Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2023.12.28 @ 14:06:57 Player: f3-rnm Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (147) 735 Value Destroyed (6827) 6827 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (3833) 3833 TOTAL SCORE: 16175 Bonus ------- High Alert Combat Kills 244 Follower Combat Kills 1017 Entered Garrisons 600 Used RIF Installer 2000 Friendly Fire -28 Cogmind --------- Core Integrity 0/850 Matter 161/300 Energy 224/350 System Corruption 14% Temperature Cool (81) Movement Walking (190) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- Light Nuclear Core Improved Deuterium Engine > --- PROPULSION (4) --- Carbon-fiber Leg Armored Leg Armored Leg Armored Leg > --- UTILITY (7) ------ Advanced Cooling System Huge Storage Unit 0b10 Decoder Chip [Generic] Improved Light Armor Plating Medium Reflective Plating Relay Coupler [Swarmer] (14) Relay Coupler [Behemoth] (1) > --- WEAPON (2) ------- Cooled Plasma Cannon Cooled Plasma Cannon > --- INVENTORY (25) --- Reinforced Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Advanced Power Amplifier Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Improved Cooling System Large Matter Pod (150) Improved Transmission Jammer Relay Coupler [NC] (22) Relay Coupler [NC] (29) Relay Coupler [Demolisher] (20) Relay Coupler [Heavy] (11) Long-range Tractor Beam Riot Gun Cooled Plasma Cannon Mini Assault Cannon Remote Datajack Remote Datajack Remote Datajack Impact Mace Impact Mace Great Axe Great Axe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Medium Armor Plating Layered Medium Armor Plating Relay Coupler [Swarmer] > --- WEAPON ----------- Cooled Plasma Cannon Impact Mace > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Reinforced Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Advanced Power Amplifier Advanced Heat Sink Improved Cooling System Large Matter Pod Improved Transmission Jammer Improved Light Armor Plating Medium Reflective Plating Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Demolisher] Relay Coupler [Heavy] Relay Coupler [Behemoth] Cooled Plasma Cannon Cooled Plasma Cannon Mini Assault Cannon Remote Datajack Remote Datajack Impact Mace Great Axe Great Axe [Rating: 77] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Armored Huge Wheel Utility Huge Storage Unit Device Advanced Cooling System Storage Huge Storage Unit Processor Transport Network Coupler Hackware Relay Coupler [Hunter] Protection Medium Armor Plating Weapon Assault Cannon Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Special Weapon Remote Datajack Impact Weapon Impact Mace Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Fac Gar Fac Low Slots Evolved 8 | . . 2 2 . . 2 . . . 2 . . . Power 1 | . . . . . . . . . . 1 . . . Propulsion 2 | . . 1 1 . . . . . . . . . . Utility 5 | . . 1 1 . . 2 . . . 1 . . . Weapon . | . . . . . . . . . . . . . . Parts Attached 173 | 6 11 14 5 4 5 30 19 . 1 32 24 7 15 Power 21 | 1 1 1 . 1 2 3 2 . . 3 4 . 3 Engine 16 | 1 1 1 . 1 1 3 2 . . 2 2 . 2 Core 4 | . . . . . 1 . . . . 1 1 . 1 Reactor 1 | . . . . . . . . . . . 1 . . Propulsion 35 | 2 3 5 1 . 2 6 5 . . 5 2 3 1 Treads 19 | 2 3 5 1 . 2 6 . . . . . . . Leg 13 | . . . . . . . 2 . . 5 2 3 1 Wheel 3 | . . . . . . . 3 . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 53 | 1 2 2 1 2 1 9 4 . . 12 13 2 4 Device 12 | . . 1 . 1 . 3 . . . 5 2 . . Storage 3 | 1 1 1 . . . . . . . . . . . Processor 9 | . 1 . . . . . . . . 5 . 2 1 Hackware 11 | . . . . . . 