Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.09 @ 15:36:14

Player: Player

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (58)      290
Value Destroyed (2318)     2318
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (1238)               1238
              TOTAL SCORE: 7566

 Bonus
-------
High Alert Combat Kills    88
Follower Combat Kills      550
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/850
Matter                     142/300
Energy                     58/100
System Corruption          10%
Temperature                Cool (27)
Movement                   Walking (120)
Location                   -6/Factory

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (4) ---
               Flexi-carbon Leg
>              --- UTILITY (6) ------
      Advanced Visual Processing Unit
      Advanced Sensor Array
      Advanced Terrain Scan Processor
               Hacking Drone Bay (1/1)
>              --- WEAPON (3) -------
       Compact Ion Cannon
          Mini Assault Cannon
         Heavy Flail (fused)
>              --- INVENTORY (5) ----
      Improved Hacking Suite
  Experimental Hacking Suite
     Makeshift System Shield
               Relay Coupler [Programmer] (87)
         Heavy Flak Cannon

 Peak State 
------------
>           --- POWER ------------
            Angular Momentum Engine
            Angular Momentum Engine
>           --- PROPULSION -------
            Flexi-carbon Leg
    Armored Leg
   Improved VSS Leg
            Gravmag System
>           --- UTILITY ----------
     Medium Storage Unit
   Advanced Terrain Scan Processor
   Improved Heavy Armor Plating
   Improved Heavy Armor Plating
>           --- WEAPON -----------
    Compact Ion Cannon
       Mini Assault Cannon
      Heavy Flail
>           --- INVENTORY --------
   Advanced Visual Processing Unit
   Advanced Sensor Array
            Cloaking Device
            Force Field
   Improved Hacking Suite
  Makeshift System Shield
            Relay Coupler [Programmer]
            Hacking Drone Bay
  Makeshift Sword
            GAL Module
[Rating: 73]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Fission Core
Propulsion                 Aluminum Leg
  Treads                   Spiked Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Improved Heavy Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Improved Medium Laser
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Slug Cannon
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Flail
  Slashing Weapon          Makeshift Sword
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Was Fac 
Slots Evolved              8    | .   .   2   .   .   .   6   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   1   .   .   .   1   .   .   
  Utility                  4    | .   .   1   .   .   .   3   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   
Parts Attached             99   | 7   3   5   4   12  5   56  2   5   
  Power                    19   | 1   .   1   .   2   .   14  .   1   
    Engine                 16   | 1   .   1   .   1   .   12  .   1   
    Core                   3    | .   .   .   .   1   .   2   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               32   | 2   1   1   2   5   2   17  .   2   
    Treads                 7    | .   .   .   .   2   2   3   .   .   
    Leg                    17   | 2   1   1   2   3   .   7   .   1   
    Wheel                  5    | .   .   .   .   .   .   4   .   1   
    Hover                  3    | .   .   .   .   .   .   3   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  26   | 2   1   1   2   2   1   13  2   2   
    Device                 14   | 1   .   1   1   2   .   6   1   2   
    Storage                2    | 1   .   .   .   .   .   1   .   .   
    Processor              6    | .   1   .   .   .   1   3   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             4    | .   .   .   1   .   .   3   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   22   | 2   1   2   .   3   2   12  .   .   
    Energy Gun             1    | .   .   1   .   .   .   .   .   .   
    Energy Cannon          4    | .   .   .   .   .   .   4   .   .   
    Ballistic Gun          7    | 2   .   1   .   2   .   2   .   .   
    Ballistic Cannon       5    | .   .   .   .   .   1   4   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   1   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   1   .   .   
    Slashing Weapon        2    | .   .   .   .   .   1   1   .   .   
    Piercing Weapon        1    | .   .   .   .   1   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   2   .   1   .   3   .   .   
Parts Lost                 26   | .   .   .   .   .   .   20  2   4   
  Power                    7    | .   .   .   .   .   .   4   2   1   
  Propulsion               8    | .   .   .   .   .   .   6   .   2   
  Utility                  7    | .   .   .   .   .   .   6   .   1   
  Weapon                   4    | .   .   .   .   .   .   4   .   .   
  Highest Loss Streak      10   | .   .   .   .   .   .   10  1   4   
  To Critical Strikes      2    | .   .   .   .   .   .   .   1   1   
Average Slot Usage (%)     88   | .   100 100 100 99  100 79  74  65  
  Engine                   7    | .   14  11  11  10  .   6   5   3   
  Core                     2    | .   .   .   .   .   11  2   .   .   
  Treads                   8    | .   .   .   .   1   30  12  .   .   
  Leg                      14   | .   28  33  33  31  2   4   18  5   
  Device                   8    | .   7   11  4   11  11  5   5   12  
  Storage                  8    | .   14  11  11  11  11  6   6   5   
  Processor                12   | .   6   11  11  11  11  15  12  13  
  Protection               1    | .   .   .   6   .   .   2   3   .   
  Energy Gun               1    | .   .   10  11  3   .   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   3   6   6   
  Ballistic Gun            5    | .   22  .   11  10  2   1   .   .   
  Ballistic Cannon         4    | .   .   .   .   .   8   6   6   6   
  Impact Weapon            2    | .   .   .   .   .   .   3   6   6   
  Slashing Weapon          1    | .   .   .   .   .   9   2   .   .   
  Piercing Weapon          2    | .   .   .   .   7   1   .   .   .   
Peak Build Rating          73   | 9   9   17  17  37  38  73  72  48  
  Average Rating           36   | 5   8   14  15  23  37  50  54  45  
  On Entrance              26   | .   9   9   17  17  37  37  72  38  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             77   | 14  14  19  19  22  25  77  73  26  
  Greatest Support         108  | 20  20  30  30  40  76  108 66  20  
  Greatest Overweight (x)  12   | 1   .   .   .   1   .   12  1   8   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   1   
Largest Inventory Capacity 10   | 8   8   8   8   8   8   10  10  10  
  Average Capacity         8    | 7   8   8   8   8   8   8   10  9   
  Most Carried             10   | 7   8   8   8   8   8   10  10  10  
  Average Carried          8    | 4   7   6   7   7   8   8   9   9   
  Final Capacity           10   | 8   8   8   8   8   8   10  10  5   
  Final Carried            10   | 6   8   7   8   8   8   10  10  5   

