Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.01.31 @ 16:38:43 Player: JuustuToug Result: Destroyed by Striker with Compact Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (331) 1655 Value Destroyed (16855) 16855 Prototype IDs (58) 1160 Alien Tech Used (0) 0 Bonus (6194) 6194 TOTAL SCORE: 35164 Bonus ------- High Alert Combat Kills 2436 Follower Combat Kills 958 Entered Garrisons 200 Aligned with FarCom 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 100/100 System Corruption 27% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Assembled Alloy Leg > --- UTILITY (15) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Peak State ------------ > --- POWER ------------ Assembled Flux Generator Quantum Reactor > --- PROPULSION ------- Myomer Leg Assembled Alloy Leg Assembled Alloy Leg Centrium Leg > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Assembled Nanovents Assembled Nanovents Assembled Biocell Array Assembled Biocell Array Assembled Suspension Frame Assembled Metafiber Network Assembled Combat Suite Assembled Alloy Armor Assembled Alloy Armor Assembled Alloy Armor Assembled Alloy Armor GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Particle Reactor Myomer Leg Myomer Leg GOLEM Unit [Rating: 222] Favorites ----------- Power Assembled Flux Generator Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Assembled Flux Generator Propulsion Light Treads Treads Light Treads Leg Assembled Alloy Leg Wheel Armored Huge Wheel Hover Unit Zionite Glidesys I Utility Assembled Nanovents Device Assembled Nanovents Storage Large Storage Unit Processor Improved Signal Interpreter Protection Assembled Alloy Armor Weapon Assembled Focal Cannon Energy Gun Small Laser Energy Cannon Assembled Focal Cannon Ballistic Gun Precision Assault Rifle Launcher Rocket Launcher Special Weapon Improved Plasma Cutter Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Fac Arm Lab Res Gar Res Res Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 . . . . . 2 2 2 . . 2 . . 2 2 . Power 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . Utility 13 | . . . 1 . . . 1 1 . . . . . 2 2 2 . . . . . 2 2 . Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Attached 176 | 7 12 . 21 . 2 . 15 7 1 8 7 32 1 9 2 5 16 . 2 6 4 3 12 4 Power 22 | 1 2 . 4 . . . . 1 . . 1 8 . . . . . . 1 1 1 . 1 1 Engine 9 | 1 2 . 4 . . . . . . . 1 1 . . . . . . . . . . . . Core 2 | . . . . . . . . 1 . . . 1 . . . . . . . . . . . . Reactor 11 | . . . . . . . . . . . . 6 . . . . . . 1 1 1 . 1 1 Propulsion 48 | 2 3 . 7 . . . 5 . 1 1 1 5 1 3 . 3 6 . 1 3 1 . 4 1 Treads 17 | 2 2 . 6 . . . 5 . 1 . 1 . . . . . . . . . . . . . Leg 29 | . 1 . 1 . . . . . . . . 4 1 3 . 3 6 . 1 3 1 . 4 1 Wheel 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Utility 72 | 2 3 . 5 . 1 . 8 2 . 3 1 15 . 6 2 2 8 . . 1 2 2 7 2 Device 47 | 1 1 . 4 . . . 5 1 . 2 1 4 . 4 2 2 8 . . 1 1 2 6 2 Storage 6 | 1 2 . . . 1 . . . . . . 2 . . . . . . . . . . . . Processor 7 | . . . . . . . 2 1 . . . . . 2 . . . . . . 1 . 1 . Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . Protection 12 | . . . 1 . . . 1 . . 1 . 9 . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 34 | 2 4 . 5 . 1 . 2 4 . 4 4 4 . . . . 2 . . 1 . 1 . . Energy Gun 8 | 1 2 . . . . . 1 . . 1 . 2 . . . . . . . 1 . . . . Energy Cannon 4 | . . . . . 1 . 1 1 . 1 . . . . . . . . . . . . . . Ballistic Gun 11 | 1 2 . 4 . . . . 1 . 1 . 1 . . . . . . . . . 1 . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 8 | . . . 1 . . . . 1 . 1 3 1 . . . . 1 . . . . . . . Special Weapon 2 | . . . . . . . . . . . 1 . . . . . 1 . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . . 3 . . . . 1 . . 1 11 . 1 . . . . . . 1 1 4 . Corrupted Parts 3 | . . . . . . . . . . 2 . 1 . . . . . . . . . . . . System Corruption 20 | . . . . . . . . . . 10 . 10 . . . . . . . . . . . . Parts Lost 104 | . 4 . 2 . . . 1 . . 5 . 20 . 4 . 8 15 . . 2 5 5 9 24 Power 11 | . . . . . . . . . . 1 . 6 . . . . 1 . . . . . . 3 Propulsion 14 | . 2 . . . . . . . . 1 . 3 . . . 2 . . . . . . . 6 Utility 67 | . . . 2 . . . 1 . . 1 . 10 . 4 . 6 14 . . 1 4 3 9 12 Weapon 12 | . 2 . . . . . . . . 2 . 1 . . . . . . . 1 1 2 . 3 Highest Loss Streak 21 | . 4 . 1 . . . 1 . . 2 . 7 . 2 . 3 3 . . 1 2 5 3 21 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 11 | 1 7 11 14 15 14 15 15 15 14 13 12 13 10 11 12 12 12 13 12 12 13 12 5 3 Power 1 | . 2 3 2 1 1 1 1 1 1 1 . . . . . 1 1 1 . 1 2 1 1 . Propulsion 3 | . 1 2 3 4 4 4 4 4 3 2 1 1 1 2 3 3 3 5 5 5 6 6 2 1 Utility 2 | 1 1 3 2 2 2 2 1 . 1 . 1 4 4 5 4 4 4 4 4 3 2 3 1 . Weapon 3 | . 2 3 5 6 6 7 7 8 8 7 7 5 4 2 1 1 1 2 2 1 2 2 . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 54 | . . . 11 2 1 1 5 3 . . 1 1 . 5 1 1 7 . 1 1 2 1 10 . Power 7 | . . . 4 1 . . . . . . . . . . . . 1 . . . . . 1 . Propulsion 25 | . . . 1 . . . 3 . . . . 1 . 4 . . 5 . 1 1 2 1 6 . Utility 8 | . . . . . . . 1 . . . 1 . . 1 1 1 1 . . . . . 2 . Weapon 14 | . . . 6 1 1 1 1 3 . . . . . . . . . . . . . . 1 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 99 100 99 100 82 91 95 94 100 96 98 81 83 85 87 85 87 84 80 79 79 71 91 87 Engine 3 | . 14 14 11 11 11 11 9 7 7 6 6 1 . . . . . . . . . . . . Core 1 | . . . . . . . . 2 7 7 7 . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . 9 7 6 5 5 4 5 4 4 4 5 7 7 Treads 13 | . 26 28 32 33 33 33 35 30 30 25 29 12 . . . . . . . . . . . . Leg 10 | . . . . . . . . . . . . 8 30 26 23 20 19 15 14 14 14 15 16 15 Device 23 | . 14 14 21 22 22 14 15 23 23 20 14 9 15 18 22 33 33 31 28 32 31 22 32 38 Storage 9 | . 14 14 11 11 11 11 9 7 7 7 7 7 15 13 10 10 10 10 9 9 9 8 8 7 Processor 2 | . . . . . . . 4 6 7 7 7 5 . 1 5 . . . . . . 4 . . Protection 5 | . . . . . . . 3 . . 1 7 7 . 5 5 5 6 10 9 4 4 4 14 7 Energy Cannon 7 | . . . . . 3 . 3 13 14 8 . . 12 13 11 8 9 10 9 8 9 9 11 10 Ballistic Gun 5 | . 18 28 22 22 1 22 13 1 . 