Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.02.03 @ 04:36:53

Player: Minty

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (15)       3000
Robots Destroyed (154)     770
Value Destroyed (5540)     5540
Prototype IDs (50)         1000
Alien Tech Used (0)        0
Bonus (2904)               2904
              TOTAL SCORE: 16214

 Bonus
-------
High Alert Combat Kills    676
Follower Combat Kills      1381
Entered Garrisons          200
Used RIF Installer         500
Entered DSFs               500
Aligned with FarCom        300
Friendly Fire              -653

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     100/100
System Corruption          18%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Garrison

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (8) ------
  Improved Target Analyzer
           Relay Coupler [NC] (27)
           Relay Coupler [Grunt] (31)
           Relay Coupler [Hunter] (15)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           Hacking Suite
           Relay Coupler [NC] (35)
           Relay Coupler [Sentry] (27)
           Relay Coupler [Hunter] (19)

 Peak State 
------------
>            --- POWER ------------
  Reinforced Deuterium Engine
             Neutrino-Fission Core
>            --- PROPULSION -------
    Improved Medium Treads
             Treaded Antigrav-Surge Exoskeleton
>            --- UTILITY ----------
     Armored Scrap Engine
    Advanced Heat Sink
    Improved Target Analyzer
    Improved Medium Armor Plating
             Hacking Suite
             System Shield
>            --- WEAPON -----------
             Charged Proton Construct/C
             Directed Wave Construct/G
             Laser Construct/C
             Shotgun EM HERF Construct/C
>            --- INVENTORY --------
             Point Defense System
             Hacking Suite
    Improved Remote Datajack
[Rating: 87]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Airjet
  Flight Unit              Improved VTOL Module
Utility                    Hacking Suite
  Device                   Armored Scrap Engine
  Storage                  Medium Storage Unit
  Processor                Improved Target Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Improved Medium Laser
  Energy Cannon            Constructs
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Constructs
  Launcher                 Heavy Missile Launcher
  Special Weapon           Improved Remote Datajack
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac DSF Fac Ext Fac Gar 
Slots Evolved              12   | .   .   .   2   .   .   .   2   .   .   4   .   2   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               3    | .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   
  Utility                  6    | .   .   .   .   .   .   .   2   .   .   3   .   .   .   1   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
Parts Attached             159  | .   9   .   11  5   3   2   48  25  1   6   10  13  17  3   6   
  Power                    15   | .   2   .   2   .   .   1   4   3   .   .   .   2   1   .   .   
    Engine                 10   | .   2   .   2   .   .   .   2   3   .   .   .   .   1   .   .   
    Core                   5    | .   .   .   .   .   .   1   2   .   .   .   .   2   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               51   | .   4   .   4   2   .   1   18  11  .   .   2   5   3   1   .   
    Treads                 27   | .   4   .   2   .   .   .   12  4   .   .   .   2   2   1   .   
    Leg                    4    | .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   
    Wheel                  3    | .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   
    Hover                  4    | .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   .   
    Flight                 13   | .   .   .   .   2   .   .   3   4   .   .   2   1   1   .   .   
  Utility                  39   | .   2   .   .   1   1   .   11  3   1   5   5   4   2   1   3   
    Device                 13   | .   .   .   .   .   .   .   6   2   1   3   .   .   1   .   .   
    Storage                3    | .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
    Processor              9    | .   .   .   .   1   .   .   1   .   .   2   2   2   .   1   .   
    Hackware               10   | .   1   .   .   .   .   .   2   1   .   .   3   .   .   .   3   
    Protection             4    | .   .   .   .   .   .   .   1   .   .   .   .   2   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   54   | .   1   .   5   2   2   .   15  8   .   1   3   2   11  1   3   
    Energy Gun             13   | .   .   .   2   .   2   .   4   .   .   1   .   1   2   .   1   
    Energy Cannon          2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          22   | .   1   .   1   2   .   .   10  4   .   .   2   .   2   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               11   | .   .   .   .   .   .   .   1   3   .   .   1   1   5   .   .   
    Special Weapon         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   2   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   1   .   .   .   3   1   .   1   .   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    System Corruption      10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  
Parts Lost                 54   | .   .   .   .   .   .   3   7   4   .   .   8   5   13  1   13  
  Power                    6    | .   .   .   .   .   .   1   .   1   .   .   1   1   1   .   1   
  Propulsion               18   | .   .   .   .   .   .   2   5   2   .   .   2   .   4   .   3   
  Utility                  16   | .   .   .   .   .   .   .   2   1   .   .   3   2   3   .   5   
  Weapon                   14   | .   .   .   .   .   .   .   .   .   .   .   2   2   5   1   4   
  Highest Loss Streak      9    | .   .   .   .   .   .   2   2   3   .   .   8   3   9   1   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     79   | .   96  100 87  92  60  70  85  92  90  90  72  86  63  62  36  
  Engine                   4    | .   14  14  11  11  11  1   1   5   9   6   4   .   3   1   .   
