Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.28 @ 20:54:51 Player: Mousetrap_ Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (59) 295 Value Destroyed (2262) 2262 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (74) 74 TOTAL SCORE: 5091 Bonus ------- High Alert Combat Kills 74 Cogmind --------- Core Integrity 14/700 Matter 55/300 Energy 100/100 System Corruption 11% Temperature Danger (495) Movement Walking (540) Ox6 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (4) ------ Huge Storage Unit Improved Signal Interpreter > --- WEAPON (3) ------- Heavy Ion Cannon Mini Assault Cannon Heavy Rocket Launcher > --- INVENTORY (25) --- Light Treads Advanced Medium Treads Advanced Medium Treads Thermal Generator Advanced Weight Redist. System Improved Terrain Scanner Microactuators Microactuators Improved Utility Shielding Improved Utility Shielding Hardened Medium Armor Plating Reflective Plating Reflective Plating Recalibrator Recalibrator Recalibrator Precision Beam Rifle Gauss Rifle Remote Datajack Scythe Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Huge Storage Unit Improved Signal Interpreter Medium Reactive Plating Hacking Suite > --- WEAPON ----------- Heavy Ion Cannon Mini Assault Cannon Heavy Missile Launcher > --- INVENTORY -------- Light Nuclear Core Light Treads Advanced Medium Treads Advanced Medium Treads Carbon-fiber Leg Thermal Generator Advanced Weight Redist. System Improved Terrain Scanner Microactuators Microactuators Improved Utility Shielding Improved Utility Shielding Hardened Medium Armor Plating Reflective Plating Reflective Plating Recalibrator Recalibrator Recalibrator Shock Rifle Precision Beam Rifle High-powered Shotgun Gauss Rifle Heavy Rocket Launcher Remote Datajack Scythe [Rating: 57] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Utility Improved Signal Interpreter Device Thermal Generator Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Utility Shielding Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . 1 1 . Utility 2 | . . 1 . 1 Weapon 1 | . . . 1 . Parts Attached 100 | 7 4 27 23 39 Power 9 | 1 . 2 2 4 Engine 4 | 1 . 2 . 1 Core 5 | . . . 2 3 Reactor . | . . . . . Propulsion 29 | 3 1 8 11 6 Treads 4 | 1 . 3 . . Leg 24 | 2 1 4 11 6 Wheel 1 | . . 1 . . Hover . | . . . . . Flight . | . . . . . Utility 23 | 1 1 9 4 8 Device 9 | . . 6 . 3 Storage 5 | 1 1 1 2 . Processor 1 | . . . 1 . Hackware 2 | . . . 1 1 Protection 6 | . . 2 . 4 Artifact . | . . . . . Weapon 39 | 2 2 8 6 21 Energy Gun 11 | 1 2 2 3 3 Energy Cannon 6 | . . . . 6 Ballistic Gun 11 | 1 . 4 2 4 Ballistic Cannon 2 | . . . 1 1 Launcher 4 | . . 1 . 3 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 2 | . . 1 . 1 Piercing Weapon . | . . . . . Special Melee Weapon 3 | . . . . 3 Unidentified Prototypes 4 | . . . 2 2 Parts Lost 22 | . 1 4 4 13 Power 5 | . . 1 . 4 Propulsion 3 | . . . . 3 Utility 4 | . . 1 1 2 Weapon 10 | . 1 2 3 4 Highest Loss Streak 10 | . 1 2 2 10 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 95 95 98 98 Engine 4 | . 14 8 2 2 Core 6 | . . . 6 11 Leg 30 | . 28 26 35 29 Device 4 | . . 13 2 1 Storage 10 | . 25 15 9 7 Processor 4 | . . . 6 7 Hackware 5 | . . . 6 8 Protection 3 | . . 3 2 4 Energy Gun 8 | . 12 12 12 3 Energy Cannon 3 | . . . . 8 Ballistic Gun 8 | . 14 7 10 5 Launcher 1 | . . . 2 1 Naked Turns . | . . . . . Heaviest Build 132 | 13 18 44 95 132 Greatest Support 76 | 20 20 60 72 76 Greatest Overweight (x) 6 | 3 . 