Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.14 @ 22:22:22

Player: Alexlascribe

Result: Destroyed by L-41 Fighter with Axe

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (9)        1800
Robots Destroyed (60)      300
Value Destroyed (2274)     2274
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (700)                700
              TOTAL SCORE: 7614

 Bonus
-------
Pacifist                   200
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1000
Matter                     103/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -5/Factory

 Parts 
-------
>       --- POWER (3) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (6) ------
  Large Storage Unit
>       --- WEAPON (4) -------
            (None)
>       --- INVENTORY (15) ---
            (None)

 Peak State 
------------
>              --- POWER ------------
         Light Fission Core
         Light Fission Core
               Cold Fusion Reactor
>              --- PROPULSION -------
         Light Treads
         Light Treads
        Medium Treads
      Improved Medium Treads
>              --- UTILITY ----------
      Advanced Heat Sink
         Large Storage Unit
      Improved Targeting Computer
               Target Analyzer
               Remote Force Field
  High-powered Tractor Beam
>              --- WEAPON -----------
               Tesla Rifle
               Pulse Rifle
               Plasma Rifle
               Phase Cannon
>              --- INVENTORY --------
         Large Storage Unit
      Improved Targeting Computer
               Recoil Stabilizer
      Improved Transmission Jammer
               Remote Force Field
    Long-range Proton Cannon
               Gauss Rifle
               Gauss Rifle
               Coil Gun
         Heavy Machine Gun
               Assault Cannon
    Long-range Missile Launcher
[Rating: 71]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Fission Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Target Analyzer
  Protection               Improved Medium Armor Plating
Weapon                     Pulse Rifle
  Energy Gun               Pulse Rifle
  Energy Cannon            Phase Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Long-range Missile Launcher

 Build                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac 
Slots Evolved              10   | .   .   2   2   2   .   2   .   .   2   
  Power                    2    | .   .   .   1   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   1   .   .   .   .   1   
  Utility                  4    | .   .   2   .   1   .   1   .   .   .   
  Weapon                   2    | .   .   .   1   .   .   1   .   .   .   
Parts Attached             86   | 6   3   11  8   3   2   37  1   1   14  
  Power                    13   | 1   .   1   1   1   1   4   .   .   4   
    Engine                 5    | 1   .   1   .   .   1   2   .   .   .   
    Core                   7    | .   .   .   1   1   .   1   .   .   4   
    Reactor                1    | .   .   .   .   .   .   1   .   .   .   
  Propulsion               18   | 2   .   3   1   1   .   10  .   .   1   
    Treads                 18   | 2   .   3   1   1   .   10  .   .   1   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  24   | 1   1   3   1   1   .   11  1   .   5   
    Device                 13   | .   1   .   1   .   .   7   1   .   3   
    Storage                3    | 1   .   1   .   .   .   .   .   .   1   
    Processor              6    | .   .   2   .   .   .   3   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   1   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   31   | 2   2   4   5   .   1   12  .   1   4   
    Energy Gun             16   | 2   .   .   3   .   1   8   .   .   2   
    Energy Cannon          2    | .   .   .   .   .   .   1   .   .   1   
    Ballistic Gun          9    | .   .   4   2   .   .   3   .   .   .   
    Ballistic Cannon       3    | .   2   .   .   .   .   .   .   1   .   
    Launcher               1    | .   .   .   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   .   1   .   .   .   
Parts Lost                 26   | .   .   .   .   .   1   2   .   .   23  
  Power                    4    | .   .   .   .   .   .   .   .   .   4   
  Propulsion               3    | .   .   .   .   .   .   .   .   .   3   
  Utility                  11   | .   .   .   .   .   .   2   .   .   9   
  Weapon                   8    | .   .   .   .   .   1   .   .   .   7   
  Highest Loss Streak      21   | .   .   .   .   .   1   2   .   .   21  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   96  83  86  96  99  98  100 98  81  
  Engine                   6    | .   14  11  9   2   6   7   .   .   .   
  Core                     3    | .   .   .   .   11  8   2   6   6   9   
  Reactor                  2    | .   .   .   .   .   .   1   6   6   4   
  Treads                   20   | .   28  22  18  23  23  20  20  20  17  
  Device                   15   | .   10  11  9   7   7   19  20  20  13  
  Storage                  7    | .   14  11  9   7   7   6   6   6   4   
  Processor                9    | .   .   6   18  15  15  7   13  13  10  
  Protection               2    | .   .   .   .   3   7   5   .   .   .   
  Energy Gun               12   | .   19  .   5   7   6   15  20  13  13  
  Energy Cannon            2    | .   .   .   .   .   .   2   6   6   3   
  Ballistic Gun            8    | .   .   20  18  15  15  7   .   .   .   
Peak Build Rating          71   | 6   7   15  20  27  30  63  63  63  71  
  Average Rating           41   | 3   6   11  15  24  28  51  62  60  55  
  On Entrance              29   | .   6   7   14  20  27  30  62  63  61  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             82   | 12  18  33  39  48  54  71  68  69  82  
  Greatest Support         98   | 40  40  46  46  65  65  78  78  78  98  
  Greatest Overweight (x)  6    | .   .   .   .   .   .   1   .   .   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   8   14  15  15  15  15  15  15  14  
  Most Carried             15   | 4   5   11  11  10  11  15  13  13  12  
  Average Carried          9    | 1   3   8   8   8   8   10  12  12  7   
  Final Capacity           15   | 8   8   15  15  15  15  15  15  15  15  
  Final Carried            13   | 2   5   8   9   9   8   12  13  12  .   

