Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.03.30 @ 06:05:17 // AFD2020/Player2 Player: Xii Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (42) 210 Value Destroyed (1897) 1897 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (4176) 4176 TOTAL SCORE: 11523 Bonus ------- Triggered High Security 500 High Alert Combat Kills 524 Follower Combat Kills 2152 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 772/1000 Matter 290/300 Energy 61/1240 System Corruption 8% Temperature Cool (200) Movement Flying (50) Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core Micro Fission Core > --- PROPULSION (4) --- Flying Fortress v7 > --- UTILITY (9) ------ Power Amplifier Improved Cooling System Medium Storage Unit Energy Well Energy Well Hardened Heavy Armor Plating Remote Force Field Improved Hacking Suite > --- WEAPON (2) ------- Improved Arc Projector Improved Arc Projector > --- INVENTORY (8) ---- Matter Compressor (250) Energy Filter Improved Particle Charger Improved Weapon Cycler Remote Force Field Advanced Hacking Suite Arc Projector Rocket Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Flying Fortress v7 > --- UTILITY ---------- Power Amplifier Improved Cooling System Medium Storage Unit Energy Well Improved Maneuvering Thrusters Hardened Heavy Armor Plating Remote Force Field Improved Hacking Suite > --- WEAPON ----------- Improved Arc Projector Improved Arc Projector > --- INVENTORY -------- Energy Well Matter Compressor Particle Charger Improved Weapon Cycler Remote Force Field Arc Projector Rocket Launcher [Rating: 98] Favorites ----------- Power Enhanced Nuclear Core Engine Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Flying Fortress v7 Utility Hardened Light Armor Plating Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Hackware Improved Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Arc Projector Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Fac Fac Slots Evolved 10 | . . . 2 . . . 2 . 2 2 2 Power 1 | . . . . . . . . . 1 . . Propulsion 2 | . . . 1 . . . 1 . . . . Utility 7 | . . . 1 . . . 1 . 1 2 2 Weapon . | . . . . . . . . . . . . Parts Attached 76 | 3 1 5 10 . 1 4 1 4 11 22 14 Power 10 | . . . 1 . 1 . . . 3 1 4 Engine 3 | . . . 1 . 1 . . . 1 . . Core 7 | . . . . . . . . . 2 1 4 Reactor . | . . . . . . . . . . . . Propulsion 13 | 3 . 1 3 . . . . 1 3 2 . Treads 6 | 1 . . 2 . . . . 1 2 . . Leg . | . . . . . . . . . . . . Wheel 5 | 2 . 1 1 . . . . . . 1 . Hover . | . . . . . . . . . . . . Flight 2 | . . . . . . . . . 1 1 . Utility 24 | . 1 2 3 . . . 1 . 3 10 4 Device 10 | . 1 1 . . . . . . . 7 1 Storage 6 | . . 1 1 . . . . . . 1 3 Processor 2 | . . . 1 . . . . . 1 . . Hackware 1 | . . . . . . . . . . 1 . Protection 5 | . . . 1 . . . 1 . 2 1 . Artifact . | . . . . . . . . . . . . Weapon 29 | . . 2 3 . . 4 . 3 2 9 6 Energy Gun 11 | . . 1 1 . . . . 1 . 4 4 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 4 | . . . 2 . . . . . 2 . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 7 | . . . . . . 2 . 1 . 2 2 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 7 | . . 1 . . . 2 . 1 . 3 . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . . . 2 . . Parts Lost 2 | . . . . . . . . . . . 2 Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 1 | . . . . . . . . . . . 1 Weapon 1 | . . . . . . . . . . . 1 Highest Loss Streak 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 92 | . 97 99 98 100 100 100 90 97 99 89 76 Engine 6 | . 14 14 11 11 11 11 9 9 7 3 . Core 4 | . . . . . . . . . 6 8 11 Treads 14 | . 14 14 22 22 22 22 18 24 22 8 . Wheel 7 | . 14 13 11 11 11 11 9 9 7 6 . Flight 1 | . . . . . . . . . . 2 5 Device 13 | . 11 14 11 11 11 11 9 9 7 15 18 Storage 11 | . 14 14 11 11 11 11 9 9 7 9 15 Processor 2 | . . . 