Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.11 @ 16:32:11

Player: Mathewnd

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (15)       3000
Robots Destroyed (107)     535
Value Destroyed (3645)     3645
Prototype IDs (20)         400
Alien Tech Used (0)        0
Bonus (1086)               1086
              TOTAL SCORE: 10666

 Bonus
-------
High Alert Combat Kills    337
Follower Combat Kills      499
Met Data Miner             300
Friendly Fire              -50

 Cogmind 
---------
Core Integrity             0/850
Matter                     113/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -6/Lower Caves

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (5) ---
                    (None)
>               --- UTILITY (6) ------
                    (None)
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (5) ----
                Biometal Medium Treads
  High-capacity Storage Unit
                Energy Well (350)
                Molecular Deconstructor

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
        Armored Treads
          Heavy Treads
          Heavy Treads
>               --- UTILITY ----------
       Improved Heat Sink
       Improved Cooling System
  High-capacity Storage Unit
       Advanced Targeting Computer
       Improved Shield Generator
>               --- WEAPON -----------
          Heavy Particle Cannon
                Plasma Cannon
>               --- INVENTORY --------
          Light Ion Engine
          Light Nuclear Core
       Improved Treads
        Armored Treads
        Armored Treads
       Advanced Treads
       Advanced Treads
       Advanced Treads
       Advanced Treads
         Medium Treads
  High-capacity Storage Unit
                Sensor Array
       Improved Sensor Array
                Ion Cannon
                Ion Cannon
                Ion Cannon
          Heavy Gauss Cannon
          Heavy Gauss Cannon
       Improved Grenade Launcher
          Heavy Missile Launcher
[Rating: 59]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Hover Unit               Backup Propulsion III
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Backup Plating III
Weapon                     Heavy Particle Cannon
  Energy Gun               Small Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Heavy Gauss Cannon
  Launcher                 Heavy Missile Launcher

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low 
Slots Evolved              8    | .   .   2   2   2   .   .   .   .   .   .   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               3    | .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   1   1   1   .   .   .   .   .   .   1   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             100  | 5   9   18  4   22  13  4   5   .   .   17  2   .   .   1   .   
  Power                    8    | .   .   2   1   2   1   1   .   .   .   1   .   .   .   .   .   
    Engine                 3    | .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   
    Core                   5    | .   .   1   .   2   1   .   .   .   .   1   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               33   | 2   4   6   1   3   7   2   .   .   .   7   1   .   .   .   .   
    Treads                 33   | 2   4   6   1   3   7   2   .   .   .   7   1   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  25   | 1   4   4   2   9   3   1   1   .   .   .   .   .   .   .   .   
    Device                 16   | .   2   4   1   6   2   .   1   .   .   .   .   .   .   .   .   
    Storage                5    | 1   2   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   34   | 2   1   6   .   8   2   .   4   .   .   9   1   .   .   1   .   
    Energy Gun             2    | 1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          19   | .   .   5   .   6   2   .   2   .   .   2   1   .   .   1   .   
    Ballistic Gun          2    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
    Launcher               8    | .   .   .   .   2   .   .   2   .   .   4   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 25   | .   3   .   2   4   .   .   .   .   .   14  2   .   .   .   .   
  Power                    4    | .   .   .   1   1   .   .   .   .   .   2   .   .   .   .   .   
  Propulsion               12   | .   2   .   .   .   .   .   .   .   .   8   2   .   .   .   .   
  Utility                  6    | .   1   .   1   3   .   .   .   .   .   1   .   .   .   .   .   
  Weapon                   3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Highest Loss Streak      7    | .   2   .   1   2   .   .   .   .   .   7   1   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     78   | .   81  94  98  97  76  89  84  76  76  72  16  .   .   .   .   
  Engine                   3    | .   .   3   .   1   1   6   7   7   7   5   .   .   .   .   .   
  Core                     2    | .   .   6   8   5   4   .   .   .   .   .   .   .   .   .   .   
