Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.12 @ 11:33:55

Player: CreepyD

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (28)      140
Value Destroyed (755)      755
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2515

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     270/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (6) ------
        (None)
>   --- WEAPON (2) -------
    Mace
>   --- INVENTORY (4) ----
    EM Pulse Cannon

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
           Carbon-fiber Leg
           Wheel
>          --- UTILITY ----------
  Improved Heat Sink
           Seismic Analyzer
  Improved Light Armor Plating
  Improved Light Armor Plating
           Hardlight Generator
>          --- WEAPON -----------
           Mace
           Mace
>          --- INVENTORY --------
           EM Pulse Cannon
[Rating: 21]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
Utility                    Seismic Analyzer
  Device                   Improved Terrain Scanner
  Processor                Seismic Analyzer
  Protection               Medium Armor Plating
Weapon                     Spread Laser
  Energy Gun               Spread Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Cannon         Light Cannon
  Impact Weapon            Mace

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  4    | .   .   2   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             37   | 7   5   6   19  
  Power                    8    | 1   1   3   3   
    Engine                 7    | 1   1   3   2   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 2   2   .   2   
    Treads                 .    | .   .   .   .   
    Leg                    1    | .   .   .   1   
    Wheel                  5    | 2   2   .   1   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  10   | 2   .   2   6   
    Device                 3    | 1   .   .   2   
    Storage                .    | .   .   .   .   
    Processor              2    | 1   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             5    | .   .   2   3   
    Artifact               .    | .   .   .   .   
  Weapon                   13   | 2   2   1   8   
    Energy Gun             9    | 2   2   1   4   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       1    | .   .   .   1   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          2    | .   .   .   2   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 21   | .   1   1   19  
  Power                    3    | .   1   .   2   
  Propulsion               4    | .   .   .   4   
  Utility                  9    | .   .   .   9   
  Weapon                   5    | .   .   1   4   
  Highest Loss Streak      5    | .   1   1   5   
Average Slot Usage (%)     72   | .   87  93  60  
  Engine                   5    | .   11  11  2   
  Leg                      2    | .   .   .   3   
  Wheel                    13   | .   19  22  8   
  Device                   10   | .   14  11  8   
  Processor                11   | .   14  11  10  
  Protection               8    | .   .   16  9   
  Energy Gun               15   | .   26  22  9   
  Impact Weapon            2    | .   .   .   4   
Naked Turns                .    | .   .   .   .   
Heaviest Build             22   | 9   12  20  22  
  Greatest Support         26   | 26  26  20  20  
  Greatest Overweight (x)  6    | .   1   .   6   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   
  Average Capacity         4    | 4   4   4   4   
  Most Carried             4    | 4   4   3   4   
  Average Carried          2    | 1   3   2   1   
  Final Capacity           4    | 4   4   4   4   
  Final Carried            4    | 1   4   3   1   

