Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.05 @ 20:27:00

Player: SUI

Result: Destroyed by D0-3YA(R) with Subdweller Machine Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (22)      110
Value Destroyed (488)      488
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1038

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     291/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (37)
Location                   -10/Subcaves

 Parts 
-------
>           --- POWER (1) --------
      Light Ion Engine
>           --- PROPULSION (2) ---
            Flight Unit
            Flight Unit
>           --- UTILITY (2) ------
            Signal Interpreter
            Weapon Shielding
>           --- WEAPON (2) -------
      Light Assault Rifle
>           --- INVENTORY (5) ----
      Light Ion Engine
            Flight Unit
            Flight Unit
  Makeshift Light Armor Plating
            Tractor Beam

 Peak State 
------------
>           --- POWER ------------
      Light Ion Engine
>           --- PROPULSION -------
            Flight Unit
            Flight Unit
>           --- UTILITY ----------
            Signal Interpreter
  Makeshift Light Armor Plating
>           --- WEAPON -----------
      Light Assault Rifle
      Light Assault Rifle
>           --- INVENTORY --------
      Light Ion Engine
            Flight Unit
            Flight Unit
            Weapon Shielding
            Tractor Beam
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Flight Unit              Flight Unit
Utility                    Signal Interpreter
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Weapon Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Mining Laser
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             23   | 6   14  3   
  Power                    3    | 1   2   .   
    Engine                 3    | 1   2   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   2   1   
    Treads                 2    | 2   .   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 3    | .   2   1   
  Utility                  6    | 1   3   2   
    Device                 .    | .   .   .   
    Storage                2    | 1   1   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             3    | .   1   2   
    Artifact               .    | .   .   .   
  Weapon                   9    | 2   7   .   
    Energy Gun             3    | 2   1   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | .   3   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         2    | .   2   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   1    | .   1   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 4    | .   3   1   
  Power                    1    | .   1   .   
  Propulsion               1    | .   1   .   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   1   1   
  Highest Loss Streak      1    | .   1   1   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     98   | .   98  98  
  Engine                   13   | .   13  14  
  Treads                   21   | .   23  .   
  Flight                   6    | .   4   28  
  Storage                  11   | .   11  .   
  Processor                13   | .   13  14  
  Protection               2    | .   1   14  
  Energy Gun               6    | .   7   .   
  Ballistic Gun            18   | .   17  26  
  Special Weapon           1    | .   1   .   
Peak Build Rating          10   | 6   7   10  
  Average Rating           6    | 4   6   7   
  On Entrance              4    | .   6   7   
Naked Turns                .    | .   .   .   
Heaviest Build             47   | 14  47  9   
  Greatest Support         40   | 40  40  8   
  Greatest Overweight (x)  2    | .   2   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 20   | 8   20  5   
  Average Capacity         9    | 7   9   5   
  Most Carried             8    | 5   8   5   
  Average Carried          5    | 2   5   5   
  Final Capacity           8    | 8   5   5   
  Final Carried            5    | 2   5   5   

