Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.01 @ 22:03:48 Player: omewwes Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (92) 460 Value Destroyed (2360) 2360 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (298) 298 TOTAL SCORE: 5938 Bonus ------- High Alert Combat Kills 298 Cogmind --------- Core Integrity 652/700 Matter 300/300 Energy 195/195 System Corruption 0% Temperature Cool (0) Movement Hovering (139) Location -7/Factory Parts ------- > --- POWER (2) -------- Multi-Ion Engine > --- PROPULSION (4) --- Hovering Gravmag-Compact Exoskeleton > --- UTILITY (4) ------ Armored Scrap Engine Cooling System High-capacity Storage Unit > --- WEAPON (3) ------- Hvy. Thermal Beam Construct/C > --- INVENTORY (20) --- Heat Sink Heat Sink Large Battery (200) Medium Matter Pod (100) Experimental Sensor Array Hardlight Generator Shield Generator Shield Generator High-powered Tractor Beam Trap Extractor (0/4) Decoy Drone Bay (16/16) Shock Rifle Heavy Laser Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Multi-Ion Engine > --- PROPULSION ------- Hovering Gravmag-Compact Exoskeleton > --- UTILITY ---------- Armored Scrap Engine High-capacity Storage Unit Experimental Sensor Array > --- WEAPON ----------- Hvy. Thermal Beam Construct/C > --- INVENTORY -------- Heat Sink Heat Sink Cooling System Large Battery Medium Matter Pod Shield Generator Shield Generator High-powered Tractor Beam Trap Extractor Decoy Drone Bay Shock Rifle Heavy Laser Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Remote Datajack [Rating: 52] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Constructs Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Build | -11 -10 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Slots Evolved 6 | . . . 2 . . 4 Power 1 | . . . . . . 1 Propulsion 2 | . . . 1 . . 1 Utility 2 | . . . 1 . . 1 Weapon 1 | . . . . . . 1 Parts Attached 72 | 6 11 2 37 7 7 2 Power 9 | 1 4 . 3 . 1 . Engine 9 | 1 4 . 3 . 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 25 | 2 4 . 10 6 3 . Treads 18 | . . . 9 6 3 . Leg 7 | 2 4 . 1 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 27 | 1 2 . 20 1 1 2 Device 17 | . 1 . 12 1 1 2 Storage 5 | 1 1 . 3 . . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 4 | . . . 4 . . . Artifact . | . . . . . . . Weapon 11 | 2 1 2 4 . 2 . Energy Gun 1 | 1 . . . . . . Energy Cannon 4 | . . . 2 . 2 . Ballistic Gun 4 | 1 1 1 1 . . . Ballistic Cannon 2 | . . 1 1 . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 2 . . 1 Parts Lost 8 | . 3 . 4 1 . . Power 2 | . 2 . . . . . Propulsion 3 | . . . 2 1 . . Utility 1 | . . . 1 . . . Weapon 2 | . 1 . 1 . . . Highest Loss Streak 2 | . 1 . 2 1 . . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 85 | . 93 100 98 99 64 43 Engine 11 | . 12 14 11 11 10 7 Treads 17 | . . . 29 32 16 . Leg 7 | . 28 28 3 . . 3 Device 10 | . 9 14 8 12 11 12 Storage 11 | . 14 14 11 11 11 7 Processor 2 | . . . 5 9 . . Protection 2 | . . . 7 . . . Energy Gun 1 | . 12 . . . . . Energy Cannon 8 | . . . 4 22 13 7 Ballistic Gun 7 | . 15 28 9 . . . Ballistic Cannon 2 | . . . 7 . 1 . Naked Turns . | . . . . . . . Heaviest Build 58 | 11 19 16 56 57 57 58 Greatest Support 94 | 20 20 20 60 63 63 94 Greatest Overweight (x) 2 | . . . . . 2 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 10 10 20 20 20 20 Average Capacity 15 | 6 9 10 14 20 20 20 Most Carried 20 | . 10 10 20 20 20 18 Average Carried 13 | . 5 9 13 19 14 17 Final Capacity 20 | 8 10 10 20 20 20 20 Final Carried 20 | . 10 10 20 18 16 18 Scrap Engine Consumption 30 | . . . . . 23 7 Constructs Created 3 | . . . . . 3 . Constructs Modified 10 | . . . . . 