 Class Distribution 
--------------------
 69% | Scavenger-Mutant
 22% | Mutant
  8% | Scavenger-Assassin

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory
           Mutant | -6/Waste
 Scavenger-Mutant | -6/Factory

 Resources                      | -11  -10  -9   -9   -7   -6   -6   -6   -6   
-----------                Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Was  Fac  
Matter Collected           1959 | 346  44   .    97   173  85   1167 .    47   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            2380 | 137  104  12   97   69   9    1823 .    129  
  Parts                    123  | 12   11   2    11   5    2    73   .    7    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    .    .    .    1    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      18   | .    .    .    .    5    13   .    .    .    
  Prevented                4    | .    .    .    .    .    4    .    .    .    

 Kills                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Was Fac 
Combat Hostiles Destroyed  38   | .   2   .   2   1   1   30  .   2   
  Melee                    13   | .   .   .   .   .   1   12  .   .   
  Guns                     4    | .   2   .   2   .   .   .   .   .   
  Cannons                  13   | .   .   .   .   .   .   12  .   1   
  AOE                      1    | .   .   .   .   .   .   .   .   1   
Classes Destroyed          15   | 2   2   1   .   1   1   8   .   .   
  Builder                  7    | .   .   .   .   .   .   5   .   2   
  Tunneler                 6    | 5   .   .   1   .   .   .   .   .   
  Recycler                 3    | 1   .   .   .   .   .   2   .   .   
  Mechanic                 1    | .   .   .   .   .   .   1   .   .   
  Operator                 1    | .   .   1   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   1   .   .   .   
  Watcher                  2    | .   2   .   .   .   .   .   .   .   
  Swarmer                  3    | .   .   .   .   .   .   3   .   .   
  Grunt                    19   | .   2   .   2   .   .   14  .   1   
  Brawler                  1    | .   .   .   .   .   .   1   .   .   
  Sentry                   1    | .   .   .   .   .   .   1   .   .   
  Specialist               6    | .   .   .   .   .   .   6   .   .   
  Hunter                   2    | .   .   .   .   1   .   1   .   .   
  Programmer               4    | .   .   .   .   .   .   3   .   1   
  Heavy                    1    | .   .   .   .   .   .   1   .   .   
Best Kill Streak           7    | 2   2   1   2   1   1   7   .   2   
  Combat Bots Only         6    | .   1   .   2   1   1   6   .   1   
Max Kills in Single Turn   2    | 1   1   1   1   1   1   2   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   -6   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Was  Fac  
Hostile Shots Fired        503  | .    12   .    16   4    21   352  3    95   
  Missed                   151  | .    4    .    4    3    6    109  .    25   
Damage Taken               5852 | .    126  .    163  21   290  4278 144  830  
  Core                     1014 | .    46   .    51   .    57   569  40   251  
  Absorbed by Shields      206  | .    .    .    .    .    .    206  .    .    
  Redirected to Shielding  12   | .    .    .    12   .    .    .    .    .    
Core Remaining (%)         84   | 100  81   .    .    .    73   .    .    .    
Volleys Fired              144  | 19   14   3    11   1    5    82   .    9    
  Largest                  2    | 2    2    1    2    1    1    2    .    2    
  Hottest                  143  | 40   100  100  76   20   48   143  .    138  
Shots Fired                259  | 38   27   3    22   1    5    145  .    18   
  Gun                      99   | 38   26   1    22   1    3    8    .    .    
  Cannon                   157  | .    .    .    .    .    2    137  .    18   
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  3    | .    1    2    .    .    .    .    .    .    
  Kinetic                  191  | 38   26   .    11   1    5    101  .    9    
  Thermal                  68   | .    1    3    11   .    .    44   .    9    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         9    | 7    9    3    6    .    1    8    .    4    
  Robot Miss Streak        8    | 3    1    .    4    5    8    4    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    
Shots Hit Robots           165  | 23   20   1    9    .    4    101  .    7    
  Core Hits                73   | 10   9    1    6    .    1    42   .    4    
  Critical Kills           5    | .    .    .    .    .    .    5    .    .    
  Critical Parts Destroyed 8    | .    .    .    .    .    .    7    .    1    
  Critical Strikes         18   | .    .    .    .    .    1    16   .    1    
    Meltdown               2    | .    .    .    .    .    .    2    .    .    
    Destroy                2    | .    .    .    .    .    .    2    .    .    
    Blast                  3    | .    .    .    .    .    .    3    .    .    
    Smash                  9    | .    .    .    .    .    .    8    .    1    
    Sever                  1    | .    .    .    .    .    .    1    .    .    
    Impale                 1    | .    .    .    .    .    1    .    .    .    
Melee Attacks              150  | .    .    .    .    .    4    136  .    10   
  Impact                   100  | .    .    .    .    .    .    90   .    10   
  Slashing                 46   | .    .    .    .    .    .    46   .    .    
  Piercing                 4    | .    .    .    .    .    4    .    .    .    
  Sneak Attacks            6    | .    .    .    .    .    1    4    .    1    
    Combat Hostiles        1    | .    .    .    .    .    1    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           5027 | 247  208  18   148  .    146  3771 .    489  
  Guns                     655  | 247  208  18   148  .    .    34   .    .    
  Cannons                  1865 | .    .    .    .    .    32   1714 .    119  
  Explosions               155  | .    .    .    .    .    .    .    .    155  
  Melee                    2352 | .    .    .    .    .    114  2023 .    215  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  1931 | 247  208  .    98   .    32   1291 .    55   
  Thermal                  589  | .    .    18   50   .    .    457  .    64   
  Explosive                155  | .    .    .    .    .    .    .    .    155  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Impact                   1713 | .    .    .    .    .    .    1498 .    215  
  Slashing                 525  | .    .    .    .    .    .    525  .    .    
  Piercing                 114  | .    .    .    .    .    114  .    .    .    
Highest Corruption         10   | .    .    .    .    .    .    7    7    10   
  Average Corruption       4    | .    .    .    .    .    .    4    7    7    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  63   | .    .    .    .    .    .    49   6    8    
    Message Errors         17   | .    .    .    .    .    .    13   3    1    
    Matter Fused           17   | .    .    .    .    .    .    13   1    3    
    Heat Flow Errors       7    | .    .    .    .    .    .    7    .    .    