4 13 6 . . . . . . . . . . . . Peak Build Rating 222 | 8 8 8 22 22 25 22 30 36 36 41 42 103 109 127 135 159 168 164 181 175 173 188 222 218 Average Rating 97 | 6 7 8 16 21 19 21 27 33 35 36 36 57 101 121 131 147 161 163 171 166 163 155 216 204 On Entrance 85 | 1 8 8 8 22 22 22 21 27 36 35 37 37 103 109 117 132 150 164 164 170 165 164 188 216 Avg Prop Armor Cover (%) 11 | . 7 . 6 . . . . 8 8 10 18 14 . . . . 3 . . 17 . . . 26 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 147 | 12 29 29 37 36 40 36 44 51 50 50 55 81 93 99 101 108 112 112 147 125 124 133 141 129 Greatest Support 135 | 40 40 40 66 66 66 66 89 83 63 60 80 106 108 116 104 125 135 115 115 118 118 135 135 135 Greatest Overweight (x) 2 | . . . . . . . . . . 1 1 2 1 . . 1 1 . 1 1 1 2 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Average Capacity 13 | 7 12 15 15 15 15 15 15 15 15 15 15 15 15 15 14 15 15 15 15 15 15 15 6 5 Most Carried 15 | 2 11 11 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Average Carried 12 | 1 7 11 14 14 14 14 14 14 14 13 13 13 14 14 14 14 14 15 14 14 14 14 6 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 2 11 11 15 15 15 15 15 15 15 12 14 15 15 15 15 13 15 15 15 15 14 15 5 1 Class Distribution -------------------- 43% | Golem 24% | Scavenger-Mutant 24% | Mutant 5% | Infiltrator-Golem Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Golem | -6/Proximity Caves Golem | -6/Factory Golem | -5/Factory Golem | -4/Factory Golem | -4/Armory Golem | -4/Lab Golem | -3/Research Golem | -3/Garrison Golem | -3/Research Golem | -2/Research Golem | -1/Access Golem | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Fac Arm Lab Res Gar Res Res Acc Com Matter Collected 5727 | 218 323 52 451 49 104 32 605 108 154 344 139 948 278 198 50 159 912 . 26 185 57 25 227 83 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 17484 | 88 868 . 794 . . . 1264 587 119 503 . 1365 251 818 249 1411 2979 . 314 1213 670 257 2772 962 Parts 798 | 6 52 . 56 . . . 50 38 11 13 . 12 21 46 8 59 134 . 12 46 32 10 135 57 Haulers Intercepted 9 | . 1 . 3 . . . 3 1 . . . . . . . . . . 1 . . . . . Recyclers Shooed 8 | . 1 . . 1 . . . . . . . . . 2 . 2 . . . . 1 . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . . . 6 5 . . 20 . . . . . . . . . . . Prevented 5 | . . . . . . . . . 1 4 . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Fac Arm Lab Res Gar Res Res Acc Com Combat Hostiles Destroyed 327 | . 20 . 13 . . . 19 8 8 10 . 75 8 10 5 16 61 . 3 18 9 2 29 13 Melee 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Guns 53 | . 20 . 10 . . . 13 . . 1 . 9 . . . . . . . . . . . . Cannons 142 | . . . . . . . 3 4 . 2 . . 4 10 3 6 39 . 3 15 9 2 29 13 AOE 123 | . . . 3 . . . 3 4 8 4 . 63 4 . 2 8 21 . . 3 . . . . Classes Destroyed 27 | 2 5 . 2 . . . 1 1 1 1 . 4 1 . . 2 5 . . . 1 . 1 . Worker 21 | . 4 . 1 . . . . 7 . . . . . 1 . 4 . . . . . 1 3 . Builder 5 | . . . 1 . . . . 1 . . . . . 1 . 2 . . . . . . . . Tunneler 6 | 2 . . 1 . . . . 2 . . . . . 1 . . . . . . . . . . Hauler 9 | . 1 . 3 . . . 3 1 . . . . . . . . . . 1 . . . . . Recycler 12 | 1 . . . . . . 3 . . . . . . 1 1 2 . . . . . . 4 . Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Mechanic 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Operator 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Watcher 17 | . 2 . 3 . . . 3 1 . . . . . 2 . 3 . . . . . . 3 . Swarmer 39 | . 6 . 1 . . . 3 4 3 . . . 4 . 4 2 5 . . 4 . . 3 . Saboteur 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . Grunt 79 | . 14 . 8 . . . 10 2 3 8 . . . 2 . 11 9 . 2 7 1 . 2 . Brawler 6 | . . . . . . . 1 . . . . . . 1 . 1 3 . . . . . . . Duelist 9 | . . . . . . . . . . 2 . . . . . . 7 . . . . . . . Protector 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . Sentry 28 | . . . 4 . . . 5 1 . . . . . 1 . . 4 . . 3 4 1 4 1 Demolisher 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Specialist 7 | . . . . . . . . . . . . . . . . . 6 . . 1 . . . . Hunter 21 | . . . . . . . . . . . . . 2 4 . . 5 . 1 2 2 . 3 2 Programmer 51 | . . . . . . . . 1 . . . . 2 2 . 2 16 . . . 1 . 17 10 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Behemoth 3 | . . . . . . . . . . . . . . . . . 1 . . 1 . 1 . . Z-Light 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Thief 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . Assembler 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . Assembled 70 | . . . . . . . . . . . . 70 . . . . . . . . . . . . Golem 4 | . . . . . . . . . . . . 3 . . 1 . . . . . . . . . Best Kill Streak 37 | 3 3 . 7 . . . 5 12 3 4 . 37 4 3 4 13 8 . 2 7 3 1 7 3 Combat Bots Only 37 | . 3 . 5 . . . 4 4 3 4 . 37 4 3 4 7 8 . 1 7 3 1 5 3 Max Kills in Single Turn 22 | 1 1 . 3 . . . 2 6 3 1 . 22 3 2 3 7 4 . 1 2 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 22 | . . . 2 . . . 2 3 3 1 . 22 3 . 2 2 3 . . 2 . . . . Melee 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Fac Arm Lab Res Gar Res Res Acc Com Hostile Shots Fired 2336 | . 102 . 45 . . . 104 50 15 42 . 200 46 92 13 232 562 . 56 93 77 33 288 286 Missed 995 | . 19 . 10 . . . 26 15 6 17 . 64 15 34 4 110 316 . 27 42 32 12 132 114 Hits 1341 | . 83 . 35 . . . 78 35 9 25 . 136 31 58 9 122 246 . 29 51 45 21 156 172 Melee 29 | . . . . . . . 3 . 1 3 . 4 . . . 4 10 . . . 4 . . . Projectile 1312 | . 83 . 35 . . . 75 35 8 22 . 132 31 58 9 118 236 . 29 51 41 21 156 172 AOE 14 | . . . . . . . . . . . . . . . . . 4 . . . . . . 10 Critical Strikes 60 | . . . 1 . . . 12 1 . 1 . 4 . 1 . 6 10 . 1 1 2 . 7 13 Actively Blocked 18 | . . . . . . . . . . . . 3 . . . . . . . . . . 5 10 Part Disruptions 12 | . . . . . . . . . . . . 6 . . . . 2 . . 1 1 . 1 1 Actively Blocked 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . Damage Taken 26934 | . 862 . 448 . . . 1182 346 234 603 . 3601 596 912 226 2396 4065 . 445 961 1461 601 2769 5226 Core 3557 | . 173 . 12 . . . 56 16 14 84 . 457 46 51 . 326 382 . 8 81 141 91 152 1467 Absorbed by Shields 175 | . . . . . . . . . . . . 112 . . . . . . . . . . . 63 Redirected to Shielding 668 | . . . . . . . . . . . . 