6 4 Class Distribution -------------------- 37% | Scavenger-Mutant 36% | Mutant 25% | Construct Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Construct | -9/Recycling Construct | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -7 ----------- Run | Yrd Mat Min Mat Sto Rec Fac Matter Collected 1756 | 236 196 26 909 268 73 48 Remotely 306 | . . . 306 . . . Salvage Created 3740 | . 743 15 893 900 1022 167 Parts 187 | . 30 3 61 49 38 6 Haulers Intercepted 6 | . 2 . 3 1 . . Recyclers Shooed 17 | . 5 1 2 2 7 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Combat Hostiles Destroyed 63 | . 13 . 22 22 3 3 Guns 17 | . 13 . 4 . . . Cannons 45 | . . . 18 21 3 3 Classes Destroyed 10 | . 5 1 4 . . . Worker 1 | . . . 1 . . . Builder 3 | . . . 1 . 1 1 Tunneler 1 | . . 1 . . . . Hauler 6 | . 2 . 3 1 . . Recycler 14 | . 3 . 1 . 10 . Watcher 4 | . 1 . 3 . . . Swarmer 16 | . 6 . 6 4 . . Grunt 29 | . 7 . 7 12 . 3 Duelist 3 | . . . 2 1 . . Sentry 15 | . . . 7 5 3 . Best Kill Streak 5 | . 5 1 5 5 4 3 Combat Bots Only 5 | . 3 . 3 5 1 3 Max Kills in Single Turn 2 | . 1 1 2 2 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -------- Run | Yrd Mat Min Mat Sto Rec Fac Hostile Shots Fired 340 | . 71 10 142 94 6 17 Missed 88 | . 19 6 34 21 1 7 Damage Taken 2958 | . 529 33 1147 1005 73 171 Core 397 | . 75 10 117 147 . 48 Absorbed by Shields 129 | . . . 129 . . . Redirected to Shielding 4 | . . . 4 . . . Regen/Repaired (Parts) 70 | . . . . . . 70 Core Remaining (%) 66 | 100 . 66 . . 34 . Volleys Fired 312 | 2 65 4 118 58 51 14 Largest 2 | 2 2 2 2 2 2 1 Hottest 136 | 70 70 40 136 136 136 100 Shots Fired 494 | 4 129 8 156 115 68 14 Gun 182 | 4 129 8 41 . . . Cannon 312 | . . . 115 115 68 14 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 221 | 2 72 8 132 . 7 . Thermal 273 | 2 57 . 24 115 61 14 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 13 | 2 12 5 13 13 8 5 Robot Miss Streak 8 | 1 3 2 8 4 5 1 Penetration Max 2 | . . . 2 . . . Secondary Targets 4 | . 4 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 316 | 3 87 5 94 72 44 11 Core Hits 121 | 1 35 2 40 23 16 4 Critical Kills 13 | . . . 9 1 3 . Critical Parts Destroyed 24 | . . . 24 . . . Critical Strikes 43 | . 4 . 35 1 3 . Burn 4 | . 4 . . . . . Meltdown 2 | . . . . 1 1 . Destroy 37 | . . . 35 . 2 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5994 | 29 925 40 2065 1600 889 446 Guns 1259 | 29 925 40 265 . . . Cannons 4647 | . . . 1716 1600 885 446 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 88 | . . . 84 . 4 . Kinetic 2221 | 17 364 40 1692 . 108 . Thermal 3685 | 12 561 . 289 1600 777 446 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 71 | . . . 4 13 24 30 Projectiles 71 | . . . 4 13 24 30 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 14 | . . . 14 . . . Impact . | . . . . . . . Kinetic 14 | . . . 14 . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 21 | . . . 18 2 1 . Targets Rammed 22 | . . . 19 2 1 . Kicked . | . . . . . . . Crushed 1 | . . . 1 . . . Highest Temperature 331 | 30 100 . 262 331 312 108 Average Temperature 87 | 19 27 . 70 127 103 69 Received Heat Transfer 962 | . 180 . 362 267 45 108 Effects 2 | . . . . 2 . . Interference 2 | . . . . 2 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . 1 1 . Combat Hostiles 1 | . . . . 1 . . Parts Melted 22 | . 6 . 1 9 5 1 Heat Transferred 7215 | 37 1961 . 518 2886 1406 407 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Peak Influence 882 | . 252 70 536 882 416 202 Initial 343 | . . 65 . 226 343 124 Average 245 | . 133 54 269 559 237 160 Maximum Alert Level 3 | . 1 . 2 3 2 1 Low Security (%) 45 | 100 75 100 35 . 35 63 Level 1 33 | . 24 . 30 26 56 36 Level 2 18 | . . . 33 47 7 . Level 3 2 | . . . . 25 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 1 . 3 4 . 1 Investigation 3 | . . . 2 1 . . Extermination . | . . . . . . . Reinforcement 4 | . 