    Energy Discharges      5    | .    .    .    .    .    .    5    .    .    
    Parts Rejected         3    | .    .    .    .    .    .    2    1    .    
    Parts Fused            1    | .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      6    | .    .    .    .    .    .    2    1    3    
    Data Loss (major)      3    | .    .    .    .    .    .    2    .    1    
    Misfires               1    | .    .    .    .    .    .    1    .    .    
    Alerts                 1    | .    .    .    .    .    .    1    .    .    
    Weapon Failures        2    | .    .    .    .    .    .    2    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            815  | .    .    .    .    .    43   652  .    120  
  Projectiles              75   | .    .    .    .    .    .    75   .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    740  | .    .    .    .    .    43   577  .    120  
Knockbacks                 18   | .    .    .    .    .    1    15   .    2    
  Impact                   9    | .    .    .    .    .    .    7    .    2    
  Kinetic                  8    | .    .    .    .    .    1    7    .    .    
  Secondary                1    | .    .    .    .    .    .    1    .    .    
Self-Inflicted Damage      26   | .    .    .    .    .    .    26   .    .    
  Shots                    1    | .    .    .    .    .    .    1    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        598  | .    20   16   108  .    34   598  .    178  
  Average Temperature      110  | .    9    8    37   .    18   124  .    66   
  Received Heat Transfer   1280 | .    69   .    90   .    117  1004 .    .    
  Effects                  29   | .    .    .    .    .    .    29   .    .    
    Shutdowns              8    | .    .    .    .    .    .    8    .    .    
    Energy Bleed           2    | .    .    .    .    .    .    2    .    .    
    Interference           5    | .    .    .    .    .    .    5    .    .    
    Matter Decay           1    | .    .    .    .    .    .    1    .    .    
    Short Circuit          2    | .    .    .    .    .    .    2    .    .    
    Damage (minor)         3    | .    .    .    .    .    .    3    .    .    
    Damage (major)         8    | .    .    .    .    .    .    8    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           4    | .    .    .    .    .    .    3    .    1    
  Combat Hostiles          3    | .    .    .    .    .    .    3    .    .    
  Parts Fried              17   | .    .    .    .    .    .    15   .    2    
  Impact Corruptions       15   | .    .    .    .    .    .    10   .    5    
Robots Melted              3    | .    .    .    .    .    .    3    .    .    
  Combat Hostiles          3    | .    .    .    .    .    .    3    .    .    
  Parts Melted             2    | .    .    .    .    .    .    2    .    .    
  Heat Transferred         907  | .    .    37   111  .    .    685  .    74   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Was Fac 
Peak Influence             558  | 30  144 7   57  .   .   558 195 348 
  Initial                  195  | .   19  .   2   .   .   84  195 122 
  Average                  169  | 13  89  5   50  .   .   203 183 203 
Maximum Alert Level        2    | .   .   .   .   .   .   2   .   1   
  Low Security (%)         57   | 100 100 100 100 .   .   41  100 63  
  Level 1                  37   | .   .   .   .   .   .   51  .   36  
  Level 2                  4    | .   .   .   .   .   .   7   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   1   .   .   .   .   13  .   1   
  Investigation            1    | .   .   .   .   .   .   1   .   .   
  Extermination            5    | .   .   .   .   .   .   4   .   1   
  Reinforcement            9    | .   1   .   .   .   .   8   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   2   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac Was Fac 
Distress Signals           1    | .   .   .   .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              75   | .   6   1   2   1   13  43  6   3   
  Peak Tracking Total      6    | .   3   1   2   1   5   6   6   3   
  Tactical Retreats        5    | .   1   .   .   .   2   2   .   .   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Was Fac 
Traps Triggered            2    | .   .   .   .   .   .   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   3   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  -6  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro Fac Was Fac 
Machines Disabled          20   | .   1   .   .   .   .   10  .   9   
  Max in Single Turn       4    | .   1   .   .   .   .   1   .   4   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac Was Fac 
Machines Accessed          12   | .   6   .   .   .   .   5   .   1   
  Terminals                4    | .   4   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   2   .   1   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   
  Recycling Units          3    | .   2   .   .   .   .   1   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                19   | .   7   .   .   .   .   10  .   2   
  Successful               7    | .   3   .   .   .   .   3   .   1   
  Failed                   12   | .   4   .   .   .   .   7   .   1   
    Catastrophic           1    | .   1   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   6    | .   5   .   .   .   1   .   .   .   
  Terminals                5    | .   5   .   .   .   .   .   .   .   
  Fabricators              7    | .   .   .   .   .   .   5   .   2   
  Repair Stations          2    | .   .   .   .   .   .   2   .   .   
  Recycling Units          4    | .   2   .   .   .   .   2   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             1    | .   1   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   2   .   1   
  Load Schematic           3    | .   .   .   .   .   .   2   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   2   .   .   .   .   1   .   .   
  Report Inventory         3    | .   2   .   .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   2   .   .   .   .   5   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   2   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   14  .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  -6  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -7   -6   -6   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Was  Fac  
Total Allies               8    | .    .    .    2    4    2    .    .    .    
  Largest Group            4    | .    .    .    2    4    4    2    .    .    
  Highest-Rated Group      192  | .    .    .    42   152  192  192  .    .    
  Highest-Rated Ally       96   | .    .    .    31   40   96   96   .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    
Ally Attacks               69   | .    .    .    .    .    52   17   .    .    
  Total Damage             2605 | .    .    .    .    .    1595 1010 .    .    
  Kills                    17   | .    .    .    .    .    13   4    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             1    | .   .   .   .   .   .   .   .   1   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   1   

