Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.01 @ 19:40:37 Player: Shimmyarah Result: Destroyed by P-70 Sage via exploding Nuclear Reactor Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (64) 320 Value Destroyed (1708) 1708 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (121) 121 TOTAL SCORE: 7489 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 130 Met Data Miner 300 Friendly Fire -320 Cogmind --------- Core Integrity 0/1000 Matter 257/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Gyrokinetic Inverter > --- UTILITY (6) ------ Machine Analyzer Advanced Visual Processing Unit 0b10 Decoder Chip [Scout] Improved Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Seismic Detector Seismic Detector Makeshift Transmission Jammer Advanced ECM Suite Makeshift Cloaking Device Peak State ------------ > --- POWER ------------ Makeshift Power Source Micro Fission Core > --- PROPULSION ------- Improved Treads Armored Medium Treads Flexi-carbon Leg Improved Gravmag System Gyrokinetic Inverter Combat Gravmag System > --- UTILITY ---------- Machine Analyzer Advanced Visual Processing Unit 0b10 Decoder Chip [Scout] Improved Hacking Suite System Shield System Shield > --- WEAPON ----------- Makeshift Laser Improved Concussive RPG Power Sword > --- INVENTORY -------- Makeshift Transmission Jammer Advanced ECM Suite Makeshift Cloaking Device Layered Medium Armor Plating Layered Medium Armor Plating [Rating: 78] Favorites ----------- Power Fission Core Engine Light Ion Engine Power Core Fission Core Propulsion Flexi-carbon Leg Treads Improved Treads Leg Flexi-carbon Leg Hover Unit Improved Gravmag System Flight Unit Xenon Bombardment Thruster Utility System Shield Device Seismic Detector Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Light Armor Plating Weapon Power Sword Energy Gun Makeshift Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Improved Concussive RPG Special Weapon Mining Laser Slashing Weapon Power Sword Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . 2 2 2 . 2 . . . . 2 Power 1 | . . . . . . . 1 . . . . . Propulsion 4 | . . . 1 1 1 . 1 . . . . . Utility 4 | . . . 1 . 1 . . . . . . 2 Weapon 1 | . . . . 1 . . . . . . . . Parts Attached 103 | 2 10 2 17 15 5 13 13 8 3 2 4 9 Power 12 | . 2 . 1 1 1 1 1 2 1 . 1 1 Engine 7 | . 2 . 1 1 . 1 1 . . . 1 . Core 5 | . . . . . 1 . . 2 1 . . 1 Reactor . | . . . . . . . . . . . . . Propulsion 30 | . 3 . 3 6 1 3 4 5 . . 1 4 Treads 3 | . . . . . . . . 2 . . 1 . Leg 6 | . 3 . . . . . 1 2 . . . . Wheel . | . . . . . . . . . . . . . Hover 7 | . . . . . . . 3 . . . . 4 Flight 14 | . . . 3 6 1 3 . 1 . . . . Utility 22 | 1 3 1 7 2 1 1 . . 2 . . 4 Device 8 | 1 1 1 2 . . 1 . . 1 . . 1 Storage 2 | . . . 2 . . . . . . . . . Processor 4 | . . . 2 1 . . . . . . . 1 Hackware 5 | . . . . 1 1 . . . 1 . . 2 Protection 3 | . 2 . 1 . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 39 | 1 2 1 6 6 2 8 8 1 . 2 2 . Energy Gun 3 | . . . 1 . . 1 . . . . 1 . Energy Cannon 3 | . . . . . 1 2 . . . . . . Ballistic Gun 12 | 1 1 . 3 1 1 2 3 . . . . . Ballistic Cannon 3 | . . . . 2 . . 1 . . . . . Launcher 14 | . . 1 1 3 . 2 3 1 . 2 1 . Special Weapon 2 | . 1 . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . 1 1 5 2 . . . . . Parts Lost 49 | . 2 . 8 1 3 10 3 . 7 . 3 12 Power 6 | . . . 1 . . 1 1 . 3 . . . Propulsion 19 | . . . 2 . 1 6 1 . 2 . 1 6 Utility 10 | . . . 4 . . 1 . . 2 . . 3 Weapon 14 | . 2 . 