Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.02 @ 15:30:53

Player: tionichm

Result: Destroyed self with Mini Grenade Launcher

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (31)      155
Value Destroyed (560)      560
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1895

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     270/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (180) Ox2
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (2) ---
           Aluminum Leg
>          --- UTILITY (4) ------
     Large Storage Unit
           Visual Processing Unit
           Seismic Analyzer
  Improved Targeting Computer
>          --- WEAPON (2) -------
      Mini Grenade Launcher
>          --- INVENTORY (10) ---
     Large Storage Unit
  Improved Sensor Array
  Improved Terrain Scanner
           Core Shielding
           Rocket Launcher
           Missile Launcher
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
           Visual Processing Unit
           Seismic Analyzer
  Improved Targeting Computer
>          --- WEAPON -----------
      Mini Grenade Launcher
>          --- INVENTORY --------
     Large Storage Unit
  Improved Sensor Array
  Improved Terrain Scanner
           Core Shielding
           Missile Launcher
           Mining Laser
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              VTOL Module
Utility                    Seismic Analyzer
  Storage                  Large Storage Unit
  Processor                Seismic Analyzer
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Great Maul

 Build                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   2   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             26   | 7   6   9   4   
  Power                    4    | 1   .   2   1   
    Engine                 3    | 1   .   2   .   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               9    | 2   5   1   1   
    Treads                 .    | .   .   .   .   
    Leg                    1    | .   .   .   1   
    Wheel                  6    | 2   3   1   .   
    Hover                  .    | .   .   .   .   
    Flight                 2    | .   2   .   .   
  Utility                  6    | 2   1   3   .   
    Device                 .    | .   .   .   .   
    Storage                3    | 1   1   1   .   
    Processor              3    | 1   .   2   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   7    | 2   .   3   2   
    Energy Gun             1    | .   .   1   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               3    | .   .   2   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 12   | .   1   9   2   
  Power                    3    | .   .   2   1   
  Propulsion               4    | .   1   3   .   
  Utility                  .    | .   .   .   .   
  Weapon                   5    | .   .   4   1   
  Highest Loss Streak      6    | .   1   6   1   
Average Slot Usage (%)     82   | .   98  82  65  
  Engine                   9    | .   14  10  4   
  Core                     1    | .   .   .   5   
  Leg                      1    | .   .   .   5   
  Wheel                    13   | .   26  12  .   
  Storage                  11   | .   14  11  11  
  Processor                28   | .   14  33  33  
  Ballistic Gun            12   | .   28  11  .   
  Launcher                 2    | .   .   3   4   
Naked Turns                .    | .   .   .   .   
Heaviest Build             29   | 11  15  29  27  
  Greatest Support         32   | 32  32  32  10  
  Greatest Overweight (x)  9    | 1   3   9   8   
  Average Overweight (x)   1    | .   .   1   3   
Largest Inventory Capacity 10   | 6   8   10  10  
  Average Capacity         8    | 5   6   8   10  
  Most Carried             8    | 5   8   8   8   
  Average Carried          6    | 3   5   6   6   
  Final Capacity           10   | 6   8   10  10  
  Final Carried            7    | 5   7   7   7   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Scr Mat Mat Min 
Matter Collected           634  | 286 103 150 95  
  Remotely                 .    | .   .   .   .   
Salvage Created            603  | 147 152 197 107 
  Parts                    45   | 6   13  21  5   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Combat Hostiles Destroyed  20   | .   6   11  3   
  Melee                    1    | .   .   .   1   
  Guns                     7    | .   6   1   .   
  AOE                      11   | .   .   10  1   
Classes Destroyed          9    | 2   2   5   .   
  Worker                   2    | .   .   2   .   
  Builder                  2    | .   .   2   .   
  Tunneler                 3    | 3   .   .   .   
  Recycler                 1    | 1   .   .   .   
  Operator                 1    | .   .   1   .   
  Watcher                  2    | .   .   2   .   
  Swarmer                  11   | .   3   7   1   
  Grunt                    8    | .   3   3   2   
  Sentry                   1    | .   .   1   .   
Best Kill Streak           7    | 3   3   7   2   
  Combat Bots Only         5    | .   3   5   2   
Max Kills in Single Turn   3    | 1   1   3   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   .   3   1   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Scr  Mat  Mat  Min  
Damage Taken               1287 | .    356  436  495  
  Core                     489  | .    86   117  286  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         82   | 100  65   .    .    
Volleys Fired              57   | 8    24   23   2    
  Largest                  2    | 2    2    2    1    
  Hottest                  85   | 40   40   85   30   
Shots Fired                98   | 16   48   32   2    
  Gun                      82   | 16   48   18   .    
  Cannon                   .    | .    .    .    .    
  Launcher                 16   | .    .    14   2    
  Special                  .    | .    .    .    .    
  Kinetic                  79   | 16   48   15   .    
  Thermal                  3    | .    .    3    .    
  Explosive                16   | .    .    14   2    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         12   | 8    5    11   12   
  Robot Miss Streak        9    | 2    9    5    .    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           59   | 11   20   19   9    
  Core Hits                48   | 7    12   26   3    
  Critical Hits            1    | .    1    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    
Melee Attacks              9    | .    .    .    9    
  Impact                   9    | .    .    .    9    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1680 | 95   196  1108 281  
  Guns                     363  | 95   196  72   .    
  Cannons                  .    | .    .    .    .    
  Explosions               1078 | .    .    1036 42   
  Melee                    238  | .    .    .    238  
  Ramming                  1    | .    .    .    1    
  Kinetic                  348  | 95   196  57   .    
  Thermal                  15   | .    .    15   .    
  Explosive                1078 | .    .    1036 42   
  Electromagnetic          .    | .    .    .    .    
  Impact                   238  | .    .    .    238  
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            22   | .    .    9    13   
  Projectiles              .    | .    .    .    .    
  Explosions               9    | .    .    9    .    
  Melee                    13   | .    .    .    13   
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      68   | .    .    43   25   
  Shots                    3    | .    .    2    1    
  Rammed                   1    | .    .    .    1    
Targets Rammed             1    | .    .    .    1    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        34   | .    12   34   .    
  Average Temperature      10   | .    8    13   .    
  Received Heat Transfer   510  | .    150  96   264  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              1    | .    .    .    1    
  Impact Corruptions       2    | .    .    .    2    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         37   | .    .    37   .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Peak Influence             210  | 20  160 210 126 
  Initial                  81   | .   13  67  81  
  Average                  101  | 9   86  124 99  
Maximum Alert Level        1    | .   .   1   .   
  Low Security (%)         86   | 100 100 69  100 
  Level 1                  13   | .   .   30  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   2   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Distress Signals           1    | .   .   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              27   | .   8   14  5   
  Peak Tracking Total      6    | .   3   6   3   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Scr Mat Mat Min 
Machines Disabled          2    | .   .   1   1   
  Max in Single Turn       1    | .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Machines Accessed          6    | .   3   3   .   
  Terminals                4    | .   2   2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                16   | .   9   7   .   
  Successful               11   | .   4   7   .   
  Failed                   5    | .   5   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                8    | .   5   3   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          4    | .   4   .   .   
  Scanalyzers              4    | .   .   4   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             5    | .   2   3   .   
  Prototype ID Bank        2    | .   1   1   .   
  Surveillance Status      1    | .   .   1   .   
  Assault Status           1    | .   1   .   .   
  Hauler Manifests         1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   
  Report Inventory         1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 4    | .   .   4   .   
  Insert Component         1    | .   .   1   .   
  Analyze                  3    | .   .   3   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   2   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     9    | .   9   .   .   
Parts Scanalyzed           1    | .   .   1   .   
  Part Schematics Acquired 1    | .   .   1   .   
  Parts Damaged            1    | .   .   1   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Scr Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Scr Mat Mat Min 
Turns Passed               1638 | 116 388 755 379 
Spaces Moved               961  | 73  290 459 139 
  Core                     114  | 8   3   62  41  
  Treads                   .    | .   .   .   .   
  Legs                     98   | .   .   .   98  
  Wheels                   746  | 65  284 397 .   
  Hover                    .    | .   .   .   .   
  Flight                   3    | .   3   .   .   
  Fastest Speed            50   | 50  100 100 150 
  Average Speed            142  | 95  101 146 243 
  Slowest Speed            500  | 100 200 500 450 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       32   | 6   46  37  41  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             1    | .   .   .   1   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          64   | .   .   53  11  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      64   | .   .   53  11  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Total                      1131 | 106 350 515 160 
  Wait                     25   | 7   6   11  1   
  Move                     958  | 72  289 458 139 
  Hop                      .    | .   .   .   .   
  Pick Up                  39   | 12  13  10  4   
  Fast Attach              .    | .   .   .   .   
  Attach                   22   | 7   3   8   4   
  Detach                   3    | .   2   1   .   
  Swap                     4    | .   3   1   .   
  Drop                     13   | .   10  3   .   
  Fire                     57   | 8   24  23  2   
  Melee                    9    | .   .   .   9   
  Ram                      1    | .   .   .   1   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 16)
  117 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  327 | -10/Materials | Discovered new exit (range 8)
  505 | -10/Materials | Entered another Materials area
  505 | -9/Materials  | Evolved 2 slots: Utility x2
  933 | -9/Materials  | Lost 6 parts (1p2n3w)
 1001 | -9/Materials  | Lost 3 parts (1p1n1w)
 1045 | -9/Materials  | Discovered new exit (range 8)
 1260 | -9/Materials  | Entered Mines
 1416 | -9/Mines      | Core integrity fell below 50%
 1437 | -9/Mines      | Core integrity fell below 20%
 1526 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1639 | -9/Mines      | Destroyed self with Mini Grenade Launcher

