Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.02.22 @ 13:21:15 Player: misiasty3 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (31) 155 Value Destroyed (759) 759 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3814 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 627/700 Matter 243/300 Energy 250/250 System Corruption 1% Temperature Cool (0) Movement Treading (163) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Ion Engine > --- PROPULSION (3) --- Improved Treads Improved Treads Armored Treads > --- UTILITY (4) ------ Medium Storage Unit Transport Network Coupler Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON (4) ------- Medium Laser Autogun High-powered Shotgun Advanced Assault Cannon > --- INVENTORY (10) --- Ion Engine Light Nuclear Core Improved Treads Improved Heat Sink Small Storage Unit Hardened Medium Armor Plating EM Pulse Cannon Light Assault Rifle Improved Grenade Launcher Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Armored Treads > --- UTILITY ---------- Medium Storage Unit Transport Network Coupler Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Medium Laser Autogun High-powered Shotgun Advanced Assault Cannon > --- INVENTORY -------- Ion Engine Light Nuclear Core Improved Treads Small Storage Unit Hardened Medium Armor Plating EM Pulse Cannon Assault Rifle Light Assault Rifle Improved Grenade Launcher Heavy Rocket Launcher [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Treads Treads Improved Treads Utility Transport Network Coupler Storage Medium Storage Unit Processor Transport Network Coupler Protection Hardened Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Slots Evolved 6 | . . . 2 2 2 . Power 1 | . . . . . 1 . Propulsion 1 | . . . . 1 . . Utility 2 | . . . 1 . 1 . Weapon 2 | . . . 1 1 . . Parts Attached 18 | 6 . . 2 8 2 . Power 1 | 1 . . . . . . Engine 1 | 1 . . . . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 5 | 2 . . . 3 . . Treads 5 | 2 . . . 3 . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 5 | 1 . . 1 2 1 . Device . | . . . . . . . Storage 2 | 1 . . . 1 . . Processor 2 | . . . 1 1 . . Hackware . | . . . . . . . Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 7 | 2 . . 1 3 1 . Energy Gun 2 | 1 . . 1 . . . Energy Cannon . | . . . . . . . Ballistic Gun 4 | 1 . . . 3 . . Ballistic Cannon 1 | . . . . . 1 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost . | . . . . . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon . | . . . . . . . Highest Loss Streak . | . . . . . . . To Critical Strikes . | . . . . . . . Average Backups 6 | 3 3 4 3 6 9 10 Power 1 | 1 1 2 2 2 2 2 Propulsion . | . . . . 1 . 1 Utility 1 | . . . . 1 2 3 Weapon 2 | 1 1 2 1 1 4 4 Tool/Special . | . . . . . . . Unused Backups 11 | . . . . 2 1 8 Power 4 | . . . . 1 1 2 Propulsion 2 | . . . . 1 . 1 Utility 2 | . . . . . . 2 Weapon 3 | . . . . . . 3 Tool/Special . | . . . . . . . Average Slot Usage (%) 88 | . 85 85 82 89 92 92 Engine 9 | . 14 14 11 9 7 7 Treads 22 | . 28 28 22 21 23 23 Storage 9 | . 14 14 11 9 7 7 Processor 11 | . . . 5 16 15 15 Protection 3 | . . . . . 7 7 Energy Gun 12 | . 14 14 22 11 7 7 Ballistic Gun 17 | . 14 14 11 22 20 15 Ballistic Cannon 1 | . . . . . 2 7 Peak Build Rating 28 | 6 6 6 8 21 28 28 Average Rating 16 | 2 6 6 7 15 26 28 On Entrance 10 | . 6 6 6 8 21 28 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 37 | 14 14 14 16 25 37 37 Greatest Support 66 | 40 40 40 40 66 66 66 Greatest Overweight (x) . | . . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 Average Capacity 9 | 7 8 8 8 9 10 10 Most Carried 10 | 5 4 4 4 10 10 10 Average Carried 6 | 4 3 4 3 6 9 10 Final Capacity 10 | 8 8 8 8 10 10 10 Final Carried 10 | 2 4 4 3 8 10 10 Class Distribution -------------------- 71% | Gunner 15% | Skirmisher 12% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Low Matter Collected 763 | 231 29 . 77 207 166 53 Remotely . | . . . . . . . Salvage Created 1030 | . . . 267 401 306 56 Parts 64 | . . . 14 25 23 2 Haulers Intercepted 5 | . . . 1 3 1 . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 9 | . . . . . . 9 Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Combat Hostiles Destroyed 18 | . . . 6 4 5 3 Guns 16 | . . . 5 4 5 2 Cannons 1 | . . . . . . 1 AOE 1 | . . . 1 . . . Classes Destroyed 9 | . . . 4 2 3 . Worker 1 | . . . . . 1 . Builder 2 | . . . . . 2 . Hauler 5 | . . . 1 3 1 . Operator 1 | . . . . . 1 . Watcher 4 | . . . 