Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.22 @ 11:09:18

Player: x1123581321345589144233

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (196)     980
Value Destroyed (6708)     6708
Prototype IDs (21)         420
Alien Tech Used (0)        0
Bonus (1264)               1264
              TOTAL SCORE: 13372

 Bonus
-------
High Alert Combat Kills    930
Follower Combat Kills      96
Met Data Miner             300
Friendly Fire              -62

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     99/100
System Corruption          14%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
    Medium Treads
>          --- UTILITY (6) ------
  Advanced Terrain Scan Processor
           System Shield
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
    Medium Treads
   Armored Leg
           Coolant Injector
           Tractor Beam
  Improved Proton Missile Launcher

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
     Heavy Deuterium Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
    Medium Treads
>          --- UTILITY ----------
  Advanced Terrain Scan Processor
           Target Analyzer
  Advanced ECM Suite
           Shock Absorption System
           EM Disruption Field
           System Shield
>          --- WEAPON -----------
           Lightning Gun
     Heavy Particle Gun
           Gatling Laser
           Neutron Cannon
>          --- INVENTORY --------
  Improved Light Armor Plating
           Tractor Beam
           Arc Projector
           Arc Projector
           Field Laser
[Rating: 58]

 Favorites 
-----------
Power                      Heavy Deuterium Engine
  Engine                   Heavy Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Hover Unit
  Flight Unit              Cesium-ion Thruster
Utility                    Targeting Computer
  Device                   Advanced ECM Suite
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
Weapon                     Plasma Cannon
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Plasma Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Great Maul

 Build                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Low Dat Pro Fac 
Slots Evolved              8    | .   .   2   .   2   .   2   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   .   .   .   .   
  Utility                  4    | .   .   1   .   1   .   1   .   .   .   1   
  Weapon                   2    | .   .   1   .   .   .   .   .   .   .   1   
Parts Attached             207  | 7   12  22  3   31  15  76  8   .   .   33  
  Power                    37   | 1   3   5   .   7   2   15  1   .   .   3   
    Engine                 24   | 1   2   5   .   3   1   8   1   .   .   3   
    Core                   13   | .   1   .   .   4   1   7   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               60   | 2   1   6   .   10  8   24  2   .   .   7   
    Treads                 19   | 2   1   .   .   .   .   9   1   .   .   6   
    Leg                    12   | .   .   .   .   9   .   2   .   .   .   1   
    Wheel                  6    | .   .   .   .   .   .   5   1   .   .   .   
    Hover                  11   | .   .   6   .   .   4   1   .   .   .   .   
    Flight                 12   | .   .   .   .   1   4   7   .   .   .   .   
  Utility                  43   | 1   4   2   1   6   3   17  2   .   .   7   
    Device                 23   | .   3   .   .   1   2   11  2   .   .   4   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   .   
    Processor              11   | .   1   2   1   4   .   2   .   .   .   1   
    Hackware               1    | .   .   .   .   .   .   1   .   .   .   .   
    Protection             7    | .   .   .   .   1   1   3   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   67   | 3   4   9   2   8   2   20  3   .   .   16  
    Energy Gun             19   | 2   .   1   1   2   .   5   .   .   .   8   
    Energy Cannon          12   | .   .   1   .   1   1   7   1   .   .   1   
    Ballistic Gun          16   | 1   3   3   .   3   1   2   1   .   .   2   
    Ballistic Cannon       14   | .   .   3   1   2   .   6   1   .   .   1   
    Launcher               5    | .   1   1   .   .   .   .   .   .   .   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   2   .   2   .   4   .   .   .   3   
  Corrupted Parts          1    | .   .   .   .   .   1   .   .   .   .   .   
    System Corruption      4    | .   .   .   .   .   4   .   .   .   .   .   
Parts Lost                 100  | .   5   9   .   13  4   35  4   .   .   30  
  Power                    18   | .   1   2   .   2   1   8   .   .   .   4   
  Propulsion               25   | .   1   4   .   6   2   7   2   .   .   3   
  Utility                  24   | .   1   .   .   3   .   11  1   .   .   8   
  Weapon                   33   | .   2   3   .   2   1   9   1   .   .   15  
  Highest Loss Streak      8    | .   3   4   .   6   2   8   2   .   .   7   
  To Critical Strikes      2    | .   .   .   .   2   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   87  92  100 94  96  90  90  92  92  78  
  Engine                   9    | .   11  10  11  5   3   6   15  15  15  9   
  Core                     1    | .   1   .   .   3   5   6   .   .   .   .   
  Treads                   7    | .   19  .   .   .   .   9   12  7   7   11  
  Leg                      1    | .   .   .   .   14  7   .   .   .   .   .   
  Wheel                    2    | .   .   .   .   .   .   4   1   7   7   .   
  Hover                    4    | .   .   15  22  4   12  2   .   .   .   .   
  Device                   13   | .   22  .   .   1   4   18  21  23  23  13  
  Processor                15   | .   .   32  33  32  22  12  7   7   7   10  
  Hackware                 3    | .   .   .   .   .   .   1   7   7   7   6   
  Protection               1    | .   .   .   .   1   8   2   .   .   .   2   
  Energy Gun               4    | .   11  .   11  9   4   3   .   .   .   12  
  Energy Cannon            6    | .   .   7   .   3   5   10  11  7   7   1   
  Ballistic Gun            6    | .   12  10  11  6   16  2   3   7   7   4   
  Ballistic Cannon         5    | .   .   9   11  7   .   5   6   7   7   1   
Peak Build Rating          58   | 6   11  15  16  27  35  49  41  40  40  58  
  Average Rating           31   | 4   7   12  15  23  29  40  39  40  40  44  
  On Entrance              23   | .   6   6   15  16  27  32  38  40  40  40  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             55   | 12  14  19  14  24  21  50  51  48  48  55  
  Greatest Support         68   | 40  40  20  12  30  31  66  60  20  20  68  
  Greatest Overweight (x)  11   | 1   1   2   1   7   2   11  2   2   2   7   
  Average Overweight (x)   .    | .   .   1   1   .   .   .   1   2   2   .   
Largest Inventory Capacity 8    | 8   8   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 6   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 2   4   5   5   5   5   5   5   5   5   5   
  Average Carried          4    | 1   2   4   4   4   4   3   4   5   5   3   
  Final Capacity           8    | 8   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 2   2   5   5   5   5   5   5   5   5   5   

