Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.05.19 @ 00:16:34 Player: lobstro Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (184) 920 Value Destroyed (5634) 5634 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (270) 270 TOTAL SCORE: 9504 Bonus ------- High Alert Combat Kills 169 Follower Combat Kills 101 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 480/480 System Corruption 1% Temperature Cool (0) Movement Treading (250) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION (4) --- Armored Treads Armored Treads > --- UTILITY (5) ------ High-capacity Storage Unit Improved Signal Interpreter Improved Light Armor Plating Hacking Suite > --- WEAPON (2) ------- Gatling Laser Chainsword > --- INVENTORY (20) --- Micro Nuclear Core Fusion Reactor Aluminum Leg Improved Sensor Array Improved Sensor Array Melee Analysis Suite Precision Energy Filter Transmission Jammer Improved Medium Armor Plating Recalibrator Heavy Machine Gun Improved Heavy Machine Gun Proton Missile Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Hacking Suite System Shield > --- WEAPON ----------- Force Rifle Chainsword > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Fusion Reactor Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Sensor Array Improved Sensor Array Melee Analysis Suite Precision Energy Filter Transmission Jammer Improved Medium Armor Plating Recalibrator Heavy Laser Gatling Laser Improved Heavy Machine Gun Proton Missile Launcher Remote Datajack [Rating: 52] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Utility Improved Signal Interpreter Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Impact Weapon Flail Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . . . 2 . Utility 3 | . . 2 . . 1 Weapon . | . . . . . . Parts Attached 139 | 9 4 27 4 40 55 Power 16 | 1 . 2 1 3 9 Engine 15 | 1 . 2 1 3 8 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 41 | 2 1 7 . 13 18 Treads 6 | . . 3 . . 3 Leg 35 | 2 1 4 . 13 15 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 32 | 3 . 7 . 11 11 Device 17 | 2 . 5 . 6 4 Storage 2 | 1 . . . . 1 Processor 5 | . . 2 . 2 1 Hackware 3 | . . . . . 3 Protection 5 | . . . . 3 2 Artifact . | . . . . . . Weapon 50 | 3 3 11 3 13 17 Energy Gun 10 | . . . . 5 5 Energy Cannon . | . . . . . . Ballistic Gun 5 | 3 . 1 1 . . Ballistic Cannon 5 | . . 3 1 1 . Launcher 5 | . 2 2 . 1 . Special Weapon 3 | . . . . . 3 Impact Weapon 8 | . 1 5 1 1 . Slashing Weapon 12 | . . . . 4 8 Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . . . 1 1 Unidentified Prototypes . | . . . . . . Parts Lost 32 | . . 7 1 4 20 Power 7 | . . 1 1 . 5 Propulsion 10 | . . 2 . 1 7 Utility 11 | . . 3 . 3 5 Weapon 4 | . . 1 . . 3 Highest Loss Streak 9 | . . 5 1 1 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 100 97 99 99 95 Engine 11 | . 14 10 10 9 14 Treads 1 | . . 2 . . 3 Leg 27 | . 28 18 22 35 25 Device 15 | . 28 21 22 14 9 Storage 2 | . . . . . 6 Processor 14 | . . 21 22 15 9 Hackware 3 | . . . . . 9 Protection 1 | . . . . 4 . Energy Gun 4 | . . . . 9 3 Ballistic Gun 3 | . 20 5 6 2 . Ballistic Cannon 1 | . . 4 4 . . Launcher 1 | . 7 3 . . . Impact Weapon 3 | . . 7 10 3 . Slashing Weapon 2 | . . . . 1 5 Naked Turns . | . . . . . . Heaviest Build 75 | 15 12 19 16 30 75 Greatest Support 70 | 20 20 40 34 66 70 Greatest Overweight (x) 4 | 4 . 1 . . 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 5 5 5 5 20 Average Capacity 10 | 7 5 5 5 5 19 Most Carried 20 | 3 5 5 5 5 20 Average Carried 8 | 2 4 4 4 4 15 Final Capacity 20 | 5 5 5 5 5 20 Final Carried 14 | 3 5 5 4 5 14 Class Distribution -------------------- 37% | Assassin 21% | Mutant 15% | Hacker-Mutant 11% | Skirmisher 9% | Scavenger-Mutant 3% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Assassin | -9/Materials Assassin | -9/Mines Assassin | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 2606 | 294 179 771 126 710 526 Remotely . | . . . . . . Salvage Created 6231 | 93 242 1144 189 2169 2394 Parts 360 | 14 22 77 14 101 132 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 5 | . . 