Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.27 @ 01:11:52 Player: NQH Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (198) 990 Value Destroyed (5087) 5087 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (709) 709 TOTAL SCORE: 9206 Bonus ------- High Alert Combat Kills 709 Cogmind --------- Core Integrity 0/700 Matter 8/300 Energy 100/100 System Corruption 11% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink High-capacity Matter Pod (2) High-capacity Matter Pod (0) Improved Signal Interpreter Transmission Jammer Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Enhanced Armored Leg Enhanced Armored Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit High-capacity Matter Pod > --- WEAPON ----------- Improved Heavy Machine Gun Improved Heavy Machine Gun Heavy Rocket Launcher Heavy Missile Launcher > --- INVENTORY -------- Improved Heat Sink High-capacity Matter Pod High-capacity Matter Pod High-capacity Matter Pod High-capacity Matter Pod High-capacity Matter Pod High-capacity Matter Pod High-capacity Matter Pod High-capacity Matter Pod High-capacity Matter Pod Improved Signal Interpreter Transmission Jammer Gatling Laser Heavy Proton Missile Launcher Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Neutron Missile Launcher Datajack [Rating: 49] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Advanced Treads Leg Enhanced Armored Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Salvage Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Light Cannon Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . . 1 1 Utility 1 | . . . 1 . Weapon 2 | . . 2 . . Parts Attached 79 | 7 11 14 21 26 Power 10 | 1 3 1 2 3 Engine 7 | 1 2 1 1 2 Core 3 | . 1 . 1 1 Reactor . | . . . . . Propulsion 17 | 2 2 2 5 6 Treads 6 | 2 . . 3 1 Leg 2 | . . . . 2 Wheel 9 | . 2 2 2 3 Hover . | . . . . . Flight . | . . . . . Utility 21 | 2 4 3 8 4 Device 4 | 1 . . 2 1 Storage 11 | 1 2 2 4 2 Processor 2 | . 2 . . . Hackware 1 | . . . 1 . Protection 3 | . . 1 1 1 Artifact . | . . . . . Weapon 31 | 2 2 8 6 13 Energy Gun 2 | 1 . . . 1 Energy Cannon 3 | . . 1 . 2 Ballistic Gun 7 | 1 . 2 1 3 Ballistic Cannon 4 | . 2 1 . 1 Launcher 14 | . . 4 5 5 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 6 | . . . . 6 Parts Lost 38 | . 2 3 15 18 Power 6 | . 1 1 1 3 Propulsion 8 | . . . 3 5 Utility 5 | . . 1 2 2 Weapon 19 | . 1 1 9 8 Highest Loss Streak 7 | . 1 2 7 7 To Critical Strikes . | . . . . . Average Backups 15 | . 13 17 16 18 Power . | . . . . . Propulsion . | . 1 1 . . Utility 8 | . 4 6 9 12 Weapon 5 | . 6 8 5 4 Tool/Special . | . . . . . Unused Backups 14 | . 7 1 . 6 Power . | . . . . . Propulsion . | . . . . . Utility 13 | . 7 . . 6 Weapon . | . . . . . Tool/Special 1 | . . 1 . . Average Slot Usage (%) 81 | . 99 73 68 76 Engine 8 | . 13 10 4 5 Core 2 | . . . 2 5 Treads 4 | . 1 . 8 6 Wheel 17 | . 26 22 15 9 Device 3 | . 1 . 6 6 Storage 9 | . 14 11 9 7 Processor 3 | . 12 2 . . Protection 2 | . . 5 . 4 Energy Cannon 6 | . . 8 4 10 Ballistic Gun 4 | . 1 3 7 5 Ballistic Cannon 10 | . 25 10 . 4 Launcher 3 | . . . 9 4 Peak Build Rating 49 | 9 13 16 24 49 Average Rating 22 | 5 11 11 17 37 On Entrance 10 | . 9 10 14 20 Naked Turns 2 | . . . . 2 Heaviest Build 91 | 12 49 59 68 91 Greatest Support 66 | 40 40 24 66 64 Greatest Overweight (x) 20 | . 3 2 5 20 Average Overweight (x) 1 | . 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 18 | 7 15 20 20 19 Most Carried 20 | . 20 20 20 20 Average Carried 15 | . 13 17 16 18 Final Capacity 20 | 8 20 20 20 5 Final Carried 20 | . 18 20 11 5 Class Distribution -------------------- 58% | Mutant 23% | Tank 18% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 4302 | 298 1725 641 643 995 Remotely . | . . . . . Salvage Created 5129 | 211 939 745 1271 1963 Parts 325 | 15 69 50 74 117 Haulers Intercepted 7 | . 