1 3 6 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 25 | 8 8 15 25 25 Average Capacity 20 | 7 8 14 21 25 Most Carried 25 | 7 8 15 25 25 Average Carried 19 | 3 7 13 20 24 Final Capacity 25 | 8 8 15 25 25 Final Carried 25 | 6 8 15 25 21 Class Distribution -------------------- 74% | Mutant 13% | Gunner 6% | Hacker-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1757 | 279 153 453 416 456 Remotely . | . . . . . Salvage Created 2449 | 97 153 748 653 798 Parts 111 | 2 5 27 42 35 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 3 | . . 1 . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 51 | . 4 15 15 17 Guns 36 | . 4 14 14 4 Cannons 4 | . . . . 4 AOE 9 | . . . 1 8 Classes Destroyed 10 | 1 1 3 3 2 Builder 1 | . . . . 1 Hauler 1 | . . . 1 . Recycler 4 | 1 . 2 . 1 Watcher 2 | . . . 1 1 Swarmer 6 | . . 3 3 . Grunt 27 | . 4 5 7 11 Brawler 2 | . . 1 . 1 Sentry 12 | . . 6 3 3 Hunter 3 | . . . 2 1 Programmer 1 | . . . . 1 Best Kill Streak 6 | 1 3 4 4 6 Combat Bots Only 5 | . 3 4 3 5 Max Kills in Single Turn 2 | 1 1 2 1 2 Gunslinging 1 | . . 1 . . Exploded 2 | . . . 1 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 4242 | . 248 818 669 2507 Core 869 | . 51 86 46 686 Absorbed by Shields . | . . . . . Redirected to Shielding 73 | . . 21 40 12 Regen/Repaired (Parts) 74 | . . 74 . . Core Remaining (%) 87 | 100 79 78 91 . Volleys Fired 171 | 3 22 57 37 52 Largest 3 | 2 2 2 3 3 Hottest 153 | 60 85 85 149 153 Shots Fired 296 | 6 25 87 85 93 Gun 230 | 6 25 87 79 33 Cannon 51 | . . . 1 50 Launcher 15 | . . . 5 10 Special . | . . . . . Kinetic 130 | 3 22 35 42 28 Thermal 122 | 3 3 52 38 26 Explosive 15 | . . . 5 10 Electromagnetic 29 | . . . . 29 Robot Hit Streak 12 | 3 12 6 10 7 Robot Miss Streak 9 | 2 4 9 5 4 Penetration Max . | . . . . . Secondary Targets 2 | . . 2 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 177 | 3 19 50 52 53 Core Hits 112 | 2 8 27 35 40 Critical Kills 2 | . . 1 . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 7 | . . 5 1 1 Burn 5 | . . 4 1 . Meltdown 1 | . . . . 1 Destroy 1 | . . 1 . . Melee Attacks 2 | . . . . 2 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 2 | . . . . 2 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4457 | 37 238 790 1122 2270 Guns 2185 | 37 238 735 781 394 Cannons 842 | . . . 24 818 Explosions 1430 | . . 55 317 1058 Melee . | . . . . . Ramming . | . . . . . Kinetic 1222 | 26 220 215 437 324 Thermal 1452 | 11 18 575 368 480 Explosive 1331 | . . . 317 1014 Electromagnetic 452 | . . . . 452 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 11 | . . . . 11 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 14 | . . . . 14 Message Errors 3 | . . . . 3 Matter Fused 4 | . . . . 4 Heat Flow Errors 2 | . . . . 2 Data Loss (minor) 1 | . . . . 1 Data Loss (major) 1 | . . . . 1 Misfires 2 | . . . . 2 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 25 | . . . 17 8 Projectiles 4 | . . . 4 . Explosions 21 | . . . 13 8 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 377 | . . 114 40 223 Shots 7 | . . 1 1 5 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 738 | . 54 189 214 738 Average Temperature 140 | . 22 52 77 243 Received Heat Transfer 1503 | . 156 252 207 888 Effects 46 | . . . . 46 Shutdowns 13 | . . . . 13 Energy Bleed 3 | . . . . 3 Interference 8 | . . . . 8 Matter Decay 4 | . . . . 4 Short Circuit 4 | . . . . 4 Damage (minor) 4 | . . . . 4 Damage (major) 7 | . . . . 7 Damage (core) 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 2 | . . 1 . 1 Combat Hostiles 2 | . . 1 . 1 Parts Melted 11 | . . 5 . 6 Heat Transferred 3357 | 25 37 1641 962 692 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 506 | 5 162 451 506 328 Initial 190 | . 3 68 190 133 Average 201 | 1 87 258 336 113 Maximum Alert Level 2 | . . 