2 . . . . . 5 4 . Hackware 1 | . . . . . . . . . . 2 5 Protection 9 | . . . 6 11 11 11 18 18 16 10 5 Energy Gun 6 | . . 12 8 11 11 5 . 3 . 4 10 Ballistic Gun 7 | . 28 2 8 11 11 11 9 9 9 6 . Slashing Weapon 2 | . . 12 5 . . 5 9 1 4 1 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 83 | 9 10 41 51 51 53 53 57 59 72 83 76 Greatest Support 72 | 16 10 16 16 12 12 12 12 12 12 72 72 Greatest Overweight (x) 6 | . . 4 4 4 4 4 4 4 5 6 1 Average Overweight (x) 2 | . . 1 3 4 4 4 4 4 4 1 . Largest Inventory Capacity 16 | 6 6 12 12 12 12 12 12 12 12 16 8 Average Capacity 11 | 6 6 9 12 12 12 12 12 12 12 12 8 Most Carried 16 | 6 6 12 12 12 12 12 11 12 12 16 8 Average Carried 10 | 6 5 8 11 11 11 12 11 11 11 12 7 Final Capacity 12 | 6 6 12 12 12 12 12 12 12 12 8 8 Final Carried 12 | 6 6 12 12 12 12 12 11 12 12 8 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Fac Fac Matter Collected 1789 | 238 . 231 115 15 . 83 . 76 121 358 552 Remotely 57 | . . . . . . . . . . 57 . Salvage Created 1653 | 82 . 149 73 20 . 76 . 154 92 452 555 Parts 90 | 3 . 5 6 4 . 14 . 7 5 19 27 Haulers Intercepted 1 | . . . 1 . . . . . . . . Recyclers Shooed 3 | . . . . . . 1 . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Fac Fac Combat Hostiles Destroyed 31 | . . . 1 1 . 3 . 4 2 8 12 Guns 11 | . . . 1 1 . . . . 2 3 4 AOE 20 | . . . . . . 3 . 4 . 5 8 Classes Destroyed 13 | 2 . . 2 . . 2 . . . 3 4 Worker 2 | . . . . . . 1 . . . . 1 Builder 2 | . . . . . . . . . . 1 1 Tunneler 2 | 1 . . . . . 1 . . . . . Hauler 1 | . . . 1 . . . . . . . . Recycler 4 | 1 . 2 . . . . . . . 1 . Swarmer 6 | . . . 1 1 . 2 . . . 2 . Saboteur 1 | . . . . . . . . . . . 1 Grunt 13 | . . . . . . 1 . 4 2 2 4 Brawler 1 | . . . . . . . . . . . 1 Protector 1 | . . . . . . . . . . . 1 Sentry 3 | . . . . . . . . . . 2 1 Hunter 5 | . . . . . . . . . . 2 3 Programmer 1 | . . . . . . . . . . . 1 Best Kill Streak 8 | 2 . 2 1 1 . 3 . 4 1 3 8 Combat Bots Only 7 | . . . 1 1 . 2 . 4 1 3 7 Max Kills in Single Turn 2 | 1 . 1 1 1 . 2 . 2 1 2 2 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . . . 1 . 2 . 2 2 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Fac Fac Damage Taken 1432 | . . 57 . 64 . 8 . 17 49 307 930 Core 196 | . . 19 . 8 . . . 17 . 46 106 Absorbed by Shields 723 | . . . . . . . . . . 46 677 Core Remaining (%) 92 | 100 . 92 . . . 88 . 96 100 80 . Volleys Fired 129 | 4 . . 5 5 . 3 . 4 2 42 64 Largest 2 | 2 . . 2 2 . 1 . 2 2 2 2 Hottest 130 | 40 . . 73 73 . 33 . 73 56 110 130 Shots Fired 214 | 8 . . 10 10 . 3 . 5 3 71 104 Gun 187 | 8 . . 10 10 . . . 2 3 63 91 Cannon . | . . . . . . . . . . . . Launcher 27 | . . . . . . 3 . 3 . 8 13 Special . | . . . . . . . . . . . . Kinetic 32 | 8 . . 5 5 . . . 1 3 10 . Thermal . | . . . . . . . . . . . . Explosive 27 | . . . . . . 3 . 3 . 8 13 Electromagnetic 155 | . . . 5 5 . . . 1 . 53 91 Robot Hit Streak 15 | 4 . . 5 1 . 2 . 3 6 8 15 Robot Miss Streak 4 | 1 . . 2 3 . . . 1 . 3 4 Penetration Max 1 | . . . . . . . . . 1 . . Secondary Targets 1 | . . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . Shots Hit Robots 141 | 7 . 6 8 4 . 4 . 3 4 40 65 Core Hits 105 | 5 . 2 2 1 . 6 . 7 3 31 48 Critical Hits . | . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Melee Attacks 24 | . . 7 2 . . 7 . . 1 7 . Impact . | . . . . . . . . . . . . Slashing 24 | . . 7 2 . . 7 . . 1 7 . Piercing . | . . . . . . . . . . . . Sneak Attacks 9 | . . 3 2 . . 3 . . 1 . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 5084 | 46 . 215 256 43 . 356 . 288 149 1319 2412 Guns 1564 | 46 . . 124 43 . . . 15 80 479 777 Cannons . | . . . . . . . . . . . . Explosions 2964 | . . . . . . 216 . 273 . 840 1635 Melee 556 | . . 215 132 . . 140 . . 