Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.12 @ 22:56:00 Player: ok-primus Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (159) 795 Value Destroyed (5205) 5205 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1593) 1593 TOTAL SCORE: 10973 Bonus ------- High Alert Combat Kills 744 Follower Combat Kills 249 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 241/300 Energy 90/150 System Corruption 8% Temperature Cool (2) Movement Treading (180) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (5) ------ Improved Heat Sink Phasing AFG > --- WEAPON (4) ------- Gauss Rifle Bore Cannon > --- INVENTORY (4) ---- Great Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Beamcaster Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Treads Light Treads Medium Treads Armored Medium Treads High-capacity Storage Unit High-capacity Battery Enhanced Optical Array Advanced Sensor Array Targeting Computer Light Armor Plating Hardened Light Armor Plating Improved Light Armor Plating Improved Shield Generator Lightning Gun Cooled Pulse Rifle Cooled Pulse Rifle Flak Cannon Shock Bomb Launcher Heavy Missile Launcher Scythe [Rating: 54] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Lightning Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Heavy Missile Launcher Impact Weapon Great Maul Slashing Weapon Scythe Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Slots Evolved 6 | . . . 2 2 2 . . . Power . | . . . . . . . . . Propulsion 1 | . . . . . 1 . . . Utility 3 | . . . . 2 1 . . . Weapon 2 | . . . 2 . . . . . Parts Attached 150 | 8 9 7 19 25 48 8 2 24 Power 18 | 1 . 1 1 3 7 . . 5 Engine 12 | 1 . . 1 3 4 . . 3 Core 6 | . . 1 . . 3 . . 2 Reactor . | . . . . . . . . . Propulsion 27 | 2 . 1 4 2 13 . . 5 Treads 27 | 2 . 1 4 2 13 . . 5 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 31 | 1 6 . . 7 10 4 . 3 Device 11 | . 2 . . 3 3 1 . 2 Storage 5 | 1 4 . . . . . . . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 15 | . . . . 4 7 3 . 1 Artifact . | . . . . . . . . . Weapon 74 | 4 3 5 14 13 18 4 2 11 Energy Gun 21 | 1 . . 4 5 6 2 . 3 Energy Cannon 1 | . . . . . 1 . . . Ballistic Gun 31 | 3 2 4 7 3 7 . 1 4 Ballistic Cannon 7 | . . . . 3 2 . . 2 Launcher 12 | . 1 1 3 2 2 2 . 1 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 2 1 . 1 Parts Lost 42 | . . 1 5 4 8 5 . 19 Power 3 | . . . . . 1 . . 2 Propulsion 7 | . . . 1 1 1 . . 4 Utility 7 | . . . . 1 1 2 . 3 Weapon 25 | . . 1 4 2 5 3 . 10 Highest Loss Streak 7 | . . 1 2 2 2 3 . 7 Average Slot Usage (%) 90 | . 99 100 99 99 99 93 69 81 Engine 4 | . 14 12 4 8 4 . . 1 Core 3 | . . 1 6 . 2 7 7 5 Treads 22 | . 28 28 21 17 23 23 23 21 Device 6 | . 1 . . 9 8 7 7 10 Storage 16 | . 25 28 22 18 15 15 15 6 Protection 9 | . . . . 9 13 12 15 9 Energy Gun 5 | . . . 9 22 9 4 . 2 Ballistic Gun 14 | . 27 27 33 3 16 14 . 13 Ballistic Cannon 2 | . . . . 9 2 3 . 1 Naked Turns 19 | . . . . . . . . 19 Heaviest Build 100 | 12 72 75 79 98 100 95 85 96 Greatest Support 81 | 40 40 42 42 42 81 81 81 81 Greatest Overweight (x) 4 | . 1 1 1 4 1 1 1 1 Average Overweight (x) . | . . 