Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.28 @ 22:44:21 // Winter2019/RPGLIKE

Player: PyroDawn

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (17)      85
Value Destroyed (535)      535
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1800

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/600
Matter                     295/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Flying (40)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
           Flight Unit
>          --- UTILITY (2) ------
  Improved Sensor Array
           Signal Interpreter
>          --- WEAPON (1) -------
           Hammer
>          --- INVENTORY (2) ----
           Mining Claw

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Flight Unit
           Flight Unit
>          --- UTILITY ----------
  Improved Sensor Array
           Signal Interpreter
>          --- WEAPON -----------
           Mining Claw
>          --- INVENTORY --------
     Light Assault Rifle
           Hammer
[Rating: 9]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Flight Unit
  Treads                   Light Treads
  Flight Unit              Flight Unit
Utility                    Improved Sensor Array
  Device                   Improved Sensor Array
  Processor                Signal Interpreter
Weapon                     Mining Claw
  Ballistic Gun            Light Assault Rifle
  Impact Weapon            Hammer
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   2   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   1   .   .   
  Utility                  1    | .   1   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             23   | 3   15  4   1   
  Power                    4    | 1   2   1   .   
    Engine                 2    | 1   1   .   .   
    Core                   2    | .   1   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 1   6   .   .   
    Treads                 1    | 1   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 6    | .   6   .   .   
  Utility                  2    | .   2   .   .   
    Device                 1    | .   1   .   .   
    Storage                .    | .   .   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   10   | 1   5   3   1   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          4    | .   2   1   1   
    Slashing Weapon        5    | .   3   2   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 2    | .   .   1   1   
  Power                    1    | .   .   1   .   
  Propulsion               1    | .   .   .   1   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      1    | .   .   1   1   
Average Slot Usage (%)     94   | .   95  97  78  
  Engine                   4    | .   8   .   .   
  Core                     9    | .   9   13  .   
  Treads                   1    | .   2   .   .   
  Flight                   29   | .   28  33  28  
  Device                   16   | .   17  16  16  
  Processor                11   | .   8   16  16  
  Ballistic Gun            3    | .   7   .   .   
  Impact Weapon            6    | .   6   6   10  
  Slashing Weapon          6    | .   5   9   6   
Naked Turns                .    | .   .   .   .   
Heaviest Build             8    | 4   8   8   3   
  Greatest Support         18   | 3   18  18  18  
  Greatest Overweight (x)  1    | 1   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 2    | .   2   2   2   
  Average Capacity         1    | .   1   2   2   
  Most Carried             2    | .   2   2   1   
  Average Carried          1    | .   1   1   1   
  Final Capacity           2    | .   2   2   2   
  Final Carried            2    | .   2   1   1   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           439  | 230 174 35  .   
  Remotely                 .    | .   .   .   .   
Salvage Created            485  | .   254 231 .   
  Parts                    27   | .   21  6   .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  15   | .   9   6   .   
  Melee                    7    | .   2   5   .   
  Guns                     5    | .   5   .   .   
Classes Destroyed          3    | .   3   .   .   
  Watcher                  2    | .   2   .   .   
  Swarmer                  3    | .   3   .   .   
  Grunt                    12   | .   6   6   .   
Best Kill Streak           3    | .   3   2   .   
  Combat Bots Only         3    | .   3   2   .   
Max Kills in Single Turn   1    | .   1   1   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    1    | .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Damage Taken               1343 | .   519 446 378 
  Core                     1160 | .   431 390 339 
  Absorbed by Shields      .    | .   .   .   .   
  Redirected to Core       613  | .   286 183 144 
Core Remaining (%)         78   | 100 .   56  .   
Volleys Fired              24   | .   24  .   .   
  Largest                  1    | .   1   .   .   
  Hottest                  20   | .   20  .   .   
Shots Fired                24   | .   24  .   .   
  Gun                      24   | .   24  .   .   
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  24   | .   24  .   .   
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         8    | .   8   .   .   
  Robot Miss Streak        2    | .   2   .   .   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           85   | .   44  27  14  
  Core Hits                23   | .   17  6   .   
