Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.25 @ 12:49:21

Player: AnotherZach

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (30)      150
Value Destroyed (547)      547
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (25)                 25
              TOTAL SCORE: 1522

 Bonus
-------
Follower Combat Kills      25

 Cogmind 
---------
Core Integrity             0/250
Matter                     280/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (400) Ox7
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
       Improved Heat Sink
          Large Storage Unit
>               --- WEAPON (2) -------
                Shock Rifle
>               --- INVENTORY (15) ---
                Ion Engine
          Light Treads
          Light Treads
       Improved Heat Sink
          Large Storage Unit
         Medium Battery (150)
  High-capacity Matter Pod (200)
                Sensor Array
                Seismic Detector
                Targeting Computer
                Targeting Computer
                Assault Rifle
           Mini Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
                Wheel
>               --- UTILITY ----------
       Improved Heat Sink
          Large Storage Unit
>               --- WEAPON -----------
                Particle Gun
      Makeshift Shrapnel Gun
>               --- INVENTORY --------
                Ion Engine
          Light Treads
          Light Treads
       Improved Heat Sink
          Large Storage Unit
         Medium Battery
  High-capacity Matter Pod
                Sensor Array
                Seismic Detector
                Targeting Computer
                Targeting Computer
                Shock Rifle
                Beam Cannon
                Assault Rifle
           Mini Grenade Launcher
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             27   | 7   9   4   2   5   
  Power                    3    | 1   .   1   1   .   
    Engine                 3    | 1   .   1   1   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               7    | 2   2   3   .   .   
    Treads                 1    | .   .   1   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  6    | 2   2   2   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  7    | 2   5   .   .   .   
    Device                 4    | 1   3   .   .   .   
    Storage                3    | 1   2   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   10   | 2   2   .   1   5   
    Energy Gun             2    | .   1   .   .   1   
    Energy Cannon          3    | .   1   .   .   2   
    Ballistic Gun          3    | 2   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 7    | .   1   .   .   6   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   .   .   2   
  Utility                  1    | .   1   .   .   .   
  Weapon                   3    | .   .   .   .   3   
  Highest Loss Streak      6    | .   1   .   .   6   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     99   | .   99  100 100 94  
  Engine                   14   | .   14  14  14  14  
  Wheel                    27   | .   28  27  28  22  
  Device                   13   | .   13  14  14  14  
  Storage                  14   | .   14  14  14  14  
  Energy Gun               11   | .   5   14  14  14  
  Energy Cannon            9    | .   5   14  10  5   
  Ballistic Gun            5    | .   16  .   .   2   
  Slashing Weapon          1    | .   .   .   3   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             32   | 14  32  32  32  32  
  Greatest Support         26   | 20  20  26  26  26  
  Greatest Overweight (x)  1    | 1   1   1   1   1   
  Average Overweight (x)   .    | .   .   1   1   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         13   | 7   10  15  15  15  
  Most Carried             15   | 7   12  15  15  15  
  Average Carried          12   | 2   9   14  14  14  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            15   | 7   12  15  15  13  

