Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.19 @ 19:13:51

Player: Frisko

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (48)      240
Value Destroyed (1919)     1919
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (111)                111
              TOTAL SCORE: 4770

 Bonus
-------
High Alert Combat Kills    111

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
           Signal Interpreter
           Targeting Computer
           Core Analyzer
>          --- WEAPON (3) -------
           Chainsword
>          --- INVENTORY (5) ----
  Improved Titanium Leg
   Armored Huge Wheel

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
   Compact Wheel
   Armored Huge Wheel
>          --- UTILITY ----------
     Small Storage Unit
           Signal Interpreter
           Targeting Computer
           Core Analyzer
           Shield Generator
>          --- WEAPON -----------
           Minigun
           Flak Gun
           Flak Gun
>          --- INVENTORY --------
  Improved Titanium Leg
   Armored Huge Wheel
  Improved EM Pulse Cannon
  Improved EM Pulse Cannon
           Flak Gun
           EMP Blaster
           Chainsword
[Rating: 33]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      Titanium Leg
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Flak Gun
  Energy Gun               Small Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Flak Gun
  Launcher                 EMP Blaster
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Slots Evolved              6    | .   .   2   .   2   2   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  3    | .   .   1   .   2   .   
  Weapon                   1    | .   .   1   .   .   .   
Parts Attached             39   | 6   4   5   1   13  10  
  Power                    4    | 1   1   .   1   1   .   
    Engine                 4    | 1   1   .   1   1   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               12   | 2   1   2   .   5   2   
    Treads                 3    | .   .   .   .   2   1   
    Leg                    2    | .   .   2   .   .   .   
    Wheel                  7    | 2   1   .   .   3   1   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  8    | 1   1   1   .   4   1   
    Device                 2    | .   .   .   .   1   1   
    Storage                2    | 1   .   .   .   1   .   
    Processor              3    | .   1   1   .   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   15   | 2   1   2   .   3   7   
    Energy Gun             3    | 1   .   2   .   .   .   
    Energy Cannon          2    | .   .   .   .   .   2   
    Ballistic Gun          8    | 1   1   .   .   3   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 26   | .   2   6   1   3   14  
  Power                    3    | .   .   1   1   .   1   
  Propulsion               7    | .   1   2   .   2   2   
  Utility                  4    | .   .   .   .   1   3   
  Weapon                   12   | .   1   3   .   .   8   
  Highest Loss Streak      7    | .   1   4   1   3   7   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   90  97  58  67  82  
  Engine                   7    | .   14  10  3   2   5   
  Treads                   1    | .   .   .   .   .   4   
  Leg                      2    | .   .   3   22  4   .   
  Wheel                    14   | .   27  17  .   5   13  
  Storage                  9    | .   14  11  11  9   6   
  Processor                19   | .   6   22  22  21  23  
  Protection               1    | .   .   .   .   3   4   
  Energy Gun               3    | .   4   10  .   .   .   
  Ballistic Gun            19   | .   23  21  .   17  20  
Peak Build Rating          33   | 6   7   13  10  25  33  
  Average Rating           15   | 3   6   9   9   16  26  
  On Entrance              9    | .   6   7   9   9   25  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             23   | 12  12  14  10  23  23  
  Greatest Support         44   | 32  32  34  34  40  44  
  Greatest Overweight (x)  6    | .   .   4   .   6   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   7   
  Most Carried             8    | 6   8   8   5   8   8   
  Average Carried          6    | 3   6   5   4   4   7   
  Final Capacity           8    | 8   8   8   8   8   5   
  Final Carried            8    | 6   7   5   4   8   3   

