Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.02 @ 21:27:16 Player: Azormik Result: Destroyed by Cetus Guard with Advanced Variable Charge Gun Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (99) 495 Value Destroyed (3543) 3543 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (882) 882 TOTAL SCORE: 9120 Bonus ------- High Alert Combat Kills 86 Follower Combat Kills 96 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 238/300 Energy 143/290 System Corruption 0% Temperature Cool (195) Movement Walking (180) Ox2 Location -6/Cetus Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (5) --- Armored Leg > --- UTILITY (5) ------ Large Storage Unit Advanced Signal Interpreter Layered Medium Armor Plating > --- WEAPON (4) ------- Heavy Plasma Cannon > --- INVENTORY (10) --- Improved Deuterium Engine Recalibrator Heavy Laser Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Advanced Signal Interpreter Improved Light Armor Plating Force Field > --- WEAPON ----------- Heavy Laser Gatling Laser Gauss Rifle Flak Gun > --- INVENTORY -------- Improved Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Layered Medium Armor Plating Recalibrator Heavy Laser Gatling Laser Phase Cannon Heavy Plasma Cannon Magnetic Acceleration Cannon [Rating: 58] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Utility Large Storage Unit Device Improved ECM Suite Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Assault Cannon Energy Gun Heavy Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Gar Sto Fac Fac Ext Cet Slots Evolved 8 | . . . 2 . 2 . . 2 2 . . Power . | . . . . . . . . . . . . Propulsion 3 | . . . 2 . . . . 1 . . . Utility 3 | . . . . . 1 . . 1 1 . . Weapon 2 | . . . . . 1 . . . 1 . . Parts Attached 131 | 5 6 4 19 5 4 7 19 22 5 29 6 Power 14 | 1 . 1 2 1 . 1 1 2 1 4 . Engine 14 | 1 . 1 2 1 . 1 1 2 1 4 . Core . | . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 46 | 2 1 1 6 . . 4 11 10 . 9 2 Treads 9 | . . . 4 . . . . 5 . . . Leg 25 | . . . . . . 4 5 5 . 9 2 Wheel 12 | 2 1 1 2 . . . 6 . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 24 | . 2 . 4 1 3 1 2 4 1 5 1 Device 5 | . . . 2 . . . . 1 1 1 . Storage 3 | . 1 . . . 1 . . 1 . . . Processor 2 | . 1 . . . . . . 1 . . . Hackware 1 | . . . . . 1 . . . . . . Protection 13 | . . . 2 1 1 1 2 1 . 4 1 Artifact . | . . . . . . . . . . . . Weapon 47 | 2 3 2 7 3 1 1 5 6 3 11 3 Energy Gun 15 | . . 1 3 . . . 2 2 . 6 1 Energy Cannon 3 | . . . . . . . . 1 . . 2 Ballistic Gun 19 | 2 2 . 3 1 . 1 3 3 1 3 . Ballistic Cannon 4 | . . . . . 1 . . . 2 1 . Launcher 6 | . 1 1 1 2 . . . . . 1 . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . Parts Lost 82 | . 3 3 13 1 . 4 14 5 . 25 14 Power 11 | . 1 . 2 . . 1 2 1 . 4 . Propulsion 26 | . 1 1 3 . . 2 7 1 . 5 6 Utility 11 | . . . 2 . . . . 1 . 6 2 Weapon 34 | . 1 2 6 1 . 1 5 2 . 10 6 Highest Loss Streak 17 | . 3 2 5 1 . 2 5 2 . 17 14 Average Slot Usage (%) 86 | . 92 90 78 96 90 91 85 84 98 82 70 Engine 6 | . 10 10 7 11 9 3 5 5 6 5 6 Treads 9 | . . . 13 33 27 19 . 18 . . . Leg 13 | . . . . . . 8 28 2 33 28 20 Wheel 7 | . 26 24 16 11 9 6 3 4 . . . Device 2 | . . . 2 . . . . 1 5 5 4 Storage 9 | . 13 14 11 11 15 9 9 7 13 8 6 Processor 4 | . 12 14 1 . . . . 6 6 6 6 Hackware 2 | . . . . . . 9 9 5 . . . Protection 6 | . . . 6 11 9 9 9 7 6 3 3 Energy Gun 3 | . . 1 6 . . . 