Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.23 @ 00:21:24 Player: _Cogmind Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (20) 4000 Robots Destroyed (134) 670 Value Destroyed (6056) 6056 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (2005) 2005 TOTAL SCORE: 16771 Bonus ------- High Alert Combat Kills 258 Follower Combat Kills 1036 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -189 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 98/100 System Corruption 13% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Heart of Steel Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Zionite Light DM Reactor > --- PROPULSION ------- Improved Heavy Treads Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Zionite Composite Leg II > --- UTILITY ---------- Advanced Cooling System Advanced Coolant Injector Zionite Biocell Improved Phase Shifter Improved Medium Armor Plating Makeshift Armor Plating Improved Focal Shield Advanced Force Field > --- WEAPON ----------- Phase Gun Dispersion Rifle Disruptor Cannon Railgun Micro-nuke Launcher > --- INVENTORY -------- Flexi-carbon Leg Heart of Steel [Rating: 139] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Zionite Light DM Reactor Propulsion Improved Titanium Leg Treads Improved Treads Leg Improved Titanium Leg Wheel Compact Wheel Utility Medium Storage Unit Device Makeshift Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Protection Improved Medium Armor Plating Weapon Enhanced Autogun Energy Gun Tesla Rifle Energy Cannon Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Improved Proton Missile Launcher Special Weapon Mining Laser Piercing Weapon Spear Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Fac Upp Upp Res Slots Evolved 14 | . . . 2 2 2 . . . . 2 . . . 2 . . 2 . . 2 Power 1 | . . . . . . . . . . . . . . 1 . . . . . . Propulsion 4 | . . . 2 . . . . . . 1 . . . . . . . . . 1 Utility 6 | . . . . 1 1 . . . . 1 . . . 1 . . 1 . . 1 Weapon 3 | . . . . 1 1 . . . . . . . . . . . 1 . . . Parts Attached 258 | 8 2 4 19 38 6 2 4 17 4 3 7 . 9 44 8 . 46 15 1 21 Power 33 | 1 . . 4 7 . . 1 2 . . 1 . 1 7 . . 7 . . 2 Engine 16 | 1 . . 4 6 . . 1 1 . . 1 . 1 1 . . . . . . Core 7 | . . . . 1 . . . 1 . . . . . 5 . . . . . . Reactor 10 | . . . . . . . . . . . . . . 1 . . 7 . . 2 Propulsion 53 | 4 . . 4 12 1 . 1 4 . 1 . . . 11 2 . 6 . . 7 Treads 10 | . . . . . . . . . . . . . . 2 . . 6 . . 2 Leg 41 | 2 . . 4 12 1 . 1 4 . 1 . . . 9 2 . . . . 5 Wheel 2 | 2 . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 97 | 1 2 1 2 7 2 1 1 10 4 2 4 . 6 5 1 . 28 11 . 9 Device 66 | . 1 1 . 4 . 1 1 9 3 . 3 . 4 3 . . 22 9 . 5 Storage 3 | 1 1 . . . . . . . . . . . . . . . 1 . . . Processor 3 | . . . . . . . . . . 1 . . . . . . 2 . . . Hackware . | . . . . . . . . . . . . . . . . . . . . . Protection 25 | . . . 2 3 2 . . 1 1 1 1 . 2 2 1 . 3 2 . 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 75 | 2 . 3 9 12 3 1 1 1 . . 2 . 2 21 5 . 5 4 1 3 Energy Gun 24 | 1 . 2 4 1 . . . . . . . . 1 7 3 . . 1 1 3 Energy Cannon 21 | . . . 2 7 . 1 1 1 . . 2 . 1 2 . . 3 1 . . Ballistic Gun 13 | 1 . . 1 1 2 . . . . . . . . 6 . . 1 1 . . Ballistic Cannon 5 | . . . . . . . . . . . . . . 4 . . 1 . . . Launcher 8 | . . 1 . 1 1 . . . . . . . . 2 2 . . 1 . . Special Weapon 3 | . . . 2 1 . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 1 2 . . . 2 . . . . . 1 . . 3 . . 5 Parts Lost 68 | . . . 8 4 . . . . 1 1 . . . 18 12 . 1 2 . 21 Power 4 | . . . 1 . . . . . . . . . . . . . . . . 3 Propulsion 16 | . . . 2 1 . . . . . . . . . 6 2 . . . . 5 Utility 16 | . . . 1 . . . . . . . . . . 3 3 . . 1 . 8 Weapon 32 | . . . 4 3 . . . . 1 1 . . . 9 7 . 1 1 . 5 Highest Loss Streak 21 | . . . 8 3 . . . . 1 1 . . . 8 5 . 1 2 . 21 Average Slot Usage (%) 94 | . 99 100 76 98 100 100 100 99 95 92 99 100 99 94 88 70 90 93 94 82 Engine 3 | . 14 14 10 5 . . 2 7 7 6 6 6 6 2 . . . . . . Core 2 | . . . . 3 7 7 4 . . . . . . 