 Exploration                    | -11  -10  -9   -9   -7   -6   -6   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Was  Fac  
Turns Passed               8501 | 218  424  218  331  2239 748  3793 192  338  
Spaces Moved               4369 | 127  280  155  206  1703 354  1238 120  186  
  Core                     87   | 11   .    .    .    .    .    73   .    3    
  Treads                   1147 | .    .    .    .    108  354  685  .    .    
  Legs                     2805 | 116  280  155  206  1595 .    274  120  59   
  Wheels                   305  | .    .    .    .    .    .    181  .    124  
  Hover                    25   | .    .    .    .    .    .    25   .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  160  110  105  110  
  Average Speed            148  | 115  120  120  120  126  162  198  133  135  
  Slowest Speed            650  | 190  120  120  120  210  163  650  187  450  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       38   | 5    44   13   38   91   47   29   70   5    
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    .    
Scrap Searched             3    | .    .    .    .    3    .    .    .    .    
Spaces Dug                 152  | .    1    2    .    .    .    107  .    42   
Terrain Destroyed          193  | .    1    2    .    .    .    139  .    51   
  Melee                    78   | .    .    .    .    .    .    71   .    7    
  Projectile               63   | .    1    2    .    .    .    54   .    6    
  AOE                      52   | .    .    .    .    .    .    14   .    38   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   -6   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  Was  Fac  
Total                      5907 | 163  343  180  269  1792 516  2252 153  239  
  Wait                     1038 | .    36   11   44   55   147  690  28   27   
  Move                     4362 | 126  279  154  205  1702 353  1238 119  186  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  50   | 11   6    4    2    7    .    17   2    1    
  Fast Attach              45   | 2    .    .    .    6    1    34   .    2    
  Attach                   21   | 5    .    2    .    .    .    9    2    3    
  Detach                   4    | .    .    .    .    .    .    3    .    1    
  Swap                     33   | .    3    3    4    6    4    13   .    .    
  Drop                     60   | .    5    3    3    15   2    30   2    .    
  Fire                     144  | 19   14   3    11   1    5    82   .    9    
  Melee                    150  | .    .    .    .    .    4    136  .    10   
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: [*Fac] / *Low)
-6/Waste
-6/Factory

