Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.24 @ 15:42:47 Player: Infomantis Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (55) 275 Value Destroyed (1923) 1923 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (616) 616 TOTAL SCORE: 6374 Bonus ------- High Alert Combat Kills 132 Follower Combat Kills 224 Met Data Miner 300 Friendly Fire -40 Cogmind --------- Core Integrity 0/700 Matter 288/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Target Analyzer Microactuators Hacking Suite System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Angular Momentum Engine Microactuators Improved Datajack Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Melee Analysis Suite Microactuators Microactuators Improved Power Shielding Hacking Suite > --- WEAPON ----------- Gauss Rifle Axe > --- INVENTORY -------- Light Angular Momentum Engine Core Shielding Light Armor Plating Hacking Suite Improved Dynamic Insulation System Improved Dynamic Insulation System Greatsword [Rating: 45] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit VTOL Module Utility Microactuators Device Microactuators Storage Medium Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Improved Power Shielding Weapon Gauss Rifle Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 2 | . . 2 . . . . . . Utility 4 | . . . 2 2 . . . . Weapon . | . . . . . . . . . Parts Attached 103 | 7 8 10 25 22 3 20 2 6 Power 15 | 2 3 1 3 3 . 3 . . Engine 8 | 2 3 1 2 . . . . . Core 7 | . . . 1 3 . 3 . . Reactor . | . . . . . . . . . Propulsion 33 | 2 2 5 9 11 . 4 . . Treads 2 | . . . 1 . . 1 . . Leg 23 | 2 2 1 6 11 . 1 . . Wheel 7 | . . 4 2 . . 1 . . Hover . | . . . . . . . . . Flight 1 | . . . . . . 1 . . Utility 25 | 1 1 2 5 3 1 9 . 3 Device 9 | . . . . 2 . 6 . 1 Storage 6 | 1 . 1 1 1 . . . 2 Processor 5 | . 1 1 2 . . 1 . . Hackware 3 | . . . 1 . . 2 . . Protection 2 | . . . 1 . 1 . . . Artifact . | . . . . . . . . . Weapon 30 | 2 2 2 8 5 2 4 2 3 Energy Gun 7 | 2 1 1 2 1 . . . . Energy Cannon 6 | . . 1 1 1 . 1 1 1 Ballistic Gun 7 | . . . 3 1 1 1 1 . Ballistic Cannon 1 | . 1 . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 7 | . . . 2 2 . 2 . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . . . . . 1 . . 1 Unidentified Prototypes 1 | . . . 1 . . . . . Parts Lost 40 | . 1 9 9 6 . 11 . 4 Power 4 | . . 2 . . . 1 . 1 Propulsion 20 | . . 5 4 4 . 5 . 2 Utility 6 | . . . 1 1 . 3 . 1 Weapon 10 | . 1 2 4 1 . 2 . . Highest Loss Streak 9 | . 1 9 4 2 . 7 . 2 Average Slot Usage (%) 82 | . 87 68 85 99 92 64 74 69 Engine 4 | . 14 7 6 . . . . . Core 2 | . . . 1 7 7 4 7 2 Treads 1 | . . . 4 . . . . . Leg 16 | . 28 11 12 29 23 5 . . Wheel 2 | . . 14 10 . . . 7 . Flight 1 | . . . . . . 3 7 6 Device 6 | . . . . 15 15 16 7 7 Storage 8 | . 14 7 8 7 7 7 7 5 Processor 9 | . 3 14 13 7 7 7 15 14 Hackware 6 | . . . 9 6 . 3 15 15 Protection 3 | . . . 3 7 15 3 . . Energy Gun 3 | . 14 5 1 . . . . . Energy Cannon 2 | . . . 4 2 . . 2 3 Ballistic Gun 3 | . . . 5 3 7 5 3 6 Ballistic Cannon 3 | . 13 6 . . . . . . Slashing Weapon 3 | . . . 2 6 7 2 . 3 Naked Turns . | . . . . . . . . . Heaviest Build 29 | 12 14 19 28 29 28 29 26 26 Greatest Support 66 | 20 20 32 50 66 35 35 16 16 Greatest Overweight (x) 8 | . . 3 1 . . 6 1 8 Average Overweight (x) . | . . . . . . 1 . 2 Largest Inventory Capacity 8 | 6 6 8 8 8 8 8 8 8 Average Capacity 7 | 5 6 6 7 8 8 8 8 7 Most Carried 8 | 6 6 8 8 8 7 8 8 8 Average Carried 6 | 3 5 5 6 7 7 7 8 7 Final Capacity 8 | 6 6 4 8 8 8 8 8 4 Final Carried 8 | 6 6 3 8 8 7 8 8 4 Class Distribution -------------------- 48% | Mutant 28% | Scavenger-Mutant 20% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Hacker-Mutant | -7/Data Miner Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Matter Collected 1633 | 201 340 59 419 203 . 