  Critical Hits            .    | .   .   .   .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
Melee Attacks              98   | .   35  47  16  
  Impact                   70   | .   30  24  16  
  Slashing                 28   | .   5   23  .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            1    | .   1   .   .   
    Combat Hostiles        1    | .   1   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1329 | .   620 546 163 
  Guns                     138  | .   138 .   .   
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    1191 | .   482 546 163 
  Ramming                  .    | .   .   .   .   
  Kinetic                  138  | .   138 .   .   
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   910  | .   426 321 163 
  Slashing                 281  | .   56  225 .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         1    | .   1   1   .   
  Average Corruption       1    | .   1   1   .   
  Corruption Purged        .    | .   .   .   .   
  Effects                  3    | .   .   3   .   
    Message Errors         2    | .   .   2   .   
    Energy Discharges      1    | .   .   1   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            31   | .   27  4   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    31   | .   27  4   .   
Knockbacks                 1    | .   1   .   .   
  Impact                   1    | .   1   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        9    | .   9   1   .   
  Average Temperature      6    | .   8   1   .   
  Received Heat Transfer   606  | .   222 252 132 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              1    | .   1   .   .   
  Impact Corruptions       4    | .   2   2   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         .    | .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             224  | .   224 163 84  
  Average Influence        85   | .   93  92  38  
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         95   | 100 91  100 100 
  Level 1                  4    | .   8   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   1   .   1   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           1    | .   .   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              33   | .   17  7   9   
  Peak Tracking Total      9    | .   4   2   9   
  Tactical Retreats        3    | .   1   2   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            3    | .   3   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          11   | .   11  .   .   
  Terminals                8    | .   8   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                41   | .   41  .   .   
  Successful               31   | .   31  .   .   
  Failed                   10   | .   10  .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   26   | .   26  .   .   
  Terminals                31   | .   31  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          9    | .   9   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             8    | .   8   .   .   
  Part Schematic           1    | .   1   .   .   
  Prototype ID Bank        2    | .   2   .   .   
  Alert Level              2    | .   2   .   .   
  Locate Traps             1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
  Registered Prototypes    1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       4    | .   4   .   .   
  Report Inventory         2    | .   2   .   .   
  Retrieve Matter          1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         41   | .   41  .   .   
  Terminals                14   | .   14  .   .   
    Track                  4    | .   4   .   .   
    Botnet                 7    | .   7   .   .   
    Operators              3    | .   3   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
    Mechanics              1    | .   1   .   .   
  Recycling Units          4    | .   4   .   .   
    Monitor                1    | .   1   .   .   
    Reject                 2    | .   2   .   .   
    Recyclers              1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         9    | .   9   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     3    | .   3   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Scr  Mat  Min  Mat  
Turns Passed               1469 | 31   790  490  158  
Spaces Moved               2398 | 32   1319 824  223  
  Core                     170  | 32   138  .    .    
  Treads                   .    | .    .    .    .    
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   2228 | .    1181 824  223  
  Fastest Speed            37   | 50   37   37   37   
  Average Speed            41   | 85   43   37   37   
  Slowest Speed            100  | 100  100  37   40   
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            18   | .    9    9    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       54   | 3    99   100  16   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    
  Known Exits Taken        2    | .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    
Scrap Searched             2    | .    .    2    .    
Spaces Dug                 11   | .    1    10   .    
Terrain Destroyed          11   | .    1    10   .    
  Melee                    11   | .    1    10   .    
  Projectile               .    | .    .    .    .    
  AOE                      .    | .    .    .    .    