 History 
---------
 Turn | Location           | Event
    6 | -11/Scrapyard      | Discovered new exit (range 16)
  219 | -11/Scrapyard      | Entered Materials
  304 | -10/Materials      | Build established: Mutant
  509 | -10/Materials      | Discovered new exit (range 9)
  643 | -10/Materials      | Entered another Materials area
  643 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  826 | -9/Materials       | Discovered new exit (range 6)
  861 | -9/Materials       | Entered Mines
 1157 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1192 | -9/Mines           | Entered Zion
 1192 | -7/Zion            | Accompanied by 2 allies
 1230 | -7/Zion            | Given the Hacking Drone Bay
 1233 | -7/Zion            | Found Prototype Device
 1235 | -7/Zion            | Identified Hacking Drone Bay
 1242 | -7/Zion            | Led the pair of lost Derelicts to a safe place
 1371 | -7/Zion            | Build established: Scavenger-Mutant
 1512 | -7/Zion            | Met Imprinter
 1536 | -7/Zion            | Imprinted
 1539 | -7/Zion            | Declared Zion's savior
 1748 | -7/Zion            | Found GAL Module
 1847 | -7/Zion            | Found Relay Coupler [Programmer]
 3386 | -7/Zion            | Given A8's code to call for help
 3398 | -7/Zion            | Discovered new exit (range 12)
 3431 | -7/Zion            | Entered Proximity Caves
 3431 | -6/Proximity Caves | Accompanied by 4 allies
 3512 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 3610 | -6/Proximity Caves | Lost 3 allies
 3710 | -6/Proximity Caves | Enhanced Grunt warped into view, answering call for help
 3714 | -6/Proximity Caves | Enhanced Grunt warped into view, answering call for help
 4100 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 4113 | -6/Proximity Caves | Discovered new exit (range 13)
 4179 | -6/Proximity Caves | Entered Factory
 4179 | -6/Factory         | Accompanied by 2 allies
 4179 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1
 5378 | -6/Factory         | Cargo convoy interrupted
 5462 | -6/Factory         | Discovered new exit (range 6)
 5469 | -6/Factory         | Identified exit to Lower Caves
 5614 | -6/Factory         | Terminal network hard line cut
 6203 | -6/Factory         | Discovered new exit (range 6)
 6251 | -6/Factory         | Lost 3 parts (2n1w)
 6670 | -6/Factory         | Lost 10 parts (1p3n4u2w)
 6889 | -6/Factory         | Build established: Mutant
 7085 | -6/Factory         | Core integrity fell below 50%
 7908 | -6/Factory         | Build established: Scavenger-Mutant
 7972 | -6/Factory         | Sucked down chute
 7972 | -6/Factory         | Entered Waste
 7984 | -6/Waste           | Found Prototype Hackware
 7985 | -6/Waste           | Spotted C-40 Crusher
 7985 | -6/Waste           | Spotted C-40 Crusher
 8023 | -6/Waste           | Spotted C-40 Crusher
 8030 | -6/Waste           | Spotted C-40 Crusher
 8070 | -6/Waste           | Crushed by Compactor (0 parts destroyed, 2 dropped)
 8075 | -6/Waste           | Crushed by Compactor (1 part destroyed)
 8097 | -6/Waste           | Spotted C-40 Crusher
 8148 | -6/Waste           | Spotted C-40 Crusher
 8148 | -6/Waste           | Discovered new exit (range 10)
 8164 | -6/Waste           | Entered Factory
 8449 | -6/Factory         | Core integrity fell below 20%
 8480 | -6/Factory         | System corruption reached 10%
 8502 | -6/Factory         | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
Slug penetrates Wall. <x3>
Critical hit (Destroy).
Imp. VSS Leg destroyed.
Slug penetrates Wall.
Lgt. Ion Engine destroyed.
Slug penetrates Wall. <x*>
Med. Storage Unit destroyed.
P-60 Hacker suffers critical hit (Smash).
Destroyed Mic. Nuclear Core.
P-60 Hacker system corrupted by crushing effect.
Destroyed Shock Rifle.
P-60 Hacker system corrupted by crushing effect.
P-60 Hacker knocked back.
Slug penetrates Wall. <x2>
P-60 Hacker destroyed.
Slug penetrates Wall.
Wall collapses.
Slug penetrates Wall.
System corrupted: Matter fused (-9).
Slug penetrates Wall. <x3>

