Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 08:21:11 Player: J1ang-5h1 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (122) 610 Value Destroyed (4461) 4461 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (411) 411 TOTAL SCORE: 9942 Bonus ------- High Alert Combat Kills 39 Follower Combat Kills 72 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 252/300 Energy 200/200 System Corruption 10% Temperature Cool (9) Movement Walking (200) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Micro Nuclear Core Micro Fission Core (fused) > --- PROPULSION (4) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (5) ------ Huge Storage Unit Experimental Optical Array Improved Signal Interpreter Experimental Targeting Computer Experimental Target Analyzer > --- WEAPON (2) ------- Powered Hammer Phasing Sabre > --- INVENTORY (25) --- Armored Huge Wheel Improved Cooling System High-capacity Matter Pod (200) Experimental Signal Interpreter Advanced Terrain Scan Processor Improved Armor Integrity Analyzer Transmission Jammer Reaction Control System Hardened Heavy Armor Plating Hardened Heavy Armor Plating Improved Shield Generator Drone Bay (2/2) Army-in-a-Box (30/30) Heavy Beamcaster Heavy Beamcaster Heavy Beamcaster Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Fission Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Huge Storage Unit Experimental Optical Array Improved Signal Interpreter Experimental Targeting Computer Experimental Target Analyzer > --- WEAPON ----------- Powered Hammer Phasing Sabre > --- INVENTORY -------- Armored Huge Wheel Improved Cooling System High-capacity Matter Pod Experimental Signal Interpreter Advanced Terrain Scan Processor Improved Armor Integrity Analyzer Transmission Jammer Reaction Control System Hardened Heavy Armor Plating Hardened Heavy Armor Plating Improved Shield Generator Drone Bay Army-in-a-Box Heavy Beamcaster Heavy Beamcaster Heavy Beamcaster Heavy Rocket Launcher [Rating: 77] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Propulsion Improved Titanium Leg Treads Advanced Treads Leg Improved Titanium Leg Wheel Armored Huge Wheel Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Visual Processing Unit Hackware Experimental Hacking Suite Protection Improved Utility Shielding Weapon Powered Hammer Energy Gun Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Impact Weapon Powered Hammer Slashing Weapon Phasing Sabre Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Slots Evolved 6 | . . . . . 4 . 2 . . . . Power 1 | . . . . . . . 1 . . . . Propulsion 2 | . . . . . 2 . . . . . . Utility 3 | . . . . . 2 . 1 . . . . Weapon . | . . . . . . . . . . . . Parts Attached 151 | . 18 . 4 1 18 34 62 4 . 10 . Power 14 | . 2 . . . 2 2 8 . . . . Engine 10 | . 2 . . . 2 2 4 . . . . Core 4 | . . . . . . . 4 . . . . Reactor . | . . . . . . . . . . . . Propulsion 36 | . 5 . 1 . 6 7 15 2 . . . Treads 11 | . 2 . . . . 7 2 . . . . Leg 21 | . 3 . . . 6 . 10 2 . . . Wheel 4 | . . . 1 . . . 3 . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 45 | . 6 . 3 . 3 9 14 2 . 8 . Device 9 | . 1 . . . 2 2 2 1 . 1 . Storage 6 | . 3 . 1 . . 2 . . . . . Processor 7 | . . . . . 1 . 2 . . 4 . Hackware 1 | . . . . . . . . . . 1 . Protection 22 | . 2 . 2 . . 5 10 1 . 