69 . . Ramming . | . . . . . . . . . . . . Kinetic 317 | 46 . . 60 29 . . . 15 80 87 . Thermal 348 | . . . . . . . . . . 152 196 Explosive 2616 | . . . . . . 216 . 273 . 688 1439 Electromagnetic 1247 | . . . 64 14 . . . . . 392 777 Impact . | . . . . . . . . . . . . Slashing 556 | . . 215 132 . . 140 . . 69 . . Piercing . | . . . . . . . . . . . . Highest Corruption 8 | . . . 1 1 1 1 . . . 1 8 Average Corruption 2 | . . . 1 1 1 1 . . . 1 7 Corruption Purged . | . . . . . . . . . . . . Effects 32 | . . . . . . 2 . . . 1 29 Message Errors 5 | . . . . . . 1 . . . . 4 Matter Fused 4 | . . . . . . . . . . . 4 Energy Discharges 4 | . . . . . . 1 . . . . 3 Parts Rejected 2 | . . . . . . . . . . . 2 Data Loss (minor) 4 | . . . . . . . . . . 1 3 Misfires 2 | . . . . . . . . . . . 2 Targeting Errors 10 | . . . . . . . . . . . 10 Weapon Failures 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 197 | . . 71 36 . . 43 . . . 11 36 Projectiles . | . . . . . . . . . . . . Explosions 47 | . . . . . . . . . . 11 36 Melee 150 | . . 71 36 . . 43 . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 94 | . . . . . . . . . . . 94 Shots 2 | . . . . . . . . . . . 2 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 200 | . . . . . . . . . 3 78 200 Average Temperature 43 | . . . . . . . . . 3 23 50 Received Heat Transfer 204 | . . . . . . . . . 27 68 109 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . 3 Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . 1 Heat Transferred 400 | . . . . . . . . . . 150 250 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . . 2 2 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Fac Fac Peak Influence 1748 | 10 6 13 266 202 . 188 44 246 267 958 1748 Average Influence 343 | 6 6 9 124 166 . 61 44 133 129 279 1201 Maximum Alert Level 5 | . . . 1 1 . . . 1 1 3 5 Low Security (%) 61 | 100 100 100 67 25 . 100 100 56 95 59 . Level 1 12 | . . . 32 74 . . . 43 4 14 . Level 2 5 | . . . . . . . . . . 11 12 Level 3 9 | . . . . . . . . . . 15 31 Level 4 7 | . . . . . . . . . . . 42 Level 5 . | . . . . . . . . . . . 4 High Security 1 | . . . . . . . . . . . 9 Max Security . | . . . . . . . . . . . . Squads Dispatched 28 | . . . 2 . . . . . 2 11 13 Investigation 5 | . . . . . . . . . . 3 2 Extermination 2 | . . . . . . . . . . 1 1 Reinforcement 15 | . . . 2 . . . . . 2 5 6 Assault 5 | . . . . . . . . . . 2 3 Garrison 1 | . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . 3 1 Haulers Reinforced 4 | . . . . . . . . . 1 1 2 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Fac Fac Distress Signals 6 | . . . 2 . . . . . . 2 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 110 | . . . 14 4 . 6 . 5 7 29 45 Peak Tracking Total 11 | . . . 5 4 . 4 . 5 4 5 11 Tactical Retreats 2 | . . . . . . . . . . 1 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Fac Fac Traps Triggered 6 | . . . 1 . . . . . . 1 4 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Fac Fac Machines Disabled 39 | . . . 1 2 . . . . 2 17 17 Max in Single Turn 4 | . . . 1 1 . . . . . 1 4 Garrison Access 2 | . . . . . . . . . 1 1 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Fac Fac Machines Accessed 27 | . 1 1 4 . 2 1 1 . 6 9 2 Terminals 13 | . 1 . 2 . . 1 . . 3 4 2 Fabricators 3 | . . . . . . . . . 1 2 . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . 2 . Scanalyzers 3 | . . . 2 . . . . . 1 . . Garrison Access 3 | . . . . . . . 1 . 1 1 . Total Hacks 72 | . 2 1 16 . 2 2 1 . 17 26 5 Successful 48 | . . 1 11 . 2 1 1 . 12 18 2 Failed 24 | . 2 . 5 . . 1 . . 5 8 3 Catastrophic 1 | . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . Manual 19 | . 2 . 3 . 1 2 . . 2 9 . Terminals 40 | . 2 . 8 . . 2 . . 11 12 5 Fabricators 14 | . . . . . . . . . 3 11 . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . 2 . Scanalyzers 10 | . . . 8 . . . . . 2 . . Garrison Access 3 | . . . . . . . 1 . 1 1 . Terminal Hacks 21 | . . 1 2 . 2 1 . . 7 6 2 Record 1 | . . . . . 1 . . . . . . Part Schematic 2 | . . . . . . . . . 1 1 . Prototype ID Bank 1 | . . . . . . 1 . . . . . Open Door 1 | . . 1 . . . . . . . . . Level Access Points 1 | . . . . . . . . . . 1 . Branch Access Points 2 | . . . . . . . . . 1 . 1 Emergency Access Points 1 | . . . . . . . . . 1 . . Terminal Index 2 | . . . . . . . . . 1 1 . Fabricator Index 1 | . . . . . . . . . . 1 . Unreport Threat 5 | . . . 1 . . . . . 1 2 1 Locate Traps 3 | . . . 1 . . . . . 2 . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . Fabricator Hacks 6 | . . . . . . . . . 1 5 . Network Status 1 | . . . . . . . . . 1 . . Load Schematic 2 | . . . . . . . . . . 2 . Build 3 | . . . . . . . . . . 3 . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . 2 . Report Inventory 1 | . . . . . . . . . . 1 . Retrieve Components 1 | . . . . . . . . . . 1 . Scanalyzer 10 | . . . 8 . . . . . 2 . . Insert Component 5 | . . . 4 . . . . . 1 . . Analyze 5 | . . . 4 . . . . . 1 . . Garrison Access Hacks 3 | . . . . . . . 1 . 1 1 . Unlock Access 1 | . . . . . . . 1 . . . . Seal Access 2 | . . . . . . . . . 1 1 . Unauthorized Hacks 17 | . 2 . 3 . . . . . 2 10 . Terminals 4 | . . . 1 . . . . . 1 2 . Botnet 3 | . . . 1 . . . . . 1 1 . Operators 1 | . . . . . . . . . . 1 . Fabricators 2 | . . . . . . . . . . 2 . Prioritize 1 | . . . . . . . . . . 1 . Siphon 1 | . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 19 | . 1 . 4 . . 1 . . 5 6 2 Full Trace Events 3 | . . . . . . . . . . 2 1 Feedback Events 1 | . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 7 | . . . 4 . . . . . 2 1 . Parts Built 4 | . . . . . . . . . . 4 . Matter 411 | . . . . . . . . . . 411 . Time 190 | . . . . . . . . . . 190 . Total Part Build Rating 20 | . . . . . . . . . . 20 . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 6 | . . . . . . . . . . 6 . Parts Scanalyzed 5 | . . . 4 . . . . . 1 . . Part Schematics Acquired 5 | . . . 4 . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Fac Fac Used RIF Installer 1 | . . . . . . . . 1 . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Fac Fac Total Allies 4 | . 1 . . 3 . . . . . . . Largest Group 4 | . 1 1 1 4 4 4 4 4 4 3 1 Highest-Rated Group 136 | . 56 61 70 110 110 110 113 116 126 136 121 Highest-Rated Ally 121 | . 56 61 70 70 70 70 73 76 87 104 121 Total Orders . | . . . . . . . . . . . . Ally Attacks 229 | . . . 19 7 . 16 . 21 31 74 61 Total Damage 8286 | . . 60 477 78 . 321 . 288 682 3841 2539 Kills 94 | . . . 9 3 . 7 . 3 7 39 26 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Fac Fac Turns Passed 4294 | 30 55 219 388 183 405 513 32 153 547 1078 691 Spaces Moved 3105 | 14 49 159 245 123 300 358 15 96 347 908 491 Core . | . . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels 2144 | 14 49 159 245 123 300 358 15 96 347 438 . Hover . | . . . . . . . . . . . . Flight 961 | . . . . . . . . . . 470 491 Fastest Speed 50 | 80 80 80 120 130 130 130 130 130 130 50 50 Average Speed 108 | 90 80 105 125 130 130 130 130 130 139 86 82 Slowest Speed 150 | 100 80 120 130 130 130 130 130 130 140 150 150 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 29 | 3 12 36 32 28 69 78 5 27 15 23 21 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . . . Known Exits Taken 2 | . . . . . . . 1 . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . . 1 . . Scrap Searched 1 | . . 1 . . . . . . . . . Spaces Dug 16 | . . . . . . 14 . . . 2 . Terrain Destroyed 145 | . . . . . . 33 . 7 . 35 70 Melee 4 | . . . . . . 2 . . . 2 . Projectile . | . . . . . . . . . . . . AOE 141 | . . . . . . 31 . 