1 1 2 2 1 . . . 2 3 Highest Loss Streak 8 | . 1 . 4 1 2 7 8 . 2 . 2 7 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 96 91 88 91 93 95 61 99 88 63 72 72 Engine 4 | . 14 14 10 4 2 5 3 . . . . 3 Core 5 | . . . . . 4 1 . 12 9 . . 2 Treads 5 | . . . . . . . . 4 13 13 13 5 Leg 10 | . 28 28 . . . . 6 12 6 6 6 2 Hover 6 | . . . . . . . 4 15 6 6 6 13 Flight 8 | . . . 32 35 38 37 6 6 4 . . . Device 5 | . 9 9 17 . . 2 6 6 3 . . . Storage 2 | . 14 14 . . . . . . . . . . Processor 10 | . . . 1 18 15 15 13 13 13 13 13 17 Hackware 6 | . . . . 8 13 11 6 6 8 13 13 13 Protection 1 | . 4 4 8 . . . . . . . . . Ballistic Gun 5 | . 23 14 10 11 4 6 6 . . . . . Launcher 7 | . . 5 1 6 12 1 1 12 13 3 10 3 Slashing Weapon 3 | . . . . . . 1 2 6 6 6 6 3 Peak Build Rating 78 | 8 8 8 16 33 42 51 40 62 62 45 50 78 Average Rating 38 | 7 7 7 11 27 38 46 34 60 53 38 44 57 On Entrance 27 | 6 8 7 8 11 28 38 15 40 62 45 45 50 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 30 | 12 14 15 14 15 18 30 26 30 30 12 12 16 Greatest Support 40 | 20 20 20 12 22 27 27 24 40 40 20 20 35 Greatest Overweight (x) 3 | . . . 1 2 . 1 1 2 1 . . 3 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 8 8 8 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 8 8 8 7 5 5 5 5 5 5 5 5 5 Average Carried 5 | 7 7 8 4 4 4 4 4 5 4 5 4 4 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 8 8 8 5 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 38% | Derelict-Mutant 26% | Mutant 15% | Hacker-Mutant 10% | Scavenger-Mutant 3% | Hacker-Sprinter 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Storage Mutant | -6/Factory Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Hacker-Mutant | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Low Dat Pro Fac Matter Collected 2244 | 456 219 91 152 62 150 307 103 243 357 . 104 . Remotely . | . . . . . . . . . . . . . Salvage Created 1534 | 332 305 . 37 188 26 . 185 27 373 . 61 . Parts 118 | 31 31 . 5 15 6 . 8 1 19 . 2 . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . . 8 16 . . . Prevented 1 | . . . . . . . . 1 . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 32 | . 10 . . 2 . . . 2 16 . 2 . Melee 2 | . . . . . . . . . 1 . 1 . Guns 12 | . 10 . . 2 . . . . . . . . AOE 18 | . . . . . . . . 2 15 . 1 . Classes Destroyed 13 | 3 4 . . 1 1 . . 1 3 . . . Worker 6 | 4 1 . . . . . 1 . . . . . Builder 3 | . . . . . 2 . 1 . . . . . Tunneler 9 | 9 . . . . . . . . . . . . Recycler 3 | 1 . . . 1 . . 1 . . . . . Operator 5 | . 1 . 2 . 2 . . . . . . . Watcher 5 | . 1 . 1 1 . . 2 . . . . . Swarmer 14 | . 6 . . . . . . 1 7 . . . Grunt 11 | . 4 . . 1 . . . . 6 . . . Brawler 1 | . . . . . . . . . 1 . . . Sentry 1 | . . . . 1 . . . . . . . . Hunter 3 | . . . . . . . . 1 . . 2 . Programmer 1 | . . . . . . . . . 1 . . . Savage 1 | . . . . . . . . . 1 . . . Butcher 1 | . . . . . . . . . 1 . . . Best Kill Streak 5 | 5 4 . 1 1 3 . 3 1 4 . 2 . Combat Bots Only 4 | . 3 . . 1 . . . 1 4 . 2 . Max Kills in Single Turn 4 | 1 1 . 1 1 3 . 2 1 4 . 1 . Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . . . . . . . 1 4 . 1 . Melee 1 | . . . . . . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Low Dat Pro Fac Hostile Shots Fired 752 | . 75 . 94 40 98 191 . 13 36 . 24 181 Missed 350 | . 22 . 50 22 66 92 . 5 9 . 5 79 Damage Taken 6415 | . 606 . 548 319 322 1058 367 150 660 . 329 2056 Core 2037 | . 153 . 168 48 11 231 185 18 142 . 52 1029 Absorbed by Shields 20 | . . . 15 . 