 Map 
-----
+----------------------------------------------------+
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|             ?????????#""""     #     #???????????? |
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|             ?????????#""""     +     #???????????? |
|             ?????????#""""     #     #???????????? |
|             ?????????#""""   % #     #???????????? |
|             ?????????#""""     #    ?#???????????? |
|             ?????????#   @     #? ???????????????? |
|             ?????????###########?????????????????? |
|             ?????????????????????????????????????? |
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|             ?????????????????????????????????????? |
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|             ?????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          36
Energy Capacity            550
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       210
Cloak Strength             2
Power Amplification        20
Armor Coverage             1200
Core Shielding             20
Evasion (%)                55
Core Analysis              6
Recoil Reduction           4

 Item Schematics 
-----------------
    Hvy. Shock Bomb Launcher | -7/Zion | Archive
 Adv. Terrain Scan Processor | -7/Zion | Archive
                Fission Core | -7/Zion | Archive
            Coolant Injector | -7/Zion | Archive
         EM Disruption Field | -7/Zion | Archive
                  Greatsword | -7/Zion | Archive
                  Hvy. Laser | -7/Zion | Archive
            Hvy. Flak Cannon | -7/Zion | Archive
                 Gauss Rifle | -7/Zion | Archive
            Recoil Nullifier | -7/Zion | Archive
           Fusion Compressor | -7/Zion | Archive
       Imp. Deuterium Engine | -7/Zion | Archive
              Adv. ECM Suite | -7/Zion | Archive
            Hyp. Gauss Rifle | -7/Zion | Archive

 Robot Schematics 
------------------
 T-07 Excavator | -7/Zion | Archive
   B-36 Bruiser | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Help From High Places
I'm Back, Baby!

 Challenges 
------------
None

 Game 
------
Seed              SpreadThermicGenerator
  Manual?         0
Play Time         02:14:15
  Cumulative      45.3 hours
  Start           2025.04.09 @ 03:52:03
  End             2025.04.09 @ 15:36:14
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          45
  Rogue           45
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          28
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4520294c-08e9-4b47-b049-9ca4254f3e95