Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.09 @ 15:36:14 Player: Player Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (58) 290 Value Destroyed (2318) 2318 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1238) 1238 TOTAL SCORE: 7566 Bonus ------- High Alert Combat Kills 88 Follower Combat Kills 550 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 142/300 Energy 58/100 System Corruption 10% Temperature Cool (27) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (6) ------ Advanced Visual Processing Unit Advanced Sensor Array Advanced Terrain Scan Processor Hacking Drone Bay (1/1) > --- WEAPON (3) ------- Compact Ion Cannon Mini Assault Cannon Heavy Flail (fused) > --- INVENTORY (5) ---- Improved Hacking Suite Experimental Hacking Suite Makeshift System Shield Relay Coupler [Programmer] (87) Heavy Flak Cannon Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Improved VSS Leg Gravmag System > --- UTILITY ---------- Medium Storage Unit Advanced Terrain Scan Processor Improved Heavy Armor Plating Improved Heavy Armor Plating > --- WEAPON ----------- Compact Ion Cannon Mini Assault Cannon Heavy Flail > --- INVENTORY -------- Advanced Visual Processing Unit Advanced Sensor Array Cloaking Device Force Field Improved Hacking Suite Makeshift System Shield Relay Coupler [Programmer] Hacking Drone Bay Makeshift Sword GAL Module [Rating: 73] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Fission Core Propulsion Aluminum Leg Treads Spiked Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Improved Heavy Armor Plating Weapon Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Makeshift Sword Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Slots Evolved 8 | . . 2 . . . 6 . . Power 1 | . . . . . . 1 . . Propulsion 2 | . . 1 . . . 1 . . Utility 4 | . . 1 . . . 3 . . Weapon 1 | . . . . . . 1 . . Parts Attached 99 | 7 3 5 4 12 5 56 2 5 Power 19 | 1 . 1 . 2 . 14 . 1 Engine 16 | 1 . 1 . 1 . 12 . 1 Core 3 | . . . . 1 . 2 . . Reactor . | . . . . . . . . . Propulsion 32 | 2 1 1 2 5 2 17 . 2 Treads 7 | . . . . 2 2 3 . . Leg 17 | 2 1 1 2 3 . 7 . 1 Wheel 5 | . . . . . . 4 . 1 Hover 3 | . . . . . . 3 . . Flight . | . . . . . . . . . Utility 26 | 2 1 1 2 2 1 13 2 2 Device 14 | 1 . 1 1 2 . 6 1 2 Storage 2 | 1 . . . . . 1 . . Processor 6 | . 1 . . . 1 3 1 . Hackware . | . . . . . . . . . Protection 4 | . . . 1 . . 3 . . Artifact . | . . . . . . . . . Weapon 22 | 2 1 2 . 3 2 12 . . Energy Gun 1 | . . 1 . . . . . . Energy Cannon 4 | . . . . . . 4 . . Ballistic Gun 7 | 2 . 1 . 2 . 2 . . Ballistic Cannon 5 | . . . . . 1 4 . . Launcher . | . . . . . . . . . Special Weapon 1 | . 1 . . . . . . . Impact Weapon 1 | . . . . . . 1 . . Slashing Weapon 2 | . . . . . 1 1 . . Piercing Weapon 1 | . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . 2 . 1 . 3 . . Parts Lost 26 | . . . . . . 20 2 4 Power 7 | . . . . . . 4 2 1 Propulsion 8 | . . . . . . 6 . 2 Utility 7 | . . . . . . 6 . 1 Weapon 4 | . . . . . . 4 . . Highest Loss Streak 10 | . . . . . . 10 1 4 To Critical Strikes 2 | . . . . . . . 1 1 Average Slot Usage (%) 88 | . 100 100 100 99 100 79 74 65 Engine 7 | . 14 11 11 10 . 6 5 3 Core 2 | . . . . . 11 2 . . Treads 8 | . . . . 1 30 12 . . Leg 14 | . 28 33 33 31 2 4 18 5 Device 8 | . 7 11 4 11 11 5 5 12 Storage 8 | . 14 11 11 11 11 6 6 5 Processor 12 | . 6 11 11 11 11 15 12 13 Protection 1 | . . . 6 . . 2 3 . Energy Gun 1 | . . 10 11 3 . . . . Energy Cannon 1 | . . . . . . 3 6 6 Ballistic Gun 5 | . 22 . 11 10 2 1 . . Ballistic Cannon 4 | . . . . . 8 6 6 6 Impact Weapon 2 | . . . . . . 3 6 6 Slashing Weapon 1 | . . . . . 9 2 . . Piercing Weapon 2 | . . . . 7 1 . . . Peak Build Rating 73 | 9 9 17 17 37 38 73 72 48 Average Rating 36 | 5 8 14 15 23 37 50 54 45 On Entrance 26 | . 