3 . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 132 | . 12 35 8 34 43 Melee 54 | . . 9 1 8 36 Guns 38 | . 4 6 1 20 7 Cannons 12 | . . 5 5 2 . AOE 19 | . 8 10 . 1 . Classes Destroyed 17 | 1 4 5 1 3 3 Worker 15 | . 1 6 . 7 1 Builder 8 | . . 6 . 2 . Tunneler 6 | 4 . 2 . . . Hauler 1 | . . . . 1 . Recycler 3 | . . 2 . 1 . Mechanic 1 | . . . . 1 . Operator 3 | . . 1 . . 2 Watcher 15 | . 2 4 . 5 4 Swarmer 31 | . 9 15 3 . 4 Grunt 52 | . 3 12 3 17 17 Brawler 6 | . . 1 . 2 3 Duelist 5 | . . . 2 1 2 Sentry 24 | . . 7 . 12 5 Specialist 3 | . . . . . 3 Hunter 3 | . . . . 2 1 Programmer 7 | . . . . . 7 Heavy 1 | . . . . . 1 Best Kill Streak 9 | 1 4 9 3 7 8 Combat Bots Only 7 | . 3 6 3 3 7 Max Kills in Single Turn 4 | 1 4 3 1 2 1 Gunslinging 1 | . 1 . . . . Exploded 3 | . 3 2 . 1 . Melee 1 | . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 6479 | . 204 1126 408 1281 3460 Core 1369 | . 102 297 80 152 738 Absorbed by Shields 83 | . . 9 . 74 . Regen/Repaired (Parts) 137 | . . . . 88 49 Core Remaining (%) 59 | 100 59 . 5 72 . Volleys Fired 233 | 7 15 69 19 85 38 Largest 2 | 2 2 2 2 2 2 Hottest 149 | 40 50 88 88 138 149 Shots Fired 370 | 14 25 97 21 168 45 Gun 279 | 14 21 41 7 159 37 Cannon 53 | . . 31 14 8 . Launcher 30 | . 4 25 . 1 . Special 8 | . . . . . 8 Kinetic 210 | 14 21 72 21 82 . Thermal 112 | . . . . 75 37 Explosive 29 | . 4 25 . . . Electromagnetic 11 | . . . . 11 . Robot Hit Streak 41 | 10 11 14 8 41 36 Robot Miss Streak 5 | 1 5 3 2 2 2 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 . . 2 . Max Gunslinging Chain 1 | . 1 . . 1 . Shots Hit Robots 492 | 12 14 111 23 188 144 Core Hits 227 | 4 17 50 8 67 81 Critical Kills 2 | . . 2 . . . Critical Parts Destroyed 11 | 1 . 3 2 3 2 Critical Strikes 39 | 1 . 5 3 17 13 Burn 8 | . . . . 8 . Destroy 3 | 1 . . . 2 . Blast 2 | . . . 1 1 . Smash 11 | . . 5 2 2 2 Sever 15 | . . . . 4 11 Melee Attacks 203 | . . 44 7 43 109 Impact 65 | . . 44 7 9 5 Slashing 138 | . . . . 34 104 Piercing . | . . . . . . Sneak Attacks 19 | . . 8 . 7 4 Combat Hostiles 3 | . . . . . 3 Follow-up Attacks . | . . . . . . Damage Inflicted 15450 | 144 641 4081 630 4766 5188 Guns 4416 | 144 133 443 173 2710 813 Cannons 894 | . . 518 228 148 . Explosions 2112 | . 508 1438 . 166 . Melee 7979 | . . 1682 229 1702 4366 Ramming 49 | . . . . 40 9 Kinetic 3148 | 144 133 961 401 1509 . Thermal 2184 | . . . . 1371 813 Explosive 1946 | . 508 1438 . . . Electromagnetic 144 | . . . . 144 . Impact 2706 | . . 1682 229 537 258 Slashing 5273 | . . . . 1165 4108 Piercing . | . . . . . . Highest Corruption 5 | . 1 1 1 4 5 Average Corruption 2 | . 1 1 1 4 1 Corruption Purged 5 | . . . . . 5 Corruption Blocked 16 | . . . . . 16 Effects 46 | . 1 2 6 29 8 Message Errors 13 | . . 1 2 8 2 Matter Fused 9 | . 1 . . 8 . Heat Flow Errors 4 | . . . 1 2 1 Energy Discharges 10 | . . 1 2 5 2 Data Loss (minor) 5 | . . . . 3 2 Data Loss (major) 3 | . . . 1 1 1 Misfires 1 | . . . . 1 . Alerts 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 1284 | . . 585 . 252 447 Projectiles 6 | . . 6 . . . Explosions 30 | . . 30 . . . Melee 1248 | . . 549 . 252 447 Knockbacks 18 | . . 13 2 2 1 Impact 5 | . . 3 1 . 1 Kinetic 13 | . . 10 1 2 . Secondary . | . . . . . . Self-Inflicted Damage 191 | . . 191 . . . Shots 9 | . . 9 . . . Rammed . | . . . . . . Targets Rammed 11 | . . . . 8 3 Kicked 11 | . . . . 8 3 Crushed . | . . . . . . Highest Temperature 451 | . 