 Class Distribution 
--------------------
 47% | Gunner
 30% | Scavenger-Gunner
 13% | Mutant
  6% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
           Gunner | -9/Mines
           Gunner | -8/Materials
           Gunner | -8/Storage
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -7/Lower Caves
           Gunner | -7/Data Miner
           Gunner | -6/Proximity Caves
   Scavenger-Tank | -6/Factory

 Resources                      | -11  -10  -9   -9   -8   -8   -7   -7   -7   -6   -6   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Sto  Fac  Low  Dat  Pro  Fac  
Matter Collected           4849 | 233  96   838  157  685  578  1421 329  .    .    512  
  Remotely                 61   | .    .    .    .    .    .    28   33   .    .    .    
Salvage Created            7392 | .    366  1034 232  949  976  2320 417  .    .    1098 
  Parts                    363  | .    26   59   17   48   60   105  17   .    .    31   
Haulers Intercepted        8    | .    .    2    .    2    2    2    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      21   | .    .    .    .    .    .    .    14   .    7    .    
  Prevented                1    | .    .    .    .    .    .    .    1    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Low Dat Pro Fac 
Combat Hostiles Destroyed  158  | .   12  25  8   21  18  48  11  .   .   15  
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   3   
  Guns                     60   | .   11  3   7   12  13  5   .   .   .   9   
  Cannons                  80   | .   .   11  1   9   5   42  10  .   .   2   
  AOE                      13   | .   1   11  .   .   .   1   .   .   .   .   
Classes Destroyed          15   | .   4   6   1   1   1   2   .   .   .   .   
  Worker                   8    | .   .   2   .   1   .   3   .   .   .   2   
  Builder                  8    | .   1   3   .   .   .   3   .   .   .   1   
  Tunneler                 2    | .   .   1   .   .   .   1   .   .   .   .   
  Hauler                   8    | .   .   2   .   2   2   2   .   .   .   .   
  Recycler                 7    | .   .   1   .   .   1   3   .   .   .   2   
  Mechanic                 1    | .   .   .   .   1   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  3    | .   1   1   .   1   .   .   .   .   .   .   
  Swarmer                  41   | .   6   3   3   4   4   17  4   .   .   .   
  Grunt                    75   | .   6   14  4   13  8   16  4   .   .   10  
  Brawler                  6    | .   .   .   1   1   1   2   1   .   .   .   
  Duelist                  5    | .   .   1   .   1   .   1   1   .   .   1   
  Sentry                   21   | .   .   7   .   2   5   6   1   .   .   .   
  Hunter                   4    | .   .   .   .   .   .   2   .   .   .   2   
  Programmer               6    | .   .   .   .   .   .   4   .   .   .   2   
Best Kill Streak           9    | .   6   9   3   5   6   6   4   .   .   7   
  Combat Bots Only         6    | .   6   6   3   4   6   5   4   .   .   4   
Max Kills in Single Turn   3    | .   1   3   2   2   2   2   2   .   .   1   
  Gunslinging              1    | .   .   .   .   .   1   .   .   .   .   .   
  Exploded                 2    | .   1   2   .   .   .   1   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -8   -7   -7   -7   -6   -6   
--------                   Run   | Yrd  Mat  Mat  Min  Mat  Sto  Fac  Low  Dat  Pro  Fac  
Hostile Shots Fired        1347  | .    96   116  35   111  100  500  70   .    .    319  
  Missed                   433   | .    37   38   10   31   40   166  17   .    .    94   
Damage Taken               13543 | .    626  1096 291  1215 1013 4472 853  .    .    3977 
  Core                     2459  | .    101  282  60   280  209  626  44   .    .    857  
  Absorbed by Shields      156   | .    .    .    .    .    .    .    100  .    .    56   
  Ignored by Resistances   48    | .    .    .    .    .    .    .    .    .    .    48   
  Regen/Repaired (Parts)   347   | .    .    .    .    .    97   121  .    .    .    129  
