Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.13 @ 20:55:13 Player: leek.801 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (95) 475 Value Destroyed (2598) 2598 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5653 Bonus ------- None Cogmind --------- Core Integrity 362/700 Matter 134/300 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Hovering (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Airjet > --- UTILITY (5) ------ Improved Cooling System Advanced Visual Processing Unit Improved Sensor Array Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Armored Treads Field Laser Advanced Assault Cannon Powered Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Airjet Improved Airjet Improved Airjet Improved Airjet > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Improved Utility Shielding > --- WEAPON ----------- Cooled Pulse Rifle Precision Assault Rifle Powered Hammer > --- INVENTORY -------- Light Nuclear Core Armored Treads Armored Treads Small Storage Unit Improved Sensor Array ECM Suite Improved Light Armor Plating Lightning Gun Field Laser Missile Launcher [Rating: 53] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Precision Assault Rifle Energy Gun Gatling Laser Energy Cannon Plasma Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Impact Weapon Hammer Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 3 | . . 2 1 . . Weapon 1 | . . . . 1 . Parts Attached 92 | 5 11 15 27 34 . Power 15 | 1 2 3 7 2 . Engine 9 | 1 2 3 3 . . Core 6 | . . . 4 2 . Reactor . | . . . . . . Propulsion 30 | 2 1 4 7 16 . Treads 6 | . . . 5 1 . Leg 2 | . . 2 . . . Wheel 7 | 2 1 2 2 . . Hover 13 | . . . . 13 . Flight 2 | . . . . 2 . Utility 21 | 1 4 3 6 7 . Device 8 | . 2 . 2 4 . Storage 4 | 1 1 . 2 . . Processor 5 | . 1 2 2 . . Hackware . | . . . . . . Protection 4 | . . 1 . 3 . Artifact . | . . . . . . Weapon 26 | 1 4 5 7 9 . Energy Gun 8 | 1 2 . 2 3 . Energy Cannon 1 | . . . . 1 . Ballistic Gun 9 | . 1 2 3 3 . Ballistic Cannon 1 | . . 1 . . . Launcher 3 | . 1 1 1 . . Special Weapon . | . . . . . . Impact Weapon 2 | . . 1 . 1 . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . 1 . . Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes 4 | . . . . 4 . Parts Lost 21 | . 1 1 12 4 3 Power 2 | . . . 2 . . Propulsion 9 | . . 1 4 2 2 Utility 4 | . 1 . 3 . . Weapon 6 | . . . 3 2 1 Highest Loss Streak 3 | . 1 1 3 2 3 To Critical Strikes . | . . . . . . Average Backups 9 | 2 8 9 9 9 10 Power 1 | . 1 1 1 1 1 Propulsion 1 | . 2 1 . 1 2 Utility 3 | . 3 3 3 4 4 Weapon 3 | 1 2 3 3 2 3 Tool/Special . | . . . . . . Unused Backups 12 | . . 5 . 2 5 Power 2 | . . . . 1 1 Propulsion 3 | . . 2 . . 1 Utility 5 | . . 3 . . 2 Weapon 2 | . . . . 1 1 Tool/Special . | . . . . . . Average Slot Usage (%) 92 | . 93 94 81 99 90 Engine 3 | . 13 11 1 . . Core 4 | . . . 6 7 6 Treads 10 | . . . 10 18 . Wheel 6 | . 27 16 3 . . Hover 5 | . . . . 10 27 Device 6 | . 6 1 2 10 14 Storage 11 | . 14 11 16 8 7 Processor 17 | . 5 22 22 15 15 Protection 3 | . . 9 1 3 . Energy Gun 7 | . 14 7 5 7 4 Ballistic Gun 11 | . 10 12 8 13 7 Peak Build Rating 53 | 5 9 18 29 53 52 Average Rating 27 | 4 7 15 20 41 46 On Entrance 18 | . 5 9 15 27 52 Naked Turns . | . . . . . . Heaviest Build 52 | 10 18 26 28 52 30 Greatest Support 86 | 20 20 20 66 86 36 Greatest Overweight (x) 9 | . 3 2 4 9 1 Average Overweight (x) . | . . 1 . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 9 Most Carried 10 | 5 10 10 10 10 10 Average Carried 9 | 2 8 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 5 Final Carried 10 | 5 10 10 8 10 5 Class Distribution -------------------- 58% | Mutant 18% | Gunner 10% | Skirmisher 7% | Scavenger-Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Mutant | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 2828 | 182 322 365 971 988 . Remotely . | . . . . . . Salvage Created 3014 | . 298 623 978 1115 . Parts 191 | . 14 47 49 81 . Haulers Intercepted 2 | . . 1 . 1 . Recyclers Shooed 2 | . . . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 58 | . 8 10 23 17 . Guns 37 | . 7 6 10 14 . Cannons 6 | . . 1 5 . . AOE 15 | . 1 3 8 3 . Classes Destroyed 12 | . 4 4 2 2 . Worker 7 | . 1 . 1 5 . Builder 7 | . . 3 3 1 . Tunneler 1 | . . 1 . . . Hauler 2 | . . 1 . 1 . Recycler 7 | . . . 3 4 . Operator 2 | . . . . 2 . Watcher 11 | . 2 3 1 5 . Swarmer 19 | . 3 . 7 9 . Grunt 21 | . 5 7 9 . . Sentry 8 | . . 3 2 3 . Hunter 5 | . . . 5 . . Programmer 5 | . . . . 5 . Best Kill Streak 8 | . 3 8 6 5 . Combat Bots Only 4 | . 3 3 4 4 . Max Kills in Single Turn 3 | . 1 3 2 3 . Gunslinging . | . . . . . . Exploded 3 | . 1 2 2 3 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 455 | . 53 72 197 130 3 Missed 137 | . 17 19 59 42 . Hits 318 | . 36 53 138 88 3 Melee 3 | . . . . . 3 Projectile 315 | . 36 53 138 88 . Critical Strikes 9 | . 1 1 3 2 2 Damage Taken 4178 | . 425 709 1842 1030 172 Core 1028 | . 109 99 482 166 172 Absorbed by Shields . | . . . . . . Redirected to Shielding 12 | . . . . 12 . Ignored by Resistances 22 | . . . . 22 . Regen/Repaired (Parts) 209 | . . . . 209 . Core Remaining (%) 60 | 100 56 75 12 . . Volleys Fired 253 | . 39 37 115 60 2 Largest 3 | . 2 2 2 3 1 Hottest 144 | . 90 73 101 144 36 Shots Fired 476 | . 72 72 203 126 3 Gun 427 | . 68 68 166 124 1 Cannon 29 | . . 2 27 . . Launcher 20 | . 4 2 10 2 2 Special . | . . . . . . Kinetic 314 | . 30 53 139 91 1 Thermal 128 | . 38 17 40 33 . Explosive 20 | . 4 2 10 2 2 Electromagnetic 14 | . . . 14 . . Robot Hit Streak 21 | . 9 17 13 21 4 Robot Miss Streak 7 | . 7 2 4 5 1 Penetration Max . | . . . . . . Secondary Targets 6 | . 1 2 . 3 . Max Gunslinging Chain 1 | . 1 1 . 1 . Shots Hit Robots 340 | . 41 54 149 94 2 Core Hits 211 | . 20 30 69 91 1 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . . 3 3 . . Burn 6 | . . 3 3 . . Melee Attacks 5 | . . 3 1 1 . Impact 3 | . . 3 . . . Slashing . | . . . . . . Piercing 1 | . . . 1 . . Sneak Attacks 1 | . . . . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6889 | . 632 970 2848 2311 128 Guns 4456 | . 407 703 1454 1876 16 Cannons 334 | . . 18 316 . . Explosions 1925 | . 196 249 1075 293 112 Melee . | . . . . . . Ramming 174 | . 29 . 3 142 . Kinetic 3139 | . 130 526 1195 1272 16 Thermal 1642 | . 277 259 502 604 . Explosive 1759 | . 196 185 973 293 112 Electromagnetic 175 | . . . 175 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 15 | . 1 . 1 7 15 Average Corruption 1 | . 1 . 1 2 13 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 42 | . 1 . 7 30 4 Message Errors 6 | . . . . 5 1 Matter Fused 16 | . 1 . 2 13 . Heat Flow Errors 6 | . . . 3 3 . Energy Discharges 3 | . . . 1 2 . Parts Rejected 1 | . . . 1 . . Data Loss (minor) 5 | . . . . 4 1 Data Loss (major) 2 | . . . . 1 1 Misfires 1 | . . . . . 1 Alerts 2 | . . . . 2 . Overload Shots 1 | . . . . 1 . Overflow Damage 46 | . . . 16 30 . Projectiles 1 | . . . 