2 2 1 Low Security (%) 60 | 100 100 38 10 95 Level 1 31 | . . 45 70 4 Level 2 8 | . . 15 18 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 17 | . 3 3 3 8 Investigation 11 | . 1 3 2 5 Extermination 1 | . . . . 1 Reinforcement 4 | . 2 . 1 1 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 69 | . 9 20 18 22 Peak Tracking Total 9 | . 3 6 3 9 Tactical Retreats 1 | . . 1 . . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 1 | . . 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 8 | . . 1 1 6 Max in Single Turn 1 | . . 1 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 15 | . 2 4 4 5 Terminals 10 | . 2 2 2 4 Fabricators 1 | . . . . 1 Repair Stations 1 | . . 1 . . Recycling Units 1 | . . . 1 . Scanalyzers 2 | . . 1 1 . Garrison Access . | . . . . . Total Hacks 66 | . 9 16 24 17 Successful 35 | . 2 8 20 5 Failed 31 | . 7 8 4 12 Catastrophic 7 | . . 2 . 5 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 45 | . 9 11 11 14 Fabricators 3 | . . . . 3 Repair Stations 3 | . . 3 . . Recycling Units 9 | . . . 9 . Scanalyzers 6 | . . 2 4 . Garrison Access . | . . . . . Terminal Hacks 16 | . 2 3 8 3 Record 2 | . . 2 . . Robot Analysis 2 | . . . 1 1 Prototype ID Bank 2 | . 1 . 1 . Emergency Access Points 1 | . . . 1 . Alert Level 1 | . . . 1 . Unreport Threat 1 | . . . . 1 Locate Traps 1 | . . 1 . . Dispatch Records 1 | . . . 1 . Security Status 1 | . . . 1 . Surveillance Status 1 | . . . 1 . Registered Prototypes 1 | . 1 . . . Zone Layout 2 | . . . 1 1 Fabricator Hacks 2 | . . . . 2 Network Status 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 3 | . . 3 . . Scan Component 2 | . . 2 . . Repair 1 | . . 1 . . Recycling Unit Hacks 8 | . . . 8 . Recycle Component 3 | . . . 3 . Process 1 | . . . 1 . Report Inventory 1 | . . . 1 . Retrieve Components 3 | . . . 3 . Scanalyzer 6 | . . 2 4 . Insert Component 3 | . . 1 2 . Analyze 3 | . . 1 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 2 3 2 5 Full Trace Events 12 | . 2 3 2 5 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . 1 2 . Parts Built 2 | . . . . 2 Authchips . | . . . . . Time 58 | . . . . 58 Total Part Build Rating 14 | . . . . 14 Parts Repaired 1 | . . 1 . . Time 38 | . . 38 . . Parts Recycled 3 | . . . 3 . Recycled Matter 50 | . . . 50 . Retrieved Matter . | . . . . . Retrieved Components 2 | . . . 2 . Parts Scanalyzed 3 | . . 1 2 . Part Schematics Acquired 3 | . . 1 2 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 1 | . . . . 1 Non-combat 1 | . . . . 1 Combat . | . . . . . Robot Hacks Applied 2 | . . . . 2 parse_system 1 | . . . . 1 no_distress 1 | . . . . 1 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 2 | . . . 1 1 Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 3354 | 83 247 685 956 1383 Spaces Moved 1473 | 48 139 313 488 485 Core 6 | 6 . . . . Treads 43 | 4 . 39 . . Legs 1424 | 38 139 274 488 485 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 190 Average Speed 163 | 121 120 131 156 206 Slowest Speed 540 | 200 120 190 330 540 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 4 27 33 40 11 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 120 | . . 21 36 63 Melee . | . . . . . Projectile 5 | . . . . 5 AOE 115 | . . 21 36 58 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2165 | 64 193 502 630 776 Wait 229 | . 26 51 11 141 Move 1469 | 47 138 312 487 485 Hop . | . . . . . Pick Up 103 | 6 2 30 36 29 Fast Attach 25 | 6 2 7 6 4 Attach 31 | 1 . 11 10 9 Detach 11 | 1 . 1 9 . Swap 45 | . 2 9 7 27 Drop 79 | . 1 24 27 27 Fire 171 | 3 22 57 37 52 Melee 2 | . . . . 