Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.12 @ 23:43:31 Player: UniqueName Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (133) 665 Value Destroyed (5420) 5420 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1285) 1285 TOTAL SCORE: 14450 Bonus ------- Follower Combat Kills 804 Met Imprinter 300 Was Imprinted 300 Friendly Fire -119 Cogmind --------- Core Integrity 0/1300 Matter 283/300 Energy 100/100 System Corruption 22% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Improved Armor Integrity Analyzer > --- WEAPON (4) ------- Chainsword > --- INVENTORY (5) ---- Light Neutrino Core Mini Fusion Reactor Zionite Heavy DM Reactor Advanced Heat Sink High-capacity Storage Unit Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg Myomer Leg Zionite Composite Leg II Zionite Composite Leg II > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Advanced Energy Well Visual Processing Unit Improved Armor Integrity Analyzer Zionite Weapon Casing Experimental Hacking Suite > --- WEAPON ----------- Wave Gun Cooled Phase Gun Heavy Gauss Cannon > --- INVENTORY -------- Micro Fission Core Mini Fusion Reactor Zionite Heavy DM Reactor Zionite Composite Leg II Power Amplifier Advanced Power Amplifier Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Weight Redist. System Advanced Reaction Control System Backup Plating III Drone Bay Tesla Rifle High-powered Shotgun Hardcell Cannon Heavy Gauss Cannon Phasing Sabre Self-destruct Interrupter [Rating: 122] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Improved VSS Leg Treads Light Treads Leg Improved VSS Leg Wheel Armored Wheel Hover Unit Improved Antigrav System Utility Visual Processing Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Experimental Hacking Suite Protection Improved Utility Shielding Weapon Heavy Assault Rifle Energy Gun Heavy Riot Gun Energy Cannon Neutron Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Gauss Cannon Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp Upp Fac Upp Upp Res Slots Evolved 14 | . . . 2 . . . 6 . . 2 . . 2 . . 2 Power 2 | . . . . . . . 1 . . . . . 1 . . . Propulsion 4 | . . . 1 . . . 1 . . 1 . . 1 . . . Utility 6 | . . . 1 . . . 3 . . 1 . . . . . 1 Weapon 2 | . . . . . . . 1 . . . . . . . . 1 Parts Attached 180 | 6 11 . 26 . 1 8 15 4 20 11 7 . 45 4 . 22 Power 43 | 1 1 . 7 . . 2 4 . 5 2 2 . 12 . . 7 Engine 21 | 1 1 . 7 . . 1 3 . 4 1 . . 3 . . . Core 11 | . . . . . . 1 1 . . 1 . . 6 . . 2 Reactor 11 | . . . . . . . . . 1 . 2 . 3 . . 5 Propulsion 48 | 2 4 . 11 . . 2 3 2 7 4 1 . 9 1 . 2 Treads 14 | . . . 6 . . 2 3 2 1 . . . . . . . Leg 28 | 2 . . 4 . . . . . 6 4 1 . 9 1 . 1 Wheel 5 | . 4 . 1 . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . . . . . Utility 40 | 1 2 . 2 . . 1 7 . 5 2 2 . 11 2 . 5 Device 16 | . . . . . . 1 3 . 1 1 . . 5 2 . 3 Storage 7 | 1 . . 1 . . . 2 . 1 . 1 . 1 . . . Processor 3 | . . . 1 . . . 1 . . . . . 1 . . . Hackware 1 | . . . . . . . . . . . . . 1 . . . Protection 13 | . 2 . . . . . 1 . 3 1 1 . 3 . . 2 Artifact . | . . . . . . . . . . . . . . . . . Weapon 49 | 2 4 . 6 . 1 3 1 2 3 3 2 . 13 1 . 8 Energy Gun 20 | 1 2 . 2 . 1 2 1 . . 2 . . 6 . . 3 Energy Cannon 5 | . 1 . 1 . . . . . . . 1 . 1 . . 1 Ballistic Gun 15 | 1 1 . 3 . . 1 . 1 1 1 . . 4 . . 2 Ballistic Cannon 6 | . . . . . . . . 1 1 . . . 2 1 . 1 Launcher . | . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . 1 . . . . 1 Piercing Weapon 1 | . . . . . . . . . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . 1 . 1 . . . . . . . 3 . 7 . . 2 Corrupted Parts 3 | . . . . . . . . . . . . . . 1 . 2 System Corruption 13 | . . . . . . . . . . . . . . 8 . 5 Parts Lost 93 | . . . 5 . . 1 . . 10 9 . . 33 1 2 32 Power 22 | . . . . . . 1 . . 2 3 . . 9 . 1 6 Propulsion 23 | . . . 1 . . . . . 2 3 . . 11 . 1 5 Utility 21 | . . . . . . . . . 3 1 . . 6 . . 11 Weapon 27 | . . . 4 . . . . . 3 2 . . 7 1 . 10 Highest Loss Streak 16 | . . . 2 . . 1 . . 7 6 . . 6 1 2 16 To Critical Strikes 3 | . . . 1 . . . . . . . . . 1 . . 1 Average Backups 14 | . 5 8 7 9 13 13 12 17 17 17 18 19 16 15 15 11 Power 2 | . 