668 . . . . . . . . . . . . Ignored by Resistances 3182 | . . . . . . . . . . . . . . 120 44 502 857 . 96 196 183 58 649 477 Regen/Repaired (Parts) 943 | . . . 45 . . . 142 . . . 627 . . . 129 . . . . . . . . . Core Remaining (%) 73 | 100 . 30 . . . 97 89 . . . . . 11 94 100 . . 38 . . 82 93 . . Volleys Fired 1026 | 10 109 . 49 1 . . 76 21 8 34 1 70 21 52 14 39 208 . 14 50 42 15 143 49 Largest 3 | 2 2 . 2 2 . . 2 2 1 2 2 2 2 2 2 2 2 . 3 2 2 3 3 3 Hottest 155 | 70 80 . 46 46 . . 98 155 33 155 56 69 50 50 50 60 64 . 70 50 50 75 75 75 Shots Fired 1817 | 20 218 . 96 2 . . 149 41 8 42 2 95 28 89 28 52 311 . 27 78 76 27 292 136 Gun 512 | 20 218 . 94 2 . . 129 . . 7 2 39 . . . . . . . . . . 1 . Cannon 1161 | . . . . . . . 17 40 . 9 . 9 24 89 28 42 273 . 26 74 76 27 291 136 Launcher 136 | . . . 2 . . . 3 1 8 26 . 47 4 . . 10 31 . . 4 . . . . Special 8 | . . . . . . . . . . . . . . . . . 7 . 1 . . . . . Kinetic 379 | 10 95 . 94 2 . . 129 . . 7 2 39 . . . . . . . . . . 1 . Thermal 1284 | 10 123 . . . . . 17 40 . 9 . . 24 89 28 33 280 . 27 74 76 27 291 136 Explosive 102 | . . . 2 . . . 3 1 8 6 . 33 4 . . 10 31 . . 4 . . . . Electromagnetic 52 | . . . . . . . . . . 20 . 23 . . . 9 . . . . . . . . Robot Hit Streak 31 | 3 17 . 10 5 . . 19 11 3 6 . 10 6 11 9 9 16 . 31 21 14 16 28 13 Robot Miss Streak 6 | 2 5 . 4 1 . . 6 2 1 3 . 3 2 5 3 1 3 . 2 1 3 2 5 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . 1 . . . . . 4 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 1003 | 11 126 . 68 1 . . 111 28 5 11 . 63 15 37 15 32 162 . 19 51 35 24 131 58 Core Hits 756 | 5 52 . 34 . . . 50 30 14 20 . 179 10 17 9 66 136 . 7 30 14 5 56 22 Critical Kills 2 | . . . . . . . . 1 . . . 1 . . . . . . . . . . . . Critical Parts Destroyed 3 | . 1 . . . . . 2 . . . . . . . . . . . . . . . . . Critical Strikes 8 | 1 3 . . . . . 2 1 . . . 1 . . . . . . . . . . . . Burn 3 | 1 2 . . . . . . . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Destroy 4 | . 1 . . . . . 2 . . . . 1 . . . . . . . . . . . . Melee Attacks 20 | . . . . . . . . 1 . . . 19 . . . . . . . . . . . . Impact 20 | . . . . . . . . 1 . . . 19 . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 52372 | 119 1382 4 1330 29 . . 2148 1203 589 1030 . 8326 982 1891 951 3887 11052 . 1085 3355 2117 1317 6698 2877 Guns 4498 | 119 1371 . 1010 17 . . 1414 . . 55 . 485 . . . . . . . . . . 27 . Cannons 28807 | . . . . . . . 375 723 . 100 . 39 723 1856 669 964 6668 . 1085 2832 2089 1317 6506 2861 Explosions 18084 | . . . 309 . . . 359 471 589 875 . 7288 259 . 282 2909 4220 . . 523 . . . . Melee 514 | . . . . . . . . . . . . 514 . . . . . . . . . . . . Ramming 350 | . 11 4 11 12 . . . 9 . . . . . 35 . 14 45 . . . 28 . 165 16 Kinetic 3613 | 33 572 . 1010 17 . . 1414 . . 55 . 485 . . . . . . . . . . 27 . Thermal 30616 | 86 799 . . . . . 375 723 . 140 . 459 723 1856 951 1027 6787 . 1085 2832 2089 1317 6506 2861 Explosive 11882 | . . . 309 . . . 359 194 589 314 . 4068 259 . . 1047 4220 . . 523 . . . . Electromagnetic 5397 | . . . . . . . . 277 . 521 . 2800 . . . 1799 . . . . . . . . Impact 514 | . . . . . . . . . . . . 514 . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 29 | . . . 6 6 6 6 . 1 1 11 11 28 29 2 . 19 23 21 . 1 5 . 6 27 Average Corruption 9 | . . . 5 6 6 6 . 1 1 1 11 18 28 2 . 10 19 21 . 1 2 . 4 10 Corruption Purged 7 | . . . . . . . . . . . . . . . . . 7 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 433 | . . . 24 6 19 7 . . 7 12 2 44 22 14 . 22 146 11 . 5 13 . 42 37 Message Errors 115 | . . . 4 2 6 3 . . 4 2 . 13 7 6 . 6 35 5 . 2 3 . 10 7 Matter Fused 107 | . . . 5 1 6 2 . . 1 2 1 10 8 2 . 4 36 1 . 2 4 . 12 10 Heat Flow Errors 39 | . . . 5 1 2 . . . 2 3 . 2 2 1 . 1 11 1 . 1 2 . 2 3 Energy Discharges 49 | . . . 4 . 2 1 . . . . . 6 1 1 . 4 18 1 . . 1 . 8 2 Parts Rejected 4 | . . . . . . . . . . 1 . . . . . . 1 . . . . . 1 1 Parts Fused 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Data Loss (minor) 47 | . . . 5 1 2 1 . . . . . 6 1 1 . 3 17 2 . . 1 . 4 3 Data Loss (major) 21 | . . . 1 . . . . . . 1 1 2 2 2 . 1 5 1 . . . . 3 2 Misfires 11 | . . . . . . . . . . 2 . 1 . . . 2 4 . . . . . . 2 Alerts 10 | . . . . 1 1 . . . . . . 1 . 1 . . 4 . . . 1 . . 1 Misdirections 6 | . . . . . . . . . . . . . . . . . 3 . . . . . . 3 Weapon Failures 23 | . . . . . . . . . . 1 . 3 1 . . 1 11 . . . 1 . 2 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1678 | . 1 . 24 . . . . 41 . 23 . 144 19 181 103 166 204 . 6 136 50 26 402 152 Projectiles 1199 | . . . . . . . . 21 . 18 . . 19 181 32 64 131 . 6 124 50 26 375 152 Explosions 398 | . . . 24 . . . . 20 . 5 . 91 . . 71 102 73 . . 12 . . . . Melee 81 | . 1 . . . . . . . . . . 53 . . . . . . . . . . 27 . Knockbacks 7 | . 1 . . . . . . . . . . 3 . . . . . . . . . . 3 . Impact 7 | . 1 . . . . . . . . . . 3 . . . . . . . . . . 3 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1375 | . . . . . . . . . 91 139 . 283 66 . 120 103 492 . . . . . 80 1 Shots 43 | . . . . . . . . . 2 7 . 10 2 . 2 5 14 . . . . . 1 . Rammed 13 | . 5 2 3 1 . . . 1 . . . . . . . . . . . . . . . 1 Targets Rammed 31 | . 5 2 3 1 . . . 2 . . . . . 2 . 1 6 . . . 1 . 4 4 Kicked 17 | . . . . . . . . . . . . . . 2 . 1 6 . . . 1 . 4 3 Crushed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Highest Temperature 259 | 160 214 . 201 257 227 . 33 12 111 227 . 234 181 113 . 202 259 195 . 160 228 . 173 158 Average Temperature 71 | 83 62 . 106 136 98 . 15 7 52 69 . 62 85 51 . 96 106 122 . 81 120 . 109 76 Received Heat Transfer 4017 | . 378 . 171 . . . 675 99 18 216 . 768 . 93 . 496 370 . 45 184 72 135 99 198 Effects 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 9 | . . . . . . . . . . 3 . 2 . . . 2 . . . . . . 2 . Combat Hostiles 7 | . . . . . . . . . . 3 . 2 . . . 2 . . . . . . . . Parts Fried 17 | . . . . . . . . . . 4 . 1 . . . 10 . . . . . . 2 . Impact Corruptions 6 | . 1 . . . . . . . . . . 2 . . . . . . . . . . 3 . Robots Melted 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 33 | 2 4 . . . . . . 