  Core                     3    | .   .   .   .   .   .   8   6   3   .   .   .   4   1   5   2   
  Treads                   13   | .   25  28  27  28  .   .   20  20  .   .   .   5   1   .   1   
  Leg                      1    | .   2   .   5   .   .   .   3   .   .   .   .   .   .   .   .   
  Flight                   7    | .   .   .   .   8   22  12  3   3   36  26  17  16  8   5   2   
  Device                   6    | .   .   .   .   .   .   .   9   8   9   13  6   5   8   10  7   
  Storage                  6    | .   14  14  11  6   8   11  9   9   .   .   .   .   .   .   .   
  Processor                4    | .   .   .   .   4   2   .   1   9   .   12  10  1   6   8   9   
  Hackware                 11   | .   10  14  11  11  11  11  10  9   18  13  16  18  12  10  6   
  Protection               1    | .   .   .   .   .   .   .   1   .   .   .   .   7   2   1   .   
  Energy Gun               5    | .   .   .   5   18  3   22  7   .   .   4   .   4   5   9   2   
  Ballistic Gun            10   | .   28  28  9   3   2   .   9   17  18  13  10  15  3   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             54   | 11  16  16  21  19  19  21  28  26  21  18  23  43  45  54  30  
  Greatest Support         89   | 20  40  40  80  80  8   10  80  89  20  20  20  50  38  31  31  
  Greatest Overweight (x)  7    | .   .   .   1   1   2   5   7   4   1   .   2   4   2   2   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | .   10  10  10  10  10  10  10  10  10  5   5   5   5   5   5   
  Average Capacity         8    | .   8   10  10  8   8   10  10  10  5   5   5   5   5   5   5   
  Most Carried             10   | .   10  10  10  10  9   10  10  10  10  5   5   5   5   4   5   
  Average Carried          7    | .   7   9   9   8   7   8   9   9   5   4   4   4   4   2   4   
  Final Capacity           10   | 8   10  10  10  5   10  10  10  10  5   5   5   5   5   5   5   
  Final Carried            10   | 6   10  10  10  5   7   10  10  10  5   5   5   5   4   3   4   
Scrap Engine Consumption   85   | .   .   .   .   .   .   .   .   .   16  .   17  10  29  10  3   
  Constructs Created       14   | .   .   .   .   .   .   .   .   .   .   .   2   3   7   1   1   
  Constructs Modified      11   | .   .   .   .   .   .   .   .   .   .   .   .   1   6   1   3   

 Class Distribution 
--------------------
 33% | Scavenger-Mutant
 20% | Mutant
 12% | Hacker-Skirmisher
 10% | Skirmisher
  5% | Hacker-Mutant
  5% | Hacker-Sprinter
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
            Mutant | -10/Materials
  Scavenger-Mutant | -10/Mines
  Scavenger-Mutant | -9/Materials
  Scavenger-Mutant | -9/Mines
  Scavenger-Mutant | -9/Exiles
            Mutant | -8/Mines
  Scavenger-Mutant | -8/Materials
        Skirmisher | -8/Storage
   Hacker-Sprinter | -8/Recycling
      Hacker-Scout | -6/Factory
 Hacker-Skirmisher | -6/DSF
 Hacker-Skirmisher | -5/Factory
     Hacker-Mutant | -5/Extension
 Hacker-Skirmisher | -4/Factory
            Mutant | -4/Garrison

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -5   -5   -4   -4   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  DSF  Fac  Ext  Fac  Gar  
Matter Collected           3679 | 185  225  26   142  45   .    53   749  908  156  .    214  284  522  134  36   
  Remotely                 401  | .    .    .    .    .    .    .    .    401  .    .    .    .    .    .    .    
Salvage Created            6268 | .    324  52   452  204  .    144  1186 1462 209  .    145  630  1017 245  198  
  Parts                    331  | .    26   1    24   9    .    6    58   85   13   .    15   35   42   8    9    
Haulers Intercepted        3    | .    1    .    1    .    .    .    1    .    .    .    .    .    .    .    .    
Recyclers Shooed           3    | .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac DSF Fac Ext Fac Gar 
Combat Hostiles Destroyed  110  | .   8   3   9   6   .   4   21  21  3   .   3   10  14  3   5   
  Melee                    2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     83   | .   8   3   5   6   .   4   20  13  3   .   3   7   7   2   2   
  Cannons                  2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  AOE                      21   | .   .   .   2   .   .   .   .   8   .   .   .   3   7   .   1   
Classes Destroyed          18   | .   7   .   1   .   .   1   4   1   .   .   3   1   .   .   .   
  Worker                   13   | .   1   .   1   .   .   1   2   5   .   .   .   2   .   1   .   
  Builder                  6    | .   .   .   .   .   .   .   1   3   .   .   .   2   .   .   .   
  Tunneler                 3    | .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   .   
  Hauler                   3    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycler                 8    | .   1   .   .   .   .   .   2   1   1   .   .   .   3   .   .   