7 . 33 70 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Fac Fac Total 3787 | 23 67 198 313 136 317 386 27 118 407 1125 670 Wait 321 | 2 7 11 40 7 10 15 11 13 32 102 71 Move 3093 | 13 48 158 244 122 299 357 15 95 346 907 489 Hop 1 | . . . . . . . . . . . 1 Pick Up 57 | . 6 10 4 1 2 . . 2 4 19 9 Fast Attach 22 | 1 . 2 2 . . . . . 9 4 4 Attach 26 | . 1 2 3 . 1 . 1 1 1 11 5 Detach 2 | . . . 1 . . . . . . 1 . Swap 28 | 2 . 1 5 . . 4 . 3 1 7 5 Drop 69 | 1 5 7 7 1 5 . . . 11 25 7 Fire 129 | 4 . . 5 5 . 3 . 4 2 42 64 Melee 24 | . . 7 2 . . 7 . . 1 7 . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . 15 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -9/Exiles -8/Mines -8/Materials -8/Garrison -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory (discovered 5 exits: *Fac x4 / [*Low]) -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 3) 31 | -11/Scrapyard | Entered Materials 70 | -10/Materials | Discovered new exit (range 12) 86 | -10/Materials | Entered Mines 86 | -10/Mines | Accompanied by 1 ally 92 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 129 | -10/Mines | Found a hidden stash of uninstalled traps 164 | -10/Mines | Discovered new exit (range 8) 180 | -10/Mines | Discovered new exit (range 14) 305 | -10/Mines | Build established: Mutant 305 | -10/Mines | Entered Materials 305 | -9/Materials | Accompanied by 1 ally 305 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 498 | -9/Materials | Discovered new exit (range 16) 615 | -9/Materials | Discovered new exit (range 15) 693 | -9/Materials | Entered Mines 693 | -9/Mines | Accompanied by 1 ally 703 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 837 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 862 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 862 | -9/Mines | Discovered new exit (range 5) 876 | -9/Mines | Entered Exiles 876 | -9/Exiles | Accompanied by 4 allies 908 | -9/Exiles | Met 8R-AWN 931 | -9/Exiles | Met EX-HEX 988 | -9/Exiles | Met EX-DEC 1012 | -9/Exiles | Learned location of Zion (-7) 1090 | -9/Exiles | Met EX-BIN 1108 | -9/Exiles | Aligned with FarCom system 1109 | -9/Exiles | Given EX-Vault access code 1139 | -9/Exiles | Opened EX-Vault 1148 | -9/Exiles | Found Flying Fortress v7 1153 | -9/Exiles | Found Chronowheel 1184 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1204 | -9/Exiles | Exiles lab attacked by MAIN.C 1266 | -9/Exiles | Discovered new exit (range 10) 1281 | -9/Exiles | Stole two prototypes: Flying Fortress v7, Chronowheel 1281 | -9/Exiles | Entered Mines 1281 | -8/Mines | Accompanied by 4 allies 1758 | -8/Mines | Discovered new exit (range 11) 1794 | -8/Mines | Entered Materials 1794 | -8/Materials | Accompanied by 4 allies 1794 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1824 | -8/Materials | Identified exit to Garrison 1826 | -8/Materials | Entered Garrison 1826 | -8/Garrison | Accompanied by 4 allies 1833 | -8/Garrison | Installed Relay Interface Framework 1909 | -8/Garrison | Triggered checkpoint 1961 | -8/Garrison | Discovered new exit (range 11) 1979 | -8/Garrison | Entered Factory 1979 | -7/Factory | Accompanied by 4 allies 1979 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1981 | -7/Factory | FarCom data flow suspended 2134 | -7/Factory | Identified exit to Lower Caves 2440 | -7/Factory | Discovered new exit (range 16) 2526 | -7/Factory | Entered another Factory area 2526 | -6/Factory | Accompanied by 3 allies 2526 | -6/Factory | Evolved 2 slots: Utility x2 3205 | -6/Factory | Identified exit to Factory 3337 | -6/Factory | Discovered new exit (range 11) 3363 | -6/Factory | Fabricated Remote Force Field (x2) 3411 | -6/Factory | Fabricated Hrd. Heavy Armor Plating? 