5 . . . . 1 2 . 2 4 . . 1 2 . 7 3 Heat Transferred 18705 | 333 2128 . . . . . 555 1205 . 198 . 500 375 1000 575 525 3477 . 475 1225 900 625 3325 1284 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . . . . . . 3 . 1 . 3 . . . 1 . . . . . . . . Latent Energy Used 1309 | . . . . . . . . . . . . 689 . . . 620 . . . . . . . . LE Corruption 29 | . . . . . . . . . . . . 15 . . . 14 . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Fac Arm Lab Res Gar Res Res Acc Com Maximum Alert Level 4 | . 1 . 1 . . . 1 1 . . . . . . 1 2 4 . . 3 2 1 3 2 Low Security (%) 49 | 100 90 100 33 100 . 100 65 50 . . . . . 100 73 57 31 . 100 25 . 76 23 . Level 1 19 | . 9 . 66 . . . 34 50 . . . . . . 26 2 19 . . 1 . 23 24 . Level 2 19 | . . . . . . . . . . . . . . . . 40 20 . . 26 100 . 24 100 Level 3 8 | . . . . . . . . . . . . . . . . . 16 . . 47 . . 27 . Level 4 1 | . . . . . . . . . . . . . . . . . 11 . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1341 | 10 238 4 329 94 . . 286 352 . . . . . 102 270 680 1341 . 43 946 561 264 921 699 Initial 568 | . . 4 . 94 . . . 100 . . . . . 38 21 101 274 . . 23 531 264 16 568 Average 297 | 1 110 . 203 62 . . 131 173 . . . . . 33 64 282 510 . 12 548 505 131 473 572 Influence Increases 10733 | 15 633 . 813 . . . 694 537 145 245 . . 200 349 313 854 2071 . 105 1163 380 83 1580 553 Destroy 0b10 Robot/C 5380 | . 400 . 440 . . . 380 160 120 200 . . 160 200 80 320 1180 . 60 560 220 40 600 260 Destroy 0b10 Robot/NC 400 | 15 35 . 60 . . . 45 60 . . . . . 30 5 65 10 . 5 5 5 5 50 5 Destroy Leader 1230 | . 86 . 136 . . . 112 44 10 30 . . 40 64 10 56 242 . 12 50 82 20 166 70 Allied During Kill 349 | . . . 40 . . . . . . . . . . . . . 15 . . 259 35 . . . Successful Hack 326 | . 51 . 34 . . . 28 41 . . . . . 2 24 13 . . 14 . . . 92 27 Select Force Hacks 180 | . 60 . 60 . . . 60 . . . . . . . . . . . . . . . . . Disable Machine 780 | . . . . . . . . 225 . . . . . 15 135 135 150 . . 15 . 15 45 45 Anti-Garrison Action 150 | . . . . . . . . . . . . . . . . . . . . 150 . . . . Destroy Structure 1233 | . 1 . 13 . . . 24 7 . . . . . 38 44 190 324 . 14 94 38 3 327 116 Lose Combat Pursuer 705 | . . . 30 . . . 45 . 15 15 . . . . 15 75 150 . . 30 . . 300 30 Influence Decreases 10262 | 15 620 13 569 220 24 . 474 411 491 225 20 . 138 366 150 501 1291 1341 74 248 855 527 718 971 Entered New Map 3197 | . . 9 . 150 24 . . 120 129 . 20 . . 24 24 107 287 1341 . 8 415 207 11 321 Time Decay 5792 | 15 580 4 509 70 . . 464 291 362 185 . . 138 309 126 314 704 . 74 . 350 270 617 410 Lost Part 823 | . 40 . 20 . . . 10 . . 40 . . . 33 . 80 150 . . 20 50 50 90 240 Lost Ally 450 | . . . 40 . . . . . . . . . . . . . 150 . . 220 40 . . . Squads Dispatched 74 | . 6 . 5 . . . 5 2 . . . . . 5 1 7 16 . 1 . 6 2 14 4 Investigation 13 | . 4 . 2 . . . 4 . . . . . . . . 2 . . . . . 1 . . Extermination 26 | . . . . . . . . 1 . . . . . 2 1 3 6 . . . 2 1 7 3 Reinforcement 23 | . 2 . 3 . . . 1 1 . . . . . 3 . 2 5 . 1 . 2 . 3 . Assault 9 | . . . . . . . . . . . . . . . . . 5 . . . 2 . 1 1 Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . 1 . . . . . . . . . . 1 . 1 . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Fac Arm Lab Res Gar Res Res Acc Com Distress Signals 27 | . 2 . 2 . . . 2 2 . . . . . 1 . 2 9 . . . . . 6 1 Communications Jammed 31 | . . . . . . . . . . . . . . . 1 7 19 . 1 . 3 . . . Distress Signals 27 | . . . . . . . . . . . . . . . . 7 19 . . . 1 . . . Times Spotted 532 | . 30 . 32 . . . 29 12 9 11 . 104 8 16 8 37 80 . 5 23 14 3 65 46 Peak Tracking Total 39 | . 4 . 10 . . . 4 4 3 4 . 39 4 4 4 10 9 . 2 7 3 1 12 22 Tactical Retreats 44 | . . . 1 . . . 2 . 1 1 . 14 . . 2 2 5 . . 2 . . 11 3 ECM-based Alert Blocks 16 | . . . . . . . . . . . . . . . . . . . . . . . 9 7 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Fac Arm Lab Res Gar Res Res Acc Com Traps Triggered 16 | . 1 . 1 . . . 2 1 . . . . . 2 . . . . . 2 2 . 3 2 Indirectly 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Fac Arm Lab Res Gar Res Res Acc Com Machines Disabled 60 | . . . . . . . . 15 . . 3 2 . 1 9 9 10 . . 4 . 1 3 3 Max in Single Turn 9 | . . . . . . . . 8 . . 1 1 . 1 9 7 1 . . 1 . 1 1 1 Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Garrison Relay 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Fac Arm Lab Res Gar Res Res Acc Com Machines Accessed 64 | . 7 . 12 . 2 . 9 5 . . 1 . . 6 1 4 2 . 1 1 1 1 9 2 Terminals 38 | . 5 . 7 . . . 6 2 . . . . . 3 . 4 1 . . 1 . 1 6 2 Fabricators 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Repair Stations 8 | . . . 2 . . . 1 1 . . . . . 1 1 . 1 . . . 1 . . . Recycling Units 6 | . 2 . 2 . . . 2 . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . 1 . . . . 1 . . . . . . . . . . . . . . 2 . Garrison Access 4 | . . . . . . . . 1 . . . . . 1 . . . . 1 . . . 1 . Total Hacks 148 | . 21 . 30 . 2 . 25 11 . . 5 . . 9 3 12 3 . 1 2 2 2 17 3 Successful 76 | . 14 . 16 . 2 . 16 6 . . 5 . . 1 2 5 . . 1 . 1 . 6 1 Failed 70 | . 6 . 14 . . . 9 4 . . . . . 8 1 7 3 . . 2 1 2 11 2 Catastrophic 15 | . 2 . . . . . . 2 . . . . . 1 . 3 1 . . . . 1 4 1 Database Lockouts 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . Manual 88 | . 17 . 20 . 1 . 22 3 . . 1 . . 6 . 9 1 1 . . . . 4 3 Terminals 97 | . 19 . 18 . . . 20 5 . . . . . 5 . 12 1 . . 2 . 2 10 3 Fabricators 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Repair Stations 18 | . . . 5 . . . 2 3 . . . . . 1 3 . 2 . . . 2 . . . Recycling Units 7 | . 2 . 2 . . . 3 . . . . . . . . . . . . . . . . . Scanalyzers 13 | . . . 5 . . . . 2 . . . . . . . . . . . . . . 6 . Garrison Access 5 | . . . . . . . . 1 . . . . . 2 . . . . 1 . . . 1 . Terminal Hacks 16 | . 4 . . . 2 . 1 1 . . 5 . . . . 2 . . . . . . 1 . Record 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Part Schematic 6 | . 1 . . . . . . . . . 5 . . . . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Branch Access Points 4 | . . . . . . . 