2 3 3 4 9 Ballistic Gun 12 | . 26 14 11 11 9 8 10 14 12 9 9 Ballistic Cannon 3 | . . . . . 3 9 5 . 8 5 . Launcher 2 | . 1 10 1 6 9 9 . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 58 | 7 16 17 26 21 40 37 40 51 58 58 57 Greatest Support 106 | 20 20 20 60 60 60 60 52 106 100 100 91 Greatest Overweight (x) 14 | . 1 1 1 . . 1 2 14 . 12 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 14 | 4 8 8 8 8 14 10 10 14 14 14 10 Average Capacity 9 | 4 7 8 8 8 11 10 10 10 14 11 10 Most Carried 14 | 3 6 5 8 8 7 10 10 13 14 14 10 Average Carried 8 | 1 3 3 6 7 6 7 8 9 12 9 9 Final Capacity 14 | 4 8 8 8 8 10 10 10 14 14 10 10 Final Carried 13 | 2 4 4 8 7 6 8 8 13 13 10 4 Class Distribution -------------------- 34% | Scavenger-Mutant 23% | Mutant 18% | Scavenger-Tank 16% | Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Storage Tank | -7/Factory Tank | -6/Factory Scavenger-Tank | -6/Extension Scavenger-Tank | -6/Cetus Resources | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Gar Sto Fac Fac Ext Cet Matter Collected 3308 | 280 107 53 295 176 . 112 847 354 152 932 . Remotely . | . . . . . . . . . . . . Salvage Created 3901 | 36 107 84 536 79 . 229 1299 421 152 958 . Parts 206 | 1 2 2 27 10 . 14 69 29 4 48 . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 3 | . . . . . . . 2 . . 1 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Gar Sto Fac Fac Ext Cet Combat Hostiles Destroyed 87 | 1 2 2 12 9 . 11 21 9 3 17 . Guns 60 | 1 2 2 10 4 . . 19 9 2 11 . Cannons 7 | . . . . . . 2 2 . 1 2 . AOE 19 | . . . 1 5 . 9 . . . 4 . Classes Destroyed 14 | 1 . . 3 1 . 2 4 2 . 1 . Worker 3 | . . . . . . . 3 . . . . Builder 4 | . . . . . . . 1 1 . 2 . Recycler 5 | . . . 1 . . . 4 . . . . Operator 1 | . . . . . . . . 1 . . . Watcher 1 | . . . . . . . 1 . . . . Swarmer 20 | . . . 4 7 . 4 2 3 . . . Grunt 38 | 1 2 2 4 . . 4 11 3 2 9 . Brawler 3 | . . . . . . . 2 . 1 . . Duelist 3 | . . . . . . 1 2 . . . . Sentry 14 | . . . 4 . . . 4 2 . 4 . Hunter 4 | . . . . . . 2 . . . 2 . Programmer 2 | . . . . . . . . 1 . 1 . Behemoth 1 | . . . . . . . . . . 1 . Assembled 2 | . . . . 2 . . . . . . . Best Kill Streak 12 | 1 2 1 4 3 . 9 12 4 2 6 . Combat Bots Only 9 | 1 2 1 4 3 . 9 3 4 2 4 . Max Kills in Single Turn 3 | 1 1 1 2 3 . 2 1 1 1 2 . Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . 1 3 . 2 . . . 1 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Gar Sto Fac Fac Ext Cet Damage Taken 11853 | 62 413 276 1293 477 . 464 1718 1176 254 4014 1706 Core 1731 | 32 101 103 250 39 . 16 232 98 40 500 320 Absorbed by Shields 78 | . . . . . . . . . . . 78 Core Remaining (%) 51 | 87 . 5 . 27 . . 54 86 . . . Volleys Fired 343 | 5 16 20 52 33 . 17 79 31 10 72 8 Largest 4 | 2 2 2 2 2 . 2 3 3 4 4 4 Hottest 205 | 40 40 70 88 53 . 77 116 111 170 194 205 Shots Fired 702 | 10 27 25 87 46 . 24 166 78 32 191 16 Gun 554 | 10 27 25 85 42 . 5 122 69 20 136 13 Cannon 123 | . . . . . . 7 44 9 12 48 3 Launcher 25 | . . . 2 4 . 12 . . . 7 . Special . | . . . . . . . . . . . . Kinetic 547 | 10 27 20 59 42 . 12 140 63 27 138 9 Thermal 115 | . . 5 26 . . . 26 6 5 40 7 Explosive 25 | . . . 2 4 . 12 . . . 7 . Electromagnetic 15 | . . . . . . . . 9 . 6 . Robot Hit Streak 24 | 2 8 8 18 6 . 5 20 10 10 24 7 Robot Miss Streak 6 | 2 3 1 2 3 . 2 3 5 2 5 6 Penetration Max 2 | . . . . . . . 1 . . 