Cogmind - Beta 11 X2 @@@ ROGUE MODE // 2021.02.15 @ 02:08:39 Player: Krytoss Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (116) 580 Value Destroyed (3389) 3389 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (145) 145 TOTAL SCORE: 7254 Bonus ------- High Alert Combat Kills 100 Follower Combat Kills 45 Cogmind --------- Core Integrity 0/850 Matter 223/300 Energy 34/100 System Corruption 5% Temperature Cool (0) Movement Core (1050) Ox20 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit High-capacity Storage Unit > --- WEAPON (4) ------- Axe > --- INVENTORY (20) --- Micro Nuclear Core Micro Nuclear Core Large Storage Unit High-capacity Storage Unit Improved EM Pulse Cannon Heavy Ion Cannon Shock Bomb Launcher Missile Launcher Mining Laser Powered Hammer Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Advanced Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Coolant Injector Large Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit Improved Sensor Array Hardened Medium Armor Plating > --- WEAPON ----------- Shock Rifle Magnetic Acceleration Cannon Powered Hammer > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Large Storage Unit High-capacity Storage Unit Shock Rifle EM Pulse Cannon Improved EM Pulse Cannon Heavy Ion Cannon Gauss Cannon Shock Bomb Launcher Shock Bomb Launcher Improved Grenade Launcher Missile Launcher Mining Laser Axe [Rating: 53] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Coolant Injector Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 4 | . . . 1 1 2 Weapon 2 | . . 1 . 1 . Parts Attached 122 | . 24 24 21 27 26 Power 8 | . 2 3 . 3 . Engine 4 | . 2 2 . . . Core 4 | . . 1 . 3 . Reactor . | . . . . . . Propulsion 35 | . 7 6 9 4 9 Treads 29 | . 2 6 9 4 8 Leg 3 | . 3 . . . . Wheel 3 | . 2 . . . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 23 | . 8 2 6 3 4 Device 2 | . . . 1 . 1 Storage 12 | . 7 1 3 . 1 Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 8 | . 1 1 2 3 1 Artifact . | . . . . . . Weapon 56 | . 7 13 6 17 13 Energy Gun 15 | . 2 3 2 4 4 Energy Cannon 4 | . . . . 3 1 Ballistic Gun 5 | . 2 2 . 1 . Ballistic Cannon 12 | . . 2 4 4 2 Launcher 12 | . 2 4 . 2 4 Special Weapon 4 | . 1 2 . 1 . Impact Weapon 2 | . . . . 1 1 Slashing Weapon 2 | . . . . 1 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 26 | . 1 1 . . 24 Power 1 | . . . . . 1 Propulsion 8 | . . . . . 8 Utility 5 | . . . . . 5 Weapon 12 | . 1 1 . . 10 Highest Loss Streak 11 | . 1 1 . . 11 Average Slot Usage (%) 98 | . 99 99 99 99 86 Engine 4 | . 14 10 . . . Core 4 | . . . 9 7 5 Treads 29 | . 17 33 35 29 22 Leg 1 | . 7 . . . . Device 3 | . . . 2 7 8 Storage 14 | . 17 11 17 15 12 Protection 7 | . 10 11 6 6 4 Energy Gun 8 | . 14 7 14 5 4 Ballistic Gun 5 | . 5 13 . 4 3 Ballistic Cannon 7 | . . 3 10 12 4 Launcher 4 | . 8 6 1 2 4 Naked Turns . | . . . . . . Heaviest Build 97 | 12 97 65 85 95 92 Greatest Support 106 | 20 40 60 88 88 106 Greatest Overweight (x) 20 | . 7 1 1 1 20 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | . 25 20 20 20 20 Average Capacity 17 | . 8 17 19 20 20 Most Carried 20 | . 8 20 20 20 20 Average Carried 16 | . 7 15 19 19 16 Final Capacity 20 | 8 8 20 20 20 20 Final Carried 20 | 6 8 20 20 20 10 Class Distribution -------------------- 45% | Tank 40% | Mutant 6% | Gunner 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 2766 | 180 314 680 513 670 409 Remotely . | . . . . . . Salvage Created 3724 | . 702 933 692 831 566 Parts 211 | . 36 63 55 26 31 Haulers Intercepted 3 | . 1 . 2 . . Recyclers Shooed 6 | . 3 . . 1 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 84 | . 15 29 17 15 8 Melee 2 | . . . 1 . 1 Guns 42 | . 15 15 9 2 1 Cannons 15 | . . 1 6 6 2 AOE 23 | . . 13 1 7 2 Classes Destroyed 13 | . 4 4 3 2 . Worker 6 | . . . 