Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.18 @ 17:52:04

Player: LudumSi

Result: Destroyed by H-55 Commando with Gauss Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (55)      275
Value Destroyed (1243)     1243
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (28)                 28
              TOTAL SCORE: 3386

 Bonus
-------
High Alert Combat Kills    28

 Cogmind 
---------
Core Integrity             0/550
Matter                     23/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (550) Ox10
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (2) ------
  High-capacity Storage Unit
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (12) ---
                Nuclear Core
                Carbon-fiber Leg
         Medium Matter Pod (0)
          Light Assault Rifle
          Light Assault Rifle
       Improved Assault Rifle
                Rocket Launcher

 Peak State 
------------
>               --- POWER ------------
                Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
       Improved Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Drone Bay
>               --- WEAPON -----------
                Assault Cannon
                Assault Cannon
>               --- INVENTORY --------
                Nuclear Core
                Nuclear Core
         Medium Matter Pod
                Visual Processing Unit
                Spread Laser
          Light Assault Rifle
          Light Assault Rifle
       Improved Assault Rifle
                Rocket Launcher
                Rocket Launcher
                Rocket Launcher
[Rating: 22]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Drone Bay
  Storage                  High-capacity Storage Unit
  Processor                Visual Processing Unit
Weapon                     Assault Cannon
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Sto Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   2    | .   .   .   .   2   
Parts Attached             32   | 6   3   7   13  3   
  Power                    4    | 1   1   1   .   1   
    Engine                 1    | 1   .   .   .   .   
    Core                   3    | .   1   1   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               8    | 2   .   4   2   .   
    Treads                 6    | 2   .   2   2   .   
    Leg                    2    | .   .   2   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  5    | 1   1   .   3   .   
    Device                 1    | .   .   .   1   .   
    Storage                2    | 1   1   .   .   .   
    Processor              2    | .   .   .   2   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   15   | 2   1   2   8   2   
    Energy Gun             2    | 1   .   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          2    | 1   .   .   1   .   
    Ballistic Cannon       5    | .   .   1   4   .   
    Launcher               6    | .   1   1   2   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   
Parts Lost                 17   | .   .   3   8   6   
  Power                    3    | .   .   1   1   1   
  Propulsion               6    | .   .   .   6   .   
  Utility                  1    | .   .   .   .   1   
  Weapon                   7    | .   .   2   1   4   
  Highest Loss Streak      4    | .   .   3   4   4   
Average Slot Usage (%)     85   | .   98  90  88  27  
  Core                     8    | .   8   9   9   2   
  Treads                   28   | .   28  26  34  .   
  Leg                      2    | .   .   12  .   .   
  Device                   2    | .   .   .   5   .   
  Storage                  15   | .   26  22  11  9   
  Processor                3    | .   .   .   5   3   
  Energy Gun               4    | .   14  3   .   4   
  Ballistic Gun            1    | .   6   .   .   .   
  Ballistic Cannon         9    | .   .   5   14  5   
  Launcher                 6    | .   7   11  5   2   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             55   | 11  46  52  55  43  
  Greatest Support         83   | 40  40  80  83  3   
  Greatest Overweight (x)  16   | .   1   1   16  14  
  Average Overweight (x)   .    | .   .   .   .   12  
Largest Inventory Capacity 14   | 6   14  14  14  12  
  Average Capacity         12   | 4   13  14  12  12  
  Most Carried             13   | 4   9   13  12  10  
  Average Carried          9    | 2   6   8   11  8   
  Final Capacity           14   | 6   14  14  12  12  
  Final Carried            11   | 4   9   11  10  7   