2 1 Secondary Targets 6 | . 1 . 2 . . . 2 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . 1 1 . . . Shots Hit Robots 485 | 4 22 20 66 25 . 15 116 60 22 119 16 Core Hits 236 | 1 5 5 22 15 . 18 46 40 10 62 12 Critical Hits 10 | . . . . . . . 1 . . 9 . Critical Kills 6 | . . . . . . . 1 . . 5 . Critical Parts Destroyed 3 | . . . . . . . . . . 3 . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9792 | 35 299 175 843 466 . 908 2539 804 426 2891 406 Guns 6310 | 35 290 175 771 162 . 31 1877 753 285 1620 311 Cannons 1678 | . . . . . . 83 619 47 141 693 95 Explosions 1711 | . . . 66 304 . 794 . . . 547 . Melee . | . . . . . . . . . . . . Ramming 93 | . 9 . 6 . . . 43 4 . 31 . Kinetic 6362 | 35 290 125 501 162 . 114 2185 681 312 1742 215 Thermal 1553 | . . 50 270 . . . 311 72 114 545 191 Explosive 1711 | . . . 66 304 . 794 . . . 547 . Electromagnetic 73 | . . . . . . . . 47 . 26 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 9 | . . . 9 9 . . . 1 . . . Average Corruption 6 | . . . 9 9 . . . 1 . . . Corruption Purged . | . . . . . . . . . . . . Effects 47 | . . . 27 18 . . . 2 . . . Message Errors 6 | . . . 4 2 . . . . . . . Matter Fused 10 | . . . 7 3 . . . . . . . Heat Flow Errors 4 | . . . 3 1 . . . . . . . Energy Discharges 8 | . . . 3 4 . . . 1 . . . Data Loss (minor) 4 | . . . 2 2 . . . . . . . Misfires 3 | . . . 2 1 . . . . . . . Targeting Errors 10 | . . . 5 4 . . . 1 . . . Weapon Failures 2 | . . . 1 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 57 | . . . . 21 . 10 13 . . 13 . Projectiles 17 | . . . . . . . 9 . . 8 . Explosions 31 | . . . . 21 . 10 . . . . . Melee 9 | . . . . . . . 4 . . 5 . Knockbacks 23 | . . . . . . . 7 . 2 14 . Impact . | . . . . . . . . . . . . Kinetic 22 | . . . . . . . 7 . 2 13 . Secondary 1 | . . . . . . . . . . 1 . Self-Inflicted Damage 91 | . 3 . . 27 . 56 5 . . . . Shots 4 | . . . . 1 . 3 . . . . . Rammed 7 | . 3 . 1 . . . 3 . . . . Targets Rammed 15 | . 3 . 1 . . . 8 1 . 2 . Kicked 7 | . . . . . . . 5 . . 2 . Crushed 1 | . . . . . . . . 1 . . . Highest Temperature 403 | . 3 79 199 224 . 11 332 189 382 403 177 Average Temperature 89 | . 2 38 40 73 . 4 92 51 147 119 125 Received Heat Transfer 2912 | 36 231 147 354 . . 36 666 273 27 864 278 Effects 7 | . . . . . . . . . 3 4 . Shutdowns 2 | . . . . . . . . . . 2 . Interference 5 | . . . . . . . . . 3 2 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . 1 . . 1 . Robots Melted 1 | . . . 1 . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . Parts Melted 4 | . . . 2 . . . . 1 . 1 . Heat Transferred 3449 | . . 148 740 . . . 740 185 250 1037 349 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Gar Sto Fac Fac Ext Cet Peak Influence 492 | 20 48 38 224 192 74 273 492 294 166 195 11 Initial 223 | . 13 18 14 42 74 48 132 223 77 . 10 Average 137 | 3 20 33 107 134 74 142 312 191 112 74 3 Maximum Alert Level 2 | . . . 1 . . 1 2 1 . . . Low Security (%) 73 | 100 100 100 82 100 100 67 15 43 100 100 100 Level 1 22 | . . . 17 . . 32 50 56 . . . Level 2 4 | . . . . . . . 34 . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 13 | . 1 . 2 . . . 4 3 . 3 . Investigation 3 | . 1 . . . . . 1 . . 1 . Extermination 1 | . . . . . . . . 1 . . . Reinforcement 9 | . . . 2 . . . 3 2 . 2 . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Gar Sto Fac Fac Ext Cet Distress Signals 4 | . . . . . . . . . . 