  Mechanic                 3    | .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   
  Operator                 4    | .   2   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Watcher                  2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Swarmer                  24   | .   6   3   .   3   .   3   3   .   .   .   .   .   4   .   2   
  Cutter                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Grunt                    56   | .   2   .   9   3   .   .   12  12  .   .   .   8   7   .   3   
  Brawler                  6    | .   .   .   .   .   .   .   2   4   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Sentry                   15   | .   .   .   .   .   .   .   4   4   3   .   .   .   3   1   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   
  Programmer               2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Thug                     2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
Best Kill Streak           11   | .   6   3   8   3   .   3   6   11  2   .   2   8   9   4   3   
  Combat Bots Only         9    | .   6   3   3   3   .   3   4   9   2   .   2   5   8   3   3   
Max Kills in Single Turn   5    | .   2   1   2   1   .   1   2   4   1   .   1   5   2   2   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   2   .   .   .   .   2   .   .   .   3   2   .   1   
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -5   -5   -4   -4   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  DSF  Fac  Ext  Fac  Gar  
Hostile Shots Fired        1087  | .    83   7    44   40   .    25   175  111  14   .    26   70   162  58   272  
  Missed                   381   | .    29   3    8    7    .    9    59   39   6    .    4    20   63   30   104  
Damage Taken               11944 | .    456  34   417  337  .    177  1714 1212 124  .    703  977  2343 399  3051 
  Core                     2808  | .    62   .    34   11   .    36   295  175  30   .    203  57   738  35   1132 
  Absorbed by Shields      159   | .    .    .    .    .    .    .    .    .    .    .    25   .    30   .    104  
  Redirected to Shielding  95    | .    .    .    .    .    .    .    .    .    .    .    .    95   .    .    .    
  Regen/Repaired (Parts)   1332  | .    .    .    79   .    .    .    628  .    .    52   100  43   44   123  263  
Core Remaining (%)         59    | 100  .    75   .    .    .    79   .    .    9    .    76   .    20   .    .    
Volleys Fired              435   | .    34   4    24   15   .    15   91   92   9    .    17   22   74   15   23   
  Largest                  4     | .    2    2    2    2    .    2    2    2    2    .    3    4    4    3    3    
  Hottest                  187   | .    40   40   112  112  .    112  119  64   56   .    123  172  187  177  183  
Shots Fired                861   | .    68   8    46   30   .    30   181  184  18   .    30   61   131  41   33   
  Gun                      768   | .    68   8    36   30   .    30   181  177  18   .    30   59   92   26   13   
  Cannon                   64    | .    .    .    10   .    .    .    .    .    .    .    .    .    24   14   16   
  Launcher                 16    | .    .    .    .    .    .    .    .    7    .    .    .    2    7    .    .    
  Special                  13    | .    .    .    .    .    .    .    .    .    .    .    .    .    8    1    4    
  Kinetic                  514   | .    68   8    22   1    .    .    77   177  18   .    26   43   62   12   .    
  Thermal                  257   | .    .    .    14   29   .    30   104  .    .    .    .    4    49   14   13   
  Explosive                9     | .    .    .    .    .    .    .    .    .    .    .    .    2    7    .    .    
  Electromagnetic          68    | .    .    .    10   .    .    .    .    7    .    .    4    12   5    14   16   
  Robot Hit Streak         11    | .    9    3    5    5    .    4    10   9    7    .    7    6    11   10   10   
  Robot Miss Streak        6     | .    4    1    3    3    .    3    6    4    2    .    3    4    4    4    1    
  Penetration Max          1     | .    .    .    .    .    .    .    1    1    .    .    1    1    1    .    .    
  Secondary Targets        16    | .    3    .    1    2    .    1    3    2    1    .    .    3    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    1    .    1    1    1    1    .    .    1    .    .    .    
Shots Hit Robots           511   | .    37   5    26   15   .    17   102  106  13   .    18   36   86   22   28   
  Core Hits                271   | .    20   3    14   8    .    7    49   56   5    .    9    29   48   12   11   
  Critical Kills           2     | .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Critical Parts Destroyed 8     | .    .    .    .    .    .    .    1    3    1    .    .    2    1    .    .    
  Critical Strikes         25    | .    .    1    1    .    .    1    3    3    2    .    .    2    7    1    4    
    Burn                   11    | .    .    .    1    .    .    1    2    .    .    .    .    .    4    1    2    
    Destroy                11    | .    .    1    .    .    .    .    1    3    2    .    .    2    2    .    .    
    Corrupt                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    
Melee Attacks              1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13662 | .    412  43   498  271  .    295  1871 3404 237  .    442  1734 3086 584  785  
  Guns                     9344  | .    400  43   318  271  .    295  1826 2370 237  .    442  1049 1525 352  216  
  Cannons                  982   | .    .    .    92   .    .    .    .    .    .    .    .    30   337  232  291  
  Explosions               3135  | .    .    .    85   .    .    .    .    1030 .    .    .    648  1211 .    161  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  201   | .    12   .    3    .    .    .    45   4    .    .    .    7    13   .    117  
  Kinetic                  6571  | .    400  43   182  .    .    .    846  2370 237  .    404  872  1066 151  .    
