Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.14 @ 22:02:35 Player: stixxx Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (12) 60 Value Destroyed (402) 402 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 862 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 90/100 System Corruption 0% Temperature Warm (127) Movement Core (150) Ox2 Location -10/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Small Storage Unit Targeting Computer > --- WEAPON (2) ------- Particle Gun > --- INVENTORY (8) ---- Light Nuclear Core Aluminum Leg Aluminum Leg Heat Sink Experimental Sensor Array Light Armor Plating Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Targeting Computer > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine Aluminum Leg Aluminum Leg Heat Sink EM Pulse Gun [Rating: 9] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Processor Targeting Computer Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Special Melee Weapon Datajack Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 12 | 7 3 2 Power 2 | 1 1 . Engine 1 | 1 . . Core 1 | . 1 . Reactor . | . . . Propulsion 3 | 3 . . Treads 2 | 2 . . Leg 1 | 1 . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 2 | 1 1 . Device . | . . . Storage 1 | 1 . . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 5 | 2 1 2 Energy Gun 2 | . . 2 Energy Cannon . | . . . Ballistic Gun 2 | 2 . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon 1 | . 1 . Unidentified Prototypes . | . . . Parts Lost 6 | . . 6 Power 1 | . . 1 Propulsion 2 | . . 2 Utility . | . . . Weapon 3 | . . 3 Highest Loss Streak 4 | . . 4 To Critical Strikes . | . . . Average Backups 5 | 2 5 5 Power . | . 1 1 Propulsion 1 | 1 2 2 Utility . | . . 1 Weapon 1 | . 1 1 Tool/Special . | . . . Unused Backups 7 | . 2 5 Power 3 | . 2 1 Propulsion 1 | . . 1 Utility 3 | . . 3 Weapon . | . . . Tool/Special . | . . . Average Slot Usage (%) 93 | . 99 73 Engine 5 | . 6 . Core 6 | . 7 2 Treads 24 | . 28 14 Storage 14 | . 14 14 Processor 13 | . 13 14 Energy Gun 2 | . . 9 Ballistic Gun 18 | . 22 4 Special Melee Weapon 6 | . 5 13 Peak Build Rating 9 | 6 9 9 Average Rating 7 | 4 8 6 On Entrance 5 | . 6 9 Avg Prop Armor Cover (%) 16 | 16 . . Naked Turns . | . . . Heaviest Build 13 | 12 12 13 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 2 | . . 2 Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 8 Average Capacity 7 | 6 8 8 Most Carried 7 | 4 7 7 Average Carried 5 | 2 5 5 Final Capacity 8 | 8 8 8 Final Carried 7 | 4 6 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 396 | 179 191 26 Remotely . | . . . Salvage Created 492 | . 382 110 Parts 31 | . 25 6 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 10 | . 8 2 Guns 10 | . 8 2 Classes Destroyed 3 | . 3 . Tunneler 1 | . 1 . Watcher 1 | . 1 . Grunt 10 | . 8 2 Best Kill Streak 2 | . 2 1 Combat Bots Only 2 | . 2 1 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 105 | . 51 54 Missed 33 | . 13 20 Hits 72 | . 38 34 Projectile 72 | . 38 34 Damage Taken 921 | . 481 440 Core 252 | . 102 150 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 75 | . 42 33 Largest 2 | . 2 1 Hottest 65 | . 40 65 Shots Fired 97 | . 64 33 Gun 97 | . 64 33 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 76 | . 64 12 Thermal 11 | . . 11 Explosive . | . . . Electromagnetic 10 | . . 10 Robot Hit Streak 6 | . 6 6 Robot Miss Streak 3 | . 3 2 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 74 | . 48 26 Core Hits 28 | . 23 5 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks 4 | . 2 2 Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks 2 | . . 2 Combat Hostiles 1 | . . 1 Follow-up Attacks . | . . . Damage Inflicted 675 | . 375 300 Guns 672 | . 372 300 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 3 | . 3 . Kinetic 432 | . 372 60 Thermal 116 | . . 116 Explosive . | . . . Electromagnetic 124 | . . 124 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed 1 | . 1 . Targets Rammed 1 | . 1 . Kicked . | . . . Crushed . | . . . Highest Temperature 120 | . 46 120 Average Temperature 27 | . 12 50 Received Heat Transfer 522 | . 273 249 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 1 | . . 1 Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 296 | . . 296 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 70 | . 70 30 Initial . | . . . Average 19 | . 26 2 Influence Increases 276 | . 226 50 Destroy 0b10 Robot/C 200 | . 160 40 Destroy 0b10 Robot/NC 10 | . 10 . Destroy Leader 52 | . 42 10 Successful Hack 14 | . 14 . Influence Decreases 276 | . 226 50 Time Decay 256 | . 226 30 Lost Part 20 | . . 20 Squads Dispatched 2 | . 2 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 15 | . 11 4 Peak Tracking Total 3 | . 3 2 Tactical Retreats . | . . . Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 4 | . 