5 . . . . . . . Regen/Repaired (Parts) 37 | . . . 37 . . . . . . . . . Core Remaining (%) 67 | 100 . 38 58 91 . 65 . . . . 53 . Volleys Fired 182 | 37 65 . 11 13 1 10 13 3 26 . 3 . Largest 3 | 2 2 . 2 3 1 3 3 1 1 . 1 . Hottest 139 | 60 100 . 100 99 30 139 108 39 39 . 36 . Shots Fired 318 | 74 114 . 16 38 1 20 22 3 27 . 3 . Gun 245 | 74 113 . 10 25 . 11 12 . . . . . Cannon 26 | . . . . 8 . 8 10 . . . . . Launcher 43 | . . . 3 5 1 1 . 3 27 . 3 . Special 4 | . 1 . 3 . . . . . . . . . Kinetic 256 | 70 113 . 8 33 . 10 22 . . . . . Thermal 15 | . 1 . 5 . . 9 . . . . . . Explosive 43 | . . . 3 5 1 1 . 3 27 . 3 . Electromagnetic 4 | 4 . . . . . . . . . . . . Robot Hit Streak 10 | 9 10 . 10 2 1 1 6 1 4 . 4 . Robot Miss Streak 10 | 2 4 . 1 10 . 5 9 1 3 . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 2 | . 1 . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . Shots Hit Robots 152 | 38 56 . 10 15 1 1 10 1 15 . 5 . Core Hits 116 | 18 22 . 7 18 3 1 5 2 34 . 6 . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 3 | . . . . . . . 1 . 2 . . . Blast 1 | . . . . . . . 1 . . . . . Sever 2 | . . . . . . . . . 2 . . . Melee Attacks 16 | . . . . . . . 1 1 5 . 2 7 Impact . | . . . . . . . . . . . . . Slashing 16 | . . . . . . . 1 1 5 . 2 7 Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 5162 | 424 603 13 181 356 397 10 556 143 2097 . 373 9 Guns 1343 | 424 602 . 90 134 . 10 83 . . . . . Cannons 225 | . . . . 50 . . 175 . . . . . Explosions 3272 | . . . 91 172 397 . 208 143 1963 . 298 . Melee 299 | . . . . . . . 90 . 134 . 75 . Ramming 23 | . 1 13 . . . . . . . . . 9 Kinetic 1516 | 399 602 . 73 184 . . 258 . . . . . Thermal 235 | . . . 17 . . 10 208 . . . . . Explosive 3064 | . . . 91 172 397 . . 143 1963 . 298 . Electromagnetic 25 | 25 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 299 | . . . . . . . 90 . 134 . 75 . Piercing . | . . . . . . . . . . . . . Highest Corruption 5 | . 1 1 . . . . . . 1 1 1 5 Average Corruption 1 | . 1 1 . . . . . . 1 1 1 3 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 18 | . 3 2 . . . . . . 5 2 4 2 Message Errors 6 | . 2 . . . . . . . 2 1 1 . Matter Fused 2 | . . 1 . . . . . . . . 1 . Heat Flow Errors 1 | . 1 . . . . . . . . . . . Energy Discharges 2 | . . . . . . . . . 1 . 1 . Parts Rejected 1 | . . . . . . . . . . . . 1 Data Loss (minor) 4 | . . 1 . . . . . . 1 1 . 1 Misfires 1 | . . . . . . . . . 1 . . . Alerts 1 | . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 408 | . . . . . 108 . 162 6 92 . 40 . Projectiles . | . . . . . . . . . . . . . Explosions 324 | . . . . . 108 . 112 6 92 . 6 . Melee 84 | . . . . . . . 50 . . . 34 . Knockbacks 5 | . 1 . . 2 . . 2 . . . . . Impact 1 | . 1 . . . . . . . . . . . Kinetic 4 | . . . . 2 . . 2 . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 612 | . . . 16 15 . . 367 21 189 . . 4 Shots 13 | . . . 1 1 . . 5 1 5 . . . Rammed 3 | . . . . . . . . . . . . 3 Targets Rammed 10 | . 1 6 . . . . . . . . . 3 Kicked 7 | . 1 6 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 261 | 20 117 . 43 105 36 261 47 . 30 . . 26 Average Temperature 48 | 15 27 . 13 36 12 96 20 . 16 . . 10 Received Heat Transfer 1490 | . 249 . 188 99 117 513 . . 162 . 36 126 Effects 2 | . . . . . . 2 . . . . . . Energy Bleed 2 | . . . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 234 | . . . 74 . . 10 150 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Low Dat Pro Fac Peak Influence 878 | 70 253 66 630 732 878 765 685 . . . . 