 Class Distribution 
--------------------
 53% | Scavenger-Gunner
 30% | Mutant
 15% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Gunner | -9/Materials
           Mutant | -9/Mines
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  
-----------                Run  | Yrd Mat Mat Min Mat Fac 
Matter Collected           1425 | 192 151 202 .   259 621 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1898 | .   117 439 .   480 862 
  Parts                    100  | .   11  30  .   19  40  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Combat Hostiles Destroyed  41   | .   4   11  .   6   20  
  Melee                    2    | .   .   .   .   .   2   
  Guns                     35   | .   4   11  .   6   14  
  Cannons                  1    | .   .   .   .   .   1   
  AOE                      3    | .   .   .   .   .   3   
Classes Destroyed          9    | .   3   1   .   1   4   
  Builder                  1    | .   .   .   .   .   1   
  Recycler                 3    | .   .   .   .   3   .   
  Watcher                  3    | .   1   1   .   .   1   
  Swarmer                  6    | .   3   2   .   .   1   
  Grunt                    23   | .   1   8   .   3   11  
  Brawler                  1    | .   .   .   .   .   1   
  Sentry                   7    | .   .   1   .   3   3   
  Specialist               1    | .   .   .   .   .   1   
  Hunter                   3    | .   .   .   .   .   3   
Best Kill Streak           8    | .   2   4   .   6   8   
  Combat Bots Only         8    | .   2   4   .   6   8   
Max Kills in Single Turn   3    | .   1   2   .   3   2   
  Gunslinging              1    | .   .   1   .   1   .   
  Exploded                 1    | .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  
Hostile Shots Fired        474  | .    32   77   29   65   271  
  Missed                   162  | .    7    25   8    21   101  
Damage Taken               3844 | .    226  527  254  662  2175 
  Core                     1210 | .    51   81   44   332  702  
  Absorbed by Shields      75   | .    .    .    .    .    75   
Core Remaining (%)         71   | 100  79   .    68   39   .    
Volleys Fired              111  | .    19   33   .    9    50   
  Largest                  3    | .    2    3    .    3    3    
  Hottest                  125  | .    60   90   .    84   125  
Shots Fired                273  | .    35   87   .    24   127  
  Gun                      270  | .    35   87   .    24   124  
  Cannon                   2    | .    .    .    .    .    2    
  Launcher                 1    | .    .    .    .    .    1    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  239  | .    30   61   .    24   124  
  Thermal                  26   | .    .    26   .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          8    | .    5    .    .    .    3    
  Robot Hit Streak         12   | .    3    7    .    12   9    
  Robot Miss Streak        15   | .    4    3    .    7    15   
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        4    | .    .    1    .    2    1    
    Max Gunslinging Chain  1    | .    .    1    .    1    1    
Shots Hit Robots           183  | .    13   47   .    18   105  
  Core Hits                182  | .    6    22   1    39   114  
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    .    1    
    Sever                  1    | .    .    .    .    .    1    
Melee Attacks              7    | .    .    .    .    .    7    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 7    | .    .    .    .    .    7    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3245 | .    174  649  4    393  2025 
  Guns                     2705 | .    167  649  .    386  1503 
  Cannons                  54   | .    .    .    .    .    54   
  Explosions               203  | .    .    .    .    .    203  
  Melee                    265  | .    .    .    .    .    265  
  Ramming                  18   | .    7    .    4    7    .    
  Kinetic                  2573 | .    141  543  .    386  1503 
  Thermal                  259  | .    .    106  .    .    153  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          130  | .    26   .    .    .    104  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 265  | .    .    .    .    .    265  
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    1    .    .    
  Impact                   1    | .    .    .    1    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      6    | .    3    .    .    3    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   4    | 1    2    .    .    1    .    
Targets Rammed             5    | 1    2    .    1    1    .    
  Kicked                   1    | .    .    .    1    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        85   | .    36   85   .    60   74   
  Average Temperature      21   | .    21   26   .    24   17   
  Received Heat Transfer   1442 | .    36   210  138  297  761  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         361  | .    .    261  .    .    100  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Peak Influence             658  | .   142 304 81  266 658 
  Initial                  120  | .   .   59  61  31  120 
  Average                  175  | .   67  172 57  171 263 
Maximum Alert Level        2    | .   .   1   .   1   2   
  Low Security (%)         62   | 100 100 69  100 40  42  
  Level 1                  31   | .   .   30  .   59  37  
  Level 2                  6    | .   .   .   .   .   20  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          14   | .   .   5   .   .   9   
  Investigation            4    | .   .   2   .   .   2   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            8    | .   .   3   .   .   5   
  Assault                  1    | .   .   .   .   .   1   
  Garrison                 1    | .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Distress Signals           1    | .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              69   | .   8   21  4   10  26  
  Peak Tracking Total      6    | .   4   4   2   6   4   
  Tactical Retreats        5    | .   2   .   1   2   .   

