Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.28 @ 16:24:15 Player: Airus Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (24) 120 Value Destroyed (439) 439 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2259 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 255/300 Energy 88/100 System Corruption 4% Temperature Cool (10) Movement Flying (40) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Flight Unit > --- UTILITY (5) ------ Disposable Heat Sink Signal Interpreter Improved Propulsion Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Propulsion Shielding Pulse Rifle Axe Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Wheel Wheel Wheel > --- UTILITY ---------- High-capacity Storage Unit Signal Interpreter Advanced Terrain Scanner Hacking Suite > --- WEAPON ----------- Enhanced Autogun Axe > --- INVENTORY -------- Light Ion Engine Light Ion Engine Wheel Compact Wheel Compact Wheel Flight Unit Disposable Heat Sink Pulse Rifle Enhanced Autogun Enhanced Autogun Enhanced Autogun [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Wheel Wheel Flight Unit Flight Unit Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Enhanced Autogun Slashing Weapon Axe Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 44 | 6 14 4 20 Power 4 | 1 . . 3 Engine 4 | 1 . . 3 Core . | . . . . Reactor . | . . . . Propulsion 13 | 2 5 1 5 Treads . | . . . . Leg . | . . . . Wheel 10 | 2 3 1 4 Hover . | . . . . Flight 3 | . 2 . 1 Utility 13 | 1 5 2 5 Device 5 | . 1 1 3 Storage 2 | 1 1 . . Processor 2 | . 1 1 . Hackware 1 | . . . 1 Protection 3 | . 2 . 1 Artifact . | . . . . Weapon 14 | 2 4 1 7 Energy Gun 6 | . 4 1 1 Energy Cannon . | . . . . Ballistic Gun 6 | 2 . . 4 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 2 | . . . 2 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . . 2 Parts Lost 20 | . 3 . 17 Power 3 | . . . 3 Propulsion 7 | . 1 . 6 Utility 4 | . . . 4 Weapon 6 | . 2 . 4 Highest Loss Streak 11 | . 3 . 11 Average Slot Usage (%) 86 | . 86 98 81 Engine 10 | . 14 11 7 Wheel 22 | . 21 22 22 Device 6 | . 1 11 8 Storage 10 | . 12 11 9 Processor 6 | . . 11 9 Protection 9 | . 12 11 6 Energy Gun 13 | . 19 20 5 Ballistic Gun 4 | . . . 9 Slashing Weapon 1 | . . . 2 Naked Turns . | . . . . Heaviest Build 50 | 13 44 45 50 Greatest Support 36 | 10 32 26 36 Greatest Overweight (x) 2 | 1 2 2 2 Average Overweight (x) 1 | . . 1 1 Largest Inventory Capacity 12 | 6 12 12 12 Average Capacity 11 | 5 9 12 11 Most Carried 12 | 1 6 6 12 Average Carried 6 | . 4 4 8 Final Capacity 12 | 6 12 12 4 Final Carried 6 | 1 6 6 3 Class Distribution -------------------- 69% | Mutant 30% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 670 | 44 130 30 466 Remotely . | . . . . Salvage Created 647 | . 207 30 410 Parts 59 | . 21 3 35 Haulers Intercepted 1 | . 1 . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 18 | . 5 . 13 Guns 18 | . 5 . 13 Classes Destroyed 7 | . 4 1 2 Worker 2 | . 2 . . Tunneler 1 | . . 1 . Hauler 1 | . 1 . . Watcher 2 | . 2 . . Swarmer 12 | . 5 . 7 Grunt 3 | . . . 3 Sentry 3 | . . . 3 Best Kill Streak 7 | . 3 1 7 Combat Bots Only 7 | . 3 . 7 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2201 | . 327 89 1785 Core 602 | . 40 . 562 Absorbed by Shields . | . . . . Core Remaining (%) 94 | 100 84 100 . Volleys Fired 59 | . 25 1 33 Largest 2 | . 2 1 2 Hottest 90 | . 90 50 88 Shots Fired 99 | . 39 1 59 Gun 99 | . 39 1 59 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 55 | . . . 55 Thermal 14 | . 9 1 4 Explosive . | . . . . Electromagnetic 30 | . 30 . . Robot Hit Streak 13 | . 4 4 13 Robot Miss Streak 2 | . 2 . 2 Penetration Max . | . . . . Secondary Targets 4 | . 1 . 3 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 72 | . 21 1 50 Core Hits 33 | . 11 1 21 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks 8 | . . . 8 Impact . | . . . . Slashing 8 | . . . 8 Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1170 | . 308 12 850 Guns 1109 | . 247 12 850 Cannons . | . . . . Explosions 61 | . 61 . . Melee . | . . . . Ramming . | . . . . Kinetic 803 | . . . 803 Thermal 196 | . 137 12 47 Explosive . | . . . . Electromagnetic 171 | . 171 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . . . 4 Average Corruption 3 | . . . 3 Corruption Purged . | . . . . Effects 8 | . . . 8 Message Errors 2 | . . . 2 Energy Discharges 3 | . . . 3 Data Loss (minor) 1 | . . . 