1 2 1 . Swarmer 9 | . . . 3 . 3 3 Grunt 3 | . . . 3 . . . Sentry 3 | . . . . 2 1 . Hunter 3 | . . . . 2 1 . Best Kill Streak 6 | . . . 3 2 6 3 Combat Bots Only 3 | . . . 3 1 3 3 Max Kills in Single Turn 3 | . . . 1 1 3 1 Gunslinging . | . . . . . . . Exploded 1 | . . . 1 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Hostile Shots Fired 127 | . 1 . 17 31 67 11 Missed 39 | . 1 . 6 8 21 3 Hits 88 | . . . 11 23 46 8 Projectile 88 | . . . 11 23 46 8 Critical Strikes 1 | . . . . 1 . . Damage Taken 868 | . . . 77 235 467 89 Core 132 | . . . 7 52 51 22 Absorbed by Shields . | . . . . . . . Ignored by Resistances 258 | . . . 24 66 141 27 Core Remaining (%) 97 | 100 . 100 98 90 . . Volleys Fired 55 | . . . 19 16 16 4 Largest 4 | . . . 3 4 4 4 Hottest 138 | . . . 110 130 138 138 Shots Fired 200 | . . . 57 63 64 16 Gun 188 | . . . 57 63 56 12 Cannon 12 | . . . . . 8 4 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 123 | . . . 19 44 48 12 Thermal 55 | . . . 19 16 16 4 Explosive . | . . . . . . . Electromagnetic 22 | . . . 19 3 . . Robot Hit Streak 28 | . . . 13 28 20 14 Robot Miss Streak 4 | . . . 4 1 4 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 142 | . . . 37 48 46 11 Core Hits 57 | . . . 10 18 24 5 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 1 | . . . . 1 . . Critical Strikes 5 | . . . 1 2 2 . Burn 3 | . . . 1 1 1 . Destroy 2 | . . . . 1 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2193 | . . . 571 601 839 182 Guns 1897 | . . . 495 550 728 124 Cannons 169 | . . . . . 111 58 Explosions 127 | . . . 76 51 . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1339 | . . . 174 348 674 143 Thermal 593 | . . . 188 201 165 39 Explosive . | . . . . . . . Electromagnetic 261 | . . . 209 52 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . 1 1 Average Corruption 1 | . . . . . 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 2 | . . . . . 2 . Impact . | . . . . . . . Kinetic 2 | . . . . . 2 . Secondary . | . . . . . . . Self-Inflicted Damage 16 | . . . . 16 . . Shots 1 | . . . . 1 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 348 | . . . 172 106 348 240 Average Temperature 78 | . . . 68 39 108 124 Received Heat Transfer 117 | . . . 36 45 36 . Effects 1 | . . . . . 1 . Energy Bleed 1 | . . . . . 1 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . 1 . Heat Transferred 1691 | . . . 457 568 555 111 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . 1 1 . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 87 | . . . 87 39 85 . Initial 22 | . . . . 22 . . Average 12 | . . . 24 9 12 . Influence Increases 634 | . . . 201 198 165 70 Destroy 0b10 Robot/C 360 | . . . 120 80 100 60 Destroy 0b10 Robot/NC 65 | . . . 10 25 30 . Destroy Leader 118 | . . . 24 50 34 10 Disable Machine 18 | . . . . 18 . . Destroy Structure 13 | . . . 2 10 1 . Lose Combat Pursuer 60 | . . . 45 15 . . Influence Decreases 584 | . . . 137 262 160 25 Entered New Map 45 | . . . . 42 . 3 Time Decay 539 | . . . 137 220 160 22 Squads Dispatched 4 | . . . 1 . 3 . Investigation 1 | . . . . . 1 . Extermination 1 | . . . . . 1 . Reinforcement 2 | . . . 1 . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Distress Signals 2 | . 1 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 35 | . 4 . 13 7 8 3 Peak Tracking Total 5 | . 5 . 4 2 4 3 Tactical Retreats 3 | . . . 2 1 . . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Low Machines Disabled 2 | . . . . 2 . . Max in Single Turn 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Machines Accessed 1 | . . . . . 1 . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 4 | . . . . . 4 . Successful . | . . . . . . . Failed 4 | . . . . . 4 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations 4 | . . . . . 4 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . . . . . 1 . Full Trace Events 1 | . . . . . 1 . Feedback Events 1 | . . . . . 1 . Corruption 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Active Infowar (turns) 1993 | . . . 273 644 956 120 T.N.C. 1993 | . . . 273 644 956 120 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Low Turns Passed 2610 | 120 114 92 564 644 956 120 Spaces Moved 1312 | 69 66 58 234 313 508 64 Core 3 | 3 . . . . . . Treads 1309 | 66 66 58 234 313 508 64 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 163 163 Average Speed 161 | 155 160 160 160 161 163 163 Slowest Speed 163 | 160 160 160 160 163 163 163 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 17 | 3 24 18 30 29 6 11 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 13 | . . . 