1 1 1 1 1 . . Largest Inventory Capacity 20 | 6 20 20 20 20 20 20 20 20 Average Capacity 17 | 5 15 20 20 20 20 20 20 10 Most Carried 20 | 6 18 20 20 20 20 20 20 20 Average Carried 17 | 5 13 19 19 19 19 18 19 10 Final Capacity 20 | 6 20 20 20 20 20 20 20 4 Final Carried 20 | 6 18 20 20 20 20 15 20 1 Class Distribution -------------------- 24% | Hauler-Tank 21% | Hauler-Mutant 18% | Scavenger-Tank 12% | Messiah-Mutant 9% | Mutant 7% | Messiah-Tank 6% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Gunner | -9/Materials Hauler-Tank | -8/Materials Scavenger-Tank | -7/Factory Hauler-Tank | -7/Lower Caves Hauler-Mutant | -7/Zion Messiah-Tank | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Matter Collected 4373 | 331 205 171 431 810 1461 333 . 631 Remotely . | . . . . . . . . . Salvage Created 6038 | 241 451 211 703 872 2463 468 . 629 Parts 324 | 15 25 12 48 50 127 16 . 31 Haulers Intercepted 1 | . . . . . 1 . . . Recyclers Shooed 6 | . 2 . 2 . 1 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 41 | . . . . . . 9 . 32 Prevented 6 | . . . . . . . . 6 Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Combat Hostiles Destroyed 122 | . 10 6 21 20 43 7 . 15 Melee 3 | . . . . . . . . 3 Guns 76 | . 7 3 16 8 30 6 . 6 Cannons 16 | . . . . 8 6 1 . 1 AOE 24 | . 3 3 5 3 6 . . 4 Classes Destroyed 18 | 3 3 2 3 1 4 . . 2 Worker 7 | 2 . 1 1 2 1 . . . Builder 6 | . . . 1 2 3 . . . Tunneler 5 | 5 . . . . . . . . Hauler 1 | . . . . . 1 . . . Recycler 10 | 1 2 2 . 1 4 . . . Mechanic 2 | . . . . 1 1 . . . Operator 1 | . . . . . 1 . . . Watcher 4 | . 2 . . 2 . . . . Swarmer 33 | . 6 4 7 4 8 2 . 2 Saboteur 1 | . . . . . . . . 1 Grunt 48 | . 4 . 8 11 21 . . 4 Brawler 2 | . . . . . 1 . . 1 Duelist 6 | . . . 1 1 1 . . 3 Sentry 17 | . . . 5 4 5 1 . 2 Demolisher 1 | . . 1 . . . . . . Hunter 2 | . . . . . . . . 2 Programmer 7 | . . . . . 7 . . . Packrat 1 | . . . . . . 1 . . Assembled 1 | . . 1 . . . . . . Thug 1 | . . . . . . 1 . . Savage 3 | . . . . . . 3 . . Best Kill Streak 8 | 3 5 3 6 8 7 4 . 5 Combat Bots Only 6 | . 4 3 6 4 4 4 . 5 Max Kills in Single Turn 4 | 1 4 2 2 2 4 1 . 2 Gunslinging 1 | . . . 1 . 1 . . . Exploded 3 | . 3 2 2 2 2 . . 2 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Damage Taken 8839 | . 362 216 803 998 2299 1588 . 2573 Core 936 | . 35 6 95 88 109 132 . 471 Absorbed by Shields 132 | . . . . . . 12 . 120 Core Remaining (%) 85 | 100 . 83 76 84 . . . . Volleys Fired 287 | 17 33 16 42 40 88 19 . 32 Largest 4 | 2 2 2 4 4 4 4 . 4 Hottest 220 | 60 50 50 95 220 220 128 . 141 Shots Fired 925 | 34 66 32 132 161 344 63 . 93 Gun 744 | 34 65 30 126 81 289 45 . 74 Cannon 156 | . . . . 78 50 13 . 15 Launcher 25 | . 1 2 6 2 5 5 . 4 Special . | . . . . . . . . . Kinetic 704 | 17 65 30 118 103 228 58 . 85 Thermal 75 | 17 . . . 28 30 . . . Explosive 20 | . 1 2 6 2 5 . . 4 Electromagnetic 126 | . . . 8 28 81 5 . 4 Robot Hit Streak 16 | 10 9 5 14 16 12 15 . 12 Robot Miss Streak 7 | 3 3 2 3 7 5 5 . 5 Penetration Max 1 | . . . . . 1 . . 1 Secondary Targets 9 | . 2 . 1 1 5 . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . . Shots Hit Robots 596 | 21 45 19 87 112 212 40 . 60 Core Hits 323 | 9 26 15 44 69 106 19 . 35 Critical Hits 9 | . . 1 1 1 5 . . 1 Critical Kills 4 | . . 1 . 1 2 . . . Critical Parts Destroyed 5 | . . . 1 . 3 . . 1 Melee Attacks 8 | . . . . . . . . 8 Impact 1 | . . . . . . . . 1 Slashing 7 | . . . . . . . . 7 Piercing . | . . . . . . . . . Sneak Attacks 4 | . . . . . . . . 4 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12548 | 266 622 409 1298 2209 4901 664 . 2179 Guns 7602 | 266 433 192 906 790 3489 550 . 976 Cannons 1678 | . . . . 771 682 106 . 119 Explosions 2594 | . 