 Traps                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Traps Triggered            2    | .   .   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  
----------                 Run  | Yrd Mat Mat Min Mat Fac 
Machines Disabled          8    | .   .   .   .   .   8   
  Max in Single Turn       5    | .   .   .   .   .   5   
  Garrison Access          1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Machines Accessed          5    | .   2   1   .   .   2   
  Terminals                5    | .   2   1   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                16   | .   6   4   .   .   6   
  Successful               9    | .   4   3   .   .   2   
  Failed                   7    | .   2   1   .   .   4   
    Catastrophic           1    | .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                16   | .   6   4   .   .   6   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             9    | .   4   3   .   .   2   
  Record                   3    | .   .   3   .   .   .   
  Alert Level              2    | .   2   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   1   
  Hauler Manifests         1    | .   1   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         5    | .   2   1   .   .   2   
  Full Trace Events        5    | .   2   1   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  
------------               Run  | Yrd Mat Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   1   
  Machine Destruction      1    | .   .   .   .   .   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  
--------                   Run  | Yrd Mat Mat Min Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  
-------------              Run  | Yrd Mat Mat Min Mat Fac 
Turns Passed               2206 | 52  348 655 86  390 675 
Spaces Moved               1580 | 41  294 500 54  203 488 
  Core                     78   | 13  .   1   .   56  8   
  Treads                   5    | .   .   .   .   5   .   
  Legs                     155  | .   .   70  54  31  .   
  Wheels                   1342 | 28  294 429 .   111 480 
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  90  90  130 100 50  
  Average Speed            103  | 84  95  95  130 139 99  
  Slowest Speed            350  | 100 100 250 130 350 150 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       18   | 3   24  31  25  17  13  
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        3    | .   .   1   1   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          53   | .   .   .   .   .   53  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      53   | .   .   .   .   .   53  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Total                      1923 | 58  326 610 69  290 570 
  Wait                     130  | .   2   61  14  46  7   
  Move                     1575 | 40  293 499 53  202 488 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  42   | 11  4   7   .   16  4   
  Fast Attach              3    | 1   1   .   .   .   1   
  Attach                   29   | 5   2   4   1   9   8   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     7    | .   1   1   .   4   1   
  Drop                     14   | .   2   5   .   3   4   
  Fire                     111  | .   19  33  .   9   50  
  Melee                    7    | .   .   .   .   .   7   
  Ram                      4    | 1   2   .   .   1   .   
  Kick                     1    | .   .   .   1   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 14)
   53 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  391 | -10/Materials | Discovered new exit (range 10)
  401 | -10/Materials | Entered another Materials area
  401 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  705 | -9/Materials  | Build established: Scavenger-Gunner
 1046 | -9/Materials  | Discovered new exit (range 9)
 1055 | -9/Materials  | Identified exit to Mines
 1056 | -9/Materials  | Entered Mines
 1073 | -9/Mines      | Lost 4 parts (1p3w)
 1123 | -9/Mines      | Discovered new exit (range 14)
 1140 | -9/Mines      | Identified exit to Materials
 1142 | -9/Mines      | Entered Materials
 1142 | -8/Materials  | Evolved 2 slots: Utility x2
 1294 | -8/Materials  | Lost 3 parts (2n1u)
 1294 | -8/Materials  | Core integrity fell below 50%
 1502 | -8/Materials  | Discovered new exit (range 8)
 1521 | -8/Materials  | Identified exit to Factory
 1532 | -8/Materials  | Entered Factory
 1532 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 2115 | -7/Factory    | Lost 5 parts (1p1n1u2w)
 2127 | -7/Factory    | Destroyed 8 combat bots
 2172 | -7/Factory    | Core integrity fell below 50%
 2193 | -7/Factory    | Core integrity fell below 20%
 2207 | -7/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
02182_ Penetrated by Slug.
02183_ U-05 Engineer lays Concrete.
02183_ Imp. EM Pulse Cannon destroyed.
02185_ U-05 Engineer lays Concrete.
02186_ Acquired 52 matter.
02187_ M-28 Smith repairs G-50 Soldier.
02187_ G-47 Trooper destroyed.
02188_ Acquired 53 matter.
02189_ Sml. Storage Unit destroyed.
02190_ U-05 Engineer lays Concrete.
02192_ Penetrated by Slug.
02192_ U-05 Engineer lays Concrete. <x6>
02196_ H-55 Commando destroyed.
02197_ U-05 Engineer lays Concrete.
02198_ M-28 Smith destroyed.
02198_ U-05 Engineer lays Concrete.
02199_ Acquired 22 matter.
02199_ U-05 Engineer lays Concrete. <x2>
02200_ X-57 Shotgunner VSS Leg severed.
02200_ U-05 Engineer lays Concrete. <x4>