2 1 2 2 Recyclers Shooed 6 | . 1 2 2 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 95 | . 14 10 29 42 Guns 11 | . 2 . 6 3 Cannons 27 | . 12 9 3 3 AOE 56 | . . 1 20 35 Classes Destroyed 16 | 3 5 2 3 3 Worker 29 | 2 6 4 4 13 Builder 28 | . 5 3 8 12 Tunneler 11 | 4 3 1 2 1 Hauler 7 | . 2 1 2 2 Recycler 14 | 1 3 2 3 5 Mechanic 2 | . . . . 2 Operator 2 | . . 1 1 . Watcher 10 | . 3 3 2 2 Swarmer 11 | . 3 3 2 3 Grunt 52 | . 11 4 17 20 Protector 2 | . . . . 2 Sentry 12 | . . 3 5 4 Specialist 5 | . . . 2 3 Hunter 4 | . . . 2 2 Programmer 6 | . . . . 6 Heavy 3 | . . . 1 2 Best Kill Streak 17 | 3 3 6 14 17 Combat Bots Only 10 | . 3 3 6 10 Max Kills in Single Turn 8 | 1 1 2 3 8 Gunslinging . | . . . . . Exploded 4 | . . 1 2 4 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 635 | . 78 51 135 371 Missed 220 | . 17 13 35 155 Hits 415 | . 61 38 100 216 Melee 1 | . . . . 1 Projectile 414 | . 61 38 100 215 Critical Strikes 16 | . 1 2 4 9 Damage Taken 6918 | . 672 603 1956 3687 Core 1250 | . 69 164 301 716 Absorbed by Shields . | . . . . . Core Remaining (%) 69 | 100 72 59 45 . Volleys Fired 336 | 28 113 55 70 70 Largest 4 | 2 2 4 4 4 Hottest 205 | 60 60 139 139 205 Shots Fired 776 | 53 218 115 188 202 Gun 204 | 53 21 12 65 53 Cannon 444 | . 197 95 55 97 Launcher 128 | . . 8 68 52 Special . | . . . . . Kinetic 457 | 28 209 65 77 78 Thermal 191 | 25 9 42 43 72 Explosive 128 | . . 8 68 52 Electromagnetic . | . . . . . Robot Hit Streak 15 | 7 9 5 11 15 Robot Miss Streak 14 | 5 4 3 5 14 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 407 | 31 103 59 84 130 Core Hits 354 | 8 40 29 102 175 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 7 | . 3 2 1 1 Meltdown 1 | . . . . 1 Blast 6 | . 3 2 1 . Melee Attacks 7 | . . . . 7 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 7 | . . . . 7 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 15435 | 397 1640 1069 4118 8211 Guns 1915 | 397 219 96 434 769 Cannons 4002 | . 1421 816 532 1233 Explosions 9459 | . . 157 3099 6203 Melee . | . . . . . Ramming 59 | . . . 53 6 Kinetic 3697 | 215 1553 542 490 897 Thermal 2667 | 182 87 370 476 1552 Explosive 9012 | . . 157 3099 5756 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 11 | . 1 . . 11 Average Corruption 3 | . 1 . . 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 23 | . 4 . . 19 Message Errors 4 | . . . . 4 Matter Fused 6 | . 1 . . 5 Heat Flow Errors 4 | . 1 . . 3 Energy Discharges 1 | . . . . 1 Parts Rejected 2 | . . . . 2 Parts Fused 1 | . 1 . . . Data Loss (minor) 1 | . . . . 1 Data Loss (major) 2 | . 1 . . 1 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 325 | . 31 55 51 188 Projectiles 42 | . 31 1 . 10 Explosions 283 | . . 54 51 178 Melee . | . . . . . Knockbacks 21 | . 9 2 . 10 Impact . | . . . . . Kinetic 21 | . 9 2 . 10 Secondary . | . . . . . Self-Inflicted Damage 965 | . . 111 300 554 Shots 29 | . . 6 12 11 Rammed 5 | . . . 5 . Targets Rammed 7 | . . . 6 1 Kicked 1 | . . . . 1 Crushed 1 | . . . 1 . Highest Temperature 341 | . 274 317 267 341 Average Temperature 68 | . 66 82 54 70 Received Heat Transfer 1617 | . 339 189 396 693 Effects 4 | . . 2 . 2 Shutdowns 1 | . . . . 1 Energy Bleed 1 | . . 1 . . Matter Decay 1 | . . . . 1 Short Circuit 1 | . . 1 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 13 | . . 2 1 10 Heat Transferred 4396 | 400 200 777 962 2057 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 4 | . . . 3 4 Low Security (%) 74 | 100 100 100 54 55 Level 1 9 | . . . 12 18 Level 2 11 | . . . 23 19 Level 3 4 | . . . 8 6 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 1100 | 15 157 148 730 1100 Initial 328 | . 3 28 47 328 Average 165 | 3 50 87 267 242 Influence Increases 3745 | 35 529 439 1203 1539 Destroy 0b10 Robot/C 1860 | . 