Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.23 @ 13:25:52 Player: Shadow Pussy wanter Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (23) 115 Value Destroyed (681) 681 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2456 Bonus ------- None Cogmind --------- Core Integrity 16/550 Matter 114/300 Energy 93/140 System Corruption 0% Temperature Cool (587) Movement Walking (240) Ox4 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit Improved Terrain Scan Processor > --- WEAPON (2) ------- Particle Cannon > --- INVENTORY (16) --- Light Deuterium Engine Light Deuterium Engine High-capacity Matter Pod (200) Sensor Array Improved Terrain Scanner Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Improved Terrain Scanner Improved Terrain Scan Processor > --- WEAPON ----------- Particle Cannon Heavy Particle Cannon > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Light Deuterium Engine Light Deuterium Engine Aluminum Leg Aluminum Leg Improved Aluminum Leg High-capacity Matter Pod Sensor Array Light Armor Plating Light Armor Plating Light Armor Plating Particle Cannon Particle Cannon Light Assault Rifle Heavy Assault Rifle [Rating: 24] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Improved Terrain Scan Processor Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 55 | 7 7 20 21 Power 8 | 1 1 2 4 Engine 6 | 1 1 1 3 Core 2 | . . 1 1 Reactor . | . . . . Propulsion 15 | 2 . 10 3 Treads . | . . . . Leg 15 | 2 . 10 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | 2 2 . 5 Device 2 | 1 . . 1 Storage 3 | 1 2 . . Processor 1 | . . . 1 Hackware . | . . . . Protection 3 | . . . 3 Artifact . | . . . . Weapon 23 | 2 4 8 9 Energy Gun 7 | 2 4 1 . Energy Cannon 8 | . . 3 5 Ballistic Gun 8 | . . 4 4 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 24 | . 4 7 13 Power 3 | . 1 . 2 Propulsion 6 | . . 3 3 Utility 3 | . . . 3 Weapon 12 | . 3 4 5 Highest Loss Streak 13 | . 3 3 13 Average Slot Usage (%) 97 | . 98 98 95 Engine 8 | . 14 6 3 Core 3 | . . 4 4 Leg 36 | . 28 42 34 Device 1 | . . . 5 Storage 22 | . 27 22 18 Processor 1 | . . . 8 Energy Gun 11 | . 27 7 . Energy Cannon 6 | . . 5 15 Ballistic Gun 4 | . . 9 1 Naked Turns . | . . . . Heaviest Build 50 | 11 40 45 50 Greatest Support 49 | 20 20 49 49 Greatest Overweight (x) 13 | 2 1 1 13 Average Overweight (x) . | . . . . Largest Inventory Capacity 16 | 6 16 16 16 Average Capacity 15 | 5 15 16 16 Most Carried 16 | 2 14 16 16 Average Carried 12 | 1 8 14 13 Final Capacity 16 | 6 16 16 16 Final Carried 15 | 2 14 15 5 Class Distribution -------------------- 83% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 903 | 250 78 459 116 Remotely . | . . . . Salvage Created 902 | 24 314 448 116 Parts 54 | 4 15 33 2 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . 1 . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 18 | . 5 11 2 Guns 14 | . 5 9 . Cannons 4 | . . 2 2 Classes Destroyed 8 | 1 4 3 . Worker 1 | . 1 . . Tunneler 1 | 1 . . . Recycler 1 | . 1 . . Watcher 2 | . 1 1 . Swarmer 4 | . . 4 . Grunt 9 | . 5 3 1 Duelist 1 | . . 1 . Sentry 4 | . . 3 1 Best Kill Streak 4 | 1 4 4 1 Combat Bots Only 4 | . 2 4 1 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3171 | . 466 1045 1660 Core 884 | . 125 225 534 Absorbed by Shields . | . . . . Core Remaining (%) 64 | 100 50 43 . Volleys Fired 109 | 1 29 52 27 Largest 2 | 2 2 2 2 Hottest 143 | 80 80 108 143 Shots Fired 206 | 2 53 101 50 Gun 142 | 2 53 84 3 Cannon 64 | . . 17 47 Launcher . | . . . . Special . | . . . . Kinetic 73 | . . 70 3 Thermal 124 | 1 52 24 47 Explosive . | . . . . Electromagnetic 9 | 1 1 7 . Robot Hit Streak 16 | 1 8 16 8 Robot Miss Streak 3 | . 