4 141 209 296 451 Average Temperature 79 | . 2 49 66 64 133 Received Heat Transfer 1884 | . 24 384 144 612 720 Effects 3 | . . . . . 3 Shutdowns 1 | . . . . . 1 Energy Bleed 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 18 | . . 13 2 3 . Impact Corruptions 36 | . . 22 2 6 6 Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 11 | . . . . 7 4 Heat Transferred 5127 | . . . . 3332 1795 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 760 | 20 227 760 337 386 276 Initial 115 | . . . 115 . 4 Average 135 | 4 66 428 153 64 60 Maximum Alert Level 3 | . 1 3 1 1 1 Low Security (%) 79 | 100 91 21 77 92 95 Level 1 7 | . 8 6 22 7 4 Level 2 11 | . . 63 . . . Level 3 1 | . . 8 . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 38 | . 1 4 . 10 23 Investigation 7 | . 1 2 . 3 1 Extermination 8 | . . . . . 8 Reinforcement 10 | . . 2 . 1 7 Assault . | . . . . . . Garrison 13 | . . . . 6 7 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 14 | . 1 6 . 5 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 177 | . 15 50 8 44 60 Peak Tracking Total 6 | . 4 6 3 4 4 Tactical Retreats 7 | . . 1 . . 6 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 6 | . 2 1 . 2 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . 3 . . . 3 Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 6 | . 1 5 . . . Max in Single Turn 1 | . 1 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised 1 | . . . . . 1 Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 41 | . 8 9 . 11 13 Terminals 33 | . 8 7 . 10 8 Fabricators 2 | . . . . . 2 Repair Stations 3 | . . 1 . 1 1 Recycling Units 2 | . . 1 . . 1 Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 135 | . 29 30 . 36 40 Successful 84 | . 21 19 . 23 21 Failed 50 | . 8 11 . 13 18 Catastrophic 5 | . 1 . . 3 1 Database Lockouts 1 | . . . . . 1 Manual . | . . . . . . Terminals 117 | . 29 26 . 34 28 Fabricators 5 | . . . . . 5 Repair Stations 7 | . . 3 . 2 2 Recycling Units 3 | . . 1 . . 2 Scanalyzers 3 | . . . . . 3 Garrison Access . | . . . . . . Terminal Hacks 72 | . 21 17 . 21 13 Record 31 | . 7 5 . 13 6 Robot Schematic 1 | . . . . . 1 Robot Analysis 3 | . 2 1 . . . Prototype ID Bank 5 | . 1 3 . 1 . Branch Access Points 4 | . 1 1 . 1 1 Emergency Access Points 3 | . 1 1 . . 1 Alert Level 5 | . 3 1 . 1 . Unreport Threat 5 | . 1 1 . 2 1 Locate Traps 2 | . 1 . . . 1 Disarm Traps 3 | . 1 . . . 2 Recall Assault 1 | . . . . 1 . Hauler Manifests 1 | . . 1 . . . Zone Layout 8 | . 3 3 . 2 . Fabricator Hacks 3 | . . . . . 3 Network Status 1 | . . . . . 1 Load Schematic 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 5 | . . 1 . 2 2 Scan Component 3 | . . 1 . 1 1 Repair 2 | . . . . 1 1 Recycling Unit Hacks 2 | . . 1 . . 1 Retrieve Components 2 | . . 1 . . 1 Scanalyzer 2 | . . . . . 2 Insert Component 2 | . . . . . 2 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 38 | . 7 8 . 10 13 Full Trace Events 7 | . 1 3 . 2 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . . . 1 Robots Built 3 | . . . . . 3 Authchips . | . . . . . . Time 116 | . . . . . 116 Total Robot Build Rating 9 | . . . . . 9 Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . . 1 1 Time 60 | . . . . 38 22 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 19 | . . 9 . . 10 Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 3 | . . . . . 3 Non-combat 3 | . . . . . 3 Combat . | . . . . . . Robot Hacks Applied 6 | . . . . . 6 parse_system 3 | . . . . . 3 no_distress 1 | . . . . . 1 find_fabricator 1 | . . . . . 1 find_dsf 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies 6 | . . . 3 . 3 Largest Group 3 | . . . 3 . 3 Highest-Rated Group 48 | . . . 40 . 48 Highest-Rated Ally 16 | . . . 16 . 16 Total Orders 4 | . . . 