2 . Artifact . | . . . . . . . . . . . . Weapon 56 | . 5 . . 1 7 16 25 . . 2 . Energy Gun 15 | . 2 . . . . 6 7 . . . . Energy Cannon 8 | . . . . . . . 8 . . . . Ballistic Gun 13 | . 1 . . . 3 7 1 . . 1 . Ballistic Cannon 5 | . 2 . . . 3 . . . . . . Launcher 3 | . . . . . . 2 1 . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 11 | . . . . 1 1 1 8 . . . . Slashing Weapon 1 | . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 13 | . . . . . . 5 2 . . 6 . Parts Lost 22 | . 3 . . . 1 7 9 2 . . . Power 2 | . . . . . 1 1 . . . . . Propulsion 10 | . 1 . . . . 3 4 2 . . . Utility 5 | . 1 . . . . 3 1 . . . . Weapon 5 | . 1 . . . . . 4 . . . . Highest Loss Streak 4 | . 2 . . . 1 4 4 1 . . . To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 97 | . 97 100 100 100 97 95 96 99 100 99 100 Engine 7 | . 13 14 14 14 9 8 6 . . . . Core 6 | . . . . . . . 7 15 15 15 15 Treads 3 | . 4 . . . . 24 2 . . . . Leg 24 | . 23 28 25 14 28 8 23 29 30 30 30 Wheel 1 | . . . 2 14 4 . 1 . . . . Device 3 | . 5 . . . 9 9 4 3 . . . Storage 9 | . 14 14 14 14 9 9 7 7 7 7 7 Processor 9 | . . . . . 9 5 11 15 15 21 30 Protection 11 | . 5 14 14 14 9 11 13 11 15 8 . Energy Gun 3 | . 18 . . . . 4 2 . . . . Energy Cannon 1 | . . . . . . . 4 . . . . Ballistic Gun 2 | . 5 . . . 7 12 . . . . . Ballistic Cannon 4 | . 4 28 28 27 9 . . . . . . Impact Weapon 5 | . . . . . 1 . 6 15 15 12 7 Naked Turns . | . . . . . . . . . . . . Heaviest Build 123 | 12 36 36 56 56 63 105 123 119 119 119 98 Greatest Support 88 | 20 40 20 20 16 72 88 80 80 80 80 80 Greatest Overweight (x) 7 | . 1 1 3 3 4 2 7 1 1 1 1 Average Overweight (x) 1 | . . 1 1 3 . . 1 1 1 1 1 Largest Inventory Capacity 25 | . 15 15 20 20 20 25 25 25 25 25 25 Average Capacity 22 | . 14 15 16 20 20 22 25 25 25 25 25 Most Carried 25 | . 15 15 20 20 20 25 25 25 22 25 25 Average Carried 21 | . 13 15 15 20 19 20 24 23 22 24 25 Final Capacity 25 | 8 15 15 20 20 20 25 25 25 25 25 25 Final Carried 25 | 6 15 15 20 20 20 23 25 22 22 25 25 Class Distribution -------------------- 85% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Matter Collected 3641 | 159 316 47 448 . 476 898 937 90 42 228 . Remotely . | . . . . . . . . . . . . Salvage Created 5449 | . 486 9 . . 703 1751 2078 338 . . 84 Parts 245 | . 35 1 . . 35 77 84 9 . . 4 Haulers Intercepted 5 | . 1 . . . . 3 1 . . . . Recyclers Shooed 4 | . 1 . . . . 3 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . 10 . . . Prevented 1 | . . . . . . . . 1 . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Combat Hostiles Destroyed 96 | . 13 3 . . 15 21 34 8 . . 2 Melee 14 | . . . . . . . 7 6 . . 1 Guns 54 | . 13 . . . 12 19 10 . . . . Cannons 12 | . . 3 . . 3 . 6 . . . . AOE 4 | . . . . . . 2 2 . . . . Classes Destroyed 15 | . 6 1 . . 1 4 3 . . . . Worker 4 | . 1 . . . . 1 2 . . . . Builder 4 | . . . . . . 3 1 . . . . Tunneler 1 | . . . . . . . 1 . . . . Hauler 5 | . 1 . . . . 3 1 . . . . Recycler 6 | . . . . . . 4 2 . . . . Mechanic 1 | . 1 . . . . . . . . . . Watcher 6 | . 2 . . . . 2 2 . . . . Swarmer 14 | . 6 2 . . . . 3 2 . . 1 Grunt 49 | . 7 . . . 13 12 14 2 . . 1 Brawler 5 | . . . . . . 2 2 1 . . . Duelist 4 | . . . . . . . 3 1 . . . Sentry 14 | . . . . . 2 6 5 1 . . . Hunter 2 | . . . . . . 1 . 1 . . . Programmer 7 | . . . . . . . 7 . . . . Assembled 1 | . . 