2 2 3 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 143 | 1 40 71 31 Core Hits 48 | 1 16 26 5 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2015 | 13 488 823 691 Guns 1060 | 13 469 549 29 Cannons 919 | . . 267 652 Explosions . | . . . . Melee . | . . . . Ramming 36 | . 19 7 10 Kinetic 490 | . . 461 29 Thermal 1442 | . 469 321 652 Explosive . | . . . . Electromagnetic 47 | 13 . 34 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 2 . . Average Corruption 2 | . 2 . . Corruption Purged . | . . . . Effects 2 | . 2 . . Energy Discharges 2 | . 2 . . Overload Shots . | . . . . Overflow Damage 51 | . . 19 32 Projectiles 51 | . . 19 32 Explosions . | . . . . Melee . | . . . . Knockbacks 1 | . . 1 . Impact 1 | . . 1 . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 12 | . 8 . 4 Shots . | . . . . Rammed 6 | . 3 . 3 Targets Rammed 9 | . 4 2 3 Kicked 3 | . 1 2 . Crushed . | . . . . Highest Temperature 591 | 18 259 456 591 Average Temperature 200 | 12 115 144 315 Received Heat Transfer 1131 | . 261 204 666 Effects 40 | . . 3 37 Shutdowns 7 | . . 1 6 Energy Bleed 2 | . . . 2 Interference 4 | . . 2 2 Matter Decay 4 | . . . 4 Short Circuit 6 | . . . 6 Damage (minor) 1 | . . . 1 Damage (major) 11 | . . . 11 Damage (core) 5 | . . . 5 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . 2 1 . Heat Transferred 2729 | . 1050 606 1073 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 273 | 5 130 273 127 Initial 72 | . 3 54 72 Average 97 | 2 77 123 93 Maximum Alert Level 1 | . . 1 . Low Security (%) 94 | 100 100 89 100 Level 1 5 | . . 10 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . . 3 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 31 | . 7 18 6 Peak Tracking Total 7 | . 2 7 3 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 10 | . 3 5 2 Terminals 7 | . 2 4 1 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 1 | . 1 . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 27 | . 7 16 4 Successful 12 | . 2 9 1 Failed 15 | . 5 7 3 Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual 12 | . 5 4 3 Terminals 19 | . 5 11 3 Fabricators . | . . . . Repair Stations 5 | . . 5 . Recycling Units 2 | . 2 . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Terminal Hacks 6 | . . 5 1 Robot Analysis 1 | . . 1 . Prototype ID Bank 1 | . . 1 . Level Access Points 1 | . . 1 . Terminal Index 2 | . . 1 1 Dispatch Records 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . . 4 . Scan Component 2 | . . 2 . Repair 2 | . . 2 . Recycling Unit Hacks 2 | . 2 . . Report Inventory 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 2 4 2 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . 2 . Time 52 | . . 52 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 3 | . 3 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 1 | . . 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1408 | 89 389 668 262 Spaces Moved 629 | 63 182 314 70 Core 5 | 4 . . 1 Treads . | . . . . Legs 624 | 59 182 314 69 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 133 | 117 148 127 136 Slowest Speed 700 | 150 150 150 700 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 18 | 4 36 27 6 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 7 | . . . 7 Melee . | . . . . Projectile 7 | . . . 7 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 996 | 72 246 493 185 Wait 138 | . 10 79 49 Move 626 | 62 181 313 70 Hop . | . . . . Pick Up 33 | 2 14 12 5 Fast Attach 19 | 7 1 6 5 Attach 26 | . 4 8 14 Detach 7 | . 1 4 2 Swap 10 | . 2 6 2 Drop 19 | . . 