2 9 1 1 Melee . | . . . . . . . Projectile 2 | . . . . . 1 1 AOE 11 | . . . 2 9 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Total 1683 | 82 75 57 381 417 601 70 Wait 267 | . 8 . 126 65 66 2 Move 1306 | 68 65 57 233 312 507 64 Hop . | . . . . . . . Pick Up 29 | 8 2 . 1 12 6 . Fast Attach . | . . . . . . . Attach 12 | 6 . . 2 3 1 . Detach . | . . . . . . . Swap 6 | . . . . 5 1 . Drop 7 | . . . . 4 3 . Fire 55 | . . . 19 16 16 4 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . . 1 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 121 | -11/Scrapyard | Entered Materials 122 | -10/Materials | Met a group of wandering Federalists 211 | -10/Materials | Discovered new exit (range 16) 235 | -10/Materials | Entered Mines 275 | -10/Mines | Discovered new exit (range 3) 304 | -10/Mines | Learned Materials emergency access door positions 307 | -10/Mines | Build established: Mutant 327 | -10/Mines | Entered Materials 327 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 449 | -9/Materials | Discovered new exit (range 6) 864 | -9/Materials | Discovered new exit (range 15) 891 | -9/Materials | Entered another Materials area 891 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 924 | -8/Materials | Build established: Skirmisher 1320 | -8/Materials | Build established: Gunner 1520 | -8/Materials | Discovered new exit (range 3) 1535 | -8/Materials | Entered Factory 1535 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1717 | -7/Factory | Discovered new exit (range 5) 2491 | -7/Factory | Entered Lower Caves 2611 | -7/Lower Caves | Self-destructed Last Messages --------------- 02369_ Acquired Imp. Heat Sink. 02383_ Acquired 11 matter. 02456_ Connecting with Repair Station... 02456_ Current location identified: Factory Feedback: System corruption (+1%). 02456_ ALERT: Suspicious activity at Repair Station F003. Dispatching Investigation squad. LOCATION=UNKNOWN GOAL=ESCAPE 02492_ LI-AFB(k) breaks down the debris. 02492_ ZU-CIK(k) breaks down the debris. 02507_ LI-AFB(k) breaks down the debris. 02507_ ZU-CIK(k) breaks down the debris. 02575_ S-27 Virus destroyed. 02588_ Acquired 32 matter. 02589_ Autogun fries itself beyond repair. 02591_ Acquired 2 matter. 02593_ Autogun fries itself beyond repair. 02598_ Acquired 17 matter. 02600_ Acquired 2 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????##### | | ????????????????????????????????????????????## # | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ???????????????????????????????####?????????## ^ | | ??????????????????????????????? ????###??### | | ??????????????????????????????# ???## #??# ## | | ?????????????????????????????? #???# #### | | ????????????????????????????## ????## ## | | ????????????????????????????# #?????## ## | | ???????????????????????????## ##?????## | | ???????????????????????##?## ##?????## | | ???????????????????????# ## #??????# | | ????????????# ????????# ???###### | | ???????????? ??????# #????# | | ???????????? ??????# #????## | | ??????????????# ?????# ####### % "## ## | | ???????????????# ####?# %### ## | | ????????????????# ## %% | | ????????????????# ###### %% ######## | | ????????????????# ## @ ###????## ##??????## | | ???????????????????## ##???????####????????## | | ????????????????????# #?????????????????????? | | ???????????????????# ?????????????????????? | | ??????????????????# ????????????????????? | | ?????????????????# ???????????????????? | | ?????????????????# ???????????????????? | | ?????????????????## ??????????????????? | | ??????????????????## ?????????????????? | | ???????????????????# ????????????????? | | ??????????????????? ###### ????????????????? | | ??????????????????###??????# #???????????????? | | ???????????????????????????? #???????????????? | | ???????????????????????????? ????????????????? | | ???????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% I Have A Map? Insider Info Organ Harvest Challenges ------------ None Game ------ Seed MetafiberLightningMesh Manual? 0 Play Time 00:43:35 Cumulative 11.4 hours Start 2026.02.22 @ 00:48:53 End 2026.02.22 @ 13:21:15 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 12 Rogue 11 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 9 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 5% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 20e4a6d8-67e6-4401-bb2e-f53452c74d49