Core Remaining (%)         37    | 100  59   .    14   .    11   .    .    .    4    .    
Volleys Fired              404   | .    36   50   14   55   55   123  19   .    .    52   
  Largest                  4     | .    2    3    3    3    3    3    3    .    .    4    
  Hottest                  280   | .    90   136  112  161  161  209  188  .    .    280  
Shots Fired                1088  | .    65   146  41   155  149  346  55   .    1    130  
  Gun                      560   | .    60   45   27   94   125  96   10   .    .    103  
  Cannon                   495   | .    .    74   14   61   24   250  45   .    1    26   
  Launcher                 33    | .    5    27   .    .    .    .    .    .    .    1    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  515   | .    7    84   28   89   93   143  29   .    1    41   
  Thermal                  456   | .    29   35   .    66   56   177  26   .    .    67   
  Explosive                32    | .    5    27   .    .    .    .    .    .    .    .    
  Electromagnetic          85    | .    24   .    13   .    .    26   .    .    .    22   
  Robot Hit Streak         12    | .    4    9    4    12   5    8    5    .    2    8    
  Robot Miss Streak        6     | .    6    3    3    4    4    6    5    .    .    4    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    1    .    .    .    1    .    .    .    .    1    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    .    .    .    .    1    
Shots Hit Robots           617   | .    26   80   18   92   65   201  28   .    1    106  
  Core Hits                313   | .    21   60   10   41   35   92   13   .    1    40   
  Critical Kills           2     | .    .    .    .    .    .    1    .    .    .    1    
  Critical Parts Destroyed 7     | .    .    1    .    .    .    .    .    .    .    6    
  Critical Strikes         24    | .    2    1    1    5    1    4    2    .    .    8    
    Burn                   6     | .    2    .    .    2    1    .    .    .    .    1    
    Destroy                4     | .    .    1    .    .    .    1    .    .    .    2    
    Blast                  9     | .    .    .    1    3    .    3    2    .    .    .    
    Smash                  5     | .    .    .    .    .    .    .    .    .    .    5    
Melee Attacks              20    | .    .    .    .    .    .    .    .    .    .    20   
  Impact                   20    | .    .    .    .    .    .    .    .    .    .    20   
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3     | .    .    .    .    .    .    .    .    .    .    3    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           15876 | .    491  2405 346  2089 1481 5358 697  .    31   2978 
  Guns                     5620  | .    347  373  230  1094 1056 905  74   .    .    1541 
  Cannons                  7689  | .    .    742  115  982  425  4176 623  .    31   595  
  Explosions               1787  | .    136  1290 .    .    .    257  .    .    .    104  
  Melee                    715   | .    .    .    .    .    .    .    .    .    .    715  
  Ramming                  65    | .    8    .    1    13   .    20   .    .    .    23   
  Kinetic                  6007  | .    46   727  256  1221 716  1900 349  .    31   761  
  Thermal                  7085  | .    222  410  .    855  765  3228 348  .    .    1257 
  Explosive                1301  | .    136  1165 .    .    .    .    .    .    .    .    
  Electromagnetic          703   | .    79   103  89   .    .    210  .    .    .    222  
  Impact                   715   | .    .    .    .    .    .    .    .    .    .    715  
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         27    | .    2    .    .    23   27   9    9    9    9    14   
  Average Corruption       9     | .    2    .    .    22   25   4    9    9    9    7    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  193   | .    3    .    .    16   49   44   42   6    30   3    
    Message Errors         31    | .    .    .    .    2    9    6    9    1    4    .    