1 2 . . 1 6 . 1 Protection 18 | . . . 1 1 1 5 2 . . 1 5 . 2 Artifact . | . . . . . . . . . . . . . . Weapon 64 | 2 5 6 3 1 . 12 8 . 1 12 5 2 7 Energy Gun 8 | 1 1 1 1 . . 2 . . . 2 . . . Energy Cannon 21 | . 1 2 1 . . 4 2 . 1 2 4 . 4 Ballistic Gun 8 | 1 2 2 1 . . . . . . 2 . . . Ballistic Cannon 8 | . . . . 1 . 3 1 . . 2 . . 1 Launcher 5 | . . 1 . . . 2 2 . . . . . . Special Weapon 3 | . . . . . . . . . . 2 . . 1 Impact Weapon 7 | . 1 . . . . . 2 . . 2 1 . 1 Slashing Weapon 2 | . . . . . . . . . . . . 2 . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . 1 1 . . . . . . Unidentified Prototypes 9 | . . 2 1 . . 2 . . . 4 . . . Corrupted Parts 1 | . . . . . . 1 . . . . . . . System Corruption 6 | . . . . . . 6 . . . . . . . Parts Lost 58 | . 4 3 . . 2 10 15 1 . 11 6 . 6 Power 11 | . 1 . . . 1 1 2 . . 3 1 . 2 Propulsion 15 | . 2 2 . . . 1 6 . . 1 2 . 1 Utility 23 | . . . . . 1 6 4 . . 6 3 . 3 Weapon 9 | . 1 1 . . . 2 3 1 . 1 . . . Highest Loss Streak 11 | . 3 1 . . 1 2 11 1 . 4 4 . 5 To Critical Strikes 1 | . . . . . . . . 1 . . . . . Average Slot Usage (%) 88 | . 92 96 94 100 99 94 62 65 64 73 97 100 96 Engine 7 | . 14 11 9 9 6 7 6 7 7 7 6 6 5 Core 1 | . . . . . 2 . . . . 1 2 . 5 Treads 16 | . 28 31 36 36 36 30 3 . . . . . . Leg 8 | . . . . . . . 3 15 15 14 25 26 26 Device 8 | . . 9 9 9 9 13 4 . . 6 12 6 6 Storage 7 | . 14 11 9 9 9 7 7 7 7 6 6 6 6 Processor 9 | . 11 11 9 9 9 7 7 7 7 15 9 7 6 Hackware 3 | . . . . . . 3 4 7 7 4 3 6 11 Protection 6 | . . . 3 9 9 7 4 7 7 3 12 18 10 Energy Gun 1 | . 9 . . . . 1 . . . . . . . Energy Cannon 5 | . . 13 9 9 9 5 1 3 3 4 2 4 . Ballistic Gun 1 | . 9 8 9 1 . . . . . . . . . Ballistic Cannon 3 | . . . . 7 9 6 2 . . 1 1 . 2 Impact Weapon 2 | . 4 . . . . . 4 7 7 3 2 4 3 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 133 | 14 20 96 103 108 108 119 119 111 109 123 133 133 127 Greatest Support 94 | 40 40 60 80 80 80 94 94 70 70 80 80 70 63 Greatest Overweight (x) 4 | . . 1 1 1 1 1 4 1 1 1 2 4 2 Average Overweight (x) . | . . . 1 1 1 1 2 1 1 1 1 1 1 Largest Inventory Capacity 25 | 8 10 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 6 8 18 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 3 8 24 25 25 25 25 25 25 25 25 25 25 25 Average Carried 21 | 1 6 13 24 24 24 24 20 25 24 24 23 24 23 Final Capacity 25 | 8 10 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 3 5 24 25 25 25 25 25 25 24 25 25 25 25 Class Distribution -------------------- 44% | Bothacker-Mutant 33% | Scavenger-Mutant 19% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Mutant | -7/Factory Bothacker-Mutant | -7/Garrison Bothacker-Mutant | -7/Factory Bothacker-Mutant | -7/Lower Caves Bothacker-Mutant | -6/Factory Bothacker-Mutant | -6/Garrison Bothacker-Mutant | -6/Factory Bothacker-Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Fac Gar Fac Low Matter Collected 3842 | 232 249 279 60 86 269 556 650 12 . 623 514 41 271 Remotely . | . . . . . . . . . . . . . . Salvage Created 6273 | . 824 1447 . 73 580 1056 407 . . 1248 328 41 269 Parts 261 | . 38 83 . 3 40 35 12 . . 40 6 . 4 Haulers Intercepted 9 | . 2 3 . . 2 1 . . . 1 . . . Recyclers Shooed 3 | . . 2 . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . . 1 . . . 14 Prevented 2 | . . . . . . . . . . . . . 2 Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Fac Gar Fac Low Combat Hostiles Destroyed 114 | . 14 20 . 1 13 24 15 . . 18 3 1 5 Melee 5 | . . . . . . 2 . . . 2 . 1 . Guns 13 | . 8 2 . . . 1 . . . 