2 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 84 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 8) 315 | -10/Materials | Build established: Mutant 331 | -10/Materials | Entered another Materials area 331 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 888 | -9/Materials | Repaired Carbon-fiber Leg 931 | -9/Materials | Discovered new exit (range 11) 1016 | -9/Materials | Entered another Materials area 1016 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1913 | -8/Materials | Discovered new exit (range 15) 1970 | -8/Materials | Identified exit to Factory 1972 | -8/Materials | Entered Factory 1972 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2989 | -7/Factory | Fabricated Adv. Medium Treads (x2) 2994 | -7/Factory | Core integrity fell below 50% 3284 | -7/Factory | Garrison activated, responded to threat 3329 | -7/Factory | System corruption reached 10% 3352 | -7/Factory | Core integrity fell below 20% 3355 | -7/Factory | Self-destructed Last Messages --------------- 03337_ System corrupted: Heat flow error (+241). 03337_ U-05 Engineer lays Concrete. 03338_ Overheating: Matter decay (-6). 03338_ U-05 Engineer lays Concrete. 03339_ Power failure, Lgt. Angular Momentum Engine shutdown. 03339_ U-05 Engineer builds a Wall. 03340_ Imp. Titanium Leg broken. 03340_ Overheating: Short circuit. 03340_ Lgt. Angular Momentum Engine destroyed. 03341_ R-06 Scavenger destroyed. 03342_ Overheating: System interference. 03342_ Hvy. Ion Cannon temporarily disabled. 03342_ Mni. Assault Cannon temporarily disabled. 03343_ U-05 Engineer builds a Wall. 03344_ R-06 Scavenger collects Lgt. Ion Engine. 03348_ R-06 Scavenger collects Lgt. Treads. 03349_ Acquired 45 matter. 03350_ Overheating: Energy bleed (-25). 03352_ Overheating: Core damaged (-119). 03354_ ES7 A5ZD>SW|RBIU4E1< Map ----- +----------------------------------------------------+ | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ???????###??????????????????????? | | ???????T""??????????????????????? | | ??????? ?? ??????????????????? | | ?#????? ?? ??????????????????? | | ?# ???? ? #?????????????????? | | ?# ??? #?????????????????? | | ?# """ """ #?######??????????? | | ?# ^""" """ #?# ] #??????????? | | ?# """ """ ###! ! #?########## | | ## #! [ #?# | | # "" " #!! #?# | | # # #?# | | # # #?# | | # = # #######+##+# | | # %@ # + | | *%% # # | | # = g | | ?# r u | | ?## ####### # | | ??# " #????# # | | ??# #????# # | | ??# =% #????# #### | | ??# %== ##????# #??? | | ??# #"%" ?????## #### | | ??# #"G" #?????# ## | | ??# # " ??????# + | | ??# ##### ;| / ????????# ## | | ??# ?????## ?????####+### | | ??# ???????? !!????# # | | ??# ???????? !=????# """[ # | | ??#?????????? !?????# """ # | | ????????????? ???????# """ ## | | ????????????? ?????????# #? | | ????????????????????????# #? | | ????????????????????????########? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 27 Energy Capacity 265 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Resistance: KI 30 Propulsion Shielding 33 Utility Shielding 66 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Carbon-fiber Leg | -9/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Rnf. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Medium Treads | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Let's See Who's Tougher Party Time Serviceable Loadout System Compromised Challenges ------------ None Game ------ Seed ThermalIntegratedBarrier Manual? 0 Play Time 02:06:17 Cumulative 10.8 hours Start 2022.04.28 @ 15:25:35 End 2022.04.28 @ 20:54:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ff4c6f30-f265-4323-b015-5a6a4c3dfad6