189 174 346 647 548 . . 690 Melee 394 | . . . . . . . . 394 Ramming 280 | . . 43 46 1 182 8 . . Kinetic 6918 | 109 433 192 841 953 2669 656 . 1065 Thermal 1297 | 157 . . . 627 513 . . . Explosive 2149 | . 189 174 346 202 548 . . 690 Electromagnetic 1510 | . . . 65 426 989 . . 30 Impact 26 | . . . . . . . . 26 Slashing 368 | . . . . . . . . 368 Piercing . | . . . . . . . . . Highest Corruption 8 | . 1 1 . 7 7 8 8 8 Average Corruption 4 | . 1 1 . 5 4 7 8 7 Corruption Purged . | . . . . . . . . . Effects 92 | . . 2 . 10 38 40 2 . Message Errors 19 | . . 1 . 2 7 9 . . Matter Fused 14 | . . . . 2 8 4 . . Heat Flow Errors 11 | . . . . . 7 2 2 . Energy Discharges 12 | . . 1 . 1 4 6 . . Parts Rejected 2 | . . . . . . 2 . . Data Loss (minor) 8 | . . . . 2 3 3 . . Data Loss (major) 4 | . . . . . 1 3 . . Misfires 5 | . . . . 1 2 2 . . Targeting Errors 16 | . . . . 2 5 9 . . Weapon Failures 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 151 | . . . . 24 65 4 . 58 Projectiles . | . . . . . . . . . Explosions 117 | . . . . 24 52 . . 41 Melee 34 | . . . . . 13 4 . 17 Knockbacks 34 | . . . 1 18 12 1 . 2 Impact 1 | . . . 1 . . . . . Kinetic 31 | . . . . 17 11 1 . 2 Secondary 2 | . . . . 1 1 . . . Self-Inflicted Damage 234 | . . . 8 . 110 7 . 109 Shots 7 | . . . 1 . 3 1 . 2 Rammed 35 | . . 7 5 2 20 1 . . Targets Rammed 38 | . . 7 6 3 21 1 . . Kicked . | . . . . . . . . . Crushed 3 | . . . 1 1 1 . . . Highest Temperature 351 | 20 15 8 186 351 327 208 211 230 Average Temperature 85 | 18 8 6 68 117 88 33 95 65 Received Heat Transfer 2016 | . 129 . 237 432 657 102 . 459 Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . 1 1 . . . Combat Hostiles 2 | . . . . 1 1 . . . Parts Fried 11 | . . . . 4 5 . . 2 Impact Corruptions 4 | . . . . . 2 1 . 1 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 1921 | 350 . . . 757 814 . . . Parts Sabotaged 3 | . . . . . . . . 3 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Peak Influence 1558 | 40 189 95 429 599 1558 . . . Average Influence 346 | 18 57 45 238 449 537 . . . Maximum Alert Level 4 | . . . 2 2 4 . . . Low Security (%) 41 | 100 100 100 35 12 14 . . . Level 1 21 | . . . 36 13 34 . . . Level 2 22 | . . . 28 73 19 . . . Level 3 9 | . . . . . 21 . . . Level 4 4 | . . . . . 10 . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 18 | . 2 . 3 . 12 . . 1 Investigation 3 | . 1 . 2 . . . . . Extermination 7 | . . . . . 7 . . . Reinforcement 6 | . 1 . 1 . 4 . . . Assault 2 | . . . . . 1 . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Distress Signals 3 | . 1 . . 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 179 | . 20 5 27 24 66 10 . 27 Peak Tracking Total 8 | . 5 3 8 5 6 4 . 8 Tactical Retreats 7 | . . . . 1 . 2 . 4 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Traps Triggered 8 | . 1 1 . 1 1 4 . . Indirectly 4 | . . . . . . 4 . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . 1 . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Machines Disabled 17 | . . . 2 4 11 . . . Max in Single Turn 5 | . . . 2 4 5 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Machines Accessed 21 | . 4 1 4 3 8 1 . . Terminals 13 | . 4 . 3 2 3 1 . . Fabricators 2 | . . . . . 2 . . . Repair Stations 2 | . . . . 1 1 . . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . 1 . 2 . . . Garrison Access . | . . . . . . . . . Total Hacks 60 | . 12 1 13 9 22 3 . . Successful 29 | . 