Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.06 @ 14:58:04

Player: Zach

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (25)      125
Value Destroyed (525)      525
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1550

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     272/300
Energy                     74/100
System Corruption          0%
Temperature                Cool (15)
Movement                   Core (300) Ox5
Location                   -9/Materials

 Parts 
-------
>        --- POWER (3) --------
             (None)
>        --- PROPULSION (2) ---
             (None)
>        --- UTILITY (2) ------
   Large Storage Unit
>        --- WEAPON (2) -------
             (None)
>        --- INVENTORY (10) ---
         Heat Sink
  Medium Storage Unit
   Large Storage Unit
         Sensor Array
         Tractor Beam

 Peak State 
------------
>        --- POWER ------------
         Ion Engine
         Ion Engine
         Ion Engine
>        --- PROPULSION -------
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY ----------
   Large Storage Unit
         Core Shielding
>        --- WEAPON -----------
         Assault Rifle
   Light Assault Rifle
>        --- INVENTORY --------
         Aluminum Leg
         Aluminum Leg
         Heat Sink
         Heat Sink
  Medium Storage Unit
   Large Storage Unit
         Sensor Array
         Tractor Beam
   Light Assault Rifle
         Grenade Launcher
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Protection               Core Shielding
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Welding Torch

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    2    | .   .   2   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             30   | 7   7   16  
  Power                    3    | 1   .   2   
    Engine                 3    | 1   .   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   .   3   
    Treads                 .    | .   .   .   
    Leg                    5    | 2   .   3   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  8    | 2   4   2   
    Device                 2    | .   1   1   
    Storage                4    | 2   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             2    | .   1   1   
    Artifact               .    | .   .   .   
  Weapon                   14   | 2   3   9   
    Energy Gun             1    | .   1   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          8    | 2   1   5   
    Ballistic Cannon       .    | .   .   .   
    Launcher               4    | .   1   3   
    Special Weapon         1    | .   .   1   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 15   | .   1   14  
  Power                    3    | .   .   3   
  Propulsion               4    | .   .   4   
  Utility                  2    | .   .   2   
  Weapon                   6    | .   1   5   
  Highest Loss Streak      14   | .   1   14  
Average Slot Usage (%)     95   | .   99  82  
  Engine                   16   | .   14  22  
  Leg                      25   | .   28  19  
  Storage                  16   | .   18  11  
  Protection               9    | .   9   7   
  Energy Gun               4    | .   6   .   
  Ballistic Gun            16   | .   17  14  
  Launcher                 4    | .   4   4   
Naked Turns                .    | .   .   .   
Heaviest Build             41   | 16  41  36  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  5    | 3   2   5   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 16   | 8   16  10  
  Average Capacity         10   | 6   11  10  
  Most Carried             10   | 3   8   10  
  Average Carried          5    | 1   4   8   
  Final Capacity           10   | 8   10  10  
  Final Carried            8    | 3   8   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           720  | 278 153 289 
  Remotely                 .    | .   .   .   
Salvage Created            596  | 84  203 309 
  Parts                    42   | 3   21  18  
Haulers Intercepted        1    | .   .   1   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  14   | .   9   5   
  Guns                     5    | .   2   3   
  AOE                      9    | .   7   2   
Classes Destroyed          9    | 1   4   4   
  Worker                   1    | .   .   1   
  Builder                  3    | .   .   3   
  Tunneler                 1    | .   1   .   
  Hauler                   1    | .   .   1   
  Recycler                 1    | 1   .   .   
  Watcher                  4    | .   2   2   
  Swarmer                  5    | .   5   .   
  Grunt                    8    | .   4   4   
  Sentry                   1    | .   .   1   
Best Kill Streak           6    | 1   6   4   
  Combat Bots Only         5    | .   5   2   
Max Kills in Single Turn   3    | 1   3   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               1645 | .    203  1442 
  Core                     443  | .    30   413  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         94   | 100  88   .    
Volleys Fired              59   | 2    18   39   
  Largest                  2    | 2    2    2    
  Hottest                  70   | 40   70   50   
Shots Fired                101  | 4    32   65   
  Gun                      81   | 4    22   55   
  Cannon                   .    | .    .    .    
  Launcher                 19   | .    10   9    
  Special                  1    | .    .    1    
  Kinetic                  77   | 4    18   55   
  Thermal                  1    | .    .    1    
  Explosive                19   | .    10   9    
  Electromagnetic          4    | .    4    .    
  Robot Hit Streak         7    | 3    5    7    
  Robot Miss Streak        6    | .    4    6    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           64   | 3    18   43   
  Core Hits                47   | 2    19   26   
  Critical Hits            .    | .    .    .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1504 | 30   698  776  
  Guns                     505  | 30   162  313  
  Cannons                  .    | .    .    .    
  Explosions               986  | .    536  450  
  Melee                    .    | .    .    .    
  Ramming                  9    | .    .    9    
  Kinetic                  471  | 30   128  313  
  Thermal                  57   | .    53   4    
  Explosive                802  | .    483  319  
  Electromagnetic          165  | .    34   131  
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            33   | .    31   2    
  Projectiles              .    | .    .    .    
  Explosions               33   | .    31   2    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      78   | .    69   9    
  Shots                    3    | .    2    1    
  Rammed                   .    | .    .    .    
Targets Rammed             2    | .    .    2    
  Kicked                   2    | .    .    2    
  Crushed                  .    | .    .    .    
Highest Temperature        88   | .    9    88   
  Average Temperature      20   | .    4    21   
  Received Heat Transfer   501  | .    27   474  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         75   | .    50   25   
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      1    | .    1    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             300  | 5   271 300 
  Initial                  72   | .   3   72  
  Average                  88   | 2   70  158 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         86   | 100 94  60  
  Level 1                  13   | .   5   39  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   1   2   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   1   2   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       2    | .   .   2   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           4    | .   1   3   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              30   | .   15  15  
  Peak Tracking Total      7    | .   6   7   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          5    | .   2   3   
  Max in Single Turn       2    | .   1   2   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          5    | .   2   3   
  Terminals                3    | .   1   2   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   .   1   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                18   | .   9   9   
  Successful               15   | .   9   6   
  Failed                   3    | .   .   3   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                11   | .   5   6   
  Fabricators              .    | .   .   .   
  Repair Stations          3    | .   .   3   
  Recycling Units          4    | .   4   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             9    | .   5   4   
  Record                   6    | .   3   3   
  Branch Access Points     1    | .   .   1   
  Alert Level              2    | .   2   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   .   2   
  Scan Component           1    | .   .   1   
  Repair                   1    | .   .   1   
Recycling Unit Hacks       4    | .   4   .   
  Recycle Component        1    | .   1   .   
  Process                  1    | .   1   .   
  Report Inventory         1    | .   1   .   
  Retrieve Matter          1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   1   1   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   .   1   
  Time                     26   | .   .   26  
Parts Recycled             1    | .   1   .   
  Recycled Matter          18   | .   18  .   
  Retrieved Matter         18   | .   18  .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               1301 | 75  898 328 
Spaces Moved               605  | 45  459 101 
  Core                     14   | 8   .   6   
  Treads                   .    | .   .   .   
  Legs                     591  | 37  459 95  
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 120 
  Average Speed            148  | 123 148 158 
  Slowest Speed            300  | 200 180 300 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       26   | 3   57  18  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          86   | .   65  21  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      86   | .   65  21  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      904  | 58  641 205 
  Wait                     192  | .   148 44  
  Move                     603  | 44  458 101 
  Hop                      .    | .   .   .   
  Pick Up                  16   | 5   8   3   
  Fast Attach              7    | 5   .   2   
  Attach                   10   | 2   1   7   
  Detach                   .    | .   .   .   
  Swap                     13   | .   6   7   
  Drop                     2    | .   2   .   
  Fire                     59   | 2   18  39  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     2    | .   .   2   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: Min x2 / Sto)