 Actions                        | -11  -10  -10  -9   
---------                  Run  | Scr  Mat  Min  Mat  
Total                      2670 | 34   1445 917  274  
  Wait                     109  | .    38   37   34   
  Move                     2359 | 31   1300 805  223  
  Hop                      18   | .    9    9    .    
  Pick Up                  3    | .    2    1    .    
  Fast Attach              11   | 3    8    .    .    
  Attach                   1    | .    .    1    .    
  Detach                   1    | .    .    1    .    
  Swap                     11   | .    7    3    1    
  Drop                     8    | .    6    2    .    
  Fire                     24   | .    24   .    .    
  Melee                    98   | .    35   47   16   
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            27   | .    16   11   .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Sto x2)

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
   32 | -11/Scrapyard | Entered Materials
  246 | -10/Materials | Upgraded with Propulsion slot (x1)
  246 | -10/Materials | Upgraded with Utility slot (x1)
  300 | -10/Materials | Build established: Mutant
  320 | -10/Materials | Discovered new exit (range 5)
  421 | -10/Materials | Identified exit to Materials
  477 | -10/Materials | Discovered new exit (range 16)
  500 | -10/Materials | Identified exit to Mines
  531 | -10/Materials | Discovered exit to Materials (range 4)
  571 | -10/Materials | Discovered exit to Materials (range 16)
  822 | -10/Materials | Entered Mines
  824 | -10/Mines     | Reached level 2
  868 | -10/Mines     | Learned location of Zion (-7)
 1057 | -10/Mines     | Discovered exit to Materials (range 9)
 1107 | -10/Mines     | Core integrity fell below 50%
 1194 | -10/Mines     | Discovered exit to Materials (range 6)
 1312 | -10/Mines     | Entered Materials
 1314 | -9/Materials  | Reached level 3
 1361 | -9/Materials  | Discovered new exit (range 15)
 1421 | -9/Materials  | Core integrity fell below 50%
 1445 | -9/Materials  | Core integrity fell below 20%
 1455 | -9/Materials  | Discovered new exit (range 15)
 1456 | -9/Materials  | Identified exit to Storage
 1470 | -9/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
01167_ Found Datajack.
01194_ EXIT=FOUND: MATERIALS
01264_ Lgt. Nuclear Core destroyed.
01268_ Destroyed Particle Gun.
01268_ G-47 Trooper system corrupted by crushing effect.
01276_ G-34 Mercenary destroyed.
01278_ Acquired 5 matter.
01287_ G-47 Trooper destroyed.
01296_ Acquired 10 matter.
01298_ Used Protomatter to restore core integrity (+153, depleted)
LOCATION=MATERIALS
GOAL=ESCAPE
01314_ Reached level 3.
01361_ EXIT=FOUND
01399_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M006.
01435_ Flight Unit destroyed.
01451_ W-16 Scout sends out distress signal.
01452_ W-16 Scout destroyed.
01455_ EXIT=FOUND
01456_ EXIT=IDENTIFIED: STORAGE

 Map 
-----
+----------------------------------------------------+
| ??????????????????# ####+#####                     |
| ????????????????### #### #????                     |
| ????????????????#     ## #????                     |
| ????????????????#     ## #????                     |
| ????????????????+  >     #????                     |
| ????????????????#     ## #????                     |
| ????????????????#     ## #????                     |
| ????????????????##   ### #????                     |
| ?????????????????#   #?# #????                     |
| ?????????????????#   #?# #????                     |
| ?????????????????#   #?# #????                     |
| ?????????????????#   #?# #????                     |
| ?????????????????     ?# #????                     |
| ????????????????      ?# #????                     |
| ????????????????      ?# #????                     |
| ???????????????+   >  ?# #????                     |
| ???????????????#      ?# #????                     |
| ???????????????#      ?# #????                     |
| ????????????????      ?# #????                     |
| ????????????#######+#Y##+###??                     |
| ????????????#              #??                     |
| ????????????#  !!          #??                     |
| ????????????#  !!  """ """ #??                     |
| ????????????#  !   """ """ ##?                     |
| ????????????#      """ """Y #?                     |
| ????????????#            @ ##?                     |
| ?????????????###############??                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ?????????????????X????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          19
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           17
Terrain Scan Density       110
Evasion (%)                62
Offensive Hacking          5
Defensive Hacking          5

 Item Schematics 
-----------------
 Flight Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                        | -11  -10  -10  -9   
---------                  Run  | Scr  Mat  Min  Mat  
Levels Raised              2    | .    .    1    1    
  XP Earned                7020 | 3000 1270 1250 1500 
  XP Spent                 2925 | .    2925 .    .    
Upgrades                   12   | .    12   .    .    
  Propulsion Slot          1    | .    1    .    .    
  Utility Slot             1    | .    1    .    .    
  Energy Generation        1    | .    1    .    .    
  Mass Support             2    | .    2    .    .    
  Inventory Capacity       2    | .    2    .    .    
  Sensor Range             2    | .    2    .    .    
  Terrain Scan Density     1    | .    1    .    .    
  Hack Attack %            1    | .    1    .    .    
  Hack Defense %           1    | .    1    .    .    
Protomatter Created        210  | .    129  81   .    
  Integrity Restored       578  | .    335  243  .    
    Core                   560  | .    317  243  .    
    Parts                  18   | .    18   .    .    
Protomatter Decayed        17   | .    17   .    .    

 Game 
------
Seed              CoordinationCentriumFalx
  Manual?         0
Play Time         00:44:02
  Cumulative      434.4 hours
  Start           2019.12.28 @ 21:55:38
  End             2019.12.28 @ 22:44:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          122
  Rogue           122
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             67
Gallery%          75
Achievement%      46
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7d8f9e67-08af-483a-9c65-93f9a1c60ba1