4 . . STAY 1 | . . . 1 . . ROAM 3 | . . . 3 . . Ally Attacks 21 | . . . 9 . 12 Total Damage 265 | . . . 90 . 175 Kills 5 | . . . 3 . 2 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total 3 | . 2 1 . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 13040 | 549 816 2424 1033 3828 4390 Spaces Moved 6850 | 335 605 1423 713 2138 1636 Core 12 | 10 . 2 . . . Treads 437 | . . 194 . . 243 Legs 6401 | 325 605 1227 713 2138 1393 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 100 130 122 122 Average Speed 143 | 120 120 131 130 124 199 Slowest Speed 330 | 250 120 160 130 130 330 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 71 | 16 85 92 99 96 42 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 2 | . . . 2 . . Spaces Dug . | . . . . . . Terrain Destroyed 247 | . 26 206 3 12 . Melee . | . . . . . . Projectile 11 | . . 6 3 2 . AOE 236 | . 26 200 . 10 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 9317 | 461 670 1816 787 3067 2516 Wait 1761 | 108 38 230 42 717 626 Move 6845 | 334 604 1422 712 2137 1636 Hop . | . . . . . . Pick Up 62 | 3 5 12 2 12 28 Fast Attach 32 | 7 . 5 . 9 11 Attach 33 | . . 8 2 5 18 Detach 4 | . . . . . 4 Swap 74 | 2 4 14 2 26 26 Drop 59 | . 4 12 1 25 17 Fire 233 | 7 15 69 19 85 38 Melee 203 | . . 44 7 43 109 Ram . | . . . . . . Kick 11 | . . . . 8 3 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: [*Fac] / *Low x2) History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 16) 550 | -11/Scrapyard | Entered Materials 551 | -10/Materials | Build established: Mutant 812 | -10/Materials | Discovered new exit (range 13) 898 | -10/Materials | Discovered new exit (range 9) 946 | -10/Materials | Discovered new exit (range 16) 1014 | -10/Materials | Discovered new exit (range 12) 1166 | -10/Materials | Discovered new exit (range 16) 1289 | -10/Materials | Identified exit to Mines 1366 | -10/Materials | Entered another Materials area 1366 | -9/Materials | Evolved 2 slots: Utility x2 1557 | -9/Materials | Discovered new exit (range 9) 1588 | -9/Materials | Identified exit to Mines 1588 | -9/Materials | Identified exit to Storage 1667 | -9/Materials | Build established: Skirmisher 2086 | -9/Materials | Lost 5 parts (1p1n2u1w) 2172 | -9/Materials | Core integrity fell below 50% 2593 | -9/Materials | Discovered new exit (range 13) 2915 | -9/Materials | Build established: Assassin 3034 | -9/Materials | Discovered new exit (range 8) 3790 | -9/Materials | Entered Mines 3804 | -9/Mines | Core integrity fell below 20% 3908 | -9/Mines | Discovered new exit (range 10) 3926 | -9/Mines | Identified exit to Materials 4083 | -9/Mines | Discovered exit to Materials (range 8) 4094 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4250 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4506 | -9/Mines | Found a hidden stash of uninstalled traps 4634 | -9/Mines | Learned location of Storage (-9) 4823 | -9/Mines | Entered Materials 4823 | -8/Materials | Evolved 2 slots: Propulsion x2 4824 | -8/Materials | Identified exit to Factory 5531 | -8/Materials | Garrison activated, responded to threat 5583 | -8/Materials | Build established: Skirmisher 5915 | -8/Materials | Garrison activated, responded to threat 6029 | -8/Materials | Build established: Mutant 6357 | -8/Materials | Repaired Titanium Leg 7057 | -8/Materials | Build established: Assassin 7823 | -8/Materials | Discovered exit to Factory (range 15) 8019 | -8/Materials | Discovered exit to Factory (range 14) 8651 | -8/Materials | Entered Factory 8651 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 9334 | -7/Factory | Cargo convoy interrupted 10074 | -7/Factory | Build established: Hacker-Assassin 10236 | -7/Factory | Lost 3 parts (3u) 10664 | -7/Factory | Identified exit