2 4 . Builder 11 | . . . 4 3 4 Hauler 3 | . 1 . 2 . . Recycler 8 | . 2 1 . 3 2 Operator 1 | . . . 1 . . Watcher 3 | . . 1 2 . . Swarmer 21 | . 6 4 8 . 3 Grunt 43 | . 9 17 5 9 3 Brawler 1 | . . 1 . . . Duelist 1 | . . 1 . . . Sentry 13 | . . 6 4 3 . Hunter 3 | . . . . 1 2 Programmer 2 | . . . . 2 . Best Kill Streak 8 | . 8 7 8 5 3 Combat Bots Only 7 | . 7 7 3 3 2 Max Kills in Single Turn 8 | . 2 2 8 3 2 Gunslinging 1 | . 1 1 . . . Exploded 2 | . . 2 1 2 1 Melee 1 | . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 6642 | . 507 834 573 1250 3478 Core 1260 | . 67 112 121 100 860 Absorbed by Shields . | . . . . . . Core Remaining (%) 81 | 100 73 72 78 85 . Volleys Fired 257 | . 63 66 40 38 50 Largest 4 | . 2 3 3 4 4 Hottest 197 | . 100 105 154 191 197 Shots Fired 564 | . 101 158 109 102 94 Gun 343 | . 100 130 54 20 39 Cannon 176 | . . 11 55 68 42 Launcher 34 | . . 15 . 6 13 Special 11 | . 1 2 . 8 . Kinetic 303 | . 38 103 55 63 44 Thermal 80 | . 23 15 18 11 13 Explosive 24 | . . 15 . 6 3 Electromagnetic 157 | . 40 25 36 22 34 Robot Hit Streak 23 | . 13 13 23 15 11 Robot Miss Streak 10 | . 2 6 10 3 5 Penetration Max 1 | . . . . . 1 Secondary Targets 5 | . 4 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 372 | . 71 88 74 71 68 Core Hits 225 | . 29 59 61 43 33 Critical Hits 6 | . . . . 3 3 Critical Kills . | . . . . . . Critical Parts Destroyed 6 | . . . . 3 3 Melee Attacks 22 | . . . . 8 14 Impact 18 | . . . . 4 14 Slashing 4 | . . . . 4 . Piercing . | . . . . . . Sneak Attacks 5 | . . . . 5 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 10316 | . 860 2022 1971 2719 2744 Guns 2982 | . 777 974 554 297 380 Cannons 2450 | . . 106 621 921 802 Explosions 4139 | . 65 938 776 1007 1353 Melee 668 | . . . . 474 194 Ramming 77 | . 18 4 20 20 15 Kinetic 3007 | . 145 627 621 897 717 Thermal 2250 | . 261 266 903 197 623 Explosive 2051 | . . 860 . 845 346 Electromagnetic 2263 | . 436 265 427 286 849 Impact 578 | . . . . 384 194 Slashing 90 | . . . . 90 . Piercing . | . . . . . . Highest Corruption 5 | . . . . 1 5 Average Corruption 1 | . . . . 1 4 Corruption Purged . | . . . . . . Effects 15 | . . . . 6 9 Message Errors 7 | . . . . 4 3 Matter Fused 1 | . . . . . 1 Energy Discharges 2 | . . . . 2 . Data Loss (minor) 3 | . . . . . 3 Misfires 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 661 | . 14 11 78 278 280 Projectiles 60 | . . . 3 8 49 Explosions 323 | . 14 11 75 31 192 Melee 278 | . . . . 239 39 Knockbacks 21 | . . 1 4 9 7 Impact 4 | . . . . 2 2 Kinetic 16 | . . 1 4 7 4 Secondary 1 | . . . . . 1 Self-Inflicted Damage 471 | . . 73 . 155 243 Shots 18 | . . 5 . 3 10 Rammed 10 | . . 2 4 2 2 Targets Rammed 13 | . 3 2 4 2 2 Kicked 3 | . 3 . . . . Crushed . | . . . . . . Highest Temperature 377 | . 193 344 377 358 199 Average Temperature 79 | . 52 61 118 91 68 Received Heat Transfer 1650 | . 198 234 144 351 723 Effects 4 | . . 1 3 . . Shutdowns 2 | . . 1 1 . . Energy Bleed 1 | . . . 1 . . Damage (minor) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted 4 | . 1 . . . 3 Combat Hostiles 2 | . . . . . 2 Parts Fried 16 | . 5 . 2 3 6 Impact Corruptions 10 | . . . . 8 2 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . . . 5 1 . Heat Transferred 2289 | . 550 375 705 137 522 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 8 | . 2 1 1 2 2 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 546 | . 285 546 522 381 314 Initial 237 | . . 48 195 237 115 Average 214 | . 145 307 267 175 149 Maximum Alert Level 2 | . 1 2 2 1 1 Low Security (%) 49 | . 73 29 35 55 68 Level 1 37 | . 26 34 38 44 31 Level 2 12 | . . 36 25 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 24 | . 3 7 1 7 6 Investigation 4 | . 1 . . 3 . Extermination 4 | . . . . 3 1 Reinforcement 12 | . 2 6 1 1 2 Assault 1 | . . 1 . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Construction Impeded 3 | . . 1 1 . 1 Haulers Reinforced 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 13 | . 4 5 3 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 157 | . 27 42 29 29 30 Peak Tracking Total 8 | . 3 6 4 6 8 Tactical Retreats 18 | . 4 5 3 2 4 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 5 | . 1 . . 3 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 23 | . . 3 8 6 6 Max in Single Turn 6 | . . 1 6 2 2 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 30 | . 2 6 8 12 2 Terminals 21 | . 2 4 7 6 2 Fabricators . | . . . . . . Repair Stations 8 | . . 2 1 5 . Recycling Units 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 107 | . 6 27 35 35 4 Successful 63 | . 3 19 21 19 1 Failed 44 | . 3 8 14 16 3 Catastrophic 5 | . 1 . 3 1 . Database Lockouts . | . . . . . . Manual 53 | . 5 10 18 16 4 Terminals 66 | . 6 17 21 18 4 Fabricators . | . . . . . . Repair Stations 38 | . . 10 14 14 . Recycling Units 3 | . . . . 3 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 20 | . 3 6 6 4 1 Record 1 | . . . . 1 . Prototype ID Bank 4 | . . 3 1 . . Level Access Points 2 | . 1 . 1 . . Branch Access Points 2 | . 1 . 1 . . Emergency Access Points 1 | . 1 . . . . Alert Level 1 | . . . . 1 . Unreport Threat 1 | . . . . 1 . Locate Traps 5 | . . 1 3 . 1 Recall Investigation 1 | . . . . 1 . Hauler Manifests 2 | . . 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 33 | . . 10 12 11 . Scan Component 17 | . . 5 6 6 . Repair 16 | . . 5 6 5 . Recycling Unit Hacks 2 | . . . . 2 . Process 1 | . . . . 1 . Report Inventory 1 | . . . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 8 | . . 3 3 2 . Terminals 8 | . . 3 3 2 . Assimilate 1 | . . . 1 . . Botnet 7 | . . 3 2 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 30 | . 2 6 8 12 2 Full Trace Events 2 | . . 1 . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 16 | . . 5 6 5 . Time 444 | . . 142 162 140 . Parts Recycled . | . . . . . . Recycled Matter 189 | . . . . 189 . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies 3 | . . . . 3 . Largest Group 3 | . . . . 3 . Highest-Rated Group 93 | . . . . 93 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 37 | . . . . 37 . Total Damage 514 | . . . . 514 . Kills 1 | . . . . 1 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 7575 | . 1114 1622 1471 2642 726 Spaces Moved 3097 | 1 583 572 630 1117 194 Core 2 | . 1 . . . 1 Treads 2860 | . 350 572 630 1117 191 Legs 140 | 1 139 . . . . Wheels 95 | . 93 . . . 2 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 90 | 120 90 160 156 156 160 Average Speed 179 | 120 139 188 160 196 241 Slowest Speed 1050 | 120 400 260 260 260 1050 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 2 62 50 54 30 7 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 . 1 . . Unknown Exits Taken 3 | 1 . 1 . 1 . Scrap Searched . | . . . . . . Spaces Dug 6 | . 1 2 . 3 . Terrain Destroyed 345 | . 14 89 19 121 102 Melee 3 | . . . . 3 . Projectile 30 | . 1 2 1 14 12 AOE 312 | . 13 87 18 104 90 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 4595 | . 793 983 1009 1454 356 Wait 931 | . 76 272 274 246 63 Move 3092 | . 582 571 629 1116 194 Hop . | . . . . . . Pick Up 70 | . 18 26 19 5 2 Fast Attach 26 | . 5 5 4 7 5 Attach 27 | . 4 3 3 4 13 Detach 5 | . 1 1 . 2 1 Swap 69 | . 15 16 14 16 8 Drop 83 | . 26 21 22 10 4 Fire 257 | . 63 66 40 38 50 Melee 22 | . . . . 8 14 Ram . | . . . . . . Kick 3 | . 3 . . . . Crush 10 | . . 