3464 | -6/Factory | Fabricated Hrd. Heavy Armor Plating? 3576 | -6/Factory | First assault squad dispatched 3604 | -6/Factory | Entered another Factory area 3604 | -5/Factory | Accompanied by 1 ally 3604 | -5/Factory | Evolved 2 slots: Utility x2 3633 | -5/Factory | Identified exit to Upper Caves 3633 | -5/Factory | Identified exit to Extension 3904 | -5/Factory | First assault squad dispatched 4062 | -5/Factory | Destroyed 7 combat bots 4227 | -5/Factory | High security lockdown imminent 4295 | -5/Factory | Self-destructed Last Messages --------------- O-24 Administrator uses terminal to summon reinforcements. ALERT: Hostiles spotted, dispatching reinforcements to Terminal F021. O-24 Administrator locks terminal. Detecting nearby Garrison Access. ALERT: Machine network offline. Garrison Access under remote control. G-50 Soldier shuts down. System corrupted: Energy discharge (-384). G-50 Soldier misfires. Y-64 Sentinel emerges from the garrison. Slug penetrates Garrison Access. Penetrated by Slug. ALERT: Performing unscheduled system reset. G-50 Soldier reactivates. C-30 ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. L-41 Fighter unfolds itself. G-50 Soldier unfolds itself. M-28 Smith unfolds itself. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????# #????????# | | ??????????????????????# #????????# ############ | | ??????????????????????# ##########+###????????? | | ??????????????????????# # #????????? | | ??????????????????????# # "" #????????? | | ??????????????????????# # """ """ Y" #????????? | | ???????????#####+####+# # """ """ "" #????????? | | ?????????? # """ """ #?????????? | | ?????????? # ! #?????????? | | ????????? + """ """ #?????????? | | ????????? # """ """ = #?????????? | | ????????? # """ """ #?????????? | | ???????????############## # !#?????????? | | ????????????????????????# # ! ! #?????????? | | ????????????????????????# # #?????????? | | ????????????????????????# ##############?????????? | | ????????????????????????# #??????????????????????? | | ??????????????????????### ###????????????????????? | | ??????????????????????# ! ########## ???????? | | ??????????????######### " ???????? | | ??????????????? "T ???????? | | ??????????????######### o ???????? | | ??????????????????????# %l ##+####### ???????? | | ????????????????????#####g###????????????????????? | | ????????????????????# ! glgm#????????????????????? | | ????????????????????# Y@ ]#????????????????????? | | ????????????????????# "g" #????????????????????? | | ????????????????????# ""G"" #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????#########????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 36 Energy Capacity 1510 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 600 Weapon Cycling 15 Evasion (%) 70 Targeting Accuracy 5 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 12 Item Schematics ----------------- Shock Rifle | -9/Materials | Scanalyzed Hcp. Storage Unit | -9/Materials | Scanalyzed Hcp. Battery | -9/Materials | Scanalyzed Particle Charger | -9/Materials | Scanalyzed Hrd. Heavy Armor Plating | -7/Factory | Hacked Imp. Cooling System | -7/Factory | Scanalyzed Remote Force Field | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Remote Force Field | x2 | -6/Factory Hrd. Heavy Armor Plating | x1 | -6/Factory Hrd. Heavy Armor Plating | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MagneticSkeletonBlade Manual? 0 Play Time 01:47:20 Cumulative 146.0 hours Start 2020.03.30 @ 04:04:42 End 2020.03.30 @ 06:05:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 60 Rogue 60 Adventurer 0 Explorer 0 Win Type - Total 9 Types 2/0/2/5/0/0/0 Lore% 68 Gallery% 64 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 17aafbd8-b372-48ad-982a-aed3d8c64a57