 Class Distribution 
--------------------
 77% | Scavenger-Mutant
 22% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Exi Min 
Matter Collected           817  | 302 435 50  20  10  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1440 | 157 463 408 338 74  
  Parts                    69   | 10  26  14  14  5   
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           3    | 1   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Combat Hostiles Destroyed  16   | .   7   7   .   2   
  Melee                    1    | .   .   .   .   1   
  Guns                     9    | .   6   2   .   1   
  Cannons                  5    | .   1   4   .   .   
Classes Destroyed          8    | 2   5   .   .   1   
  Worker                   3    | .   1   2   .   .   
  Tunneler                 4    | 3   1   .   .   .   
  Hauler                   1    | .   1   .   .   .   
  Recycler                 4    | 1   1   2   .   .   
  Watcher                  2    | .   2   .   .   .   
  Swarmer                  6    | .   3   3   .   .   
  Grunt                    9    | .   4   4   .   1   
  Demolisher               1    | .   .   .   .   1   
Best Kill Streak           5    | 4   5   4   .   1   
  Combat Bots Only         4    | .   4   4   .   1   
Max Kills in Single Turn   2    | 1   1   2   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Exi  Min  
Hostile Shots Fired        72   | .    35   17   .    20   
  Missed                   17   | .    12   4    .    1    
Damage Taken               881  | .    210  167  .    504  
  Core                     251  | .    37   16   .    198  
  Absorbed by Shields      .    | .    .    .    .    .    
  Ignored by Resistances   258  | .    66   50   .    142  
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              114  | 8    53   21   24   8    
  Largest                  2    | 2    2    2    2    2    
  Hottest                  125  | 40   125  125  125  125  
Shots Fired                225  | 16   106  42   48   13   
  Gun                      165  | 16   93   21   24   11   
  Cannon                   60   | .    13   21   24   2    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  98   | 16   80   .    .    2    
  Thermal                  126  | .    26   42   48   10   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          1    | .    .    .    .    1    
  Robot Hit Streak         53   | 13   12   9    51   53   
  Robot Miss Streak        3    | .    3    3    .    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           167  | 13   69   29   44   12   
  Core Hits                61   | 6    22   11   16   6    
  Critical Kills           1    | .    .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         6    | .    2    1    2    1    
    Burn                   5    | .    2    .    2    1    
    Meltdown               1    | .    .    1    .    .    
Melee Attacks              9    | .    .    .    8    1    
  Impact                   .    | .    .    .    .    .    
  Slashing                 9    | .    .    .    8    1    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    1    
    Combat Hostiles        1    | .    .    .    .    1    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2468 | 141  845  529  738  215  
  Guns                     1637 | 141  723  241  382  150  
  Cannons                  783  | .    122  288  356  17   
  Explosions               .    | .    .    .    .    .    
  Melee                    48   | .    .    .    .    48   
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  725  | 141  549  .    .    35   
  Thermal                  1680 | .    296  529  738  117  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          15   | .    .    .    .    15   
  Impact                   .    | .    .    .    .    .    
  Slashing                 48   | .    .    .    .    48   
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            8    | .    3    5    .    .    
  Projectiles              8    | .    3    5    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        202  | .    202  177  147  21   
  Average Temperature      49   | .    55   47   51   12   
  Received Heat Transfer   240  | .    150  57   .    33   
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    1    .    .    
  Combat Hostiles          1    | .    .    1    .    .    
  Parts Melted             3    | .    .    3    .    .    
  Heat Transferred         4107 | .    814  1147 1776 370  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Peak Influence             258  | 20  258 213 .   22  
  Initial                  11   | .   11  2   .   .   
  Average                  111  | 8   120 133 .   11  
Maximum Alert Level        1    | .   1   1   .   .   
  Low Security (%)         73   | 100 75  60  .   100 
  Level 1                  26   | .   24  39  .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   .   1   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  1    | .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              33   | .   17  12  .   4   
  Peak Tracking Total      6    | .   6   4   .   2   
  Tactical Retreats        3    | .   2   1   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Traps Triggered            2    | .   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
Objects Rigged             3    | .   3   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Exi Min 
Machines Disabled          2    | .   1   1   .   .   
  Max in Single Turn       1    | .   1   1   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Machines Accessed          14   | .   9   1   4   .   
  Terminals                7    | .   7   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                81   | .   32  1   48  .   
  Successful               68   | .   19  1   48  .   
  Failed                   12   | .   12  .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   
  Manual                   19   | .   19  .   .   .   
  Terminals                28   | .   28  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          4    | .   4   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             60   | .   11  1   48  .   