2 . . . Cannons 69 | . 1 18 . 1 13 13 6 . . 10 2 . 5 AOE 14 | . . . . . . 6 8 . . . . . . Classes Destroyed 15 | . 6 3 . . . 4 . . . 1 1 . . Worker 4 | . 1 . . . 2 . . . . 1 . . . Builder 4 | . . 1 . . 2 . . . . 1 . . . Hauler 9 | . 2 3 . . 2 1 . . . 1 . . . Recycler 9 | . 2 3 . . . 3 . . . 1 . . . Mechanic 1 | . . . . . . . . . . 1 . . . Operator 2 | . . . . . . 1 . . . 1 . . . Watcher 4 | . 1 2 . . . . . . . 1 . . . Swarmer 21 | . 3 . . . 4 3 9 . . 2 . . . Grunt 54 | . 11 11 . . 5 12 2 . . 8 . . 5 Brawler 3 | . . 1 . . . . . . . 2 . . . Duelist 1 | . . . . . . 1 . . . . . . . Sentry 21 | . . 8 . 1 4 3 3 . . . 2 . . Hunter 1 | . . . . . . 1 . . . . . . . Programmer 12 | . . . . . . 4 1 . . 6 . 1 . Behemoth 1 | . . . . . . . . . . . 1 . . Best Kill Streak 8 | . 4 6 . 1 6 5 8 . . 5 2 1 4 Combat Bots Only 8 | . 4 2 . 1 3 4 8 . . 3 2 1 4 Max Kills in Single Turn 4 | . 1 1 . 1 2 2 4 . . 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 4 | . . . . . . 2 4 . . . . . . Melee 1 | . . . . . . 1 . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Fac Gar Fac Low Hostile Shots Fired 1634 | . 79 101 . . 67 267 521 . . 240 237 22 100 Missed 515 | . 19 27 . . 17 103 188 . . 47 83 5 26 Damage Taken 14676 | . 702 1044 . . 716 2383 2996 37 . 3855 1169 256 1518 Core 1855 | . 73 225 . . 52 253 401 . . 571 104 . 176 Absorbed by Shields 267 | . . . . . . . . . . . 267 . . Ignored by Resistances 134 | . . . . . . . . . . . 90 . 44 Regen/Repaired (Parts) 374 | . . 130 . . . . . . . 244 . . . Core Remaining (%) 61 | 100 70 43 . . 90 . . . 6 . . . . Volleys Fired 515 | . 42 86 . 24 37 90 47 . . 122 42 . 25 Largest 2 | . 2 2 . 2 2 2 1 . . 2 1 . 2 Hottest 210 | . 80 128 . 104 104 142 98 . . 115 48 . 210 Shots Fired 778 | . 84 152 . 47 74 147 46 . . 146 45 . 37 Gun 191 | . 76 57 . . . 27 . . . 31 . . . Cannon 550 | . 8 95 . 47 74 112 40 . . 112 27 . 35 Launcher 14 | . . . . . . 8 6 . . . . . . Special 23 | . . . . . . . . . . 3 18 . 2 Kinetic 326 | . 42 53 . 23 37 62 29 . . 51 8 . 21 Thermal 401 | . 42 95 . 24 37 77 11 . . 82 19 . 14 Explosive 14 | . . . . . . 8 6 . . . . . . Electromagnetic 14 | . . 4 . . . . . . . 10 . . . Robot Hit Streak 16 | . 10 15 . 6 10 15 3 . . 16 14 . 6 Robot Miss Streak 5 | . 3 4 . 2 2 5 3 . . 3 2 . 1 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 534 | . 66 92 . 7 48 90 47 . . 118 33 6 27 Core Hits 203 | . 22 39 . 4 24 42 30 . . 31 4 . 7 Critical Kills 9 | . 1 . . . . 2 1 . . 3 2 . . Critical Parts Destroyed 11 | . 2 . . . . . 2 . . 5 2 . . Critical Strikes 44 | . 4 . . . 6 11 4 . . 10 6 1 2 Burn 4 | . 1 . . . . 3 . . . . . . . Meltdown 7 | . . . . . . 2 1 . . 2 2 . . Destroy 4 | . 1 . . . . . . . . 3 . . . Blast 16 | . . . . . 6 6 1 . . 1 1 . 1 Smash 11 | . 2 . . . . . 2 . . 4 3 . . Sever 2 | . . . . . . . . . . . . 1 1 Melee Attacks 140 | . 14 . . . . 5 32 . . 26 13 12 38 Impact 101 | . 14 . . . . . 19 . . 26 13 1 28 Slashing 21 | . . . . . . . . . . . . 11 10 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 16 | . 2 . . . . 5 8 . . 1 . . . Combat Hostiles 6 | . . . . . . 5 1 . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 15667 | . 1117 1927 . 170 1304 2979 2633 . . 3707 726 243 861 Guns 1925 | . 673 493 . . . 321 . . . 438 . . . Cannons 9242 | . 75 1324 . 170 1304 1748 1039 . . 2493 472 . 617 Explosions 1794 | . . 90 . . . 865 839 . . . . . . Melee 2610 | . 369 . . . . . 755 . . 745 254 243 244 Ramming 96 | . . 20 . . . 45 . . . 31 . . . Kinetic 4611 | . 384 425 . 