7 5 5 1 . . . Reactor 2 | . . . . . . . . . . . . . . . 5 5 8 10 10 8 Treads 3 | . . . . . . . . . . . . . . 2 5 5 12 21 21 10 Leg 24 | . 28 28 25 35 30 30 30 30 30 33 33 33 33 23 20 23 8 . . 9 Device 14 | . 13 14 2 9 15 15 15 14 14 13 12 13 12 19 17 11 18 16 21 20 Storage 7 | . 14 14 11 9 7 7 7 7 7 6 6 6 6 5 5 5 5 9 5 3 Processor 2 | . . . . . . . . . . 5 6 6 6 5 5 5 6 . . . Protection 5 | . . . 7 8 7 7 7 7 6 6 5 6 5 2 1 . 2 8 10 8 Energy Gun 2 | . 14 13 6 . . . . . . . . . 1 5 7 . . . 7 9 Energy Cannon 10 | . . . 7 16 15 15 15 15 10 5 12 13 13 2 . . 13 14 7 2 Ballistic Gun 8 | . 14 14 2 1 11 15 15 15 15 13 13 13 11 6 3 . 2 4 5 2 Ballistic Cannon 1 | . . . . . . . . . . . . . . 4 3 . 3 4 . . Launcher 1 | . . . . 4 2 . . . . . . . . . 2 5 2 1 5 3 Naked Turns 34 | . . . . . . . . . . . . . . . . . . . . 34 Heaviest Build 98 | 10 15 20 31 42 42 47 52 52 51 51 53 53 55 68 69 42 95 93 79 98 Greatest Support 174 | 32 20 20 30 50 60 60 67 78 78 98 98 98 98 100 70 65 144 144 144 174 Greatest Overweight (x) 5 | . . . 5 1 . . . . . . . . . 1 1 . 1 . . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 6 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 4 4 Average Capacity 7 | 5 6 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 7 4 4 Most Carried 8 | 6 6 8 8 8 8 8 8 8 8 7 8 8 8 8 8 5 8 8 4 4 Average Carried 7 | 3 4 7 6 7 7 7 7 7 7 6 7 8 7 7 6 5 7 7 4 3 Final Capacity 8 | 6 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 4 4 4 Final Carried 8 | 4 6 7 8 8 8 8 8 8 8 6 8 8 8 8 5 5 8 4 4 3 Class Distribution -------------------- 21% | Tank 17% | Scavenger-Tank 15% | Scavenger-Mutant 14% | Derelict-Skirmisher 13% | Scavenger-Skirmisher 7% | Mutant 6% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Tank | -6/Proximity Caves Derelict-Skirmisher | -6/Factory Derelict-Skirmisher | -6/Lower Caves Derelict-Skirmisher | -6/Data Miner Derelict-Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -3/Research Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Fac Upp Upp Res Matter Collected 6145 | 192 . 94 256 427 75 72 97 64 380 . 374 . 361 924 552 . 893 1035 43 306 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 6100 | . . 10 645 1151 139 118 269 . 174 . 88 . 72 1187 526 . 579 661 114 367 Parts 281 | . . 6 27 55 7 2 11 . 7 . 5 . 1 77 15 . 29 16 2 21 Haulers Intercepted 2 | . . . 1 1 . . . . . . . . . . . . . . . . Recyclers Shooed 6 | . . . . 2 . . . . . . . . . 2 . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 71 | . . . . . . 2 10 2 6 . 11 . 9 . 9 . . 20 2 . Prevented 15 | . . . . . . . . . 2 . . . 3 . 6 . . 4 . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Fac Upp Upp Res Combat Hostiles Destroyed 105 | . . 3 9 19 2 2 7 . 4 . 4 . 1 15 10 . 9 12 3 5 Guns 27 | . . . 2 . . 2 2 . . . . . 1 9 4 . . 2 1 4 Cannons 58 | . . . 7 15 2 . 5 . 4 . 4 . . 5 . . 8 7 1 . AOE 15 | . . 3 . 4 . . . . . . . . . . 4 . . 2 1 1 Classes Destroyed 15 | . . 1 5 4 . . . . 1 . . . . 2 . . . 2 . . Worker 5 | . . . . 2 . . . . . . . . . 3 . . . . . . Builder 7 | . . . . . . . . . . . . . . 7 . . . . . . Hauler 2 | . . . 1 1 . . . . . . . . . . . . . . . . Recycler 5 | . . . 2 1 . . . . . . . . . 1 . . 1 . . . Operator 3 | . . . 1 2 . . . . . . . . . . . . . . . . Watcher 5 | . . . . 2 . . . . . . . . . 1 . . 1 . . 1 Swarmer 15 | . . 3 . . . . 3 . 4 . 4 . . . . . . 1 . . Grunt 50 | . . . 6 14 . 2 4 . . . . . . 4 5 . 3 7 3 2 Brawler 3 | . . . . 1 . . . . . . . . 1 . 1 . . . . . Duelist 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Sentry 13 | . . . 3 3 2 . . . . . . . . 2 . . 1 2 . . Hunter 9 | . . . . 1 . . . . . . . . . 4 2 . 1 . . 1 Programmer 12 | . . . . . . . . . . . . . . 5 2 . 4 . . 1 Behemoth 1 | . . . . . . . . . . . . . . . . . . 1 . . Packrat 1 | . . . . . . . . . . . . . . . . . . 1 . . Mutant 1 | . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 7 | . . 3 6 5 1 2 4 . 4 . 3 . 1 5 2 . 7 5 3 4 Combat Bots Only 5 | . . 3 4 4 1 2 4 . 