1 2 2 3 2 1 2 4 3 1 2 3 2 4 5 3 Propulsion 2 | . . 1 2 3 3 2 . 1 4 5 3 3 1 . . . Utility 4 | . 1 2 1 2 2 2 1 4 5 6 8 9 10 7 6 5 Weapon 4 | . 2 3 1 1 5 7 7 7 4 4 4 4 3 3 4 2 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 13 | . 1 . 1 . . . . 2 3 . 2 . 2 . . 2 Power 1 | . . . 1 . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Utility 6 | . . . . . . . . . 2 . 1 . 1 . . 2 Weapon 5 | . 1 . . . . . . 2 . . 1 . 1 . . . Tool/Special 1 | . . . . . . . . . 1 . . . . . . . Average Slot Usage (%) 94 | . 99 100 94 100 100 100 97 92 90 91 98 100 88 84 79 75 Engine 7 | . 14 14 11 11 11 10 11 13 11 3 . . 2 . . . Core 2 | . . . . . . . 1 . . 1 5 5 7 10 5 6 Reactor 1 | . . . . . . . . . . 3 4 5 3 5 5 4 Treads 14 | . . . 24 33 33 33 20 16 6 . . . . . . . Leg 10 | . 13 . . . . . 5 2 12 26 28 29 23 20 15 12 Wheel 1 | . 14 28 4 . . . . . . . . . . . . . Device 7 | . . . . . . 9 18 13 8 11 12 11 7 10 15 16 Storage 12 | . 14 14 18 22 22 12 6 6 6 5 9 11 10 10 10 6 Processor 10 | . . . 9 11 11 11 12 13 13 11 11 11 10 10 10 8 Protection 3 | . 13 14 3 . . . . 6 9 6 5 5 5 . . 1 Energy Gun 8 | . 13 14 9 11 11 17 6 6 5 5 6 5 5 9 5 3 Energy Cannon 1 | . . . 2 . . . . . 3 . 4 5 2 . . 1 Ballistic Gun 7 | . 14 14 9 11 11 4 13 11 3 5 5 5 5 . . 1 Ballistic Cannon 1 | . . . . . . . . 1 2 4 . . 1 5 10 8 Peak Build Rating 122 | 6 12 12 22 15 21 30 63 76 76 84 87 87 122 115 109 120 Average Rating 55 | 4 9 12 16 15 20 28 56 70 71 77 84 87 95 113 101 102 On Entrance 51 | . 6 12 12 15 15 21 30 63 76 74 67 87 87 108 109 101 Avg Prop Armor Cover (%) 4 | . 8 . . . . . 3 4 . . . . 4 . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 119 | 10 15 15 41 36 37 39 80 85 119 92 86 86 103 104 99 112 Greatest Support 140 | 20 24 24 66 62 62 62 90 140 140 80 75 75 126 110 110 90 Greatest Overweight (x) 3 | 1 1 . . . . . . . 1 1 1 1 1 1 1 3 Average Overweight (x) . | . . . . . . . . . . . . 1 . . . . Largest Inventory Capacity 25 | 8 8 8 15 15 15 15 20 20 25 20 20 20 20 20 20 20 Average Capacity 16 | 6 8 8 13 15 15 15 15 20 20 20 20 20 20 20 20 18 Most Carried 20 | 2 8 8 10 9 15 15 15 20 20 20 20 20 20 19 16 15 Average Carried 14 | . 5 8 7 9 14 14 13 18 19 18 19 20 17 16 16 12 Final Capacity 20 | 8 8 8 15 15 15 15 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 2 8 8 9 9 15 15 15 20 20 19 20 20 19 16 16 5 Class Distribution -------------------- 35% | Scavenger-Mutant 30% | Scavenger-Tank 15% | Mutant 11% | Messiah-Gunner 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Waste Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -4/Factory Messiah-Gunner | -4/Upper Caves Messiah-Gunner | -4/Upper Caves Messiah-Gunner | -3/Research Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp Upp Fac Upp Upp Res Matter Collected 4213 | 213 233 . 645 . 20 114 163 60 646 216 146 . 1073 207 42 435 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 5234 | . 308 . 1025 . . 303 121 . 930 166 145 . 1492 248 85 411 Parts 276 | . 14 . 60 . . 17 5 . 46 4 5 . 82 9 6 28 Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed 3 | . . . . . . . . . 1 . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . . 11 . . . . 19 . . 5 6 . Prevented 14 | . . . . . . 10 . . . . . . . 4 . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp Upp Fac Upp Upp Res Combat Hostiles Destroyed 105 | . 7 . 23 . . 8 2 . 18 3 4 . 27 4 2 7 Melee 1 | . . . . . . . . . 1 . . . . . . . Guns 71 | . 4 . 18 . . 8 2 . 10 3 . . 19 2 1 4 Cannons 26 | . . . 3 . . . . . 6 . 4 . 7 2 1 3 AOE 3 | . 2 . . . . . . . . . . . 1 . . . Classes Destroyed 12 | . 4 . 1 . . 2 . . 3 . . . 1 . . 1 Worker 11 | . 1 . 3 . . . . . 3 . . . 2 . . 2 Builder 6 | . . . . . . . . . 1 . . . 5 . . . Recycler 2 | . . . . . . . . . . . . . 2 . . . Watcher 9 | . 2 . 5 . . . . . 1 . . . 1 . . . Swarmer 34 | . 3 . 9 . . 5 . . 6 . 2 . 9 . . . Grunt 31 | . 4 . 9 . . . . . 7 3 2 . 2 4 . . Brawler 3 | . . . . . . 1 . . 2 . . . . . . . Duelist 1 | . . . . . . 1 . . . . . . . . . . Sentry 11 | . . . 5 . . 1 2 . 1 . . . 2 . . . Hunter 7 | . . . . . . . . . 1 . . . 4 . . 2 Programmer 17 | . . . . . . . . . 1 . . . 