Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.13 @ 22:57:03 Player: morimori Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (86) 430 Value Destroyed (3309) 3309 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (28) 28 TOTAL SCORE: 6827 Bonus ------- High Alert Combat Kills 128 Friendly Fire -100 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 18% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Improved Signal Interpreter Improved Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Energy Well (350) Matter Compressor (250) Advanced Targeting Computer Improved Hardlight Generator Gauss Cannon Peak State ------------ > --- POWER ------------ Fission Core Light Fission Core > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Cooling System High-capacity Storage Unit Advanced Sensor Array Improved Signal Interpreter Improved Hacking Suite > --- WEAPON ----------- Lightning Gun Arc Projector Proton Cannon > --- INVENTORY -------- Light Deuterium Engine Micro Nuclear Core Light Fission Core Titanium Leg Improved Thermal Generator Disposable Heat Sink Large Storage Unit Energy Well Matter Compressor Advanced Terrain Scan Processor Advanced Targeting Computer Improved Target Analyzer ECM Suite Improved Hardlight Generator Improved Shield Generator Component Analysis Suite Gauss Rifle Gauss Cannon Remote Datajack [Rating: 63] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Wheel Wheel Utility High-capacity Storage Unit Device ECM Suite Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Heavy Armor Plating Weapon Assault Rifle Energy Gun Lightning Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 3 | . . . 2 . 1 Utility 3 | . . 2 . 1 . Weapon 1 | . . . . 1 . Parts Attached 103 | 6 14 16 13 28 26 Power 12 | 1 1 2 1 3 4 Engine 6 | 1 1 1 . 2 1 Core 6 | . . 1 1 1 3 Reactor . | . . . . . . Propulsion 30 | 2 6 4 4 4 10 Treads . | . . . . . . Leg 23 | . 1 4 4 4 10 Wheel 7 | 2 5 . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 34 | 1 4 5 4 13 7 Device 23 | . 2 3 2 11 5 Storage 3 | 1 2 . . . . Processor 2 | . . . 1 . 1 Hackware 4 | . . 2 1 . 1 Protection 2 | . . . . 2 . Artifact . | . . . . . . Weapon 27 | 2 3 5 4 8 5 Energy Gun 7 | . . 1 1 2 3 Energy Cannon 2 | . . . . 1 1 Ballistic Gun 9 | 2 2 1 . 3 1 Ballistic Cannon 8 | . 1 3 2 2 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . 1 . . Unidentified Prototypes . | . . . . . . Corrupted Parts 3 | . . . . 1 2 System Corruption 22 | . . . . 6 16 Parts Lost 34 | . 2 5 . 6 21 Power 6 | . . 1 . 2 3 Propulsion 14 | . 1 1 . 1 11 Utility 5 | . . 1 . 2 2 Weapon 9 | . 1 2 . 1 5 Highest Loss Streak 12 | . 2 1 . 2 12 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 92 97 98 92 95 Engine 5 | . 14 1 5 3 1 Core 5 | . . 9 3 3 10 Leg 20 | . 1 12 35 30 30 Wheel 7 | . 26 9 . . . Device 11 | . 7 11 10 8 17 Storage 9 | . 14 11 9 7 5 Processor 3 | . . . . 7 6 Hackware 5 | . . 20 16 . 1 Protection 1 | . . . . 6 . Energy Gun 3 | . . 3 7 4 5 Energy Cannon 2 | . . . . 5 4 Ballistic Gun 12 | . 27 13 1 5 8 Ballistic Cannon 2 | . . 4 8 5 . Naked Turns . | . . . . . . Heaviest Build 81 | 11 48 55 59 81 76 Greatest Support 88 | 20 20 30 66 71 88 Greatest Overweight (x) 13 | . 4 2 1 1 13 Average Overweight (x) . | . 1 1 . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 7 18 20 20 20 19 Most Carried 20 | 6 20 20 20 20 20 Average Carried 18 | 3 15 19 18 19 19 Final Capacity 20 | 8 20 20 20 20 5 Final Carried 20 | 6 20 17 20 19 5 Class Distribution -------------------- 29% | Mutant 24% | Hacker-Mutant 18% | Scavenger-Tank 8% | Scavenger-Skirmisher 7% | Tank 5% | Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Jun Mat Mat Mat Fac Fac Matter Collected 2863 | 296 538 434 347 469 779 Remotely . | . . . . . . Salvage Created 4162 | 126 845 619 574 748 1250 Parts 191 | 9 52 31 23 39 37 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . . . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Combat Hostiles Destroyed 64 | . 16 10 9 16 13 Guns 33 | . 14 8 4 2 5 Cannons 20 | . 2 2 4 11 1 AOE 8 | . . . 1 2 5 Classes Destroyed 13 | 2 5 2 1 2 1 Worker 1 | . . . . . 1 Builder 5 | . 4 . . . 