 Class Distribution 
--------------------
 29% | Scavenger-Tank
 23% | Mutant
 20% | Scavenger-Gunner
 15% | Gunner
  4% | Scavenger-Skirmisher
  3% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
             Tank | -8/Materials
   Scavenger-Tank | -7/Factory
   Scavenger-Tank | -7/DSF
   Scavenger-Tank | -6/Factory
           Gunner | -6/Lower Caves
           Gunner | -6/Lower Caves
 Scavenger-Gunner | -5/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -6   -6   -6   -5   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  Low  Low  Fac  
Matter Collected           1631 | 102  .    303  331  .    112  698  28   .    57   
  Remotely                 713  | .    .    .    .    .    .    633  28   .    52   
Salvage Created            2208 | .    .    332  331  .    207  1035 .    .    303  
  Parts                    122  | .    .    29   21   .    14   42   .    .    16   
Haulers Intercepted        1    | .    .    .    .    .    .    1    .    .    .    
Recyclers Shooed           2    | .    .    1    .    .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac 
Combat Hostiles Destroyed  47   | .   .   12  8   .   4   19  .   .   4   
  Guns                     41   | .   .   12  8   .   4   14  .   .   3   
  Cannons                  2    | .   .   .   .   .   .   2   .   .   .   
  AOE                      3    | .   .   .   .   .   .   3   .   .   .   
Classes Destroyed          14   | .   .   5   1   .   1   7   .   .   .   
  Worker                   5    | .   .   1   .   .   .   4   .   .   .   
  Builder                  2    | .   .   .   .   .   .   1   .   .   1   
  Hauler                   1    | .   .   .   .   .   .   1   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   1   .   .   .   
  Operator                 1    | .   .   .   .   .   .   1   .   .   .   
  Watcher                  3    | .   .   1   .   .   .   1   .   .   1   
  Swarmer                  16   | .   .   8   3   .   .   5   .   .   .   
  Grunt                    8    | .   .   2   2   .   .   4   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   1   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   
  Sentry                   6    | .   .   2   2   .   .   1   .   .   1   
  Specialist               6    | .   .   .   .   .   4   .   .   .   2   
  Hunter                   5    | .   .   .   1   .   .   3   .   .   1   
  Programmer               4    | .   .   .   .   .   .   4   .   .   .   
Best Kill Streak           11   | .   .   5   4   .   3   11  .   .   5   
  Combat Bots Only         4    | .   .   4   4   .   3   4   .   .   4   
Max Kills in Single Turn   10   | .   .   2   1   .   1   10  .   .   1   
  Gunslinging              1    | .   .   .   .   .   .   1   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   3   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -6   -6   -6   -5   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  Low  Low  Fac  
Hostile Shots Fired        460  | .    .    52   35   .    46   154  .    2    171  
  Missed                   115  | .    .    13   4    .    6    47   .    1    44   
Damage Taken               5435 | .    .    342  254  .    489  1277 .    .    3073 
  Core                     1237 | .    .    28   39   .    41   120  .    .    1009 
  Absorbed by Shields      362  | .    .    .    19   .    184  37   .    .    122  
  Ignored by Resistances   1541 | .    .    102  86   .    194  378  .    .    781  
Core Remaining (%)         94   | 100  100  93   92   .    94   .    .    85   .    
Volleys Fired              111  | .    .    31   18   .    8    38   .    1    15   
  Largest                  4    | .    .    2    3    .    3    4    .    3    4    
  Hottest                  288  | .    .    46   83   .    106  273  .    223  288  
Shots Fired                321  | .    .    62   42   .    23   147  .    3    44   
  Gun                      296  | .    .    62   42   .    23   134  .    2    33   
  Cannon                   22   | .    .    .    .    .    .    13   .    1    8    
  Launcher                 3    | .    .    .    .    .    .    .    .    .    3    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  165  | .    .    62   36   .    16   51   .    .    .    
  Thermal                  113  | .    .    .    .    .    5    83   .    3    22   
  Explosive                3    | .    .    .    .    .    .    .    .    .    3    
  Electromagnetic          40   | .    .    .    6    .    2    13   .    .    19   
  Robot Hit Streak         33   | .    .    11   26   .    27   33   .    23   15   
  Robot Miss Streak        3    | .    .    2    3    .    1    2    .    .    1    
  Penetration Max          1    | .    .    .    .    .    .    1    .    .    .    
  Secondary Targets        7    | .    .    1    .    .    .    5    .    .    1    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    1    .    .    1    
Shots Hit Robots           247  | .    .    42   32   .    19   121  .    3    30   
  Core Hits                104  | .    .    18   15   .    8    50   .    .    13   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    1    .    .    .    
  Critical Strikes         9    | .    .    .    .    .    1    5    .    .    3    