 Class Distribution 
--------------------
 80% | Mutant
 19% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           534  | 238 277 19  
  Remotely                 .    | .   .   .   
Salvage Created            605  | .   605 .   
  Parts                    44   | .   44  .   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      6    | .   .   6   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  19   | .   19  .   
  Guns                     19   | .   19  .   
Classes Destroyed          3    | .   3   .   
  Watcher                  3    | .   3   .   
  Swarmer                  9    | .   9   .   
  Grunt                    10   | .   10  .   
Best Kill Streak           5    | .   5   .   
  Combat Bots Only         5    | .   5   .   
Max Kills in Single Turn   2    | .   2   .   
  Gunslinging              1    | .   1   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Hostile Shots Fired        118  | .   114 4   
  Missed                   27   | .   27  .   
Damage Taken               880  | .   799 81  
  Core                     272  | .   228 44  
  Absorbed by Shields      .    | .   .   .   
  Redirected to Shielding  6    | .   .   6   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              89   | .   87  2   
  Largest                  2    | .   2   2   
  Hottest                  200  | .   200 40  
Shots Fired                173  | .   170 3   
  Gun                      165  | .   162 3   
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  8    | .   8   .   
  Kinetic                  130  | .   127 3   
  Thermal                  43   | .   43  .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         11   | .   11  2   
  Robot Miss Streak        5    | .   5   1   
  Penetration Max          .    | .   .   .   
  Secondary Targets        3    | .   3   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           87   | .   86  1   
  Core Hits                42   | .   42  .   
  Critical Kills           1    | .   1   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         2    | .   2   .   
    Burn                   1    | .   1   .   
    Destroy                1    | .   1   .   
Melee Attacks              1    | .   1   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            1    | .   1   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           765  | .   765 .   
  Guns                     741  | .   741 .   
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  653  | .   653 .   
  Thermal                  112  | .   112 .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        361  | .   361 .   
  Average Temperature      76   | .   76  .   
  Received Heat Transfer   228  | .   216 12  
  Effects                  2    | .   2   .   
    Shutdowns              1    | .   1   .   
    Damage (minor)         1    | .   1   .   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             2    | .   2   .   
  Heat Transferred         383  | .   383 .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Peak Influence             292  | .   292 .   
  Initial                  .    | .   .   .   
  Average                  112  | .   119 .   
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         78   | 100 77  .   
  Level 1                  21   | .   22  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   4   .   
  Investigation            4    | .   4   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              29   | .   27  2   
  Peak Tracking Total      5    | .   5   2   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          8    | .   8   .   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                36   | .   36  .   
  Successful               22   | .   22  .   
  Failed                   14   | .   14  .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                31   | .   31  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          5    | .   5   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             19   | .   19  .   
  Record                   8    | .   8   .   
  Prototype ID Bank        1    | .   1   .   
  Branch Access Points     1    | .   1   .   
  Alert Level              1    | .   1   .   
  Locate Traps             3    | .   3   .   
  Patrol Status            2    | .   2   .   
  Zone Layout              3    | .   3   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       3    | .   3   .   
  Retrieve Components      3    | .   3   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         8    | .   8   .   
  Full Trace Events        7    | .   7   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     10   | .   10  .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              1    | .   1   .   
  Non-combat               1    | .   1   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        1    | .   1   .   
  parse_system             1    | .   1   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Sub  
Turns Passed               1339 | 80   1168 91   
Spaces Moved               1098 | 51   850  197  
  Core                     13   | 13   .    .    
  Treads                   450  | 38   412  .    
  Legs                     .    | .    .    .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   635  | .    438  197  
  Fastest Speed            37   | 50   37   37   
  Average Speed            92   | 131  102  39   
  Slowest Speed            320  | 160  320  117  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            2    | .    2    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       37   | 5    92   15   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             1    | .    .    1    
Spaces Dug                 1    | .    1    .    
Terrain Destroyed          4    | .    4    .    
  Melee                    .    | .    .    .    
  Projectile               4    | .    4    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Total                      1256 | 64  985 207 
  Wait                     11   | .   8   3   
  Move                     1092 | 50  845 197 
  Hop                      2    | .   2   .   
  Pick Up                  26   | 8   17  1   
  Fast Attach              .    | .   .   .   
  Attach                   13   | 6   7   .   
  Detach                   1    | .   1   .   
  Swap                     10   | .   7   3   
  Drop                     11   | .   10  1   
  Fire                     89   | .   87  2   
  Melee                    1    | .   1   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub)
-10/Subcaves (discovered 1 exit: *Mat)

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
   81 | -11/Scrapyard | Entered Materials
  274 | -10/Materials | Identified exit to Mines
  311 | -10/Materials | Build established: Mutant
  763 | -10/Materials | Discovered new exit (range 16)
  780 | -10/Materials | Core integrity fell below 50%
 1049 | -10/Materials | Core integrity fell below 20%
 1100 | -10/Materials | Discovered new exit (range 16)
 1160 | -10/Materials | Discovered new exit (range 4)
 1161 | -10/Materials | Identified exit to Materials
 1242 | -10/Materials | Discovered new exit (range 7)
 1244 | -10/Materials | Identified exit to Subcaves
 1249 | -10/Materials | Entered Subcaves
 1294 | -10/Subcaves  | Discovered new exit (range 14)
 1299 | -10/Subcaves  | Identified exit to Materials
 1320 | -10/Subcaves  | Learned Materials emergency access door positions
 1339 | -10/Subcaves  | Ambushed by swarm of Subdwellers
 1340 | -10/Subcaves  | Destroyed by D0-3YA(R) with Subdweller Machine Gun

 Last Messages 
---------------
  advanced tech we've heard is being developed
  in secret down here, seen anything like that?"
D8-29R(h) drops a Scrap Shield: "Protect
  yourself with this!"
Searching scrap...
Found Mak. Light Armor Plating.
Found 30 Matter.
Dropped Med. Laser.
Acquired Mak. Light Armor Plating.
Acquired 12 matter.
EXIT=FOUND
J2-94P(O) puts together Sub. Beam Cannon.
EXIT=IDENTIFIED: MATERIALS
Acquired 7 matter.
Acquired derelict log, extracted data.
Data stored: Materials emergency access points.
Lgt. Assault Rifle destroyed.
A mess of Twisted Machinery falls from the
  cavern ceiling.
D0-3YA(R) comes tumbling into view.

 Map 
-----
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| ???## #???# #????????????????????????????????????? |
| ???## ##?#  ##???????????????????????????????????? |
| ??##   ##    ##??????????????????????????????????? |
| ?##           #??????????????????????????????????? |
| ##           #???????????????????????????????????? |
|  %       #####???????????????????????????????????? |
|  #       #???????????????????????????????????????? |
|  ##      #???????????????????????????????????????? |
|  ##    ###???????????????????????????????????????? |
|  # %   #?????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             100
Weapon Shielding           33
Evasion (%)                62
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TrapTeleporterAutopenetrator
  Manual?         0
Play Time         00:18:00
  Cumulative      1.5 hours
  Start           2025.02.05 @ 20:10:46
  End             2025.02.05 @ 20:27:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          4
Achievement%      4
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2af00fe5-9c8c-4913-be13-8bc3504bdec7