 Class Distribution 
--------------------
 86% | Mutant
 13% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Storage
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Scr Mat Mat Sto Mat 
Matter Collected           976  | 64  196 204 449 63  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1145 | .   203 234 578 130 
  Parts                    95   | .   25  19  45  6   
Haulers Intercepted        4    | .   .   1   3   .   
Recyclers Shooed           2    | .   1   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Sto Mat 
Combat Hostiles Destroyed  34   | .   8   7   16  3   
  Guns                     5    | .   3   .   1   1   
  Cannons                  7    | .   .   .   7   .   
  AOE                      22   | .   5   7   8   2   
Classes Destroyed          12   | .   5   4   2   1   
  Worker                   2    | .   1   1   .   .   
  Builder                  6    | .   2   2   2   .   
  Hauler                   4    | .   .   1   3   .   
  Recycler                 2    | .   .   .   2   .   
  Mechanic                 1    | .   .   .   1   .   
  Operator                 3    | .   .   1   1   1   
  Watcher                  3    | .   1   1   1   .   
  Swarmer                  13   | .   3   .   10  .   
  Grunt                    15   | .   5   4   4   2   
  Brawler                  1    | .   .   1   .   .   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   4    | .   .   2   2   .   
Best Kill Streak           10   | .   10  5   6   4   
  Combat Bots Only         6    | .   6   3   4   3   
Max Kills in Single Turn   5    | .   5   3   3   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   3   2   3   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Mat  Sto  Mat  
Damage Taken               2906 | .    327  411  1152 1016 
  Core                     907  | .    41   87   214  565  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         69   | 100  83   .    24   .    
Volleys Fired              107  | 1    19   21   47   19   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  109  | 60   73   77   109  109  
Shots Fired                168  | 2    38   32   76   20   
  Gun                      62   | 2    33   11   1    15   
  Cannon                   63   | .    .    3    59   1    
  Launcher                 43   | .    5    18   16   4    
  Special                  .    | .    .    .    .    .    
  Kinetic                  78   | 1    14   3    59   1    
  Thermal                  47   | 1    19   11   1    15   
  Explosive                43   | .    5    18   16   4    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         12   | 2    8    11   12   3    
  Robot Miss Streak        3    | .    2    1    3    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           83   | 2    20   21   36   4    
  Core Hits                93   | 1    27   21   32   12   
  Critical Hits            .    | .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4554 | 19   888  1464 1745 438  
  Guns                     243  | 19   139  56   8    21   
  Cannons                  790  | .    .    22   768  .    
  Explosions               3521 | .    749  1386 969  417  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  852  | 8    54   22   768  .    
  Thermal                  181  | 11   85   56   8    21   
  Explosive                3521 | .    749  1386 969  417  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         3    | .    .    .    3    .    
  Average Corruption       3    | .    .    .    3    .    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  9    | .    .    .    9    .    
    Message Errors         1    | .    .    .    1    .    
    Matter Fused           2    | .    .    .    2    .    
    Energy Discharges      2    | .    .    .    2    .    
    Targeting Errors       3    | .    .    .    3    .    
    Weapon Failures        1    | .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            279  | .    45   72   90   72   
  Projectiles              10   | .    .    .    10   .    
  Explosions               269  | .    45   72   80   72   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 8    | .    .    .    8    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  7    | .    .    .    7    .    
  Secondary                1    | .    .    .    1    .    
Self-Inflicted Damage      166  | .    .    87   79   .    
  Shots                    7    | .    .    2    5    .    
  Rammed                   1    | .    .    .    1    .    
Targets Rammed             1    | .    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        180  | 20   126  33   180  118  
  Average Temperature      39   | 15   39   12   49   33   
  Received Heat Transfer   963  | .    153  129  159  522  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         385  | 25   200  125  10   25   
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Sto Mat 
Peak Influence             451  | .   227 410 451 224 
  Average Influence        225  | .   123 287 263 167 
Maximum Alert Level        2    | .   1   2   2   1   
  Low Security (%)         30   | 100 51  22  17  61  
  Level 1                  62   | .   48  63  75  38  
  Level 2                  6    | .   .   14  7   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          9    | .   1   3   2   3   
  Investigation            3    | .   1   2   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            6    | .   .   1   2   3   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Sto Mat 
Distress Signals           3    | .   1   1   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              63   | .   10  13  29  11  
  Peak Tracking Total      6    | .   6   4   5   6   
  Tactical Retreats        12   | .   .   5   7   .   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Sto Mat 
Traps Triggered            4    | .   1   1   2   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Scr Mat Mat Sto Mat 
Machines Disabled          14   | .   1   5   5   3   
  Max in Single Turn       3    | .   1   3   1   2   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Sto Mat 
Machines Accessed          3    | .   .   1   2   .   
  Terminals                3    | .   .   1   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                5    | .   .   2   3   .   
  Successful               4    | .   .   2   2   .   
  Failed                   1    | .   .   .   1   .   
    Catastrophic           1    | .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   4    | .   .   2   2   .   
  Terminals                5    | .   .   2   3   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             3    | .   .   1   2   .   
  Record                   1    | .   .   1   .   .   
  Open Door                1    | .   .   .   1   .   
  Locate Traps             1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         2    | .   .   2   .   .   
  Terminals                1    | .   .   1   .   .   
    Operators              1    | .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   .   1   1   .   
  Full Trace Events        2    | .   .   1   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Scr Mat Mat Sto Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Sto Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Sto Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             2    | .   .   .   2   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   
-------------              Run  | Scr  Mat  Mat  Sto  Mat  
Turns Passed               1984 | 80   335  399  1009 161  
Spaces Moved               878  | 49   147  192  472  18   
  Core                     49   | 15   .    .    16   18   
  Treads                   829  | 34   147  192  456  .    
  Legs                     .    | .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  550  
  Average Speed            184  | 126  177  171  179  669  
  Slowest Speed            850  | 160  180  180  850  750  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    1    .    
Exploration Rate (%)       25   | 5    28   16   68   8    
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 21   | .    .    .    21   .    
Terrain Destroyed          298  | .    24   123  130  21   
  Melee                    .    | .    .    .    .    .    
  Projectile               15   | .    .    2    13   .    
  AOE                      283  | .    24   121  117  21   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Sto Mat 
Total                      1077 | 65  185 230 555 42  
  Wait                     22   | .   11  .   11  .   
  Move                     874  | 48  146 191 471 18  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  33   | 10  6   9   7   1   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   19   | 6   1   5   4   3   
  Detach                   .    | .   .   .   .   .   
  Swap                     13   | .   2   2   9   .   
  Drop                     7    | .   .   2   4   1   
  Fire                     107  | 1   19  21  47  19  
  Melee                    .    | .   .   .   .   .   
  Ram                      1    | .   .   .   1   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   1    | .   .   .   1   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage
-8/Materials