  Record                   48   | .   .   .   48  .   
  Robot Analysis           5    | .   5   .   .   .   
  Open Door                1    | .   .   1   .   .   
  Unreport Threat          2    | .   2   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         7    | .   7   .   .   .   
  Terminals                5    | .   5   .   .   .   
    Botnet                 4    | .   4   .   .   .   
    Detonate               1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
    Reject                 2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   5   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     10   | .   10  .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             3    | .   .   .   3   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Total Allies               4    | .   .   1   3   .   
  Largest Group            4    | .   .   1   4   2   
  Highest-Rated Group      55   | .   .   31  55  39  
  Highest-Rated Ally       31   | .   .   31  31  31  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               23   | .   .   .   .   23  
  Total Damage             235  | .   .   .   .   235 
  Kills                    4    | .   .   .   .   4   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Robot Analysis Total       5    | .   5   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Yrd Mat Min Exi Min 
Turns Passed               2298 | 94  729 456 960 59  
Spaces Moved               1794 | 64  599 365 740 26  
  Core                     3    | 3   .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   1791 | 61  599 365 740 26  
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  80  95  105 105 
  Average Speed            96   | 80  86  97  105 105 
  Slowest Speed            105  | 100 95  105 105 105 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       52   | 3   91  66  91  10  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             3    | .   .   2   .   1   
Spaces Dug                 1    | .   .   .   1   .   
Terrain Destroyed          1    | .   .   .   1   .   
  Melee                    1    | .   .   .   1   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Total                      2144 | 92  724 427 859 42  
  Wait                     84   | .   24  17  43  .   
  Move                     1790 | 63  598 364 739 26  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  52   | 14  23  12  2   1   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   16   | 7   4   2   1   2   
  Detach                   .    | .   .   .   .   .   
  Swap                     11   | .   5   2   1   3   
  Drop                     29   | .   17  9   2   1   
  Fire                     114  | 8   53  21  24  8   
  Melee                    9    | .   .   .   8   1   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   39   | .   .   .   39  .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
   27 | -11/Scrapyard | Discovered new exit (range 14)
   95 | -11/Scrapyard | Entered Materials
  184 | -10/Materials | Discovered new exit (range 7)
  208 | -10/Materials | Discovered new exit (range 12)
  312 | -10/Materials | Build established: Mutant
  372 | -10/Materials | Discovered new exit (range 16)
  567 | -10/Materials | Discovered new exit (range 11)
  678 | -10/Materials | Central database locked down
  787 | -10/Materials | Discovered new exit (range 10)
  810 | -10/Materials | Build established: Scavenger-Mutant
  824 | -10/Materials | Entered Mines
  841 | -10/Mines     | Discovered new exit (range 8)
  920 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  988 | -10/Mines     | Learned Materials stockpile data
 1006 | -10/Mines     | Met a Derelict testing a Signal Generator
 1083 | -10/Mines     | Discovered new exit (range 7)
 1114 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1260 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1260 | -10/Mines     | Discovered new exit (range 5)
 1280 | -10/Mines     | Entered Exiles
 1280 | -10/Exiles    | Found Exiles lab destroyed
 1280 | -10/Exiles    | Accompanied by 1 ally
 1858 | -10/Exiles    | Learned location of Zion (-7)
 1919 | -10/Exiles    | Discovered new exit (range 14)
 2240 | -10/Exiles    | Entered Mines
 2240 | -9/Mines      | Accompanied by 4 allies
 2241 | -9/Mines      | Assembled infested the area
 2246 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 2287 | -9/Mines      | Core integrity fell below 50%
 2294 | -9/Mines      | Core integrity fell below 20%
 2299 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
02264_ Found Mining Laser.
02264_ Found Disposable Heat Sink.
02264_ Found 34 Matter.
02265_ Dropped Mining Claw.
02266_ Acquired Mni. Grenade Launcher.
02282_ C-30 ARC bursts open, deploying its
  payload.
02282_ D-53 Grenadier unfolds itself. <x2>
02282_ Com. Wheel destroyed.
02284_ Wheel destroyed.
02287_ The unstable cave ceiling collapses. <x4>
02290_ Mak. Shrapnel Gun destroyed.
02292_ The unstable cave ceiling collapses. <x2>
02293_ D-53 Grenadier destroyed.
02293_ Beam Cannon destroyed.
02296_ The unstable cave ceiling collapses. <x3>
02297_ Particle Gun destroyed.
02297_ Ion Engine destroyed.
02298_ The unstable cave ceiling collapses. <x2>
[Achievement: Back For More]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                44
Recoil Reduction           1
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Back For More

 Challenges 
------------
None

 Game 
------
Seed              KineticMetaActivator
  Manual?         0
Play Time         00:22:42
  Cumulative      342.1 hours
  Start           2024.05.25 @ 12:28:10
  End             2024.05.25 @ 12:49:21
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          50
  Rogue           0
  Adventurer      50
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/0/1/0/0/0/0/0
Lore%             45
Gallery%          72
Achievement%      61
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          25x24
Zoom Use          31%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1f55592d-9218-4b53-9c03-b4158a145bc8