11 8 Fire 109 | 1 29 52 27 Melee . | . . . . Ram . | . . . . Kick 9 | . 4 2 3 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 345 | -10/Materials | Build established: Mutant 350 | -10/Materials | Lost 3 parts (1p2w) 427 | -10/Materials | Discovered new exit (range 13) 479 | -10/Materials | Entered another Materials area 479 | -9/Materials | Evolved 2 slots: Propulsion x2 536 | -9/Materials | Repaired Aluminum Leg 563 | -9/Materials | Repaired Lgt. Armor Plating 840 | -9/Materials | Lost 3 parts (2n1w) 840 | -9/Materials | Core integrity fell below 50% 1046 | -9/Materials | Identified exit to Materials 1147 | -9/Materials | Entered another Materials area 1147 | -8/Materials | Evolved 2 slots: Utility x2 1313 | -8/Materials | Core integrity fell below 50% 1325 | -8/Materials | Core integrity fell below 20% 1409 | -8/Materials | Self-destructed Last Messages --------------- 01389_ G-47 Trooper heat short circuits Aluminum Leg. 01389_ G-47 Trooper destroyed. 01391_ Power failure, Lgt. Deuterium Engine shutdown. 01395_ Acquired 60 matter. 01396_ U-05 Engineer builds a Wall. 01400_ Overheating: Energy bleed (-11). 01403_ Imp. Aluminum Leg permanently disabled. 01403_ Overheating: Short circuit. 01404_ Aluminum Leg permanently disabled. 01404_ Overheating: Short circuit. 01404_ Hvy. Particle Cannon destroyed. 01406_ Overheating: System interference. 01406_ Particle Cannon temporarily disabled. 01406_ Lgt. Armor Plating destroyed. 01407_ Power failure, Lgt. Deuterium Engine shutdown. 01407_ Overheating: Broken Imp. Aluminum Leg damaged (-6). 01407_ Overheating: Lgt. Deuterium Engine damaged (-20). 01407_ Overheating: Particle Cannon damaged (-1). 01407_ Overheating: Lrg. Storage Unit damaged (-77). 01408_ Particle Cannon destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???? ?? ??####?????????#??????????? | | ??? ? ? ??? ##?#????????????????? | | # ?? ? ????????? ?????????? | | #? ? + ? ??? ?? ??????????? | | # ?""" ? # ? ???? ??????????? | | ?? """ ??# #??+?##??????? ?????? | | ? """ ?# ### ##????????????? | | ? ? ## ##? ??## ?????????? | | #??##?#?### ##?? ## ???????????? | | #?#?##?#### #?? ?## ??##? ?????? | | ###?##??#?# ### ??## #?#??????? | | ?#####?#### ### ## #?##? ???? | | ??######### ######### ?##??????? | | ##?# # ? ? ?????? | | #### T # m u ####???#?? ??#? | | ?#?# # """ #####?### ????? | | ##?# /@g""" #########? #?? | | ?#?# # """ # """ #? ? ##? | | #??# # # """ #???? ? | | #?######### + """ ##? ???? | | ####### # ##? ? ? | | ##?#### # ##?###?? | | ####### # ## ##?## | | ###################+#########?????#? | | ?#?#########??# ** #?###??#?#?? | | ###?###???###?# *** ###??# # ? | | ###??#?##?##### ***#?###??# ?? | | ?###########?## #?###??????? | | #?#?#######?### "" "" ##?###?????" | | ??#?#######?#?#/ ""S"" ######?????? | | ????#?##?###### """" #??????# "? | | ???#??#?#??#?## #?###? ???? | | ???######################???#? ??#?? | | ?????????##???# "?" ???#??#??# ????? | | ???????#??###?????? ???#?##????#??? | | ??????#????#????? " ?? ???#??#?????? | | ??????????#??#?? ?? ???##??#??????? | | ?????????#???#???? ? ???###??????? | | ?????????????#??????"??###?????????? | | ?????????????????????? ????????????? | | ??????????#???? ?? ?"???#???#??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 150 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WaveMinesnifferBiocell Manual? 0 Play Time 00:22:46 Cumulative 13.2 hours Start 2020.12.23 @ 13:03:53 End 2020.12.23 @ 13:25:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 25 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7abffe6e-cd77-4274-8ce0-9614799f98e7