Cogmind - Beta 9.3 *** ADVENTURER MODE // 2019.12.27 @ 14:41:26 Player: DanielJ Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (160) 800 Value Destroyed (5684) 5684 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (983) 983 TOTAL SCORE: 11127 Bonus ------- High Alert Combat Kills 283 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 265/360 System Corruption 2% Temperature Cool (731) Movement Walking (150) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Fission Core > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (6) ------ High-capacity Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Core Shielding Improved Medium Armor Plating > --- WEAPON (3) ------- High-powered Shock Rifle Plasma Rifle Force Rifle > --- INVENTORY (12) --- Carbon-fiber Leg Combat Airjet Improved Cryofiber Web Coolant Injector Energy Well (500) Improved Core Shielding Relay Coupler [NC] (36) Relay Coupler [NC] (34) Improved Heavy Laser Magnetic Acceleration Cannon Improved Proton Missile Launcher Remote Datajack Peak State ------------ > --- POWER ------------ F-cell Engine Light Antimatter Reactor > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Gravity Neutralizing Apparatus Advanced Sensor Array Advanced Signal Interpreter Force Field > --- WEAPON ----------- High-powered Shock Rifle Improved Heavy Laser Magnetic Acceleration Cannon > --- INVENTORY -------- Fission Core Carbon-fiber Leg Carbon-fiber Leg Cryofiber Web Improved Cooling System Improved Medium Armor Plating Relay Coupler [NC] Relay Coupler [NC] High-powered Shock Rifle High-powered Shock Rifle Plasma Rifle Remote Datajack [Rating: 73] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Hover Unit Gravmag Array Utility Advanced Targeting Computer Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon High-powered Shock Rifle Energy Gun High-powered Shock Rifle Energy Cannon Proton Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Long-range Missile Launcher Special Weapon Remote Datajack Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Slots Evolved 8 | . . 2 2 2 2 . . Power 1 | . . . 1 . . . . Propulsion 2 | . . 1 . 1 . . . Utility 4 | . . 1 1 1 1 . . Weapon 1 | . . . . . 1 . . Parts Attached 214 | 6 13 13 24 24 40 57 37 Power 27 | 1 . 2 6 3 7 5 3 Engine 22 | 1 . 2 6 3 5 3 2 Core 4 | . . . . . 2 1 1 Reactor 1 | . . . . . . 1 . Propulsion 52 | 2 3 4 5 6 9 17 6 Treads . | . . . . . . . . Leg 50 | 2 3 4 5 6 7 17 6 Wheel . | . . . . . . . . Hover 2 | . . . . . 2 . . Flight . | . . . . . . . . Utility 58 | 1 3 2 5 6 9 17 15 Device 37 | . 2 1 3 3 8 12 8 Storage 8 | 1 1 . 1 2 1 1 1 Processor 6 | . . 1 1 . . 2 2 Hackware . | . . . . . . . . Protection 7 | . . . . 1 . 2 4 Artifact . | . . . . . . . . Weapon 77 | 2 7 5 8 9 15 18 13 Energy Gun 26 | 1 3 1 1 . 3 10 7 Energy Cannon 19 | . 4 2 2 3 5 3 . Ballistic Gun 19 | 1 . 2 4 4 4 3 1 Ballistic Cannon 3 | . . . . . . 1 2 Launcher 7 | . . . 1 2 3 1 . Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 2 | . . . . . . . 2 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . 1 . 3 . 2 Parts Lost 39 | . 2 1 4 3 2 21 6 Power 6 | . 1 . . 1 . 2 2 Propulsion 14 | . 1 1 1 2 1 5 3 Utility 9 | . . . 2 . 1 6 . Weapon 10 | . . . 1 . . 8 1 Highest Loss Streak 17 | . 2 1 2 2 1 17 6 Average Slot Usage (%) 94 | . 86 95 94 98 95 93 99 Engine 9 | . 9 9 17 14 8 8 5 Core 1 | . . . . . 4 . 2 Reactor 1 | . . . . . . 3 3 Leg 25 | . 25 30 23 29 17 25 25 Device 15 | . 8 11 15 11 19 17 17 Storage 7 | . 14 11 8 7 6 3 6 Processor 9 | . . 