  Treads                   26   | .   27  31  35  37  29  28  23  23  23  22  7   .   .   .   .   
  Device                   14   | .   10  20  21  20  10  15  16  15  15  13  .   .   .   .   .   
  Storage                  7    | .   14  11  9   7   5   7   7   7   7   7   3   .   .   .   .   
  Processor                3    | .   .   .   .   1   .   6   7   7   7   7   3   .   .   .   .   
  Protection               2    | .   .   .   4   5   5   7   5   .   .   .   .   .   .   .   .   
  Energy Gun               1    | .   14  .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            10   | .   .   19  18  14  10  15  9   15  15  7   .   .   .   .   .   
  Ballistic Gun            1    | .   13  1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Build Rating          59   | 5   7   27  33  43  43  57  59  59  55  58  14  2   2   6   3   
  Average Rating           36   | 3   6   23  32  39  34  53  57  55  55  53  9   1   1   2   3   
  On Entrance              24   | .   5   7   27  31  41  43  57  59  55  55  10  1   2   2   3   
Naked Turns                659  | .   .   .   .   .   51  .   .   .   .   .   143 114 219 128 4   
Heaviest Build             74   | 7   43  60  68  71  62  67  70  70  68  74  40  .   .   .   .   
  Greatest Support         160  | 40  40  60  80  100 110 160 160 160 160 160 50  3   3   3   3   
  Greatest Overweight (x)  2    | 1   1   1   .   .   2   .   .   .   .   2   2   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  20  20  20  5   5   5   5   
  Average Capacity         18   | 7   15  20  20  20  17  20  20  20  20  20  15  5   5   5   5   
  Most Carried             20   | 7   15  20  20  20  20  20  20  20  20  20  12  5   5   5   5   
  Average Carried          17   | 3   11  19  19  19  15  19  20  20  20  19  9   5   4   4   5   
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  20  20  5   5   5   5   5   
  Final Carried            20   | 7   14  20  19  20  19  20  20  20  20  11  5   5   5   5   5   

 Class Distribution 
--------------------
 97% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/Waste
 Mutant | -7/Factory
 Mutant | -7/Lower Caves
 Mutant | -7/Lower Caves
 Mutant | -7/Data Miner
 Mutant | -6/Proximity Caves
 Mutant | -6/Factory
 Mutant | -6/Waste
 Mutant | -6/Factory
 Mutant | -6/Lower Caves
 Mutant | -6/Lower Caves

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  
Matter Collected           1345 | 158  195  152  80   201  205  .    131  .    .    75   .    .    .    148  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3998 | .    514  790  917  1180 .    55   166  118  .    258  .    .    .    .    .    
  Parts                    201  | .    32   49   48   44   .    3    11   1    .    13   .    .    .    .    .    
Haulers Intercepted        6    | .    1    2    2    .    .    1    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      37   | .    .    .    .    .    .    .    15   3    .    17   .    .    .    2    .    
  Prevented                4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low 
Combat Hostiles Destroyed  95   | .   15  20  18  23  .   .   7   1   .   11  .   .   .   .   .   
  Guns                     15   | .   15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  63   | .   .   20  18  19  .   .   3   1   .   2   .   .   .   .   .   
  AOE                      17   | .   .   .   .   4   .   .   4   .   .   9   .   .   .   .   .   
Classes Destroyed          13   | .   4   3   2   1   .   .   1   .   .   2   .   .   .   .   .   
  Worker                   2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   1   2   2   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  28   | .   6   7   6   .   .   .   6   .   .   3   .   .   .   .   .   
  Grunt                    50   | .   9   11  8   17  .   .   1   .   .   4   .   .   .   .   .   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Sentry                   10   | .   .   2   3   3   .   .   .   1   .   1   .   .   .   .   .   
  Hunter                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           9    | .   4   9   5   7   .   1   5   1   .   6   .   .   .   .   .   
  Combat Bots Only         8    | .   4   8   5   7   .   .   5   1   .   6   .   .   .   .   .   