196 . 215 Remotely . | . . . . . . . . . Salvage Created 2144 | . 379 117 774 668 . 145 . 61 Parts 108 | . 23 5 34 35 . 10 . 1 Haulers Intercepted 2 | . 2 . . . . . . . Recyclers Shooed 4 | . 1 . 3 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 19 | . . . . . . 5 . 14 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 46 | . 11 3 13 13 . 5 . 1 Melee 17 | . . . 2 13 . 2 . . Guns 14 | . 4 . 7 . . 3 . . Cannons 11 | . 7 . 3 . . . . 1 AOE 3 | . . 3 . . . . . . Classes Destroyed 10 | . 5 . 4 1 . . . . Worker 3 | . 2 1 . . . . . . Hauler 2 | . 2 . . . . . . . Recycler 1 | . . . 1 . . . . . Operator 1 | . . . 1 . . . . . Watcher 2 | . 1 . . 1 . . . . Swarmer 12 | . 6 . 1 1 . 4 . . Grunt 28 | . 5 3 9 11 . . . . Sentry 2 | . . . 1 . . . . 1 Hunter 3 | . . . 2 . . 1 . . Programmer 1 | . . . . 1 . . . . Best Kill Streak 5 | . 5 2 3 4 . 4 . 1 Combat Bots Only 4 | . 4 2 3 3 . 4 . 1 Max Kills in Single Turn 2 | . 1 2 1 1 . 1 . 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . 2 . . . . . . Melee 1 | . . . 1 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Damage Taken 5726 | . 563 728 1530 1297 33 1103 . 472 Core 1347 | . 132 206 302 258 . 219 . 230 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 60 | 100 47 48 45 . . . . . Volleys Fired 154 | . 54 7 65 3 . 14 . 11 Largest 2 | . 2 2 2 1 . 1 . 2 Hottest 100 | . 85 80 100 80 . 28 . 93 Shots Fired 236 | . 94 14 90 3 . 12 . 23 Gun 145 | . 45 7 69 . . 12 . 12 Cannon 91 | . 49 7 21 3 . . . 11 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 129 | . 49 7 49 . . 12 . 12 Thermal 82 | . 45 . 23 3 . . . 11 Explosive . | . . . . . . . . . Electromagnetic 25 | . . 7 18 . . . . . Robot Hit Streak 15 | . 7 4 15 2 . 2 . 5 Robot Miss Streak 7 | . 5 3 4 1 . 7 . 1 Penetration Max 1 | . . . 1 . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 202 | . 54 7 77 40 1 7 . 16 Core Hits 83 | . 22 7 31 16 . 5 . 2 Critical Hits 4 | . 1 . . 2 . 1 . . Critical Kills 2 | . 1 . . . . 1 . . Critical Parts Destroyed 2 | . . . . 2 . . . . Melee Attacks 72 | . . . 10 52 1 8 . 1 Impact . | . . . . . . . . . Slashing 70 | . . . 10 52 . 8 . . Piercing . | . . . . . . . . . Sneak Attacks 6 | . . . 1 3 1 . . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4560 | . 781 240 1398 1654 . 209 . 278 Guns 1469 | . 363 79 816 . . 65 . 146 Cannons 1004 | . 418 32 370 52 . . . 132 Explosions 117 | . . 117 . . . . . . Melee 1958 | . . . 212 1602 . 144 . . Ramming 12 | . . 12 . . . . . . Kinetic 1282 | . 418 32 621 . . 65 . 146 Thermal 878 | . 363 117 214 52 . . . 132 Explosive . | . . . . . . . . . Electromagnetic 430 | . . 79 351 . . . . . Impact . | . . . . . . . . . Slashing 1958 | . . . 212 1602 . 144 . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . 5 5 5 5 5 Average Corruption 4 | . . . . 3 5 5 5 5 Corruption Purged . | . . . . . . . . . Effects 49 | . . . . 10 3 14 3 19 Message Errors 11 | . . . . 3 1 1 2 4 Matter Fused 12 | . . . . 1 1 2 . 8 Heat Flow Errors 8 | . . . . 3 . 2 . 3 Energy Discharges 5 | . . . . 1 . 3 . 1 Parts Rejected 3 | . . . . 2 . 1 . . Data Loss (minor) 3 | . . . . . 1 1 . 1 Data Loss (major) 3 | . . . . . . 2 1 . Misfires 1 | . . . . . . . . 1 Targeting Errors 1 | . . . . . . . . 1 Weapon Failures 2 | . . . . . . 2 . . Overload Shots . | . . . . . . . . . Overflow Damage 197 | . 10 28 36 123 . . . . Projectiles 17 | . 10 . 7 . . . . . Explosions 28 | . . 28 . . . . . . Melee 152 | . . . 29 123 . . . . Knockbacks 8 | . 