    Matter Fused           45    | .    .    .    .    .    7    10   15   3    8    2    
    Heat Flow Errors       29    | .    1    .    .    3    3    8    3    1    10   .    
    Energy Discharges      25    | .    1    .    .    4    6    7    4    .    3    .    
    Parts Rejected         4     | .    .    .    .    1    1    1    1    .    .    .    
    Data Loss (minor)      19    | .    .    .    .    2    3    6    5    1    2    .    
    Data Loss (major)      6     | .    .    .    .    .    2    1    .    .    2    1    
    Misfires               9     | .    .    .    .    2    .    2    4    .    1    .    
    Alerts                 2     | .    1    .    .    .    .    1    .    .    .    .    
    Misdirections          10    | .    .    .    .    1    9    .    .    .    .    .    
    Weapon Failures        13    | .    .    .    .    1    9    2    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            506   | .    .    .    3    13   .    117  19   .    .    354  
  Projectiles              102   | .    .    .    3    13   .    42   19   .    .    25   
  Explosions               75    | .    .    .    .    .    .    75   .    .    .    .    
  Melee                    329   | .    .    .    .    .    .    .    .    .    .    329  
Knockbacks                 37    | .    .    2    3    7    .    13   4    .    1    7    
  Impact                   5     | .    .    .    .    .    .    .    .    .    .    5    
  Kinetic                  27    | .    .    2    2    6    .    11   3    .    1    2    
  Secondary                5     | .    .    .    1    1    .    2    1    .    .    .    
Self-Inflicted Damage      66    | .    .    50   .    .    .    .    .    .    .    16   
  Shots                    3     | .    .    2    .    .    .    .    .    .    .    1    
  Rammed                   9     | .    1    .    1    .    .    4    .    .    .    3    
Targets Rammed             15    | .    2    .    1    4    .    4    .    .    .    4    
  Kicked                   4     | .    .    .    .    4    .    .    .    .    .    .    
  Crushed                  2     | .    1    .    .    .    .    .    .    .    .    1    
Highest Temperature        562   | .    342  493  346  501  562  474  152  197  197  561  
  Average Temperature      154   | .    115  120  116  170  198  135  44   103  88   219  
  Received Heat Transfer   4101  | .    237  495  129  531  441  1242 117  .    .    909  
  Effects                  67    | .    .    2    1    15   16   12   .    .    .    21   
    Shutdowns              18    | .    .    .    .    4    3    6    .    .    .    5    
    Energy Bleed           9     | .    .    1    .    1    3    2    .    .    .    2    
    Interference           24    | .    .    .    1    7    6    1    .    .    .    9    
    Matter Decay           6     | .    .    1    .    2    1    1    .    .    .    1    
    Short Circuit          3     | .    .    .    .    1    1    .    .    .    .    1    
    Damage (minor)         4     | .    .    .    .    .    1    1    .    .    .    2    
    Damage (major)         1     | .    .    .    .    .    .    1    .    .    .    .    
    Damage (core)          2     | .    .    .    .    .    1    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           5     | .    .    .    .    .    .    .    1    .    .    4    
  Combat Hostiles          2     | .    .    .    .    .    .    .    1    .    .    1    
  Parts Fried              8     | .    .    1    .    .    .    1    1    .    .    5    
  Impact Corruptions       11    | .    .    .    .    .    .    .    1    .    .    10   
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             21    | .    1    1    .    2    1    10   2    .    .    4    
  Heat Transferred         12703 | .    814  803  .    1628 1332 5260 635  .    .    2231 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    2    .    .    .    1    .    .    .    1    