  Thermal                  3879  | .    .    .    221  271  .    295  980  342  .    .    .    487  705  201  377  
  Explosive                1385  | .    .    .    .    .    .    .    .    .    .    .    .    174  1211 .    .    
  Electromagnetic          1596  | .    .    .    92   .    .    .    .    688  .    .    38   164  91   232  291  
  Impact                   30    | .    .    .    .    .    .    .    .    .    .    .    .    30   .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         18    | .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    18   
  Average Corruption       1     | .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    13   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  28    | .    .    .    .    .    .    .    13   11   1    .    .    .    .    .    3    
    Message Errors         9     | .    .    .    .    .    .    .    5    3    .    .    .    .    .    .    1    
    Matter Fused           3     | .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    
    Heat Flow Errors       5     | .    .    .    .    .    .    .    2    2    .    .    .    .    .    .    1    
    Energy Discharges      6     | .    .    .    .    .    .    .    2    3    .    .    .    .    .    .    1    
    Data Loss (minor)      4     | .    .    .    .    .    .    .    1    3    .    .    .    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            118   | .    .    .    .    .    .    .    .    24   .    .    .    15   79   .    .    
  Projectiles              14    | .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    .    
  Explosions               104   | .    .    .    .    .    .    .    .    24   .    .    .    15   65   .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    
  Impact                   2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      101   | .    .    .    .    .    .    .    .    64   .    .    .    3    .    .    34   
  Shots                    2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Rammed                   56    | .    4    .    .    .    .    .    8    1    .    .    .    1    3    .    39   
Targets Rammed             60    | .    5    .    1    .    .    .    9    1    .    .    .    1    3    .    40   
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  4     | .    1    .    1    .    .    .    1    .    .    .    .    .    .    .    1    
Highest Temperature        371   | .    6    .    288  371  .    328  285  169  8    .    1    338  319  125  367  
  Average Temperature      86    | .    6    .    87   159  .    121  67   24   3    .    1    171  63   55   77   
  Received Heat Transfer   4059  | .    30   .    243  129  .    .    999  621  27   .    66   390  754  .    800  
  Effects                  7     | .    .    .    1    1    .    .    .    .    .    .    .    2    3    .    .    
    Shutdowns              1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           3     | .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    
    Short Circuit          3     | .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Fried              2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Parts Melted             14    | .    .    .    1    2    .    5    4    .    .    .    .    1    1    .    .    
  Heat Transferred         7411  | .    .    .    470  592  .    703  2479 392  .    .    .    400  1369 407  599  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7     | .    .    .    1    .    .    .    .    5    .    .    .    .    .    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac DSF Fac Ext Fac Gar 
Peak Influence             938  | .   294 214 395 328 .   110 360 867 254 442 470 821 938 464 656 
  Initial                  442  | .   .   114 83  153 .   .   42  85  249 442 312 246 401 345 324 
  Average                  381  | .   198 188 247 287 .   70  191 573 115 442 402 626 769 393 437 
Maximum Alert Level        3    | .   1   1   1   1   .   .   1   3   1   2   2   3   3   2   2   
  Low Security (%)         27   | .   50  37  39  7   .   100 45  8   60  .   .   .   .   .   .   
  Level 1                  32   | .   49  62  60  92  .   .   54  8   39  .   27  13  .   55  44  
  Level 2                  22   | .   .   .   .   .   .   .   .   56  .   100 72  52  21  44  55  
  Level 3                  16   | .   .   .   .   .   .   .   .   26  .   .   .   34  78  .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Squads Dispatched          22   | .   2   .   2   .   .   .   3   8   .   .   2   5   .   .   .   
  Investigation            7    | .   .   .   2   .   .   .   2   2   .   .   .   1   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Reinforcement            10   | .   2   .   .   .   .   .   1   3   .   .   2   2   .   .   .   
  Assault                  4    | .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -5  -5  -4  -4  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac DSF Fac Ext Fac Gar 
Distress Signals           7    | .   1   .   .   .   .   .   1   3   .   .   .   1   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              216  | .   14  3   10  6   .   5   32  39  3   2   8   16  32  16  30  
  Peak Tracking Total      13   | .   8   3   4   3   .   3   4   8   1   4   5   5   8   8   13  
  Tactical Retreats        18   | .   1   .   .   .   .   1   3   3   .   .   .   .   3   1   6   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac DSF Fac Ext Fac Gar 
Traps Triggered            14   | .   .   .   .   .   .   .   5   .   .   .   3   1   1   .   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -5  -5  -4  -4  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac DSF Fac Ext Fac Gar 
Machines Disabled          31   | .   .   1   1   2   .   .   4   10  .   .   .   6   5   .   2   
  Max in Single Turn       5    | .   .   1   1   1   .   .   1   2   .   .   .   5   1   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Relay           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -5  -5  -4  -4  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac DSF Fac Ext Fac Gar 
Machines Accessed          35   | .   1   .   4   .   2   .   3   5   9   1   .   3   6   1   .   