1 . . Explosions 15 | . . . 15 . . Melee 30 | . . . . 30 . Knockbacks 6 | . . . 6 . . Impact . | . . . . . . Kinetic 6 | . . . 6 . . Secondary . | . . . . . . Self-Inflicted Damage 99 | . 14 . 17 68 . Shots 2 | . . . 2 . . Rammed 17 | . 4 . 2 11 . Targets Rammed 17 | . 4 . 2 11 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 213 | . 210 72 213 176 . Average Temperature 37 | . 65 22 28 26 . Received Heat Transfer 891 | . 207 333 234 117 . Effects 1 | . 1 . . . . Interference 1 | . 1 . . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . . . 1 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . . 1 3 2 . Heat Transferred 4193 | . 649 866 1380 1298 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . 1 2 . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Maximum Alert Level 1 | . . . 1 1 . Low Security (%) 95 | 100 100 100 95 91 100 Level 1 4 | . . . 4 8 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 321 | . 82 116 224 321 113 Initial 110 | . . 31 2 98 110 Average 68 | . 44 44 102 63 92 Influence Increases 2074 | . 290 364 756 651 13 Destroy 0b10 Robot/C 1160 | . 160 200 460 340 . Destroy 0b10 Robot/NC 185 | . 15 40 40 90 . Destroy Leader 356 | . 34 78 122 122 . Successful Hack 83 | . 41 . 18 24 . Disable Machine 75 | . . 30 30 15 . Destroy Structure 140 | . 10 16 86 15 13 Partial Spotted 15 | . . . . 15 . Lose Combat Pursuer 60 | . 30 . . 30 . Influence Decreases 2031 | . 216 431 547 552 285 Entered New Map 371 | . . 43 5 118 205 Time Decay 1460 | . 206 388 442 394 30 Lost Part 180 | . 10 . 100 40 30 Lost Ally 20 | . . . . . 20 Squads Dispatched 21 | . 1 2 6 12 . Investigation 5 | . 1 . 1 3 . Extermination 6 | . . . . 6 . Reinforcement 10 | . . 2 5 3 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . 2 . . Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 5 | . 1 1 1 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 112 | . 15 25 38 30 4 Peak Tracking Total 6 | . 4 6 6 5 4 Tactical Retreats 2 | . 1 . . 1 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 13 | . 3 1 . 9 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 5 | . . 2 2 1 . Max in Single Turn 1 | . . 1 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 25 | . 5 4 6 10 . Terminals 22 | . 5 4 6 7 . Fabricators 1 | . . . . 1 . Repair Stations 2 | . . . . 2 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 65 | . 17 12 12 24 . Successful 30 | . 8 3 8 11 . Failed 35 | . 9 9 4 13 . Catastrophic 8 | . 3 1 1 3 . Database Lockouts . | . . . . . . Manual 55 | . 16 11 12 16 . Terminals 58 | . 17 12 12 17 . Fabricators 1 | . . . . 1 . Repair Stations 6 | . . . . 6 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 2 . 2 2 . Record 2 | . 1 . . 1 . Level Access Points 1 | . . . 1 . . Terminal Index 2 | . . . 1 1 . Zone Layout 1 | . 1 . . . . Fabricator Hacks 1 | . . . . 1 . Network Status 1 | . . . . 1 . Repair Station Hacks 6 | . . . . 6 . Scan Component 3 | . . . . 3 . Repair 3 | . . . . 3 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 16 | . 5 3 6 2 . Terminals 16 | . 5 3 6 2 . Botnet 7 | . 2 2 1 2 . Skim 9 | . 3 1 5 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 20 | . 5 4 2 9 . Full Trace Events 9 | . 4 1 1 3 . Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . . . 3 . Time 111 | . . . . 111 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . 1 . Non-combat 1 | . . . . 1 . Combat . | . . . . . . Robot Hacks Applied 1 | . . . . 