78 715 827 861 . . 914 137 . 270 Thermal 6457 | . 364 1414 . 92 589 1242 178 . . 1896 335 . 347 Explosive 1689 | . . . . . . 850 839 . . . . . . Electromagnetic 204 | . . 68 . . . 15 . . . 121 . . . Impact 2123 | . 369 . . . . . 755 . . 745 254 . . Slashing 487 | . . . . . . . . . . . . 243 244 Piercing . | . . . . . . . . . . . . . . Highest Corruption 14 | . . . . . . 8 14 14 14 13 13 14 14 Average Corruption 9 | . . . . . . 6 9 14 14 5 13 13 14 Corruption Purged 5 | . . . . . . . . . . 5 . . . Corruption Blocked 8 | . . . . . . . . . . 8 . . . Effects 240 | . . . . . . 18 35 10 5 58 53 15 46 Message Errors 70 | . . . . . . 4 12 5 1 13 18 4 13 Matter Fused 61 | . . . . . . 3 7 3 4 16 11 2 15 Heat Flow Errors 27 | . . . . . . 5 2 . . 5 4 5 6 Energy Discharges 30 | . . . . . . 3 6 . . 9 5 2 5 Parts Fused 2 | . . . . . . . . . . 2 . . . Data Loss (minor) 28 | . . . . . . 1 4 2 . 9 8 1 3 Data Loss (major) 9 | . . . . . . 1 3 . . . 3 . 2 Misfires 5 | . . . . . . . . . . 1 3 . 1 Alerts 3 | . . . . . . 1 . . . 1 . 1 . Misdirections 2 | . . . . . . . . . . 1 1 . . Weapon Failures 3 | . . . . . . . 1 . . 1 . . 1 Overload Shots 4 | . . . . . . . . . . . . . 4 Overflow Damage 891 | . 105 16 . 5 9 59 226 . . 319 82 39 31 Projectiles 189 | . . . . 5 9 45 46 . . 72 . . 12 Explosions 67 | . . 16 . . . 14 37 . . . . . . Melee 635 | . 105 . . . . . 143 . . 247 82 39 19 Knockbacks 34 | . 3 . . 1 5 8 5 . . 10 . . 2 Impact 11 | . 3 . . . . . 4 . . 4 . . . Kinetic 23 | . . . . 1 5 8 1 . . 6 . . 2 Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 305 | . . 42 . . . 134 129 . . . . . . Shots 10 | . . 2 . . . 4 4 . . . . . . Rammed 9 | . . 2 . . . 7 . . . . . . . Targets Rammed 15 | . 1 2 . . . 9 . . . 3 . . . Kicked 3 | . . . . . . . . . . 3 . . . Crushed 3 | . 1 . . . . 2 . . . . . . . Highest Temperature 387 | . 228 315 . . 9 317 315 . . 387 244 251 233 Average Temperature 90 | . 58 62 . . 9 87 128 . . 102 106 100 113 Received Heat Transfer 4413 | . 360 498 . . 315 705 813 . . 861 315 . 546 Effects 2 | . . . . . . . . . . . . 2 . Interference 2 | . . . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 13 | . 10 . . . . . . . . 3 . . . Impact Corruptions 22 | . 7 . . . . . 5 . . 7 3 . . Robots Melted 10 | . . . . . . 4 1 . . 3 2 . . Combat Hostiles 7 | . . . . . . 2 1 . . 2 2 . . Parts Melted 39 | . 2 3 . . . 11 . . . 14 6 1 2 Heat Transferred 11083 | . 1036 2592 . 129 925 2141 250 . . 3050 450 . 510 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Fac Gar Fac Low Peak Influence 944 | . 208 414 141 878 649 400 944 496 . 269 673 353 . Initial 495 | . . 62 141 94 427 227 259 495 . 245 150 352 . Average 281 | . 61 242 141 412 521 228 638 494 . 111 363 339 . Maximum Alert Level 3 | . 1 2 . 3 2 2 3 2 . 1 2 1 . Low Security (%) 36 | 100 96 35 100 4 . 28 . . . 74 7 6 . Level 1 39 | . 3 63 . 57 . 71 8 . . 25 50 93 . Level 2 19 | . . 1 . 19 100 . 55 100 . . 42 . . Level 3 4 | . . . . 18 . . 35 . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 23 | . 2 2 1 . 1 7 . . . 9 . 1 . Investigation 1 | . 1 . . . . . . . . . . . . Extermination 10 | . . . . . . 3 . . . 6 . 1 . Reinforcement 8 | . 1 2 1 . . 3 . . . 1 . . . Assault 2 | . . . . . 1 . . . . 1 . . . Garrison 2 | . . . . . . 1 . . . 1 . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Fac Gar Fac Low Distress Signals 12 | . 3 3 . . 3 3 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 224 | . 26 34 2 . 27 35 28 1 . 27 28 1 15 Peak Tracking Total 8 | . 6 6 1 . 