Max Kills in Single Turn   3    | .   2   2   2   2   .   1   2   1   .   3   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   2   .   .   2   .   .   3   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  
Hostile Shots Fired        1101  | .    73   123  96   185  .    1    32   37   .    337  185  .    7    23   2    
  Missed                   382   | .    22   31   31   71   .    .    7    14   .    110  79   .    3    13   1    
Damage Taken               9150  | .    564  979  874  1524 .    89   266  108  .    3550 919  .    76   181  20   
  Core                     1905  | .    143  170  65   49   .    4    6    7    .    608  576  .    76   181  20   
  Absorbed by Shields      320   | .    .    .    .    99   .    .    .    51   .    170  .    .    .    .    .    
  Reduced by Siege Mode    40    | .    .    .    .    .    .    .    8    .    .    32   .    .    .    .    .    
  Regen/Repaired (Parts)   1217  | .    .    738  .    346  40   29   64   .    .    .    .    .    .    .    .    
Core Remaining (%)         58    | 100  42   57   88   .    .    .    .    .    .    3    .    .    .    .    .    
Volleys Fired              266   | .    47   50   54   66   .    5    10   9    .    24   .    .    .    1    .    
  Largest                  2     | .    2    2    2    2    .    2    2    2    .    2    .    .    .    1    .    
  Hottest                  155   | .    60   120  120  155  .    135  155  155  .    155  .    .    .    90   .    
Shots Fired                522   | .    89   100  108  132  .    10   19   18   .    45   .    .    .    1    .    
  Gun                      89    | .    89   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   408   | .    .    100  108  127  .    10   16   18   .    28   .    .    .    1    .    
  Launcher                 25    | .    .    .    .    5    .    .    3    .    .    17   .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  52    | .    47   .    .    .    .    .    .    .    .    5    .    .    .    .    .    
  Thermal                  445   | .    42   100  108  127  .    10   16   18   .    23   .    .    .    1    .    
  Explosive                25    | .    .    .    .    5    .    .    3    .    .    17   .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         21    | .    9    8    8    14   .    3    5    4    .    21   .    .    .    .    .    
  Robot Miss Streak        5     | .    3    5    5    2    .    3    1    2    .    2    .    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           322   | .    56   53   68   82   .    5    11   12   .    35   .    .    .    .    .    
  Core Hits                183   | .    32   26   31   42   .    1    15   2    .    34   .    .    .    .    .    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         2     | .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Destroy                1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9123  | .    511  1378 1728 2314 .    124  557  328  .    2171 12   .    .    .    .    
  Guns                     510   | .    510  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  6486  | .    .    1378 1712 2001 .    124  289  328  .    654  .    .    .    .    .    
  Explosions               2085  | .    .    .    .    313  .    .    268  .    .    1504 .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  42    | .    1    .    16   .    .    .    .    .    .    13   12   .    .    .    .    
  Kinetic                  350   | .    210  .    .    .    .    .    .    .    .    140  .    .    .    .    .    
  Thermal                  6646  | .    300  1378 1712 2001 .    124  289  328  .    514  .    .    .    .    .    
  Explosive                2085  | .    .    .    .    313  .    .    268  .    .    1504 .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5     | .    .    .    .    .    .    .    .    .    .    .    .    5    5    5    5    
  Average Corruption       5     | .    .    .    .    .    .    .    .    .    .    .    .    5    5    5    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  10    | .    .    .    .    .    .    .    .    .    .    .    .    1    5    4    .    
    Message Errors         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Matter Fused           5     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    3    .    
    Heat Flow Errors       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
    Data Loss (minor)      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            166   | .    .    4    35   17   .    .    14   55   .    41   .    .    .    .    .    
  Projectiles              131   | .    .    4    35   17   .    .    14   55   .    6    .    .    .    .    .    
  Explosions               35    | .    .    .    .    .    .    .    .    .    .    35   .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      108   | .    .    .    .    84   .    .    .    .    .    24   .    .    .    .    .    
  Shots                    4     | .    .    .    .    3    .    .    .    .    .    1    .    .    .    .    .    