280 200 580 800 Destroy 0b10 Robot/NC 530 | 35 110 80 110 195 Destroy Leader 484 | . 60 68 168 188 Trap Triggered on 0b10 10 | . . . . 10 Successful Hack 2 | . 2 . . . Disable Machine 390 | . 75 30 135 150 Destroy Structure 409 | . 2 46 195 166 Lose Combat Pursuer 60 | . . 15 15 30 Influence Decreases 2655 | 30 465 395 593 1172 Entered New Map 504 | . 2 41 66 395 Time Decay 1784 | 30 443 327 387 597 Lost Part 367 | . 20 27 140 180 Squads Dispatched 22 | . 1 2 7 12 Investigation 3 | . 1 1 1 . Extermination 3 | . . . . 3 Reinforcement 10 | . . 1 6 3 Assault 3 | . . . . 3 Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 3 | . . . 2 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 10 | . . 3 5 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 132 | . 20 15 40 57 Peak Tracking Total 11 | . 3 3 8 11 Tactical Retreats 4 | . . 1 1 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 5 | . 2 1 . 2 Indirectly . | . . . . . Trap Hack Attempts 29 | . . . . 29 Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 3 | . . . . 3 Reused 1 | . . . . 1 Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . . 1 Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 27 | . 6 2 9 10 Max in Single Turn 3 | . 1 2 2 3 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 9 | . 5 2 1 1 Terminals 4 | . 3 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 2 1 1 . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 28 | . 20 3 3 2 Successful 21 | . 17 2 1 1 Failed 7 | . 3 1 2 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 1 | . . 1 . . Terminals 7 | . 6 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 19 | . 14 2 3 . Scanalyzers . | . . . . . Garrison Access 2 | . . . . 2 Terminal Hacks 6 | . 6 . . . Record 3 | . 3 . . . Alert Level 3 | . 3 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 14 | . 11 2 1 . Process 5 | . 3 1 1 . Retrieve Matter 9 | . 8 1 . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 3 1 1 1 Full Trace Events 2 | . 1 . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter 234 | . 196 27 11 . Retrieved Matter 370 | . 343 27 . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 5 | . . . . 5 Non-combat 5 | . . . . 5 Combat . | . . . . . Robot Hacks Applied 5 | . . . . 5 no_distress 3 | . . . . 3 find_chute 1 | . . . . 1 find_recycling 1 | . . . . 1 Relay Couplers Released 2 | . . . . 2 Machine Destruction 2 | . . . . 2 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 607 | 30 442 135 . . Terrain 221 | 30 191 . . . T.N.C. 386 | . 251 135 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 6010 | 157 1746 750 1101 2256 Spaces Moved 3224 | 45 1186 476 544 973 Core 25 | 5 2 . . 18 Treads 504 | 40 36 . 180 248 Legs 143 | . . . . 143 Wheels 2552 | . 1148 476 364 564 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 105 105 50 Average Speed 134 | 147 110 116 139 170 Slowest Speed 1050 | 160 200 120 305 1050 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 37 | 5 86 36 38 20 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 603 | . . 47 268 288 Melee . | . . . . . Projectile 9 | . . 3 . 6 AOE 594 | . . 44 268 282 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 4209 | 79 1412 571 733 1414 Wait 372 | . 59 5 67 241 Move 3220 | 44 1185 475 543 973 Hop . | . . . . . Pick Up 39 | . 24 6 . 9 Fast Attach 58 | 7 7 5 11 28 Attach 46 | . 2 9 18 17 Detach 41 | . 5 10 12 14 Swap 16 | . 3 1 3 9 Drop 38 | . 14 5 3 16 Fire 336 | 28 113 55 70 70 Melee 7 | . . . . 7 Ram . | . . . . . Kick 1 | . . . . 1 Crush 6 | . . . 6 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 29 | . . . . 