4 . 3 . 1 3 2 . 5 5 3 4 Max Kills in Single Turn 3 | . . 2 1 3 1 1 2 . 2 . 1 . 1 2 1 . 1 1 2 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . 2 . 2 . . . . . . . . . . 1 . . 1 1 1 Melee . | . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Fac Upp Upp Res Damage Taken 14568 | . . 32 816 1032 124 66 473 . 488 174 193 . . 3455 2410 . 700 1266 164 3175 Core 2873 | . . 6 139 189 10 . 50 . 62 . . . . 629 275 . 87 119 . 1307 Absorbed by Shields 463 | . . . . . . . . . . . . . . . . . . . . 463 Reduced by Siege Mode 31 | . . . . . . . . . . . . . . . . . 12 19 . . Core Remaining (%) 75 | 100 . 97 65 65 . . . . 82 . . . 100 . . 9 . . 82 . Volleys Fired 321 | . . 2 46 62 5 4 14 . 13 4 8 . 1 63 32 . 26 23 6 12 Largest 5 | . . 2 2 3 4 4 4 . 3 2 4 . 4 4 4 . 5 5 5 5 Hottest 411 | . . 56 131 196 193 198 198 . 165 53 203 . 264 244 216 . 366 411 358 356 Shots Fired 911 | . . 4 70 121 17 15 43 . 37 6 28 . 4 212 83 . 90 101 29 51 Gun 375 | . . 2 34 12 7 8 17 . 13 6 12 . 2 124 52 . 16 17 12 41 Cannon 472 | . . . 24 103 10 7 26 . 24 . 16 . 2 80 13 . 70 78 12 7 Launcher 49 | . . 2 . 3 . . . . . . . . . 8 18 . 4 6 5 3 Special 15 | . . . 12 3 . . . . . . . . . . . . . . . . Kinetic 297 | . . 2 10 4 7 8 17 . 13 6 12 . 1 116 27 . 37 24 6 7 Thermal 399 | . . . 59 114 10 7 26 . 24 . 16 . 3 52 7 . 15 30 12 24 Explosive 24 | . . 2 . 3 . . . . . . . . . . 5 . . 6 5 3 Electromagnetic 181 | . . . 1 . . . . . . . . . . 44 44 . 38 41 6 7 Phasic 10 | . . . . . . . . . . . . . . . . . . . . 10 Robot Hit Streak 19 | . . 2 14 13 7 11 6 . 4 . 3 . 4 14 8 . 15 19 9 11 Robot Miss Streak 6 | . . . 3 6 1 3 4 . 4 . 5 . 2 6 5 . 3 2 2 3 Penetration Max 1 | . . . . . . . . . . . . . . . 1 . 1 . . . Secondary Targets 2 | . . . 1 . . . . . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . . . . 1 Shots Hit Robots 534 | . . 2 43 67 12 10 24 . 16 . 11 . 2 120 45 . 65 68 19 30 Core Hits 262 | . . 3 16 42 6 4 15 . 5 . 8 . 1 59 19 . 21 32 10 21 Critical Hits 13 | . . . 1 1 . 1 . . . . . . . 3 . . 3 3 1 . Critical Kills 3 | . . . 1 1 . . . . . . . . . . . . 1 . . . Critical Parts Destroyed 7 | . . . . . . 1 . . . . . . . 3 . . 2 . 1 . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 17090 | . . 234 865 2155 277 192 643 . 357 . 238 . 59 3348 1902 . 1759 2530 969 1562 Guns 4204 | . . . 365 86 83 61 196 . 72 . 60 . 24 1407 457 . 252 210 130 801 Cannons 8261 | . . . 500 1673 194 131 447 . 285 . 178 . 35 1334 258 . 1385 1518 260 63 Explosions 4625 | . . 234 . 396 . . . . . . . . . 607 1187 . 122 802 579 698 Melee . | . . . . . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . . Kinetic 3939 | . . . 114 15 83 61 196 . 72 . 60 . . 1598 474 . 750 340 53 123 Thermal 6389 | . . . 736 1744 194 131 447 . 285 . 178 . 59 819 68 . 357 811 262 298 Explosive 3643 | . . 234 . 396 . . . . . . . . . 192 742 . . 802 579 698 Electromagnetic 2739 | . . . 15 . . . . . . . . . . 739 618 . 652 577 75 63 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Phasic 380 | . . . . . . . . . . . . . . . . . . . . 380 Highest Corruption 22 | . . . . 5 . . . . . 1 1 1 1 12 22 22 2 2 2 13 Average Corruption 6 | . . . . 5 . . . . . 1 1 1 1 9 17 22 1 2 2 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Effects 243 | . . . . 7 . . . . . . 8 . 2 61 114 12 15 16 3 5 Message Errors 52 | . . . . 1 . . . . . . 4 . . 8 20 2 7 7 . 3 Matter Fused 25 | . . . . 2 . . . . . . . . . 12 10 1 . . . . Heat Flow Errors 29 | . . . . 3 . . . . . . . . . 5 16 2 1 2 . . Energy Discharges 25 | . . . . . . . . . . . 4 . 1 5 8 1 2 3 1 . Parts Rejected 1 | . . . . . . . . . . . . . . 1 . . . . . . Data Loss (minor) 22 | . . . . 1 . . . . . . . . 1 3 11 1 3 2 . . Data Loss (major) 9 | . . . . . . . . . . . . . . 1 6 1 . . . 1 Misfires 11 | . . . . . . . . . . . . . . 4 7 . . . . . Alerts 1 | . . . . . . . . . . . . . . . 1 . . . . . Misdirections 25 | . . . . . . . . . . . . . . 6 14 4 . . . 1 Targeting Errors 39 | . . . . . . . . . . . . . . 