Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.13 @ 17:43:58 Player: Hesk Result: Destroyed by X-67 Chaingunner with Minigun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (72) 360 Value Destroyed (2105) 2105 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 5385 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 230/300 Energy 99/100 System Corruption 3% Temperature Cool (15) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Advanced Heat Sink Huge Storage Unit Advanced ECM Suite Reaction Control System Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Target Analyzer Transmission Jammer Improved Light Armor Plating System Restoration Module > --- WEAPON ----------- Spread Laser Flak Gun > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Improved Heat Sink Advanced Heat Sink Huge Storage Unit Reaction Control System Sensor Drone Bay Spread Laser Improved Datajack [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Assault Cannon Energy Gun Spread Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion 2 | . . . . 1 1 . Utility 4 | . . . 2 1 1 . Weapon . | . . . . . . . Parts Attached 58 | 7 4 4 13 6 22 2 Power 8 | 1 . . 2 1 3 1 Engine 5 | 1 . . 1 . 2 1 Core 3 | . . . 1 1 1 . Reactor . | . . . . . . . Propulsion 12 | 2 . . 4 2 4 . Treads . | . . . . . . . Leg 8 | 2 . . 4 2 . . Wheel 4 | . . . . . 4 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 22 | 1 2 2 3 3 10 1 Device 10 | . 1 2 1 . 6 . Storage 4 | 1 1 . . . 2 . Processor 3 | . . . 2 . 1 . Hackware 1 | . . . . 1 . . Protection 4 | . . . . 2 1 1 Artifact . | . . . . . . . Weapon 16 | 3 2 2 4 . 5 . Energy Gun 4 | 2 . . . . 2 . Energy Cannon . | . . . . . . . Ballistic Gun 7 | 1 2 1 1 . 2 . Ballistic Cannon 3 | . . . 3 . . . Launcher 1 | . . 1 . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes 1 | . . 1 . . . . Parts Lost 21 | . . . 2 4 12 3 Power 2 | . . . . . 2 . Propulsion 8 | . . . 2 2 4 . Utility 5 | . . . . 2 2 1 Weapon 6 | . . . . . 4 2 Highest Loss Streak 6 | . . . 1 1 6 3 To Critical Strikes . | . . . . . . . Average Backups 8 | . 5 9 9 9 8 7 Power 1 | . 1 1 1 1 2 1 Propulsion . | . . 1 . . . . Utility 4 | . 2 4 4 4 4 5 Weapon 2 | . 2 3 2 1 1 . Tool/Special . | . . . . . . . Unused Backups 12 | . . 1 6 1 1 3 Power 3 | . . . 2 1 . . Propulsion . | . . . . . . . Utility 7 | . . 1 3 . . 3 Weapon 1 | . . . 1 . . . Tool/Special 1 | . . . . . 1 . Average Slot Usage (%) 91 | . 93 100 97 98 77 79 Engine 6 | . 14 14 10 . 1 7 Core 3 | . . . . 9 4 . Leg 19 | . 28 28 21 26 6 . Wheel 4 | . . . . . 15 15 Device 10 | . 8 14 10 8 10 23 Storage 9 | . 14 14 11 9 6 7 Processor 11 | . . . 20 17 6 7 Hackware 1 | . . . . . 3 . Protection 3 | . . . . 8 5 6 Energy Gun 1 | . 3 . . . 4 4 Ballistic Gun 10 | . 24 28 12 1 2 6 Ballistic Cannon 7 | . . . 9 16 5 . Peak Build Rating 38 | 6 9 16 18 25 38 34 Average Rating 18 | 3 7 9 14 22 27 30 On Entrance 14 | . 6 9 10 18 25 34 Avg Prop Armor Cover (%) 5 | . . . . . 5 . Naked Turns 20 | . . . . . 15 5 Heaviest Build 35 | 13 20 20 26 33 35 35 Greatest Support 48 | 20 20 20 23 36 48 24 Greatest Overweight (x) 8 | 1 . . 2 1 8 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 8 10 10 10 10 25 10 Average Capacity 9 | 6 9 10 10 10 9 9 Most Carried 10 | 3 9 10 10 10 10 8 Average Carried 8 | . 5 9 9 9 8 7 Final Capacity 10 | 8 10 10 10 10 10 5 Final Carried 10 | 2 9 10 10 10 8 5 Class Distribution -------------------- 61% | Mutant 38% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Gar Matter Collected 1840 | 212 109 69 502 397 551 . Remotely . | . . . . . . . Salvage Created 1707 | . 160 69 579 321 496 82 Parts 122 | . 7 9 40 26 34 6 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . 1 . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Combat Hostiles Destroyed 59 | . 5 3 16 16 15 4 Guns 30 | . 5 3 4 . 14 4 Cannons 23 | . . . 12 11 . . AOE 6 | . . . . 5 1 . Classes Destroyed 11 | . 3 1 4 2 1 . Worker 4 | . . . 1 1 2 . Builder 1 | . . . 1 . . . Tunneler 1 | . . 1 . . . . Recycler 2 | . . . . 1 1 . Operator 2 | . . . 