9 9 17 17 37 37 72 38 Naked Turns . | . . . . . . . . . Heaviest Build 77 | 14 14 19 19 22 25 77 73 26 Greatest Support 108 | 20 20 30 30 40 76 108 66 20 Greatest Overweight (x) 12 | 1 . . . 1 . 12 1 8 Average Overweight (x) . | . . . . . . 1 . 1 Largest Inventory Capacity 10 | 8 8 8 8 8 8 10 10 10 Average Capacity 8 | 7 8 8 8 8 8 8 10 9 Most Carried 10 | 7 8 8 8 8 8 10 10 10 Average Carried 8 | 4 7 6 7 7 8 8 9 9 Final Capacity 10 | 8 8 8 8 8 8 10 10 5 Final Carried 10 | 6 8 7 8 8 8 10 10 5 Class Distribution -------------------- 69% | Scavenger-Mutant 22% | Mutant 8% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -6/Waste Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Matter Collected 1959 | 346 44 . 97 173 85 1167 . 47 Remotely . | . . . . . . . . . Salvage Created 2380 | 137 104 12 97 69 9 1823 . 129 Parts 123 | 12 11 2 11 5 2 73 . 7 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . . . . 1 . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 18 | . . . . 5 13 . . . Prevented 4 | . . . . . 4 . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Combat Hostiles Destroyed 38 | . 2 . 2 1 1 30 . 2 Melee 13 | . . . . . 1 12 . . Guns 4 | . 2 . 2 . . . . . Cannons 13 | . . . . . . 12 . 1 AOE 1 | . . . . . . . . 1 Classes Destroyed 15 | 2 2 1 . 1 1 8 . . Builder 7 | . . . . . . 5 . 2 Tunneler 6 | 5 . . 1 . . . . . Recycler 3 | 1 . . . . . 2 . . Mechanic 1 | . . . . . . 1 . . Operator 1 | . . 1 . . . . . . Drone 1 | . . . . . 1 . . . Watcher 2 | . 2 . . . . . . . Swarmer 3 | . . . . . . 3 . . Grunt 19 | . 2 . 2 . . 14 . 1 Brawler 1 | . . . . . . 1 . . Sentry 1 | . . . . . . 1 . . Specialist 6 | . . . . . . 6 . . Hunter 2 | . . . . 1 . 1 . . Programmer 4 | . . . . . . 3 . 1 Heavy 1 | . . . . . . 1 . . Best Kill Streak 7 | 2 2 1 2 1 1 7 . 2 Combat Bots Only 6 | . 1 . 2 1 1 6 . 1 Max Kills in Single Turn 2 | 1 1 1 1 1 1 2 . 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . . . 1 Melee 1 | . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Hostile Shots Fired 503 | . 12 . 16 4 21 352 3 95 Missed 151 | . 4 . 4 3 6 109 . 25 Damage Taken 5852 | . 126 . 163 21 290 4278 144 830 Core 1014 | . 46 . 51 . 57 569 40 251 Absorbed by Shields 206 | . . . . . . 206 . . Redirected to Shielding 12 | . . . 12 . . . . . Core Remaining (%) 84 | 100 81 . . . 73 . . . Volleys Fired 144 | 19 14 3 11 1 5 82 . 9 Largest 2 | 2 2 1 2 1 1 2 . 2 Hottest 143 | 40 100 100 76 20 48 143 . 138 Shots Fired 259 | 38 27 3 22 1 5 145 . 18 Gun 99 | 38 26 1 22 1 3 8 . . Cannon 157 | . . . . . 2 137 . 18 Launcher . | . . . . . . . . . Special 3 | . 1 2 . . . . . . Kinetic 191 | 38 26 . 11 1 5 101 . 9 Thermal 68 | . 1 3 11 . . 44 . 9 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 9 | 7 9 3 6 . 1 8 . 4 Robot Miss Streak 8 | 3 1 . 4 5 8 4 . 1 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 165 | 23 20 1 9 . 4 101 . 7 Core Hits 73 | 10 9 1 6 . 1 42 . 4 Critical Kills 5 | . . . . . . 5 . . Critical Parts Destroyed 8 | . . . . . . 7 . 1 Critical Strikes 18 | . . . . . 1 16 . 1 Meltdown 2 | . . . . . . 2 . . Destroy 2 | . . . . . . 2 . . Blast 3 | . . . . . . 3 . . Smash 9 | . . . . . . 8 . 1 Sever 1 | . . . . . . 1 . . Impale 1 | . . . . . 1 . . . Melee Attacks 150 | . . . . . 4 136 . 10 Impact 100 | . . . . . . 90 . 10 Slashing 46 | . . . . . . 46 . . Piercing 4 | . . . . . 4 . . . Sneak Attacks 6 | . . . . . 1 4 . 1 Combat Hostiles 1 | . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5027 | 247 208 18 148 . 146 3771 . 489 Guns 655 | 247 208 18 148 . . 34 . . Cannons 1865 | . . . . . 32 1714 . 119 Explosions 155 | . . . . . . . . 155 Melee 2352 | . . . . . 114 2023 . 215 Ramming . | . . . . . . . . . Kinetic 1931 | 247 208 . 98 . 32 1291 . 55 Thermal 589 | . . 18 50 . . 457 . 64 Explosive 155 | . . . . . . . . 