15 18 . 2 2 2 . Weapon Failures 4 | . . . . . . . . . . . . . . 1 3 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 535 | . . 27 4 56 . . 15 . . . . . . 192 33 . 28 98 45 37 Projectiles 269 | . . . 4 56 . . 15 . . . . . . 79 3 . 28 55 29 . Explosions 266 | . . 27 . . . . . . . . . . . 113 30 . . 43 16 37 Melee . | . . . . . . . . . . . . . . . . . . . . . Knockbacks 27 | . . . . . . . . . . . . . . 15 5 . 6 1 . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic 24 | . . . . . . . . . . . . . . 12 5 . 6 1 . . Secondary 3 | . . . . . . . . . . . . . . 3 . . . . . . Self-Inflicted Damage 609 | . . . . . . . . . . . . . . 549 26 . 10 24 . . Shots 14 | . . . . . . . . . . . . . . 7 3 . 3 1 . . Rammed . | . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . 1 . . . . . . . . . . Kicked 1 | . . . . . . . . . . 1 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 450 | . . . 350 450 211 270 284 . 279 . 233 . 99 371 391 225 355 264 198 248 Average Temperature 118 | . . . 100 136 102 153 143 . 155 . 122 . 62 100 140 103 101 117 123 103 Received Heat Transfer 2305 | . . . 393 423 48 36 126 . . 27 . . . 300 417 . 117 249 45 124 Effects 14 | . . . 2 3 . . 1 . . . 1 . . 2 1 . 1 3 . . Shutdowns 5 | . . . 1 1 . . . . . . . . . 1 1 . 1 . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . . . . . . . Interference 6 | . . . . 2 . . . . . . 1 . . . . . . 3 . . Matter Decay 2 | . . . 1 . . . . . . . . . . 1 . . . . . . Siege Activations 6 | . . . . . . . . . . . . . . . . . 1 5 . . Total Turns 48 | . . . . . . . . . . . . . . . . . 11 37 . . Longest Duration 11 | . . . . . . . . . . . . . . . . . 11 11 . . Robots Corrupted 7 | . . . . . . . . . . . . . . 3 2 . 1 1 . . Combat Hostiles 5 | . . . . . . . . . . . . . . 1 2 . 1 1 . . Parts Fried 18 | . . . . . . . . . 2 . . . . 7 5 . 4 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 18 | . . . 5 5 1 1 1 . 1 . 1 . . 1 1 . . 1 . . Heat Transferred 10049 | . . . 1296 3303 348 211 759 . 509 . 274 . 87 1177 111 . 383 888 296 407 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Fac Upp Upp Res Peak Influence 747 | . 15 70 152 266 162 . . . . 15 . . . 366 . . 747 . . 622 Initial 237 | . . 5 27 49 112 . . . . . . . . 23 . . 2 . . 237 Average 181 | . 12 15 83 139 77 . . . . 1 . . . 183 . . 425 . . 387 Maximum Alert Level 3 | . . . . 1 . . . . . . . . . 1 . . 3 . . 2 Low Security (%) 69 | 100 100 100 100 86 100 . . . . 100 . . . 51 . . 35 . . . Level 1 16 | . . . . 13 . . . . . . . . . 48 . . 6 . . 45 Level 2 9 | . . . . . . . . . . . . . . . . . 37 . . 54 Level 3 3 | . . . . . . . . . . . . . . . . . 20 . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 21 | . . 1 2 2 1 . . . . 2 . . . 5 . . 4 . . 4 Investigation 5 | . . 1 2 . . . . . . . . . . . . . 1 . . 1 Extermination 8 | . . . . . 1 . . . . 1 . . . 3 . . 2 . . 1 Reinforcement 7 | . . . . 2 . . . . . 1 . . . 2 . . . . . 2 Assault 1 | . . . . . . . . . . . . . . . . . 1 . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . 2 . . . . . . . . . 2 . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Fac Upp Upp Res Distress Signals 7 | . . . 1 1 . . . . . . . . . 2 . . 1 . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 195 | . 1 3 13 28 3 3 7 . 11 5 4 . 2 24 12 . 28 18 3 30 Peak Tracking Total 13 | . 1 3 7 4 2 2 4 . 4 4 3 . 1 4 3 . 3 5 4 13 Tactical Retreats 17 | . . . 2 1 1 . . . 3 1 . . . 3 1 . . 2 1 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Fac Upp Upp Res Traps Triggered 4 | . . . 1 . 1 . . . . . . . . 1 . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . 1 . . . . 1 . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Fac Upp Upp Res Machines Disabled 24 | . . . . . . . . . . . . . . 11 . . 12 1 . . Max in Single Turn 5 | . . . . . . . . . . . . . . 5 . . 1 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Fac Upp Upp Res Machines Accessed 21 | . . 1 4 6 3 2 . . . . 1 4 . . . . . . . . Terminals 9 | . . . 