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
   81 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  400 | -10/Materials | Discovered new exit (range 8)
  416 | -10/Materials | Entered another Materials area
  416 | -9/Materials  | Evolved 2 slots: Propulsion x2
  509 | -9/Materials  | Discovered new exit (range 14)
  570 | -9/Materials  | Lost 3 parts (1p2w)
  815 | -9/Materials  | Entered Storage
 1366 | -9/Storage    | Found Prototype Processor
 1561 | -9/Storage    | Crushed by falling debris
 1561 | -9/Storage    | Core integrity fell below 50%
 1677 | -9/Storage    | Discovered new exit (range 17)
 1694 | -9/Storage    | Identified Exp. Targeting Computer
 1756 | -9/Storage    | Lost 4 parts (1p2n1w)
 1824 | -9/Storage    | Entered Materials
 1824 | -8/Materials  | Evolved 2 slots: Weapon x2
 1948 | -8/Materials  | Lost 4 parts (1u3w)
 1965 | -8/Materials  | Core integrity fell below 50%
 1981 | -8/Materials  | Core integrity fell below 20%
 1985 | -8/Materials  | Destroyed by H-55 Commando with Gauss Rifle

 Last Messages 
---------------
01975_ K-01 Serf collects debris. <x2>
01975_ U-05 Engineer lays Concrete. <x2>
01976_ R-06 Scavenger collects Imp. Heat Sink.
01977_ Slug penetrates G-47 Trooper.
01977_ U-05 Engineer lays Concrete. <x4>
01978_ K-01 Serf collects debris.
01979_ U-05 Engineer lays Concrete.
01980_ K-01 Serf collects debris.
01980_ U-05 Engineer lays Concrete.
01981_ The unstable cave ceiling collapses.
01981_ K-01 Serf collects debris.
01982_ U-05 Engineer lays Concrete. <x2>
01982_ R-06 Scavenger collects Lgt. Ion Engine.
01983_ U-05 Engineer lays Concrete.
01983_ Acquired 13 matter.
01983_ U-05 Engineer lays Concrete.
01983_ K-01 Serf collects debris.
01984_ U-05 Engineer lays Concrete. <x2>
01985_ Penetrated by Slug.
01985_ G-47 Trooper destroyed.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
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| ???????????????             #????????????????????? |
| ???????????       """  ==*  #????????????????????? |
| ????????????      """  =*   #????????????????????? |
| ???????????????#  ""   !*   #????????????????????? |
| ???????????????#       =    #????????????????????? |
| ???????????????#            #????????????????????? |
| ???????????????# ##+###     #????????????????????? |
| ?????????????????#  ??#     ##???????????????????? |
| ?????????????????#a""?#      #######?????????????? |
| ?????????????????# "T #/           #?????????????? |
| ?????????????????# ""       #!     #?????????????? |
| ?????????????????#                 #?????????????? |
| ?????????????????#####  r@=        #?????????????? |
| ??????????????               ]     #?????????????? |
| ?????????????#"S  """     %g     ] #?????????????? |
| ??????????????""" """ #   !h #   ###?????????????? |
| ????????????????? """ #     k       ?????????????? |
| ????????????????? u   #               ???????????? |
| ????????????????? """                  ??????????? |
| ????????????????  """         u   #####??????????? |
| ???????????????!???""            o#??????????????? |
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| ??????????????????????#           #??????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              231
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Evasion (%)                40
Targeting Accuracy         12
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DeepCentriumModule
  Manual?         0
Play Time         00:24:49
  Cumulative      29.6 hours
  Start           2020.01.18 @ 17:28:58
  End             2020.01.18 @ 17:52:04
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          49
  Rogue           49
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             8
Gallery%          17
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fb23421f-5b04-45fc-bc09-c06ad00d2818