1 1 . . Watcher 3 | . 1 . 1 1 . . Swarmer 24 | . 3 3 3 6 5 4 Grunt 23 | . 2 . 10 7 4 . Sentry 7 | . . . 3 2 2 . Hunter 1 | . . . . 1 . . Programmer 4 | . . . . . 4 . Best Kill Streak 8 | . 3 3 7 8 5 4 Combat Bots Only 6 | . 3 3 5 6 5 4 Max Kills in Single Turn 2 | . 1 1 2 2 2 1 Gunslinging . | . . . . . . . Exploded 2 | . . . . 2 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Hostile Shots Fired 507 | . 30 9 80 97 236 55 Missed 149 | . 6 2 21 21 80 19 Hits 358 | . 24 7 59 76 156 36 Melee 6 | . . . . . 6 . Projectile 352 | . 24 7 59 76 150 36 Critical Strikes 6 | . . . 1 1 3 1 Damage Taken 4573 | . 279 64 652 1161 1938 479 Core 1030 | . 55 . 101 161 573 140 Absorbed by Shields 60 | . . . . . . 60 Regen/Repaired (Parts) 131 | . . . 12 119 . . Core Remaining (%) 80 | 100 . 78 74 70 . . Volleys Fired 184 | . 20 5 54 49 47 9 Largest 2 | . 2 2 2 2 2 2 Hottest 130 | . 70 43 57 74 130 93 Shots Fired 343 | . 40 10 108 90 83 12 Gun 205 | . 40 10 68 2 73 12 Cannon 132 | . . . 40 84 8 . Launcher 6 | . . . . 4 2 . Special . | . . . . . . . Kinetic 281 | . 35 10 108 86 33 9 Thermal 56 | . 5 . . . 48 3 Explosive 6 | . . . . 4 2 . Electromagnetic . | . . . . . . . Robot Hit Streak 20 | . 7 6 17 20 14 6 Robot Miss Streak 17 | . 3 1 3 2 17 7 Penetration Max . | . . . . . . . Secondary Targets 3 | . 1 1 . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . 1 Shots Hit Robots 259 | . 25 8 80 62 73 11 Core Hits 185 | . 10 5 36 34 86 14 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 7 | . 1 . 3 3 . . Burn 1 | . 1 . . . . . Destroy 2 | . . . 2 . . . Blast 4 | . . . 1 3 . . Melee Attacks 1 | . . . . . . 1 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5066 | . 264 104 1214 1982 1346 156 Guns 2092 | . 264 104 476 13 1079 156 Cannons 2341 | . . . 738 1430 173 . Explosions 607 | . . . . 513 94 . Melee . | . . . . . . . Ramming 26 | . . . . 26 . . Kinetic 3738 | . 228 104 1214 1443 607 142 Thermal 695 | . 36 . . . 645 14 Explosive 607 | . . . . 513 94 . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . . 3 3 Average Corruption 2 | . . . . . 2 3 Corruption Purged 3 | . . . . . 3 . Corruption Blocked . | . . . . . . . Effects 5 | . . . . . 3 2 Heat Flow Errors 2 | . . . . . 1 1 Energy Discharges 1 | . . . . . 1 . Data Loss (minor) 1 | . . . . . 1 . Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 58 | . . . 9 49 . . Projectiles 15 | . . . 9 6 . . Explosions 43 | . . . . 43 . . Melee . | . . . . . . . Knockbacks 23 | . . . 9 12 2 . Impact . | . . . . . . . Kinetic 21 | . . . 7 12 2 . Secondary 2 | . . . 2 . . . Self-Inflicted Damage 140 | . . . . 118 22 . Shots 5 | . . . . 4 1 . Rammed . | . . . . . . . Targets Rammed 5 | . . . . 5 . . Kicked 5 | . . . . 5 . . Crushed . | . . . . . . . Highest Temperature 372 | . 90 4 38 372 267 117 Average Temperature 63 | . 20 1 13 105 69 66 Received Heat Transfer 1251 | . 123 . 252 459 399 18 Effects 1 | . . . . 1 . . Interference 1 | . . . . 1 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . 2 . . . 2 . Heat Transferred 960 | . 185 . . . 760 15 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Maximum Alert Level 1 | . . . . 1 . 1 Low Security (%) 98 | 100 100 100 100 99 100 47 Level 1 1 | . . . . . . 52 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 237 | . 70 60 154 201 144 237 Initial 117 | . . 13 . 52 82 117 Average 54 | . 20 8 40 110 42 182 Influence Increases 1891 | . 144 75 493 537 502 140 Destroy 0b10 Robot/C 1180 | . 100 60 320 320 300 80 Destroy 0b10 Robot/NC 65 | . 5 5 20 20 15 . Destroy Leader 286 | . 22 10 82 82 80 10 Successful Hack 69 | . 2 . 3 6 58 . Anti-Garrison Action 50 | . . . . . . 50 Destroy Structure 46 | . . . 8 34 4 . Partial Spotted 15 | . . . . 15 . . Lose Combat Pursuer 180 | . 15 . 60 60 45 . Influence Decreases 1664 | . 110 109 369 478 517 81 Entered New Map 245 | . . 21 . 72 101 51 Time Decay 1239 | . 110 88 349 366 326 . Lost Part 154 | . . . 20 40 64 30 Lost Ally 26 | . . . . . 26 . Squads Dispatched 10 | . 1 . 2 4 3 . Investigation 1 | . . . . 1 . . Extermination 2 | . . . . . 