  Rammed                   6     | .    1    .    3    .    .    .    .    .    .    1    1    .    .    .    .    
Targets Rammed             6     | .    1    .    3    .    .    .    .    .    .    1    1    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        267   | .    62   267  28   40   .    .    .    144  .    252  .    .    131  228  .    
  Average Temperature      60    | .    19   78   14   19   .    .    .    58   .    87   .    .    75   93   .    
  Received Heat Transfer   2856  | .    240  420  342  514  .    9    24   28   .    1012 186  .    54   18   9    
  Effects                  4     | .    .    3    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Interference           4     | .    .    3    .    .    .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          5     | .    .    .    .    .    .    1    1    .    .    3    .    .    .    .    .    
  Total Turns              58    | .    .    .    .    .    .    5    2    .    .    51   .    .    .    .    .    
  Longest Duration         33    | .    .    .    .    .    .    5    2    .    .    33   .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             14    | .    .    2    4    5    .    .    1    1    .    1    .    .    .    .    .    
  Heat Transferred         10591 | .    700  2220 2701 2923 .    185  457  585  .    820  .    .    .    .    .    
Parts Sabotaged            2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
Parts Stolen               1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low 
Peak Influence             786  | .   265 525 786 734 282 556 .   .   .   .   75  26  82  .   .   
  Initial                  308  | .   .   48  160 308 256 .   .   .   .   .   .   26  18  .   .   
  Average                  259  | .   94  335 425 393 162 185 .   .   .   .   17  26  59  .   .   
Maximum Alert Level        3    | .   1   2   3   3   1   2   .   .   .   .   .   .   .   .   .   
  Low Security (%)         47   | 100 88  25  34  2   67  76  .   .   .   .   100 100 100 .   .   
  Level 1                  30   | .   11  33  12  70  32  16  .   .   .   .   .   .   .   .   .   
  Level 2                  16   | .   .   40  31  16  .   7   .   .   .   .   .   .   .   .   .   
  Level 3                  5    | .   .   .   21  11  .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          27   | .   2   3   3   9   .   7   .   .   .   1   1   .   1   .   .   
  Investigation            8    | .   .   1   2   2   .   2   .   .   .   .   .   .   1   .   .   
  Extermination            2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            9    | .   2   2   .   2   .   2   .   .   .   .   1   .   .   .   .   
  Assault                  2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison                 6    | .   .   .   .   3   .   3   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low 
Distress Signals           5    | .   .   1   2   .   .   1   .   .   .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              181  | .   22  25  27  26  3   5   8   2   .   30  8   6   3   10  6   
  Peak Tracking Total      18   | .   6   6   7   4   3   2   4   1   .   18  5   6   2   9   7   
  Tactical Retreats        12   | .   3   2   3   .   .   .   .   .   .   .   2   .   .   2   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low 
Traps Triggered            8    | .   2   .   1   2   .   .   .   .   .   .   2   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                11   | .   .   .   .   .   .   .   9   .   .   .   .   .   .   2   .   
  Triggered                5    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   3   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low 
Machines Disabled          9    | .   .   3   1   3   .   .   .   .   .   1   .   .   .   1   .   
  Max in Single Turn       1    | .   .   1   1   1   .   .   .   .   .   1   .   .   .   1   .   
  Garrison Access          2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low 
Machines Accessed          45   | .   1   8   5   11  .   3   2   .   4   1   6   .   4   .   .   
  Terminals                28   | .   1   6   3   7   .   2   .   .   .   1   5   .   3   .   .   
  Fabricators              4    | .   .   .   .   2   .   1   .   .   .   .   .   .   1   .   .   
  Repair Stations          2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                146  | .   1   35  14  26  .   8   6   .   31  1   13  .   11  .   .   
  Successful               88   | .   1   21  5   12  .   3   6   .   31  1   3   .   5   .   .   
  Failed                   57   | .   .   13  9   14  .   5   .   .   .   .   10  .   6   .   .   