    Burn                   6    | .    .    .    .    .    1    4    .    .    1    
    Destroy                1    | .    .    .    .    .    .    1    .    .    .    
    Corrupt                2    | .    .    .    .    .    .    .    .    .    2    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6009 | .    .    656  421  .    275  3536 .    68   1053 
  Guns                     4141 | .    .    656  421  .    275  2252 .    38   499  
  Cannons                  467  | .    .    .    .    .    .    251  .    30   186  
  Explosions               1395 | .    .    .    .    .    .    1033 .    .    362  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  6    | .    .    .    .    .    .    .    .    .    6    
  Kinetic                  2277 | .    .    656  387  .    180  1054 .    .    .    
  Thermal                  2882 | .    .    .    .    .    84   2402 .    68   328  
  Explosive                362  | .    .    .    .    .    .    .    .    .    362  
  Electromagnetic          482  | .    .    .    34   .    11   80   .    .    357  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    4    .    .    6    6    6    4    
  Average Corruption       5    | .    .    .    4    .    .    4    6    6    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  58   | .    .    .    8    .    .    31   15   3    1    
    Message Errors         18   | .    .    .    3    .    .    9    3    2    1    
    Matter Fused           13   | .    .    .    1    .    .    5    7    .    .    
    Heat Flow Errors       10   | .    .    .    1    .    .    6    2    1    .    
    Energy Discharges      5    | .    .    .    1    .    .    2    2    .    .    
    Parts Fused            1    | .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      5    | .    .    .    1    .    .    4    .    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    1    .    .    
    Misfires               1    | .    .    .    .    .    .    1    .    .    .    
    Alerts                 2    | .    .    .    1    .    .    1    .    .    .    
    Weapon Failures        2    | .    .    .    .    .    .    2    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            215  | .    .    .    .    .    .    197  .    .    18   
  Projectiles              15   | .    .    .    .    .    .    15   .    .    .    
  Explosions               200  | .    .    .    .    .    .    182  .    .    18   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      64   | .    .    .    .    .    .    .    .    .    64   
  Shots                    1    | .    .    .    .    .    .    .    .    .    1    
  Rammed                   7    | .    .    .    .    .    .    .    .    .    7    
Targets Rammed             7    | .    .    .    .    .    .    .    .    .    7    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        600  | .    .    1    92   .    12   530  206  177  600  
  Average Temperature      156  | .    .    1    15   .    6    135  107  77   285  
  Received Heat Transfer   872  | .    .    87   45   .    115  135  .    .    490  
  Effects                  29   | .    .    .    .    .    .    7    .    .    22   
    Shutdowns              10   | .    .    .    .    .    .    4    .    .    6    
    Energy Bleed           3    | .    .    .    .    .    .    2    .    .    1    
    Matter Decay           6    | .    .    .    .    .    .    1    .    .    5    
    Short Circuit          1    | .    .    .    .    .    .    .    .    .    1    
    Damage (minor)         2    | .    .    .    .    .    .    .    .    .    2    
    Damage (major)         7    | .    .    .    .    .    .    .    .    .    7    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    1    
  Parts Fried              3    | .    .    .    .    .    .    .    .    .    3    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             13   | .    .    .    .    .    .    13   .    .    .    
  Heat Transferred         4741 | .    .    .    .    .    259  3599 .    124  759  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               1    | .    .    .    .    .    .    .    .    1    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac 
Peak Influence             283  | .   .   210 259 42  135 283 .   .   250 
  Initial                  61   | .   .   .   49  42  25  61  .   .   .   
  Average                  99   | .   .   123 148 42  72  113 .   .   27  
Maximum Alert Level        1    | .   .   1   1   .   .   1   .   .   1   
  Low Security (%)         78   | 100 100 74  60  100 100 75  .   .   94  
  Level 1                  21   | .   .   25  39  .   .   24  .   .   5   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   .   1   2   .   1   3   .   .   3   
  Investigation            1    | .   .   .   1   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   2   .   .   .   
  Reinforcement            5    | .   .   1   1   .   1   .   .   .   2   
  Assault                  1    | .   .   .   .   .   .   .   .   .   1   
  Garrison                 1    | .   .   .   .   .   .   1   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac 
Distress Signals           4    | .   .   3   .   .   .   1   .   .   .   
Communications Jammed      1    | .   .   .   .   .   .   1   .   .   .   