1 Tunneler 2 | 2 . . . . . Recycler 6 | 1 1 2 1 . 1 Operator 2 | . 1 . . . 1 Watcher 5 | . 3 1 . 1 . Swarmer 7 | . 3 . . 4 . Grunt 43 | . 13 7 8 6 9 Duelist 1 | . . 1 . . . Sentry 5 | . . 2 . 1 2 Specialist 2 | . . . . 2 . Hunter 2 | . . . 2 . . Programmer 5 | . . . . 3 2 Best Kill Streak 5 | 2 5 3 3 4 3 Combat Bots Only 5 | . 5 3 3 4 3 Max Kills in Single Turn 3 | 1 1 1 1 2 3 Gunslinging . | . . . . . . Exploded 2 | . . . 1 1 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Jun Mat Mat Mat Fac Fac Damage Taken 6741 | . 750 896 495 1388 3212 Core 1569 | . 224 216 59 202 868 Absorbed by Shields 113 | . . . . 41 72 Regen/Repaired (Parts) 93 | . . . . . 93 Core Remaining (%) 63 | 100 10 46 89 71 . Volleys Fired 259 | 9 75 51 33 41 50 Largest 3 | 2 2 2 2 3 3 Hottest 185 | 40 55 100 103 172 185 Shots Fired 603 | 18 150 101 66 122 146 Gun 433 | 18 141 78 33 57 106 Cannon 170 | . 9 23 33 65 40 Launcher . | . . . . . . Special . | . . . . . . Kinetic 409 | 18 150 92 36 65 48 Thermal 9 | . . 9 . . . Explosive . | . . . . . . Electromagnetic 185 | . . . 30 57 98 Robot Hit Streak 11 | 4 8 8 11 8 8 Robot Miss Streak 8 | 3 8 5 5 7 3 Penetration Max 1 | . . . . . 1 Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 354 | 10 88 56 44 63 93 Core Hits 151 | 5 44 23 18 23 38 Critical Kills 3 | . 2 1 . . . Critical Parts Destroyed 2 | 1 . . . 1 . Critical Strikes 14 | 1 2 2 3 4 2 Destroy 5 | 1 2 1 . 1 . Blast 3 | . . 1 1 1 . Corrupt 6 | . . . 2 2 2 Melee Attacks 2 | . . . 2 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 2 | . . . 2 . . Combat Hostiles 2 | . . . 2 . . Follow-up Attacks . | . . . . . . Damage Inflicted 7401 | 106 1017 771 940 1802 2765 Guns 3716 | 106 934 598 476 499 1103 Cannons 2348 | . 83 173 413 1087 592 Explosions 1337 | . . . 51 216 1070 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 3744 | 106 1017 694 431 800 696 Thermal 1412 | . . 77 51 216 1068 Explosive . | . . . . . . Electromagnetic 2245 | . . . 458 786 1001 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 18 | . . . . 6 18 Average Corruption 4 | . . . . 2 6 Corruption Purged 9 | . . . . 9 . Corruption Blocked . | . . . . . . Effects 10 | . . . . 7 3 Message Errors 4 | . . . . 3 1 Matter Fused 1 | . . . . 1 . Heat Flow Errors 2 | . . . . 1 1 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 1 | . . . . 1 . Alerts 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 283 | . . . . 50 233 Projectiles 45 | . . . . 45 . Explosions 238 | . . . . 5 233 Melee . | . . . . . . Knockbacks 9 | . . 1 5 3 . Impact . | . . . . . . Kinetic 9 | . . 1 5 3 . Secondary . | . . . . . . Self-Inflicted Damage 491 | . . . . 48 443 Shots 6 | . . . . 1 5 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 366 | . 46 159 366 168 195 Average Temperature 63 | . 12 42 155 49 72 Received Heat Transfer 2281 | . 375 414 207 217 1068 Effects 3 | . . . 3 . . Shutdowns 1 | . . . 1 . . Matter Decay 1 | . . . 1 . . Short Circuit 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted 4 | . . . 1 1 2 Combat Hostiles 3 | . . . . 1 2 Parts Fried 18 | . . . 4 6 8 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1335 | . . 185 50 250 850 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . . . 1 2 3 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Peak Influence 636 | 15 312 158 150 243 636 Initial 58 | . 9 34 27 58 37 Average 129 | 4 123 54 61 92 248 Maximum Alert Level 2 | . 1 . . 1 2 Low Security (%) 81 | 100 87 100 100 97 43 Level 1 6 | . 12 . . 2 11 Level 2 11 | . . . . . 44 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 23 | . 3 1 3 6 10 Investigation 7 | . 2 1 1 1 2 Extermination 5 | . . . . 3 2 Reinforcement 8 | . 1 . 2 2 3 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . . 1 1 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Distress Signals 6 | . . 3 1 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 128 | . 27 26 14 22 39 Peak Tracking Total 10 | . 5 5 4 5 10 Tactical Retreats 23 | . 1 9 . 1 12 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Traps Triggered 12 | . 2 4 . 4 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . 6 . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Jun Mat Mat Mat Fac Fac Machines Disabled 32 | . . 1 1 2 28 Max in Single Turn 11 | . . 1 1 1 11 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Machines Accessed 24 | . 7 3 3 7 4 Terminals 15 | . 6 3 2 3 1 Fabricators 4 | . . . . 3 1 Repair Stations 2 | . . . . . 2 Recycling Units 1 | . 1 . . . . Scanalyzers 2 | . . . 1 1 . Garrison Access . | . . . . . . Total Hacks 59 | . 15 8 13 15 8 Successful 33 | . 8 5 7 7 6 Failed 25 | . 6 3 6 8 2 Catastrophic 2 | . 1 . . 1 . Database Lockouts 1 | . 1 . . . . Manual 25 | . 9 3 8 5 . Terminals 37 | . 13 8 8 7 1 Fabricators 7 | . . . . 5 2 Repair Stations 5 | . . . . . 5 Recycling Units 2 | . 2 . . . . Scanalyzers 8 | . . . 5 3 . Garrison Access . | . . . . . . Terminal Hacks 17 | . 7 5 2 2 1 Robot Analysis 1 | . . 1 . . . Prototype ID Bank 3 | . 3 . . . . Open DSF 1 | . . . . . 1 Level Access Points 1 | . . 1 . . . Branch Access Points 2 | . 2 . . . . Emergency Access Points 1 | . 1 . . . . Alert Level 5 | . 1 2 1 1 . Unreport Threat 2 | . . . 1 1 . Disarm Traps 1 | . . 1 . . . Fabricator Hacks 5 | . . . . 3 2 Network Status 1 | . . . . 1 . Load Schematic 3 | . . . . 2 1 Build 1 | . . . . . 1 Repair Station Hacks 3 | . . . . . 3 Scan Component 2 | . . . . . 2 Repair 1 | . . . . . 1 Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer 7 | . . . 5 2 . Insert Component 4 | . . . 3 1 . Analyze 3 | . . . 2 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 21 | . 6 3 3 5 4 Full Trace Events 3 | . . . 1 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 2 . . Parts Built 2 | . . . . . 2 Authchips . | . . . . . . Time 73 | . . . . . 73 Total Part Build Rating 6 | . . . . . 6 Parts Repaired 1 | . . . . . 1 Time 22 | . . . . . 22 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . . 2 1 . Part Schematics Acquired 2 | . . . 2 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Jun Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired 1 | . . . 1 . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Jun Mat Mat Mat Fac Fac Total Allies 1 | . . . 1 . . Largest Group 1 | . . . 1 . . Highest-Rated Group 21 | . . . 21 . . Highest-Rated Ally 21 | . . . 21 . . Total Orders 3 | . . . 1 . 2 ROAM 1 | . . . 1 . . EXPLORE 2 | . . . . . 2 Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted 1 | . . . 1 . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches 2 | . . . . . 2 Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Jun Mat Mat Mat Fac Fac Turns Passed 7149 | 83 1591 1453 565 1550 1907 Spaces Moved 3853 | 47 1158 635 274 605 1134 Core 86 | 3 . . . . 83 Treads . | . . . . . . Legs 2228 | . . 298 274 605 1051 Wheels 1539 | 44 1158 337 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 110 122 122 50 Average Speed 132 | 78 106 147 126 189 122 Slowest Speed 700 | 80 140 260 193 200 700 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . 1 . Exploration Rate (%) 33 | 4 99 33 18 18 30 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug 2 | . . . . 2 . Terrain Destroyed 108 | . . . 19 18 71 Melee . | . . . . . . Projectile 24 | . . . 15 9 . AOE 83 | . . . 4 8 71 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Total 5396 | 73 1388 1054 425 916 1540 Wait 991 | 6 79 320 88 199 299 Move 3848 | 46 1157 634 273 604 1134 Hop . | . . . . . . Pick Up 108 | 6 37 16 11 16 22 Fast Attach 20 | 6 2 5 . 4 3 Attach 49 | . 5 9 8 12 15 Detach 6 | . 2 2 . 2 . Swap 34 | . 7 2 5 12 8 Drop 69 | . 24 15 5 16 9 Fire 259 | 9 75 51 33 41 50 Melee 2 | . . . 2 . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 10 | . . . . 