Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.08 @ 23:42:05 Player: Runagate Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (123) 615 Value Destroyed (2857) 2857 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (15) 15 TOTAL SCORE: 5167 Bonus ------- High Alert Combat Kills 15 Cogmind --------- Core Integrity 413/550 Matter 291/300 Energy 265/265 System Corruption 1% Temperature Cool (32) Movement Treading (245) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Light Treads Armored Treads > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit Hardened Light Armor Plating Hardened Medium Armor Plating > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Light Nuclear Core Light Treads Light Treads Improved Treads Improved Treads Compact Wheel Cooling System Huge Storage Unit Large Battery (200) Seismic Detector Light Armor Plating Improved Light Armor Plating Improved Assault Rifle High-powered Shotgun High-powered Shotgun Flak Gun Flak Gun Flak Gun Heavy Missile Launcher Datajack Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Hardened Light Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Flak Gun Flak Gun > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Improved Treads Improved Treads Wheel Cooling System Huge Storage Unit Large Battery Seismic Detector Light Armor Plating Improved Light Armor Plating Improved Assault Rifle High-powered Shotgun High-powered Shotgun Flak Gun Flak Gun Grenade Launcher Datajack Heavy Hammer [Rating: 30] Favorites ----------- Power Nuclear Core Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Protection Hardened Light Armor Plating Weapon Minigun Energy Gun Medium Laser Ballistic Gun Minigun Launcher Grenade Launcher Impact Weapon Heavy Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 85 | 9 14 30 32 Power 12 | 2 1 5 4 Engine 7 | 2 1 3 1 Core 5 | . . 2 3 Reactor . | . . . . Propulsion 36 | 2 6 13 15 Treads 16 | 1 1 5 9 Leg 3 | . 3 . . Wheel 17 | 1 2 8 6 Hover . | . . . . Flight . | . . . . Utility 15 | 3 4 3 5 Device 5 | 2 2 . 1 Storage 4 | 1 2 . 1 Processor . | . . . . Hackware . | . . . . Protection 6 | . . 3 3 Artifact . | . . . . Weapon 22 | 2 3 9 8 Energy Gun 4 | 1 1 . 2 Energy Cannon . | . . . . Ballistic Gun 15 | 1 2 7 5 Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon 1 | . . 1 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . . 1 Unidentified Prototypes 1 | . . 1 . Parts Lost 10 | . 2 3 5 Power . | . . . . Propulsion 6 | . 1 1 4 Utility 3 | . 1 2 . Weapon 1 | . . . 1 Highest Loss Streak 3 | . 1 1 3 To Critical Strikes . | . . . . Average Backups 18 | 4 14 19 19 Power 1 | . 1 1 . Propulsion 4 | 1 2 4 4 Utility 4 | . 2 4 5 Weapon 7 | 1 7 8 8 Tool/Special . | . . . . Unused Backups 35 | . 5 12 18 Power 3 | . . 2 1 Propulsion 8 | . 1 2 5 Utility 9 | . 1 2 6 Weapon 15 | . 3 6 6 Tool/Special . | . . . . Average Slot Usage (%) 98 | . 98 99 98 Engine 6 | . 14 6 2 Core 4 | . . 4 6 Treads 17 | . 7 21 17 Leg 1 | . 6 . . Wheel 18 | . 14 21 17 Device 7 | . 13 4 8 Storage 10 | . 14 11 9 Protection 9 | . . 6 17 Energy Gun 3 | . 14 . 1 Ballistic Gun 17 | . 14 21 15 Peak Build Rating 30 | 7 11 22 30 Average Rating 20 | 6 9 19 27 On Entrance 10 | . 7 11 22 Avg Prop Armor Cover (%) 12 | 5 9 15 11 Naked Turns . | . . . . Heaviest Build 69 | 14 50 59 69 Greatest Support 69 | 20 20 69 43 Greatest Overweight (x) 5 | . 4 5 3 Average Overweight (x) 2 | . 2 2 2 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 18 | 7 14 20 20 Most Carried 20 | 7 18 20 20 Average Carried 18 | 4 14 19 19 Final Capacity 20 | 8 20 20 20 Final Carried 20 | 7 18 20 20 Class Distribution -------------------- 51% | Scavenger-Mutant 48% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 3047 | 326 335 1246 1140 Remotely 184 | . 184 . . Salvage Created 4138 | 275 568 1778 1517 Parts 263 | 23 31 120 89 Haulers Intercepted 11 | . 1 5 5 Recyclers Shooed 3 | . . 1 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 67 | . 10 29 28 Melee 1 | . . . 1 Guns 62 | . 10 28 24 AOE 4 | . . 1 3 Classes Destroyed 14 | 3 5 4 2 Worker 13 | 2 2 6 3 Builder 9 | . 1 7 1 Tunneler 10 | 8 . . 