1 . 1 1 . 1 Assault 1 | . . . . 1 . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Distress Signals 9 | . . . 7 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 97 | . 18 3 38 27 2 9 Peak Tracking Total 7 | . 3 3 7 5 1 7 Tactical Retreats 9 | . 1 . 4 4 . . Traps | -11 -10 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Traps Triggered 2 | . . . 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 ---------- Run | Yrd Mat Min Mat Sto Rec Fac Machines Disabled 7 | . . . 3 3 1 . Max in Single Turn 1 | . . . 1 1 1 . Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Machines Accessed 10 | . 4 1 . 1 3 1 Terminals 5 | . 4 . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . . . 2 . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 1 . 1 Total Hacks 23 | . 9 1 . 3 9 1 Successful 9 | . 5 1 . . 3 . Failed 14 | . 4 . . 3 6 1 Catastrophic 4 | . 1 . . 2 1 . Database Lockouts . | . . . . . . . Manual 13 | . 7 . . 2 3 1 Terminals 15 | . 9 . . . 6 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . . . . . 3 . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . . 3 . 1 Terminal Hacks 7 | . 4 1 . . 2 . Part Schematic 2 | . . . . . 2 . Open Door 1 | . . 1 . . . . Branch Access Points 1 | . 1 . . . . . Transport Status 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Registered Components 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . 1 . . . 1 . Terminals 1 | . 1 . . . . . Botnet 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . 1 . Tunnel 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 1 . . 1 2 . Full Trace Events 2 | . . . . 1 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 ------------ Run | Yrd Mat Min Mat Sto Rec Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . . 1 . . Machine Destruction 1 | . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -------- Run | Yrd Mat Min Mat Sto Rec Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 ------------- Run | Yrd Mat Min Mat Sto Rec Fac Turns Passed 4923 | 67 615 479 1586 565 1242 369 Spaces Moved 2264 | 48 292 381 702 198 422 221 Core 6 | 6 . . . . . . Treads 1273 | . . . 640 198 422 13 Legs 876 | 42 292 381 62 . . 99 Wheels 57 | . . . . . . 57 Hover 52 | . . . . . . 52 Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 160 139 139 Average Speed 155 | 111 120 120 156 160 221 143 Slowest Speed 299 | 120 120 120 160 160 299 219 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 41 | 5 49 68 43 44 76 4 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . . 1 . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 53 | . . . 50 . . 3 Melee . | . . . . . . . Projectile 53 | . . . 50 . . 3 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Total 3185 | 55 443 399 1029 332 669 258 Wait 394 | . 52 . 103 61 162 16 Move 2258 | 47 291 380 701 197 421 221 Hop . | . . . . . . . Pick Up 52 | . 15 5 24 2 2 4 Fast Attach 22 | 6 3 2 8 . 3 . Attach 13 | . 2 . 5 2 3 1 Detach 16 | . 1 . 4 . 11 . Swap 37 | . 6 . 24 5 1 1 Drop 59 | . 8 8 23 5 14 1 Fire 312 | 2 65 4 118 58 51 14 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 22 | . . . 19 2 1 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sto) -9/Storage -9/Recycling -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 432 | -10/Materials | Discovered new exit (range 6) 561 | -10/Materials | Identified exit to Mines 683 | -10/Materials | Entered Mines 684 | -10/Mines | Met a Derelict bent on vengeance 722 | -10/Mines | Found the Drone Emporium 728 | -10/Mines | Found Prototype Device 759 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 762 | -10/Mines | Found Prototype Device 820 | -10/Mines | Build established: Scavenger-Mutant 1078 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1148 | -10/Mines | Discovered new exit (range 8) 1162 | -10/Mines | Entered Materials 1162 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1175 | -9/Materials | Identified Decoy Drone Bay 1460 | -9/Materials | Discovered new exit (range 15) 1685 | -9/Materials | Build established: Mutant 2146 | -9/Materials | Discovered new exit (range 15) 2176 | -9/Materials | Discovered new exit (range 13) 2632 | -9/Materials | Build established: Scavenger-Mutant 2748 | -9/Materials | Entered Storage 2989 | -9/Storage | Core integrity fell below 50% 3026 | -9/Storage | Garrison activated, responded to threat 3309 | -9/Storage | Used back door to open Recycling access 3309 | -9/Storage | Discovered new exit (range 4) 3313 | -9/Storage | Entered Recycling 3318 | -9/Recycling | Found Scrap Engine 3628 | -9/Recycling | Build established: Mutant 3941 | -9/Recycling | Discovered new exit (range 4) 3967 | -9/Recycling | Build established: Construct 4555 | -9/Recycling | Entered Factory 4555 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 4671 | -7/Factory | Identified Exp. Sensor Array 4924 | -7/Factory | Self-destructed Last Messages --------------- 04790_ Acquired 2 matter. 04791_ Destroyed Structural Scanner. 04791_ U-05 Engineer destroyed. 04792_ Acquired 2 matter. 04795_ Arm. Scrap Engine consumes Lgt. Ion Engine. 04795_ K-01 Serf collects debris. 04832_ Scrap Engine modifies Multi-Ion Engine: Heat -1. 04840_ Scrap Engine modifies Carbon-Compact Exoskeleton: Support +2, Penalty -31 Renamed Hovering Gravmag-Compact Exoskeleton. 04842_ Arm. Scrap Engine consumes Cesium-ion Thruster. 04923_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F009. 04924_ Connecting with Garrison Access... 04924_ Current location identified: Factory 04924_ Connecting with Garrison Access... Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????????? ?????????????????????? | | ???????######?????????????" ?????????????????????? | | ???????# #?????????????" ?????????????????????? | | ???????# #?????????????" #????????????????????? | | ???????# #?????????????" #????????????????????? | | ???????# ##########????" #????????????????????? | | ???????# # #???? #????????????????????? | | ???????# # #???? #????????????????????? | | ???????# # #????#/#????????????????????? | | ######## + ###### #????????????????????? | | # # #????????????????????? | | [ ###### ###### #????????????????????? | | / #####+## # #????????????????????? | | # # # # #????????????????????? | | # # """ #= # ###+##???????????????? | | + + """ # g" # ##??????????????? | | ############### """ #g""@/ ???????? | | #???????# # G # ###?????????? | | #???????# # "" # #???????????? | | #???????######## g" + #???????????? | | #??????????????+ # #???????????? | | #??????????????###### #???????????? | | #######??????????????????? ??????????? | | ?????????????????????????? #####+###?????????? | | ?????????????????????????? #?????????????????? | | ?????????????????????????? #?????????????????? | | ?????????????????????????? "" #?????????????????? | | ?????????????????????????? "" =#?????????????????? | | ??????????????????????????"?? #?????????????????? | | ?????????????????????????? ?? #?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 12 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- Med. Treads | -9/Recycling | Hacked Shotgun | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FissionEnhancedScythe Manual? 0 Play Time 00:43:52 Cumulative 87.0 hours Start 2024.04.20 @ 10:58:40 End 2024.08.01 @ 22:03:48 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 74 Rogue 74 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 66 Achievement% 59 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 971ee540-c656-48df-9d3b-59164351b88d