7 1 . . . . . . Impact . | . . . . . . . . . Kinetic 8 | . 7 1 . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 95 | . . 95 . . . . . . Shots 2 | . . 2 . . . . . . Rammed 2 | . . 2 . . . . . . Targets Rammed 2 | . . 2 . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 305 | . 305 105 63 239 . 155 . 239 Average Temperature 67 | . 87 40 22 91 . 71 . 65 Received Heat Transfer 1575 | . 201 273 477 447 18 24 . 135 Effects 1 | . 1 . . . . . . . Interference 1 | . 1 . . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Fried 2 | . . . 2 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . Heat Transferred 1911 | . 1002 150 474 100 . . . 185 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Peak Influence 655 | . 199 151 293 655 . . . . Initial 133 | . . 2 63 133 . . . . Average 216 | . 91 81 143 476 . . . . Maximum Alert Level 2 | . . . 1 2 . . . . Low Security (%) 68 | 100 100 100 80 12 . . . . Level 1 8 | . . . 19 9 . . . . Level 2 23 | . . . . 78 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . 1 3 2 3 . . . . Investigation 2 | . . . 1 1 . . . . Extermination 1 | . . . . 1 . . . . Reinforcement 6 | . 1 3 1 1 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Distress Signals 2 | . 1 1 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 112 | . 18 22 22 24 3 6 . 17 Peak Tracking Total 15 | . 6 15 5 6 4 4 . 7 Tactical Retreats 12 | . . 1 4 4 . 1 . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Traps Triggered 5 | . . . 1 4 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 1 | . 1 . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Machines Disabled 9 | . 3 4 2 . . . . . Max in Single Turn 2 | . 1 2 1 . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns 1 | . . . . 1 . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Machines Accessed 14 | . 3 1 1 5 . . 4 . Terminals 9 | . 3 1 1 4 . . . . Fabricators 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 60 | . 9 3 3 19 . . 26 . Successful 42 | . 3 1 2 10 . . 26 . Failed 18 | . 6 2 1 9 . . . . Catastrophic 2 | . 1 1 . . . . . . Database Lockouts . | . . . . . . . . . Manual 15 | . 1 3 3 8 . . . . Terminals 31 | . 9 3 3 16 . . . . Fabricators 3 | . . . . 3 . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 36 | . 3 . 1 6 . . 26 . Record 11 | . . . . . . . 11 . Part Schematic 9 | . . . . . . . 9 . Robot Schematic 3 | . . . . . . . 3 . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 7 | . 1 . . 3 . . 3 . Branch Access Points 1 | . . . . 1 . . . . Terminal Index 2 | . . . 1 1 . . . . Unreport Threat 1 | . . . . 1 . . . . Disarm Traps 1 | . 1 . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . Build 1 | . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 5 | . . 1 1 3 . . . . Terminals 5 | . . 1 1 3 . . . . Assimilate 1 | . . . . 1 . . . . Botnet 4 | . . 1 1 2 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . 3 1 1 5 . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . 9 . Parts Built 2 | . . . . 2 . . . . Matter 212 | . . . . 212 . . . . Time 53 | . . . . 53 . . . . Total Part Build Rating 12 | . . . . 12 . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked 2 | . . . . . 1 . . 1 Non-combat 1 | . . . . . 1 . . . Combat 1 | . . . . . . . . 1 Robot Hacks Applied 2 | . . . . . 1 . . 1 parse_system 2 | . . . . . 1 . . 1 Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Total Allies 2 | . . . . 1 . . . 1 Largest Group 1 | . . . . 1 . . . 1 Highest-Rated Group 94 | . . . . 26 . . . 94 Highest-Rated Ally 94 | . . . . 26 . . . 94 Total Orders . | . . . . . . . . . Ally Attacks 30 | . . . . . . . . 30 Total Damage 1188 | . . . . . . . . 