1 . . . . . . . . . Best Kill Streak 7 | . 4 1 . . 6 7 5 5 . . 2 Combat Bots Only 6 | . 3 1 . . 6 6 5 5 . . 2 Max Kills in Single Turn 2 | . 1 1 . . 2 2 1 1 . . 1 Gunslinging . | . . . . . . . . . . . . Exploded 1 | . . . . . . 1 1 . . . . Melee 1 | . . . . . . . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Hostile Shots Fired 943 | . 121 32 . . 87 144 487 68 . . 4 Missed 317 | . 31 9 . . 32 37 189 18 . . 1 Damage Taken 8106 | . 942 215 . . 888 1604 3521 877 . . 59 Core 1161 | . 135 24 . . 157 144 555 126 . . 20 Absorbed by Shields 73 | . . . . . . 73 . . . . . Redirected to Shielding 122 | . . . . . . . 87 35 . . . Ignored by Resistances 277 | . . . . . . . 156 121 . . . Regen/Repaired (Parts) 351 | . 13 . . . . 137 77 . . 124 . Core Remaining (%) 60 | 100 . . . 36 . 45 . . . . . Volleys Fired 313 | . 73 14 . . 40 98 88 . . . . Largest 2 | . 2 2 . . 2 2 2 . . . . Hottest 138 | . 100 78 . . 78 89 138 . . . . Shots Fired 584 | . 146 28 . . 80 182 148 . . . . Gun 473 | . 146 . . . 66 172 89 . . . . Cannon 95 | . . 28 . . 14 . 53 . . . . Launcher 16 | . . . . . . 10 6 . . . . Special . | . . . . . . . . . . . . Kinetic 301 | . 31 28 . . 80 121 41 . . . . Thermal 204 | . 115 . . . . 51 38 . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 79 | . . . . . . 10 69 . . . . Robot Hit Streak 25 | . 16 5 . . 11 25 14 . . . . Robot Miss Streak 6 | . 6 6 . . 2 3 4 . . . . Penetration Max 1 | . . . . . 1 1 1 . . . . Secondary Targets 8 | . 4 . . . 2 1 1 . . . . Max Gunslinging Chain 1 | . 1 . . . 1 1 1 . . . . Shots Hit Robots 477 | . 88 9 . . 58 139 159 22 . . 2 Core Hits 179 | . 29 3 . . 31 55 56 4 . . 1 Critical Kills 4 | . . . . . . . 4 . . . . Critical Parts Destroyed 14 | . . . . . 2 1 10 1 . . . Critical Strikes 45 | . 9 . . . 5 7 23 1 . . . Burn 23 | . 9 . . . . 6 8 . . . . Destroy 4 | . . . . . 3 1 . . . . . Blast 2 | . . . . . 2 . . . . . . Smash 16 | . . . . . . . 15 1 . . . Melee Attacks 143 | . . . . 1 2 4 102 29 . . 5 Impact 140 | . . . . 1 2 4 102 29 . . 2 Slashing 3 | . . . . . . . . . . . 3 Piercing . | . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . 5 1 . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 9 | . . . . . . . 5 3 . . 1 Damage Inflicted 11564 | . 1097 229 . . 1366 2877 5000 905 . . 90 Guns 5961 | . 1097 . . . 1157 2492 1215 . . . . Cannons 1321 | . . 229 . . 209 . 883 . . . . Explosions 629 | . . . . . . 385 244 . . . . Melee 3653 | . . . . . . . 2658 905 . . 90 Ramming . | . . . . . . . . . . . . Kinetic 4034 | . 168 229 . . 1366 1736 535 . . . . Thermal 2314 | . 929 . . . . 756 629 . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 1563 | . . . . . . 385 1178 . . . . Impact 3616 | . . . . . . . 2658 905 . . 53 Slashing 37 | . . . . . . . . . . . 37 Piercing . | . . . . . . . . . . . . Highest Corruption 10 | . . . . . 1 6 10 10 10 10 10 Average Corruption 6 | . . . . . 1 2 5 10 10 10 10 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 226 | . . . . . 2 21 95 23 17 62 6 Message Errors 54 | . . . . . . 3 27 5 4 14 1 Matter Fused 59 | . . . . . 1 1 19 8 7 19 4 Heat Flow Errors 21 | . . . . . . 1 8 3 2 7 . Energy Discharges 33 | . . . . . . 7 15 4 . 6 1 Parts Rejected 1 | . . . . . . . 1 . . . . Parts Fused 2 | . . . . . . . 1 1 . . . Data Loss (minor) 31 | . . . . . 