 Class Distribution 
--------------------
 45% | Mutant
 31% | Scavenger-Mutant
 22% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
 Scavenger-Skirmisher | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           601  | 227 78  53  243 
  Remotely                 .    | .   .   .   .   
Salvage Created            973  | 48  110 66  749 
  Parts                    43   | 3   11  8   21  
Haulers Intercepted        1    | .   .   .   1   
Recyclers Shooed           2    | 1   .   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  17   | .   3   2   12  
  Melee                    1    | .   .   .   1   
  Guns                     9    | .   1   2   6   
  Cannons                  1    | .   .   .   1   
  AOE                      2    | .   2   .   .   
Classes Destroyed          9    | 1   4   2   2   
  Worker                   2    | .   2   .   .   
  Tunneler                 2    | 2   .   .   .   
  Hauler                   1    | .   .   .   1   
  Recycler                 4    | .   1   .   3   
  Operator                 1    | .   .   1   .   
  Watcher                  1    | .   1   .   .   
  Swarmer                  4    | .   3   1   .   
  Grunt                    10   | .   .   .   10  
  Sentry                   3    | .   .   1   2   
Best Kill Streak           3    | 1   3   1   3   
  Combat Bots Only         3    | .   3   1   2   
Max Kills in Single Turn   2    | 1   2   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   2   .   .   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               2155 | .    164  168  1823 
  Core                     608  | .    18   27   563  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         95   | 100  92   93   .    
Volleys Fired              72   | 4    10   8    50   
  Largest                  2    | 2    2    2    2    
  Hottest                  134  | 80   130  130  134  
Shots Fired                135  | 8    20   16   91   
  Gun                      121  | 8    20   16   77   
  Cannon                   14   | .    .    .    14   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  14   | .    .    .    14   
  Thermal                  117  | 4    20   16   77   
  Explosive                .    | .    .    .    .    
  Electromagnetic          4    | 4    .    .    .    
  Robot Hit Streak         12   | 8    12   9    7    
  Robot Miss Streak        11   | .    11   6    8    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           162  | 8    19   14   121  
  Core Hits                102  | 2    26   12   62   
  Critical Hits            .    | .    .    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              60   | .    .    .    60   
  Impact                   60   | .    .    .    60   
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        7    | .    .    .    7    
Damage Inflicted           2512 | 98   378  151  1885 
  Guns                     1252 | 98   218  151  785  
  Cannons                  90   | .    .    .    90   
  Explosions               160  | .    160  .    .    
  Melee                    1010 | .    .    .    1010 
  Ramming                  .    | .    .    .    .    
  Kinetic                  90   | .    .    .    90   
  Thermal                  1281 | 45   300  151  785  
  Explosive                .    | .    .    .    .    
  Electromagnetic          131  | 53   78   .    .    
  Impact                   1010 | .    .    .    1010 
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    .    1    .    
  Average Corruption       1    | .    .    1    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            132  | .    28   .    104  
  Projectiles              .    | .    .    .    .    
  Explosions               28   | .    28   .    .    
  Melee                    104  | .    .    .    104  
Knockbacks                 2    | .    .    .    2    
  Impact                   .    | .    .    .    .    
  Kinetic                  2    | .    .    .    2    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      117  | .    117  .    .    
  Shots                    2    | .    2    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        579  | 36   227  312  579  
  Average Temperature      162  | 16   75   117  200  
  Received Heat Transfer   855  | .    .    27   828  
  Effects                  31   | .    .    .    31   
    Shutdowns              4    | .    .    .    4    
    Energy Bleed           1    | .    .    .    1    
    Interference           1    | .    .    .    1    
    Matter Decay           2    | .    .    .    2    
    Short Circuit          4    | .    .    .    4    
    Damage (minor)         2    | .    .    .    2    
    Damage (major)         15   | .    .    .    15   
    Damage (core)          2    | .    .    .    2    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              2    | .    .    .    2    
  Impact Corruptions       8    | .    .    .    8    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             3    | .    .    .    3    
  Heat Transferred         1813 | 100  325  185  1203 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             247  | 10  148 215 247 
  Initial                  90   | .   6   62  90  
  Average                  111  | 4   49  118 144 
Maximum Alert Level        1    | .   .   1   1   
  Low Security (%)         89   | 100 100 91  84  
  Level 1                  10   | .   .   8   15  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   .   1   1   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   .   1   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           2    | .   .   .   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              37   | .   5   9   23  
  Peak Tracking Total      6    | .   3   4   6   
  Tactical Retreats        3    | .   .   2   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            1    | .   .   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          3    | .   3   .   .   
  Max in Single Turn       2    | .   2   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          3    | .   .   3   .   
  Terminals                3    | .   .   3   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                4    | .   .   4   .   
  Successful               3    | .   .   3   .   
  Failed                   1    | .   .   1   .   
    Catastrophic           1    | .   .   1   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   3    | .   .   3   .   
  Terminals                4    | .   .   4   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   .   3   .   
  Branch Access Points     1    | .   .   1   .   
  Security Status          1    | .   .   1   .   
  Zone Layout              1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   
  Used                     1    | .   .   1   .   
Hacking Detections         2    | .   .   2   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               967  | 66  194 156 551 
Spaces Moved               533  | 40  160 127 206 
  Core                     24   | 16  .   .   8   
  Treads                   .    | .   .   .   .   
  Legs                     3    | .   .   .   3   
  Wheels                   506  | 24  160 127 195 
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  80  80  50  
  Average Speed            86   | 68  88  80  91  
  Slowest Speed            350  | 90  90  80  350 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       19   | 3   33  21  21  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          22   | .   22  .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      22   | .   22  .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      823  | 70  192 164 397 
  Wait                     88   | 12  9   20  47  
  Move                     530  | 39  159 126 206 
  Hop                      .    | .   .   .   .   
  Pick Up                  30   | 7   5   3   15  
  Fast Attach              6    | 1   4   .   1   
  Attach                   25   | 6   1   3   15  
  Detach                   .    | .   .   .   .   
  Swap                     6    | .   .   3   3   
  Drop                     13   | 1   4   1   7   
  Fire                     72   | 4   10  8   50  
  Melee                    53   | .   .   .   53  
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: [*Mat] / Min / Sto)
-8/Materials

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
   67 | -11/Scrapyard | Entered Materials
  248 | -10/Materials | Discovered new exit (range 14)
  261 | -10/Materials | Entered another Materials area
  261 | -9/Materials  | Evolved 2 slots: Utility x2
  268 | -9/Materials  | Identified exit to Mines
  268 | -9/Materials  | Identified exit to Storage
  384 | -9/Materials  | Discovered new exit (range 7)
  417 | -9/Materials  | Entered another Materials area
  417 | -8/Materials  | Evolved 2 slots: Utility x2
  620 | -8/Materials  | Lost 3 parts (1p1n1u)
  709 | -8/Materials  | Lost 5 parts (1p2u2w)
  853 | -8/Materials  | Core integrity fell below 50%
  957 | -8/Materials  | Core integrity fell below 20%
  968 | -8/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
00925_ R-06 Scavenger collects Imp. Ion Engine.
00926_ Sneak attack on R-06 Scavenger.
00926_ Destroyed Lgt. Ion Engine.
00926_ Destroyed Com. Wheel.
00926_ R-06 Scavenger system corrupted by crushing effect. <x2>
00927_ R-06 Scavenger system terminally corrupted.
00933_ G-50 Soldier overheating. <x2>
00935_ G-50 Soldier heat damages Carbon-fiber Leg.
00937_ G-50 Soldier overheating. <x2>
00939_ G-50 Soldier heat short circuits Carbon-fiber Leg.
00939_ Destroyed Carbon-fiber Leg.
00939_ G-50 Soldier system corrupted by crushing effect.
00939_ Imp. Light Armor Plating destroyed.
00940_ G-50 Soldier system terminally corrupted.
00940_ Lgt. Angular Momentum Engine fried.
00951_ Destroyed Imp. Heat Sink.
00951_ G-47 Trooper system corrupted by crushing effect.
00952_ G-47 Trooper system terminally corrupted.
00952_ Lgt. Nuclear Core fried.
00953_ Imp. Heat Sink destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       60
Armor Coverage             375
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HellfireSingularityPit
  Manual?         0
Play Time         00:17:51
  Cumulative      86.4 hours
  Start           2021.07.12 @ 11:06:08
  End             2021.07.12 @ 11:33:55
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          84
  Rogue           83
  Adventurer      1
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             38
Gallery%          58
Achievement%      42
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              20/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: d2c2d3e9-5467-475b-9edc-d2e707cca6c9