4 . Terminals 4 | . 4 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 6 | . 6 . Successful 4 | . 4 . Failed 2 | . 2 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 2 | . 2 . Terminals 6 | . 6 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 4 | . 4 . Record 1 | . 1 . Robot Analysis 1 | . 1 . Maintenance Status 1 | . 1 . Hauler Manifests 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 3 . Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked 3 | . 2 1 Non-combat 1 | . 1 . Combat 2 | . 1 1 Robot Hacks Applied 3 | . 2 1 parse_system 3 | . 2 1 Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Active Infowar (turns) . | . . . Robot Analysis Total 1 | . 1 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 991 | 83 720 188 Spaces Moved 439 | 47 319 73 Core 7 | 4 . 3 Treads 431 | 42 319 70 Legs 1 | 1 . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 150 Average Speed 158 | 149 160 159 Slowest Speed 160 | 160 160 160 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 26 | 3 49 28 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched 1 | . . 1 Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 649 | 57 477 115 Wait 101 | . 101 . Move 437 | 46 318 73 Hop . | . . . Pick Up 10 | 3 4 3 Fast Attach 8 | 7 1 . Attach 5 | . 2 3 Detach 4 | 1 2 1 Swap 1 | . 1 . Drop 3 | . 3 . Fire 75 | . 42 33 Melee 4 | . 2 2 Ram . | . . . Kick . | . . . Crush 1 | . 1 . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -10/Mines History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 617 | -10/Materials | Discovered new exit (range 15) 804 | -10/Materials | Entered Mines 807 | -10/Mines | Core integrity fell below 50% 879 | -10/Mines | Lost 4 parts (1p1n2w) 912 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 915 | -10/Mines | Found Prototype Device 988 | -10/Mines | Core integrity fell below 20% 992 | -10/Mines | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- rubble. There's a note attached: "Everyone keeps telling us we should avoid high-traffic areas because that's where patrols are more likely to show up, but that doesn't do us much good if we can't spot those areas until they're on top of us... With this we can! Deliver it to Megawrench for repairs then we'll never be afraid of an ambush while sneaking around Materials again, ha." Acquired Prototype Device. R-06 Scavenger collects Imp. Heat Sink. Sneak attack on R-06 Scavenger. Jacked R-06 Scavenger... >>find_recycling No accessible Recycling Unit found in memory. K-01 Serf collects debris. Lgt. Treads destroyed. K-01 Serf collects debris. Datajack destroyed. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? ???????????????????????????? | | ??????????????????? ???????????????????????????? | | ???????????????????# ???????????????????????????? | | ???????????????#???# #?????????###??????????????? | | ???????????????# ??# #????????# ##?????????????? | | ???????????????# ?# ##??????# #?????????????? | | ???????????????? ## #?????# #?????????????? | | ????????????????? ????# #??????????????? | | ?????????????????? #???# #???????????????? | | ??????????????????##k ##?# #????????????????? | | ????????????????### ## ##???????????????? | | ???????????????## ####????????????? | | ???????????????# ##???????????? | | ???????????????# ????????? | | ???????????????# @ ????????? | | ???????????????# #??????????? | | ???????????????# #??????????? | | ???????????????# ##??????????? | | ? ######## gg k #####???????????? | | ? ##???????????????? | | ? #????????????????? | | ??" ## # #????????????????? | | ??" ??# ## ##????????????????? | | ??? ###????# ##### ###?????????????????? | | ??????????????# #???## ##???????????????????? | | ??????????##### #????# #????????????????????? | | ??????????# #????# #???????????????????? | | ??????????# #####????# #???????????????????? | | ??????????# #????????## #???????????????????? | | ??????????# #######???? ???????????????????? | | ??????????# #???? ????????????????????? | | ??????????# ##### #???? ?????????????????????????? | | ??????????# #????????????????????????????????????? | | ??????##### #????????????????????????????????????? | | ??????# #????????????????????????????????????? | | #######%#####????????????????????????????????????? | | [!#????????????????????????????????????????? | | ####### #????????????????????????????????????????? | | ????## ##???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Shopping List Challenges ------------ None Game ------ Seed NeutronGodCrosscalibrator Manual? 0 Play Time 00:14:53 Cumulative 6.9 hours Start 2026.09.14 @ 21:49:03 End 2026.09.14 @ 22:02:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 7 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 84ed5b20-df3e-4d98-bbbb-c62244b623b6