  Distress Signals         1    | .   .   .   .   .   .   1   .   .   .   
Times Spotted              80   | .   .   24  12  .   5   23  .   1   15  
  Peak Tracking Total      6    | .   .   4   3   .   4   4   .   1   6   
  Tactical Retreats        10   | .   .   4   1   .   1   2   .   .   2   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac 
Traps Triggered            2    | .   .   .   1   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac 
Machines Disabled          9    | .   .   .   .   .   .   7   .   .   2   
  Max in Single Turn       6    | .   .   .   .   .   .   6   .   .   1   
  Garrison Access          2    | .   .   .   .   .   .   1   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac 
Machines Accessed          11   | .   1   1   2   1   .   5   1   .   .   
  Terminals                7    | .   1   1   2   1   .   2   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   .   
Total Hacks                28   | .   3   3   8   2   .   11  1   .   .   
  Successful               19   | .   2   3   6   1   .   6   1   .   .   
  Failed                   9    | .   1   .   2   1   .   5   .   .   .   
    Catastrophic           4    | .   1   .   2   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                23   | .   3   3   8   2   .   7   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   .   
Terminal Hacks             17   | .   2   3   6   1   .   4   1   .   .   
  Record                   8    | .   1   3   2   .   .   2   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   1   .   .   .   .   .   
  Alert Level              3    | .   1   .   2   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   1   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   1   .   .   .   
  Zone Layout              2    | .   .   .   1   .   .   1   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   .   1   1   1   .   3   .   .   .   
  Full Trace Events        1    | .   .   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   2   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   53   | .   .   .   .   .   .   53  .   .   .   
  Total Part Build Rating  12   | .   .   .   .   .   .   12  .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  
------------               Run  | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   1   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  
--------                   Run  | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -6   -6   -6   -5   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  Low  Low  Fac  
Turns Passed               4488 | 57   130  593  438  92   86   1899 590  110  493  
Spaces Moved               2018 | 36   77   223  159  55   34   768  366  66   234  
  Core                     43   | 12   .    .    .    .    .    .    .    .    31   
  Treads                   1975 | 24   77   223  159  55   34   768  366  66   203  
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  152  155  155  155  160  160  50   
  Average Speed            161  | 123  160  160  156  155  155  168  160  160  155  
  Slowest Speed            350  | 160  160  160  160  155  155  240  160  160  350  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       23   | 3    19   26   19   2    47   28   65   14   8    
  Regions Visited          9
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    1    1    1    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    .    .    .    .    1    1    1    .    
Scrap Searched             1    | .    .    .    .    .    .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          37   | .    .    .    .    .    .    11   .    .    26   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               6    | .    .    .    .    .    .    5    .    .    1    
  AOE                      31   | .    .    .    .    .    .    6    .    .    25   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -6   -6   -6   -5   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  Low  Low  Fac  
Total                      2986 | 49   83   400  313  61   50   1276 370  68   316  
  Wait                     652  | .    .    113  118  2    3    382  .    1    33   
  Move                     2009 | 35   76   222  158  54   33   767  365  65   234  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  75   | 8    4    14   7    2    2    30   2    .    6    
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    
  Attach                   33   | 6    1    3    3    2    1    5    .    1    11   
  Detach                   .    | .    .    .    .    .    .    .    .    .    .    
  Swap                     53   | .    2    8    5    1    1    32   1    .    3    
  Drop                     44   | .    .    9    4    .    2    22   .    .    7    
  Fire                     111  | .    .    31   18   .    8    38   .    1    15   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ram                      7    | .    .    .    .    .    .    .    .    .    7    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   2    | .    .    .    .    .    .    .    2    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/DSF
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 1 exit: Upp)