3 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 128 | 1 4 2 19 9 . 11 33 13 5 26 5 Peak Tracking Total 7 | 1 3 2 5 4 . 3 7 4 4 6 5 Tactical Retreats 9 | . . . 4 . . . 1 1 1 2 . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Gar Sto Fac Fac Ext Cet Traps Triggered 4 | . 1 . . . . . 2 1 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Gar Sto Fac Fac Ext Cet Machines Disabled 5 | . . . . . . . 3 1 . 1 . Max in Single Turn 1 | . . . . . . . 1 1 . 1 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Gar Sto Fac Fac Ext Cet Machines Accessed 8 | . . . . . 1 . 1 1 2 3 . Terminals 4 | . . . . . . . 1 . 1 2 . Fabricators 1 | . . . . . . . . 1 . . . Repair Stations 1 | . . . . . . . . . 1 . . Recycling Units 1 | . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Total Hacks 18 | . . . . . 1 . 4 1 4 8 . Successful 15 | . . . . . 1 . 4 1 4 5 . Failed 3 | . . . . . . . . . . 3 . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 10 | . . . . . . . 4 . 2 4 . Fabricators 1 | . . . . . . . . 1 . . . Repair Stations 2 | . . . . . . . . . 2 . . Recycling Units 4 | . . . . . . . . . . 4 . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Terminal Hacks 7 | . . . . . . . 4 . 2 1 . Record 4 | . . . . . . . 2 . 2 . . Open Door 1 | . . . . . . . . . . 1 . Alert Level 1 | . . . . . . . 1 . . . . Maintenance Status 1 | . . . . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . Network Status 1 | . . . . . . . . 1 . . . Repair Station Hacks 2 | . . . . . . . . . 2 . . Scan Component 1 | . . . . . . . . . 1 . . Repair 1 | . . . . . . . . . 1 . . Recycling Unit Hacks 4 | . . . . . . . . . . 4 . Recycle Component 1 | . . . . . . . . . . 1 . Process 1 | . . . . . . . . . . 1 . Report Inventory 1 | . . . . . . . . . . 1 . Retrieve Matter 1 | . . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 5 | . . . . . . . . 1 1 3 . Full Trace Events 1 | . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 . . Time 32 | . . . . . . . . . 32 . . Parts Recycled 1 | . . . . . . . . . . 1 . Recycled Matter 4 | . . . . . . . . . . 4 . Retrieved Matter 4 | . . . . . . . . . . 4 . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Gar Sto Fac Fac Ext Cet Used RIF Installer 1 | . . . . . . 1 . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Gar Sto Fac Fac Ext Cet Total Allies 1 | . . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . . 1 . Highest-Rated Group 156 | . . . . . . . . . . 156 . Highest-Rated Ally 156 | . . . . . . . . . . 156 . Total Orders . | . . . . . . . . . . . . Ally Attacks 11 | . . . . . . . . . . 11 . Total Damage 300 | . . . . . . . . . . 300 . Kills 2 | . . . . . . . . . . 2 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Gar Sto Fac Fac Ext Cet Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Gar Sto Fac Fac Ext Cet Turns Passed 5719 | 97 240 265 783 340 31 476 738 1066 411 1202 70 Spaces Moved 3277 | 96 220 228 495 155 16 263 306 591 247 631 29 Core 38 | 21 . . . . . . . 5 . 12 . Treads 814 | . . . 180 155 16 185 . 278 . . . Legs 1282 | . . . . . . 78 260 49 247 619 29 Wheels 1143 | 75 220 228 315 . . . 46 259 . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 166 166 120 85 100 130 120 122 Average Speed 123 | 73 80 80 120 166 166 152 119 132 130 131 131 Slowest Speed 750 | 80 90 90 180 166 166 170 180 750 130 650 155 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . . . . Exploration Rate (%) 29 | 6 36 51 39 43 2 36 46 15 6 62 17 Regions Visited 11 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 4 | . . . . . 1 . . 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . . . . Scrap Searched 4 | . . 3 . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 129 | . . . 22 35 . 25 8 . 2 37 . Melee . | . . . . . . . . . . . . Projectile 14 | . . . . . . . 8 . 2 4 . AOE 115 | . . . 22 35 . 25 . . . 33 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Gar Sto Fac Fac Ext Cet Total 4333 | 112 255 287 601 201 20 314 520 807 314 855 47 Wait 452 | . 5 32 15 4 . 19 89 138 50 96 4 Move 3265 | 95 219 227 494 154 15 261 305 590 246 630 29 Hop . | . . . . . . . . . . . . Pick Up 102 | 7 6 4 18 3 1 8 14 14 3 24 . Fast Attach 13 | . . . 1 . . . 1 11 . . . Attach 92 | 5 4 4 15 4 2 6 11 8 3 24 6 Detach 2 | . . . 1 . . . . 1 . . . Swap 26 | . 2 . 3 1 2 1 7 3 2 5 . Drop 23 | . . . 1 2 . 2 6 10 . 2 . Fire 343 | 5 16 20 52 33 . 17 79 31 10 72 8 Melee . | . . . . . . . . . . . . Ram 5 | . 3 . . . . . 2 . . . . Kick 8 | . . . . . . . 6 . . 2 . Crush 2 | . . . 1 . . . . 1 . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -8/Garrison -8/Storage -7/Factory -6/Factory -6/Extension (discovered 2 exits: [*Fac] / *Cet) -6/Cetus History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 52 | -11/Scrapyard | Discovered new exit (range 8) 98 | -11/Scrapyard | Entered Materials 140 | -10/Materials | Discovered new exit (range 16) 240 | -10/Materials | Discovered new exit (range 8) 306 | -10/Materials | Core integrity fell below 50% 327 | -10/Materials | Build established: Mutant 334 | -10/Materials | Lost 3 parts (1p1n1w) 338 | -10/Materials | Entered Mines 368 | -10/Mines | Core integrity fell below 20% 398 | -10/Mines | Met a Derelict bent on vengeance 582 | -10/Mines | Discovered new exit (range 9) 591 | -10/Mines | Discovered new exit (range 11) 603 | -10/Mines | Entered Materials 603 | -9/Materials | Evolved 2 slots: Propulsion x2 743 | -9/Materials | Crushed by falling debris 774 | -9/Materials | Lost 5 parts (1n1u3w) 888 | -9/Materials | Lost 3 parts (1p1n1w) 1176 | -9/Materials | Lost 4 parts (1p1n1u1w) 1199 | -9/Materials | Core integrity fell below 50% 1250 | -9/Materials | Build established: Scavenger-Mutant 1366 | -9/Materials | Discovered new exit (range 12) 1386 | -9/Materials | Entered Mines 1387 | -9/Mines | Assembled infested the area 1467 | -9/Mines | Learned Materials trap positions 1689 | -9/Mines | Discovered new exit (range 15) 1726 | -9/Mines | Entered Materials 1726 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1727 | -8/Materials | Loaded intel: 25 trap records 1754 | -8/Materials | Identified exit to Garrison 1757 | -8/Materials | Entered Garrison 1766 | -8/Garrison | Installed Relay Interface Framework 1798 | -8/Garrison | Triggered checkpoint 2056 | -8/Garrison | Triggered checkpoint 2074 | -8/Garrison | Triggered checkpoint 2109 | -8/Garrison | Destroyed 9 combat bots 2217 | -8/Garrison | Discovered new exit (range 11) 2233 | -8/Garrison | Entered Storage 2305 | -8/Storage | Lost 3 parts (1n2w) 2873 | -8/Storage | Lost 3 parts (2n1w) 2889 | -8/Storage | Discovered new exit (range 12) 2971 | -8/Storage | Entered Factory 2971 