Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.01 @ 17:46:08 Player: beans Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (183) 915 Value Destroyed (5613) 5613 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (471) 471 TOTAL SCORE: 13219 Bonus ------- High Alert Combat Kills 171 Met Data Miner 300 Cogmind --------- Core Integrity 0/1300 Matter 240/300 Energy 50/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Biometal Leg Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Improved Cooling System Compact Matter Pod Improved Signal Interpreter Targeting Computer > --- WEAPON ----------- Gatling Laser Gatling Laser Gatling Laser Gatling Laser > --- INVENTORY -------- Rocket Array Rocket Array Rocket Array Rocket Array [Rating: 47] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Fission Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Hover Unit Combat Airjet Flight Unit Xenon Bombardment Thruster Utility Improved Signal Interpreter Device Improved Cooling System Storage Compact Matter Pod Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun KE Penetrator Ballistic Cannon Improved Light Cannon Launcher Rocket Array Special Weapon Plasma Cutter Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 . . . . 2 2 2 2 Power 1 | . . . . . . . . . 1 . . . Propulsion 2 | . . . . . . . . . 1 1 . . Utility 8 | . . 2 1 1 . . . . . . 2 2 Weapon 3 | . . . 1 1 . . . . . 1 . . Parts Attached 79 | 4 2 8 23 6 2 3 . 4 14 7 2 4 Power 12 | . . 2 2 1 1 2 . 1 2 1 . . Engine 9 | . . 2 2 . 1 1 . 1 1 1 . . Core 3 | . . . . 1 . 1 . . 1 . . . Reactor . | . . . . . . . . . . . . . Propulsion 13 | 2 . . 3 . . . . . 5 . 1 2 Treads 3 | 2 . . 1 . . . . . . . . . Leg 3 | . . . 2 . . . . . . . . 1 Wheel . | . . . . . . . . . . . . . Hover 3 | . . . . . . . . . 2 . 1 . Flight 4 | . . . . . . . . . 3 . . 1 Utility 22 | . 1 2 6 4 1 . . 2 4 1 1 . Device 11 | . . 1 4 1 . . . . 4 1 . . Storage 6 | . . . . 3 1 . . 1 . . 1 . Processor 4 | . 1 1 1 . . . . 1 . . . . Hackware . | . . . . . . . . . . . . . Protection 1 | . . . 1 . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 32 | 2 1 4 12 1 . 1 . 1 3 5 . 2 Energy Gun 16 | 1 . 2 9 1 . . . . 1 1 . 1 Energy Cannon 2 | . . 2 . . . . . . . . . . Ballistic Gun 7 | 1 . . . . . . . . 2 3 . 1 Ballistic Cannon 1 | . . . 1 . . . . . . . . . Launcher 5 | . 1 . 1 . . 1 . 1 . 1 . . Special Weapon 1 | . . . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . . 3 2 . . . . . 1 . 1 . Parts Lost 54 | . . . 4 2 . 3 . 13 9 11 1 11 Power 7 | . . . . . . 2 . 1 2 1 . 1 Propulsion 9 | . . . . . . . . 2 3 1 1 2 Utility 19 | . . . 2 2 . . . 5 3 4 . 3 Weapon 19 | . . . 2 . . 1 . 5 1 5 . 5 Highest Loss Streak 9 | . . . 3 1 . 3 . 9 6 3 1 6 To Critical Strikes 2 | . . . . . . . . . . 2 . . Average Backups 3 | . 1 2 4 4 4 4 5 3 2 1 . . Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility . | . . . . . . 1 1 1 . . . . Weapon 3 | . . 2 4 4 4 3 4 2 2 1 . . Tool/Special . | . . . . . . . . . . . . . Unused Backups . | . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 74 | . 61 75 97 88 99 94 92 37 42 45 34 25 Engine 5 | . . 7 9 7 6 5 7 3 1 . 5 2 Treads 3 | . 28 22 5 . . . . . . . . . Leg 8 | . . . 12 15 15 15 15 3 . . . . Hover 1 | . . . . . . . . . 5 11 . 2 Device 12 | . . 3 22 17 16 15 15 1 4 5 . . Storage 5 | . . . . 8 12 15 15 4 6 3 3 2 Processor 14 | . 4 19 18 15 15 15 15 11 13 11 10 8 Energy Gun 16 | . 