10 . 2 4 Z-Heavy 1 | . . . . . . . . . . . . . . . . 1 Best Kill Streak 7 | . 3 . 6 . . 4 1 . 7 3 2 . 6 3 2 3 Combat Bots Only 5 | . 3 . 4 . . 4 1 . 4 3 2 . 5 3 2 2 Max Kills in Single Turn 3 | . 2 . 2 . . 1 1 . 2 1 1 . 3 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 2 | . 2 . . . . . . . . . . . 1 . . . Melee 1 | . . . . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp Upp Fac Upp Upp Res Hostile Shots Fired 1405 | . 49 . 216 . . 86 45 . 249 84 24 . 332 34 10 276 Missed 452 | . 17 . 69 . . 32 15 . 81 17 11 . 118 14 2 76 Hits 953 | . 32 . 147 . . 54 30 . 168 67 13 . 214 20 8 200 Melee 2 | . . . . . . 1 . . 1 . . . . . . . Projectile 951 | . 32 . 147 . . 53 30 . 167 67 13 . 214 20 8 200 AOE 2 | . . . . . . . . . . . . . 2 . . . Critical Strikes 34 | . . . 6 . . . . . 2 1 . . 8 . 2 15 Actively Blocked 1 | . . . . . . . . . . . . . 1 . . . Part Disruptions 1 | . . . . . . . . . . . . . 1 . . . Damage Taken 16677 | . 400 . 1530 . . 649 159 . 2635 1397 214 . 4190 386 163 4954 Core 2825 | . 70 . 261 . . 40 21 . 169 256 38 . 534 58 59 1319 Absorbed by Shields 72 | . . . . . . . 72 . . . . . . . . . Redirected to Shielding 624 | . 40 . 46 . . . . . 103 123 . . 312 . . . Regen/Repaired (Parts) 377 | . . . 69 . 308 . . . . . . . . . . . Core Remaining (%) 64 | 100 . 72 . . . 24 . . 77 . . 70 . . 43 . Volleys Fired 406 | . 29 . 92 . . 25 5 . 65 16 12 . 97 17 4 44 Largest 4 | . 2 . 2 . . 2 3 . 3 3 3 . 3 3 3 4 Hottest 210 | . 68 . 124 . . 135 133 . 182 183 192 . 210 142 128 207 Shots Fired 967 | . 58 . 182 . . 43 15 . 167 48 35 . 274 41 10 94 Gun 736 | . 58 . 154 . . 43 15 . 105 35 26 . 222 24 4 50 Cannon 231 | . . . 28 . . . . . 62 13 9 . 52 17 6 44 Launcher . | . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 468 | . 29 . 83 . . 6 10 . 75 29 12 . 146 17 6 55 Thermal 391 | . . . 68 . . 25 5 . 92 19 23 . 111 12 4 32 Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 108 | . 29 . 31 . . 12 . . . . . . 17 12 . 7 Robot Hit Streak 14 | . 5 . 11 . . 8 6 . 9 5 3 . 14 5 4 10 Robot Miss Streak 11 | . 2 . 6 . . 6 2 . 11 3 2 . 10 5 1 5 Penetration Max 1 | . . . . . . . . . 1 . . . 1 . . 1 Secondary Targets 8 | . . . 5 . . 1 . . . . . . 2 . . . Max Gunslinging Chain 1 | . . . 1 . . 1 . . . . . . 1 . . . Shots Hit Robots 512 | . 31 . 105 . . 24 11 . 78 28 13 . 142 16 7 57 Core Hits 232 | . 14 . 37 . . 16 6 . 36 14 7 . 72 8 4 18 Critical Kills 2 | . . . . . . . . . 1 . . . . . . 1 Critical Parts Destroyed 14 | . . . 2 . . . . . 9 . . . 2 . . 1 Critical Strikes 34 | . . . 4 . . . . . 14 . . . 7 1 1 7 Burn 12 | . . . 2 . . . . . 4 . . . 4 . 1 1 Destroy 16 | . . . 2 . . . . . 10 . . . 2 . . 2 Blast 6 | . . . . . . . . . . . . . 1 1 . 4 Melee Attacks 6 | . . . . . . . . . 5 . . . . . . 1 Impact . | . . . . . . . . . . . . . . . . . Slashing 1 | . . . . . . . . . . . . . . . . 1 Piercing 5 | . . . . . . . . . 5 . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 13961 | . 643 . 1742 . . 511 247 . 2163 1183 446 . 4198 517 256 2055 Guns 8558 | . 531 . 1326 . . 511 240 . 1134 544 193 . 2936 173 124 846 Cannons 4380 | . . . 416 . . . . . 775 268 253 . 992 344 132 1200 Explosions 879 | . 110 . . . . . . . 149 371 . . 249 . . . Melee 105 | . . . . . . . . . 105 . . . . . . . Ramming 39 | . 2 . . . . . 7 . . . . . 21 . . 9 Kinetic 6157 | . 232 . 648 . . 89 118 . 810 517 86 . 2087 344 132 1094 Thermal 6009 | . 110 . 783 . . 245 122 . 1099 295 360 . 2014 25 124 832 Explosive 458 | . . . . . . . . . 87 371 . . . . . . Electromagnetic 1193 | . 299 . 311 . . 177 . . 62 . . . 76 148 . 120 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 105 | . . . . . . . . . 105 . . . . . . . Highest Corruption 22 | . . . . . . . . . 5 . . . 11 19 19 22 Average Corruption 9 | . . . . . . . . . 4 . . . 7 18 19 8 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 86 | . . . . . . . . . 3 . . . 41 14 10 18 Message Errors 23 | . . . . . . . . . 2 . . . 9 5 4 3 Matter Fused 16 | . . . . . . . . . 1 . . . 9 5 . 1 Heat Flow Errors 9 | . . . . . . . . . . . . . 5 1 1 2 Energy Discharges 11 | . . . . . . . . . . . . . 