10 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 16) 84 | -11/Junkyard | Entered Materials 161 | -10/Materials | Discovered new exit (range 7) 318 | -10/Materials | Build established: Mutant 425 | -10/Materials | Discovered new exit (range 4) 525 | -10/Materials | Discovered new exit (range 9) 604 | -10/Materials | Core integrity fell below 50% 698 | -10/Materials | Core integrity fell below 20% 881 | -10/Materials | Discovered new exit (range 16) 949 | -10/Materials | Discovered new exit (range 16) 1298 | -10/Materials | Identified exit to Mines 1488 | -10/Materials | Central database locked down 1675 | -10/Materials | Entered another Materials area 1675 | -9/Materials | Evolved 2 slots: Utility x2 1885 | -9/Materials | Identified exit to Materials 1971 | -9/Materials | Build established: Hacker-Mutant 2378 | -9/Materials | Discovered new exit (range 16) 2998 | -9/Materials | Core integrity fell below 50% 3128 | -9/Materials | Entered another Materials area 3128 | -8/Materials | Evolved 2 slots: Propulsion x2 3680 | -8/Materials | Discovered new exit (range 10) 3692 | -8/Materials | Identified exit to Factory 3693 | -8/Materials | Entered Factory 3693 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3982 | -7/Factory | Build established: Tank 4928 | -7/Factory | Build established: Scavenger-Tank 5164 | -7/Factory | Discovered new exit (range 14) 5227 | -7/Factory | Crushed by falling debris 5242 | -7/Factory | Identified exit to Factory 5243 | -7/Factory | Entered another Factory area 5243 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5981 | -6/Factory | Repaired Imp. Carbon-fiber Leg 6272 | -6/Factory | Build established: Scavenger-Skirmisher 6304 | -6/Factory | Garrison activated, responded to threat 6625 | -6/Factory | Build established: Skirmisher 6812 | -6/Factory | Fabricated Titanium Leg (x2) 7078 | -6/Factory | System corruption reached 10% 7100 | -6/Factory | Core integrity fell below 50% 7126 | -6/Factory | Lost 12 parts (2p6n1u3w) 7137 | -6/Factory | Core integrity fell below 20% 7150 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07088_ Fission Core destroyed. 07088_ Carbon-fiber Leg destroyed. 07089_ Arc Projector destroyed. 07092_ G-50 Soldier heat damages Carbon-fiber Leg. 07093_ Titanium Leg destroyed. 07093_ Slug penetrates G-50 Soldier. 07093_ Critical hit (Burn: +37). 07095_ Gauss Rifle destroyed. 07095_ Critical hit (Burn: +37). 07098_ K-01 Serf collects debris. 07105_ U-05 Engineer lays Concrete. 07105_ K-01 Serf collects debris. 07106_ U-05 Engineer builds a Wall. 07109_ Dropped Hcp. Storage Unit. 07109_ K-01 Serf collects debris. 07109_ G-50 Soldier suffers critical hit (Burn). 07111_ U-05 Engineer lays Concrete. 07112_ U-05 Engineer builds a Wall. 07134_ Connecting with DSF Access... 07138_ Disposable Heat Sink destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ????????????????????????##############????? | | ????????????????????????# #?? | | ????????????????????????# #?? | | ????????????????????????# #?? | | ????????????????????????# #?? | | ????????????????????????# #?? | | ????????????????????????# """""" #?? | | ????????????????????????# """""" #?? | | ?????????????????######?#@ """""" #?? | | ?????????????????# !# """""" #?? | | ?????????????????#! # #?? | | ?????????????????# """ + """" #?? | | ?????????????????# """ # """" #?? | | ?????????????????# """ # """" #?? | | ?????????????????# ?# #?? | | ???????????????########## gggg #?? | | ???????????????# + gg #?? | | ???????????????# ########## ###### #?? | | ???????????????# #????????# #????# T#? | | ???????????????# #????????# #????# #? | | ???????????????# #????????# #????# ##? | | ???????????????#! ##########/###??# #?? | | ???????????????# !# #??# #?? | | ???????????????# # #??# #?? | | ???????????????###### +?? #?? | | ?????####+########### #?? #?? | | ????? + """ """ #? #?? | | ???? # """ """ +? #?? | | ???? + """ """ #?## #?? | | ???? # #??# #?? | | ???? # """ """ #??# #?? | | ?????####" """ # """ """ #??# ??? | | ?????# " # """ """ #??? #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 50 Energy Generation 31 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 600 Evasion (%) 55 Target Analysis 6 Offensive Hacking 20 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Titanium Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Titanium Leg | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- A New Friend Challenges ------------ None Game ------ Seed StasisPowerBlade Manual? 0 Play Time 01:38:45 Cumulative 52.5 hours Start 2023.08.13 @ 20:41:01 End 2023.08.13 @ 22:57:03 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 33 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 368db3a3-d09b-4a38-ad9b-0945397a6836