    Catastrophic           12   | .   .   .   2   5   .   1   .   .   .   .   3   .   1   .   .   
  Database Lockouts        1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   47   | .   1   16  5   14  .   2   .   .   .   .   8   .   .   1   .   
  Terminals                65   | .   1   22  5   14  .   4   .   .   .   1   11  .   7   .   .   
  Fabricators              14   | .   .   .   .   6   .   4   .   .   .   .   .   .   4   .   .   
  Repair Stations          16   | .   .   12  .   4   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   .   1   7   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Garrison Access          4    | .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             54   | .   .   6   2   2   .   1   6   .   31  1   2   .   3   .   .   
  Record                   16   | .   .   .   .   .   .   .   5   .   11  .   .   .   .   .   .   
  Part Schematic           12   | .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Robot Analysis           2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   .   2   .   .   .   .   .   .   3   .   1   .   1   .   .   
  Open Door                2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Locate Traps             2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Registered Components    5    | .   .   1   1   1   .   1   .   .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   2   .   1   .   .   .   .   .   .   2   .   .   
  Network Status           3    | .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   
  Build                    2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       16   | .   .   12  .   4   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           8    | .   .   6   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   8    | .   .   6   .   2   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         11   | .   1   3   1   4   .   1   .   .   .   .   1   .   .   .   .   
  Terminals                8    | .   1   3   .   2   .   1   .   .   .   .   1   .   .   .   .   
    Botnet                 8    | .   1   3   .   2   .   1   .   .   .   .   1   .   .   .   .   
  Fabricators              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Liberate               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
    Jam                    2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         36   | .   .   7   5   11  .   3   .   .   .   .   6   .   4   .   .   
  Full Trace Events        3    | .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   
  Parts Built              4    | .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   105  | .   .   .   .   58  .   .   .   .   .   .   .   .   47  .   .   
  Total Part Build Rating  24   | .   .   .   .   14  .   .   .   .   .   .   .   .   10  .   .   
Parts Repaired             8    | .   .   6   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Time                     292  | .   .   216 .   76  .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
------------               Run  | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Programmers              4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  
Total Allies               23   | .    .    .    .    3    19   .    .    .    .    1    .    .    .    .    .    
  Largest Group            19   | .    .    .    .    3    19   13   4    2    .    1    .    .    .    .    .    
  Highest-Rated Group      475  | .    .    .    .    48   475  344  123  51   .    96   .    .    .    .    .    
  Highest-Rated Ally       96   | .    .    .    .    16   35   35   36   27   .    96   .    .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               200  | .    .    .    .    1    146  26   25   .    .    2    .    .    .    .    .    
  Total Damage             5975 | .    .    .    .    20   4193 1488 181  .    .    93   .    .    .    .    .    
  Kills                    25   | .    .    .    .    .    7    16   2    .    .    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low 
Robot Analysis Total       2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   .   .   .   .   .   2   3   .   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  
Turns Passed               9397 | 79   819  1067 822  1496 528  316  1079 808  159  1257 500  114  219  130  4    
Spaces Moved               5389 | 44   325  366  366  651  370  158  622  480  98   688  430  188  391  205  7    
  Core                     1137 | 7    .    .    .    .    100  .    .    .    .    .    239  188  391  205  7    
  Treads                   4219 | 37   325  366  366  651  237  158  622  480  98   688  191  .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    33   | .    .    .    .    .    33   .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  163  170  170  50   163  163  163  163  145  50   50   50   50   50   
  Average Speed            143  | 147  203  173  170  170  126  163  163  163  163  163  107  50   50   50   50   
  Slowest Speed            305  | 160  240  240  170  170  236  163  163  163  163  305  240  50   50   50   50   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       42   | 3    46   49   35   23   92   6    77   64   68   65   13   83   12   34   2    
  Regions Visited          15
    Branch Regions         6
  Pre-discovered Areas     3    | .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    .    .    1    .    .    .    1    .    .    1    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    .    .    .    1    1    1    .    .    .    .    1    .    
