Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.12 @ 16:14:22 Player: birb Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (39) 195 Value Destroyed (1142) 1142 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5137 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 515/850 Matter 147/300 Energy 500/500 System Corruption 3% Temperature Cool (9) Movement Walking (180) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Enhanced Nuclear Core Enhanced Nuclear Core > --- PROPULSION (5) --- Improved VSS Leg Improved VSS Leg > --- UTILITY (5) ------ Advanced Heat Sink Improved Signal Interpreter Launcher Loader > --- WEAPON (3) ------- Heavy Pick > --- INVENTORY (5) ---- Enhanced Nuclear Core Improved Carbon-fiber Leg Improved Carbon-fiber Leg Layered Light Armor Plating Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Advanced Heat Sink Improved Sensor Array Improved Signal Interpreter Launcher Loader > --- WEAPON ----------- Flak Gun Magnetic Acceleration Cannon Heavy Pick > --- INVENTORY -------- Enhanced Nuclear Core Improved Carbon-fiber Leg Improved Carbon-fiber Leg Layered Light Armor Plating Heavy Rocket Launcher [Rating: 71] Favorites ----------- Power Enhanced Nuclear Core Engine Light Ion Engine Power Core Enhanced Nuclear Core Propulsion Hover Unit Leg Improved VSS Leg Wheel Wheel Hover Unit Hover Unit Utility Machine Analyzer Device Sensor Array Processor Machine Analyzer Protection Improved Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Impact Weapon Power Maul Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Slots Evolved 8 | . . 2 2 2 . 2 Power 1 | . . . . 1 . . Propulsion 3 | . . 1 1 . . 1 Utility 3 | . . 1 1 . . 1 Weapon 1 | . . . . 1 . . Parts Attached 59 | 6 3 11 3 . 7 29 Power 11 | 1 . 1 1 . 1 7 Engine 3 | 1 . 1 1 . . . Core 8 | . . . . . 1 7 Reactor . | . . . . . . . Propulsion 17 | 2 2 4 . . 2 7 Treads . | . . . . . . . Leg 7 | . . . . . . 7 Wheel 2 | 2 . . . . . . Hover 8 | . 2 4 . . 2 . Flight . | . . . . . . . Utility 14 | . 1 3 1 . 1 8 Device 7 | . . 2 . . 1 4 Storage . | . . . . . . . Processor 4 | . 1 1 1 . . 1 Hackware . | . . . . . . . Protection 3 | . . . . . . 3 Artifact . | . . . . . . . Weapon 17 | 3 . 3 1 . 3 7 Energy Gun 5 | 2 . 2 . . . 1 Energy Cannon 3 | . . . 1 . . 2 Ballistic Gun 2 | 1 . . . . . 1 Ballistic Cannon 1 | . . . . . . 1 Launcher 2 | . . 1 . . . 1 Special Weapon . | . . . . . . . Impact Weapon 3 | . . . . . 3 . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 . . 1 1 Parts Lost 24 | . . 3 6 . 5 10 Power 4 | . . 1 1 . 1 1 Propulsion 11 | . . 2 3 . 3 3 Utility 5 | . . . 1 . 1 3 Weapon 4 | . . . 1 . . 3 Highest Loss Streak 6 | . . 2 6 . 3 5 To Critical Strikes . | . . . . . . . Average Backups 4 | . . 4 5 5 2 4 Power . | . . . . . . 1 Propulsion 2 | . . 3 3 3 . 1 Utility . | . . . . . . . Weapon 1 | . . 1 2 2 2 1 Tool/Special . | . . . . . . . Unused Backups . | . . . . . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 78 | . 79 86 73 23 47 77 Engine 5 | . 14 10 8 . . . Core 3 | . . . . . 1 9 Leg 9 | . . . . . . 24 Wheel 2 | . 26 . . . . . Hover 11 | . 1 24 22 . 7 . Device 11 | . . 18 8 . 3 8 Processor 12 | . 8 12 18 15 15 11 Protection 2 | . . . . . . 6 Energy Gun 11 | . 28 20 11 . . 1 Energy Cannon 1 | . . . 5 7 . 2 Ballistic Gun 1 | . . . . . . 3 Ballistic Cannon 1 | . . . . . . 3 Impact Weapon 1 | . . . . . 19 . Peak Build Rating 71 | 5 6 17 21 9 30 71 Average Rating 27 | 3 5 10 17 9 21 52 On Entrance 7 | . 5 6 17 9 9 6 Naked Turns . | . . . . . . . Heaviest Build 49 | 7 7 13 16 6 14 49 Greatest Support 84 | 20 20 18 18 3 18 84 Greatest Overweight (x) 4 | . . 4 2 1 4 4 Average Overweight (x) . | . . . . 1 . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | . 5 5 5 5 5 5 Average Carried 4 | . . 4 5 5 2 4 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | . 4 5 5 5 2 5 Class Distribution -------------------- 35% | Scout 32% | Mutant 14% | Skirmisher 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scout | -9/Materials Scout | -8/Materials Scout | -7/Factory Mutant | -7/DSF Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Matter Collected 1124 | 162 20 170 40 . 