10 10 15 13 9 7 Protection 2 | . . . . 2 . 2 6 Energy Gun 7 | . 12 5 5 . 3 8 13 Energy Cannon 4 | . 12 7 1 2 6 4 . Ballistic Gun 4 | . 2 8 10 10 7 . . Ballistic Cannon 1 | . . . . . . 2 4 Naked Turns . | . . . . . . . . Heaviest Build 91 | 11 26 38 52 60 84 85 91 Greatest Support 88 | 20 20 36 41 56 58 76 88 Greatest Overweight (x) 6 | . 6 1 1 1 3 5 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 12 | 6 10 10 10 12 12 12 12 Average Capacity 10 | 5 9 10 9 10 10 8 12 Most Carried 12 | 1 10 10 10 10 12 12 12 Average Carried 8 | . 4 9 8 9 9 7 11 Final Capacity 12 | 6 10 10 10 10 12 12 12 Final Carried 12 | 1 10 10 8 9 11 11 12 Class Distribution -------------------- 46% | Mutant 14% | Scavenger-Skirmisher 13% | Scavenger-Mutant 11% | Scavenger-Gunner 7% | Scavenger-Tank 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -6/Factory Scavenger-Mutant | -6/Garrison Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Matter Collected 3468 | 311 102 397 420 395 732 669 442 Remotely . | . . . . . . . . Salvage Created 6686 | 120 458 1214 941 609 1064 1443 837 Parts 379 | 12 46 74 62 23 47 68 47 Haulers Intercepted 3 | . 2 1 . . . . . Recyclers Shooed 2 | 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Combat Hostiles Destroyed 111 | . 8 20 23 8 13 25 14 Guns 68 | . 8 16 16 3 7 11 7 Cannons 23 | . . 4 3 . 3 10 3 AOE 17 | . . . 4 3 3 3 4 Classes Destroyed 16 | 2 6 2 1 1 3 1 . Worker 5 | . 1 2 . . 1 . 1 Builder 10 | . 2 1 2 . 3 . 2 Tunneler 6 | 4 . 1 . . 1 . . Hauler 3 | . 2 1 . . . . . Recycler 9 | 1 1 3 . 1 2 . 1 Operator 2 | . . . . 1 1 . . Watcher 14 | . 3 5 2 1 1 . 2 Swarmer 31 | . 6 6 9 . . 4 6 Grunt 42 | . 2 9 6 4 9 10 2 Brawler 1 | . . . . . 1 . . Duelist 6 | . . 1 . 1 . 4 . Sentry 21 | . . 4 7 2 . 4 4 Specialist 2 | . . . . . . 2 . Hunter 3 | . . . 1 1 1 . . Programmer 3 | . . . . . 1 . 2 Behemoth 2 | . . . . . 1 1 . Best Kill Streak 8 | 5 8 7 6 4 6 4 5 Combat Bots Only 6 | . 6 4 5 4 3 4 5 Max Kills in Single Turn 2 | 1 1 2 2 1 2 2 2 Gunslinging 1 | . . 1 1 . . 1 . Exploded 2 | . . . 2 1 2 2 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Damage Taken 7305 | . 326 458 729 863 702 3012 1215 Core 1216 | . 37 77 67 104 99 654 178 Absorbed by Shields 525 | . . . 244 18 87 . 176 Core Remaining (%) 87 | 100 85 80 87 85 . . . Volleys Fired 374 | 17 36 65 64 33 43 68 48 Largest 3 | 2 2 2 2 2 3 3 3 Hottest 240 | 70 105 126 123 91 230 240 215 Shots Fired 784 | 34 72 119 122 56 104 175 102 Gun 562 | 34 45 97 103 25 75 115 68 Cannon 198 | . 27 22 18 17 23 58 33 Launcher 23 | . . . 1 14 6 2 . Special 1 | . . . . . . . 1 Kinetic 294 | 17 9 57 69 25 58 26 33 Thermal 243 | 17 36 . 43 . 22 93 32 Explosive 9 | . . . 1 . 6 2 . Electromagnetic 237 | . 27 62 9 31 18 54 36 Robot Hit Streak 64 | 16 22 11 16 26 20 43 64 Robot Miss Streak 5 | 1 3 4 3 1 2 5 2 Penetration Max 1 | . . . . 1 1 . . Secondary Targets 6 | . . 2 1 . . 2 1 Max Gunslinging Chain 1 | . . 1 1 . . 1 1 Shots Hit Robots 555 | 27 41 75 89 48 76 117 82 Core Hits 251 | 5 20 40 41 22 40 50 33 Critical Hits 6 | . . . . . 1 2 3 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 5 | . . . . . 1 2 2 Melee Attacks 15 | . . . . . . . 15 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 15 | . . . . . . . 15 Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 14801 | 285 620 1791 1932 1210 2842 3672 2449 Guns 8134 | 285 451 936 1332 432 1411 2077 1210 Cannons 3752 | . 141 350 327 426 578 1179 751 Explosions 2914 | . 28 505 273 352 853 416 487 Melee . | . . . . . . . . Ramming 1 | . . . . . . . 