  Terminals                20   | .   1   .   2   .   .   .   1   4   4   1   .   1   6   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   .   .   .   .   .   .   .   1   5   .   .   1   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Total Hacks                124  | .   9   .   10  .   2   .   22  20  34  1   .   6   19  1   .   
  Successful               79   | .   3   .   6   .   2   .   16  11  24  1   .   6   9   1   .   
  Failed                   45   | .   6   .   4   .   .   .   6   9   10  .   .   .   10  .   .   
    Catastrophic           5    | .   .   .   1   .   .   .   .   2   2   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   47   | .   8   .   7   .   1   .   4   5   17  .   .   2   3   .   .   
  Terminals                75   | .   9   .   7   .   .   .   4   13  21  1   .   1   19  .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Repair Stations          16   | .   .   .   2   .   .   .   14  .   .   .   .   .   .   .   .   
  Recycling Units          22   | .   .   .   .   .   .   .   .   7   13  .   .   2   .   .   .   
  Scanalyzers              5    | .   .   .   1   .   .   .   4   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Terminal Hacks             33   | .   1   .   1   .   2   .   .   8   10  1   .   1   9   .   .   
  Record                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   .   .   .   .   .   .   .   .   4   .   .   .   1   .   .   
  Open Door                8    | .   .   .   .   .   .   .   .   2   .   .   .   1   5   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              4    | .   .   .   1   .   .   .   .   1   1   .   .   .   1   .   .   
  Unreport Threat          4    | .   .   .   .   .   .   .   .   1   2   .   .   .   1   .   .   
  Locate Traps             2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       14   | .   .   .   2   .   .   .   12  .   .   .   .   .   .   .   .   
  Scan Component           7    | .   .   .   1   .   .   .   6   .   .   .   .   .   .   .   .   
  Repair                   7    | .   .   .   1   .   .   .   6   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       11   | .   .   .   .   .   .   .   .   2   7   .   .   2   .   .   .   
  Process                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Report Inventory         7    | .   .   .   .   .   .   .   .   1   5   .   .   1   .   .   .   
  Retrieve Components      3    | .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         17   | .   2   .   3   .   .   .   2   1   7   .   .   2   .   .   .   
  Terminals                9    | .   2   .   2   .   .   .   2   1   2   .   .   .   .   .   .   
    Botnet                 5    | .   1   .   1   .   .   .   1   .   2   .   .   .   .   .   .   
    Operators              3    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
    Sabotage               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Liberate               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Fabnet                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
    Tunnel                 5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Extract                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   1   .   2   .   .   .   3   4   5   .   .   1   4   .   .   
  Full Trace Events        6    | .   .   .   1   .   .   .   2   1   2   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             7    | .   .   .   1   .   .   .   6   .   .   .   .   .   .   .   .   
  Time                     217  | .   .   .   13  .   .   .   204 .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          69   | .   .   .   .   .   .   .   .   69  .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     7    | .   .   .   .   .   .   .   .   .   6   .   .   1   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -5  -5  -4  -4  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac DSF Fac Ext Fac Gar 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Robots Hacked              6    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   4   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   6    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   4   
Robot Hacks Applied        5    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   3   
  parse_system             5    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   3   
Relay Couplers Released    9    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   8   
  Machine Destruction      9    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   8   
  Attached                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Fabnet Peak Effective %    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   
  Autooverrided            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Robots Rewired             10   | .   .   .   .   .   .   .   .   .   .   .   .   .   9   1   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -5   -5   -4   -4   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  DSF  Fac  Ext  Fac  Gar  
Total Allies               23   | .    .    .    .    .    .    .    .    2    .    .    .    3    15   1    2    
  Largest Group            9    | .    .    .    .    .    .    .    .    2    .    .    .    3    9    9    1    
  Highest-Rated Group      363  | .    .    .    .    .    .    .    .    62   .    .    .    87   363  363  47   
  Highest-Rated Ally       159  | .    .    .    .    .    .    .    .    31   .    .    .    29   159  159  47   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               248  | .    .    .    .    .    .    .    8    35   .    .    14   46   98   46   1    
  Total Damage             6630 | .    .    .    .    .    .    .    469  1260 .    .    751  710  2421 1002 17   
  Kills                    42   | .    .    .    .    .    .    .    2    8    .    .    7    3    15   7    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Turrets Deployed           3    | .    .    .    .    .    .    .    1    1    .    .    1    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac DSF Fac Ext Fac Gar 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -5   -5   -4   -4   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  DSF  Fac  Ext  Fac  Gar  
Turns Passed               6470 | .    341  45   292  184  170  392  1856 999  166  67   229  398  842  189  300  
Spaces Moved               4134 | 1    136  21   122  179  215  150  734  487  445  140  169  252  688  135  260  
  Core                     152  | .    .    .    .    .    .    .    9    .    .    .    .    .    10   .    133  
  Treads                   1368 | .    124  21   112  39   .    .    619  313  .    .    .    59   69   .    12   
  Legs                     97   | 1    12   .    10   .    .    .    74   .    .    .    .    .    .    .    .    