156 576 Remotely . | . . . . . . . Salvage Created 1124 | . 174 223 100 . 91 536 Parts 72 | . 11 21 6 . 3 31 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Combat Hostiles Destroyed 27 | . 3 6 1 . 3 14 Melee 1 | . . . . . . 1 Guns 8 | . 3 2 . . . 3 Cannons 4 | . . . 1 . . 3 AOE 11 | . . 4 . . . 7 Classes Destroyed 11 | . 3 5 . . 1 2 Worker 1 | . 1 . . . . . Builder 3 | . . . . . . 3 Tunneler 1 | . . 1 . . . . Recycler 1 | . . 1 . . . . Mechanic 1 | . . 1 . . . . Watcher 5 | . 1 3 1 . . . Swarmer 8 | . . 4 . . . 4 Cutter 2 | . . . . . 2 . Grunt 10 | . 3 . . . . 7 Sentry 6 | . . 2 1 . 1 2 Programmer 1 | . . . . . . 1 Best Kill Streak 6 | . 2 5 1 . 2 6 Combat Bots Only 4 | . 2 4 1 . 2 4 Max Kills in Single Turn 4 | . 1 2 1 . 1 4 Gunslinging . | . . . . . . . Exploded 4 | . . 1 . . . 4 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Hostile Shots Fired 512 | . 19 28 40 . 106 319 Missed 165 | . 8 7 8 . 34 108 Hits 347 | . 11 21 32 . 72 211 Melee 7 | . . . . . 7 . Projectile 340 | . 11 21 32 . 65 211 AOE 1 | . . . . . 1 . Critical Strikes 7 | . . . 2 . 4 1 Damage Taken 3828 | . 93 268 402 . 980 2085 Core 1038 | . 34 74 111 . 484 335 Absorbed by Shields . | . . . . . . . Ignored by Resistances 1236 | . 31 77 117 . 277 734 Core Remaining (%) 75 | 100 86 81 79 . 30 . Volleys Fired 77 | . 15 22 7 . . 33 Largest 3 | . 2 2 2 . . 3 Hottest 164 | . 90 100 113 . . 164 Shots Fired 151 | . 30 36 14 . . 71 Gun 89 | . 30 24 11 . . 24 Cannon 42 | . . . 3 . . 39 Launcher 20 | . . 12 . . . 8 Special . | . . . . . . . Kinetic 36 | . . . . . . 36 Thermal 42 | . 15 9 . . . 18 Explosive 20 | . . 12 . . . 8 Electromagnetic 53 | . 15 15 14 . . 9 Robot Hit Streak 15 | . 7 13 7 . . 15 Robot Miss Streak 6 | . 4 4 2 . . 6 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 124 | . 18 24 13 . 4 65 Core Hits 85 | . 7 18 6 . . 54 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 5 | . . 1 . . 1 3 Burn 1 | . . 1 . . . . Corrupt 1 | . . . . . . 1 Smash 1 | . . . . . 1 . Impale 2 | . . . . . . 2 Melee Attacks 20 | . . . . . 6 14 Impact 6 | . . . . . 6 . Slashing . | . . . . . . . Piercing 14 | . . . . . . 14 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3866 | . 260 764 374 . 167 2301 Guns 1273 | . 260 302 275 . . 436 Cannons 763 | . . . 47 . . 716 Explosions 1160 | . . 462 52 . . 646 Melee 604 | . . . . . 167 437 Ramming 66 | . . . . . . 66 Kinetic 573 | . . . . . . 573 Thermal 663 | . 101 104 52 . . 406 Explosive 1080 | . . 434 . . . 646 Electromagnetic 880 | . 159 226 322 . . 173 Impact 167 | . . . . . 167 . Slashing . | . . . . . . . Piercing 437 | . . . . . . 437 Highest Corruption 3 | . . . . . . 3 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 14 | . . . . . . 14 Message Errors 2 | . . . . . . 2 Matter Fused 5 | . . . . . . 5 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 2 | . . . . . . 2 Data Loss (minor) 3 | . . . . . . 3 Data Loss (major) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 137 | . . 22 32 . 35 48 Projectiles . | . . . . . . . Explosions 69 | . . 22 32 . . 15 Melee 68 | . . . . . 35 33 Knockbacks 6 | . . . . . 2 4 Impact 2 | . . . . . 2 . Kinetic 4 | . . . . . . 4 Secondary . | . . . . . . . Self-Inflicted Damage 259 | . . 103 . . . 156 Shots 10 | . . 5 . . . 5 Rammed . | . . . . . . . Targets Rammed 10 | . . . . . . 10 Kicked 10 | . . . . . . 10 Crushed . | . . . . . . . Highest Temperature 522 | . 216 126 162 . . 522 Average Temperature 133 | . 92 39 60 . . 231 Received Heat Transfer 1311 | . 66 27 315 . 30 873 Effects 16 | . . . . . . 16 Shutdowns 7 | . . . . . . 7 Energy Bleed 4 | . . . . . . 4 Interference 1 | . . . . . . 1 Matter Decay 2 | . . . . . . 2 Damage (major) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 3 | . . . . . 3 . Combat Hostiles 3 | . . . . . 3 . Parts Fried 3 | . . . 2 . . 1 Impact Corruptions 3 | . . . . . 3 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1338 | . 296 346 50 . . 646 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . 1 1 . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 150 | . 50 132 63 5 100 150 Initial 45 | . . 10 45 5 2 31 Average 37 | . 19 20 38 5 67 55 Influence Increases 1066 | . 98 359 63 . 100 446 Destroy 0b10 Robot/C 540 | . 60 120 20 . 60 280 Destroy 0b10 Robot/NC 60 | . 10 30 5 . . 15 Destroy Leader 140 | . 12 36 12 . 10 70 Successful Hack 25 | . 6 6 6 . . 7 Disable Machine 18 | . 9 . . . . 9 Destroy Structure 118 | . 1 62 5 . . 50 Partial Spotted 75 | . . 60 . . . 15 Lose Combat Pursuer 90 | . . 45 15 . 30 . Influence Decreases 999 | . 68 261 176 10 35 449 Entered New Map 155 | . . 20 83 10 3 39 Time Decay 653 | . 68 215 50 . . 320 Lost Part 191 | . . 26 43 . 32 90 Squads Dispatched 11 | . 1 1 1 . 2 6 Investigation 3 | . 1 . . . . 2 Extermination 2 | . . . . . . 2 Reinforcement 5 | . . 1 1 . 2 1 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . 1 . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Distress Signals 4 | . . 3 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 65 | . 6 12 12 . 9 26 Peak Tracking Total 8 | . 3 4 7 . 4 8 Tactical Retreats 5 | . . 2 1 . 2 . Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Traps Triggered 1 | . . . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Disabled 2 | . 1 . . . . 1 Max in Single Turn 1 | . 1 . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Accessed 10 | . 3 2 1 1 . 3 Terminals 10 | . 3 2 1 1 . 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 21 | . 4 6 3 3 . 5 Successful 10 | . 2 3 2 1 . 2 Failed 11 | . 2 3 1 2 . 3 Catastrophic 4 | . 1 . 1 . . 2 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 21 | . 4 6 3 3 . 5 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 2 3 2 1 . 2 Part Schematic 1 | . . . . . . 1 Robot Analysis 1 | . . . . . . 1 Prototype ID Bank 2 | . . 1 1 . . . Open DSF 1 | . . . . 1 . . Branch Access Points 1 | . . 1 . . . . Locate Traps 1 | . 1 . . . . . Recall Investigation 1 | . . . 1 . . . Recall Reinforcements 1 | . . 1 . . . . Registered Components 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 3 2 1 1 . 3 Full Trace Events 3 | . 1 . . . . 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Active Infowar (turns) 2101 | . . 907 130 4 173 887 Sensors 1562 | . . 847 121 . . 594 Terrain 621 | . . 621 . . . . Machine Analysis 1170 | . . 101 130 4 173 762 Robot Analysis Total 1 | . . . . . . 1 Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Turns Passed 2333 | 40 171 914 130 4 173 901 Spaces Moved 1495 | 40 139 396 141 4 127 648 Core 254 | 4 . 8 13 4 42 183 Treads . | . . . . . . . Legs 465 | . . . . . . 465 Wheels 170 | 36 134 . . . . . Hover 606 | . 5 388 128 . 85 . Flight . | . . . . . . . Fastest Speed 50 | 50 56 52 52 100 50 50 Average Speed 82 | 77 79 60 67 100 95 97 Slowest Speed 250 | 80 80 250 180 100 250 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 4 41 21 20 . 90 17 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . 1 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 11 | . . 11 . . . . Terrain Destroyed 108 | . . 61 5 . . 42 Melee . | . . . . . . . Projectile 7 | . . . . . . 7 AOE 101 | . . 61 5 . . 35 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Total 2397 | 45 169 1032 162 4 164 821 Wait 693 | . 5 593 10 . 20 65 Move 1490 | 39 138 395 140 4 126 648 Hop . | . . . . . . . Pick Up 16 | . 6 5 . . . 5 Fast Attach 32 | 5 1 3 1 . 6 16 Attach 12 | . . 4 . . 3 5 Detach 3 | . . . . . . 3 Swap 26 | 1 2 7 2 . . 14 Drop 18 | . 2 3 2 . 3 8 Fire 77 | . 15 22 7 . . 33 Melee 20 | . . . . . 6 14 Ram . | . . . . . . . Kick 10 | . . . . . . 