1 Kinetic 4188 | 128 67 508 842 432 1029 431 751 Thermal 4391 | 157 243 41 774 . 629 1742 805 Explosive 1956 | . . 464 102 . 713 416 261 Electromagnetic 4265 | . 310 778 214 778 471 1083 631 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . 2 1 1 2 Average Corruption 1 | . . . . 1 1 1 1 Corruption Purged . | . . . . . . . . Effects 37 | . . . . . 3 9 25 Message Errors 13 | . . . . . . 2 11 Heat Flow Errors 3 | . . . . . . . 3 Energy Discharges 6 | . . . . . . 4 2 Data Loss (minor) 7 | . . . . . 2 . 5 Targeting Errors 7 | . . . . . 1 2 4 Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 318 | . 9 72 . 6 15 75 141 Projectiles 149 | . 9 . . . 15 41 84 Explosions 169 | . . 72 . 6 . 34 57 Melee . | . . . . . . . . Knockbacks 9 | . . . . . . 4 5 Impact . | . . . . . . . . Kinetic 9 | . . . . . . 4 5 Secondary . | . . . . . . . . Self-Inflicted Damage 463 | . . 51 . 97 57 98 160 Shots 15 | . . 1 . 8 1 2 3 Rammed . | . . . . . . . . Targets Rammed 1 | . . . . . . . 1 Kicked 1 | . . . . . . . 1 Crushed . | . . . . . . . . Highest Temperature 1319 | 63 177 243 506 156 341 1319 731 Average Temperature 135 | 25 55 46 185 50 92 386 98 Received Heat Transfer 2267 | . 75 99 243 225 222 1038 365 Effects 41 | . . 3 11 . . 23 4 Shutdowns 8 | . . . 6 . . . 2 Energy Bleed 3 | . . . 1 . . 2 . Interference 11 | . . 3 1 . . 7 . Matter Decay 1 | . . . . . . 1 . Short Circuit 6 | . . . 3 . . 3 . Damage (minor) 6 | . . . . . . 5 1 Damage (major) 3 | . . . . . . 3 . Damage (core) 3 | . . . . . . 2 1 Siege Activations . | . . . . . . . . Robots Corrupted 3 | . . . . 2 . 1 . Combat Hostiles 3 | . . . . 2 . 1 . Parts Fried 22 | . 1 2 . 5 4 6 4 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 8 | . . . 1 . . 5 2 Heat Transferred 6849 | 481 568 . 1458 . 779 2484 1079 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 9 | . 1 1 2 1 2 . 2 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Peak Influence 776 | 25 219 488 436 333 224 776 425 Average Influence 258 | 9 69 197 282 183 103 562 230 Maximum Alert Level 3 | . 1 2 2 1 1 3 2 Low Security (%) 45 | 100 91 38 14 68 94 2 38 Level 1 35 | . 8 53 83 31 5 10 60 Level 2 17 | . . 7 2 . . 80 . Level 3 1 | . . . . . . 7 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 24 | . . 4 6 6 4 . 4 Investigation 8 | . . 2 1 2 2 . 1 Extermination 3 | . . . . . 1 . 2 Reinforcement 6 | . . 2 1 1 1 . 1 Assault . | . . . . . . . . Garrison 7 | . . . 4 3 . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Distress Signals 7 | . 1 4 1 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 165 | . 13 37 31 11 15 33 25 Peak Tracking Total 8 | . 4 3 5 3 3 8 4 Tactical Retreats 15 | . . 3 3 . . 6 3 Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Traps Triggered 17 | . 2 . 1 . . 11 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . 1 . . . . 1 . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Machines Disabled 20 | . 2 6 . . 6 3 3 Max in Single Turn 2 | . 1 2 . . 1 1 2 Garrison Access 1 | . . . . . 1 . . Garrison Relay 3 | . . . . . . 3 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Machines Accessed 27 | . 5 7 2 4 6 . 3 Terminals 13 | . 4 4 1 1 2 . 1 Fabricators 2 | . . . . 1 1 . . Repair Stations 4 | . . 1 1 1 1 . . Recycling Units 3 | . 1 1 . . . . 1 Scanalyzers 2 | . . 1 . . . . 1 Garrison Access 3 | . . . . 1 2 . . Total Hacks 84 | . 9 16 11 10 16 . 22 Successful 65 | . 8 14 9 3 11 . 20 Failed 19 | . 1 2 2 7 5 . 2 Catastrophic 3 | . . . . 1 2 . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 31 | . 7 9 2 2 6 . 5 Fabricators 6 | . . . . 3 3 . . Repair Stations 19 | . . 2 9 3 5 . . Recycling Units 6 | . 2 1 . . . . 3 Scanalyzers 18 | . . 4 . . . . 14 Garrison Access 4 | . . . . 2 2 . . Terminal Hacks 19 | . 6 7 1 1 1 . 3 Record 2 | . . 1 . 1 . . . Prototype ID Bank 3 | . . 1 1 . 1 . . Emergency Access Points 1 | . 1 . . . . . . Scanalyzer Index 1 | . . . . . . . 1 Unreport Threat 3 | . 2 1 . . . . . Locate Traps 1 | . . . . . . . 1 Transport Status 1 | . 1 . . . . . . Registered Components 1 | . . 1 . . . . . Registered Prototypes 1 | . . 1 . . . . . Zone Layout 5 | . 2 2 . . . . 1 Fabricator Hacks 4 | . . . . 1 3 . . Network Status 1 | . . . . . 1 . . Load Schematic 2 | . . . . 1 1 . . Build 1 | . . . . . 1 . . Repair Station Hacks 16 | . . 2 8 1 5 . . Scan Component 9 | . . 1 4 1 3 . . Repair 7 | . . 1 4 . 2 . . Recycling Unit Hacks 6 | . 2 1 . . . . 3 Process 1 | . . . . . . . 1 Report Inventory 3 | . 1 1 . . . . 1 Retrieve Matter 1 | . . . . . . . 1 Retrieve Components 1 | . 1 . . . . . . Scanalyzer 18 | . . 4 . . . . 14 Insert Component 8 | . . 2 . . . . 6 Analyze 10 | . . 2 . . . . 8 Garrison Access Hacks 2 | . . . . . 2 . . Unlock Access 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 16 | . . 4 2 4 4 . 2 Full Trace Events 7 | . . 1 1 2 2 . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 1 | . . . . . 1 . . Matter 153 | . . . . . 153 . . Time 81 | . . . . . 81 . . Total Robot Build Rating 1 | . . . . . 1 . . Part Schematics Acquired 8 | . . 2 . . . . 6 Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 7 | . . 1 4 . 2 . . Time 300 | . . 32 156 . 112 . . Parts Recycled . | . . . . . . . . Recycled Matter 244 | . . . . . . . 244 Retrieved Matter 366 | . . . . . . . 366 Retrieved Components 10 | . 10 . . . . . . Parts Scanalyzed 8 | . . 2 . . . . 6 Part Schematics Acquired 8 | . . 2 . . . . 6 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Gar Fac Used RIF Installer 1 | . . . . . . 1 . Robots Hacked 1 | . . . . . . . 1 Non-combat . | . . . . . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . 1 parse_system 1 | . . . . . . . 1 Relay Couplers Released 11 | . . . . . . 11 . Machine Destruction 11 | . . . . . . 11 . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Total Allies 1 | . . . . . 1 . . Largest Group 1 | . . . . . 1 . . Highest-Rated Group 6 | . . . . . 6 . . Highest-Rated Ally 6 | . . . . . 6 . . Total Orders 1 | . . . . . 1 . . ROAM 1 | . . . . . 1 . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Turns Passed 8392 | 126 882 1076 1057 517 1304 1724 1706 Spaces Moved 4234 | 58 473 560 470 295 618 946 814 Core 8 | 6 1 . . . . 1 . Treads . | . . . . . . . . Legs 3953 | 52 472 560 470 295 345 945 814 Wheels . | . . . . . . . . Hover 273 | . . . . . 273 . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 116 120 120 Average Speed 140 | 112 146 145 148 124 138 136 142 Slowest Speed 350 | 120 350 150 150 150 220 300 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 4 90 52 34 6 15 56 15 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 14 | . . . . . . . 14 Terrain Destroyed 305 | . 2 29 19 4 108 48 95 Melee 14 | . . . . . . . 14 Projectile 16 | . . . 1 1 6 2 6 AOE 275 | . 2 29 18 3 102 46 75 Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Total 5961 | 81 588 715 733 386 976 1233 1249 Wait 854 | . 50 50 150 10 231 74 289 Move 4227 | 57 472 559 469 294 617 945 814 Hop . | . . . . . . . . Pick Up 92 | 1 8 12 11 10 14 19 17 Fast Attach 101 | 6 10 8 9 8 16 26 18 Attach 37 | . . 