7 3 23 24 30 26 23 5 4 2 4 . Ballistic Gun 1 | . 14 3 . . . . . . . 5 5 2 Launcher 1 | . 7 3 . . . . . 5 1 1 4 2 Peak Build Rating 47 | 4 5 14 37 45 47 47 41 41 42 44 44 38 Average Rating 32 | 3 4 10 31 39 46 43 41 18 27 37 34 29 On Entrance 27 | . 4 5 13 37 45 47 41 41 17 42 29 38 Naked Turns 5 | . . . . . . . . . . . . 5 Heaviest Build 31 | 3 5 17 31 30 31 31 23 31 17 20 30 25 Greatest Support 40 | 40 40 40 40 34 34 34 34 34 22 22 12 28 Greatest Overweight (x) 9 | . . . 1 . . 1 . 8 4 1 9 2 Average Overweight (x) . | . . . . . . . . 2 . . 5 . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 2 4 5 5 5 5 5 5 5 5 1 2 Average Carried 3 | . 1 2 4 4 4 4 5 3 2 1 . . Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 2 4 5 4 5 5 5 3 3 1 1 1 Class Distribution -------------------- 62% | Gunner 36% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -5/Factory Gunner | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Matter Collected 2925 | 240 75 133 411 365 172 85 . 298 596 470 61 19 Remotely . | . . . . . . . . . . . . . Salvage Created 6662 | . 198 157 2217 684 266 299 . 653 615 1481 92 . Parts 319 | . 13 17 127 28 9 12 . 12 24 67 10 . Haulers Intercepted 14 | . 1 2 5 3 . . . . 1 2 . . Recyclers Shooed 12 | . 3 . 2 . . . . . 1 4 1 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . 18 10 . 8 . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Combat Hostiles Destroyed 115 | . 5 7 33 10 5 8 . 16 8 18 5 . Guns 67 | . . . 32 8 5 5 . 8 7 2 . . Cannons 2 | . . 1 1 . . . . . . . . . AOE 43 | . 5 6 . . . 3 . 7 1 16 5 . Classes Destroyed 17 | . 5 1 7 1 1 . . 2 . . . . Worker 12 | . . . 4 2 . . . . . 5 1 . Builder 15 | . 2 1 4 . . . . . 1 7 . . Tunneler 2 | . . . 1 . . . . . . 1 . . Hauler 14 | . 1 2 5 3 . . . . 1 2 . . Recycler 13 | . 1 . 6 1 . . . . 1 4 . . Mechanic 3 | . . . . . . . . 1 . 2 . . Operator 3 | . . . 2 1 . . . . . . . . Watcher 6 | . . . 5 . . . . . . 1 . . Swarmer 30 | . 3 4 10 . 1 4 . . 3 . 5 . Grunt 52 | . 2 2 14 6 3 4 . 7 3 11 . . Brawler 4 | . . . . . 1 . . 3 . . . . Duelist 3 | . . . 1 . . . . 2 . . . . Sentry 11 | . . 1 5 2 . . . 1 2 . . . Specialist 2 | . . . 2 . . . . . . . . . Hunter 8 | . . . 1 . . . . 2 . 5 . . Programmer 4 | . . . . 2 . . . . . 2 . . Behemoth 1 | . . . . . . . . 1 . . . . Best Kill Streak 16 | . 8 5 7 4 4 4 . 5 8 16 6 . Combat Bots Only 8 | . 4 4 7 3 4 4 . 5 5 8 5 . Max Kills in Single Turn 6 | . 4 4 4 2 3 2 . 2 2 6 6 . Gunslinging 1 | . . . 1 1 1 1 . . . . . . Exploded 5 | . 2 3 . . . 2 . 2 1 3 5 . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Hostile Shots Fired 728 | . 17 16 87 48 2 28 . 50 142 127 13 198 Missed 287 | . 8 6 33 17 . 10 . 15 49 57 3 89 Hits 441 | . 9 10 54 31 2 18 . 35 93 70 10 109 Melee 4 | . . . . . . . . 2 . 2 . . Projectile 437 | . 9 10 54 31 2 18 . 33 93 68 10 109 Critical Strikes 10 | . . . 2 1 . . . . 1 3 . 3 Damage Taken 7616 | . 85 148 762 350 36 305 . 1074 1200 1394 197 2065 Core 2787 | . 9 42 37 56 18 13 . 366 419 435 73 1319 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 76 | 100 96 89 93 . . . . 35 50 56 93 . Volleys Fired 348 | . 11 30 122 28 10 12 . 29 40 52 6 8 Largest 4 | . 1 2 3 4 4 4 . 3 2 3 2 1 Hottest 320 | . 30 136 240 320 320 320 . 240 60 225 120 94 Shots Fired 731 | . 11 46 304 88 37 38 . 60 52 80 7 8 Gun 620 | . . 10 274 88 37 36 . 45 49 67 6 8 Cannon 57 | . . 27 30 . . . . . . . . . Launcher 54 | . 11 9 . . . 2 . 