 History 
---------
 Turn | Location       | Event
   25 | -11/Scrapyard  | Discovered new exit (range 15)
   58 | -11/Scrapyard  | Entered Materials
  156 | -10/Materials  | Discovered new exit (range 11)
  188 | -10/Materials  | Entered another Materials area
  188 | -9/Materials   | Evolved 2 slots: Utility x2
  305 | -9/Materials   | Build established: Mutant
  708 | -9/Materials   | Discovered new exit (range 18)
  780 | -9/Materials   | Identified exit to Materials
  781 | -9/Materials   | Entered another Materials area
  781 | -8/Materials   | Evolved 2 slots: Power x1, Weapon x1
 1216 | -8/Materials   | Discovered new exit (range 3)
 1218 | -8/Materials   | Identified exit to Factory
 1219 | -8/Materials   | Entered Factory
 1219 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 1309 | -7/Factory     | Identified exit to DSF
 1311 | -7/Factory     | Entered DSF
 1347 | -7/DSF         | Discovered new exit (range 18)
 1367 | -7/DSF         | Additional patrols routed to DSF
 1395 | -7/DSF         | Identified exit to Factory
 1397 | -7/DSF         | Entered Factory
 1397 | -6/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 1504 | -6/Factory     | Build established: Scavenger-Tank
 1695 | -6/Factory     | Fabricated Imp. Transmission Jammer (x2)
 1744 | -6/Factory     | Garrison activated, responded to threat
 3048 | -6/Factory     | Build established: Scavenger-Gunner
 3257 | -6/Factory     | Discovered new exit (range 9)
 3296 | -6/Factory     | Entered Lower Caves
 3346 | -6/Lower Caves | Encountered a Warlord checkpoint
 3582 | -6/Lower Caves | Build established: Gunner
 3730 | -6/Lower Caves | Learned 4 Factory zone layouts
 3880 | -6/Lower Caves | Discovered new exit (range 4)
 3886 | -6/Lower Caves | Entered another Lower Caves area
 3975 | -6/Lower Caves | Discovered new exit (range 5)
 3996 | -6/Lower Caves | Entered Factory
 3996 | -5/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 3997 | -5/Factory     | Identified exit to Upper Caves
 4306 | -5/Factory     | Build established: Scavenger-Gunner
 4397 | -5/Factory     | Crushed by falling debris
 4446 | -5/Factory     | Lost 21 parts (4p3n7u7w)
 4462 | -5/Factory     | Core integrity fell below 50%
 4475 | -5/Factory     | Core integrity fell below 20%
 4489 | -5/Factory     | Destroyed by L-41 Fighter with Axe