Scrap Searched             9    | .    .    .    .    .    .    .    2    2    .    3    .    .    .    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          178  | .    .    12   11   18   .    .    25   .    .    112  .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               26   | .    .    12   11   .    .    .    .    .    .    3    .    .    .    .    .    
  AOE                      152  | .    .    .    .    18   .    .    25   .    .    109  .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low 
Total                      6540 | 56  401 699 471 912 433 212 667 488 97  772 471 207 415 232 7   
  Wait                     605  | .   9   237 15  145 18  32  19  .   .   42  29  18  21  20  .   
  Move                     5376 | 43  324 365 365 651 369 157 621 479 97  687 430 187 390 204 7   
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  99   | 8   9   16  16  13  20  6   1   .   .   1   5   1   2   1   .   
  Fast Attach              28   | 4   5   6   1   7   3   1   1   .   .   .   .   .   .   .   .   
  Attach                   34   | 1   2   3   3   3   7   2   .   .   .   10  2   .   .   1   .   
  Detach                   9    | .   .   .   .   1   4   2   .   .   .   .   1   .   .   1   .   
  Swap                     38   | .   2   9   .   12  3   1   4   .   .   7   .   .   .   .   .   
  Drop                     68   | .   2   13  14  14  9   6   2   .   .   .   3   1   2   2   .   
  Fire                     266  | .   47  50  54  66  .   5   10  9   .   24  .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    6    | .   1   .   3   .   .   .   .   .   .   1   1   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     11   | .   .   .   .   .   .   .   9   .   .   .   .   .   .   2   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 4 exits: *Fac x2 / Low x2)
-7/Waste
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Waste
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves

 History 
---------
 Turn | Location           | Event
   10 | -11/Scrapyard      | Discovered new exit (range 15)
   80 | -11/Scrapyard      | Entered Materials
  126 | -10/Materials      | Discovered new exit (range 5)
  312 | -10/Materials      | Build established: Mutant
  779 | -10/Materials      | Core integrity fell below 50%
  820 | -10/Materials      | Discovered new exit (range 4)
  899 | -10/Materials      | Entered another Materials area
  899 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1268 | -9/Materials       | Destroyed 8 combat bots
 1511 | -9/Materials       | Discovered new exit (range 15)
 1663 | -9/Materials       | Discovered new exit (range 13)
 1690 | -9/Materials       | Central database locked down
 1742 | -9/Materials       | Repaired Arm. Treads
 1782 | -9/Materials       | Repaired Arm. Treads
 1821 | -9/Materials       | Repaired Arm. Treads
 1861 | -9/Materials       | Repaired Ion Cannon
 1900 | -9/Materials       | Repaired Ion Cannon
 1928 | -9/Materials       | Repaired Lgt. Treads
 1966 | -9/Materials       | Entered another Materials area
 1966 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 2514 | -8/Materials       | Discovered new exit (range 15)
 2748 | -8/Materials       | Discovered new exit (range 5)
 2766 | -8/Materials       | First assault squad dispatched
 2788 | -8/Materials       | Entered Factory
 2788 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 3039 | -7/Factory         | Repaired Arm. Treads
 3078 | -7/Factory         | Repaired Arm. Treads
 3098 | -7/Factory         | Garrison activated, responded to threat
 3409 | -7/Factory         | Lost 3 allies
 3742 | -7/Factory         | Fabricated Hvy. Gauss Cannon (x2)
 3968 | -7/Factory         | Discovered new exit (range 5)
 4039 | -7/Factory         | Identified exit to Factory
 4070 | -7/Factory         | Discovered exit to Factory (range 8)
 4144 | -7/Factory         | Destroyed 7 combat bots
 4238 | -7/Factory         | Identified exit to Lower Caves
 4284 | -7/Factory         | Sucked down chute
 4284 | -7/Factory         | Entered Waste
 4337 | -7/Waste           | Spotted C-40 Crusher
 4342 | -7/Waste           | Spotted C-40 Crusher
 4342 | -7/Waste           | Released all parts (12)
 4368 | -7/Waste           | Spotted C-40 Crusher
 4378 | -7/Waste           | Warlord forces began an assault
 4394 | -7/Waste           | Allies destroyed C-40 Crusher