15 3 13 1 . Special . | . . . . . . . . . . . . . Kinetic 102 | . . 5 6 . . . . . 21 61 5 4 Thermal 529 | . . 32 252 88 37 36 . 45 28 6 1 4 Explosive 54 | . 11 9 . . . 2 . 15 3 13 1 . Electromagnetic 46 | . . . 46 . . . . . . . . . Robot Hit Streak 22 | . 1 8 15 16 16 7 . 22 13 9 5 2 Robot Miss Streak 11 | . 1 1 11 7 1 6 . 4 3 4 2 2 Penetration Max 1 | . . . . . . . . . 1 1 . . Secondary Targets 13 | . . . 4 2 2 3 . 2 . . . . Max Gunslinging Chain 1 | . . . 1 1 1 1 . 1 . . . . Shots Hit Robots 418 | . 2 19 169 54 16 24 . 50 29 45 6 4 Core Hits 464 | . 12 13 118 44 13 22 . 74 28 124 13 3 Critical Kills 1 | . . . . . . . . . . 1 . . Critical Parts Destroyed 2 | . . . . . . . . . . 2 . . Critical Strikes 4 | . . . 1 . . . . . . 3 . . Burn 1 | . . . 1 . . . . . . . . . Destroy 3 | . . . . . . . . . . 3 . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 15575 | . 585 955 3510 1305 401 628 . 2543 903 4272 346 127 Guns 8690 | . . 64 3292 1263 401 440 . 989 790 1211 121 119 Cannons 372 | . . 183 189 . . . . . . . . . Explosions 6505 | . 585 708 29 42 . 188 . 1554 113 3061 225 . Melee . | . . . . . . . . . . . . . Ramming 8 | . . . . . . . . . . . . 8 Kinetic 1691 | . . 36 68 . . . . . 296 1119 121 51 Thermal 7235 | . . 211 3277 1263 401 440 . 989 494 92 . 68 Explosive 6434 | . 585 708 . . . 188 . 1554 113 3061 225 . Electromagnetic 207 | . . . 165 42 . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . . . . 1 . 9 Average Corruption 2 | . . . . . . . . . . 1 . 3 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 3 | . . . . . . . . . . . . 3 Message Errors 2 | . . . . . . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . . . . . . 1 Overload Shots 12 | . . . . . . . . . 10 2 . . Overflow Damage 112 | . 46 30 . . . . . 19 . 17 . . Projectiles 11 | . . 11 . . . . . . . . . . Explosions 101 | . 46 19 . . . . . 19 . 17 . . Melee . | . . . . . . . . . . . . . Knockbacks 1 | . . . 1 . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic 1 | . . . 1 . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 510 | . . 46 . . . 27 . 295 15 71 52 4 Shots 24 | . . 5 . . . 1 . 12 1 3 2 . Rammed 1 | . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 432 | . . 276 432 74 48 156 . 291 65 146 . 61 Average Temperature 73 | . . 90 84 22 18 44 . 101 21 90 . 20 Received Heat Transfer 1446 | . 24 36 279 102 18 90 . 120 297 279 . 201 Effects 7 | . . . 7 . . . . . . . . . Shutdowns 1 | . . . 1 . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . Interference 4 | . . . 4 . . . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted 1 | . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 3 | . . . . 2 . . . 1 . . . . Combat Hostiles 3 | . . . . 2 . . . 1 . . . . Parts Melted 34 | . . . 14 9 4 1 . 4 2 . . . Heat Transferred 15740 | . . 407 7478 2750 900 1000 . 2250 733 148 . 74 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 1 1 . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Maximum Alert Level 2 | . 1 1 2 1 . . . . . 2 2 . Low Security (%) 67 | 100 80 85 43 93 . . . . 100 61 . 100 Level 1 11 | . 19 14 14 6 . . . . . 13 46 . Level 2 20 | . . . 42 . . . . . . 24 53 . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 621 | . 220 219 487 212 . . . . 81 621 500 168 Initial 287 | . . 79 28 195 . . . . . 11 287 168 Average 176 | . 85 139 251 147 . . . . 24 242 399 41 Influence Increases 4150 | . 240 227 1032 385 115 185 . 365 318 888 243 152 Destroy 0b10 Robot/C 2300 | . 