 Last Messages 
---------------
Broken Imp. Transmission Jammer severed.
K-01 Serf collects debris.
Slammed into G-67 Veteran.
K-01 Serf collects debris.
Slammed into G-67 Veteran.
K-01 Serf collects debris.
Slammed into G-67 Veteran.
K-01 Serf collects debris.
Slammed into G-67 Veteran.
Destabilizing: Core damaged (-10).
Critical hit (Burn: +37).
O378IU0Z4GOV/EJGVXBLMVCRAB84FR
K-01 Serf collects debris.
Slammed into G-67 Veteran.
Target Analyzer destroyed.
R-10 Processor collects Broken Imp. Transmission
  Jammer.
Imp. Targeting Computer destroyed.
Critical hit (Burn: +37).
[Achievement: Achiever]

 Map 
-----
+----------------------------------------------------+
|       ###########+#??????????????????????????????? |
|  !                ##?????????????????????????????? |
|     %               ?????????????????????????????? |
|     "               ?????????????????????????????? |
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|                   ???????????????????????????????? |
|                #?????????????????????????????????? |
|        #       #?????????????????????????????????? |
|    #           ##########????????????????????????? |
|  [                      #????????????????????????? |
|                         #????????????????????????# |
|       %                 #??????????????????????+## |
|      %                  #??????????????????????    |
|       % % %             #???????????????????????   |
|                         #????????????????????????  |
|     %                   #????????????????????????# |
|        # "#"#####       #????????????????????????# |
|        " ####???#       ##########???????????????# |
|     !  ###??????#                #???????????????# |
|  ""%=" #????????#                #???????????????# |
|  ""G"" #????????#                #????????######## |
| ########????????#                #????????+  !!  # |
| ????????????????#                #????????#  !!  # |
| ????????????????#                #????????#  !!  + |
| ????????????????#        @       #????????#      # |
| ????????????##############l      #????????#     [# |
| ????????????#            #ggg    #????????#  =!  # |
| ????????????#            #       #????????####+### |
| ????????????#            #       #???????????# #?? |
| ????????????#            +       #???????#####+### |
| ????????????#            #       #######?#         |
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| ????????????#            #       # =*  # #    [ "" |
| ????????????#            #       + =** # #   ][[   |
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| ?????????????????????????#                    ???? |
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| ?????????????#       ########+#######????????????? |
| ??????????????  ???????#            #????????????? |
| ???????????????????????# """        #????????????? |
| ???????????????????????# "Y"        #????????????? |
| ???????????????????????# " "        #????????????? |
| ???????????????????????#     """    #????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           70
Energy Generation          43
Energy Capacity            620
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               1
Jamming Range              14
Armor Coverage             375
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Targeting Accuracy         6
Target Analysis            5
Recoil Reduction           5
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Transmission Jammer | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Achiever

 Challenges 
------------
None

 Game 
------
Seed              LauncherInsulatedHammer
  Manual?         0
Play Time         00:47:01
  Cumulative      35.8 hours
  Start           2024.09.14 @ 21:08:56
  End             2024.09.14 @ 22:22:22
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          64
  Rogue           44
  Adventurer      20
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          27
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cdc1453c-77e1-4322-81fa-ffcd590784ac