6 6 8 1 . 4 7 1 6 Tactical Retreats 9 | . 1 1 . . 1 . 4 . . 1 . . 1 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Fac Gar Fac Low Traps Triggered 14 | . 2 . . 3 . 1 2 . . 2 4 . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . 3 . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Fac Gar Fac Low Machines Disabled 18 | . . 2 . 2 . 7 4 . . . 3 . . Max in Single Turn 2 | . . 1 . 1 . 2 1 . . . 1 . . Garrison Access 1 | . . . . . . . . . . 1 . . . Garrison Relay 8 | . . . . 2 . . 3 . . . 3 . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Fac Gar Fac Low Machines Accessed 15 | . 1 1 2 1 2 2 1 . . 4 1 . . Terminals 8 | . 1 . 1 1 1 . 1 . . 2 1 . . Fabricators 1 | . . . . . . 1 . . . . . . . Repair Stations 2 | . . 1 . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . Garrison Access 3 | . . . 1 . . 1 . . . 1 . . . Total Hacks 25 | . 2 2 3 1 5 3 1 . . 6 2 . . Successful 17 | . 2 2 1 1 3 3 1 . . 4 . . . Failed 8 | . . . 2 . 2 . . . . 2 2 . . Catastrophic 2 | . . . . . 1 . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 8 | . 2 . 2 . 2 . . . . 2 . . . Terminals 13 | . 2 . 2 1 2 . 1 . . 3 2 . . Fabricators 1 | . . . . . . 1 . . . . . . . Repair Stations 4 | . . 2 . . . . . . . 2 . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . 3 . . . . . . . . Garrison Access 4 | . . . 1 . . 2 . . . 1 . . . Terminal Hacks 6 | . 2 . . 1 1 . 1 . . 1 . . . Record 1 | . . . . . . . . . . 1 . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . Open Door 1 | . . . . . . . 1 . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . . Repair Station Hacks 4 | . . 2 . . . . . . . 2 . . . Scan Component 2 | . . 1 . . . . . . . 1 . . . Repair 2 | . . 1 . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . Garrison Access Hacks 4 | . . . 1 . . 2 . . . 1 . . . Unlock Access 3 | . . . 1 . . 1 . . . 1 . . . Coupler Status 1 | . . . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . Hacking Detections 10 | . . . 1 1 2 2 . . . 3 1 . . Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 2 | . . 1 . . . . . . . 1 . . . Time 82 | . . 26 . . . . . . . 56 . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Fac Gar Fac Low Used RIF Installer 4 | . . . . 2 . . 1 . . . 1 . . Signal Jammer 1 | . . . . . . . 1 . . . . . . Program Shield 1 | . . . . 1 . . . . . . . . . Autoassimilate 1 | . . . . . . . . . . . 1 . . Robots Hacked 20 | . . . . . . . 3 . . 2 13 . 2 Non-combat . | . . . . . . . . . . . . . . Combat 20 | . . . . . . . 3 . . 2 13 . 2 Autoassimilated 1 | . . . . . . . . . . . 1 . . Robot Hacks Applied 20 | . . . . . . . 3 . . 3 12 . 2 find_garrison 1 | . . . . . . . . . . 1 . . . scatter_targeting 1 | . . . . . . . . . . 1 . . . spike_heat 1 | . . . . . . . . . . . 1 . . overload_power 1 | . . . . . . . . . . . 1 . . amplify_resonance 2 | . . . . . . . . . . . 1 . 1 reboot_system 2 | . . . . . . . 1 . . . 1 . . overwrite_iff 2 | . . . . . . . . . . . 2 . . streamctrl_high 1 | . . . . . . . . . . . . . 1 formatsys_high 9 | . . . . . . . 2 . . 1 6 . . Relay Couplers Released 33 | . . . . 7 . . 15 . . 1 10 . . Machine Destruction 30 | . . . . 7 . . 12 . . 1 10 . . Programmers 3 | . . . . . . . 3 . . . . . . Attached 10 | . . . . . . . 2 . . 1 6 . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . 2 . . . 1 . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Fac Gar Fac Low Total Allies 17 | . . . . . . . 4 . 1 1 10 . 1 Largest Group 7 | . . . . . . . 4 1 2 1 7 . 1 Highest-Rated Group 268 | . . . . . . . 