3 4 2 . . . . . . . . . . . . . . . Fabricators 1 | . . . . . 1 . . . . . . . . . . . . . . . Repair Stations 3 | . . . 1 2 . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Total Hacks 72 | . . 1 11 22 8 2 . . . . 1 27 . . . . . . . . Successful 53 | . . 1 6 14 2 2 . . . . 1 27 . . . . . . . . Failed 19 | . . . 5 8 6 . . . . . . . . . . . . . . . Catastrophic 1 | . . . 1 . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 11 | . . . . . . . . . . . . . . . . . 9 . . 2 Terminals 24 | . . . 7 11 6 . . . . . . . . . . . . . . . Fabricators 2 | . . . . . 2 . . . . . . . . . . . . . . . Repair Stations 15 | . . . 4 11 . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 41 | . . 1 4 4 2 2 . . . . 1 27 . . . . . . . . Record 11 | . . . . . . . . . . . . 11 . . . . . . . . Part Schematic 6 | . . . . . . . . . . . . 6 . . . . . . . . Robot Schematic 7 | . . . . . . . . . . . . 7 . . . . . . . . Prototype ID Bank 4 | . . . 1 . . . . . . . . 3 . . . . . . . . Open Door 4 | . . 1 . . . 2 . . . . 1 . . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . Alert Level 3 | . . . 1 2 . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . . . . . . . . Surveillance Status 1 | . . . . 1 . . . . . . . . . . . . . . . . Investigation Status 1 | . . . . . 1 . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 12 | . . . 2 10 . . . . . . . . . . . . . . . . Scan Component 6 | . . . 1 5 . . . . . . . . . . . . . . . . Repair 6 | . . . 1 5 . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 1 2 . . . . . . . . . . . . . . . . Used 2 | . . . 1 1 . . . . . . . . . . . . . . . . Hacking Detections 11 | . . . 3 5 3 . . . . . . . . . . . . . . . Full Trace Events 1 | . . . 1 . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . 7 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . . . . . 6 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired 6 | . . . 1 5 . . . . . . . . . . . . . . . . Time 216 | . . . 38 178 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Fac Upp Upp Res Total Allies 16 | . . . . . . . . 4 . . . . 1 . . . 9 . . 2 Largest Group 5 | . . . . . . . . 4 4 . . . 1 1 . . 5 2 . 2 Highest-Rated Group 288 | . . . . . . . . 156 156 . . . 94 94 . . 288 117 . 206 Highest-Rated Ally 103 | . . . . . . . . 40 40 . . . 94 94 . . 96 89 . 103 Zionite Dispatches 5 | . . . . . . . . . . . . . . . . . 4 . . 1 Heavy 1 | . . . . . . . . . . . . . . . . . . . . 1 Light 1 | . . . . . . . . . . . . . . . . . 1 . . . Fire 1 | . . . . . . . . . . . . . . . . . 1 . . . Demo 1 | . . . . . . . . . . . . . . . . . 1 . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 141 | . . . . . . . . . 27 . . . 9 20 . . 55 15 . 15 Total Damage 5840 | . . . . . . . . . 291 . . . 320 442 . . 3146 456 . 1185 Kills 35 | . . . . . . . . . 1 . . . 2 2 . . 17 4 . 9 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Fac Upp Upp Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 16 | . . 2 . . . 1 2 2 3 . . . 2 . 2 . . 1 1 . Drone Launches 1 | . . . . . . . . 1 . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Fac Upp Upp Res Turns Passed 17005 | 60 237 583 647 1452 751 612 889 1308 1339 316 1281 127 915 1537 1780 138 1299 1118 197 419 Spaces Moved 10351 | 39 171 426 294 707 481 437 494 980 824 177 776 90 595 909 1193 115 681 588 106 268 Core 79 | 1 . . 8 . . . . . . . . . . . . . . . . 70 Treads 1277 | . . . . . . . . . . . . . . . . . 496 588 106 87 Legs 8975 | 18 171 426 286 707 481 437 494 980 824 177 776 90 595 909 1193 115 185 . . 111 Wheels 20 | 20 . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 122 122 125 125 126 126 126 126 120 120 120 120 160 160 50 Average Speed 129 | 107 120 120 136 123 121 122 123 125 125 126 126 126 126 128 126 120 153 160 160 113 Slowest Speed 300 | 120 120 120 300 150 122 122 125 127 125 126 126 126 126 150 150 120 160 160 160 180 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 3 30 81 27 47 12 59 60 89 75 4 78 74 81 23 86 15 18 68 20 7 Regions Visited 20 Branch Regions 12 Pre-discovered Areas 6 | . . . . . . . 