2 . Reinforcement 6 | . 1 . 2 3 . . Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Distress Signals 9 | . 2 . 1 5 1 . Communications Jammed 3 | . . . . . 3 . Distress Signals 1 | . . . . . 1 . Times Spotted 94 | . 13 3 23 27 22 6 Peak Tracking Total 7 | . 4 3 6 7 5 6 Tactical Retreats 7 | . 1 . 2 2 2 . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Traps Triggered 3 | . . . . . 1 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Gar Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Machines Accessed 23 | . 4 1 5 5 6 2 Terminals 13 | . 2 . 2 3 4 2 Fabricators . | . . . . . . . Repair Stations 4 | . 1 . 1 1 1 . Recycling Units 2 | . 1 . . 1 . . Scanalyzers 2 | . . . 2 . . . Garrison Access 1 | . . . . . 1 . Total Hacks 63 | . 6 1 19 15 17 5 Successful 37 | . 2 1 15 8 11 . Failed 25 | . 4 . 3 7 6 5 Catastrophic 3 | . . . 1 1 . 1 Database Lockouts 1 | . . . 1 . . . Manual 3 | . 1 . . 2 . . Terminals 33 | . 3 . 2 9 14 5 Fabricators . | . . . . . . . Repair Stations 10 | . 1 . 3 4 2 . Recycling Units 4 | . 2 . . 2 . . Scanalyzers 14 | . . . 14 . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 13 | . . 1 . 3 9 . Open Door 1 | . . 1 . . . . Emergency Access Points 2 | . . . . . 2 . Alert Level 4 | . . . . 1 3 . Locate Traps 2 | . . . . 1 1 . Dispatch Records 1 | . . . . 1 . . Maintenance Status 1 | . . . . . 1 . Investigation Status 1 | . . . . . 1 . Hauler Manifests 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . 1 . 2 4 1 . Scan Component 5 | . 1 . 1 2 1 . Repair 3 | . . . 1 2 . . Recycling Unit Hacks 2 | . 1 . . 1 . . Retrieve Matter 2 | . 1 . . 1 . . Scanalyzer 13 | . . . 13 . . . Insert Component 5 | . . . 5 . . . Analyze 7 | . . . 7 . . . Retrieve Study 1 | . . . 1 . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 17 | . 3 . 3 3 6 2 Full Trace Events 2 | . . . . 1 . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . . 5 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . . 1 . . . Parts Repaired 3 | . . . 1 2 . . Time 84 | . . . 26 58 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 5 | . . . 5 . . . Part Schematics Acquired 5 | . . . 5 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Active Infowar (turns) 3656 | . 240 486 1062 1024 759 85 Optics 1826 | . . . 926 900 . . Structural 987 | . 240 137 43 191 376 . Seismic 2181 | . . 349 1006 826 . . Jamming 468 | . . . . . 383 85 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches 11 | . . . . . 11 . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Gar Turns Passed 4296 | 95 401 488 1062 1030 1130 90 Spaces Moved 2226 | 56 256 364 424 397 679 50 Core 51 | 6 . . . . 34 11 Treads . | . . . . . . . Legs 1671 | 50 256 364 424 397 180 . Wheels 504 | . . . . . 465 39 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 105 110 50 50 Average Speed 128 | 115 120 120 155 116 129 92 Slowest Speed 450 | 120 120 120 245 190 450 105 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 4 35 70 31 34 17 11 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 51 | . . . 7 40 4 . Melee . | . . . . . . . Projectile 17 | . . . 7 10 . . AOE 34 | . . . . 30 4 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Total 3329 | 86 314 404 731 873 841 80 Wait 746 | 16 21 23 210 398 74 4 Move 2221 | 55 255 363 423 396 679 50 Hop . | . . . . . . . Pick Up 52 | 8 11 3 10 10 9 1 Fast Attach 21 | . . 1 6 2 12 . Attach 24 | 6 1 . 3 4 8 2 Detach 4 | . . . 2 . 2 . Swap 32 | 1 3 6 9 5 6 2 Drop 29 | . 3 3 14 4 4 1 Fire 184 | . 20 5 54 49 47 9 Melee 1 | . . . . . . 1 Ram . | . . . . . . . Kick 5 | . . . . 5 . . Crush . | . . . . . . . Escape Stasis 10 | . . . . . . 