100 140 660 200 100 160 . 320 160 360 100 . Destroy 0b10 Robot/NC 350 | . 20 15 135 35 5 5 . 5 15 110 5 . Destroy Leader 460 | . 22 24 170 56 10 20 . 40 32 76 10 . Successful Hack 2 | . . . 2 . . . . . . . . . Disable Machine 225 | . 60 . 15 90 . . . . . . 60 . Destroy Structure 423 | . 38 48 5 4 . . . . 36 222 68 2 Lose Combat Pursuer 390 | . . . 45 . . . . . 75 120 . 150 Influence Decreases 4094 | . 50 349 670 647 283 185 . 365 295 323 509 418 Entered New Map 916 | . . 111 40 235 63 . . . . 12 301 154 Time Decay 2756 | . 50 238 590 392 220 155 . 275 215 211 198 212 Lost Part 422 | . . . 40 20 . 30 . 90 80 100 10 52 Squads Dispatched 20 | . . . 6 3 . . . 1 2 4 . 4 Investigation 2 | . . . . . . . . . . . . 2 Extermination 7 | . . . . 2 . . . . 2 1 . 2 Reinforcement 7 | . . . 3 1 . . . . . 3 . . Assault 1 | . . . . . . . . 1 . . . . Garrison 3 | . . . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . 2 Construction Impeded 1 | . . . . . . . . . . 1 . . Haulers Reinforced 3 | . . . . 1 . . . . . 2 . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Distress Signals 9 | . 1 . 3 . . . . . 1 2 1 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 181 | . 7 7 48 11 8 7 . 14 12 37 8 22 Peak Tracking Total 15 | . 4 4 4 2 3 4 . 7 6 7 6 15 Tactical Retreats 10 | . . . 3 . . . . . 2 2 . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Traps Triggered 14 | . . . 1 8 . . . . 1 . . 4 Indirectly 7 | . . . . 7 . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Machines Disabled 15 | . 4 . 1 6 . . . . . . 4 . Max in Single Turn 6 | . 1 . 1 6 . . . . . . 4 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Machines Accessed 15 | . . . 5 1 1 . 4 . 4 . . . Terminals 3 | . . . 3 . . . . . . . . . Fabricators 2 | . . . . 1 . . . . 1 . . . Repair Stations 1 | . . . 1 . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . . . Scanalyzers 1 | . . . 1 . . . . . . . . . Garrison Access 2 | . . . . . . . . . 2 . . . Total Hacks 50 | . . . 14 1 1 . 30 . 4 . . . Successful 39 | . . . 6 1 1 . 30 . 1 . . . Failed 11 | . . . 8 . . . . . 3 . . . Catastrophic 1 | . . . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 5 | . . . 5 . . . . . . . . . Terminals 5 | . . . 5 . . . . . . . . . Fabricators 2 | . . . . 1 . . . . 1 . . . Repair Stations 3 | . . . 3 . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . . . Scanalyzers 6 | . . . 6 . . . . . . . . . Garrison Access 2 | . . . . . . . . . 2 . . . Terminal Hacks 31 | . . . . . 1 . 30 . . . . . Record 11 | . . . . . . . 11 . . . . . Part Schematic 8 | . . . . . . . 8 . . . . . Robot Schematic 8 | . . . . . . . 8 . . . . . Prototype ID Bank 3 | . . . . . . . 3 . . . . . Open Door 1 | . . . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . . . Network Status 1 | . . . . 1 . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 . . . Retrieve Matter 1 | . . . . . . . . . 1 . . . Scanalyzer 4 | . . . 4 . . . . . . . . . Insert Component 2 | . . . 2 . . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 8 | . . . 4 1 . . . . 3 . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . 8 . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . 1 . . . 8 . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . Time 88 | . . . 88 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Active Infowar (turns) 2658 | . . . . . . . . 84 880 514 416 764 Decoding 2658 | . . . . . . . . 