1 . parse_system 1 | . . . . 1 . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 31 | . . . . . 31 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 9 | . . . . . 9 Total Damage 127 | . . . . . 127 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Active Infowar (turns) 5636 | . 430 1094 1481 2557 74 Optics 5407 | . 201 1094 1481 2557 74 Sensors 1906 | . 167 . 348 1319 72 Seismic 285 | . 62 167 56 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 5812 | 51 527 1094 1482 2584 74 Spaces Moved 4177 | 49 466 764 740 2021 137 Core 6 | 1 1 . 3 1 . Treads 1179 | . . . 447 732 . Legs 1 | . . 1 . . . Wheels 1677 | 48 465 763 290 111 . Hover 1314 | . . . . 1177 137 Flight . | . . . . . . Fastest Speed 38 | 50 80 80 95 38 38 Average Speed 97 | 79 80 98 132 92 39 Slowest Speed 500 | 80 200 260 250 500 110 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 45 | 4 69 49 55 40 56 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 3 | . . 1 1 1 . Terrain Destroyed 139 | . 9 12 92 10 16 Melee 2 | . . 1 1 . . Projectile 3 | . . . 2 1 . AOE 134 | . 9 11 89 9 16 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 5433 | 58 548 1025 1038 2611 153 Wait 698 | . 8 174 104 401 11 Move 4173 | 48 465 763 739 2021 137 Hop . | . . . . . . Pick Up 42 | 5 6 9 10 12 . Fast Attach 72 | 5 10 6 15 36 . Attach 16 | . 2 2 9 3 . Detach 6 | . 1 . 2 3 . Swap 79 | . 8 15 25 29 2 Drop 72 | . 5 16 16 34 1 Fire 253 | . 39 37 115 60 2 Melee 5 | . . 3 1 1 . Ram 15 | . 4 . 1 10 . Kick . | . . . . . . Crush 2 | . . . 1 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 22 | -11/Scrapyard | Discovered new exit (range 16) 52 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 10) 315 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 5) 579 | -10/Materials | Entered another Materials area 579 | -9/Materials | Evolved 2 slots: Utility x2 1318 | -9/Materials | Discovered new exit (range 18) 1673 | -9/Materials | Entered another Materials area 1673 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2301 | -8/Materials | Core integrity fell below 50% 2728 | -8/Materials | Core integrity fell below 20% 2761 | -8/Materials | Lost 3 parts (1n1u1w) 2818 | -8/Materials | Discovered new exit (range 19) 2910 | -8/Materials | Identified exit to Factory 3155 | -8/Materials | Entered Factory 3155 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4128 | -7/Factory | Build established: Gunner 4220 | -7/Factory | Repaired Arm. Treads 4260 | -7/Factory | Repaired Missile Launcher 5091 | -7/Factory | Noticed a derelict Sapper rigging charges 5580 | -7/Factory | Repaired Prc. Assault Rifle 5739 | -7/Factory | Sucked down chute 5739 | -7/Factory | Entered Waste 5740 | -7/Waste | Met a frightened Derelict 5745 | -7/Waste | Spotted C-40 Crusher 5754 | -7/Waste | EMP discharged 5754 | -7/Waste | System corruption reached 10% 5769 | -7/Waste | Spotted C-40 Crusher 5791 | -7/Waste | Spotted C-40 Crusher 5793 | -7/Waste | Spotted C-40 Crusher 5807 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5808 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5811 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5813 | -7/Waste | Self-destructed Last Messages --------------- 05754_ Broken Imp. Remote Shield fried beyond repair. 05754_ Adv. System Shield fried beyond repair. 05758_ System corrupted: Component data lost. 05760_ Dropped Cld. Pulse Rifle. 05771_ The unstable cave ceiling collapses. 