102 39 174 41 268 . 85 Highest-Rated Ally 135 | . . . . . . . 39 39 135 41 85 . 85 Total Orders 6 | . . . . . . . . . . . 6 . . STAY 3 | . . . . . . . . . . . 3 . . FOLLOW 3 | . . . . . . . . . . . 3 . . Ally Attacks 136 | . . . . . . . 41 9 4 5 71 . 6 Total Damage 4275 | . . . . . . . 560 67 598 125 2656 . 269 Kills 32 | . . . . . . . 9 1 4 1 14 . 3 Allies Corrupted 2 | . . . . . . . 1 . . . 1 . . Allies Melted 1 | . . . . . . . . . . . 1 . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Fac Gar Fac Low Robot Analysis Total 2 | . 2 . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . . . . 1 Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Fac Gar Fac Low Turns Passed 14352 | 84 1047 1341 191 1522 931 2130 951 244 115 2954 1302 430 1110 Spaces Moved 5618 | 55 528 511 74 594 335 721 435 107 45 1060 547 185 421 Core 16 | 16 . . . . . . . . . . . . . Treads 2823 | 39 528 511 74 594 335 721 21 . . . . . . Legs 2441 | . . . . . . . 76 107 45 1060 547 185 421 Wheels 338 | . . . . . . . 338 . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 240 240 240 242 125 225 225 200 195 195 190 Average Speed 209 | 128 160 194 240 240 241 245 163 225 225 221 199 204 193 Slowest Speed 400 | 160 160 240 240 240 242 247 247 225 225 225 270 400 260 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 . . . Exploration Rate (%) 35 | 5 90 56 9 83 41 20 43 3 4 22 55 6 59 Regions Visited 13 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 3 | . . . 1 . . 1 . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 . . 1 . . 1 1 . . 1 . Scrap Searched 4 | . . . . . . . . . . . . . 4 Spaces Dug 45 | . . . . . . 2 1 . . 6 4 1 31 Terrain Destroyed 182 | . . 6 . . 4 56 63 . . 11 4 1 37 Melee 37 | . . . . . . . 1 . . 3 4 1 28 Projectile 41 | . . . . . 4 13 7 . . 8 . . 9 AOE 104 | . . 6 . . . 43 55 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Low Fac Gar Fac Low Total 7231 | 69 619 704 87 654 384 923 593 111 60 1484 706 220 617 Wait 516 | . 15 60 . 2 . 34 33 5 15 195 36 8 113 Move 5607 | 54 527 510 74 592 334 721 434 106 44 1060 546 184 421 Hop . | . . . . . . . . . . . . . . Pick Up 143 | 9 8 27 3 12 3 14 17 . . 23 17 3 7 Fast Attach 45 | . 3 2 4 . 3 9 . . . 17 2 4 1 Attach 83 | 6 5 6 1 3 1 12 16 . 1 10 15 . 7 Detach 7 | . . . 1 . . 2 3 . . 1 . . . Swap 46 | . 3 6 . 1 1 10 3 . . 5 7 3 7 Drop 91 | . 1 5 4 17 5 15 . . . 22 13 8 1 Fire 515 | . 42 86 . 24 37 90 47 . . 122 42 . 25 Melee 135 | . 14 . . . . 5 32 . . 26 13 10 35 Ram . | . . . . . . . . . . . . . . Kick 3 | . . . . . . . . . . 3 . . . Crush 12 | . 1 2 . . . 9 . . . . . . . Escape Stasis 25 | . . . . . . 2 8 . . . 15 . . Rewire 3 | . . . . 3 . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials -7/Factory -7/Garrison -7/Factory -7/Lower Caves -6/Factory -6/Garrison (discovered 2 exits: [*Fac x2]) -6/Factory -6/Lower Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 429 | -10/Materials | Discovered new exit (range 8) 586 | -10/Materials | Discovered new exit (range 10) 841 | -10/Materials | Lost 3 parts (2n1w) 878 | -10/Materials | Discovered new exit (range 11) 1076 | -10/Materials | Discovered new exit (range 16) 1132 | -10/Materials | Entered another Materials area 1132 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1635 | -9/Materials | Discovered new exit (range 15) 1648 | -9/Materials | Build established: Scavenger-Mutant 2155 | -9/Materials | Core integrity fell below 50% 2426 | -9/Materials | Repaired Lgt. Treads 2446 | -9/Materials | Discovered new exit (range 11) 2473 | -9/Materials | Entered another Materials area 2473 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2664 | -8/Materials | Identified exit to Garrison 2664 | -8/Materials | Entered Garrison 2664 | -8/Garrison | Discovered recently destroyed garrison 3189 | -8/Garrison | Discovered new exit (range 12) 3217 | -8/Garrison | Discovered new exit (range 14) 3450 | -8/Garrison | Installed Relay Interface Framework 3469 | -8/Garrison | Garrison Relay disabled 3666 | -8/Garrison | Discovered new exit (range 15) 3883 | -8/Garrison | Discovered new exit (range 3) 3939 | -8/Garrison | Expanded RIF knowledge: Program Shield 4126 | -8/Garrison | Garrison Relay disabled 4186 | -8/Garrison | Entered Materials 4986 | -8/Materials | First assault squad dispatched 5081 | -8/Materials | Discovered new exit (range 16) 5117 | -8/Materials | Entered Factory 5117 | -7/Factory | Evolved 2 slots: Utility x2 6155 | -7/Factory | Build established: Mutant 7098 | -7/Factory | Garrison activated, responded to threat 7247 | -7/Factory | Identified exit to Garrison 7247 | -7/Factory | Entered Garrison 7249 | -7/Garrison | Build established: Scavenger-Mutant 7282 | -7/Garrison | Triggered checkpoint 7324 | -7/Garrison | Triggered checkpoint 7345 | -7/Garrison | Core integrity fell below 50% 7361 | -7/Garrison | Destroyed 8 combat bots 7390 | -7/Garrison | Core integrity fell below 20% 7434 | -7/Garrison | Lost 11 parts (1p5n2u3w) 7598 | -7/Garrison | Build established: Mutant 7640 | -7/Garrison | Garrison Relay disabled 7694 | -7/Garrison | Garrison Relay disabled 7850 | -7/Garrison | Triggered checkpoint 7878 | -7/Garrison | Triggered checkpoint 7936 | -7/Garrison | Build established: Bothacker-Mutant 7951 | -7/Garrison | Discovered new exit (range 12) 7963 | -7/Garrison | Expanded RIF knowledge: Signal Jamming 7992 | -7/Garrison | Triggered checkpoint 7996 | -7/Garrison | System corruption reached 10% 8129 | -7/Garrison | Garrison Relay disabled 8198 | -7/Garrison | Entered Factory 8198 | -7/Factory | Accompanied by 1 ally 8413 | -7/Factory | Discovered new exit (range 12) 8442 | -7/Factory | Entered Lower Caves 8442 | -7/Lower Caves | Accompanied by 1 ally 8524 | -7/Lower Caves | 99-TNT showed up to help 8526 | -7/Lower Caves | 99-TNT revealed a hidden path 8557 | -7/Lower Caves | Entered Factory 8557 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9067 | -6/Factory | Crushed by falling debris 9494 | -6/Factory | Repaired Hvy. Mass Driver 9978 | -6/Factory | Cargo convoy interrupted 10760 | -6/Factory | Lost 4 parts (1p2u1w) 10867 | -6/Factory | System corruption reached 10% 10873 | -6/Factory | Garrison activated, responded to threat 11062 | -6/Factory | Core integrity fell below 50% 11464 | -6/Factory | P-60 Hacker assimilated allied Slayer 5a 11511 | -6/Factory | Identified exit to Garrison 11511 | -6/Factory | Entered Garrison 11572 | -6/Garrison | Triggered checkpoint 11591 | -6/Garrison | Garrison Relay disabled 11670 | -6/Garrison | Spotted B-75 Beast 11710 | -6/Garrison | Rewired B-75 Beast 11734 | -6/Garrison | Destroyed B-75 Beast 11972 | -6/Garrison | Triggered checkpoint 11972 | -6/Garrison | Triggered checkpoint 12008 | -6/Garrison | Triggered checkpoint 12106 | -6/Garrison | Discovered new exit (range 11) 12254 | -6/Garrison | Triggered checkpoint 12361 | -6/Garrison | Expanded RIF knowledge: Autoassimilate 12441 | -6/Garrison | Garrison Relay disabled 12540 | -6/Garrison | Triggered checkpoint 12582 | -6/Garrison | Lost 3 allies 12676 | -6/Garrison | Lost 5 allies 12691 | -6/Garrison | Lost 4 parts (2n2u) 12720 | -6/Garrison | Garrison Relay disabled 12763 | -6/Garrison | Discovered new exit (range 9) 12813 | -6/Garrison | Entered Factory 13230 | -6/Factory | Discovered new exit (range 6) 13243 | -6/Factory | Entered Lower Caves 13256 | -6/Lower Caves | Spotted B-75 Beast 13326 | -6/Lower Caves | Core integrity fell below 20% 13364 | -6/Lower Caves | Lost 5 parts (2p1n2u) 13509 | -6/Lower Caves | Hijacked Beast 5b control node with streamctrl_high 13754 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 13903 | -6/Lower Caves | Encountered a Warlord checkpoint 14031 | -6/Lower Caves | Learned 4 Factory zone layouts 14338 | -6/Lower Caves | Attracted the attention of an 0b10 base 14353 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 14337_ Slug penetrates G-50 Soldier. 14337_ G-50 Soldier destroyed. 14340_ Destroyed VTOL Module. 14340_ S-27 Virus knocked back. 14340_ Slug penetrates Beast 5b. 14341_ System corrupted: Substantial component data lost. 14341_ Beast 5b destroyed. 14344_ Jacked S-27 Virus... >>amplify_resonance Amplifying resonance, compromised power stability. 14345_ Y-64 Sentinel Neutrino Core critical resonance detonation. 14345_ S-27 Virus Lgt. Nuclear Core critical resonance detonation. 14345_ S-27 Virus destroyed. 14345_ G-50 Soldier destroyed. 14345_ Y-64 Sentinel destroyed. 14347_ Corrupted Lgt. Angular Momentum Engine fries itself beyond repair. 14347_ Corrupted Carbon-fiber Leg fries itself beyond repair. 14350_ G-50 Soldier destroyed. 14351_ Adv. Heat Sink self-destruct mechanism malfunctions. 14353_ Destroyed Lgt. Angular Momentum Engine. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????##????? | | ??????????????????????????????????????????? #????? | | ????????????????????????????????????????### #????? | | ?????????????#####?????????????????????## ###???? | | ?????????##### ################??????# ##??? | | ?????????# ######## #??? | | ?????????# #???? | | ?????????## #### ##### | | ??????????# ##?### ## ### # / ! | | ??????????# #?### ###### ## #### """!" | | ??????????# ### ## #?######## | | ??????????# #??????? | | ??????????# #?????? | | ??????????# #?????? | | ??????????# ### ########### #?????? | | ??????????# ##?### * #[["??? 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"""?????????????? | | ?????????????????? ### #?????##??????????????? | | ???????????????? ???## ?????????????????????? | | ?????????????? ??????# ????????????????????? | | ?????????????# ???????# #####???????????????????? | | ????????????# ?????????###???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 32 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 15 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 8 Melee Accuracy 12 Target Analysis 5 Recoil Reduction 4 Salvage Targeting 4 Offensive Hacking 10 Relay Coupler Types 2 Relay Coupler Value 32 Item Schematics ----------------- Med. Armored Exoskeleton | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RemoteHellfireModule Manual? 0 Play Time 01:25:41 Cumulative 139.5 hours Start 2023.12.28 @ 12:40:06 End 2023.12.28 @ 14:06:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 158 Rogue 122 Adventurer 36 Explorer 0 Win Type - Total 8 Types 2/0/6/0/0/0/0/0/0 Lore% 54 Gallery% 78 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f51fe667-43a1-4c5b-9c93-d7241c1788d5