7 1 7 3 10 1 . . Failed 31 | . 5 . 6 6 12 2 . . Catastrophic 7 | . . . 3 1 2 1 . . Database Lockouts . | . . . . . . . . . Manual 16 | . 6 . 4 2 2 2 . . Terminals 41 | . 12 . 10 6 10 3 . . Fabricators 5 | . . . . . 5 . . . Repair Stations 4 | . . . . 3 1 . . . Recycling Units . | . . . . . . . . . Scanalyzers 9 | . . . 3 . 6 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 18 | . 7 1 4 1 4 1 . . Record 2 | . . . . 1 . 1 . . Prototype ID Bank 5 | . 1 . 2 . 2 . . . Open Door 1 | . . 1 . . . . . . Branch Access Points 1 | . 1 . . . . . . . Terminal Index 1 | . 1 . . . . . . . Locate Traps 2 | . 2 . . . . . . . Recall Investigation 2 | . 1 . 1 . . . . . Hauler Manifests 1 | . . . . . 1 . . . Zone Layout 3 | . 1 . 1 . 1 . . . Fabricator Hacks 4 | . . . . . 4 . . . Network Status 1 | . . . . . 1 . . . Build 3 | . . . . . 3 . . . Repair Station Hacks 2 | . . . . 2 . . . . Scan Component 1 | . . . . 1 . . . . Repair 1 | . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 5 | . . . 3 . 2 . . . Insert Component 2 | . . . 1 . 1 . . . Analyze 3 | . . . 2 . 1 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 18 | . 3 . 4 2 8 1 . . Full Trace Events 4 | . 2 . 2 . . . . . Feedback Events 1 | . 1 . . . . . . . Corruption 1 | . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . 1 . . . Parts Built 4 | . . . . . 4 . . . Matter 658 | . . . . . 658 . . . Time 329 | . . . . . 329 . . . Total Part Build Rating 24 | . . . . . 24 . . . Parts Repaired 1 | . . . . 1 . . . . Time 38 | . . . . 38 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . 1 . . . Part Schematics Acquired 2 | . . . 1 . 1 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Total Allies 10 | . . . . . . . 10 . Largest Group 10 | . . . . . . . 10 10 Highest-Rated Group 284 | . . . . . . . 284 284 Highest-Rated Ally 39 | . . . . . . . 39 39 Total Orders . | . . . . . . . . . Ally Attacks 24 | . . . . . . . . 24 Total Damage 659 | . . . . . . . . 659 Kills 8 | . . . . . . . . 8 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 1 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Turns Passed 11629 | 236 1042 739 773 1016 3052 962 1876 1933 Spaces Moved 5650 | 105 517 369 299 403 1340 463 1094 1060 Core 109 | 4 . . . . . . . 105 Treads 5541 | 101 517 369 299 403 1340 463 1094 955 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 172 172 172 175 190 170 50 Average Speed 175 | 155 176 178 172 192 178 190 170 163 Slowest Speed 240 | 160 180 180 172 240 190 190 190 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 54 | 7 73 74 25 42 35 56 90 90 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . . 2 1 Known Exits Taken 1 | . 1 . . . . . . . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 1 . Scrap Searched 2 | . . 1 . . . . . 1 Spaces Dug 43 | . . . . . 19 . . 24 Terrain Destroyed 307 | . 5 25 80 19 125 4 . 49 Melee . | . . . . . . . . . Projectile 14 | . . . 1 . 3 4 . 6 AOE 293 | . 5 25 79 19 122 . . 43 Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Total 6747 | 144 594 416 491 552 1761 505 1106 1178 Wait 386 | . 9 . 94 24 218 5 4 32 Move 5642 | 104 516 368 298 402 1339 462 1093 1060 Hop . | . . . . . . . . . Pick Up 125 | 10 16 10 18 28 21 5 5 12 Fast Attach 23 | 6 2 . . 5 . . . 10 Attach 45 | . . 1 7 6 12 5 2 12 Detach 4 | . 1 . . 1 . . 2 . Swap 82 | 2 7 6 12 14 36 3 . 2 Drop 107 | 5 10 8 14 29 26 5 . 