 Alert                          | -11  -10  -9   -9   -8   -8   -7   -7   -7   -6   -6   
-------                    Run  | Yrd  Mat  Mat  Min  Mat  Sto  Fac  Low  Dat  Pro  Fac  
Peak Influence             1306 | .    212  665  353  403  520  1306 .    .    .    376  
  Initial                  300  | .    .    39   211  79   169  236  .    .    .    300  
  Average                  397  | .    88   459  266  252  329  710  .    .    .    216  
Maximum Alert Level        4    | .    1    2    1    2    2    4    .    .    .    1    
  Low Security (%)         23   | 100  83   12   2    32   9    .    .    .    .    42   
  Level 1                  38   | .    16   17   97   62   70   14   .    .    .    57   
  Level 2                  26   | .    .    70   .    4    19   44   .    .    .    .    
  Level 3                  6    | .    .    .    .    .    .    22   .    .    .    .    
  Level 4                  5    | .    .    .    .    .    .    18   .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          35   | .    1    4    .    2    1    20   .    .    .    7    
  Investigation            6    | .    .    2    .    1    .    1    .    .    .    2    
  Extermination            6    | .    .    .    .    .    .    4    .    .    .    2    
  Reinforcement            12   | .    1    2    .    1    1    4    .    .    .    3    
  Assault                  1    | .    .    .    .    .    .    1    .    .    .    .    
  Garrison                 10   | .    .    .    .    .    .    10   .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       1    | .    .    .    .    .    .    .    .    .    .    1    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    1    
Haulers Reinforced         2    | .    .    .    .    .    .    1    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Mat Sto Fac Low Dat Pro Fac 
Distress Signals           6    | .   .   2   .   3   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              251  | .   19  38  8   28  26  82  21  .   .   29  
  Peak Tracking Total      7    | .   5   6   3   7   5   6   7   .   .   5   
  Tactical Retreats        20   | .   1   1   .   .   .   7   5   .   .   6   