10 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 96 | -11/Scrapyard | Entered Materials 141 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Build established: Mutant 497 | -10/Materials | Entered Mines 702 | -10/Mines | Discovered new exit (range 10) 721 | -10/Mines | Found the Drone Emporium 733 | -10/Mines | Found Prototype Device 759 | -10/Mines | Identified Sensor Drone Bay 789 | -10/Mines | Discovered new exit (range 8) 985 | -10/Mines | Entered Materials 985 | -9/Materials | Evolved 2 slots: Utility x2 1013 | -9/Materials | Central database locked down 1370 | -9/Materials | Repaired Seismic Detector 1392 | -9/Materials | Build established: Scavenger-Mutant 2021 | -9/Materials | Discovered new exit (range 10) 2047 | -9/Materials | Entered another Materials area 2047 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2792 | -8/Materials | Repaired Imp. Aluminum Leg 2820 | -8/Materials | Repaired Lgt. Assault Rifle 2984 | -8/Materials | Discovered new exit (range 13) 3046 | -8/Materials | Build established: Mutant 3077 | -8/Materials | Entered Factory 3077 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3575 | -7/Factory | Lost 6 parts (1p2n1u2w) 3588 | -7/Factory | Released all parts (5) 3595 | -7/Factory | Core integrity fell below 50% 3726 | -7/Factory | Lost 7 allies 4201 | -7/Factory | Core integrity fell below 20% 4207 | -7/Factory | Identified exit to Garrison 4207 | -7/Factory | Entered Garrison 4292 | -7/Garrison | Released all parts (9) 4297 | -7/Garrison | Destroyed by X-67 Chaingunner with Minigun Last Messages --------------- cycle. 04253_ S-27 Virus destroyed. 04255_ Spread Laser destroyed. 04258_ Imp. Light Armor Plating destroyed. 04260_ S-27 Virus destroyed. 04262_ Field strength at 10. 04263_ Stasis field depleted. 04285_ Flak Gun destroyed. 04287_ Jacked X-67 Chaingunner... 04288_ Dropped Imp. Datajack. 04289_ Acquired Imp. Datajack. 04292_ Released Imp. Deuterium Engine. 04292_ Released Imp. Light Armor Plating. 04292_ Released Target Analyzer. 04292_ Released Med. Storage Unit. 04292_ Released Arm. Wheel. 04292_ Released Imp. Heat Sink. 04292_ Released Transmission Jammer. 04292_ Released Energy Filter. 04293_ System corrupted: Heat flow error (+139). Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ## ###########################???????????????? | | Y=x*!/! @ #???????????????? | | !!##########"""### #???????????????? | | ####### =#????????????????????????????????? | | ???????????# #????????????????????????????????? | | ???????????# #????????????????????????????????? | | ???????????# #????????????????????????????????? | | ???????????# #????????????????????????????????? | | ???????????# #????????????????????????????????? | | ???????????# #????????????????????????????????? | | ????????#### #????????????????????????????????? | | ?# #####T## #????????????????????????????????? | | ?# "%%[=%%= ######???????????????????????????? | | ?# [*% * ^ ????????????????????? | | ?########### #########????????????????????????? | | ???????????# #####????????????????????????????? | | ???????????# #"T"#????????????????????????????? | | ???????????# "#????????????????????????????? | | ???????????# #####????????????????????????????? | | ???????????# #????????????????????????????????? | | ???????????# ##############???????????????????? | | ???????????# #???????????????????? | | ???????????# #???????????????????? | | ???????????############# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????#####???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 5 Energy Filtering 30 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Ion Engine | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Assault Cannon | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Structural Scanner | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Seismic Detector | 40% | -9/Materials Imp. Aluminum Leg | 32% | -8/Materials Lgt. Assault Rifle | 36% | -8/Materials Studied --------- Aluminum Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Live, Flee, And Rebuild Challenges ------------ None Game ------ Seed AntisysAnalysisWheel Manual? 0 Play Time 00:59:49 Cumulative 27.7 hours Start 2026.06.13 @ 16:31:42 End 2026.06.13 @ 17:43:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 4 Adventurer 12 Explorer 12 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 23 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 25a57a77-8f09-42c0-b039-100d6f62ed09