Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.23 @ 23:13:42 Player: muppy Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (74) 370 Value Destroyed (1943) 1943 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4213 Bonus ------- None Cogmind --------- Core Integrity 168/550 Matter 45/300 Energy 100/100 System Corruption 1% Temperature Cool (3) Movement Walking (175) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (3) ------ Medium Storage Unit Graphene Brace > --- WEAPON (3) ------- Enhanced Autogun > --- INVENTORY (10) --- VTOL Module Cesium-ion Thruster Improved VTOL Module Improved Terrain Scanner Weapon Cycler Improved Light Armor Plating Improved Light Armor Plating System Restoration Module Peak State ------------ > --- POWER ------------ Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- VTOL Module Cesium-ion Thruster Improved VTOL Module > --- UTILITY ---------- Medium Storage Unit Targeting Computer Weapon Cycler > --- WEAPON ----------- Enhanced Autogun Heavy Assault Cannon > --- INVENTORY -------- Aluminum Leg Aluminum Leg Improved Light Armor Plating Improved Light Armor Plating Graphene Brace System Restoration Module Shock Rifle Shock Rifle [Rating: 33] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit VTOL Module Utility Medium Storage Unit Device Shield Generator Storage Medium Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Lightning Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Assault Cannon Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 1 | . . 1 . . Utility 1 | . . 1 . . Weapon 1 | . . . . 1 Parts Attached 67 | 6 10 26 1 24 Power 12 | 1 2 4 . 5 Engine 10 | 1 2 4 . 3 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 27 | 2 4 12 1 8 Treads . | . . . . . Leg 22 | 2 4 10 1 5 Wheel . | . . . . . Hover . | . . . . . Flight 5 | . . 2 . 3 Utility 12 | 1 2 5 . 4 Device 4 | . . 2 . 2 Storage 3 | 1 1 1 . . Processor 3 | . 1 1 . 1 Hackware . | . . . . . Protection 2 | . . 1 . 1 Artifact . | . . . . . Weapon 16 | 2 2 5 . 7 Energy Gun 4 | . . 1 . 3 Energy Cannon . | . . . . . Ballistic Gun 10 | 2 2 3 . 3 Ballistic Cannon 1 | . . . . 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . 1 . . Unidentified Prototypes 4 | . 1 . . 3 Parts Lost 24 | . 2 3 . 19 Power 4 | . . . . 4 Propulsion 8 | . 1 1 . 6 Utility 4 | . . 1 . 3 Weapon 8 | . 1 1 . 6 Highest Loss Streak 11 | . 2 2 . 11 To Critical Strikes . | . . . . . Average Backups 5 | . 1 5 5 6 Power . | . . . . . Propulsion . | . . 1 1 1 Utility 2 | . . 1 2 4 Weapon 1 | . 1 3 2 . Tool/Special . | . . . . . Unused Backups 9 | 1 1 . . 7 Power 1 | 1 . . . . Propulsion . | . . . . . Utility 6 | . . . . 6 Weapon 2 | . 1 . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 89 | . 95 93 100 80 Engine 11 | . 14 11 11 10 Core 1 | . . . . 4 Leg 21 | . 27 29 33 10 Flight 4 | . . . . 11 Device 6 | . . 7 11 7 Storage 11 | . 17 11 11 9 Processor 8 | . 9 6 11 8 Protection 1 | . . 5 . 1 Energy Gun 1 | . . 1 . 2 Ballistic Gun 16 | . 24 19 22 7 Ballistic Cannon 2 | . . . . 5 Peak Build Rating 33 | 6 11 16 20 33 Average Rating 17 | 3 9 14 17 25 On Entrance 10 | . 6 11 16 20 Avg Prop Armor Cover (%) 4 | . 8 . . 2 Naked Turns . | . . . . . Heaviest Build 40 | 13 17 28 25 40 Greatest Support 45 | 20 20 30 35 45 Greatest Overweight (x) 6 | . 1 1 . 6 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 10 | 8 8 10 10 10 Average Capacity 9 | 6 8 8 10 10 Most Carried 10 | 3 6 10 9 10 Average Carried 5 | . 1 5 5 6 Final Capacity 10 | 8 8 10 10 10 Final Carried 8 | . 2 4 8 8 Class Distribution -------------------- 41% | Mutant 39% | Scavenger-Mutant 7% | Scavenger-Gunner 5% | Gunner 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1949 | 221 234 606 100 788 Remotely . | . . . . . Salvage Created 2361 | . 309 808 136 1108 Parts 174 | . 37 49 16 72 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 57 | . 12 20 7 18 Guns 49 | . 12 20 7 10 Cannons 8 | . . . . 8 Classes Destroyed 9 | . 5 2 . 2 Worker 6 | . 1 . . 5 Builder 6 | . 1 . . 5 Watcher 5 | . 1 1 . 3 Swarmer 20 | . 9 6 5 . Grunt 23 | . 3 9 2 9 Brawler 2 | . . 1 . 1 Sentry 9 | . . 4 . 5 Hunter 2 | . . . . 2 Heavy 1 | . . . . 1 Best Kill Streak 6 | . 3 6 3 6 Combat Bots Only 6 | . 3 6 3 3 Max Kills in Single Turn 2 | . 2 2 2 1 Gunslinging 1 | . 1 1 1 . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 412 | . 