3 6 5 7 9 7 Detach 15 | . 2 . 2 3 4 1 3 Swap 76 | . 3 2 9 11 17 22 12 Drop 129 | . 7 16 13 12 27 29 25 Fire 374 | 17 36 65 64 33 43 68 48 Melee 15 | . . . . . . . 15 Ram . | . . . . . . . . Kick 1 | . . . . . . . 1 Crush . | . . . . . . . . Escape Stasis 38 | . . . . . . 38 . Rewire 2 | . . . . . . 2 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Low / Gar) -6/Garrison (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 127 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Discovered new exit (range 3) 363 | -10/Materials | Build established: Mutant 492 | -10/Materials | Discovered new exit (range 14) 836 | -10/Materials | Discovered new exit (range 16) 1009 | -10/Materials | Entered another Materials area 1009 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1324 | -9/Materials | Repaired Hvy. EM Pulse Gun 1497 | -9/Materials | Discovered new exit (range 16) 1995 | -9/Materials | Discovered new exit (range 10) 2071 | -9/Materials | Identified exit to Materials 2085 | -9/Materials | Entered another Materials area 2085 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2534 | -8/Materials | Discovered new exit (range 15) 2582 | -8/Materials | Identified exit to Factory 2633 | -8/Materials | Garrison activated, responded to threat 2692 | -8/Materials | Repaired Lrg. Storage Unit 2777 | -8/Materials | Repaired Enh. Autogun 2846 | -8/Materials | Garrison activated, responded to threat 3022 | -8/Materials | Repaired Deuterium Engine 3056 | -8/Materials | Repaired Imp. Aluminum Leg 3142 | -8/Materials | Entered Factory 3142 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3506 | -7/Factory | Discovered new exit (range 9) 3658 | -7/Factory | Identified exit to Factory 3659 | -7/Factory | Entered another Factory area 3659 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3925 | -6/Factory | Fabricated K-01 Serf (x1) 4322 | -6/Factory | Spotted B-75 Beast 4343 | -6/Factory | Destroyed B-75 Beast 4560 | -6/Factory | Discovered new exit (range 12) 4716 | -6/Factory | Identified exit to Lower Caves 4759 | -6/Factory | Repaired Imp. Aluminum Leg 4840 | -6/Factory | Repaired Imp. Heavy Laser 4958 | -6/Factory | Identified exit to Garrison 4963 | -6/Factory | Entered Garrison 5094 | -6/Garrison | Lost 3 parts (2u1w) 5137 | -6/Garrison | Build established: Scavenger-Gunner 5163 | -6/Garrison | Garrison Relay disabled 5219 | -6/Garrison | Core integrity fell below 50% 5375 | -6/Garrison | Spotted B-75 Beast 5579 | -6/Garrison | Destroyed B-75 Beast 5592 | -6/Garrison | Triggered checkpoint 5612 | -6/Garrison | Triggered checkpoint 5669 | -6/Garrison | Core integrity fell below 20% 5707 | -6/Garrison | Lost 17 parts (2p5n4u6w) 5892 | -6/Garrison | Triggered checkpoint 5900 | -6/Garrison | Triggered checkpoint 5928 | -6/Garrison | Discovered new exit (range 12) 5952 | -6/Garrison | Installed Relay Interface Framework 5980 | -6/Garrison | Triggered checkpoint 6024 | -6/Garrison | Garrison Relay disabled 6288 | -6/Garrison | Build established: Scavenger-Mutant 6509 | -6/Garrison | Discovered new exit (range 10) 6554 | -6/Garrison | Triggered checkpoint 6629 | -6/Garrison | Garrison Relay disabled 6687 | -6/Garrison | Entered Factory 7390 | -6/Factory | Build established: Scavenger-Skirmisher 7731 | -6/Factory | Lost 6 parts (2p3n1w) 8394 | -6/Factory | Core destroyed Last Messages --------------- 08367_ W-25 Informer distress signal alerts nearby ally. 08370_ Imp. Sensor Array fried. 