4 2 1 4 Parts Rejected 1 | . . . . . . . . . . . . . . . 1 . Data Loss (minor) 8 | . . . . . . . . . . . . . 3 1 2 2 Data Loss (major) 5 | . . . . . . . . . . . . . 4 . . 1 Misfires 2 | . . . . . . . . . . . . . 2 . . . Alerts 1 | . . . . . . . . . . . . . 1 . . . Weapon Failures 10 | . . . . . . . . . . . . . 4 . 1 5 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 356 | . . . 1 . . . . . 8 60 . . 133 6 . 148 Projectiles 192 | . . . 1 . . . . . 6 . . . 31 6 . 148 Explosions 162 | . . . . . . . . . . 60 . . 102 . . . Melee 2 | . . . . . . . . . 2 . . . . . . . Knockbacks 24 | . . . . . . . 1 . 3 2 . . 5 4 2 7 Impact 1 | . . . . . . . 1 . . . . . . . . . Kinetic 22 | . . . . . . . . . 3 2 . . 4 4 2 7 Secondary 1 | . . . . . . . . . . . . . 1 . . . Self-Inflicted Damage 222 | . 18 . . . . . . . 32 113 . . 59 . . . Shots 5 | . 1 . . . . . . . 2 1 . . 1 . . . Rammed 3 | . . . . . . . 1 . . . . . . . . 2 Targets Rammed 6 | . 1 . . . . . 1 . . . . . 1 . . 3 Kicked 3 | . 1 . . . . . . . . . . . 1 . . 1 Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 518 | . 228 . 420 . . 210 64 . 452 208 274 . 518 251 214 310 Average Temperature 125 | . 81 . 129 . . 73 33 . 188 68 99 . 105 121 63 123 Received Heat Transfer 2512 | . 186 . 531 . . 90 48 . 600 579 45 . 208 81 . 144 Effects 31 | . . . 6 . . . . . 10 . . . 9 3 . 3 Shutdowns 15 | . . . 3 . . . . . 6 . . . 5 . . 1 Energy Bleed 3 | . . . 1 . . . . . 2 . . . . . . . Interference 5 | . . . . . . . . . . . . . . 3 . 2 Matter Decay 2 | . . . 1 . . . . . 1 . . . . . . . Damage (minor) 3 | . . . 1 . . . . . 1 . . . 1 . . . Damage (major) 3 | . . . . . . . . . . . . . 3 . . . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . Robots Corrupted 1 | . 1 . . . . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . . . Parts Fried 3 | . 3 . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . 2 . . . . . 1 . . . . . . . Combat Hostiles 3 | . . . 2 . . . . . 1 . . . . . . . Parts Melted 15 | . . . 4 . . . 1 . 3 . 1 . 5 . 1 . Heat Transferred 9151 | . 50 . 1813 . . 484 275 . 2109 481 222 . 2370 37 222 1088 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 2 . . . . . . . . . . . 1 . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp Upp Fac Upp Upp Res Maximum Alert Level 2 | . . . 1 . . . . . 1 2 . . 1 . . . Low Security (%) 78 | 100 100 100 69 100 . . 100 100 29 69 . . 93 . . 100 Level 1 21 | . . . 30 . . . . . 70 18 . . 6 . . . Level 2 . | . . . . . . . . . . 11 . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 421 | . 167 16 266 69 . . 49 . 367 421 . . 275 . . 53 Initial 116 | . . 16 . 69 . . 49 . . 116 . . . . . 17 Average 108 | . 69 2 169 53 . . 10 . 215 190 . . 96 . . 6 Influence Increases 4509 | . 246 . 709 . . 337 60 . 791 555 289 . 1050 135 50 287 Destroy 0b10 Robot/C 2540 | . 140 . 460 . . 260 40 . 380 180 200 . 600 80 40 160 Destroy 0b10 Robot/NC 150 | . 15 . 40 . . . . . 25 5 . . 55 . . 10 Destroy Leader 498 | . 34 . 120 . . 30 20 . 62 30 20 . 132 10 10 30 Allied During Kill 167 | . . . . . . 32 . . 2 67 54 . 9 . . 3 Successful Hack 24 | . 5 . 14 . . . . . . . . . . . . 5 Disable Machine 405 | . 30 . 30 . . . . . 150 45 . . 150 . . . Anti-Garrison Action 150 | . . . . . . . . . . 150 . . . . . . Destroy Structure 245 | . 7 . . . . . . . 52 78 . . 74 . . 34 Lose Combat Pursuer 330 | . 15 . 45 . . 15 . . 120 . 15 . 30 45 . 45 Influence Decreases 4509 | . 204 42 531 149 29 259 138 . 552 393 615 75 784 269 156 313 Entered New Map 614 | . . 26 . 109 29 . 29 . . 123 149 15 . 99 26 9 Time Decay 3037 | . 204 16 481 40 . 229 109 . 432 180 446 60 430 160 110 140 Lost Part 743 | . . . 50 . . 10 . . 100 90 . . 314 10 20 149 Lost Ally 115 | . . . . . . 20 . . 20 . 20 . 40 . . 15 Squads Dispatched 23 | . . . 4 . . . . . 4 4 . . 7 . . 4 Investigation 4 | . . . 2 . . . . . . . . . 1 . . 1 Extermination 8 | . . . . . . . . . 2 . . . 4 . . 2 Reinforcement 7 | . . . 2 . . . . . 2 1 . . 1 . . 1 Assault 2 | . . . . . . . . . . 2 . . . . . . Garrison 2 | . . . . . . . . . . 1 . . 1 . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 2 . . . . . . 