84 880 514 416 764 Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 75 | . . . . . . . . . 25 16 13 21 Traps 14 | . . . . . . . . . 7 2 . 5 Emergency Access 9 | . . . . . . . . . 4 1 2 2 Items 40 | . . . . . . . . . 11 11 9 9 Machines 6 | . . . . . . . . . 2 . 1 3 Patrols 4 | . . . . . . . . . . 1 1 2 Guards 1 | . . . . . . . . . . 1 . . Exits 1 | . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Turns Passed 10361 | 68 236 511 2620 939 1709 660 159 849 880 514 416 800 Spaces Moved 6682 | 47 131 244 1425 610 1266 421 121 406 727 526 113 645 Core 802 | 13 . . . . . . . 307 172 . 71 239 Treads 732 | 34 131 244 323 . . . . . . . . . Legs 3676 | . . . 1102 610 1266 421 121 99 . . . 57 Wheels . | . . . . . . . . . . . . . Hover 1207 | . . . . . . . . . 347 526 42 292 Flight 265 | . . . . . . . . . 208 . . 57 Fastest Speed 34 | 50 160 160 130 130 130 130 130 130 34 66 110 45 Average Speed 128 | 129 160 160 137 130 130 138 130 176 76 66 351 114 Slowest Speed 500 | 160 160 160 200 130 130 200 130 450 250 110 500 180 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . 1 . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 40 | 3 35 24 85 14 97 78 75 53 21 23 4 18 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . Known Exits Taken 11 | . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . Scrap Searched 8 | . . . . . 5 2 . 1 . . . . Spaces Dug 34 | . . 19 . . . . . . 1 14 . . Terrain Destroyed 782 | . 41 51 4 3 . 67 . 335 88 157 35 1 Melee . | . . . . . . . . . . . . . Projectile 8 | . . . . . . . . . 2 5 1 . AOE 773 | . 41 51 4 3 . 67 . 335 86 152 34 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Total 7737 | 54 146 318 1782 675 1298 463 123 466 992 601 124 695 Wait 517 | . . 27 187 20 17 26 3 22 190 8 . 17 Move 6668 | 46 130 243 1424 609 1265 420 120 405 724 525 112 645 Hop 1 | . . . . . . . . . 1 . . . Pick Up 58 | 4 3 7 6 4 2 1 . 3 15 6 2 5 Fast Attach 23 | . . . 18 3 1 1 . . . . . . Attach 58 | 4 1 5 . 5 1 2 . 5 18 9 3 5 Detach 7 | . . . . 1 . 1 . . 3 1 1 . Swap 17 | . 1 4 9 1 . . . 1 1 . . . Drop 26 | . . 2 16 4 2 . . 1 . . . 1 Fire 348 | . 11 30 122 28 10 12 . 29 40 52 6 8 Melee . | . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . . . 13 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -3/Research History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Discovered new exit (range 15) 301 | -10/Materials | Build established: Mutant 303 | -10/Materials | Identified exit to Materials 305 | -10/Materials | Entered another Materials area 305 | -9/Materials | Evolved 2 slots: Utility x2 495 | -9/Materials | Discovered new exit (range 12) 813 | -9/Materials | Identified exit to Materials 816 | -9/Materials | Entered another Materials area 816 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1099 | -8/Materials | Found Prototype Launcher 1099 | -8/Materials | Identified Rocket Array 1103 | -8/Materials | Found Rocket Array 1106 | -8/Materials | Found Rocket Array 1151 | -8/Materials | Found Rocket Array 1265 | -8/Materials | Build established: Gunner 1681 | -8/Materials | Discovered new exit (range 5) 1689 | -8/Materials | Identified exit to Factory 1913 | -8/Materials | Destroyed 7 combat bots 2071 | -8/Materials | Discovered exit to Factory (range 16) 2449 | -8/Materials | Garrison activated, responded to threat 2484 | -8/Materials | Lost 3 parts (1u2w) 2825 | -8/Materials | Repaired Broken Rocket Array 3436 | -8/Materials | Entered Factory 3436 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4277 | -7/Factory | Discovered new exit (range 9) 4287 | -7/Factory | Identified exit to Lower Caves 4375 | -7/Factory | Entered Lower Caves 4514 | -7/Lower Caves | Encountered a Warlord checkpoint 6001 | -7/Lower Caves | Discovered new exit (range 6) 6007 | -7/Lower Caves | Identified exit to Lower Caves 6084 | -7/Lower Caves | Entered another Lower Caves area 6261 | -7/Lower Caves | Encountered a Warlord checkpoint 6444 | -7/Lower Caves | Lost 3 parts (2p1w) 6638 | -7/Lower Caves | Learned Factory garrison access intel 6731 | -7/Lower Caves | Discovered new exit (range 10) 6742 | -7/Lower Caves | Identified exit to Data Miner 6744 | -7/Lower Caves | Entered Data Miner 6744 | -7/Data Miner | Discovered new exit (range 6) 6769 | -7/Data Miner | Met Data Miner 6817 | -7/Data Miner | Received God Mode back door access code from Data Miner 6829 | -7/Data Miner | Learned location of Section 7 (-2) 6829 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6902 | -7/Data Miner | Identified exit to Proximity Caves 6903 | -7/Data Miner | Entered Proximity Caves 6914 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7158 | -6/Proximity Caves | Lost 9 parts (2n3u4w) 7333 | -6/Proximity Caves | Core integrity fell below 50% 7415 | -6/Proximity Caves | Build established: Mutant 7554 | -6/Proximity Caves | Spotted B-75 Beast 7586 | -6/Proximity Caves | Destroyed B-75 Beast 7733 | -6/Proximity Caves | Discovered new exit (range 15) 7751 | -6/Proximity Caves | Identified exit to Factory 7752 | -6/Proximity Caves | Entered Factory 7752 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 7753 | -6/Factory | Loaded intel: 4 garrison access locations 8129 | -6/Factory | Spotted B-75 Beast 8150 | -6/Factory | Lost 6 parts (1p3n1u1w) 8562 | -6/Factory | Identified exit to Factory 8632 | -6/Factory | Entered another Factory area 8632 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8633 | -5/Factory | Identified exit to Upper Caves 8785 | -5/Factory | Lost 3 parts (1p1u1w) 8977 | -5/Factory | Lost 3 parts (1u2w) 9061 | -5/Factory | Lost 3 parts (2u1w) 9081 | -5/Factory | Destroyed 8 combat bots 9119 | -5/Factory | Discovered new exit (range 9) 9125 | -5/Factory | Identified exit to Factory 9146 | -5/Factory | Entered another Factory area 9146 | -4/Factory | Evolved 2 slots: Utility x2 9468 | -4/Factory | Discovered new exit (range 4) 9483 | -4/Factory | Identified exit to Research 9484 | -4/Factory | Build established: Gunner 9562 | -4/Factory | Entered Research 9562 | -3/Research | Evolved 2 slots: Utility x2 9851 | -3/Research | Build established: Mutant 10146 | -3/Research | Lost 6 parts (1p1n1u3w) 10156 | -3/Research | Incoming investigation squad redirected 10223 | -3/Research | Incoming investigation squad redirected 10314 | -3/Research | Core integrity fell below 50% 10348 | -3/Research | Core integrity fell below 20% 10362 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- U-05 Engineer destroyed. K-01 Serf collects debris. System corrupted: Component data lost. P-80 Master destroyed. 0b10 Decoder Chip [Generic] destroyed. K-01 Serf collects debris. ALERT: Potential suspicious activity detected, Programmers report to Research Zone 4J. Acquired Quantum Rifle. Field Propulsion Drive destroyed. Critical hit (Burn: +37). Quantum Rifle destroyed. 3V/EXAFM,:1&3