to Lower Caves 10786 | -7/Factory | Fabricated G-47 Trooper (x3) 10796 | -7/Factory | Build established: Hacker-Mutant 11261 | -7/Factory | Central database locked down 11679 | -7/Factory | Garrison activated, responded to threat 11753 | -7/Factory | Destroyed 7 combat bots 11989 | -7/Factory | Garrison activated, responded to threat 12281 | -7/Factory | Discovered new exit (range 5) 12295 | -7/Factory | Core integrity fell below 50% 12332 | -7/Factory | Core integrity fell below 20% 12380 | -7/Factory | Lost 9 parts (4p4n1w) 12665 | -7/Factory | Build established: Scavenger-Mutant 12721 | -7/Factory | Repaired Chainsword 12965 | -7/Factory | Garrison activated, responded to threat 13037 | -7/Factory | Lost 3 parts (1n2u) 13041 | -7/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 12875_ Acquired 10 matter. 12903_ MFZTZ2AK3AFI8KX7QA>P7&#,ZK L 12954_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 12965_ W-25 Informer calls for garrison support. 12965_ ALERT: Activating Garrison Access F002. 12967_ Imp. Sensor Array melted. 12967_ W-25 Informer destroyed. 12979_ Imp. Sensor Array destroyed. 13001_ Carbon-fiber Leg destroyed. 13003_ X-67 Chaingunner destroyed. 13006_ System Shield destroyed. 13006_ Critical hit (Blast). 13013_ Lgt. Treads blasted off. 13013_ X-67 Chaingunner destroyed. 13017_ Penetrated by Slug. 13021_ H-61 Shepherd calls for reinforcements. 13021_ ALERT: Hostile activity reported, dispatching reinforcements to area. 13041_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????????????????????###### | | ??????????????????????????????? | | ?????????????????????????????????? | | ????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ??????????????????????????????######## | | ??????????????????????????????# | | ??????????????????????????????# | | ??????????? / ??????????????# "" | | ??????????? w??????????????# """" | | ??????????? ??????????????# """" | | ??????????? ??????????????# | | ???????????# #??????????????# | | ???????????# #??????????????# | | ???????????# #??????????????######## | | ???????????# #????????????????# | | ??????????## ##???????????????# | | ??????????# #???????????????# * | | ??????????? ! #???????????????# ! | | ??????????? > +???????????????# | | ???????????? ????????????????# | | ???????????? ?????????????????# | | ???????????##H#?????????????????# | | ???????????#;@#?????????????????# !! | | ???#########;%###???????????????# !! | | ???#[ ] #% %#???????????????# ! | | ???# ;![[=!###########?????# %=%= | | ???# !] +=%==[" #?????#== %% | | ???#] ]] %!!u%%# #########+## | | ???# #% # # ^ % | | ???# ### ### # ^% % | | ######;###### #?# # ^ | | # #u#?# + ^^ | | # "" """ %# #?# * # ^ | | # "" """ # #?# !% # ####+# | | # "" ! """ # ########+#### # | | # S # # | | # "" """ # # !!! | | # "" """ +% # !!! | | # "" ! """ [#% % + !!! | | # # % % % # [ | | # """ """ #"### ####+#### # | | # """ """ # ??# ##!%%!= # # | | # """ """ #???# ##**!%! # ###### | | # #???# ## ! # #????? | | #############???# ## ! # #????? | | ?????????########+######### #????? | | ?????????# % % # #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 225 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ G-47 Trooper | -7/Factory | Hacked Fabricated ------------ G-47 Trooper | x3 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Close Call Challenges ------------ None Game ------ Seed PhasingDecoderBooster Manual? 0 Play Time 02:51:32 Cumulative 39.2 hours Start 2022.05.18 @ 00:20:56 End 2022.05.19 @ 00:16:34 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 16 Rogue 0 Adventurer 16 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 24 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0b66f56c-0769-4868-a1c8-f889cf9b65bb