1 Haulers Reinforced 2 | . . . . . . . . . . 1 . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp Upp Fac Upp Upp Res Distress Signals 3 | . 1 . . . . . . . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 190 | . 15 . 37 . . 14 3 . 29 11 10 . 42 7 2 20 Peak Tracking Total 8 | . 4 . 8 . . 4 1 . 5 6 4 . 5 4 2 7 Tactical Retreats 17 | . 1 . 2 . . 1 . . 7 . 1 . 1 1 . 3 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp Upp Fac Upp Upp Res Traps Triggered 3 | . . . 1 . . . 1 . 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp Upp Fac Upp Upp Res Machines Disabled 28 | . 2 . 2 . . . . . 10 4 . . 10 . . . Max in Single Turn 4 | . 1 . 1 . . . . . 4 2 . . 1 . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp Upp Fac Upp Upp Res Machines Accessed 13 | . 1 . 4 . 1 . 1 . 4 . . . 1 . . 1 Terminals 6 | . 1 . 3 . . . . . 1 . . . . . . 1 Fabricators 1 | . . . . . . . . . . . . . 1 . . . Repair Stations 3 | . . . 1 . . . 1 . 1 . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 27 | . 1 . 10 . 4 . 2 . 6 . . . 3 . . 1 Successful 16 | . 1 . 6 . 4 . 1 . 3 . . . . . . 1 Failed 10 | . . . 4 . . . 1 . 2 . . . 3 . . . Catastrophic 1 | . . . 1 . . . . . . . . . . . . . Database Lockouts 1 | . . . . . . . . . 1 . . . . . . . Manual 33 | . . . . . 6 . 2 . . 6 4 . 10 . . 5 Terminals 8 | . 1 . 5 . . . . . 1 . . . . . . 1 Fabricators 3 | . . . . . . . . . . . . . 3 . . . Repair Stations 9 | . . . 5 . . . 2 . 2 . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . . . . . . . Scanalyzers 2 | . . . . . . . . . 2 . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 9 | . 1 . 3 . 4 . . . . . . . . . . 1 Part Schematic 4 | . . . . . 4 . . . . . . . . . . . Prototype ID Bank 3 | . 1 . 2 . . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . 1 Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 5 | . . . 3 . . . 1 . 1 . . . . . . . Scan Component 4 | . . . 2 . . . 1 . 1 . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 . . . . . . . Report Inventory 1 | . . . . . . . . . 1 . . . . . . . Scanalyzer 1 | . . . . . . . . . 1 . . . . . . . Retrieve Study 1 | . . . . . . . . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 5 | . . . 2 . . . . . 2 . . . 1 . . . Full Trace Events 2 | . . . 1 . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . 3 . . . . . . . 5 . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . . . 19 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . . . Time 38 | . . . 38 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp Upp Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . 1 . . . . . . Machine Destruction 1 | . . . . . . . . . . 1 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp Upp Fac Upp Upp Res Total Allies 11 | . . . . . 4 . . 1 . 2 . . 2 . . 2 Largest Group 4 | . . . . . 4 4 . 1 1 2 2 1 2 . . 2 Highest-Rated Group 206 | . . . . . 159 159 . 31 31 192 192 96 206 . . 206 Highest-Rated Ally 103 | . . . . . 43 43 . 31 31 96 96 96 103 . . 103 Zionite Dispatches 2 | . . . . . . . . . . . . . 1 . . 1 Heavy 2 | . . . . . . . . . . . . . 1 . . 1 Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 93 | . . . . . . 16 . . 8 25 24 . 16 . . 4 Total Damage 4021 | . . . . . . 823 . . 148 996 750 . 915 . . 389 Kills 26 | . . . . . . 7 . . 1 7 6 . 4 . . 1 Allies Corrupted 2 | . . . . . . . . . . . . . 1 . . 1 Allies Melted 1 | . . . . . . . . . 1 . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp Upp Fac Upp Upp Res Active Infowar (turns) 13581 | . . . 1227 81 3073 1166 525 495 1552 377 1681 159 1798 323 232 892 Optics 13581 | . . . 1227 81 3073 1166 525 495 1552 377 1681 159 1798 323 232 892 Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . 1 2 . . . . 1 . . 1 1 . Drone Launches 4 | . . . . . . . . . . . . . 2 . . 2 Drone Recoveries 2 | . . . . . . . . . . . . . 2 . . . Zionite Intel Received 3 | . . . . . . . . . . 1 . . 2 . . . Branch Access 2 | . . . . . . . . . . 1 . . 1 . . . Unaware Schematics 1 | . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp Upp Fac Upp Upp Res Turns Passed 14644 | 74 649 182 1345 81 3073 1166 525 495 1552 377 1681 159 1798 323 232 932 Spaces Moved 8483 | 59 461 193 721 53 1973 672 298 296 929 160 870 88 966 235 110 399 Core 53 | 14 . . . . . . . . . . . . . . . 39 Treads 4253 | . . . 551 53 1973 672 298 296 410 . . . . . . . Legs 3477 | 45 127 . . . . . . . 519 160 870 88 966 235 110 357 Wheels 697 | . 334 193 170 . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . . . 3 Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 90 86 155 155 155 158 160 102 96 96 182 100 112 110 50 Average Speed 148 | 107 108 90 134 155 155 157 159 160 137 181 171 182 131 112 194 192 Slowest Speed 240 | 120 190 90 160 155 155 158 163 160 240 182 182 182 203 203 210 210 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 3 45 34 51 21 91 71 7 89 18 5 86 19 19 32 19 9 Regions Visited 16 Branch Regions 8 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . Known Exits Taken 5 | . . . . . . . . . 1 1 1 1 1 . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 . . . . . . . 1 1 . Scrap Searched 6 | . . . . . . 1 . . . . 3 . . 2 . . Spaces Dug . | . . . . . . . . . . . . . . . . . Terrain Destroyed 175 | . 6 . . . . . . . 61 50 2 . 28 12 2 14 Melee . | . . . . . . . . . . . . . . . . . Projectile 70 | . . . . . . . . . 8 5 2 . 27 12 2 14 AOE 105 | . 6 . . . . . . . 53 45 . . 1 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp Upp Fac Upp Upp Res Total 9703 | 66 552 201 918 52 1988 737 336 323 1062 213 1029 87 1278 262 119 480 Wait 361 | . 29 9 41 . 6 18 . . . 18 122 . 113 . 5 . Move 8468 | 58 460 192 720 52 1972 671 298 295 928 159 869 87 965 234 109 399 Hop . | . . . . . . . . . . . . . . . . . Pick Up 128 | 2 12 . 11 . 7 6 5 11 23 6 8 . 31 3 . 3 Fast Attach 52 | 6 3 . 10 . 1 . 4 2 1 1 1 . 12 . 1 10 Attach 85 | . 2 . 7 . . 2 5 1 14 8 3 . 24 4 . 15 Detach 7 | . . . 2 . . . . 1 . . 1 . . . . 3 Swap 79 | . 6 . 18 . . 7 8 1 11 4 7 . 16 1 . . Drop 104 | . 10 . 17 . 2 8 10 12 15 1 5 . 19 3 . 2 Fire 406 | . 29 . 92 . . 25 5 . 65 16 12 . 97 17 4 44 Melee 6 | . . . . . . . . . 5 . . . . . . 1 Ram 2 | . . . . . . . . . . . . . . . . 2 Kick 3 | . 1 . . . . . . . . . . . 1 . . 1 Crush 1 | . . . . . . . 1 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . 1 . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -10/Mines -9/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -3/Research (discovered 1 exit: Tes) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 178 | -10/Materials | Discovered new exit (range 12) 314 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 14) 625 | -10/Materials | Discovered new exit (range 12) 724 | -10/Materials | Entered Mines 752 | -10/Mines | Learned Materials emergency access door positions 902 | -10/Mines | Discovered new exit (range 5) 906 | -10/Mines | Entered Materials 906 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 919 | -9/Materials | Discovered new exit (range 13) 1192 | -9/Materials | Discovered new exit (range 9) 1613 | -9/Materials | Repaired Deuterium Engine 1685 | -9/Materials | Discovered new exit (range 10) 1994 | -9/Materials | Core integrity fell below 50% 2166 | -9/Materials | Build established: Scavenger-Mutant 2251 | -9/Materials | Entered Mines 2316 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2318 | -9/Mines | Discovered new exit (range 8) 2332 | -9/Mines | Entered Zion 2416 | -7/Zion | Given A8's code to call for help 2817 | -7/Zion | Visited the Megawrench Repair Shop 2817 | -7/Zion | Megawrench repaired 6 parts 3063 | -7/Zion | Met Imprinter 3636 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3662 | -7/Zion | Learned location of 1 exit from Factory 4227 | -7/Zion | Discovered new exit (range 11) 4355 | -7/Zion | Received a hallucinogenic algorithm 4366 | -7/Zion | Ran a hallucination algorithm 4366 | -7/Zion | Ran a hallucination algorithm 4715 | -7/Zion | Imprinted 4718 | -7/Zion | Declared Zion's savior 5081 | -7/Zion | Found CR-A16's Pointy Stick 5405 | -7/Zion | Entered Proximity Caves 5405 | -6/Proximity Caves | Accompanied by 4 allies 5429 | -6/Proximity Caves | Learned Factory stockpile data 5847 