1 3 15 2 2 8 . Data Loss (major) 9 | . . . . . . 1 3 . 2 3 . Misfires 4 | . . . . . . . 4 . . . . Alerts 8 | . . . . . . 2 1 . . 5 . Weapon Failures 4 | . . . . . . 3 1 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 1010 | . . 10 . . . . 783 177 . . 40 Projectiles 32 | . . 10 . . . . 22 . . . . Explosions . | . . . . . . . . . . . . Melee 978 | . . . . . . . 761 177 . . 40 Knockbacks 10 | . . 3 . . 3 . 3 1 . . . Impact 4 | . . . . . . . 3 1 . . . Kinetic 4 | . . 2 . . 2 . . . . . . Secondary 2 | . . 1 . . 1 . . . . . . Self-Inflicted Damage 28 | . . . . . . . 28 . . . . Shots 3 | . . . . . . . 3 . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 264 | . 253 264 . . 15 132 251 190 255 248 . Average Temperature 73 | . 78 118 . . 6 18 52 80 125 102 . Received Heat Transfer 2721 | . 336 . . . 513 744 966 135 . . 27 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . 3 . . . . Combat Hostiles 3 | . . . . . . . 3 . . . . Parts Fried 19 | . . . . . . 1 13 5 . . . Impact Corruptions 40 | . . . . . . . 31 7 . . 2 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 17 | . 7 . . . . 5 5 . . . . Heat Transferred 7137 | . 3330 . . . . 1907 1900 . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Peak Influence 458 | . 306 46 . 1 243 444 458 . . . . Initial 172 | . . . . . . 73 172 . . . . Average 189 | . 112 34 . . 67 199 253 . . . . Maximum Alert Level 2 | . 1 . . . 1 2 2 . . . . Low Security (%) 55 | . 72 100 . 100 98 59 36 . . . . Level 1 35 | . 27 . . . 1 40 47 . . . . Level 2 8 | . . . . . . . 16 . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 30 | . 4 . . . 8 5 13 . . . . Investigation 8 | . 2 . . . 4 2 . . . . . Extermination 5 | . . . . . . . 5 . . . . Reinforcement 6 | . 2 . . . 1 1 2 . . . . Assault 2 | . . . . . . 2 . . . . . Garrison 9 | . . . . . 3 . 6 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . Haulers Reinforced 2 | . . . . . . . 2 . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Distress Signals 5 | . . . . . 2 1 2 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 157 | . 24 4 . . 27 32 50 16 . . 4 Peak Tracking Total 9 | . 4 3 . . 9 8 6 7 . . 5 Tactical Retreats 4 | . . . . . . 1 2 1 . . . Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Traps Triggered 7 | . 1 . . . 1 3 2 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Machines Disabled 11 | . . . . . . 6 5 . . . . Max in Single Turn 1 | . . . . . . 1 1 . . . . Garrison Access 2 | . . . . . . . 2 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Machines Accessed 45 | . 9 1 2 . 5 8 20 . . . . Terminals 23 | . 6 1 . . 2 5 9 . . . . Fabricators 4 | . . . . . . . 4 . . . . Repair Stations 3 | . 1 . . . . 1 1 . . . . Recycling Units 8 | . 2 . . . 1 2 3 . . . . Scanalyzers 2 | . . . . . 1 . 1 . . . . Garrison Access 3 | . . . . . 1 . 2 . . . . Total Hacks 112 | . 27 2 6 . 13 26 38 . . . . Successful 58 | . 20 2 6 . 4 13 13 . . . . Failed 54 | . 7 . . . 9 13 25 . . . . Catastrophic 12 | . 1 . . . 2 . 9 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 43 | . 11 2 1 . 6 8 14 . . 1 . Terminals 58 | . 19 2 . . 5 16 16 . . . . Fabricators 8 | . . . . . . . 8 . . . . Repair Stations 9 | . 2 . . . . 4 3 . . . . Recycling Units 20 | . 6 . . . 2 6 6 . . . . Scanalyzers 5 | . . . . . 3 . 