2 Worker 2 | . 2 . . Tunneler 2 | 2 . . . Hauler 1 | . . . 1 Recycler 4 | . 1 . 3 Operator 1 | . . 1 . Watcher 1 | . 1 . . Swarmer 4 | . 3 1 . Grunt 10 | . . . 10 Sentry 3 | . . 1 2 Best Kill Streak 3 | 1 3 1 3 Combat Bots Only 3 | . 3 1 2 Max Kills in Single Turn 2 | 1 2 1 1 Gunslinging . | . . . . Exploded 2 | . 2 . . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2155 | . 164 168 1823 Core 608 | . 18 27 563 Absorbed by Shields . | . . . . Core Remaining (%) 95 | 100 92 93 . Volleys Fired 72 | 4 10 8 50 Largest 2 | 2 2 2 2 Hottest 134 | 80 130 130 134 Shots Fired 135 | 8 20 16 91 Gun 121 | 8 20 16 77 Cannon 14 | . . . 14 Launcher . | . . . . Special . | . . . . Kinetic 14 | . . . 14 Thermal 117 | 4 20 16 77 Explosive . | . . . . Electromagnetic 4 | 4 . . . Robot Hit Streak 12 | 8 12 9 7 Robot Miss Streak 11 | . 11 6 8 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 162 | 8 19 14 121 Core Hits 102 | 2 26 12 62 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks 60 | . . . 60 Impact 60 | . . . 60 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 1 | . . . 1 Combat Hostiles . | . . . . Follow-up Attacks 7 | . . . 7 Damage Inflicted 2512 | 98 378 151 1885 Guns 1252 | 98 218 151 785 Cannons 90 | . . . 90 Explosions 160 | . 160 . . Melee 1010 | . . . 1010 Ramming . | . . . . Kinetic 90 | . . . 90 Thermal 1281 | 45 300 151 785 Explosive . | . . . . Electromagnetic 131 | 53 78 . . Impact 1010 | . . . 1010 Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . 1 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 132 | . 28 . 104 Projectiles . | . . . . Explosions 28 | . 28 . . Melee 104 | . . . 104 Knockbacks 2 | . . . 2 Impact . | . . . . Kinetic 2 | . . . 2 Secondary . | . . . . Self-Inflicted Damage 117 | . 117 . . Shots 2 | . 2 . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 579 | 36 227 312 579 Average Temperature 162 | 16 75 117 200 Received Heat Transfer 855 | . . 27 828 Effects 31 | . . . 31 Shutdowns 4 | . . . 4 Energy Bleed 1 | . . . 1 Interference 1 | . . . 1 Matter Decay 2 | . . . 2 Short Circuit 4 | . . . 4 Damage (minor) 2 | . . . 2 Damage (major) 15 | . . . 15 Damage (core) 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . . . 2 Impact Corruptions 8 | . . . 8 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . . . 3 Heat Transferred 1813 | 100 325 185 1203 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 247 | 10 148 215 247 Initial 90 | . 6 62 90 Average 111 | 4 49 118 144 Maximum Alert Level 1 | . . 1 1 Low Security (%) 89 | 100 100 91 84 Level 1 10 | . . 8 15 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . . 1 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . . 1 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . . . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 37 | . 5 9 23 Peak Tracking Total 6 | . 3 4 6 Tactical Retreats 3 | . . 2 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 3 | . 3 . . Max in Single Turn 2 | . 2 . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 3 | . . 3 . Terminals 3 | . . 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 4 | . . 4 . Successful 3 | . . 3 . Failed 1 | . . 1 . Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual 3 | . . 3 . Terminals 4 | . . 4 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . . 3 . Branch Access Points 1 | . . 1 . Security Status 1 | . . 1 . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used 1 | . . 1 . Hacking Detections 2 | . . 2 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 967 | 66 194 156 551 Spaces Moved 533 | 40 160 127 206 Core 24 | 16 . . 8 Treads . | . . . . Legs 3 | . . . 3 Wheels 506 | 24 160 127 195 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 80 50 Average Speed 86 | 68 88 80 91 Slowest Speed 350 | 90 90 80 350 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 19 | 3 33 21 21 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 22 | . 22 . . Melee . | . . . . Projectile . | . . . . AOE 22 | . 22 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 823 | 70 192 164 397 Wait 88 | 12 9 20 47 Move 530 | 39 159 126 206 Hop . | . . . . Pick Up 30 | 7 5 3 15 Fast Attach 6 | 1 4 . 1 Attach 25 | 6 1 3 15 Detach . | . . . . Swap 6 | . . 3 3 Drop 13 | 1 4 1 7 Fire 72 | 4 10 8 50 Melee 53 | . . . 53 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: [*Mat] / Min / Sto) -8/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Discovered new exit (range 14) 261 | -10/Materials | Entered another Materials area 261 | -9/Materials | Evolved 2 slots: Utility x2 268 | -9/Materials | Identified exit to Mines 268 | -9/Materials | Identified exit to Storage 384 | -9/Materials | Discovered new exit (range 7) 417 | -9/Materials | Entered another Materials area 417 | -8/Materials | Evolved 2 slots: Utility x2 620 | -8/Materials | Lost 3 parts (1p1n1u) 709 | -8/Materials | Lost 5 parts (1p2u2w) 853 | -8/Materials | Core integrity fell below 50% 957 | -8/Materials | Core integrity fell below 20% 968 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 00925_ R-06 Scavenger collects Imp. Ion Engine. 00926_ Sneak attack on R-06 Scavenger. 00926_ Destroyed Lgt. Ion Engine. 00926_ Destroyed Com. Wheel. 00926_ R-06 Scavenger system corrupted by crushing effect. 00927_ R-06 Scavenger system terminally corrupted. 00933_ G-50 Soldier overheating. 00935_ G-50 Soldier heat damages Carbon-fiber Leg. 00937_ G-50 Soldier overheating. 00939_ G-50 Soldier heat short circuits Carbon-fiber Leg. 00939_ Destroyed Carbon-fiber Leg. 00939_ G-50 Soldier system corrupted by crushing effect. 00939_ Imp. Light Armor Plating destroyed. 00940_ G-50 Soldier system terminally corrupted. 00940_ Lgt. Angular Momentum Engine fried. 00951_ Destroyed Imp. Heat Sink. 00951_ G-47 Trooper system corrupted by crushing effect. 00952_ G-47 Trooper system terminally corrupted. 00952_ Lgt. Nuclear Core fried. 00953_ Imp. Heat Sink destroyed. 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