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6537 | -6/Proximity Caves | Discovered new exit (range 4) 6571 | -6/Proximity Caves | Entered Factory 6571 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 6572 | -6/Factory | Identified exit to Extension 6862 | -6/Factory | Build established: Scavenger-Tank 7096 | -6/Factory | Sucked down chute 7096 | -6/Factory | Entered Waste 7096 | -6/Waste | The area was eerily silent 7097 | -6/Waste | Met a frightened Derelict 7211 | -6/Waste | Build established: Tank 7386 | -6/Waste | Discovered new exit (range 12) 7589 | -6/Waste | Identified exit to Factory 7591 | -6/Waste | Entered Factory 7591 | -6/Factory | Accompanied by 1 ally 7627 | -6/Factory | Build established: Scavenger-Tank 7769 | -6/Factory | Central database locked down 8593 | -6/Factory | Spotted B-75 Beast 8754 | -6/Factory | Build established: Scavenger-Mutant 8791 | -6/Factory | Terminal network hard line cut 8986 | -6/Factory | Lost 7 parts (2p1n2u2w) 9132 | -6/Factory | Discovered new exit (range 5) 9141 | -6/Factory | Identified exit to Factory 9143 | -6/Factory | Entered another Factory area 9143 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9144 | -5/Factory | Identified exit to Upper Caves 9272 | -5/Factory | Lost 3 parts (1p1n1u) 9418 | -5/Factory | Retrieved Zion intel report: Branch Access 9432 | -5/Factory | Garrison activated, responded to threat 9447 | -5/Factory | Enhanced Grunt warped into view, answering call for help 9452 | -5/Factory | Enhanced Grunt warped into view, answering call for help 9484 | -5/Factory | Lost 6 parts (2p2n2w) 9520 | -5/Factory | Entered Upper Caves 9520 | -5/Upper Caves | Accompanied by 2 allies 9755 | -5/Upper Caves | Learned Factory trap positions 9780 | -5/Upper Caves | Build established: Scavenger-Tank 9818 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10024 | -5/Upper Caves | Entered a destroyed Warlord outpost 10667 | -5/Upper Caves | Discovered new exit (range 9) 10686 | -5/Upper Caves | Identified exit to Upper Caves 11201 | -5/Upper Caves | Entered another Upper Caves area 11201 | -5/Upper Caves | Accompanied by 1 ally 11342 | -5/Upper Caves | Discovered new exit (range 8) 11356 | -5/Upper Caves | Identified exit to Factory 11360 | -5/Upper Caves | Entered Factory 11360 | -4/Factory | Accompanied by 1 ally 11360 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 11361 | -4/Factory | Loaded intel: 74 trap records 11934 | -4/Factory | Lost 5 parts (2p2n1w) 12174 | -4/Factory | Lost 6 parts (2p2n1u1w) 12228 | -4/Factory | Lost 5 parts (1p1n1u2w) 12317 | -4/Factory | Lost 5 parts (2p2u1w) 12346 | -4/Factory | System corruption reached 10% 12425 | -4/Factory | Retrieved Zion intel report: Branch Access 12425 | -4/Factory | Identified exit to Upper Caves 12425 | -4/Factory | Identified exit to Armory 12560 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 12561 | -4/Factory | Zion Heavy squad teleported in 12617 | -4/Factory | Terminal network hard line cut 12688 | -4/Factory | Found Prototype Protection 12689 | -4/Factory | Identified Zio. Weapon Casing 12693 | -4/Factory | Found Prototype Hackware 12694 | -4/Factory | Identified Exp. Hacking Suite 12705 | -4/Factory | Garrison activated, responded to threat 12907 | -4/Factory | Build established: Messiah-Gunner 13042 | -4/Factory | Lost 3 parts (1p1n1u) 13158 | -4/Factory | Entered Upper Caves 13218 | -4/Upper Caves | Learned Research terminal intel 13428 | -4/Upper Caves | Core integrity fell below 50% 13468 | -4/Upper Caves | Discovered new exit (range 9) 13481 | -4/Upper Caves | Entered another Upper Caves area 13631 | -4/Upper Caves | Discovered new exit (range 9) 13713 | -4/Upper Caves | Entered Research 13713 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 13714 | -3/Research | Identified exit to Testing 13715 | -3/Research | Loaded intel: 21 terminal locations 13868 | -3/Research | Identified exit to DSF 14207 | -3/Research | Lost 3 parts (1p1u1w) 14339 | -3/Research | Lost 8 parts (1p1n3u3w) 14381 | -3/Research | Zion Heavy squad teleported in 14516 | -3/Research | P-80 Master assimilated allied BR-CK3(Z) 14539 | -3/Research | System corruption reached 10% 14566 | -3/Research | Core integrity fell below 50% 14600 | -3/Research | Lost 16 parts (3p3n6u4w) 14606 | -3/Research | Core integrity fell below 20% 14645 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 14629_ U-05 Engineer builds a Wall. 14629_ Slug penetrates BR-CK3(Z). 