 Traps                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Low Dat Pro Fac 
Traps Triggered            13   | .   2   3   .   .   3   4   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   .   6   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Min Mat Sto Fac Low Dat Pro Fac 
Machines Disabled          20   | .   1   6   .   1   2   7   1   .   .   2   
  Max in Single Turn       4    | .   1   2   .   1   1   4   1   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Mat Sto Fac Low Dat Pro Fac 
Machines Accessed          16   | .   1   .   .   3   3   3   .   4   .   2   
  Terminals                5    | .   .   .   .   3   2   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          5    | .   1   .   .   .   1   2   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                62   | .   1   .   .   6   10  7   .   29  .   9   
  Successful               46   | .   .   .   .   3   6   4   .   29  .   4   
  Failed                   16   | .   1   .   .   3   4   3   .   .   .   5   
    Catastrophic           2    | .   .   .   .   .   .   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                13   | .   .   .   .   6   7   .   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   4   
  Repair Stations          15   | .   1   .   .   .   3   6   .   .   .   5   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   
Terminal Hacks             36   | .   .   .   .   3   4   .   .   29  .   .   
  Record                   13   | .   .   .   .   2   .   .   .   11  .   .   
  Part Schematic           11   | .   .   .   .   .   .   .   .   11  .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   4   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   3   .   .   
  Open Door                1    | .   .   .   .   .   1   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   .   .   .   
  Disarm Traps             2    | .   .   .   .   .   2   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   1   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       9    | .   .   .   .   .   2   4   .   .   .   3   
  Scan Component           5    | .   .   .   .   .   1   2   .   .   .   2   
  Repair                   4    | .   .   .   .   .   1   2   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   1   .   .   .   .   .   
Hacking Detections         11   | .   1   .   .   2   3   3   .   .   .   2   
  Full Trace Events        3    | .   .   .   .   1   .   1   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   4   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   .   .   .   11  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   .   1   2   .   .   .   1   
  Time                     89   | .   .   .   .   .   38  38  .   .   .   13  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  
------------               Run  | Yrd Mat Mat Min Mat Sto Fac Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   2   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   2   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  
--------                   Run  | Yrd Mat Mat Min Mat Sto Fac Low Dat Pro Fac 
Total Allies               1    | .   .   .   .   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   1   1   
  Highest-Rated Group      96   | .   .   .   .   .   .   .   .   .   96  96  
  Highest-Rated Ally       96   | .   .   .   .   .   .   .   .   .   96  96  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               36   | .   .   .   .   .   .   .   .   .   17  19  
  Total Damage             1319 | .   .   .   .   .   .   .   .   .   362 957 
  Kills                    7    | .   .   .   .   .   .   .   .   .   5   2   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Low Dat Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   3   .   .   .   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -8   -7   -7   -7   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Sto  Fac  Low  Dat  Pro  Fac  
Turns Passed               9594 | 87   670  1223 504  770  617  1957 1336 282  900  1248 
Spaces Moved               4907 | 51   335  801  388  380  460  1103 482  89   277  541  
  Core                     94   | 6    2    18   .    8    .    10   .    .    .    50   
  Treads                   2097 | 45   333  40   .    .    .    393  482  89   277  438  
  Legs                     458  | .    .    .    .    277  103  25   .    .    .    53   
  Wheels                   385  | .    .    .    .    .    .    385  .    .    .    .    
  Hover                    1732 | .    .    743  388  95   251  255  .    .    .    .    
  Flight                   141  | .    .    .    .    .    106  35   .    .    .    .    
  Fastest Speed            32   | 50   100  56   116  56   32   52   160  320  320  100  
  Average Speed            155  | 150  159  126  116  137  74   120  257  320  320  173  
  Slowest Speed            600  | 160  160  180  116  400  210  600  320  320  320  400  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       49   | 6    73   57   79   29   59   34   65   73   50   14   
  Regions Visited          10
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    1    .    .    
  Known Exits Taken        2    | .    .    .    .    .    1    .    .    .    1    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    .    1    1    1    .    .    
Scrap Searched             4    | .    .    .    2    .    .    .    2    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          260  | .    12   156  3    9    6    63   7    .    .    4    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               47   | .    .    .    3    9    6    18   7    .    .    4    
  AOE                      213  | .    12   156  .    .    .    45   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -8   -7   -7   -7   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Sto  Fac  Low  Dat  Pro  Fac  
Total                      6026 | 59   402  901  411  518  651  1469 537  88   292  698  
  Wait                     316  | .    12   8    3    22   107  99   22   .    16   27   
  Move                     4897 | 50   334  800  387  379  459  1102 481  88   276  541  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  57   | 1    .    7    1    8    3    26   4    .    .    7    
  Fast Attach              122  | 7    10   15   .    16   11   38   3    .    .    22   
  Attach                   57   | .    2    5    1    7    3    25   4    .    .    10   
  Detach                   33   | 1    4    5    .    4    3    9    .    .    .    7    
  Swap                     28   | .    .    2    2    8    1    13   1    .    .    1    
  Drop                     76   | .    2    9    2    15   8    30   3    .    .    7    
  Fire                     404  | .    36   50   14   55   55   123  19   .    .    52   
  Melee                    20   | .    .    .    .    .    .    .    .    .    .    20   
  Ram                      2    | .    .    .    1    .    1    .    .    .    .    .    
  Kick                     4    | .    .    .    .    4    .    .    .    .    .    .    
  Crush                    10   | .    2    .    .    .    .    4    .    .    .    4    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat x2])
-9/Materials
-9/Mines
-8/Materials (discovered 3 exits: Fac x2 / *Sto)
-8/Storage
-7/Factory
-7/Lower Caves (discovered 2 exits: [*Low] / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory

 History 
---------
 Turn | Location           | Event
    9 | -11/Scrapyard      | Discovered new exit (range 16)
   88 | -11/Scrapyard      | Entered Materials
  345 | -10/Materials      | Build established: Mutant
  406 | -10/Materials      | Lost 3 parts (1n2w)
  506 | -10/Materials      | Discovered new exit (range 9)
  675 | -10/Materials      | Discovered new exit (range 15)
  758 | -10/Materials      | Entered another Materials area
  758 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
 1061 | -9/Materials       | Build established: Gunner
 1215 | -9/Materials       | Discovered new exit (range 17)
 1518 | -9/Materials       | Core integrity fell below 50%
 1550 | -9/Materials       | Lost 4 parts (1p1n2w)
 1981 | -9/Materials       | Entered Mines
 2021 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2064 | -9/Mines           | Core integrity fell below 20%
 2196 | -9/Mines           | Learned Materials terminal intel
 2197 | -9/Mines           | Learned 4 Materials zone layouts
 2252 | -9/Mines           | Learned location of 1 exit from Proximity Caves
 2462 | -9/Mines           | Discovered new exit (range 7)
 2485 | -9/Mines           | Entered Materials
 2485 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 2486 | -8/Materials       | Identified exit to Factory
 2487 | -8/Materials       | Loaded intel: 12 terminal locations
 2757 | -8/Materials       | Lost 3 parts (1p1n1w)
 2983 | -8/Materials       | System corruption reached 10%
 3002 | -8/Materials       | Core integrity fell below 50%
 3034 | -8/Materials       | Lost 6 parts (1p2n3u)
 3209 | -8/Materials       | Discovered new exit (range 11)
 3255 | -8/Materials       | Entered Storage
 3675 | -8/Storage         | Repaired Imp. Light Armor Plating
 3699 | -8/Storage         | Core integrity fell below 20%
 3854 | -8/Storage         | Discovered exit to Factory (range 9)
 3872 | -8/Storage         | Entered Factory
 3872 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
 3972 | -7/Factory         | Repaired Airjet
 3997 | -7/Factory         | Garrison activated, responded to threat
 4097 | -7/Factory         | Lost 3 parts (1p2n)
 4194 | -7/Factory         | Lost 8 parts (2p2n2u2w)
 4537 | -7/Factory         | Build established: Scavenger-Gunner
 4693 | -7/Factory         | Garrison activated, responded to threat
 4740 | -7/Factory         | Core integrity fell below 50%
 4855 | -7/Factory         | Lost 4 parts (1p2u1w)
 5016 | -7/Factory         | Garrison activated, responded to threat
 5184 | -7/Factory         | Lost 3 parts (1n2u)
 5483 | -7/Factory         | Repaired Ion Cannon
 5655 | -7/Factory         | Core integrity fell below 20%
 5711 | -7/Factory         | Lost 4 parts (1p1n1u1w)
 5815 | -7/Factory         | Discovered new exit (range 5)
 5829 | -7/Factory         | Entered Lower Caves
 6115 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 6991 | -7/Lower Caves     | Build established: Gunner
 7133 | -7/Lower Caves     | Learned Factory garrison access intel
 7149 | -7/Lower Caves     | Discovered new exit (range 11)
 7150 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
 7165 | -7/Lower Caves     | Entered Data Miner
 7165 | -7/Data Miner      | Discovered new exit (range 6)
 7239 | -7/Data Miner      | Met Data Miner
 7322 | -7/Data Miner      | Learned location of Section 7 (-2)
 7322 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 7377 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 7447 | -7/Data Miner      | Entered Proximity Caves
 7448 | -6/Proximity Caves | Identified exit to Factory
 7463 | -6/Proximity Caves | Learned Factory emergency access door positions
 7546 | -6/Proximity Caves | Spotter reported a threat
 7554 | -6/Proximity Caves | Escorted by Enhanced Grunt
 7614 | -6/Proximity Caves | Spotter reported a threat
 8347 | -6/Proximity Caves | Entered Factory
 8347 | -6/Factory         | Accompanied by 1 ally
 8347 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 8349 | -6/Factory         | Loaded intel: 4 garrison access locations
 8405 | -6/Factory         | Repaired Lgt. Treads
 8487 | -6/Factory         | Spotted B-75 Beast
 8518 | -6/Factory         | Allies destroyed B-75 Beast
 8538 | -6/Factory         | Lost 4 parts (2u2w)
 9132 | -6/Factory         | Build established: Scavenger-Tank
 9247 | -6/Factory         | Lost 7 parts (2p2n3w)
 9325 | -6/Factory         | Core integrity fell below 50%
 9345 | -6/Factory         | Incoming investigation squad redirected
 9541 | -6/Factory         | Core integrity fell below 20%
