Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.18 @ 23:40:57 Player: Conan0LM Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (29) 145 Value Destroyed (780) 780 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (2273) 2273 TOTAL SCORE: 8958 Bonus ------- Follower Combat Kills 173 Awakened Behemoth Slayer 1000 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1150 Matter 255/300 Energy 83/100 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -4/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Improved Melee Analysis Suite Makeshift Weapon Shielding > --- WEAPON (3) ------- Dirty Datajack Impact Mace CR-A16's Behemoth Slayer > --- INVENTORY (5) ---- Light Particle Reactor Light Particle Reactor Dirty Datajack (20) Dirty Datajack (20) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Antigrav System VTOL Module Xenon Bombardment Thruster Nuclear Pulse Array > --- UTILITY ---------- Advanced Weight Redist. System Improved Melee Analysis Suite Actuator Array Reaction Control System Makeshift Cloaking Device Makeshift Weapon Shielding > --- WEAPON ----------- Dirty Datajack Shock Maul CR-A16's Behemoth Slayer > --- INVENTORY -------- Layered Medium Armor Plating Dirty Datajack Dirty Datajack Dirty Datajack Dirty Datajack [Rating: 80] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Flight Unit Leg Aluminum Leg Hover Unit Antigrav System Flight Unit Flight Unit Utility Actuator Array Device Actuator Array Storage Small Storage Unit Processor Improved Melee Analysis Suite Protection Light Armor Plating Weapon CR-A16's Behemoth Slayer Ballistic Gun Light Assault Rifle Special Weapon RU-N14's Throwing Claymores Impact Weapon Heavy Mace Slashing Weapon Makeshift Axe Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac DSF Slots Evolved 12 | . . 2 . . . 6 . . 2 . . 2 . Power 1 | . . . . . . 1 . . . . . . . Propulsion 4 | . . 2 . . . 1 . . 1 . . . . Utility 6 | . . . . . . 3 . . 1 . . 2 . Weapon 1 | . . . . . . 1 . . . . . . . Parts Attached 76 | 6 2 9 . 7 6 15 3 7 5 7 2 . 7 Power 19 | 1 . 1 . 1 2 4 1 2 1 2 1 . 3 Engine 8 | 1 . 1 . . 1 3 . 1 . 1 . . . Core 7 | . . . . 1 1 1 . 1 1 1 1 . . Reactor 4 | . . . . . . . 1 . . . . . 3 Propulsion 20 | 2 2 3 . 1 2 2 1 2 2 1 . . 2 Treads . | . . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover 4 | . . . . . . . . 1 . 1 . . 2 Flight 14 | . 2 3 . 1 2 2 1 1 2 . . . . Utility 24 | 1 . 3 . 2 1 8 1 3 . 3 1 . 1 Device 14 | . . . . 2 . 6 . 2 . 3 1 . . Storage 1 | 1 . . . . . . . . . . . . . Processor 2 | . . . . . . 1 1 . . . . . . Hackware . | . . . . . . . . . . . . . . Protection 7 | . . 3 . . 1 1 . 1 . . . . 1 Artifact . | . . . . . . . . . . . . . . Weapon 13 | 2 . 2 . 3 1 1 . . 2 1 . . 1 Energy Gun . | . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 2 | 2 . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon 1 | . . . . 1 . . . . . . . . . Impact Weapon 5 | . . 2 . 1 . . . . 2 . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . . Piercing Weapon 2 | . . . . 1 . 1 . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . 1 . . 1 Unidentified Prototypes 7 | . . . . 2 . 3 . . 2 . . . . Parts Lost 30 | . . . . . 1 2 3 3 . 12 2 . 7 Power 10 | . . . . . . 1 1 1 . 3 1 . 3 Propulsion 10 | . . . . . 1 . . 2 . 5 . . 2 Utility 9 | . . . . . . 1 2 . . 4 1 . 1 Weapon 1 | . . . . . . . . . . . . . 1 Highest Loss Streak 7 | . . . . . 1 1 3 2 . 5 2 . 7 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 4 | . 