1 2 1 . . 1 . . . . . 1 . . Known Exits Taken 8 | . . . 1 . . . . . . 1 1 1 1 1 1 1 . . . . Unknown Exits Taken 12 | 1 1 1 . 1 1 1 1 1 1 . . . . . . . 1 1 1 . Scrap Searched 23 | . . 1 . . . 1 4 4 2 . 3 . 1 . 2 . . 4 1 . Spaces Dug 15 | . . . 12 3 . . . . . . . . . . . . . . . . Terrain Destroyed 502 | . . 23 15 68 . . 1 . . . 4 . . 98 89 . 37 80 71 16 Melee . | . . . . . . . . . . . . . . . . . . . . . Projectile 159 | . . . 15 38 . . 1 . . . 4 . . 28 19 . 18 27 7 2 AOE 343 | . . 23 . 30 . . . . . . . . . 70 70 . 19 53 64 14 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Fac Upp Upp Res Total 13330 | 55 203 494 444 1176 637 510 748 1054 1110 266 1065 103 757 1142 1398 114 877 708 118 351 Wait 2083 | . 26 50 72 309 135 59 233 42 266 81 264 14 144 71 160 . 62 64 3 28 Move 10331 | 38 170 425 293 706 480 436 493 979 823 176 775 89 594 908 1192 114 680 587 105 268 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 148 | 9 4 7 11 26 3 3 1 4 . . 5 . 2 31 5 . 26 3 1 7 Fast Attach 74 | 1 . . 2 8 2 . . 5 3 . 3 . 4 9 . . 16 10 1 10 Attach 88 | 5 1 . 9 6 2 . . 1 1 3 3 . 1 23 8 . 16 3 . 6 Detach 11 | . . . . . . . . 1 1 1 1 . 1 . 1 . 2 3 . . Swap 96 | 2 1 4 8 24 2 2 4 11 . . 1 . 4 12 . . 14 2 . 5 Drop 174 | . 1 6 3 35 5 6 3 11 3 . 5 . 6 25 . . 35 13 2 15 Fire 321 | . . 2 46 62 5 4 14 . 13 4 8 . 1 63 32 . 26 23 6 12 Melee . | . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . 1 . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 3 | . . . . . 3 . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 5 exits: *Mat x2 / Min / Sto x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / *Low x2) -6/Lower Caves (discovered 2 exits: *Low / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory -4/Upper Caves -4/Upper Caves -3/Research History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 205 | -10/Materials | Discovered new exit (range 14) 298 | -10/Materials | Entered Mines 309 | -10/Mines | Build established: Mutant 309 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 372 | -10/Mines | Learned 8 Materials zone layouts 510 | -10/Mines | Met a Derelict shopkeep closing up shop 825 | -10/Mines | Discovered new exit (range 12) 881 | -10/Mines | Entered Materials 881 | -9/Materials | Evolved 2 slots: Propulsion x2 882 | -9/Materials | Identified exit to Storage 883 | -9/Materials | Identified exit to Mines 883 | -9/Materials | Identified exit to Materials 1093 | -9/Materials | Lost 8 parts (1p2n1u4w) 1286 | -9/Materials | Repaired Hvy. Particle Cannon 1528 | -9/Materials | Entered another Materials area 1528 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1636 | -8/Materials | Build established: Scavenger-Mutant 1836 | -8/Materials | Lost 3 parts (1n2w) 2178 | -8/Materials | Repaired Lgt. Armor Plating 2223 | -8/Materials | Repaired Plasma Cannon 2262 | -8/Materials | Repaired Carbon-fiber Leg 2308 | -8/Materials | Repaired Plasma Cannon 2464 | -8/Materials | Repaired Aluminum Leg 2831 | -8/Materials | Discovered new exit (range 11) 2980 | -8/Materials | Entered Factory 2980 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3582 | -7/Factory | Build established: Scavenger-Skirmisher 3636 | -7/Factory | Discovered new exit (range 14) 3731 | -7/Factory | Entered Lower Caves 3789 | -7/Lower Caves | Encountered a Warlord checkpoint 3869 | -7/Lower Caves | Found Prototype Device 3935 | -7/Lower Caves | Learned 12 Factory zone layouts 4002 | -7/Lower Caves | Build established: Tank 4255 | -7/Lower Caves | Discovered new exit (range 14) 4343 | -7/Lower Caves | Entered another Lower Caves area 5200 | -7/Lower Caves | Discovered new exit (range 15) 5232 | -7/Lower Caves | Entered Zion 5416 | -7/Zion | Learned 12 Factory zone layouts 5515 | -7/Zion | Given the Hacking Drone Bay 5518 | -7/Zion | Found Prototype