1188 Kills 6 | . . . . . . . . 6 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Turns Passed 3898 | 87 817 140 752 755 129 475 90 653 Spaces Moved 2312 | 60 525 127 459 472 104 233 83 249 Core 163 | 3 . 81 13 . . 4 . 62 Treads . | . . . . . . . . . Legs 1568 | 57 525 . 297 472 104 113 . . Wheels 335 | . . 46 149 . . 37 83 20 Hover . | . . . . . . . . . Flight 246 | . . . . . . 79 . 167 Fastest Speed 50 | 50 120 50 50 120 120 100 100 50 Average Speed 130 | 116 120 69 107 120 120 166 104 227 Slowest Speed 450 | 120 120 200 150 120 120 360 110 450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 3 85 28 31 17 30 52 70 32 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 3 | . 1 1 . 1 . . . . Unknown Exits Taken 5 | 1 . . 1 . 1 1 1 . Scrap Searched 3 | . . . . . . 3 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 37 | . . 33 . . . 1 . 3 Melee . | . . . . . . . . . Projectile 4 | . . . . . . 1 . 3 AOE 33 | . . 33 . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Total 2892 | 73 621 162 604 628 107 297 86 314 Wait 153 | 2 19 11 22 56 . 10 . 33 Move 2304 | 59 524 126 458 471 103 232 82 249 Hop . | . . . . . . . . . Pick Up 43 | 5 6 3 13 6 . 6 . 4 Fast Attach 44 | 6 1 2 15 8 . 8 2 2 Attach 23 | . 1 5 6 2 1 8 . . Detach 7 | . . . 1 . . 5 . 1 Swap 36 | 1 6 3 4 12 2 4 . 4 Drop 54 | . 10 3 10 18 . 2 2 9 Fire 154 | . 54 7 65 3 . 14 . 11 Melee 72 | . . . 10 52 1 8 . 1 Ram 2 | . . 2 . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 88 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 11) 306 | -10/Materials | Build established: Mutant 481 | -10/Materials | Discovered new exit (range 16) 579 | -10/Materials | Core integrity fell below 50% 683 | -10/Materials | Discovered new exit (range 11) 733 | -10/Materials | Discovered new exit (range 11) 745 | -10/Materials | Identified exit to Materials 858 | -10/Materials | Identified exit to Mines 905 | -10/Materials | Entered another Materials area 905 | -9/Materials | Evolved 2 slots: Propulsion x2 1028 | -9/Materials | Lost 9 parts (2p5n2w) 1039 | -9/Materials | Discovered new exit (range 11) 1041 | -9/Materials | Core integrity fell below 50% 1044 | -9/Materials | Identified exit to Materials 1045 | -9/Materials | Entered another Materials area 1045 | -8/Materials | Evolved 2 slots: Utility x2 1298 | -8/Materials | Lost 4 parts (1n3w) 1600 | -8/Materials | Core integrity fell below 50% 1791 | -8/Materials | Discovered new exit (range 5) 1797 | -8/Materials | Entered Factory 1797 | -7/Factory | Evolved 2 slots: Utility x2 1861 | -7/Factory | Build established: Scavenger-Mutant 1884 | -7/Factory | Fabricated Imp. Dynamic Insulation System? 1892 | -7/Factory | Local fabrication network quarantined 2221 | -7/Factory | Identified exit to Lower Caves 2552 | -7/Factory | Entered Lower Caves 2647 | -7/Lower Caves | Discovered new exit (range 14) 2681 | -7/Lower Caves | Entered another Lower Caves area 2681 | -7/Lower Caves | Spotted B-75 Beast 2745 | -7/Lower Caves | Learned location of 1 exit from Factory 2883 | -7/Lower Caves | Core integrity fell below 50% 2946 | -7/Lower Caves | Lost 7 parts (1p3n2u1w) 3047 | -7/Lower Caves | Encountered a Warlord checkpoint 3115 | -7/Lower Caves | Discovered new exit (range 7) 3156 | -7/Lower Caves | Entered Data Miner 3156 | -7/Data Miner | Discovered new exit (range 6) 3177 | -7/Data Miner | Met Data Miner 3199 | -7/Data Miner | Learned location of Section 7 (-2) 3199 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3217 | -7/Data Miner | Received God Mode back door access code from Data Miner 3246 | -7/Data Miner | Entered Proximity Caves 3262 | -6/Proximity Caves | Escorted by Enhanced Grunt 3270 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3403 | -6/Proximity Caves | Build established: Hacker-Mutant 3672 | -6/Proximity Caves | Spotted B-75 Beast 3688 | -6/Proximity Caves | Allies destroyed B-75 Beast 3884 | -6/Proximity Caves | Core integrity fell below 20% 3899 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- System corrupted: Component data lost. S-27 Virus springs to life. VTOL Module destroyed. Slug penetrates Enhanced Grunt. S-27 Virus destroyed. Dropped Greatsword. Dropped Hvy. Ion Cannon. Enhanced Grunt heat spikes uncontrollably. Dropped Remote Shield. Dropped Med. Storage Unit. Enhanced Grunt overheating. Enhanced Grunt destroyed. Dropped Gauss Rifle. Dropped Imp. Dynamic Insulation System. Slug penetrates Wall. Penetrated by Slug. Melee Analysis Suite destroyed. C-30 ARC bursts open, deploying its payload. L-41 Fighter unfolds itself. G-50 Soldier unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? #?????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ??????????????????????????% #????????????????????? | | ??????????????????????????gl#????????????????????? | | ????????????????????????## #????????????????????? | | ?????????????#????????### ##???????????????????? | | ?????????????? ????### ???????????????????? | | ??????????????? ??## ????????????????????? | | ???????????????? ## ????????????????????? | | ?????????????????? ?????????????????????? | | ??????????????????? ?????????????????????? | | ????????????????????# #?????????????????????? | | ?????????? ####### ##????????????????????? | | ?????????? #????????????????????? | | ?????????? @ #????????????????????? | | ?????? ????????+####### ##???????????????????? | | ???? ???????????????# ###?????????????????? | | ?## ???????????????# #?????????????????? | | ?? ???????????????# ##????????????????? | | ?? #??????????????# ##???????????????? | | ??? #??????????????# #???????????????? | | ??? +??????????????# s #???????????????? | | ???# +??????????????# ##???????????????? | | ???# +??????????????# ## #????????????????? | | ???? + ?????????????#gg## #????????????????? | | ???? #" ????????????# g## ##???????????????? | | ????? #"" ???????????#Y ## #???????????????? | | ?????? #" ##????????# ### #???????????????? | | ??????# #"" ???????# #?#####???????????????? | | ##????# #??? ??????# ######????????????????? | | #????# #######++####### #????????????????? | | #????# !%% !/! #????????????????? | | #????# = !][ #????????????????? | | ##?##### ############# ##????????????????? | | ### ####????# # #?????????????????? | | ## ###### #???## # #?????????????????? | | "# #???## #???# # ##????????????????? | | ##?## ##???## ## #????????????????? | | ### ### ##????### #### #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Coolant Potential 65 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 18 Terrain Scan Density 10 EM Shielding 3 Armor Coverage 150 Power Shielding 66 Melee Speed Boost 40 Evasion (%) 50 Targeting Accuracy 5 Melee Accuracy 5 Target Analysis 6 Recoil Reduction 1 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Imp. Dynamic Insulation System | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ElectronHoverMultirail Manual? 0 Play Time 01:00:17 Cumulative 42.3 hours Start 2021.05.24 @ 03:18:52 End 2021.05.24 @ 15:42:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 34 Adventurer 6 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 41 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Fuzzy Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 651d9de8-419f-4bb9-af46-1cb35f90d5d7