 Map 
-----
+----------------------------------------------------+
| ????????????????????????      #????# """"""  ## #? |
| ????????????????????????      #????# """"""  ## #? |
| ????????????????????????      #????#         ## #? |
| ???????????????#  ??????      #????############+## |
| ???????????????#   ?????""""" #????#             # |
| ???????????????+    ????""""" ###### """""       # |
| ???????????????#    ????""""" ?    # ""T""   """ # |
| ???????????????#     ???""""" ######         """ # |
| ?????????????###     ############??#         """ # |
| ?????????????#         !!      !#??#=            # |
| ????????????##         !!       ##########/####### |
| ????????????          ^!   """   =       =    #??? |
| ???????????               ^ G"   =    " *     #??? |
| ???????????         !   [ %=         "%" = [  #??? |
| ???????????                ! !        "   =   #??? |
| ???????????                 [                 #??? |
| ?????????????#                 u   ########## #??? |
| ?????????????#                     #????????# #??? |
| ?????????????######                #######??# #??? |
| ??????????????????#                      #??# #??? |
| ?????????????######                      #??# #??? |
| ?????????????#    #                      #??# #??? |
| ?????????????#"   #   mg=                #???????? |
| ?????????????#T ! #    !%%=u             #???????? |
| ?????????????#"   #   !%==               ????????? |
| ?????????????#    ;    =!@x              ????????? |
| ?????????????#    #  =   !=              ????????? |
| ?????????????#    #      #               ????????? |
| ?????????????#    +    ####             ?????????? |
| ?????????????#    ######???             ?????????? |
| ?????????????######????????            ??????????? |
| ???????????????????????????            ??????????? |
| ???????????????????????????          ##??????????? |
| ???????????????????????????#         #???????????? |
| ???????????????????????????? #########???????????? |
| ???????????????????????????? #???????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????H??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         5
Core Analysis              6
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ScrapProcessingLegs
  Manual?         0
Play Time         00:36:38
  Cumulative      9.3 hours
  Start           2024.08.28 @ 19:21:55
  End             2024.09.19 @ 19:13:51
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          12
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/TerminusBold
Map View          76x50
Zoom Use          4%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9d14b014-d411-4bb1-af37-dd22fb876d95