2 Hauler 11 | . 1 5 5 Recycler 3 | 1 . . 2 Operator 2 | . . 1 1 Watcher 8 | . 2 5 1 Swarmer 11 | . . 3 8 Grunt 31 | . 9 14 8 Brawler 2 | . . 2 . Sentry 18 | . . 10 8 Specialist 1 | . . . 1 Hunter 3 | . . . 3 Subdweller 1 | . 1 . . Best Kill Streak 7 | 4 6 7 5 Combat Bots Only 5 | . 4 5 4 Max Kills in Single Turn 2 | 1 1 2 2 Gunslinging . | . . . . Exploded 1 | . . 1 1 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 410 | . 64 150 196 Missed 100 | . 14 32 54 Hits 310 | . 50 118 142 Melee 9 | . . 9 . Projectile 301 | . 50 109 142 Critical Strikes 7 | . . 2 5 Damage Taken 4564 | . 654 1589 2321 Core 561 | . 165 259 137 Absorbed by Shields . | . . . . Redirected to Shielding 13 | . . 13 . Regen/Repaired (Parts) 432 | . . 118 314 Core Remaining (%) 56 | 100 34 35 . Volleys Fired 311 | 36 59 120 96 Largest 2 | 2 2 2 2 Hottest 90 | 70 73 70 90 Shots Fired 617 | 72 118 240 187 Gun 612 | 72 118 239 183 Cannon . | . . . . Launcher 5 | . . 1 4 Special . | . . . . Kinetic 478 | 36 59 235 148 Thermal 99 | 36 59 4 . Explosive 5 | . . 1 4 Electromagnetic 35 | . . . 35 Robot Hit Streak 27 | 9 8 27 12 Robot Miss Streak 8 | 3 6 6 8 Penetration Max 1 | . . . 1 Secondary Targets 9 | . . 2 7 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 412 | 48 70 161 133 Core Hits 230 | 17 33 76 104 Critical Kills 2 | . . 2 . Critical Parts Destroyed 2 | . . 2 . Critical Strikes 9 | 1 3 5 . Burn 4 | 1 3 . . Destroy 5 | . . 5 . Melee Attacks 13 | . . 2 11 Impact 13 | . . 2 11 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 7141 | 492 958 2800 2891 Guns 6471 | 492 958 2721 2300 Cannons . | . . . . Explosions 619 | . . 79 540 Melee 35 | . . . 35 Ramming 16 | . . . 16 Kinetic 5307 | 179 591 2687 1850 Thermal 851 | 313 367 34 137 Explosive 482 | . . 79 403 Electromagnetic 450 | . . . 450 Impact 35 | . . . 35 Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . 2 1 Average Corruption 1 | . . 1 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 12 | . . 11 1 Message Errors 3 | . . 2 1 Matter Fused 5 | . . 5 . Heat Flow Errors 1 | . . 1 . Parts Fused 1 | . . 1 . Data Loss (minor) 1 | . . 1 . Misfires 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 25 | . . . 25 Projectiles . | . . . . Explosions . | . . . . Melee 25 | . . . 25 Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 4 | . . . 4 Targets Rammed 4 | . . . 4 Kicked . | . . . . Crushed . | . . . . Highest Temperature 268 | 120 194 268 30 Average Temperature 41 | 41 63 25 6 Received Heat Transfer 1545 | . 309 606 630 Effects 1 | . . 1 . Energy Bleed 1 | . . 1 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 4 | . . . 4 Impact Corruptions 1 | . . . 1 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | 2 1 . . Heat Transferred 2434 | 999 1260 75 100 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . . . 3 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 2 | . . 1 2 Low Security (%) 65 | 100 100 47 63 Level 1 34 | . . 52 36 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 400 | 15 101 399 400 Initial 152 | . . . 152 Average 160 | 2 29 201 203 Influence Increases 2247 | 55 314 968 910 Destroy 0b10 Robot/C 1320 | . 180 580 560 Destroy 0b10 Robot/NC 280 | 55 30 120 75 Destroy Leader 428 | . 56 200 172 Successful Hack 87 | . 48 26 13 Disable Machine 60 | . . 30 30 Destroy Structure 42 | . . 12 30 Partial Spotted 15 | . . . 15 Lose Combat Pursuer 15 | . . . 15 Influence Decreases 1879 | 55 314 605 905 Entered New Map 211 | . . . 211 Time Decay 1558 | 55 294 575 634 Lost Part 100 | . 20 30 50 Lost Ally 10 | . . . 10 Squads Dispatched 12 | . 3 4 5 Investigation 3 | . 2 . 1 Extermination . | . . . . Reinforcement 8 | . 1 4 3 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 2 | . . 1 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 12 | . 2 3 7 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 108 | . 16 40 52 Peak Tracking Total 8 | . 2 4 8 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 6 | . 2 1 3 Indirectly . | . . . . Trap Hack Attempts 13 | . . . 13 Triggered . | . . . . Disarmed 1 | . . . 1 Reprogrammed 2 | . . . 