29 Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 158 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Discovered new exit (range 14) 319 | -10/Materials | Build established: Mutant 398 | -10/Materials | Discovered new exit (range 16) 785 | -10/Materials | Discovered new exit (range 10) 1904 | -10/Materials | Entered another Materials area 1904 | -9/Materials | Evolved 2 slots: Weapon x2 2561 | -9/Materials | Discovered new exit (range 10) 2654 | -9/Materials | Entered another Materials area 2654 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3243 | -8/Materials | Lost 3 parts (1n1u1w) 3297 | -8/Materials | Lost 3 parts (1n2w) 3375 | -8/Materials | Discovered new exit (range 16) 3408 | -8/Materials | Core integrity fell below 50% 3442 | -8/Materials | Lost 7 parts (1p1n1u4w) 3755 | -8/Materials | Entered Factory 3755 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3988 | -7/Factory | Build established: Gunner 4400 | -7/Factory | Build established: Tank 4543 | -7/Factory | Discovered new exit (range 15) 5409 | -7/Factory | Cargo convoy interrupted 5468 | -7/Factory | Destroyed 10 combat bots 5477 | -7/Factory | Lost 6 parts (2p2n1u1w) 5755 | -7/Factory | First assault squad dispatched 5890 | -7/Factory | Core integrity fell below 50% 5911 | -7/Factory | Crushed by falling debris 5911 | -7/Factory | System corruption reached 10% 5924 | -7/Factory | Destroyed 8 combat bots 5926 | -7/Factory | Core integrity fell below 20% 5942 | -7/Factory | Lost 7 parts (1p1u5w) 6009 | -7/Factory | Released all parts (2) 6011 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06002_ Destroyed Enh. Armored Leg. 06002_ U-05 Engineer builds a Wall. 06002_ K-01 Serf collects debris. 06004_ G-47 Trooper destroyed. 06004_ Destroyed Particle Gun. 06004_ G-47 Trooper destroyed. 06004_ Destroyed Lgt. Nuclear Core. 06004_ G-47 Trooper destroyed. 06004_ Construction Platform disabled. 06006_ The unstable cave ceiling collapses. 06006_ K-01 Serf collects debris. 06007_ U-05 Engineer lays Concrete. 06007_ G-47 Trooper destroyed. 06007_ Destroyed Com. Battery. 06008_ U-05 Engineer lays Concrete. 06009_ Neutron Missile Launcher destroyed. 06009_ Released Hcp. Storage Unit. 06009_ Released Hcp. Matter Pod. 06010_ U-05 Engineer lays Concrete. 06011_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?#########################???????????????????????? | | ?# / #???????????????????????? | | ?#! ! # ###??????????????????????? | | ?# ##?????????????????????? | | ?? """""" ! #?????????????????????? | | ???"""""" !]/ #############?????????? | | ?# """"" %* !l!! @ ????????? | | ?# """"" g !!] ????????? | | ?# [ ! ????????? | | ?# ! % i ????????? | | ######### [ ???????? | | # ] ] * ???????? | | # ??????? | | # = % [ r u ??????? | | + ! ]## # #######+####### ??????? | | # ######## # ??????? | | # ######## ## # # # ??????? | | # # # ###### = "" ???????? | | # # # = " ???????? | | # # # " # ###+???????? | | # # ## ### ! # ????????? | | + ## ## #? ????????? | | # [ # ### #??????????????? | | [ # #?## ##??????????????? | | # [ # "#######?### ###???????????????? | | %% ###?????????#######?????????????????? | | #= %[ #???????????????????????????????????? | | # " #???????????????????????????????????? | | # " "" #???????????????????????????????????? | | """ #???????????????????????????????????? | | """ #???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 28 Energy Capacity 370 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 42 Recoil Reduction 3 Particle Charging 15 Kinecelleration 30 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetafiberControlInverter Manual? 0 Play Time 00:48:24 Cumulative 21.5 hours Start 2025.08.27 @ 00:21:07 End 2025.08.27 @ 01:11:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 72 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 24 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6506b853-11fa-4eeb-8d62-a329215e26fa