  Wheels                   109  | .    .    .    .    .    .    82   .    .    .    .    .    27   .    .    .    
  Hover                    83   | .    .    .    .    .    .    .    .    83   .    .    .    .    .    .    .    
  Flight                   2325 | .    .    .    .    140  215  68   32   91   445  140  169  166  609  135  115  
  Fastest Speed            26   | 120  120  160  120  37   37   95   120  45   26   26   26   35   30   55   50   
  Average Speed            100  | 120  156  160  158  66   76   229  170  132  26   26   71   102  60   86   53   
  Slowest Speed            440  | 120  160  160  190  160  197  440  440  315  96   26   172  240  240  190  100  
  Overloaded Moves         225  | .    .    .    .    .    .    .    .    .    .    .    .    15   .    102  108  
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            15   | .    .    .    .    5    .    .    .    3    2    1    .    .    2    1    1    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 3    25   11   14   46   60   36   36   47   81   6    93   7    74   6    33   
  Regions Visited          15
    Branch Regions         7
  Pre-discovered Areas     6    | .    .    .    .    .    1    .    .    .    5    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    .    .    .    .    1    .    1    .    .    .    1    .    
  Unknown Exits Taken      11   | 1    1    1    1    1    1    1    1    .    1    .    .    1    1    .    .    
Scrap Searched             2    | .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          172  | .    .    .    5    .    .    .    2    23   .    .    .    41   87   .    14   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               3    | .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    
  AOE                      168  | .    .    .    5    .    .    .    .    23   .    .    .    41   85   .    14   
Terrain Rammed             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -5   -5   -4   -4   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  DSF  Fac  Ext  Fac  Gar  
Total                      5632 | .    203  26   179  212  223  171  1151 650  476  168  249  345  1005 180  394  
  Wait                     577  | .    1    .    9    3    .    1    222  27   17   20   11   41   174  21   30   
  Move                     4091 | .    135  20   121  168  214  149  733  480  441  137  168  251  683  133  258  
  Hop                      14   | .    .    .    .    5    .    .    .    3    1    1    .    .    2    1    1    
  Pick Up                  58   | .    9    1    1    4    3    4    17   5    .    2    5    4    .    .    3    
  Fast Attach              97   | .    1    .    9    1    .    1    37   12   1    3    8    10   9    1    4    
  Attach                   26   | .    .    .    .    .    3    1    4    2    .    3    2    2    6    1    2    
  Detach                   29   | .    .    .    4    .    3    .    1    2    1    1    2    3    7    4    1    
  Swap                     36   | .    8    .    2    4    .    .    7    11   .    .    .    1    2    1    .    
  Drop                     109  | .    10   1    8    12   .    .    30   14   6    1    5    10   6    3    3    
  Fire                     435  | .    34   4    24   15   .    15   91   92   9    .    17   22   74   15   23   
  Melee                    1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Ram                      18   | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    17   
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    43   | .    5    .    1    .    .    .    9    1    .    .    .    .    3    .    24   
  Escape Stasis            75   | .    .    .    .    .    .    .    .    .    .    .    31   .    16   .    28   
  Rewire                   23   | .    .    .    .    .    .    .    .    .    .    .    .    .    23   .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines
-9/Materials
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-8/Storage
-8/Recycling
-6/Factory (discovered 2 exits: *Low / DSF)
-6/DSF
-5/Factory
-5/Extension (discovered 2 exits: *Fac / [*Cet])
-4/Factory
-4/Garrison

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  299 | -10/Materials | Discovered new exit (range 10)
  312 | -10/Materials | Discovered new exit (range 12)
  342 | -10/Materials | Entered Mines
  368 | -10/Mines     | Discovered new exit (range 7)
  387 | -10/Mines     | Entered Materials
  387 | -9/Materials  | Evolved 2 slots: Propulsion x2
  489 | -9/Materials  | Repaired Assault Rifle
  567 | -9/Materials  | Build established: Scavenger-Mutant
  673 | -9/Materials  | Discovered new exit (range 5)
  679 | -9/Materials  | Entered Mines
  736 | -9/Mines      | Learned Materials terminal intel
  842 | -9/Mines      | Learned Materials emergency access door positions
  861 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  861 | -9/Mines      | Discovered new exit (range 5)
  863 | -9/Mines      | Entered Exiles
  872 | -9/Exiles     | Met 8R-AWN