 9541 | -6/Factory         | System corruption reached 10%
 9557 | -6/Factory         | Build established: Mutant
 9587 | -6/Factory         | Lost 5 parts (1p1n1u2w)
 9595 | -6/Factory         | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
K-01 Serf collects debris.
Sneak attack on K-01 Serf.
Destroyed Wheel. <x2>
Destroyed Lgt. Ion Engine.
K-01 Serf system corrupted by crushing effect.
  <x3>
K-01 Serf knocked back.
K-01 Serf collects debris.
K-01 Serf system terminally corrupted.
R-10 Processor collects Carbon-fiber Leg.
Sneak attack on R-10 Processor.
R-10 Processor suffers critical hit (Smash).
Destroyed Field Recycling Unit.
Destroyed Hpw. Tractor Beam.
R-10 Processor system corrupted by crushing
  effect. <x2>
R-10 Processor system terminally corrupted.
Com. Wheel fried. <x2>
Great Maul destroyed.
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ???????????#   ?????????    ?????????????????????? |
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| ???  ??????#         ### ###?? """???????????????? |
| ???   ?????#          %   ####     ??????????????? |
| ???""  #####                 +   ????????????????? |
| ???""                %   s   #???????????????????? |
| ???""             k          #################+#?? |
| ??                    %  % %            %      #?? |
| ????"       %             ######## #####       #?? |
| ?????    """%  /!     %   ###????# #???#       #?? |
| ?????    """"   !    k% sR#??????# #???#       #?? |
| ?        ""%%  /k  %%""%!s#??????# #???# ##### #?? |
| ?          %   %      %=%=#??????# #???# #?????#?? |
| ?#             %       [%@########+##??# #???????? |
| ??##+############+#####  !#         #??# #?????#?? |
|   ?         #?????????#   #  !      #??#+#####/### |
|    ?""" """ #?????????#   #!      ! ####   !     # |
| [   """ """ #?????????#   #         +  +         # |
| ??  """ """ #?????????#   +         ####         # |
| ???   ?     #?????????#   #    """  #??# """"""" # |
| ????   ??   #?????????#   #  """""  #??# """"""" # |
| ######+####+#?????????#   #  """""  #??# """"""" ? |
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|             #?????????#   #########????#      ???? |
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| " """       #??#     [#   #       #   ### ""       |
| "  ^        #??#      #   #       /       T"       |
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|             #### """" #   #       ## ##?#     #### |
| " """         ## """" #   #       ## #??##   ##??? |
| " """          + """" #   ##/#######"#####   #???? |
| " """         ## """" #        /         #   #???? |
| "  ""    ####### """" #       ##         #   #???? |
| "  ""    #?????# """" #       ##         #   #???? |
|          #?????#      #       ##]!      =#   #???? |
|          ###########+##       ##        %#   #???? |
|    " F"                        #    %   *+%  #???? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           80
Energy Generation          31
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       210
ECM Strength               2
Additional Mass Support    9
Armor Coverage             225
Resistance: TH             20
Resistance: EX             25
Resistance: EM             25
Evasion (%)                63
Targeting Accuracy         16
Target Analysis            5
Core Analysis              6
Recoil Reduction           3
Energy Filtering           30
Kinecelleration            30
Defensive Hacking          10

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
  Cld. Cesium-ion Thruster | -7/Data Miner | Free
       Gravity Neutralizer | -7/Data Miner | Free
        Imp. Lightning Gun | -7/Data Miner | Free
       Cmb. Gravmag System | -7/Data Miner | Free
         Imp. Focal Shield | -7/Data Miner | Free
                     Lance | -7/Data Miner | Free
          Disruptor Cannon | -7/Data Miner | Free
         Fusion Compressor | -7/Data Miner | Free
                Myomer Leg | -7/Data Miner | Free

 Robot Schematics 
------------------
 M-22 Extractor | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free
  A-15 Conveyor | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
Close Call
I'm Back, Baby!
The Oracle

 Challenges 
------------
None

 Game 
------
Seed              MyomerMolecularRedistributor
  Manual?         0
Play Time         01:52:58
  Cumulative      9.8 hours
  Start           2024.09.21 @ 17:06:20
  End             2024.09.22 @ 11:09:18
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          19
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c8785e0c-0539-4958-a14c-ae6b71257b78