155 Electromagnetic . | . . . . . . . . . Impact 1713 | . . . . . . 1498 . 215 Slashing 525 | . . . . . . 525 . . Piercing 114 | . . . . . 114 . . . Highest Corruption 10 | . . . . . . 7 7 10 Average Corruption 4 | . . . . . . 4 7 7 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 63 | . . . . . . 49 6 8 Message Errors 17 | . . . . . . 13 3 1 Matter Fused 17 | . . . . . . 13 1 3 Heat Flow Errors 7 | . . . . . . 7 . . Energy Discharges 5 | . . . . . . 5 . . Parts Rejected 3 | . . . . . . 2 1 . Parts Fused 1 | . . . . . . 1 . . Data Loss (minor) 6 | . . . . . . 2 1 3 Data Loss (major) 3 | . . . . . . 2 . 1 Misfires 1 | . . . . . . 1 . . Alerts 1 | . . . . . . 1 . . Weapon Failures 2 | . . . . . . 2 . . Overload Shots . | . . . . . . . . . Overflow Damage 815 | . . . . . 43 652 . 120 Projectiles 75 | . . . . . . 75 . . Explosions . | . . . . . . . . . Melee 740 | . . . . . 43 577 . 120 Knockbacks 18 | . . . . . 1 15 . 2 Impact 9 | . . . . . . 7 . 2 Kinetic 8 | . . . . . 1 7 . . Secondary 1 | . . . . . . 1 . . Self-Inflicted Damage 26 | . . . . . . 26 . . Shots 1 | . . . . . . 1 . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 598 | . 20 16 108 . 34 598 . 178 Average Temperature 110 | . 9 8 37 . 18 124 . 66 Received Heat Transfer 1280 | . 69 . 90 . 117 1004 . . Effects 29 | . . . . . . 29 . . Shutdowns 8 | . . . . . . 8 . . Energy Bleed 2 | . . . . . . 2 . . Interference 5 | . . . . . . 5 . . Matter Decay 1 | . . . . . . 1 . . Short Circuit 2 | . . . . . . 2 . . Damage (minor) 3 | . . . . . . 3 . . Damage (major) 8 | . . . . . . 8 . . Siege Activations . | . . . . . . . . . Robots Corrupted 4 | . . . . . . 3 . 1 Combat Hostiles 3 | . . . . . . 3 . . Parts Fried 17 | . . . . . . 15 . 2 Impact Corruptions 15 | . . . . . . 10 . 5 Robots Melted 3 | . . . . . . 3 . . Combat Hostiles 3 | . . . . . . 3 . . Parts Melted 2 | . . . . . . 2 . . Heat Transferred 907 | . . 37 111 . . 685 . 74 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Peak Influence 558 | 30 144 7 57 . . 558 195 348 Initial 195 | . 19 . 2 . . 84 195 122 Average 169 | 13 89 5 50 . . 203 183 203 Maximum Alert Level 2 | . . . . . . 2 . 1 Low Security (%) 57 | 100 100 100 100 . . 41 100 63 Level 1 37 | . . . . . . 51 . 36 Level 2 4 | . . . . . . 7 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . 1 . . . . 13 . 1 Investigation 1 | . . . . . . 1 . . Extermination 5 | . . . . . . 4 . 1 Reinforcement 9 | . 1 . . . . 8 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . 2 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Distress Signals 1 | . . . . . . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 75 | . 6 1 2 1 13 43 6 3 Peak Tracking Total 6 | . 3 1 2 1 5 6 6 3 Tactical Retreats 5 | . 1 . . . 2 2 . . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Traps Triggered 2 | . . . . . . 1 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 3 | . . . . . . 3 . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Machines Disabled 20 | . 1 . . . . 10 . 9 Max in Single Turn 4 | . 1 . . . . 1 . 4 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Machines Accessed 12 | . 6 . . . . 5 . 1 Terminals 4 | . 4 . . . . . . . Fabricators 3 | . . . . . . 2 . 1 Repair Stations 1 | . . . . . . 1 . . Recycling Units 3 | . 2 . . . . 1 . . Scanalyzers 1 | . . . . . . 1 . . Garrison Access . | . . . . . . . . . Total Hacks 19 | . 7 . . . . 10 . 2 Successful 7 | . 3 . . . . 3 . 1 Failed 12 | . 4 . . . . 7 . 1 Catastrophic 1 | . 1 . . . . . . . Database Lockouts . | . . . . . . . . . Manual 6 | . 5 . . . 1 . . . Terminals 5 | . 5 . . . . . . . Fabricators 7 | . . . . . . 5 . 2 Repair Stations 2 | . . . . . . 2 . . Recycling Units 4 | . 2 . . . . 2 . . Scanalyzers 1 | . . . . . . 1 . . Garrison Access . | . . . . . . . . . Terminal Hacks 1 | . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . Fabricator Hacks 3 | . . . . . . 2 . 1 Load Schematic 3 | . . . . . . 2 . 1 Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 3 | . 2 . . . . 1 . . Report Inventory 3 | . 2 . . . . 1 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 2 . . . . 5 . 1 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 2 | . . . . 2 . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 14 | . . . . 14 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Total Allies 8 | . . . 2 4 2 . . . Largest Group 4 | . . . 2 4 4 2 . . Highest-Rated Group 192 | . . . 42 152 192 192 . . Highest-Rated Ally 96 | . . . 31 40 96 96 . . Total Orders . | . . . . . . . . . Ally Attacks 69 | . . . . . 52 17 . . Total Damage 2605 | . . . . . 1595 1010 . . Kills 17 | . . . . . 13 4 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 1 | . . . . . . . . 1 Drone Recoveries 1 | . . . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Turns Passed 8501 | 218 424 218 331 2239 748 3793 192 338 Spaces Moved 4369 | 127 280 155 206 1703 354 1238 120 186 Core 87 | 11 . . . . . 73 . 3 Treads 1147 | . . . . 108 354 685 . . Legs 2805 | 116 280 155 206 1595 . 274 120 59 Wheels 305 | . . . . . . 181 . 124 Hover 25 | . . . . . . 25 . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 160 110 105 110 Average Speed 148 | 115 120 120 120 126 162 198 133 135 Slowest Speed 650 | 190 120 120 120 210 163 650 187 450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 5 44 13 38 91 47 29 70 5 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 3 | . . . . 3 . . . . Spaces Dug 152 | . 1 2 . . . 107 . 42 Terrain Destroyed 193 | . 1 2 . . . 139 . 51 Melee 78 | . . . . . . 71 . 7 Projectile 63 | . 1 2 . . . 54 . 6 AOE 52 | . . . . . . 14 . 38 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Total 5907 | 163 343 180 269 1792 516 2252 153 239 Wait 1038 | . 36 11 44 55 147 690 28 27 Move 4362 | 126 279 154 205 1702 353 1238 119 186 Hop . | . . . . . . . . . Pick Up 50 | 11 6 4 2 7 . 17 2 1 Fast Attach 45 | 2 . . . 6 1 34 . 2 Attach 21 | 5 . 2 . . . 9 2 3 Detach 4 | . . . . . . 3 . 1 Swap 33 | . 3 3 4 6 4 13 . . Drop 60 | . 5 3 3 15 2 30 2 . Fire 144 | 19 14 3 11 1 5 82 . 9 Melee 150 | . . . . . 4 136 . 10 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: [*Fac] / *Low) -6/Waste -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 219 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 509 | -10/Materials | Discovered new exit (range 9) 643 | -10/Materials | Entered another Materials area 643 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 826 | -9/Materials | Discovered new exit (range 6) 861 | -9/Materials | Entered Mines 1157 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1192 | -9/Mines | Entered Zion 1192 | -7/Zion | Accompanied by 2 allies 1230 | -7/Zion | Given the Hacking Drone Bay 1233 | -7/Zion | Found Prototype Device 1235 | -7/Zion | Identified Hacking Drone Bay 1242 | -7/Zion | Led the pair of lost Derelicts to a safe place 1371 | -7/Zion | Build established: Scavenger-Mutant 1512 | -7/Zion | Met Imprinter 1536 | -7/Zion | Imprinted 1539 | -7/Zion | Declared Zion's savior 1748 | -7/Zion | Found GAL Module 1847 | -7/Zion | Found Relay Coupler [Programmer] 3386 | -7/Zion | Given A8's code to call for help 3398 | -7/Zion | Discovered new exit (range 12) 3431 | -7/Zion | Entered Proximity Caves 3431 | -6/Proximity Caves | Accompanied by 4 allies 3512 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3610 | -6/Proximity Caves | Lost 3 allies 3710 | -6/Proximity Caves | Enhanced Grunt warped into view, answering call for help 3714 | -6/Proximity Caves | Enhanced Grunt warped into view, answering call for help 4100 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4113 | -6/Proximity