3 3 5 5 4 4 4 4 4 4 5 5 3 Power 1 | . 1 2 1 . . 1 1 1 . . . 1 . Propulsion . | . 1 . 2 2 . . . . . . . . . Utility 1 | . . . . 1 2 . . . . 1 1 1 . Weapon 1 | . . 1 2 . 1 1 2 2 2 1 . . . Tool/Special . | . . . . . . . . . . . . . . Unused Backups 9 | . . 1 . 2 2 . . . . 2 . . 2 Power 1 | . . 1 . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . . . Utility 1 | . . . . . 1 . . . . . . . . Weapon 3 | . . . . 2 . . . . . 1 . . . Tool/Special 3 | . . . . . . . . . . 1 . . 2 Average Slot Usage (%) 83 | . 79 94 100 100 100 71 84 83 79 72 46 36 37 Engine 5 | . 14 11 11 6 . 4 12 4 3 2 . . . Core 3 | . . . . 4 10 . . . . 4 5 . . Reactor 1 | . . . . . . . . 6 4 . . . 1 Flight 29 | . 11 43 44 44 44 25 26 27 27 17 5 5 1 Device 12 | . . . . 10 11 16 23 18 19 16 9 5 4 Processor 2 | . . . . . . . 1 6 5 5 5 5 5 Protection 8 | . . 18 22 11 11 8 6 6 5 5 5 5 5 Ballistic Gun 1 | . 28 7 . . . . . . . . . . . Impact Weapon 5 | . . 13 22 12 3 . . . . 7 7 10 7 Slashing Weapon 2 | . . . . . 7 6 6 4 . . . . . Piercing Weapon 6 | . . . . 9 11 6 6 6 6 5 5 5 5 Peak Build Rating 80 | 6 6 12 11 29 26 50 53 54 75 80 59 51 55 Average Rating 34 | 4 5 10 11 19 23 37 48 48 57 64 52 45 41 On Entrance 30 | . 6 5 11 11 21 25 49 48 44 71 46 45 45 Avg Prop Armor Cover (%) 6 | . . . . . . . . 7 7 5 . . 17 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 36 | 12 12 18 15 24 19 33 29 30 36 36 17 9 35 Greatest Support 40 | 20 20 20 20 20 20 26 30 32 37 40 22 22 22 Greatest Overweight (x) 11 | . . . . 1 . 1 1 1 . 1 . . 11 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 6 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 7 | 5 7 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | . 3 3 5 4 4 4 4 4 4 4 4 4 3 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 5 5 5 5 4 4 4 5 4 5 5 5 4 Class Distribution -------------------- 35% | Derelict-Sprinter 29% | Scavenger-Sprinter 11% | Gladiator 7% | Derelict-Gladiator 6% | Scavenger-Gladiator 6% | Mutant 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -9/Mines Scavenger-Sprinter | -7/Zion Derelict-Sprinter | -6/Proximity Caves Derelict-Sprinter | -6/Factory Sprinter | -6/Lower Caves Scavenger-Gladiator | -6/Lower Caves Derelict-Sprinter | -5/Factory Derelict-Sprinter | -5/Upper Caves Gladiator | -5/Upper Caves Gladiator | -4/Factory Gladiator | -4/DSF Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac DSF Matter Collected 1137 | 126 41 241 . 88 100 58 20 152 127 128 46 . 10 Remotely . | . . . . . . . . . . . . . . Salvage Created 1313 | . 29 362 . . 22 . 70 65 265 339 130 . 31 Parts 64 | . 4 14 . . 1 . 5 4 8 21 5 . 2 Haulers Intercepted 4 | . . 3 . . . . . . 1 . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . 2 . 1 3 . 18 . . . Prevented 8 | . . . . . 4 . 2 1 . 1 . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac DSF Combat Hostiles Destroyed 20 | . 2 6 . . 1 . 3 1 . 6 . . 1 Melee 16 | . . 5 . . 1 . 3 1 . 5 . . 1 Guns 2 | . 2 . . . . . . . . . . . . AOE 1 | . . . . . . . . . . 1 . . . Classes Destroyed 10 | . 1 4 . . . . . . 1 2 1 . 1 Hauler 4 | . . 3 . . . . . . 1 . . . . Recycler 1 | . . 1 . . . . . . . . . . . Operator 1 | . . . . . . . . . 1 . . . . Watcher 3 | . . 2 . . . . . . 1 . . . . Swarmer 11 | . 2 5 . . 1 . 3 . . . . . . Cutter 1 | . . . . . . . . . . . . . 1 Grunt 3 | . . . . . . . . . . 3 . . . Sentry 2 | . . 1 . . . . . 1 . . . . . Programmer 3 | . . . . . . . . . . 