68 137 34 173 Missed 121 | . 27 33 8 53 Hits 291 | . 41 104 26 120 Melee 2 | . . 2 . . Projectile 289 | . 41 102 26 120 Critical Strikes 13 | . . 2 . 11 Actively Blocked 2 | . . . . 2 Damage Taken 4270 | . 681 1144 204 2241 Core 575 | . 74 84 35 382 Absorbed by Shields 257 | . . 135 83 39 Ignored by Resistances 24 | . . . . 24 Core Remaining (%) 80 | 100 70 . 70 . Volleys Fired 244 | 1 47 63 15 118 Largest 3 | 1 2 2 2 3 Hottest 106 | 20 46 68 46 106 Shots Fired 405 | 1 65 113 30 196 Gun 355 | 1 65 113 30 146 Cannon 50 | . . . . 50 Launcher . | . . . . . Special . | . . . . . Kinetic 367 | 1 65 97 30 174 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 38 | . . 16 . 22 Robot Hit Streak 17 | . 9 13 4 17 Robot Miss Streak 5 | . 5 3 3 4 Penetration Max 1 | . . . . 1 Secondary Targets 9 | . 3 3 3 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 269 | . 41 82 17 129 Core Hits 105 | . 20 31 7 47 Critical Kills 1 | . . 1 . . Critical Parts Destroyed . | . . . . . Critical Strikes 9 | . . 1 . 8 Destroy 1 | . . 1 . . Blast 8 | . . . . 8 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5420 | . 548 1255 262 3355 Guns 3666 | . 452 1255 262 1697 Cannons 1435 | . . . . 1435 Explosions 286 | . 92 . . 194 Melee . | . . . . . Ramming 33 | . 4 . . 29 Kinetic 4579 | . 452 1044 262 2821 Thermal 194 | . . . . 194 Explosive 92 | . 92 . . . Electromagnetic 522 | . . 211 . 311 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 5 | . . . . 5 Message Errors 3 | . . . . 3 Energy Discharges 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 134 | . 52 . . 82 Projectiles 82 | . . . . 82 Explosions 52 | . 52 . . . Melee . | . . . . . Knockbacks 4 | . . . . 4 Impact . | . . . . . Kinetic 4 | . . . . 4 Secondary . | . . . . . Self-Inflicted Damage 118 | . 79 . . 39 Shots 3 | . 1 . . 2 Rammed . | . . . . . Targets Rammed 6 | . 2 . . 4 Kicked 6 | . 2 . . 4 Crushed . | . . . . . Highest Temperature 457 | . 6 90 3 457 Average Temperature 85 | . 3 25 3 106 Received Heat Transfer 1351 | . 72 395 56 828 Effects 8 | . . . . 8 Shutdowns 3 | . . . . 3 Energy Bleed 1 | . . . . 1 Interference 1 | . . . . 1 Damage (major) 3 | . . . . 3 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 200 | . . . . 200 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . . 2 Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level 1 | . . 1 . . Low Security (%) 80 | 100 100 27 100 100 Level 1 19 | . . 72 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 278 | . 175 278 120 199 Initial 88 | . . 43 88 39 Average 103 | . 102 200 57 57 Influence Increases 1826 | . 414 584 160 668 Destroy 0b10 Robot/C 1140 | . 240 400 140 360 Destroy 0b10 Robot/NC 85 | . 15 5 . 65 Destroy Leader 280 | . 42 102 20 116 Successful Hack 25 | . 25 . . . Disable Machine 60 | . 30 . . 30 Destroy Structure 56 | . 17 2 . 37 Partial Spotted 15 | . 15 . . . Lose Combat Pursuer 165 | . 30 75 . 60 Influence Decreases 1651 | . 310 459 289 593 Entered New Map 263 | . . 61 141 61 Time Decay 1237 | . 290 368 148 431 Lost Part 151 | . 20 30 . 101 Squads Dispatched 10 | . 2 4 . 4 Investigation 4 | . 2 1 . 1 Extermination . | . . . . . Reinforcement 6 | . . 3 . 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 6 | . 2 3 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 92 | . 24 30 8 30 Peak Tracking Total 9 | . 5 9 3 5 Tactical Retreats 8 | . 1 2 . 5 ECM-based Alert Blocks 2 | . . . . 2 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 3 | . 2 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 4 | . 2 . . 2 Max in Single Turn 1 | . 1 . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 11 | . 5 3 1 2 Terminals 5 | . 3 1 . 1 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 1 | . 1 . . . Scanalyzers 3 | . . 2 . 1 Garrison Access . | . . . . . Total Hacks 32 | . 12 12 1 7 Successful 21 | . 8 7 1 5 Failed 10 | . 4 4 . 2 Catastrophic 2 | . 2 . . . Database Lockouts 1 | . . 1 . . Manual 2 | . 2 . . . Terminals 13 | . 6 4 . 3 Fabricators . | . . . . . Repair Stations 3 | . 3 . . . Recycling Units 3 | . 3 . . . Scanalyzers 12 | . . 8 . 4 Garrison Access . | . . . . . Terminal Hacks 8 | . 4 1 1 2 Record 4 | . 1 1 . 2 Prototype ID Bank 1 | . 1 . . . Open Door 1 | . . . 1 . Branch Access Points 1 | . 1 . . . Dispatch Records 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . 1 . . . Scan Component 1 | . 1 . . . Recycling Unit Hacks 3 | . 3 . . . Process 1 | . 1 . . . Report Inventory 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer 9 | . . 6 . 3 Insert Component 3 | . . 2 . 1 Analyze 4 | . . 2 . 2 Retrieve Study 2 | . . 2 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 3 3 . 1 Full Trace Events 4 | . 1 2 . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . 2 . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 2 | . . 2 . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter 204 | . 204 . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 3 | . . 2 . 1 Part Schematics Acquired 3 | . . 2 . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 1027 | . . 277 317 433 Optics 835 | . . 85 317 433 ECM 344 | . . 192 . 152 Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 3209 | 58 688 845 317 1301 Spaces Moved 1687 | 40 427 491 250 479 Core 10 | 9 . . . 1 Treads . | . . . . . Legs 1437 | 31 427 491 250 238 Wheels . | . . . . . Hover . | . . . . . Flight 240 | . . . . 240 Fastest Speed 50 | 50 120 105 105 110 Average Speed 138 | 104 123 119 106 191 Slowest Speed 515 | 120 190 175 110 515 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 42 | 2 62 36 60 51 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 52 | . 16 . . 36 Melee . | . . . . . Projectile 28 | . . . . 28 AOE 24 | . 16 . . 8 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 2168 | 55 529 631 271 682 Wait 38 | 2 24 . . 12 Move 1683 | 39 426 490 249 479 Hop . | . . . . . Pick Up 74 | 6 12 26 5 25 Fast Attach 1 | 1 . . . . Attach 32 | 5 4 6 . 17 Detach 3 | . 1 1 . 1 Swap 49 | . 6 26 1 16 Drop 38 | 1 7 19 1 10 Fire 244 | 1 47 63 15 118 Melee . | . . . . . Ram . | . . . . . Kick 6 | . 2 . . 4 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -9/Mines -8/Materials (discovered 2 exits: Fac x2) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 371 | -10/Materials | Identified exit to Mines 687 | -10/Materials | Discovered new exit (range 14) 746 | -10/Materials | Identified exit to Materials 747 | -10/Materials | Entered another Materials area 747 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1046 | -9/Materials | Central database locked down 1552 | -9/Materials | Discovered new exit (range 16) 1566 | -9/Materials | Build established: Scavenger-Mutant 1592 | -9/Materials | Entered Mines 1609 | -9/Mines | Met a Derelict bent on vengeance 1761 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1852 | -9/Mines | Learned location of 2 exits from Materials 1867 | -9/Mines | Discovered new exit (range 6) 1909 | -9/Mines | Entered Materials 1909 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1910 | -8/Materials | Identified exit to Factory 2250 | -8/Materials | Lost 11 parts (2p4n1u4w) 3140 | -8/Materials | Core integrity fell below 50% 3210 | -8/Materials | Self-destructed Last Messages --------------- 03169_ Targeting Computer temporarily disabled. 03170_ Acquired 45 matter. 03171_ Targeting Computer destroyed. 03172_ U-05 Engineer builds a Wall. 03183_ K-01 Serf collects debris. 03187_ Chain reaction triggered in Lgt. Nuclear Core. 03187_ K-01 Serf destroyed. 03188_ U-05 Engineer lays Concrete. 03188_ Hvy. EM Shotgun destroyed. 03189_ U-05 Engineer lays Concrete. 03196_ G-47 Trooper destroyed. 03197_ U-05 Engineer lays Concrete. 03199_ U-05 Engineer builds a Wall. 03199_ System corrupted: Enh. Autogun jammed. 03203_ U-05 Engineer builds a Wall. 03207_ Deuterium Engine destroyed. 03207_ U-05 Engineer lays Concrete. 03209_ Aluminum Leg+ destroyed. 03209_ U-05 Engineer lays Concrete. 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Assault Rifle | -9/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Datajack | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- For Emergencies Only Ghost 'Em I Laugh At Your Crits Item+ Spot Them First There's More Where That Came From Challenges ------------ None Game ------ Seed DisposableGravitonMeganuke Manual? 0 Play Time 01:07:05 Cumulative 8.2 hours Start 2026.07.23 @ 02:32:24 End 2026.07.23 @ 23:13:42 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 14 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/SmallcapsGlow++ Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 427bba1a-c84b-491b-a78b-6dbef2c0ebc5