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   26 | -11/Scrapyard | Discovered new exit (range 14)
   76 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  934 | -10/Materials | Discovered new exit (range 16)
  974 | -10/Materials | Entered another Materials area
  974 | -9/Materials  | Evolved 2 slots: Power x2
  995 | -9/Materials  | Identified exit to Mines
  995 | -9/Materials  | Identified exit to Storage
 1051 | -9/Materials  | Repaired Grenade Launcher
 1283 | -9/Materials  | Core integrity fell below 50%
 1292 | -9/Materials  | Core integrity fell below 20%
 1302 | -9/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01286_ K-01 Serf collects debris.
01286_ Aluminum Leg destroyed.
01287_ U-05 Engineer lays Concrete.
01287_ Aluminum Leg destroyed.
01288_ K-01 Serf collects debris. <x2>
01288_ U-05 Engineer lays Concrete. <x3>
01290_ Welding Torch destroyed.
01290_ K-01 Serf collects debris.
01290_ U-05 Engineer lays Concrete. <x3>
01292_ K-01 Serf collects debris.
01293_ U-05 Engineer lays Concrete.
01293_ K-01 Serf collects debris.
01294_ U-05 Engineer lays Concrete. <x5>
01297_ K-01 Serf collects debris.
01297_ U-05 Engineer lays Concrete. <x2>
01298_ K-01 Serf collects debris.
01298_ U-05 Engineer lays Concrete.
01298_ Heat Sink destroyed.
01299_ K-01 Serf collects debris.
01299_ U-05 Engineer lays Concrete. <x3>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          20
Energy Capacity            550
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Core Shielding             20
Evasion (%)                40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HoverIntegrationTorch
  Manual?         0
Play Time         00:28:27
  Cumulative      21.5 hours
  Start           2022.02.06 @ 14:29:07
  End             2022.02.06 @ 14:58:04
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          31
  Rogue           31
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          18
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 63437f65-e1c7-470b-8954-a3b795b071c2