  879 | -9/Exiles     | Met EX-HEX
  889 | -9/Exiles     | Met EX-BIN
  893 | -9/Exiles     | Aligned with FarCom system
  893 | -9/Exiles     | Given EX-Vault access code
  903 | -9/Exiles     | Opened EX-Vault
  907 | -9/Exiles     | Found Deploy-a-Sentry
  909 | -9/Exiles     | Found Deploy-a-Sentry
  911 | -9/Exiles     | Found Deploy-a-Sentry
  938 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  970 | -9/Exiles     | Met EX-DEC
  976 | -9/Exiles     | Learned location of Zion (-7)
 1014 | -9/Exiles     | Discovered new exit (range 15)
 1033 | -9/Exiles     | Left Exiles lab with Deploy-a-Sentry
 1033 | -9/Exiles     | Entered Mines
 1196 | -8/Mines      | Discovered new exit (range 5)
 1425 | -8/Mines      | Entered Materials
 1425 | -8/Materials  | Evolved 2 slots: Utility x2
 1427 | -8/Materials  | Loaded intel: 12 terminal locations
 1477 | -8/Materials  | Build established: Mutant
 1884 | -8/Materials  | Build established: Scavenger-Mutant
 1987 | -8/Materials  | DAS Turret deployed
 2107 | -8/Materials  | Discovered new exit (range 4)
 2170 | -8/Materials  | Repaired Lgt. Treads
 2345 | -8/Materials  | Repaired Gauss Rifle
 2610 | -8/Materials  | Core integrity fell below 50%
 2692 | -8/Materials  | Repaired Lgt. Treads
 2720 | -8/Materials  | Repaired Lgt. Treads
 2765 | -8/Materials  | Repaired Gauss Rifle
 2805 | -8/Materials  | Repaired Lgt. Nuclear Core
 3281 | -8/Materials  | Entered Storage
 3291 | -8/Storage    | Met a pair of Derelict thieves
 3426 | -8/Storage    | Destroyed 9 combat bots
 3527 | -8/Storage    | Build established: Skirmisher
 3654 | -8/Storage    | DAS Turret deployed
 3679 | -8/Storage    | Lost 3 parts (1p2n)
 3991 | -8/Storage    | Core integrity fell below 20%
 4053 | -8/Storage    | Build established: Mutant
 4081 | -8/Storage    | First assault squad dispatched
 4173 | -8/Storage    | Identified exit to Recycling
 4278 | -8/Storage    | Used back door to open Recycling access
 4280 | -8/Storage    | Entered Recycling
 4286 | -8/Recycling  | Found Scrap Engine
 4411 | -8/Recycling  | Discovered new exit (range 5)
 4446 | -8/Recycling  | Entered Factory
 4446 | -6/Factory    | Evolved 4 slots: Utility x3, Weapon x1
 4464 | -6/Factory    | Discovered new exit (range 9)
 4466 | -6/Factory    | Identified exit to Lower Caves
 4513 | -6/Factory    | Identified exit to DSF
 4513 | -6/Factory    | Entered DSF
 4540 | -6/DSF        | Additional patrols routed to DSF
 4568 | -6/DSF        | DAS Turret deployed
 4596 | -6/DSF        | Lost 8 parts (1p2n3u2w)
 4681 | -6/DSF        | Sterilization system engaged
 4701 | -6/DSF        | Ambient heat levels rising (+10)
 4716 | -6/DSF        | Ambient heat levels rising (+10)
 4719 | -6/DSF        | Discovered new exit (range 15)
 4731 | -6/DSF        | Ambient heat levels rising (+10)
 4742 | -6/DSF        | Entered Factory
 4742 | -5/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 4929 | -5/Factory    | Build established: Hacker-Skirmisher
 5022 | -5/Factory    | Lost 3 allies
 5114 | -5/Factory    | Lost 3 parts (2u1w)
 5139 | -5/Factory    | Discovered new exit (range 5)
 5140 | -5/Factory    | Entered Extension
 5145 | -5/Extension  | Disrupted transfer network
 5269 | -5/Extension  | Rescued a captive Derelict
 5271 | -5/Extension  | Rescued a captive Derelict
 5316 | -5/Extension  | Lost 3 allies
 5325 | -5/Extension  | Destroyed 8 combat bots
 5351 | -5/Extension  | Rescued a captive Derelict
 5353 | -5/Extension  | Spotted B-75 Beast
 5386 | -5/Extension  | Spotted B-75 Beast
 5400 | -5/Extension  | Allies destroyed B-75 Beast
 5419 | -5/Extension  | Core integrity fell below 50%
 5447 | -5/Extension  | Allies destroyed B-75 Beast
 5454 | -5/Extension  | Lost 9 parts (1p3n3u2w)
 5602 | -5/Extension  | Rescued A7
 5624 | -5/Extension  | Rescued a captive Derelict
 5649 | -5/Extension  | Rescued a captive Derelict
 5818 | -5/Extension  | Discovered new exit (range 16)
 5818 | -5/Extension  | Discovered new exit (range 15)
 5982 | -5/Extension  | Entered Factory
 5982 | -4/Factory    | Accompanied by 9 allies (A7)
 5982 | -4/Factory    | Evolved 2 slots: Power x1, Utility x1
 6147 | -4/Factory    | Lost 8 allies
 6171 | -4/Factory    | Identified exit to Garrison
 6171 | -4/Factory    | Entered Garrison
 6214 | -4/Garrison   | Garrison Relay disabled
 6228 | -4/Garrison   | Triggered checkpoint
 6241 | -4/Garrison   | Spotted B-86 Titan
 6257 | -4/Garrison   | Triggered checkpoint
 6286 | -4/Garrison   | Local machine network offline
 6289 | -4/Garrison   | Triggered checkpoint
 6335 | -4/Garrison   | Lost 5 parts (1p1u3w)
 6386 | -4/Garrison   | System corruption reached 10%
 6432 | -4/Garrison   | Core integrity fell below 50%
 6435 | -4/Garrison   | Installed Relay Interface Framework
 6447 | -4/Garrison   | Garrison Relay disabled
 6450 | -4/Garrison   | Lost 7 parts (3n4u)
 6456 | -4/Garrison   | Core integrity fell below 20%
 6471 | -4/Garrison   | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
06445_ An alarm sounds.