3 . . . Z-Courier 1 | . . . . . . . . . 1 . . . . Samaritan 3 | . . . . . . . . . . . 3 . . Best Kill Streak 11 | . 2 11 . . 1 . 3 1 3 3 . . 1 Combat Bots Only 5 | . 2 5 . . 1 . 3 1 . 3 . . 1 Max Kills in Single Turn 1 | . 1 1 . . 1 . 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . 1 . . . Melee 1 | . . 1 . . 1 . 1 1 . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac DSF Hostile Shots Fired 275 | . 12 38 . . 11 15 24 23 . 74 8 . 70 Missed 116 | . 5 15 . . 4 5 12 11 . 37 2 . 25 Hits 159 | . 7 23 . . 7 10 12 12 . 37 6 . 45 Melee 25 | . . . . . . . . . . 5 . . 20 Projectile 134 | . 7 23 . . 7 10 12 12 . 32 6 . 25 AOE 4 | . . . . . . . . . . . . . 4 Critical Strikes 12 | . . . . . 1 . . . . 2 . . 9 Actively Blocked 3 | . . . . . 1 . . . . . . . 2 Part Disruptions 1 | . . . . . 1 . . . . . . . . Actively Blocked 1 | . . . . . 1 . . . . . . . . Damage Taken 3815 | . 68 201 . . 155 320 173 140 . 931 113 . 1714 Core 1763 | . 30 35 . . 28 191 16 12 . 225 20 . 1206 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 144 | . . . . . 55 47 . 3 . 21 4 . 14 Core Remaining (%) 84 | 100 88 . . . 84 . . 74 . . 75 . . Volleys Fired 8 | . 4 4 . . . . . . . . . . . Largest 2 | . 2 2 . . . . . . . . . . . Hottest 40 | . 40 40 . . . . . . . . . . . Shots Fired 16 | . 8 8 . . . . . . . . . . . Gun 16 | . 8 8 . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 16 | . 8 8 . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 8 | . 5 8 . . . . . . . . . . . Robot Miss Streak 2 | . 2 1 . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . Shots Hit Robots 94 | . 5 21 . . 3 7 5 4 8 31 3 . 7 Core Hits 37 | . 3 5 . . 1 3 3 2 2 15 1 . 2 Critical Kills 1 | . . . . . . . . . . 1 . . . Critical Parts Destroyed 4 | . . 3 . . . . . . . 1 . . . Critical Strikes 11 | . . 3 . . . . 1 . 1 5 1 . . Smash 5 | . . 3 . . . . . . . 2 . . . Impale 6 | . . . . . . . 1 . 1 3 1 . . Melee Attacks 133 | . . 29 . . 9 16 10 4 9 42 3 . 11 Impact 40 | . . 29 . . . . . . . 9 . . 2 Slashing 11 | . . . . . 3 3 4 1 . . . . . Piercing 82 | . . . . . 6 13 6 3 9 33 3 . 9 Sneak Attacks 21 | . . 3 . . . 1 . . 5 8 3 . 1 Combat Hostiles 6 | . . . . . . 1 . . . 4 . . 1 Follow-up Attacks 20 | . . 4 . . 2 2 2 1 1 6 . . 2 Damage Inflicted 3018 | . 41 781 . . 106 265 192 143 567 565 278 . 80 Guns 83 | . 41 42 . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 2935 | . . 739 . . 106 265 192 143 567 565 278 . 80 Ramming . | . . . . . . . . . . . . . . Kinetic 83 | . 41 42 . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact 909 | . . 739 . . . . . . . 170 . . . Slashing 147 | . . . . . . 68 35 44 . . . . . Piercing 1879 | . . . . . 106 197 157 99 567 395 278 . 80 Highest Corruption 3 | . . . . . . . . . . 3 3 . . Average Corruption 2 | . . . . . . . . . . 2 3 . . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 6 | . . . . . . . . . . 5 1 . . Matter Fused 3 | . . . . . . . . . . 2 1 . . Heat Flow Errors 1 | . . . . . . . . . . 1 . . . Energy Discharges 1 | . . . . . . . . . . 1 . . . Data Loss (major) 1 | . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 618 | . . 298 . . . . . . 63 101 156 . . Projectiles . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 618 | . . 298 . . . . . . 63 101 156 . . Knockbacks 3 | . . 2 . . . . . . . 1 . . . Impact 2 | . . 1 . . . . . . . 1 . . . Kinetic . | . . . . . . . . . . . . . . Secondary 1 | . . 1 . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 231 | . . 