 4396 | -7/Waste           | Allies destroyed C-40 Crusher
 4398 | -7/Waste           | Spotted C-40 Crusher
 4403 | -7/Waste           | Allies destroyed C-40 Crusher
 4405 | -7/Waste           | Allies destroyed C-40 Crusher
 4685 | -7/Waste           | Discovered new exit (range 15)
 4812 | -7/Waste           | Entered Factory
 4812 | -7/Factory         | Accompanied by 13 allies
 5038 | -7/Factory         | Lost 7 allies
 5096 | -7/Factory         | Discovered exit to Lower Caves (range 7)
 5128 | -7/Factory         | Entered Lower Caves
 5128 | -7/Lower Caves     | Accompanied by 4 allies
 5129 | -7/Lower Caves     | Encountered a Warlord checkpoint
 5359 | -7/Lower Caves     | Learned Factory terminal intel
 5455 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 6048 | -7/Lower Caves     | Learned Armory trap positions
 6048 | -7/Lower Caves     | Learned Extension emergency access door positions
 6048 | -7/Lower Caves     | Learned Factory stockpile data
 6048 | -7/Lower Caves     | Learned Factory garrison access intel
 6048 | -7/Lower Caves     | Learned Armory garrison access intel
 6174 | -7/Lower Caves     | Discovered new exit (range 14)
 6207 | -7/Lower Caves     | Entered another Lower Caves area
 6207 | -7/Lower Caves     | Accompanied by 2 allies
 6271 | -7/Lower Caves     | Learned location of Extension (-4)
 6332 | -7/Lower Caves     | Learned Factory stockpile data
 6795 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 6903 | -7/Lower Caves     | Learned Factory emergency access door positions
 6910 | -7/Lower Caves     | Encountered a Warlord checkpoint
 6983 | -7/Lower Caves     | Discovered new exit (range 13)
 7015 | -7/Lower Caves     | Entered Data Miner
 7015 | -7/Data Miner      | Discovered new exit (range 6)
 7046 | -7/Data Miner      | Met Data Miner
 7077 | -7/Data Miner      | Learned location of Section 7 (-2)
 7077 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 7136 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 7174 | -7/Data Miner      | Entered Proximity Caves
 7365 | -6/Proximity Caves | Spotted B-75 Beast
 7419 | -6/Proximity Caves | Destroyed B-75 Beast
 7540 | -6/Proximity Caves | Learned Factory stockpile data
 7751 | -6/Proximity Caves | Learned 4 Factory zone layouts
 7819 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 8197 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 8355 | -6/Proximity Caves | Lost 6 parts (1p3n1u1w)
 8360 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance
 8392 | -6/Proximity Caves | Core integrity fell below 50%
 8409 | -6/Proximity Caves | Escorted by Enhanced Grunt
 8426 | -6/Proximity Caves | Core integrity fell below 20%
 8428 | -6/Proximity Caves | Discovered exit to Factory (range 3)
 8431 | -6/Proximity Caves | Entered Factory
 8431 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 8432 | -6/Factory         | Identified exit to Factory
 8435 | -6/Factory         | Loaded intel: 25 terminal locations
 8436 | -6/Factory         | Loaded intel: 4 garrison access locations
 8460 | -6/Factory         | Lost 7 parts (5n2w)
 8766 | -6/Factory         | Released all parts (2)
 8895 | -6/Factory         | Core integrity fell below 50%
 8931 | -6/Factory         | Sucked down chute
 8931 | -6/Factory         | Entered Waste
 8941 | -6/Waste           | Spotted C-40 Crusher
 8946 | -6/Waste           | EMP discharged
 8946 | -6/Waste           | Spotted C-40 Crusher
 8964 | -6/Waste           | Spotted C-40 Crusher
 8964 | -6/Waste           | Spotted C-40 Crusher
 8965 | -6/Waste           | Spotted C-40 Crusher
 9009 | -6/Waste           | Spotted C-40 Crusher
 9036 | -6/Waste           | Discovered new exit (range 13)
 9045 | -6/Waste           | Entered Factory
 9086 | -6/Factory         | Identified exit to Lower Caves
 9172 | -6/Factory         | Fabricated Hvy. Plasma Cannon (x2)
 9242 | -6/Factory         | Incoming investigation squad redirected
 9264 | -6/Factory         | Entered Lower Caves
 9267 | -6/Lower Caves     | Core integrity fell below 20%
 9356 | -6/Lower Caves     | Acquired the password to a Derelict Tinkerer's latest research
 9356 | -6/Lower Caves     | Discovered new exit (range 9)
 9368 | -6/Lower Caves     | Found Prototype Special Weapon
 9394 | -6/Lower Caves     | Entered another Lower Caves area
 9398 | -6/Lower Caves     | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
  my research again!"