06447_ Slammed into Garrison Relay.
06447_ Garrison Relay disabled.
06447_ Relay Coupler [Grunt] tumbles out of relay unit.
06447_ Relay Coupler [Hunter] tumbles out of relay unit.
06447_ Relay Coupler [NC] tumbles out of relay unit. <x2>
06447_ Relay Coupler [Duelist] tumbles out of relay unit.
06447_ Imp. Target Analyzer broken.
06447_ Destabilizing: Short circuit.
06447_ Destabilizing: System corrupted (+2).
06449_ >F8>#:H9NSAAIMGHYME%2FJG2A=Z XKG|6O1 GOQ
06449_ Acquired Relay Coupler [Grunt].
06452_ Acquired Relay Coupler [NC].
06453_ Slammed into S-27 Virus.
06454_ Acquired Relay Coupler [Hunter].
06457_ Slammed into S-27 Virus.
06458_ Imp. Remote Datajack destroyed.
06458_ Slammed into S-27 Virus. <x9>
06466_ Destabilizing: System corrupted (+1).
06467_ Slammed into S-27 Virus. <x2>

 Map 
-----
+----------------------------------------------------+
| ###??????#   #????# #?????  #????????????????????? |
| ?????????#   ###### #####   ######???????????????? |
| ?????????#                          ?????????????? |
| ?????????#                          ?????????????? |
| ?????????#                          ?????????????? |
| ?????????########## ############# ???????????????? |
| ??????????????????# #????????????????????????????? |
| ??????????????????# #????????????????????????????? |
| ??????????????????# ########?????????????????????? |
| ??????????????????# ## """"#?????????????????????? |
| ??????????????????# %%%   "#?????????????????????? |
| ??????????????????# ## """"#?????????????????????? |
| ??????????????????# ########?????????????????????? |
| ???????????###????# #????????????????????????????? |
| ???????????#   #??# #????????????????????????????? |
| ???????????# #   ## #######??????????????????????? |
| ???????????#       Y              ???????????????? |
| ???????????##    ## #####""??????????????????????? |
| ????????????##  ??#b#????????????ggg?????C???????? |
| ?????????????##???# #????###?????????????????????? |
| ????????????#####?# #????# #?????????????????????? |
| ????????????#"""#?#Y#????# #?????????????????????? |
| ????????????#"! ###g###### #?????????????????????? |
| ????????????# !   sgs ssgss#?????????????????????? |
| ????????????#   ##########s##????????????????????? |
| ????????????#"  #???????#@ !#????????????????????? |
| ????????????#"""#???????#! !#????????????????????? |
| ????????????#####???????#! !#????????????????????? |
| ????????????????????????#####????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          28
Energy Capacity            505
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       210
Additional Mass Support    6
Armor Coverage             225
Resistance: TH             20
Propulsion Shielding       33
Utility Shielding          66
Evasion (%)                64
Targeting Accuracy         5
Target Analysis            9
Core Analysis              6
Recoil Reduction           4
Offensive Hacking          30
Defensive Hacking          10
Relay Coupler Types        3
Relay Coupler Value        73

 Item Schematics 
-----------------
        Imp. EM Shotgun | -9/Materials | Extracted
 Visual Processing Unit | -9/Materials | Extracted
   Imp. EM Pulse Cannon | -8/Recycling | Hacked

 Robot Schematics 
------------------
 G-34 Mercenary | -8/Storage | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChainLobotomyRifle
  Manual?         0
Play Time         01:04:34
  Cumulative      637.2 hours
  Start           2024.02.03 @ 03:37:41
  End             2024.02.03 @ 04:36:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          613
  Rogue           340
  Adventurer      123
  Explorer        150
Win Type          -
  Total           25
  Types           19/0/4/1/0/0/0/1/0
Lore%             80
Gallery%          91
Achievement%      76
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11Bold
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0b700b84-3328-4143-b48c-2ae5297d2678