2 4 2 2 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / Min) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 137 | -10/Materials | Destroyed 7 combat bots 158 | -10/Materials | Discovered new exit (range 13) 345 | -10/Materials | Build established: Mutant 581 | -10/Materials | Discovered new exit (range 5) 676 | -10/Materials | Identified exit to Materials 676 | -10/Materials | Identified exit to Mines 1115 | -10/Materials | Entered another Materials area 1115 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1597 | -9/Materials | Discovered new exit (range 6) 1761 | -9/Materials | Destroyed 7 combat bots 1797 | -9/Materials | Repaired Spread Laser 1834 | -9/Materials | Repaired Imp. Ion Engine 1896 | -9/Materials | Repaired Lgt. Treads 1923 | -9/Materials | Repaired EM Pulse Gun 1950 | -9/Materials | Repaired Lgt. Treads 2111 | -9/Materials | Discovered new exit (range 6) 2652 | -9/Materials | Discovered new exit (range 10) 2715 | -9/Materials | First assault squad dispatched 2737 | -9/Materials | Entered another Materials area 2737 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3134 | -8/Materials | Repaired Hvy. EM Pulse Gun 3161 | -8/Materials | Repaired Lgt. Treads 3189 | -8/Materials | Repaired Lgt. Treads 3216 | -8/Materials | Repaired Lgt. Treads 3243 | -8/Materials | Repaired Lgt. Treads 3270 | -8/Materials | Repaired Lgt. Treads 3358 | -8/Materials | Discovered new exit (range 10) 3425 | -8/Materials | Build established: Tank 3450 | -8/Materials | Identified exit to Factory 4060 | -8/Materials | Build established: Gunner 4208 | -8/Materials | Entered Factory 4208 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4359 | -7/Factory | Repaired Hvy. EM Pulse Gun 4477 | -7/Factory | Repaired Adv. Treads 4510 | -7/Factory | Repaired Imp. Light Cannon 4531 | -7/Factory | Build established: Tank 5212 | -7/Factory | Repaired Imp. Treads 5880 | -7/Factory | Repaired Imp. Light Armor Plating 6319 | -7/Factory | Allied Derelicts emerged from ambush trap array 6686 | -7/Factory | Discovered new exit (range 9) 6850 | -7/Factory | Entered another Factory area 6850 | -6/Factory | Evolved 2 slots: Utility x2 7210 | -6/Factory | Garrison activated, responded to threat 7297 | -6/Factory | Lost 6 parts (2n1u3w) 7392 | -6/Factory | Lost 6 parts (1n3u2w) 7562 | -6/Factory | Core integrity fell below 50% 7570 | -6/Factory | Core integrity fell below 20% 7576 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07543_ Shock Rifle destroyed. 07547_ Slug penetrates G-50 Soldier. 07549_ Imp. Medium Treads destroyed. 07552_ Lgt. Treads destroyed. 07553_ G-50 Soldier suffers critical hit. 07553_ Destroyed Carbon-fiber Leg. 07556_ Mic. Nuclear Core destroyed. 07557_ G-50 Soldier suffers critical hit. 07557_ Destroyed Lgt. Angular Momentum Engine. 07560_ EM Pulse Cannon destroyed. 07561_ Com. Wheel destroyed. 07561_ G-50 Soldier knocked back. 07562_ U-05 Engineer destroyed. 07564_ Gauss Cannon destroyed. 07564_ Destroyed Gauss Cannon. 07564_ Imp. Grenade Launcher destroyed. 07564_ Destroyed Imp. Grenade Launcher. 07564_ U-05 Engineer destroyed. 07573_ Adv. Visual Processing Unit destroyed. 07576_ M-28 Smith fits Backup Power III on G-50 Soldier. 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T ##?# # #?# T | | ??????????????# ## !! % #### # #?#^ | | ??????????????#### / # #?# ^ | | ???????????????################## #]]= #?# """" | | ????????????? ####?# #]]= #?# """" | | ????????????# ???# #]] #?# """" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Coolant Potential 65 Energy Generation 15 Energy Capacity 265 Matter Stores 350 Matter Capacity 350 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AnalysisRiotMicroactuators Manual? 0 Play Time 02:03:28 Cumulative 112.8 hours Start 2021.02.15 @ 00:03:34 End 2021.02.15 @ 02:08:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 67 Rogue 67 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 48 Achievement% 37 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fca91d03-b491-4e85-87e8-43577c18b9ef