455 Initial 394 | . 45 66 25 184 328 394 315 . . . . 9 Average 221 | 39 92 66 306 395 611 493 443 . . . . 59 Maximum Alert Level 3 | . 1 . 2 3 3 3 2 . . . . 2 Low Security (%) 61 | 100 97 100 28 21 . . . . . . . 90 Level 1 16 | . 2 . 44 39 23 8 44 . . . . 7 Level 2 18 | . . . 27 30 35 80 55 . . . . 1 Level 3 3 | . . . . 8 41 11 . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 18 | . 2 . 1 2 4 4 1 . . . . 4 Investigation 4 | . . . . . 3 . . . . . . 1 Extermination 2 | . . . . . . . . . . . . 2 Reinforcement 10 | . 2 . 1 2 1 2 1 . . . . 1 Assault 2 | . . . . . . 2 . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered 2 | . . . 1 . . . 1 . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Low Dat Pro Fac Distress Signals 11 | . 3 . 4 1 1 2 . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 259 | . 22 . 60 35 26 43 7 3 12 . 9 42 Peak Tracking Total 27 | . 7 . 13 12 14 27 3 1 5 . 4 16 Tactical Retreats 39 | . 1 . 14 5 5 2 . 1 . . 3 8 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Low Dat Pro Fac Traps Triggered 4 | . 1 . . . 2 . . . . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 3 | . . . . . . . . 1 2 . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Low Dat Pro Fac Machines Disabled 26 | . . . . 1 6 3 15 . 1 . . . Max in Single Turn 13 | . . . . 1 6 1 13 . 1 . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Low Dat Pro Fac Machines Accessed 61 | . 8 . 9 10 10 8 4 . 1 4 . 7 Terminals 45 | . 7 . 6 8 7 8 3 . . . . 6 Fabricators 3 | . . . . . 3 . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . Recycling Units 5 | . 1 . 2 1 . . . . . . . 1 Scanalyzers 1 | . . . . . . . 1 . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . Total Hacks 199 | . 19 . 22 42 35 18 9 . 7 25 . 22 Successful 112 | . 11 . 13 21 17 4 5 . 7 25 . 9 Failed 86 | . 8 . 9 20 18 14 4 . . . . 13 Catastrophic 15 | . 1 . . 4 2 5 1 . . . . 2 Database Lockouts 1 | . . . . 1 . . . . . . . . Manual 110 | . 16 . 11 35 28 2 2 . . . . 16 Terminals 146 | . 17 . 15 40 28 18 7 . . . . 21 Fabricators 7 | . . . . . 7 . . . . . . . Repair Stations 4 | . . . 4 . . . . . . . . . Recycling Units 7 | . 2 . 3 1 . . . . . . . 1 Scanalyzers 2 | . . . . . . . 2 . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . Terminal Hacks 55 | . 1 . 3 8 1 4 2 . 7 25 . 4 Record 18 | . . . . 1 . . . . 7 9 . 1 Part Schematic 9 | . . . . 1 . . . . . 8 . . Robot Schematic 5 | . . . . . . . . . . 5 . . Robot Analysis 3 | . . . 1 2 . . . . . . . . Prototype ID Bank 5 | . 1 . 1 . . . . . . 3 . . Open Door 4 | . . . . . . 4 . . . . . . Open DSF 3 | . . . . . 1 . 1 . . . . 1 Branch Access Points 1 | . . . . . . . . . . . . 1 Terminal Index 1 | . . . . 1 . . . . . . . . Surveillance Status 1 | . . . . 1 . . . . . . . . Patrol Status 1 | . . . . 1 . . . . . . . . Registered Components 1 | . . . . . . . 1 . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . . . Zone Layout 2 | . . . . 1 . . . . . . . 1 Fabricator Hacks 4 | . . . . . 4 . . . . . . . Load Schematic 2 | . . . . . 2 . . . . . . . Build 2 | . . . . . 2 . . . . . . . Repair Station Hacks 3 | . . . 3 . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . Refit 1 | . . . 1 . . . . . . . . . Recycling Unit Hacks 3 | . 1 . 1 1 . . . . . . . . Retrieve Components 3 | . 1 . 1 1 . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . . . . . Insert Component 1 | . . . . . . . 1 . . . . . Analyze 1 | . . . . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 45 | . 9 . 6 12 12 . 1 . . . . 5 Terminals 44 | . 9 . 6 12 12 . 1 . . . . 4 Track 2 | . . . . 1 1 . . . . . . . Assimilate 2 | . . . . 1 1 . . . . . . . Botnet 12 | . 2 . 1 4 4 . . . . . . 1 Operators 2 | . . . . 1 1 . . . . . . . Skim 26 | . 7 . 5 5 5 . 1 . . . . 3 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . 1 Tunnel 1 | . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 46 | . 7 . 8 9 9 6 2 . . . . 5 Full Trace Events 3 | . . . . . 3 . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 5 . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . 1 . . 1 . . 8 . . Parts Built 4 | . . . . . 4 . . . . . . . Authchips . | . . . . . . . . . . . . . Time 76 | . . . . . 76 . . . . . . . Total Part Build Rating 4 | . . . . . 4 . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . Time 26 | . . . 26 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 5 | . 3 . 1 1 . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . Parts Damaged 1 | . . . . . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Low Dat Pro Fac Total Allies 8 | . . 3 . . 1 2 . . 2 . . . Largest Group 3 | . . 3 3 . 1 2 . . 2 . . . Highest-Rated Group 62 | . . 40 40 . 10 62 . . 40 . . . Highest-Rated Ally 31 | . . 16 16 . 10 31 . . 20 . . . Total Orders 1 | . . . 1 . . . . . . . . . STAY 1 | . . . 1 . . . . . . . . . Ally Attacks 56 | . . . 45 . . 6 . . 5 . . . Total Damage 711 | . . . 499 . . 105 . . 107 . . . Kills 6 | . . . 5 . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Low Dat Pro Fac Robot Analysis Total 3 | . . . 1 2 . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . . 2 1 . 2 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 8 | . . . . . . . . . . . . 8 Traps 8 | . . . . . . . . . . . . 8 Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Low Dat Pro Fac Turns Passed 7810 | 399 1176 200 503 283 248 206 418 1755 1586 99 430 507 Spaces Moved 7116 | 240 593 159 1036 542 687 512 331 1152 872 80 344 568 Core 257 | . . . . . . . . . . . . 257 Treads . | . . . . . . . . . . . . . Legs 3647 | 240 593 159 . . . . 143 1138 872 80 344 78 Wheels . | . . . . . . . . . . . . . Hover 423 | . . . . . . . 181 9 . . . 233 Flight 2789 | . . . 1036 542 687 512 7 5 . . . . Fastest Speed 22 | 120 120 120 34 29 27 22 35 50 120 120 120 50 Average Speed 88 | 120 120 120 34 38 28 28 102 119 173 120 120 76 Slowest Speed 210 | 120 120 120 120 180 29 101 190 210 190 120 120 200 Overloaded Moves 17 | . . . . . . 17 . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 78 | . . . 29 13 14 22 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 54 | 8 90 41 66 66 19 72 11 89 89 72 62 20 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 8 | . 1 . 3 . . . . 1 1 1 . 1 Known Exits Taken 4 | . . 1 1 1 . . . . . . 1 . Unknown Exits Taken 8 | 1 1 . . . 1 1 1 1 1 1 . . Scrap Searched 8 | . . . . . . . . 3 2 . 3 . Spaces Dug 39 | . 1 . 2 7 . 11 . . 11 . . 7 Terrain Destroyed 510 | . 1 . 21 29 56 12 27 53 280 . 24 7 Melee 7 | . . . . . . . . . . . . 7 Projectile 6 | . 1 . 2 . . 2 1 . . . . . AOE 497 | . . . 19 29 56 10 26 53 280 . 24 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Low Dat Pro Fac Total 8254 | 284 957 166 1132 580 724 530 387 1519 912 83 354 626 Wait 786 | . 273 . 82 . 28 2 19 352 . . . 30 Move 6956 | 239 592 158 979 516 658 472 330 1151 871 79 343 568 Hop 70 | . . . 27 12 14 17 . . . . . . Pick Up 56 | 4 7 . 7 13 3 7 4 . 4 . 