08370_ Visual Processing Unit melted. 08370_ W-25 Informer destroyed. 08371_ R-10 Processor collects Lgt. Deuterium Engine. 08371_ U-05 Engineer destroyed. 08372_ K-01 Serf collects debris. 08383_ System corrupted: Force Rifle targeting data glitched. 08387_ Y-54 Guardian heat short circuits Broken Gatling Laser. 08389_ Power failure, Lgt. Angular Momentum Engine shutdown. 08389_ Overheating: Enh. Optical Array damaged (-11). 08389_ Y-54 Guardian heat damages Imp. Light Armor Plating. 08389_ Imp. Heat Sink fried. 08389_ Lgt. Treads melted. 08389_ Broken Gatling Laser fried. 08389_ Y-54 Guardian destroyed. 08389_ Switching to secondary target: G-67 Veteran. 08392_ Power failure, Fission Core shutdown. 08392_ System corrupted: Force Rifle targeting data glitched. 08394_ Overheating: Core damaged (-119). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????#+########???###+#####k !! ?? | | ?????????????????# # g ## !kR !! ?? | | ?????????????????# # """ + k R%! ?? | | ???????########### # """g## k ?? | | ???+ + """ #?R?k##+##########?????? | | ???????##+######## # %= #??????????????????????? | | ?????????????????# # [ @#??????????????????????? | | ?????????????????#A########??????????????????????? | | ?????????????????#R#?????????????????????????????? | | ?????????????????# #?????????????????????????????? | | ?????????????????# ########??????????????????????? | | ?????????????????# # #??????????????????????? | | ?????????????????# # #??R???????????????????? | | ?????????????????# + #??????????????????????? | | ?????????????????# # #??????????????????????? | | ??################ # #??????????????????????? | | ??+ # #??????????????????????? | | ??# ########??????????????????????? | | ??# """"" #?????????????????????????????? | | ??# """"" ]! #?????????u###????????????????? | | ### """ ]! ######## #????????????????? | | # ! ]! #????????????????? | | " # % +????????????????? | | " # #????????????????? | | " # ###+####### #????????????????? | | " + # #??? #?????????????????? | | # + """ #???????????????????????? | | # ####### """ #???????????????????????? | | ### #?????# """ #???????????????????????? | | #?# #?????# #???????????????????????? | | ### #?????# #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Coolant Potential 65 Energy Generation 35 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Cloak Strength 2 Power Amplification 20 Additional Mass Support 12 Base Temperature (-) 100 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Evasion (%) 45 Targeting Accuracy 8 Armor Integrity Analysis 33 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- Deuterium Engine | -9/Materials | Scanalyzed EM Pulse Cannon | -9/Materials | Scanalyzed Flexi-carbon Leg | -6/Factory | Scanalyzed Phase Cannon | -6/Factory | Scanalyzed Adv. Sensor Array | -6/Factory | Scanalyzed Fission Core | -6/Factory | Scanalyzed Plasma Rifle | -6/Factory | Scanalyzed Hpw. Shock Rifle | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ K-01 Serf | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Part-time Excavator Challenges ------------ None Game ------ Seed MobileSwarmAxe Manual? 0 Play Time 01:48:06 Cumulative 24.0 hours Start 2019.12.27 @ 08:53:47 End 2019.12.27 @ 14:41:26 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 14 Rogue 0 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 20 Gallery% 28 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 238ba1ed-7ad8-4233-96a2-5fe36b418fe0