 Last Messages 
---------------
Acquired 10 matter.
Acquired Imp. Sensor Array.
Acquired Lgt. Nuclear Core.
Acquired 10 matter.
A derelict emerges from the shadows.
SC-4QA(g): "Some of my friends down here think you need a mining laser
  when you travel the depths."
SC-4QA(g): "They are crazy."
SC-4QA(g): "Everyone knows a good old rocket launcher goes a long way."
SC-4QA(g): "Need to get rid of a swarm? Done. Need a big hole in the wall?
  Done."
SC-4QA(g): "Need a small hole in the wall? Leave that to the mining laser
  wimps, I say!"
SC-4QA(g): "Would you like a rocket launcher? I know I would if I were
  you, so I'm going to lend you mine."
SC-4QA(g) slips back into the shadows.
Acquired Rocket Launcher.
Plasma Injector explodes.
K-01 Serf collects debris. <x9>
S-10 Pest destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       60
Evasion (%)                40
Targeting Accuracy         6

 Item Schematics 
-----------------
 Hvy. Ion Engine | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Fist Fight
Shopping List

 Challenges 
------------
None

 Game 
------
Seed              GhostSigixThrower
  Manual?         0
Play Time         00:20:03
  Cumulative      6.7 hours
  Start           2021.10.30 @ 17:34:43
  End             2021.11.02 @ 15:30:53
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          19
  Rogue           19
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          12
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f6ab832d-7797-42a4-b137-8d53cae9f1ee