Device 5518 | -7/Zion | Identified Hacking Drone Bay 5570 | -7/Zion | Learned location of Extension (-6) 5643 | -7/Zion | Imprinted 5645 | -7/Zion | Declared Zion's savior 5893 | -7/Zion | Learned Factory garrison access intel 5959 | -7/Zion | Visited the Megawrench Repair Shop 5959 | -7/Zion | Megawrench repaired 9 parts 6189 | -7/Zion | Build established: Derelict-Tank 6368 | -7/Zion | Discovered new exit (range 13) 6512 | -7/Zion | Identified Heart of Steel 6540 | -7/Zion | Entered Proximity Caves 6540 | -6/Proximity Caves | Accompanied by 4 allies 6737 | -6/Proximity Caves | Build established: Tank 6987 | -6/Proximity Caves | Spotted B-75 Beast 7730 | -6/Proximity Caves | Learned 4 Factory zone layouts 7802 | -6/Proximity Caves | Discovered new exit (range 15) 7879 | -6/Proximity Caves | Entered Factory 7879 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7880 | -6/Factory | Identified exit to Lower Caves 7881 | -6/Factory | Identified exit to Factory 7882 | -6/Factory | Loaded intel: 4 garrison access locations 8195 | -6/Factory | Entered Lower Caves 8515 | -6/Lower Caves | Build established: Derelict-Skirmisher 9443 | -6/Lower Caves | Discovered new exit (range 14) 9469 | -6/Lower Caves | Identified exit to Lower Caves 9473 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 9475 | -6/Lower Caves | Identified exit to Data Miner 9476 | -6/Lower Caves | Entered Data Miner 9476 | -6/Data Miner | Discovered new exit (range 6) 9483 | -6/Data Miner | Identified exit to Proximity Caves 9502 | -6/Data Miner | Met Data Miner 9538 | -6/Data Miner | Learned location of Section 7 (-2) 9538 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9558 | -6/Data Miner | Received God Mode back door access code from Data Miner 9603 | -6/Data Miner | Entered Proximity Caves 9984 | -5/Proximity Caves | Learned Factory terminal intel 10383 | -5/Proximity Caves | Escorted by Enhanced Grunt 10454 | -5/Proximity Caves | Discovered exit to Factory (range 8) 10518 | -5/Proximity Caves | Entered Factory 10518 | -5/Factory | Accompanied by 1 ally 10518 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10519 | -5/Factory | Identified exit to Upper Caves 10520 | -5/Factory | Loaded intel: 20 terminal locations 10820 | -5/Factory | Build established: Derelict-Tank 11145 | -5/Factory | Lost 8 parts (3n2u3w) 11145 | -5/Factory | System corruption reached 10% 11209 | -5/Factory | Lost 6 parts (2n1u3w) 11421 | -5/Factory | Core integrity fell below 50% 11441 | -5/Factory | Build established: Scavenger-Skirmisher 11722 | -5/Factory | Terminal network hard line cut 12055 | -5/Factory | Entered Upper Caves 12660 | -5/Upper Caves | Learned Factory terminal intel 12955 | -5/Upper Caves | Lost 4 parts (1n1u2w) 13245 | -5/Upper Caves | Build established: Scavenger-Mutant 13292 | -5/Upper Caves | Core integrity fell below 20% 13313 | -5/Upper Caves | Lost 5 parts (2u3w) 13767 | -5/Upper Caves | Identified exit to Upper Caves 13835 | -5/Upper Caves | Entered another Upper Caves area 13861 | -5/Upper Caves | Spotted B-75 Beast 13961 | -5/Upper Caves | Discovered new exit (range 9) 13972 | -5/Upper Caves | Identified exit to Factory 13973 | -5/Upper Caves | Entered Factory 13973 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 13974 | -4/Factory | Loaded intel: 19 terminal locations 14135 | -4/Factory | Zion Fire squad teleported in 14164 | -4/Factory | Zion Demo squad teleported in 14526 | -4/Factory | Build established: Scavenger-Tank 14718 | -4/Factory | Zion Light squad teleported in 15014 | -4/Factory | Discovered new exit (range 11) 15058 | -4/Factory | Zion Melee Resupply teleported in 15223 | -4/Factory | First assault squad dispatched 15242 | -4/Factory | Incoming assault squad redirected 15263 | -4/Factory | Terminal network hard line cut 15272 | -4/Factory | Entered Upper Caves 15272 | -4/Upper Caves | Accompanied by 2 allies 15774 