10 Fire 287 | 17 33 16 42 40 88 19 . 32 Melee 8 | . . . . . . . . 8 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 38 | . . 7 6 3 21 1 . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: [*Low] / [*Zio]) -7/Zion -6/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 237 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 763 | -10/Materials | Discovered new exit (range 15) 1063 | -10/Materials | Discovered new exit (range 19) 1079 | -10/Materials | Identified exit to Mines 1279 | -10/Materials | Entered Mines 1349 | -10/Mines | Build established: Hauler-Mutant 1487 | -10/Mines | Assembled infested the area 1888 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1985 | -10/Mines | Found a hidden stash of uninstalled traps 1997 | -10/Mines | Discovered new exit (range 10) 2018 | -10/Mines | Entered Materials 2018 | -9/Materials | Evolved 2 slots: Weapon x2 2305 | -9/Materials | Build established: Hauler-Gunner 2404 | -9/Materials | Discovered new exit (range 16) 2757 | -9/Materials | Discovered new exit (range 5) 2791 | -9/Materials | Entered another Materials area 2791 | -8/Materials | Evolved 2 slots: Utility x2 2859 | -8/Materials | Repaired Adv. Treads? 3114 | -8/Materials | Build established: Hauler-Tank 3798 | -8/Materials | Discovered new exit (range 4) 3807 | -8/Materials | Entered Factory 3807 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4807 | -7/Factory | Build established: Scavenger-Tank 5835 | -7/Factory | First assault squad dispatched 6606 | -7/Factory | Fabricated Arm. Medium Treads (x2) 6719 | -7/Factory | Fabricated Arm. Medium Treads (x2) 6721 | -7/Factory | Local fabrication network quarantined 6772 | -7/Factory | Discovered new exit (range 15) 6859 | -7/Factory | Entered Lower Caves 6906 | -7/Lower Caves | Build established: Hauler-Tank 6917 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7041 | -7/Lower Caves | Ambushed by wild Derelicts 7231 | -7/Lower Caves | Learned 8 Factory zone layouts 7338 | -7/Lower Caves | Spotted B-75 Beast 7404 | -7/Lower Caves | Lost 3 parts (1u2w) 7814 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 7815 | -7/Lower Caves | Discovered new exit (range 6) 7821 | -7/Lower Caves | Entered Zion 7892 | -7/Zion | System corruption cleaned by Quarantine Array 7965 | -7/Zion | Learned Factory emergency access door positions 7975 | -7/Zion | Given A8's code to call for help 8071 | -7/Zion | Build established: Hauler-Mutant 8616 | -7/Zion | Gained Derelict followers 8786 | -7/Zion | Learned Factory emergency access door positions 8868 | -7/Zion | Learned location of Armory (-3) 9165 | -7/Zion | Imprinted 9167 | -7/Zion | Declared Zion's savior 9458 | -7/Zion | Build established: Messiah-Mutant 9644 | -7/Zion | Found Prototype Device 9664 | -7/Zion | Discovered new exit (range 14) 9697 | -7/Zion | Entered Proximity Caves 9697 | -6/Proximity Caves | Accompanied by 10 allies 10431 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 10480 | -6/Proximity Caves | Lost 5 parts (1p2u2w) 10539 | -6/Proximity Caves | Core integrity fell below 50% 10565 | -6/Proximity Caves | Lost 5 parts (1n4w) 10629 | -6/Proximity Caves | Identified Phasing AFG 10930 | -6/Proximity Caves | Core integrity fell below 20% 11001 | -6/Proximity Caves | Build established: Messiah-Tank 11149 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11443 | -6/Proximity Caves | Discovered new exit (range 14) 11630 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 11606_ Acquired 88 matter. 