1 1 . . . . . . . 1 . . . . . . 1 . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 9 | . . . 3 . . . 2 1 . . . . . . 2 . . . . . 1 . . . Scan Component 6 | . . . 2 . . . 1 1 . . . . . . 1 . . . . . 1 . . . Repair 3 | . . . 1 . . . 1 . . . . . . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . 5 . . . . 1 . . . . . . . . . . . . . . 3 . Insert Component 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Retrieve Study 7 | . . . 3 . . . . 1 . . . . . . . . . . . . . . 3 . Garrison Access Hacks 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . . Unlock Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Unauthorized Hacks 40 | . 10 . 8 . . . 13 2 . . . . . 1 . 3 . . . . . . 2 1 Terminals 33 | . 8 . 6 . . . 11 2 . . . . . . . 3 . . . . . . 2 1 Botnet 15 | . 2 . . . . . 5 2 . . . . . . . 3 . . . . . . 2 1 Operators 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Skim 16 | . 5 . 6 . . . 5 . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Liberate 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 2 . 2 . . . 2 . . . . . . . . . . . . . . . . . Tunnel 6 | . 2 . 2 . . . 2 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 52 | . 5 . 9 . . . 8 4 . . . . . 5 1 4 2 . . 1 1 1 9 2 Full Trace Events 3 | . . . . . . . . . . . . . . . . 2 . . . . . 1 . . Feedback Events 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 22 | . 1 . 1 . . . . . . . 20 . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 7 | . . . 3 . . . . 1 . . . . . . . . . . . . . . 3 . Parts Repaired 3 | . . . 1 . . . 1 . . . . . . . 1 . . . . . . . . . Time 71 | . . . 26 . . . 32 . . . . . . . 13 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Fac Arm Lab Res Gar Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 11 | . . . . . . . . . . . . . . . . . . . . 11 . . . . Machine Destruction 11 | . . . . . . . . . . . . . . . . . . . . 11 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 21 | . . . . . . . . . . . . . . . . . 10 . . 11 . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Fac Arm Lab Res Gar Res Res Acc Com Total Allies 28 | . . 2 . 1 . . . . . . 2 . . . . . 10 . . 13 . . . . Largest Group 8 | . . 2 2 1 1 . . . . . 2 2 . . . . 4 . . 8 2 . . . Highest-Rated Group 448 | . . 39 39 31 31 . . . . . 192 192 . . . . 120 . . 448 190 . . . Highest-Rated Ally 96 | . . 31 31 31 31 . . . . . 96 96 . . . . 64 . . 95 95 . . . Initial Warlord ECA Mod 4 | . . . . . . . . . . . . . . . . . . . . . 4 3 2 2 Total Orders 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . STAY 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Ally Attacks 198 | . . . 33 . . . . . . . . 60 . . . . 21 . . 55 29 . . . Total Damage 5073 | . . . 554 . . . . . . . . 1196 . . . . 698 . . 1705 920 . . . Kills 37 | . . . 12 . . . . . . . . 12 . . . . . . . 10 3 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Fac Arm Lab Res Gar Res Res Acc Com Active Infowar (turns) 15314 | 16 1552 82 1560 144 748 76 181 244 1307 1018 67 8 389 477 694 832 1855 206 202 884 762 593 585 832 Optics 1090 | . . . . . . . 181 . . . . . . . . . . . . . 172 593 144 . Sensors 3033 | . . . . . . . . 244 1307 1018 67 8 389 . . . . . . . . . . . Seismic 4178 | 16 1552 82 1560 144 748 76 . . . . . . . . . . . . . . . . . . Cloaking 746 | . . . . . . . . . . . . . . . . . 746 . . . . . . . Jamming 5575 | . . . . . . . . . . . . . . 477 694 832 1690 206 202 884 590 . . . ECM 1273 | . . . . . . . . . . . . . . . . . . . . . . . 441 832 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . 2 2 . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Fac Arm Lab Res Gar Res Res Acc Com Turns Passed 26154 | 122 1788 82 1560 144 748 314 1312 896 1307 1018 1515 2537 419 1533 694 996 3069 206 202 884 791 593 2444 980 Spaces Moved 14125 | 55 522 50 820 86 455 196 605 451 796 641 871 1550 249 1017 465 359 1316 17 89 425 515 182 1687 706 Core 48 | 6 . . . . . . . . . . . . . . . . . . . . . . . 42 Treads 5597 | 49 522 50 820 86 455 196 605 451 796 402 812 353 . . . . . . . . . . . . Legs 7225 | . . . . . . . . . . . . 240 249 1017 465 359 1316 17 89 425 515 182 1687 664 Wheels 1255 | . . . . . . . . . . 239 59 957 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 160 115 115 100 130 130 132 132 126 126 126 123 123 130 102 50 Average Speed 137 | 148 160 160 160 160 160 160 161 161 160 143 158 126 141 130 132 136 134 126 135 126 123 164 109 99 Slowest Speed 260 | 160 160 160 160 160 160 160 163 162 160 160 162 199 199 132 132 186 186 126 196 193 196 260 181 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 14 | . . . . . . . . . . . . . . . . . . . . . 8 . 3 3 Cave-ins Triggered 3 | . . . . . . . . . . . . . . 1 . . . . . . 2 . . . Exploration Rate (%) 39 | 3 84 15 65 12 71 47 43 13 87 71 86 80 44 29 16 13 51 6 5 64 18 6 41 23 Regions Visited 24 Branch Regions 12 Pre-discovered Areas 14 | . 4 . 4 . 1 . 3 . . 1 1 . . . . . . . . . . . . . Known Exits Taken 14 | . . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 . . 1 . . . 1 . Unknown Exits Taken 9 | 1 1 . 1 1 1 . . . . . . . . . . . 1 1 . . 1 1 . . Scrap Searched 12 | . . . . 1 . 1 . . 3 2 3 . 2 . . . . . . . . . . . Spaces Dug 184 | . . . . . . . . 1 12 6 . . 12 16 . 9 42 . 2 6 18 . 43 17 Terrain Destroyed 998 | . . . 12 . . . 35 6 49 39 . 91 34 44 21 122 241 . 4 69 36 1 143 51 Melee 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Projectile 410 | . . . . . . . 2 . . . . . 9 44 11 12 105 . 4 14 36 1 121 51 AOE 587 | . . . 12 . . . 33 5 49 39 . 91 25 . 10 110 136 . . 55 . . 22 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Fac Arm Lab Res Gar Res Res Acc Com Total 19055 | 74 1263 51 988 91 477 198 792 575 818 697 950 2008 289 1139 519 817 2301 202 143 694 593 453 2038 885 Wait 2926 | 2 585 . 33 . 13 . 74 81 3 3 16 248 6 28 23 393 595 184 35 75 22 247 158 102 Move 14100 | 54 521 49 819 85 454 195 604 450 795 640 870 1549 248 1016 464 358 1315 16 88 424 513 181 1686 706 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 148 | 1 17 . 