05792_ System corrupted: Substantial component data lost. 05792_ Triangulator crushed. 05807_ Imp. Airjet crushed. 05807_ Missile Launcher crushed. 05808_ Imp. Airjet crushed. 05808_ Lgt. Nuclear Core crushed. 05810_ System corrupted: FCS attempts to trigger Prc. Assault Rifle. 05810_ System corrupted: Prc. Assault Rifle misfires. 05811_ Prc. Assault Rifle crushed. 05811_ Med. Storage Unit crushed. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ??????# ????# #?????????????????????? | | ??????# ????# #?????????????????????? | | ??????# ????# #?????????????????????? | | ??????# ????# #?????????????????????? | | ??????# ????# #?????????????????????? | | ??????# ????# #?????????????????????? | | ??????#! ????# #?????????????????????? | | ??????? ????# #?????????????????????? | | ????????# #????### ###?????????????????????? | | ?????#### #??????# #???????????????????????? | | ?????# # #??????# #???????????????????????? | | ??????# ###????# #???????????????????????? | | ?????## # ###### #???????????????????????? | | ?????# #???????????????????????? | | ?????# #???????????????????????? | | ?????# #???????????????????????? | | ?????## #???????????????????????? | | ??????## ###### #???????????????????????? | | ######?# ##????# #???????????????????????? | | #?## ##?????# CC#?????????? #???????????? | | #??# #??????# CC#???????? #???????????? | | #### #??????# ######## #???????????? | | #??????# #???????????? | | * #??????# #???????????? | | [#??????# CC #???????????? | | #??????# CC@ #???????????? | | #### #??????# ######## #???????????? | | #??# #??????# !!#????????? #???????????? | | #??# #??????# =!#???????????#???????????? | | ######??# #??????# CC!#???????????????????????? | | ??????### #??????# C *#???????????????????????? | | ??????# #??????# C =#???????????????????????? | | ??????# #??????# #???????????????????????? | | ??????# #??????# #???????????????????????? | | ??????# #??????# ] #???????????????????????? | | ??????### #??????# #???????????????????????? | | ????????# #??????# #???????????????????????? | | ????????# #??????# #???????????????????????? | | ????????# #??????# #???????????????????????? | | ??????### ###??### ###?????????????????????? | | ??????# ! #??# #?????????????????????? | | ??????# #??# #?????????????????????? | | ??????# #??# #?????????????????????? | | ??????# #??# #?????????????????????? | | ??????# #??# #?????????????????????? | | ??????# #??# #?????????????????????? | | ??????# #??# #?????????????????????? | | ??????# #??# #?????????????????????? | | ??????##########??##########?????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 15 Energy Capacity 265 Matter Stores 450 Matter Capacity 450 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Utility Shielding 66 Evasion (%) 57 Targeting Accuracy 13 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Arm. Treads | 71% | -7/Factory Missile Launcher | 68% | -7/Factory Prc. Assault Rifle | 37% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Just Browsing Challenges ------------ None Game ------ Seed AmuletReflectiveDerivative Manual? 0 Play Time 02:44:55 Cumulative 119.1 hours Start 2025.10.09 @ 14:51:11 End 2025.10.13 @ 20:55:13 Sessions 19 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 125 Rogue 125 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 25 Achievement% 24 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e2ffdceb-a3d7-462c-892c-cd37aafd0be8