09356_ MF-6N1(c): "You're not Unaware, and look
  menacing enough... take it and get as far away
  from here as you can. Quickly!"
09356_ MF-6N1(c): "The password is \\6NA3."
09356_ EXIT=FOUND
09362_ Locked Door breached.
09366_ Connecting with Prototyping Terminal...
09366_ Access granted.
>>\\6NA3
Access granted.
09367_ Dropped Hvy. Plasma Cannon.
09368_ Dropped Adv. Sensor Array.
09368_ Acquired Prototype Special Weapon.
09372_ System corrupted: Heat flow error (+265).
09391_ System corrupted: Matter fused (-9).
LOCATION=UNKNOWN
GOAL=ESCAPE
09398_ S-27 Virus springs to life.
09398_ G-50 Soldier springs to life. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ????????????????????????##### #??????????????????? |
| ????????????????????????# s"# #??????????????????? |
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| ????????????????????????/  "# #??????????????????? |
| ????????????????????????/sg"# ###????????????????? |
| ????????????????????????# g?#   ##???????????????? |
| ????????????????????????# s?#    ##??????????????? |
| ???????????????????# ####/###     #??????????????? |
| ???????????????????#     @        #??????????????? |
| ???????????????????#########     ##??????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           94
Energy Generation          16
Energy Capacity            450
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                50
Targeting Accuracy         8
Recoil Reduction           5
Particle Charging          15

 Item Schematics 
-----------------
             Combat Drone Bay | -7/Data Miner | Free
    Lgt. Regenerative Plating | -7/Data Miner | Free
            Cld. Aerolev Unit | -7/Data Miner | Free
         Exp. Power Shielding | -7/Data Miner | Free
       Imp. Heavy Machine Gun | -7/Data Miner | Free
               Linear Gravjet | -7/Data Miner | Free
            Imp. Focal Shield | -7/Data Miner | Free
                  Tesla Rifle | -7/Data Miner | Free
 Imp. Reaction Control System | -7/Data Miner | Free
           Adv. Plasma Cannon | -7/Data Miner | Free
      Rnf. Antimatter Reactor | -7/Data Miner | Free
       Imp. Fusion Compressor | -7/Data Miner | Free

 Robot Schematics 
------------------
      E-15 Imp | -7/Data Miner | Free
 A-15 Conveyor | -7/Data Miner | Free
 Y-54 Guardian | -7/Data Miner | Free
  G-50 Soldier | -7/Data Miner | Free
    S-27 Virus | -7/Data Miner | Free

 Fabricated
------------
  Hvy. Gauss Cannon | x2 | -7/Factory | Preloaded
 Hvy. Plasma Cannon | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TrapScrapManipulator
  Manual?         0
Play Time         01:12:19
  Cumulative      119.1 hours
  Start           2025.01.11 @ 15:16:49
  End             2025.01.11 @ 16:32:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          107
  Rogue           107
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           1/0/1/1/0/0/0/0/0
Lore%             62
Gallery%          53
Achievement%      51
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8651ed96-4762-4503-afc6-6a1e59841dac