38 3 3 4 . 3 24 . 231 . . . Average Temperature 12 | . . 13 2 2 2 . 3 10 . 80 . . . Received Heat Transfer 230 | . 12 9 . . 20 24 18 48 . 63 36 . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 5 | . . 5 . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . Parts Fried 7 | . . 6 . . 1 . . . . . . . . Impact Corruptions 13 | . . 11 . . . . . . . 2 . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac DSF Maximum Alert Level . | . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 . . 100 . . 100 . . 100 100 Level 1 . | . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 126 | . 52 126 47 . . 44 . . 32 . . . 20 Initial 47 | . . 17 47 . . 44 . . 32 . . . . Average 17 | . 25 32 42 . . 12 . . 17 . . . . Influence Increases 1066 | . 82 186 . . 152 71 160 140 19 236 . . 20 Destroy 0b10 Robot/C 500 | . 40 120 . . 80 20 60 20 . 140 . . 20 Destroy 0b10 Robot/NC 45 | . . 30 . . . . . . 15 . . . . Destroy Leader 84 | . . 30 . . 10 10 10 . 4 20 . . . Allied During Kill 36 | . . . . . 32 3 . . . 1 . . . Successful Hack 35 | . 12 6 . . . 17 . . . . . . . Destroy Structure 6 | . . . . . . 6 . . . . . . . Partial Spotted 15 | . . . . . . 15 . . . . . . . Lose Combat Pursuer 345 | . 30 . . . 30 . 90 120 . 75 . . . Influence Decreases 1046 | . 40 105 86 37 80 143 70 178 70 232 5 . . Entered New Map 207 | . . 25 76 37 . 28 . 18 20 1 2 . . Time Decay 636 | . 40 80 10 . 50 102 40 130 50 131 3 . . Lost Part 180 | . . . . . 10 10 30 30 . 100 . . . Lost Ally 23 | . . . . . 20 3 . . . . . . . Squads Dispatched 7 | . 1 . . . . 3 . 1 . . . . 2 Investigation 2 | . 1 . . . . 1 . . . . . . . Extermination 1 | . . . . . . 1 . . . . . . . Reinforcement 3 | . . . . . . 1 . . . . . . 2 Assault 1 | . . . . . . . . 1 . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac DSF Distress Signals 1 | . 1 . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 87 | . 10 14 . . 5 2 10 8 2 24 3 . 9 Peak Tracking Total 9 | . 7 9 . . 3 1 5 5 1 7 3 . 5 Tactical Retreats 14 | . 1 . . . 1 . 3 5 . 4 . . . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac DSF Traps Triggered 2 | . 1 . . . . 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac DSF Machines Disabled . | . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac DSF Machines Accessed 9 | . 2 1 . . 1 3 . . . 1 . 1 . Terminals 5 | . 2 . . . 1 1 . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . Scanalyzers 2 | . . 1 . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 20 | . 4 5 . . 2 6 . . . 1 . 2 . Successful 14 | . 3 4 . . 2 3 . . . 1 . 1 . Failed 6 | . 1 1 . . . 3 . . . . . 1 . Catastrophic 3 | . 1 . . . . 2 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 12 | . . . . 2 1 3 . . 6 . . . . Terminals 9 | . 4 . . . 2 1 . . . . . 2 . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . Scanalyzers 9 | . . 5 . . . 4 . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 8 | . 3 . . . 2 1 . . . 1 . 1 . Record 2 | . . . . . 2 . . . . . . . . Open Door 1 | . . . . . . . . . . 1 . . . Open DSF 2 | . . . . . . 1 . . . . . 1 . Level Access Points 1 | . 1 . . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . . . Report Inventory 1 | . . . . . . 1 . . . . . . . Scanalyzer 5 | . . 4 . . . 1 . . . . . . . Insert Component 2 | . . 1 . . . 1 . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . . Retrieve Study 2 | . . 2 . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 5 | . 1 1 . . 1 1 . . . . . 1 . Full Trace Events 1 | . . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired 2 | . . 2 . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . 1 . . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . Parts Damaged 1 | . . . . . . 1 . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac DSF Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac DSF Total Allies 8 | . . . . 4 . . . . 1 1 . . 2 Largest Group 4 | . . . . 4 4 3 . . 1 1 . . 2 Highest-Rated Group 154 | . . . . 154 154 117 . . 28 30 . . 74 Highest-Rated Ally 40 | . . . . 40 40 40 . . 28 30 . . 37 Zionite Dispatches 2 | . . . . . . 1 . . 1 . . . . Recon 1 | . . . . . . 1 . . . . . . . Melee Resupply 1 | . . . . . . . . . 1 . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 33 | . . . . . 16 8 . . . 1 . . 8 Total Damage 577 | . . . . . 270 180 . . . . . . 127 Kills 5 | . . . . . 3 1 . . . 1 . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac DSF Active Infowar (turns) 305 | . . . . . . 184 120 . . 1 . . . Sensors 304 | . . . . . . 184 120 . . . . . . Cloaking 1 | . . . . . . . . . . 1 . . . Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . 2 2 . 3 1 . 1 . . . Drone Launches 2 | . . . . . . 2 . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac DSF Turns Passed 2506 | 55 110 184 34 438 335 342 136 279 114 336 47 14 82 Spaces Moved 4223 | 44 168 219 66 852 571 420 369 380 238 727 80 30 59 Core 38 | 16 . . . . . . . . . 3 . . 19 Treads . | . . . . . . . . . . . . . . Legs 60 | 28 32 . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 4125 | . 136 219 66 852 571 420 369 380 238 724 80 30 40 Fastest Speed 20 | 50 37 31 31 29 28 26 25 20 25 25 40 40 40 Average Speed 35 | 94 52 31 31 29 28 39 28 53 25 32 40 40 79 Slowest Speed 600 | 120 120 31 31 109 29 112 108 107 27 115 40 40 600 Overloaded Moves 172 | . . . . . . . . 172 . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 2 | . . 2 . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 37 | 3 31 25 14 90 82 13 55 50 7 83 8 1 63 Regions Visited 13 Branch Regions 7 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 4 | . 1 . . . . . . 1 1 . . 1 . Unknown Exits Taken 9 | 1 . 1 1 1 1 1 1 . . 1 1 . . Scrap Searched 17 | . . . . 4 4 . 1 3 . 5 . . . Spaces Dug 7 | . . . . . . 6 1 . . . . . . Terrain Destroyed 7 | . . . . . . 6 1 . . . . . . Melee 7 | . . . . . . 6 1 . . . . . . Projectile . | . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac DSF Total 5091 | 58 183 285 78 1039 728 579 390 450 279 812 88 31 91 Wait 519 | . . 17 13 167 133 100 6 55 13 4 1 . 10 Move 4206 | 43 167 214 65 851 570 419 368 379 237 726 79 29 59 Hop 2 | . . 2 . . . . . . . . . . . Pick Up 62 | 7 7 6 . 3 5 10 4 1 4 9 1 . 5 Fast Attach 22 | . . 2 . 4 1 3 . 3 2 3 2 . 2 Attach 61 | 7 2 7 . . 1 17 4 3 7 5 1 1 6 Detach 20 | . . 2 . . . 9 1 4 3 . . 1 . Swap 21 | . . 3 . 5 6 1 . 1 2 3 . . . Drop 44 | 1 3 5 . 9 6 7 1 1 4 6 1 . . Fire 8 | . 4 4 . . . . . . . . . . . Melee 103 | . . 23 . . 6 13 6 3 7 33 3 . 9 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 23 | . . . . . . . . . . 23 . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / [*Low]) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: Arm / DSF) -4/DSF History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 56 | -11/Scrapyard | Entered Materials 122 | -10/Materials | Identified exit to Materials 158 | -10/Materials | Discovered new exit (range 7) 166 | -10/Materials | Entered another Materials area 166 | -9/Materials | Evolved 2 slots: Propulsion x2 349 | -9/Materials | Discovered new exit (range 7) 350 | -9/Materials | Entered Mines 351 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 372 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 384 | -9/Mines | Entered Zion 443 | -7/Zion | Found CR-A16's Pointy Stick 476 | -7/Zion | Build established: Scavenger-Sprinter 492 | -7/Zion | Met Imprinter 509 | -7/Zion | Imprinted 514 | -7/Zion | Declared Zion's savior 561 | -7/Zion | Learned location of 1 exit from Factory 563 | -7/Zion | Found Prototype Device 563 | -7/Zion | Identified Phasing AFG 600 | -7/Zion | Learned Factory garrison access intel 748 | -7/Zion | Found Prototype Special Weapon 748 | -7/Zion | Identified RU-N14's Throwing Claymores 756 | -7/Zion | Found RU-N14's Throwing Claymores 761 | -7/Zion | Discovered new exit (range 14) 822 | -7/Zion | Entered Proximity Caves 822 | -6/Proximity Caves | Accompanied by 4 allies 926 | -6/Proximity Caves | Learned Factory emergency access door positions 957 | -6/Proximity Caves | Build established: Derelict-Sprinter 1099 | -6/Proximity Caves | Discovered new exit (range 12) 1100 | -6/Proximity Caves | Learned 12 Factory zone layouts 1157 | -6/Proximity Caves | Entered Factory 1157 | -6/Factory | Accompanied by 3 allies 1157 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 1158 | -6/Factory | Identified exit to Factory 1161 | -6/Factory | Loaded intel: 4 garrison access locations 1185 | -6/Factory | Found Prototype Processor 1186 | -6/Factory | Identified Exp. Targeting Computer 1253 | -6/Factory | Spotted B-75 Beast 1302 | -6/Factory | Revealed the true nature of CR-A16's Pointy Stick 1303 | -6/Factory | Allies destroyed B-75 Beast 1343 | -6/Factory | Zion Recon squad teleported in 1480 | -6/Factory | Discovered new exit (range 14) 1499 | -6/Factory | Entered Lower Caves 1501 | -6/Lower Caves | Learned Factory emergency access door positions 1529 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 1598 | -6/Lower Caves | Learned Factory trap positions 1603 | -6/Lower Caves | Discovered new exit (range 4) 1635 | -6/Lower Caves | Entered another Lower Caves area 1650 | -6/Lower Caves | Lost 3 parts (1p2u) 1669 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 1697 | -6/Lower Caves | Encountered a Warlord checkpoint 1848 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 1900 | -6/Lower Caves | Found DCF Scrap (12 items) 1914 | -6/Lower Caves | Entered Factory 1914 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1915 | -5/Factory | Identified exit to Upper Caves 1916 | -5/Factory | Loaded intel: 96 trap records 1989 | -5/Factory | Discovered exit to Upper Caves (range 11) 1991 | -5/Factory | Zion Melee Resupply teleported in 2028 | -5/Factory | Entered Upper Caves 2076 | -5/Upper Caves | Spotted B-75 Beast 2173 | -5/Upper Caves | Lost 5 parts (1p2n2u) 2251 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 2272 | -5/Upper Caves | Lost 4 parts (1p1n2u) 2356 | -5/Upper Caves | Discovered new exit (range 13) 2364 | -5/Upper Caves | Entered another Upper Caves area 2407 | -5/Upper Caves | Discovered new exit (range 11) 2411 | -5/Upper Caves | Entered Factory 2411 | -4/Factory | Evolved 2 slots: Utility x2 2412 | -4/Factory | Identified exit to Armory 2417 | -4/Factory | Identified exit to DSF 2425 | -4/Factory | Entered DSF 2444 | -4/DSF | Additional patrols routed to