30 2 1 1 7 4 1 1 6 17 2 12 13 3 13 . 1 6 3 1 5 1 Fast Attach 74 | 7 2 . 4 . 2 . 7 3 . 2 5 28 1 1 . . 5 . . 1 1 3 1 1 Attach 57 | . 3 . 5 . 1 . 1 1 . 5 7 19 . 1 . 3 1 . 1 2 . 1 1 5 Detach 80 | . 1 . . . 1 . 2 . . 2 6 8 3 3 . 9 15 2 1 4 2 2 5 14 Swap 145 | . 12 . 13 . 1 . 10 6 9 8 4 14 3 7 3 8 19 . 2 7 4 . 14 1 Drop 189 | . 8 . 32 2 4 2 11 6 2 2 8 36 5 12 2 3 19 . 1 5 4 3 21 1 Fire 1026 | 10 109 . 49 1 . . 76 21 8 34 1 70 21 52 14 39 208 . 14 50 42 15 143 49 Melee 20 | . . . . . . . . 1 . . . 19 . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Kick 17 | . . . . . . . . . . . . . . 2 . 1 6 . . . 1 . 4 3 Crush 13 | . 5 2 3 1 . . . 2 . . . . . . . . . . . . . . . . Escape Stasis 17 | . . . . . . . . . . . . . . 5 . . . . . 10 1 . . 1 Rewire 215 | . . . . . . . . . . . . . . . . . 105 . . 110 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 27 | . . . . . . . . . . . 27 . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 7 exits: Fac x3 / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / *Pro) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory (discovered 5 exits: Upp x2 / *Ext x2 / *Arm) -4/Armory -4/Lab -3/Research -3/Garrison (discovered 2 exits: *Res x2) -3/Research -2/Research -1/Access -1/Command History --------- Turn | Location | Event 3 | -11/Scrapyard | Met Revision 17 14 | -11/Scrapyard | Discovered new exit (range 16) 123 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 644 | -10/Materials | Discovered new exit (range 13) 798 | -10/Materials | Core integrity fell below 50% 858 | -10/Materials | Lost 4 parts (2n2w) 963 | -10/Materials | Discovered new exit (range 11) 1345 | -10/Materials | Central database locked down 1345 | -10/Materials | Discovered new exit (range 16) 1431 | -10/Materials | Learned location of Mines (-9) 1507 | -10/Materials | Identified exit to Materials 1573 | -10/Materials | Learned Storage interactive machine intel 1627 | -10/Materials | Learned location of Storage (-7) 1670 | -10/Materials | Identified exit to Subcaves 1704 | -10/Materials | Learned location of 2 exits from Mines 1804 | -10/Materials | Learned 2 Mines zone layouts 1855 | -10/Materials | Learned 2 Materials zone layouts 1911 | -10/Materials | Entered Mines 1993 | -10/Mines | Entered Materials 1993 | -9/Materials | Accompanied by 2 allies 1993 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1998 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2291 | -9/Materials | Build established: Scavenger-Mutant 2538 | -9/Materials | Discovered new exit (range 16) 2745 | -9/Materials | Discovered new exit (range 16) 3078 | -9/Materials | Repaired Lgt. Treads 3123 | -9/Materials | Discovered new exit (range 9) 3213 | -9/Materials | Identified exit to Materials 3244 | -9/Materials | Learned Storage stockpile data 3264 | -9/Materials | Learned Recycling recycling unit intel 3274 | -9/Materials | Learned Storage stockpile data 3286 | -9/Materials | Learned location of Zion (-7) 3289 | -9/Materials | Build established: Mutant 3307 | -9/Materials | Learned Recycling recycling unit intel 3553 | -9/Materials | Entered Mines 3611 | -9/Mines | Met a Derelict bent on vengeance 3611 | -9/Mines | Discovered exit to Materials (range 8) 3614 | -9/Mines | Received a Mining Laser from a helpful Derelict 3651 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3652 | -9/Mines | Discovered new exit (range 5) 3697 | -9/Mines | Entered Exiles 3697 | -9/Exiles | Accompanied by 1 ally 3738 | -9/Exiles | Met 8R-AWN 3769 | -9/Exiles | Met EX-HEX 3839 | -9/Exiles | Met EX-DEC 3905 | -9/Exiles | Met EX-BIN 3935 | -9/Exiles | Aligned with FarCom system 3937 | -9/Exiles | Given EX-Vault access code 3975 | -9/Exiles | Opened EX-Vault 3987 | -9/Exiles | Found Latent Energy Streamer 4067 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4202 | -9/Exiles | Discovered new exit (range 10) 4425 | -9/Exiles | Discovered new exit (range 14) 4445 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 4445 | -9/Exiles | Entered Mines 4750 | -8/Mines | Discovered exit to Materials (range 6) 4759 | -8/Mines | Entered Materials 4759 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5184 | -8/Materials | Discovered new exit (range 15) 5210 | -8/Materials | Identified exit to Factory 5422 | -8/Materials | Repaired Imp. Treads 5608 | -8/Materials | Learned location of Lower Caves (-6) 5664 | -8/Materials | Learned 8 Factory zone layouts 5710 | -8/Materials | Learned 2 Storage zone layouts 5748 | -8/Materials | Learned 12 Factory zone layouts 5776 | -8/Materials | Learned 4 Lower Caves zone layouts 5803 | -8/Materials | Learned 2 Storage zone layouts 5823 | -8/Materials | Learned 4 Recycling zone layouts 5852 | -8/Materials | Learned Storage security intel 5891 | -8/Materials | Learned Storage stockpile data 6071 | -8/Materials | Entered Factory 6071 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6072 | -7/Factory | Identified exit to Factory 6073 | -7/Factory | Identified exit to Storage 6153 | -7/Factory | Identified exit to Lower Caves 6836 | -7/Factory | Central database locked down 6967 | -7/Factory | Entered Lower Caves 7254 | -7/Lower Caves | Build established: Scavenger-Mutant 7554 | -7/Lower Caves | Encountered a Warlord checkpoint 7684 | -7/Lower Caves | Learned 4 Factory zone layouts 8098 | -7/Lower Caves | Discovered new exit (range 10) 8108 | -7/Lower Caves | Identified exit to Lower Caves 8274 | -7/Lower Caves | Entered another Lower Caves area 8313 | -7/Lower Caves | Discovered exit to Factory (range 15) 8895 | -7/Lower Caves | Learned Factory terminal intel 9209 | -7/Lower Caves | System corruption reached 10% 9256 | -7/Lower Caves | Discovered new exit (range 11) 9271 | -7/Lower Caves | Identified exit to Zion 9292 | -7/Lower Caves | Entered Zion 9334 | -7/Zion | System corruption cleaned by Quarantine Array 9366 | -7/Zion | Visited the Megawrench Repair Shop 9366 | -7/Zion | Megawrench repaired 11 parts 9430 | -7/Zion | Discovered new exit (range 13) 9453 | -7/Zion | Identified exit to Proximity Caves 9646 | -7/Zion | Learned location of Armory (-4) 9890 | -7/Zion | Given A8's code to call for help 9955 | -7/Zion | Rebuked by Imprinter 10760 | -7/Zion | Discovered new exit (range 3) 10760 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 10781 | -7/Zion | Enhanced Grunt warped into view, answering call for help 10782 | -7/Zion | Enhanced Grunt warped into view, answering call for help 10797 | -7/Zion | Identified exit to Deep Caves 10807 | -7/Zion | Entered Deep Caves 10807 | -7/Deep Caves | Accompanied by 2 allies 11037 | -7/Deep Caves | Attacked by Z-Imprinter 11059 | -7/Deep Caves | Allies destroyed Z-Imprinter 11136 | -7/Deep Caves | Z-Facility disabled 11257 | -7/Deep Caves | Found Prototype Protection 11257 | -7/Deep Caves | Identified Zio. Weapon Casing 11391 | -7/Deep Caves | Found Zio. Weapon Casing 11397 | -7/Deep Caves | Found Zio. Weapon Casing 11400 | -7/Deep Caves | Found Zio. Weapon Casing 11416 | -7/Deep Caves | Found Zio. Weapon Casing 11676 | -7/Deep Caves | Discovered new exit (range 6) 11680 | -7/Deep Caves | Identified exit to Proximity Caves 12151 | -7/Deep Caves | Spotted Golem 12211 | -7/Deep Caves | Destroyed Golem 12239 | -7/Deep Caves | Lost 6 parts (2p1n3u) 12465 | -7/Deep Caves | Found Zio. Weapon Casing 12612 | -7/Deep Caves | Spotted Golem 12715 | -7/Deep Caves | Exposed GOLEM chamber 12716 | -7/Deep Caves | Triggered Deep Caves wall 12716 | -7/Deep Caves | Spotted Assembler 12755 | -7/Deep Caves | Destroyed 37 combat bots 12758 | -7/Deep Caves | Core integrity fell below 50% 12788 | -7/Deep Caves | Lost 4 parts (1p3u) 12816 | -7/Deep Caves | Destroyed Golem 12825 | -7/Deep Caves | Spotted Assembler 12851 | -7/Deep Caves | Destroyed Assembler 12868 | -7/Deep Caves | Destroyed 19 combat bots 12868 | -7/Deep Caves | Destroyed Assembler 12870 | -7/Deep Caves | Core integrity fell below 20% 12901 | -7/Deep Caves | Lost 7 parts (1p2n4u) 12941 | -7/Deep Caves | Found GOLEM Unit 12947 | -7/Deep Caves | Found GOLEM Unit 12952 | -7/Deep Caves | Found GOLEM Unit 12956 | -7/Deep Caves | Found GOLEM Unit 12963 | -7/Deep Caves | Found GOLEM Unit 13141 | -7/Deep Caves | Spotted Golem 13141 | -7/Deep Caves | Spotted Golem 13146 | -7/Deep Caves | Spotted Golem 13253 | -7/Deep Caves | Build established: Golem 13344 | -7/Deep Caves | Entered Proximity Caves 13729 | -6/Proximity Caves | Discovered exit to Factory (range 16) 13763 | -6/Proximity Caves | Entered Factory 13763 | -6/Factory | Evolved 2 slots: Utility x2 13765 | -6/Factory | Loaded intel: 26 terminal locations 14378 | -6/Factory | Discovered new exit (range 13) 14411 | -6/Factory | Identified exit to Lower Caves 14683 | -6/Factory | Crushed by falling debris 15040 | -6/Factory | Discovered new exit (range 11) 15295 | -6/Factory | Identified exit to Factory 15296 | -6/Factory | Entered another Factory area 15296 | -5/Factory | Evolved 2 slots: Utility x2 15392 | -5/Factory | Repaired Lrg. Storage Unit 15877 | -5/Factory | Discovered new exit (range 16) 15960 | -5/Factory | Identified exit to Factory 15990 | -5/Factory | Entered another Factory area 15990 | -4/Factory | Evolved 2 slots: Utility x2 15991 | -4/Factory | Identified exit to Extension 16345 | -4/Factory | Discovered exit to Extension (range 6) 16538 | -4/Factory | Identified exit to Upper Caves 16538 | -4/Factory | Identified exit to Armory 16625 | -4/Factory | System corruption reached 10% 16656 | -4/Factory | Destroyed 7 combat bots 16986 | -4/Factory | Entered Armory 17017 | -4/Armory | Lost 3 parts (2n1u) 17327 | -4/Armory | Build established: Infiltrator-Golem 17922 | -4/Armory | Destroyed 7 combat bots 18377 | -4/Armory | Lost 4 allies 18673 | -4/Armory | Lost 3 parts (3u) 18829 | -4/Armory | Build established: Golem 19186 | -4/Armory | Spotted B-86 Titan 19194 | -4/Armory | Destroyed B-86 Titan 19236 | -4/Armory | First assault squad dispatched 19268 | -4/Armory | Core integrity fell below 50% 19361 | -4/Armory | Destroyed 8 combat bots 19989 | -4/Armory | Discovered new exit (range 5) 20055 | -4/Armory | Entered Lab 20055 | -4/Lab | Discovered new exit (range 9) 20072 | -4/Lab | Unable to decrypt terminal 20072 | -4/Lab | Unable to decrypt terminal 20261 | -4/Lab | Entered Research 20261 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 20456 | -3/Research | Identified exit to Garrison 20463 | -3/Research | Entered Garrison 20469 | -3/Garrison | Met a derelict Sapper fleeing the area 20474 | -3/Garrison | Phase Generator disabled 20664 | -3/Garrison | Garrison Relay disabled 20677 | -3/Garrison | Triggered checkpoint 20695 | -3/Garrison | Triggered checkpoint 20695 | -3/Garrison | Garrison Relay disabled 20767 | -3/Garrison | Lost 7 allies 20877 | -3/Garrison | Triggered checkpoint 20877 | -3/Garrison | Spotted B-86 Titan 20880 | -3/Garrison | Triggered checkpoint 20901 | -3/Garrison | Triggered checkpoint 20907 | -3/Garrison | Triggered checkpoint 20911 | -3/Garrison | Destroyed B-86 Titan 20966 | -3/Garrison | Destroyed 7 combat bots 20968 | -3/Garrison | Lost 3 allies 21075 | -3/Garrison | Garrison Relay disabled 21098 | -3/Garrison | Discovered new exit (range 14) 21136 | -3/Garrison | Found embedded Infiltrators 21313 | -3/Garrison | Discovered new exit (range 8) 21347 | -3/Garrison | Entered Research 21347 | -3/Research | Accompanied by 2 allies 21597 | -3/Research | First assault squad dispatched 21748 | -3/Research | Crushed by falling debris 21750 | -3/Research | Crushed by falling debris 21879 | -3/Research | Spotted B-86 Titan 22114 | -3/Research | Discovered new exit (range 15) 22138 | -3/Research | Entered another Research area 22138 | -2/Research | Evolved 2 slots: Utility x2 22429 | -2/Research | Spotted B-90 Cyclops 22484 | -2/Research | Lost 5 parts (3u2w) 22491 | -2/Research | Destroyed B-90 Cyclops 22546 | -2/Research | Discovered new exit (range 15) 22731 | -2/Research | Entered Access 22731 | -1/Access | Evolved 2 slots: Utility x2 22908 | -1/Access | Garrison activated, responded to threat 23493 | -1/Access | Energy Cycler disabled 24026 | -1/Access | Found Prototype Processor 24026 | -1/Access | Identified Exp. Signal Interpreter 24255 | -1/Access | Spotted B-99 Colossus 24689 | -1/Access | Found Prototype Device 24689 | -1/Access | Identified Exp. EM Disruption Field 24749 | -1/Access | Found Prototype Device 24749 | -1/Access | Identified Exp. EM Shield 24843 | -1/Access | Identified exit to Command 24981 | -1/Access | First assault squad dispatched 25084 | -1/Access | Spotted B-99 Colossus 25175 | -1/Access | Entered Command 25191 | -1/Command | Lost 3 parts (3u) 25596 | -1/Command | System corruption reached 10% 25925 | -1/Command | First assault squad dispatched 26050 | -1/Command | Spotted M Guard 26050 | -1/Command | Spotted M Guard 26078 | -1/Command | Spotted Combat Programmer 26079 | -1/Command | Spotted Combat Programmer 26117 | -1/Command | Core integrity fell below 50% 26152 | -1/Command | Core integrity fell below 20% 26152 | -1/Command | Spotted Alpha 7 26152 | -1/Command | Spotted Striker 26152 | -1/Command | Spotted Executioner 26152 | -1/Command | Spotted Executioner 26152 | -1/Command | Spotted Alpha 7 26152 | -1/Command | Spotted Striker 26152 | -1/Command | Spotted Executioner 26152 | -1/Command | Spotted Executioner 26153 | -1/Command | Spotted B-99 Colossus 26155 | -1/Command | Spotted B-99 Colossus 26155 | -1/Command | Destroyed by Striker with Compact Linear Accelerator Last Messages --------------- 26154_ A bubble of rippling energy engulfs the area. 26154_ Field strength at 94. 26154_ Penetrated by Slug. 26154_ Slug penetrates Striker. 26154_ Slug penetrates Wall. 26154_ Penetrated by Slug. 26154_ Asb. Biocell Array destroyed. 26154_ Slug penetrates Alpha 7. 26154_ Alpha 7 suffers critical hit (Destroy). 26154_ Penetrated by Slug. 26154_ Slug penetrates Wall. 26154_ Field strength at 46. 26155_ Slug penetrates Wall. 26155_ Slug penetrates Executioner. 26155_ Penetrated by Slug. 26155_ Slug penetrates Wall. 26155_ Slug penetrates Executioner. 26155_ Slug penetrates Striker. 26155_ Striker suffers critical hit (Destroy). Map ----- +----------------------------------------------------+ | [/[== #??????# " !!! " | | /%![ #??????# # !! # | | ### ############ #??????#* # # | | ## # # #?????#!|=[ #?####### | | #### # / #???? [%=#"+######### | | ??# [* # """ # #??? !%"%= # | | ??## ! # """ # #?? =|! + | | ??# [ ![* # R" # g #? """"" ! # | | ??# % """ # # """"" # | | ??# # "" #g + #"""" # | | ?# # # # # ""T #"""" # | | ??# # # # # """" # # | | ??## # ########### p #???"" # # | | ???# #????????# s #????"?# # | | ???## ##????????#ws #???? ?# # | | ????#### ## ?????????# #??????# # | | ?????? #####????????# #??????# # | | ?????# " #???????????## ###########+##+#+#### | | ?????# T #???????????# | | ?????# #??????????## | | ?????## ##??????????#; | | ??????# #????????????# | | ??????# #????????????#% #######+############# | | ??????# #????????????# ;#???????????????????? | | ??????# ????????????##////##????????????????????? | | ??????# ????????????# @ #????????????????????? | | ??????# ????????????#7 #????????????????????? | | ??????# ???????????# 7#???????????????????? | | ??????? ???????????##K K##???????????????????? | | ????????????????????# ????????????????????? | | ????????????????????##E E##???????????????????? | | ????????????????????? ????????????????????? | | ????????????????????##E E##???????????????????? | | ????????????????????? ????????????????????? | | ?????????????????????;k #????????????????????? | | ????????????????????B BB????????????????????? | | ???????????w????????B BB????????????????????? | | ??????????????????? ????????????????????? | | ??????????????????? """""" ????????????????????? | | ????????????????????? ?????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Energy Generation 67 Energy Capacity 2350 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Cloak Strength 6 Additional Mass Support 20 Armor Coverage 400 Resistance: KI 15 Resistance: TH 20 Resistance: EX 15 Resistance: EM 75 Resistance: I 15 Resistance: S 15 Resistance: P 15 Weapon Shielding 100 Phase Shifting 8 Evasion (%) 75 Targeting Accuracy 8 Core Analysis 8 Recoil Reduction 4 Energy Filtering 30 Particle Charging 25 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Plasma Cutter | -9/Materials | Scanalyzed Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Slug Cannon | -7/Zion | Free Hvy. Beamcaster | -7/Zion | Free Armor Integrity Analyzer | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive IFF Parser | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Chainsword | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Energy Filter | -7/Zion | Archive Lrn. Tractor Beam | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive I-36 Angel | -7/Zion | Archive K-01 Serf | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 67% | -9/Materials Imp. Treads | 8% | -8/Materials Lrg. Storage Unit | 63% | -5/Factory Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Mni. Grenade Launcher | -9/Materials | Hacked Beam Rifle | -9/Materials | Hacked Plasma Cannon | -7/Factory | Hacked Myomer Leg | -1/Access | Hacked Centrium Leg | -1/Access | Hacked Quantum Reactor | -1/Access | Hacked Alien Tech Used ----------------- None Achievements -------------- Blue Mage Boltbath Full Golem Challenges ------------ None Game ------ Seed AlertExpertField Manual? 0 Play Time 02:40:51 Cumulative 336.1 hours Start 2026.01.31 @ 13:38:50 End 2026.01.31 @ 16:38:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 219 Rogue 219 Adventurer 0 Explorer 0 Win Type - Total 13 Types 9/1/1/1/0/0/0/1/0/0 Lore% 92 Gallery% 81 Achievement% 67 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7ef9214f-1d04-4776-b519-d5eb62564c88