2 Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 4 | . . 2 2 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 24 | . 7 7 10 Terminals 18 | . 6 5 7 Fabricators . | . . . . Repair Stations 5 | . 1 2 2 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 67 | . 23 19 25 Successful 42 | . 12 13 17 Failed 25 | . 11 6 8 Catastrophic 4 | . 4 . . Database Lockouts . | . . . . Manual 55 | . 22 13 20 Terminals 55 | . 22 13 20 Fabricators . | . . . . Repair Stations 11 | . 1 6 4 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Terminal Hacks 4 | . 3 . 1 Prototype ID Bank 2 | . 2 . . Terminal Index 2 | . 1 . 1 Fabricator Hacks . | . . . . Repair Station Hacks 8 | . . 4 4 Scan Component 4 | . . 2 2 Repair 4 | . . 2 2 Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks 1 | . . . 1 Unlock Access 1 | . . . 1 Unauthorized Hacks 29 | . 9 9 11 Terminals 29 | . 9 9 11 Assimilate 5 | . 1 2 2 Botnet 5 | . 2 1 2 Operators 3 | . 1 1 1 Skim 16 | . 5 5 6 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 17 | . 5 5 7 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 4 | . . 2 2 Time 122 | . . 52 70 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies 1 | . . . 1 Largest Group 1 | . . . 1 Highest-Rated Group 10 | . . . 10 Highest-Rated Ally 10 | . . . 10 Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 1485 | 192 424 869 . Optics 1184 | . 315 869 . Seismic 301 | 192 109 . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 5818 | 269 1084 2231 2234 Spaces Moved 3297 | 93 661 1248 1295 Core 3 | 3 . . . Treads 214 | 88 71 12 43 Legs . | . . . . Wheels 3080 | 2 590 1236 1252 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 95 110 110 Average Speed 124 | 154 128 114 129 Slowest Speed 400 | 160 160 320 400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins 3 | . . . 3 Cave-ins Triggered . | . . . . Exploration Rate (%) 71 | 5 96 92 91 Regions Visited 3 Branch Regions . Pre-discovered Areas 3 | . 1 1 1 Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug 9 | . . 1 8 Terrain Destroyed 35 | . . 5 30 Melee 9 | . . 1 8 Projectile 1 | . . 1 . AOE 25 | . . 3 22 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 4427 | 149 790 1843 1645 Wait 545 | 7 26 375 137 Move 3294 | 92 660 1247 1295 Hop . | . . . . Pick Up 55 | 5 16 24 10 Fast Attach 17 | 7 2 4 4 Attach 5 | . . 3 2 Detach . | . . . . Swap 87 | 2 12 30 43 Drop 83 | . 15 38 30 Fire 311 | 36 59 120 96 Melee 13 | . . 2 11 Ram . | . . . . Kick . | . . . . Crush 4 | . . . 4 Escape Stasis . | . . . . Rewire . | . . . . Trap 13 | . . . 13 Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 5 exits: *Fac x3 / *Sto / Gar) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 270 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 521 | -10/Materials | Discovered new exit (range 9) 767 | -10/Materials | Core integrity fell below 50% 770 | -10/Materials | Derelicts attacked the area 832 | -10/Materials | Discovered new exit (range 16) 1006 | -10/Materials | Learned location of 1 exit from Storage 1040 | -10/Materials | Discovered new exit (range 18) 1064 | -10/Materials | Learned location of 2 exits from Mines 1112 | -10/Materials | Loaded intel: 9 trap records 1148 | -10/Materials | Learned location of 2 exits from Mines 1174 | -10/Materials | Identified exit to Materials 1210 | -10/Materials | Discovered new exit (range 6) 1211 | -10/Materials | Learned Storage terminal intel 1245 | -10/Materials | Learned Storage security intel 1354 | -10/Materials | Entered another Materials area 1354 | -9/Materials | Evolved 2 slots: Propulsion x2 1355 | -9/Materials | Identified exit to Materials 1390 | -9/Materials | Build established: Scavenger-Mutant 1395 | -9/Materials | Repaired Wheel 1729 | -9/Materials | Discovered new exit (range 12) 1907 | -9/Materials | Repaired Lgt. Treads 2040 | -9/Materials | Discovered new exit (range 13) 2290 | -9/Materials | Build established: Mutant 2458 | -9/Materials | Core integrity fell below 50% 3233 | -9/Materials | Discovered exit to Materials (range 15) 3324 | -9/Materials | Learned 2 Storage zone layouts 3430 | -9/Materials | Learned