14629_ Slug penetrates K-01 Serf. 14629_ K-01 Serf destroyed. 14630_ K-01 Serf collects debris. 14631_ Slug penetrates BR-CK3(Z). 14631_ BR-CK3(Z) destroyed. 14633_ Slug penetrates P-80 Master. 14635_ Imp. Antigrav System destroyed. 14635_ Railgun destroyed. 14635_ K-01 Serf collects debris. 14637_ W-44 Eye sends out distress signal. 14639_ System corrupted: Heat flow error (+174). 14639_ K-01 Serf collects debris. 14640_ Slammed into S-43 Plague. 14640_ P-80 Master destroyed. 14641_ Acquired Chainsword. 14642_ Mic. Antimatter Reactor destroyed. 14642_ K-01 Serf collects debris. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | #??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | ####+##### #??????????????????????????????????? | | ????????? #??????????????????????????????????? | | ??????????? #??????????????????????????????????? | | ???????????? #??????????????????????????????????? | | ???????????? #??????????????????????????????????? | | ??????????????#??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##########???????????????????????????????????????? | | """S""" #???????????????????????????????????????? | | """ """ #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | = #???????????????????????????????????????? | | #??###########??????????????????????????? | | #??# / #??????????????????????????? | | ###+"######## ######?#+##????????????????? | | *=! ## """ #* @s#! #????????????????? | | !% ## """ #[!!ss!k #????????????????? | | % % + " " #|ssk#[ #????????????????? | | * % & ## #! !!#? #????????????????? | | #/"#"## ! ## # ! #?? #????????????????? | | # ## ! ######????#????????????????? | | # ######+#########??????????????????????? | | # | ??????????????? | | # *%= ??????????????? | | ""# =! ??????????????? | | ""# ???????????????? | | T"######## ######+### ##???????????????? | | ""#??????# #???????????? #????????????????? | | ""#??????# #??????????????????????????????? | | #?????? "#?????????????????????????????? | | #????? ##?????????????????????????????? | | #######????? #??????????????????????????????? | | ??????????? #??????????????????????????????? | | ???????????########??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 51 Energy Capacity 965 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Power Amplification 30 Additional Mass Support 6 Armor Coverage 225 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 100 Phase Shifting 10 Evasion (%) 63 Armor Integrity Analysis 40 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 16 Item Schematics ----------------- Armor Integrity Analyzer | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Imp. Dynamic Insulation System | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ C-17 Slicer | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive D-63 Destroyer | -4/Factory | Z-intel A-15 Conveyor | -4/Factory | Z-intel E-15 Imp | -4/Factory | Z-intel A-02 Transporter | -4/Factory | Z-intel R-06 Scavenger | -4/Factory | Z-intel Fabricated ------------ Nothing Repaired ---------- Deuterium Engine | 8% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 10k Club A Problem For Future Me Bumper Bots Construction Begets Destruction Dangerous Findings Deadly Force Fancy Inventory Help From High Places I Have A Map? I'm Back, Baby! It's Just You Overwhelming Respectable Loadout Robot Respite Sprinter System Compromised The One Tourist Challenges ------------ None Game ------ Seed SalvagingImprovedScythe Manual? 0 Play Time 02:55:30 Cumulative 5.6 hours Start 2026.02.12 @ 19:53:58 End 2026.02.12 @ 23:43:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 13 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a4278354-66a8-4c26-b165-87d219859a1c