2 5 Fast Attach 41 | 1 . 1 2 2 2 5 11 7 1 2 2 5 Attach 31 | . 1 . 8 6 2 4 3 . 2 . 2 3 Detach 3 | . . . 2 . . 1 . . . . . . Swap 32 | 1 9 1 7 7 1 4 . 1 . . . 1 Drop 56 | 2 9 . 7 11 1 8 6 4 2 2 . 4 Fire 182 | 37 65 . 11 13 1 10 13 3 26 . 3 . Melee 16 | . . . . . . . 1 1 5 . 2 7 Ram 3 | . . . . . . . . . . . . 3 Kick 7 | . 1 6 . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 14 | . . . . . 14 . . . . . . . Rewire 1 | . . . . . . . . . 1 . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / Min x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Sto) -7/Storage -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 2) 400 | -11/Scrapyard | Entered Materials 401 | -10/Materials | Build established: Mutant 553 | -10/Materials | Discovered new exit (range 12) 648 | -10/Materials | Discovered new exit (range 3) 1109 | -10/Materials | Discovered new exit (range 3) 1344 | -10/Materials | Core integrity fell below 50% 1399 | -10/Materials | Discovered new exit (range 15) 1494 | -10/Materials | Identified exit to Subcaves 1512 | -10/Materials | Learned 2 Storage zone layouts 1522 | -10/Materials | Learned Storage trap positions 1523 | -10/Materials | Learned location of 1 exit from Recycling 1524 | -10/Materials | Learned location of 2 exits from Materials 1526 | -10/Materials | Learned 2 Storage zone layouts 1558 | -10/Materials | Learned Storage trap positions 1576 | -10/Materials | Entered Mines 1577 | -10/Mines | Identified exit to Materials 1622 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1759 | -10/Mines | Learned 8 Materials zone layouts 1776 | -10/Mines | Entered Materials 1776 | -9/Materials | Accompanied by 3 allies 1776 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1777 | -9/Materials | Identified exit to Materials 1778 | -9/Materials | Identified exit to Mines 1934 | -9/Materials | Build established: Scavenger-Mutant 2094 | -9/Materials | Repaired Grenade Launcher 2176 | -9/Materials | Search patrols dispatched 2184 | -9/Materials | Learned location of Zion (-7) 2201 | -9/Materials | Learned 2 Materials zone layouts 2209 | -9/Materials | Loaded intel: 22 trap records 2210 | -9/Materials | Learned location of 2 exits from Materials 2279 | -9/Materials | Entered another Materials area 2279 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2280 | -8/Materials | Identified exit to Factory 2308 | -8/Materials | Lost 4 parts (2n2u) 2541 | -8/Materials | Central database locked down 2562 | -8/Materials | Entered Factory 2562 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2712 | -7/Factory | Fabricated Seismic Detector? 2714 | -7/Factory | Fabricated Seismic Detector (x2) 2770 | -7/Factory | Discovered new exit (range 16) 2801 | -7/Factory | Discovered new exit (range 6) 2810 | -7/Factory | Entered Storage 2812 | -7/Storage | Loaded intel: 17 trap records 2902 | -7/Storage | Build established: Hacker-Sprinter 2907 | -7/Storage | Met a pair of Derelict thieves 2959 | -7/Storage | Discovered new exit (range 5) 3016 | -7/Storage | Entered Factory 3016 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3057 | -6/Factory | Lost 8 parts (1p6n1w) 3366 | -6/Factory | Search patrols dispatched 3372 | -6/Factory | Discovered new exit (range 5) 3434 | -6/Factory | Entered Lower Caves 3438 | -6/Lower Caves | Found DCF Scrap (15 items) 3695 | -6/Lower Caves | Encountered a Warlord checkpoint 3733 | -6/Lower Caves | Build established: Derelict-Mutant 