location of 3 exits from Materials 3470 | -9/Materials | Learned location of 1 exit from Storage 3575 | -9/Materials | Learned location of Storage (-8) 3585 | -9/Materials | Entered another Materials area 3585 | -8/Materials | Evolved 2 slots: Utility x2 3586 | -8/Materials | Identified exit to Factory 3586 | -8/Materials | Identified exit to Storage 4018 | -8/Materials | Build established: Scavenger-Mutant 4406 | -8/Materials | Learned Factory interactive machine intel 4440 | -8/Materials | Learned Factory trap positions 4464 | -8/Materials | Learned 12 Factory zone layouts 4478 | -8/Materials | Learned location of 2 exits from Lower Caves 4483 | -8/Materials | Learned Factory repair station intel 4526 | -8/Materials | Learned Factory security intel 4891 | -8/Materials | Repaired Hrd. Medium Armor Plating 5226 | -8/Materials | Repaired Hrd. Light Armor Plating 5764 | -8/Materials | Garrison activated, responded to threat 5819 | -8/Materials | Identified exit to Garrison 5819 | -8/Materials | Self-destructed Last Messages --------------- crushing effect. 05803_ Imp. Cooling System fried. 05803_ Unknown Processor fried. 05803_ Adv. Visual Processing Unit fried. 05803_ X-62 Marksman destroyed. 05806_ Dropped Hvy. Hammer. 05807_ Slammed into X-62 Marksman. 05807_ Wheel destroyed. 05808_ Penetrated by Slug. 05809_ Slammed into X-62 Marksman. 05811_ Penetrated by Slug. 05811_ Flak Gun destroyed. 05817_ Wheel destroyed. 05817_ Critical hit (Burn: +37). 05817_ Penetrated by Slug. 05818_ Critical hit (Burn: +37). 05819_ Connecting with Garrison Access... >>Unlock Access door unlocked. 05819_ EXIT=UNLOCKED: GARRISON Map ----- +----------------------------------------------------+ | ?########### #### ###### #?# !=! #?## | | ???????????# ""## #?# !! #??? | | ??########## Y"## ####### #?# #??? | | ??? # ""## #?????#%#?# * #??? | | ??? """ # #### ###???# #?# #??? | | ??# """ # #???# #?# #??? | | ??# """ # #??##+######+#####??? | | ??# # #??# # ###### | | ??# """ + ########### ! # | | ??# """ # #= # " + " | | ??# """ # # #""" # | | ??# # # #""" # ###### | | ??########## # #""" !#######????? | | ????# # + !!! # "" #??????????? | | ????# """ # # !!! #""" #??????????? | | ????# Y"%+ # !! #"" #??????????? | | ????# """ # # #"" #??????????? | | ????# # ########### " #????####### | | ????# # #?????????# #????# | | ????######## #?????????#######????# | | ???????###?# #???????##???????????# | | ???????# #?# ;####### #???????????# " " | | ???????# #?# # #???????????# "R" | | ?#######"###% # " #???????????# """ | | ?# # %[# "G" #???????????####### | | ?# !# # "@" #?????????????????? | | ?# """ #% # Y #????????########## | | ?# """"" # # g/// #????????# [ | | ?# """"" # %/#gg/// #????????# | | ?# """ + %+=xg/ #????????# """ = ] | | ?# """ # #[ #????????# """ | | ?# # H##########????????# """ """ | | ??########## #?????????????????# """ T" | | ???????????# #?????????????????# """ """ | | ???????????# #?????????????????# | | ???????????# #?????????????############## | | ???????????+ +?????????????# #??????? | | ???????????# #?????????????# ######## | | ???????????# < #?????????????# | | ???????????# #?????????????# ####### | | ???????????#####?????????????# #?????# | | ?????????????????????????????###+###?????#! | | ?????????????????????????????????????????## | | ??????????????????????????????????????????# | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Density 10 Armor Coverage 375 Core Shielding 20 Evasion (%) 44 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Wheel | 57% | -9/Materials Lgt. Treads | 27% | -9/Materials Hrd. Medium Armor Plating | 19% | -8/Materials Hrd. Light Armor Plating | 32% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EncryptedCombatHumpback Manual? 0 Play Time 00:40:09 Cumulative 250.2 hours Start 2025.11.08 @ 22:50:49 End 2025.11.08 @ 23:42:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 382 Rogue 380 Adventurer 0 Explorer 2 Win Type - Total 5 Types 3/0/1/1/0/0/0/0/0/0 Lore% 54 Gallery% 63 Achievement% 45 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4a83c3bf-421d-4ec2-bb8c-3b15e732a9a2