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 16050 | -4/Upper Caves | Spotted B-86 Titan 16111 | -4/Upper Caves | Destroyed B-86 Titan 16185 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 16289 | -4/Upper Caves | Discovered new exit (range 6) 16307 | -4/Upper Caves | Learned location of Testing (-2) 16390 | -4/Upper Caves | Entered another Upper Caves area 16462 | -4/Upper Caves | Learned Research garrison access intel 16507 | -4/Upper Caves | Discovered new exit (range 13) 16587 | -4/Upper Caves | Entered Research 16587 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 16588 | -3/Research | Loaded intel: 4 garrison access locations 16723 | -3/Research | Zion Heavy squad teleported in 16825 | -3/Research | Found Prototype Protection 16825 | -3/Research | Identified Zio. Heavy Carapace 16828 | -3/Research | Found Prototype Protection 16828 | -3/Research | Identified Zio. Weapon Casing 16961 | -3/Research | System corruption reached 10% 16986 | -3/Research | Core integrity fell below 50% 16994 | -3/Research | Core integrity fell below 20% 17003 | -3/Research | Lost 21 parts (3p5n8u5w) 17006 | -3/Research | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 16971_ Penetrated by Slug. 16971_ Slug penetrates Wall. 16971_ Zio. Light DM Reactor destroyed. 16971_ Zio. Composite Leg II destroyed. 16972_ P-80 Master resets P-80 Master, system corruption cleaned. 16972_ Adv. Cooling System destroyed. 16973_ Slug penetrates Wall. 16973_ Slug penetrates H-77 Assassin. 16989_ P-80 Master destroyed. 16989_ Slug penetrates Wall. 16989_ Penetrated by Slug. 16989_ Slug penetrates Wall. 16993_ Penetrated by Slug. 16993_ Slug penetrates Wall. 16993_ Penetrated by Slug. 16994_ Slug penetrates Wall. 16998_ ZTD= S|OOJVUH,DRTV7I6S%H2X3 17004_ Triggered Segregator Trap. 17004_ Arcs of energy rise from the floor. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ????#??????????????????????????????? | | ??# ????????????????????????????? | | ??# ???????#???????????????????? | | ??# ????? #???????????????????? | | ?## ??Y?? +???????????????????? | | ??Y "R" #???????????????????? | | ??#!! #???????????????????? | | ??#! #???????????????????? | | ??# """ #???????????????????? | | ??? """ #???????????????????? | | ????? """ #???????????????????? | | ??????? #???????????????????? | | ????????? ?????????????????????? | | ??????????#@#????#+#######?????????? | | ??????????# #????# ## = ?????????? | | ######????# #????# #?? ????????? | | # #??### ###### ##?? ?####### | | # #??# s #??? ?# | | # #??# #????? # | | # #### s / ? # | | # " # ? / | | # ########### #???? # ## | | # #?????????# #????????# #? | | # #??######## ########## #? | | # #?? """" # #? | | ######? ""S"" # #? | | ?????# "" "" # #? | | ?????# + #? | | ?????# # ##########+##### | | ?????# # #????????# | | ?????# # #????????# | | ?????# !# #????????# | | ?????########### #????????# | | ???????????????# !%!#????????# | | ???????????????# ########## | | ???????????????# # # | | | ???????????????# # !?# | | ???????????????# # ?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 108 Coolant Potential 100 Energy Generation 49 Energy Capacity 1190 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 22 Terrain Scan Range 20 Terrain Scan Density 10 Base Temperature (-) 200 Heat Shielding 100 Armor Coverage 550 Resistance: KI 25 Resistance: TH 30 Weapon Shielding 100 Point Defense Rating 160 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 6 Kinecelleration 40 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Adventurer Close Call Dynamic Key Explorer Leap Before You Look Librarian The Oracle Challenges ------------ None Game ------ Seed ElectronGammaTreads Manual? 0 Play Time 03:37:42 Cumulative 37.2 hours Start 2020.09.22 @ 20:41:27 End 2020.09.23 @ 00:21:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 31 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 11e667f3-4255-4b71-a4fd-22da23d26783