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2979 | -7/Factory | Lost 5 parts (1p3n1w) 3340 | -7/Factory | Build established: Tank 3679 | -7/Factory | Discovered new exit (range 15) 3897 | -7/Factory | Identified exit to Factory 3904 | -7/Factory | Build established: Scavenger-Tank 4037 | -7/Factory | Entered another Factory area 4037 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4396 | -6/Factory | Repaired Hvy. Assault Rifle 4429 | -6/Factory | Discovered new exit (range 13) 4447 | -6/Factory | Identified exit to Extension 4448 | -6/Factory | Entered Extension 4883 | -6/Extension | Core integrity fell below 50% 4933 | -6/Extension | Lost 17 parts (2p5n3u7w) 5274 | -6/Extension | Lost 3 parts (1p2w) 5371 | -6/Extension | Rescued A7 5385 | -6/Extension | Spotted B-75 Beast 5389 | -6/Extension | Spotted B-75 Beast 5400 | -6/Extension | Allies destroyed B-75 Beast 5446 | -6/Extension | Destroyed B-75 Beast 5452 | -6/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 5476 | -6/Extension | Lost 4 parts (1p2u1w) 5621 | -6/Extension | Discovered new exit (range 16) 5621 | -6/Extension | Discovered new exit (range 16) 5642 | -6/Extension | Identified exit to Cetus 5650 | -6/Extension | Entered Cetus 5666 | -6/Cetus | Spotted Cetus Guard 5666 | -6/Cetus | Spotted Cetus Guard 5672 | -6/Cetus | Spotted Cetus Guard 5695 | -6/Cetus | Spotted Cetus Guard 5711 | -6/Cetus | Core integrity fell below 20% 5720 | -6/Cetus | Destroyed by Cetus Guard with Advanced Variable Charge Gun Last Messages --------------- Force Field destroyed. Penetrated by Slug. Gatling Laser destroyed. Slug penetrates Wall. Penetrated by Slug. Phase Cannon destroyed. Penetrated by Slug. Carbon-fiber Leg destroyed. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Gatling Laser destroyed. Imp. Titanium Leg destroyed. Penetrated by Slug. Flak Gun destroyed. Penetrated by Slug. Critical hit. Carbon-fiber Leg destroyed. Slug penetrates Wall. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ?????????????????????## #??????????????????????? | | ?????????????????????#; #??????????????????????? | | ??????????????????????; #??????????????????????? | | ??????????????????????# ;??????????????????????? | | ??????????????????????# ##?????????????????????? | | ?????????????????????## ;#?????????????????????? | | ?????????????????????#; ;#?????????????????????? | | ??????????????????????# @;#?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# ;??????????????????????? | | ??????????????????????# Y #??????????????????????? | | ????????????????????# #Y #??????????????????????? | | ?############### #### ; YY## ##??????????????????? | | ?# ???????????? | | ?# +???????????? | | ?# +???????????? | | ?########################## #### ###???????????? | | ???????????????????????????##?????##?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 450 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Prison Break Challenges ------------ None Game ------ Seed RagnarokPhaseThrusters Manual? 0 Play Time 02:00:25 Cumulative 31.6 hours Start 2021.02.02 @ 19:09:43 End 2021.02.02 @ 21:27:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 25 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 20 Achievement% 16 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c00dcb8a-96b2-4caa-a59b-5268f8c84889