4364 | -6/Lower Caves | Discovered new exit (range 7) 5189 | -6/Lower Caves | Entered another Lower Caves area 5396 | -6/Lower Caves | Discovered new exit (range 19) 6375 | -6/Lower Caves | Learned location of 1 exit from Research 6375 | -6/Lower Caves | Learned Extension emergency access door positions 6375 | -6/Lower Caves | Learned Research security intel 6377 | -6/Lower Caves | A Commander dispatched an escort 6723 | -6/Lower Caves | Build established: Hacker-Mutant 6726 | -6/Lower Caves | Discovered new exit (range 7) 6775 | -6/Lower Caves | Entered Data Miner 6775 | -6/Data Miner | Accompanied by 1 ally 6775 | -6/Data Miner | Discovered new exit (range 6) 6776 | -6/Data Miner | Commander's escort returned to base 6795 | -6/Data Miner | Met Data Miner 6833 | -6/Data Miner | Learned location of Section 7 (-3) 6833 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6845 | -6/Data Miner | Received God Mode back door access code from Data Miner 6874 | -6/Data Miner | Entered Proximity Caves 7134 | -5/Proximity Caves | Identified exit to Factory 7165 | -5/Proximity Caves | Learned Factory emergency access door positions 7304 | -5/Proximity Caves | Entered Factory 7304 | -5/Factory | Evolved 2 slots: Utility x2 7305 | -5/Factory | Identified exit to Upper Caves 7338 | -5/Factory | Identified exit to DSF 7695 | -5/Factory | Lost 7 parts (2n2u3w) 7795 | -5/Factory | Core integrity fell below 50% 7804 | -5/Factory | Incoming investigation squad redirected 7810 | -5/Factory | Core integrity fell below 20% 7811 | -5/Factory | Destroyed by P-70 Sage via exploding Nuclear Reactor Last Messages --------------- 07779_ ALERT: Suspicious activity at Recycling Unit F006. Dispatching Investigation squad. 07791_ Cmb. Gravmag System destroyed. 07794_ Triggered Fusion Bomb Trap. 07794_ An explosion rips through the floor. 07794_ Nuclear Reactor explodes. 07800_ >> Machine Analyzer network decryption results: 07800_ Terminal x1 07804_ ALERT: Higher priority target reported, redirecting investigation. 07804_ ALERT: Rogue bot located, Programmers report to Factory Zone 3W. 07805_ >> DECODED: Alarm Trap location. 07809_ Slammed into S-27 Virus. 07811_ Nuclear Reactor explodes. 07811_ S-27 Virus destroyed. 07811_ Nuclear Reactor explodes. 07811_ S-27 Virus destroyed. 07811_ Nuclear Reactor explodes. 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""" #? ?????? | | ???????????????????????????? """ #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 31 Energy Capacity 370 Matter Stores 359 Matter Capacity 400 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 150 Evasion (%) 64 Offensive Hacking 12 Defensive Hacking 20 Item Schematics ----------------- Seismic Detector | -8/Materials | Hacked Machine Analyzer | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Hvy. Proton Missile Launcher | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free Fabricated ------------ Seismic Detector | x2 | -7/Factory Seismic Detector | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Prolific Hacker Challenges ------------ None Game ------ Seed LauncherTowerLoader Manual? 0 Play Time 01:59:30 Cumulative 92.3 hours Start 2024.12.01 @ 17:10:41 End 2024.12.01 @ 19:40:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 133 Rogue 133 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 46 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7f6ffeda-53f9-4838-a7bb-6590795f907f