DSF 2468 | -4/DSF | Core integrity fell below 50% 2494 | -4/DSF | Core integrity fell below 20% 2507 | -4/DSF | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- Adv. Weight Redist. System destroyed. C-35 Carver reactivates. C-35 Carver Imp. Reaction Control System severed. Acquired Lgt. Particle Reactor. Slug penetrates C-35 Carver. C-35 Carver suffers critical hit (Destroy). C-35 Carver destroyed. Slug penetrates Wall. Knocked back. Slug penetrates Wall. Penetrated by Slug. Splicing C-35 Carver... Installed hostile record filter. Deleted hostile record. Sneak attack on C-35 Carver. Splicing C-35 Carver... Amplifying resonance, compromised power stability. C-35 Carver destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????#""?????????? | | ?????????????????????????????????????#"#?????????? | | ????????????????????#########???????##"####??????? | | ????????????????????#!!!!! #########"""""#??????? | | ????????????????????#!!!!! # # ##"""""#??????? | | ????????????????????# ""##"????? | | ????????????????????# """""????? | | ????????????????????### ###!!!#!!## ""###????? | | ?????????????????????## ??#!!!#!!### ###??????? | | ?????????????????????!! ??########## ##???????? | | ????????????????????#!! ?????????# #???????? | | ????????????????????#!! ?????????# #???????? | | ????????????????????### #????????### ##???????? | | ????????????????????#!! !????????#!! !#???????? | | ????????????????????#!! !????????#!! !#???????? | | ?????????????????????!! !????????#!! ^!#???????? | | ????????????????###?### #?########## ###??????? | | ????????????# ??#!!!?## ###!!!#!!!## #??????? | | ???????????## #!!!##A A ##=! # ! #??????? | | ?????????? !=! #??????? | | ?????????? #??????? | | ?????????? A % #??????? | | ????????????????#===##A% H!## % # #??????? | | ?????????????????????## /@%## #= # #??????? | | ????????????????????###**=%###### #######??????? | | ????????????????????#!! %!* #??# ##????????????? | | ????????????????????#!! %!* #??# ##?????????????? | | ????????????????????#!! %=%%#??####??????????????? | | ????????????????????### ###????????????????????? | | ????????????????????# % /??????????????????????? | | ????????????????????# /??????????????????????? | | ????????????????????# /??????????????????????? | | ????????????????????### #??????????????????????? | | ??????????????????????#hh #??????????????????????? | | ?????????????????????? ??????????????????????? | | ????????????????????? ??????????????????????? | | ?????????????????????!! !??????????????????????? | | ????????????????????#!! !??????????????????????? | | ????????????????????#######??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 31 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 375 Resistance: KI 30 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 74 Melee Accuracy 6 Item Schematics ----------------- Flight Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Flight Unit | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Error 47 The Robot, The Myth, The Legend Challenges ------------ None Game ------ Seed NavigationShiftMapper Manual? 0 Play Time 00:58:00 Cumulative 38.6 hours Start 2026.05.18 @ 22:42:49 End 2026.05.18 @ 23:40:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 6 Adventurer 31 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0/0 Lore% 32 Gallery% 40 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0fda62a2-a9b7-4a1e-b823-f600863919d3