11608_ Penetrated by Slug. 11609_ Slug penetrates H-66 Slayer. 11611_ Lgt. Treads destroyed. 11611_ System corrupted by crushing effect (+3). 11611_ Penetrated by Slug. 11612_ Slug penetrates Wall. 11612_ HV Slug penetrates Wall. 11614_ Barrage Gun destroyed. 11614_ System corrupted by crushing effect (+5). 11615_ Penetrated by Slug. 11615_ Hrd. Light Armor Plating destroyed. 11615_ Gauss Rifle destroyed. 11620_ Penetrated by Slug. 11620_ Lgt. Fission Core destroyed. 11625_ Slug penetrates Wall. 11625_ Slug penetrates B-48 Gladiator. 11625_ Imp. Treads destroyed. 11628_ Penetrated by Slug. 11628_ Med. Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????# ## #?# ##???????#########?## | | ?????????# ##?# #??####??# ## ### | | ?????????# #??## ##?# ##?## ### | | ?????????## #???# #?# ##?### #?# | | ??????????# ## #???# ### #???## #?# | | ??##??????# #######???# #???## #### | | ? ##?????##??????????## ##### ### | | # #??????????????????## | | #???????????????????## % | | #???????????####?????# #### | | ##??????????## #?????# # | | #???????????# #????## ### | | #???????????# ##???## ### #?##### | | #???????????# ###### ##?# #?????# | | #????????#### #??# ####?## | | ##?????#??#= % #??# ## ### | | ### #??# ##??# | | #??## ##??# | | #??## ####### | | #?## ### #??# ## | | # #?# #?## #??# ##? | | ? ##?# ## #?## ##?## #?? | | ?? ##??# #### ## ##??# #?? | | ?? #???##???## ## ######## ##?? | | ??? ?????????###### ##?## ### ##??? | | ???####????###??????## @#??# #?###???? | | ??????????# #???????## #??## #??????? | | ????????## #????????# #???#############??????? | | ######### #???###??# gb#??????????????????????? | | ## #?### ##?## #??????????????????????? | | ## ?## ##?# #??????????????????????? | | ### ## ?## ###h #??????????????????????? | | #?# ## ### ## #??????????????????????? | | ##?# ## "# # #??????????????????????? | | ##?## ## % " #??????????????????????? | | #### # " % #??????????????????????? | | "%## #??????????????????????? | | %#" ##??????????????????????? | | ## #"# #???????????????????????? | | ?# #?## #???????????????????????? | | ## #??##### ##???????????????????????? | | # #??????## #????????????????????????? | | ## #???????## ##????????????????????????? | | #### ##???????####?????????????????????????? | | ### ## ##???????????????????????????????????? | | ## ###% ##??????????????????????????????????? | | ## #??????????????????????????????????? | | ##* ##?###########?????????????????????? | | ### ##????????????????????? | | # ## ####?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 50 Recoil Reduction 3 Energy Filtering 30 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Imp. Light Armor Plating | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Medium Treads | x2 | -7/Factory | Preloaded Arm. Medium Treads | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Robot Respite Shopping List The More The Merrier The One What Is This Thing? Challenges ------------ None Game ------ Seed FusionTractorNeutralizer Manual? 0 Play Time 02:26:54 Cumulative 19.8 hours Start 2020.05.12 @ 18:29:10 End 2020.05.12 @ 22:56:00 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 7 Gallery% 24 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: df89ce65-e70a-4a85-8c4e-1e8908dd1014