Caves | Discovered new exit (range 13) 4179 | -6/Proximity Caves | Entered Factory 4179 | -6/Factory | Accompanied by 2 allies 4179 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 5378 | -6/Factory | Cargo convoy interrupted 5462 | -6/Factory | Discovered new exit (range 6) 5469 | -6/Factory | Identified exit to Lower Caves 5614 | -6/Factory | Terminal network hard line cut 6203 | -6/Factory | Discovered new exit (range 6) 6251 | -6/Factory | Lost 3 parts (2n1w) 6670 | -6/Factory | Lost 10 parts (1p3n4u2w) 6889 | -6/Factory | Build established: Mutant 7085 | -6/Factory | Core integrity fell below 50% 7908 | -6/Factory | Build established: Scavenger-Mutant 7972 | -6/Factory | Sucked down chute 7972 | -6/Factory | Entered Waste 7984 | -6/Waste | Found Prototype Hackware 7985 | -6/Waste | Spotted C-40 Crusher 7985 | -6/Waste | Spotted C-40 Crusher 8023 | -6/Waste | Spotted C-40 Crusher 8030 | -6/Waste | Spotted C-40 Crusher 8070 | -6/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 8075 | -6/Waste | Crushed by Compactor (1 part destroyed) 8097 | -6/Waste | Spotted C-40 Crusher 8148 | -6/Waste | Spotted C-40 Crusher 8148 | -6/Waste | Discovered new exit (range 10) 8164 | -6/Waste | Entered Factory 8449 | -6/Factory | Core integrity fell below 20% 8480 | -6/Factory | System corruption reached 10% 8502 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Slug penetrates Wall. Critical hit (Destroy). Imp. VSS Leg destroyed. Slug penetrates Wall. Lgt. Ion Engine destroyed. Slug penetrates Wall. Med. Storage Unit destroyed. P-60 Hacker suffers critical hit (Smash). Destroyed Mic. Nuclear Core. P-60 Hacker system corrupted by crushing effect. Destroyed Shock Rifle. P-60 Hacker system corrupted by crushing effect. P-60 Hacker knocked back. Slug penetrates Wall. P-60 Hacker destroyed. Slug penetrates Wall. Wall collapses. Slug penetrates Wall. System corrupted: Matter fused (-9). Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????????????????## ############# | | ???????????????????# #???????????? | | ???????????????????# #???????????? | | ???????????????????# #???? ????? | | ???????????????????# #?? ???? | | ????????????######## #? #??? | | ????????????# # #??? | | ????????????# / !!!#??? | | ????????????# # !! #??? | | ????????????# #???? !! #??? | | ????????????# #???????????? | | ??????####### #???????????? | | ??????# # #???????????? | | ??????# # #???????????? | | ??????# # #???????????? | | ??????# # #???????????? | | ??????# !%! # #???????????? | | ??????#####/#"###### #???????????? | | ?????????#!/&! # #???????????? | | ?????????#"""" # #???????????? | | ?????????#""""h # #???????????? | | ?????????#"""" + #???????????? | | ?????????#"""" # #???????????? | | ?????????#"""" % # #???????????? | | ?????????#"""" # ?#???????????? | | ?????????# @ #? ???????????????? | | ?????????###########?????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 36 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Cloak Strength 2 Power Amplification 20 Armor Coverage 1200 Core Shielding 20 Evasion (%) 55 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Hvy. Shock Bomb Launcher | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Fission Core | -7/Zion | Archive Coolant Injector | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Greatsword | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Recoil Nullifier | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places I'm Back, Baby! Challenges ------------ None Game ------ Seed SpreadThermicGenerator Manual? 0 Play Time 02:14:15 Cumulative 45.3 hours Start 2025.04.09 @ 03:52:03 End 2025.04.09 @ 15:36:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 28 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4520294c-08e9-4b47-b049-9ca4254f3e95