1 Targeting Errors 1 | . . . 1 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 40 | . 40 . . Shots 1 | . 1 . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 237 | . 237 10 44 Average Temperature 71 | . 108 7 15 Received Heat Transfer 696 | . . 12 684 Effects 1 | . 1 . . Interference 1 | . 1 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 470 | . 322 37 111 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 208 | . 162 98 208 Average Influence 87 | . 94 81 91 Maximum Alert Level 1 | . . . 1 Low Security (%) 99 | 100 100 100 99 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . . 2 3 Investigation . | . . . . Extermination . | . . . . Reinforcement 5 | . . 2 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . . 1 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 47 | . 11 3 33 Peak Tracking Total 14 | . 4 3 14 Tactical Retreats 9 | . 2 . 7 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 5 | . . 3 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 9 | . 4 2 3 Terminals 9 | . 4 2 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 32 | . 18 7 7 Successful 23 | . 12 5 6 Failed 9 | . 6 2 1 Catastrophic 3 | . 3 . . Database Lockouts . | . . . . Manual 22 | . 14 6 2 Terminals 32 | . 18 7 7 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 11 | . 6 1 4 Record 4 | . 2 . 2 Prototype ID Bank 1 | . . . 1 Level Access Points 1 | . . 1 . Emergency Access Points 1 | . 1 . . Terminal Index 1 | . 1 . . Unreport Threat 1 | . . . 1 Locate Traps 1 | . 1 . . Registered Components 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 12 | . 6 4 2 Terminals 12 | . 6 4 2 Track 5 | . 2 1 2 Botnet 5 | . 3 2 . Operators 2 | . 1 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 9 | . 4 2 3 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1104 | 31 375 221 477 Spaces Moved 846 | 27 256 211 352 Core 7 | 7 . . . Treads . | . . . . Legs . | . . . . Wheels 789 | 20 207 211 351 Hover . | . . . . Flight 50 | . 49 . 1 Fastest Speed 37 | 50 37 100 40 Average Speed 93 | 78 88 100 93 Slowest Speed 120 | 90 120 100 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 30 | 2 56 19 43 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug 8 | . . . 8 Terrain Destroyed 11 | . 3 . 8 Melee 8 | . . . 8 Projectile . | . . . . AOE 3 | . 3 . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1065 | 33 366 219 447 Wait 73 | . 50 1 22 Move 843 | 26 255 210 352 Hop . | . . . . Pick Up 19 | 1 9 2 7 Fast Attach 26 | 6 12 2 6 Attach 15 | . 2 2 11 Detach 3 | . 2 . 1 Swap 3 | . . . 3 Drop 16 | . 11 1 4 Fire 59 | . 25 1 33 Melee 8 | . . . 8 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sto) -8/Materials History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 32 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 317 | -10/Materials | Lost 3 parts (1n2w) 385 | -10/Materials | Discovered new exit (range 16) 407 | -10/Materials | Entered another Materials area 407 | -9/Materials | Evolved 2 slots: Utility x2 446 | -9/Materials | Identified exit to Materials 508 | -9/Materials | Discovered new exit (range 11) 520 | -9/Materials | Identified exit to Storage 588 | -9/Materials | Discovered new exit (range 14) 628 | -9/Materials | Entered another Materials area 628 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 941 | -8/Materials | Build established: Scavenger-Mutant 1004 | -8/Materials | Core integrity fell below 50% 1043 | -8/Materials | Destroyed 7 combat bots 1052 | -8/Materials | Core integrity fell below 20% 1074 | -8/Materials | Lost 11 parts (2p5n2u2w) 1105 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01020_ System corrupted: Energy discharge (-37). 01022_ Y-45 Defender destroyed. 01025_ Acquired 19 matter. 01026_ Acquired 40 matter. 01028_ Acquired 52 matter. 01029_ Acquired 20 matter. 01043_ Enh. Autogun destroyed. 01051_ RD KAD94MFGOHX>, 01086_ System corrupted: Enh. Autogun jammed. 01089_ G-47 Trooper destroyed. 01089_ Switching to secondary target: G-47 Trooper. 01094_ Enh. Autogun destroyed. 01095_ Lgt. Ion Engine destroyed. 01097_ System corrupted: Enh. Autogun targeting data glitched. 01098_ System corrupted: Component data lost. 01101_ Com. Wheel destroyed. 01102_ G-47 Trooper destroyed. 01103_ Acquired 44 matter. 01104_ Dropped Hcp. Storage Unit. 01105_ Dropped Enh. Autogun. 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