10 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 41 | -11/Scrapyard | Entered Materials 91 | -10/Materials | Discovered new exit (range 12) 191 | -10/Materials | Discovered new exit (range 7) 195 | -10/Materials | Identified exit to Materials 212 | -10/Materials | Entered another Materials area 212 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 316 | -9/Materials | Build established: Mutant 701 | -9/Materials | Build established: Scout 1114 | -9/Materials | Identified exit to Mines 1116 | -9/Materials | Discovered new exit (range 9) 1120 | -9/Materials | Identified exit to Materials 1126 | -9/Materials | Entered another Materials area 1126 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1247 | -8/Materials | Discovered new exit (range 10) 1255 | -8/Materials | Identified exit to Factory 1256 | -8/Materials | Entered Factory 1256 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1260 | -7/Factory | Identified exit to DSF 1260 | -7/Factory | Entered DSF 1278 | -7/DSF | Lost 6 parts (1p3n1u1w) 1279 | -7/DSF | Additional patrols routed to DSF 1422 | -7/DSF | Core integrity fell below 50% 1425 | -7/DSF | Discovered new exit (range 16) 1432 | -7/DSF | Identified exit to Factory 1433 | -7/DSF | Entered Factory 1433 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1456 | -6/Factory | Lost 3 parts (1p1n1u) 2196 | -6/Factory | Found Launcher Loader 2234 | -6/Factory | Garrison activated, responded to threat 2334 | -6/Factory | Self-destructed Last Messages --------------- 02298_ R-10 Processor collects Lgt. Nuclear Core. 02302_ R-10 Processor collects VTOL Module. 02305_ G-50 Soldier suffers critical hit (Impale). 02315_ R-10 Processor collects VTOL Module. 02317_ System corrupted: Substantial component data lost. 02318_ Destroyed Carbon-fiber Leg. 02319_ Critical hit (Burn: +37). 02320_ Imp. Carbon-fiber Leg destroyed. 02320_ Imp. VSS Leg destroyed. 02320_ Imp. Sensor Array destroyed. 02321_ G-50 Soldier destroyed. 02323_ Imp. VSS Leg destroyed. 02324_ Acquired 61 matter. 02327_ U-05 Engineer lays Concrete. 02330_ Flak Gun destroyed. 02330_ K-01 Serf destroyed. 02332_ ZXVNRBJUG=M&M3VTH33XTML<:#S USR1#EGN# Map ----- +----------------------------------------------------+ | ????????????????????????????????????# !?"""?"""?# | | ????????????????????????????????????# ?????????# | | ????????????????????????????????????###??????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ??????????????????????? ?????????????????????????# | | ??????????????????????# ???? ????????????????????# | | ??????????????????????# ??? ????????????????????# | | ??????????????????????#Y""" "??? #???????????????# | | ??????????????????????# """ """ #???????????????# | | ??????????????????????# """ """ #???????????????# | | ??????????????????????# #???????????????# | | ??????????????????????# #???????????????# | | ??????????????????????#" !! #???????????????# | | ??????????????????????#" !! #??????? ???????# | | ??????????????????????#" ! #??????" ???????# | | ??????????????????????#T #??????" ???????# | | ??????????????????????#" #?????? ???????# | | ??????????????????????#" Y #???? ? ???????# | | ??????????????????????#" %! #???? ???????# | | ??????????????????????# @ g ##???? ???????# | | ?????????????"" #######p## ###+########+######## | | ?????????????"" | | ?????????????"" ^ | | ?????????????"" | | ?????????????"" | | ?????????????"" | | ????????????? % | | ???????????? %[ | | ????????????#####################"## ####### | | ???????????????????????# ! # | | ???????????????????????#! # """"" # | | ???????????????????????# """ """ ""T"" # | | ????????????????????????? """ """ # | | ??????????????????????????""" """ / # " "" # | | ????????????????????????? # """" # | | ??????????????????????????""" """ # """" # | | ??????????????????????????""" """ # """" # | | ???????????????????????????"" """ # """" # | | ????????????????????????????? # """" # | | ?????????????????????????????? # # | | ????????????????????????????? # ? # | | ?????????????????????????????############?######## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- Hvy. Siege Treads | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ForcePotentialTurbovents Manual? 0 Play Time 00:29:49 Cumulative 61.7 hours Start 2025.05.12 @ 15:48:33 End 2025.05.12 @ 16:14:22 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 37 Rogue 0 Adventurer 37 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 46 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dd3bf5b6-56af-41de-95d3-38570c4e4238