2 . . . . Garrison Access 6 | . . . . . 3 . 3 . . . . Terminal Hacks 30 | . 11 2 6 . . 7 4 . . . . Record 5 | . . . 5 . . . . . . . . Part Schematic 1 | . . . . . . 1 . . . . . Robot Analysis 6 | . 3 1 . . . 1 1 . . . . Prototype ID Bank 1 | . . . . . . 1 . . . . . Open Door 1 | . . . . . . 1 . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . Terminal Index 2 | . 1 . . . . 1 . . . . . Alert Level 2 | . 1 . . . . . 1 . . . . Unreport Threat 3 | . 2 . . . . . 1 . . . . Locate Traps 2 | . 2 . . . . . . . . . . Recall Investigation 1 | . . . . . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Zone Layout 3 | . 1 1 . . . 1 . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . Network Status 1 | . . . . . . . 1 . . . . Repair Station Hacks 6 | . 2 . . . . 2 2 . . . . Scan Component 3 | . 1 . . . . 1 1 . . . . Repair 3 | . 1 . . . . 1 1 . . . . Recycling Unit Hacks 7 | . 3 . . . 1 1 2 . . . . Report Inventory 6 | . 2 . . . 1 1 2 . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . Insert Component 1 | . . . . . 1 . . . . . . Analyze 1 | . . . . . 1 . . . . . . Garrison Access Hacks 2 | . . . . . . . 2 . . . . Seal Access 2 | . . . . . . . 2 . . . . Unauthorized Hacks 10 | . 4 . . . 1 3 2 . . . . Terminals 5 | . 3 . . . . 2 . . . . . Assimilate 1 | . . . . . . 1 . . . . . Botnet 4 | . 3 . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 5 | . 1 . . . 1 1 2 . . . . Reject 1 | . . . . . . . 1 . . . . Recyclers 1 | . . . . . 1 . . . . . . Mask 1 | . . . . . . . 1 . . . . Tunnel 2 | . 1 . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . Hacking Detections 38 | . 9 1 . . 4 6 18 . . . . Full Trace Events 5 | . 1 . . . 3 1 . . . . . Feedback Events 1 | . . . . . 1 . . . . . . Corruption 1 | . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 1 . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 3 | . 1 . . . . 1 1 . . . . Time 108 | . 26 . . . . 44 38 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 . . . . Programmers 4 | . . . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Total Allies 7 | . . . . . . 3 3 1 . . . Largest Group 3 | . . . . . . 3 3 1 1 . . Highest-Rated Group 93 | . . . . . . 72 93 16 16 . . Highest-Rated Ally 31 | . . . . . . 31 31 16 16 . . Total Orders . | . . . . . . . . . . . . Ally Attacks 43 | . . . . . . 22 20 . 1 . . Total Damage 733 | . . . . . . 401 314 . 18 . . Kills 3 | . . . . . . 2 1 . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Robot Analysis Total 6 | . 3 1 . . . 1 1 . . . . Derelict Logs Recovered 4 | . . . . . . . . 1 1 2 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Turns Passed 13716 | . 1520 454 1166 205 857 1282 4993 760 622 1663 194 Spaces Moved 6327 | 1 709 217 613 139 447 524 2120 338 312 815 92 Core . | . . . . . . . . . . . . Treads 463 | . 103 . . . . 321 39 . . . . Legs 5037 | 1 606 217 473 . 371 203 1609 338 312 815 92 Wheels 827 | . . . 140 139 76 . 472 . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 120 | 120 120 190 145 145 120 120 145 200 200 200 200 Average Speed 187 | 120 173 190 187 145 148 170 198 200 200 200 200 Slowest Speed 560 | 120 190 190 260 145 400 305 560 200 200 200 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 51 | 2 94 36 90 37 29 74 55 51 51 81 15 Regions Visited 11 Branch Regions 8 Pre-discovered Areas 6 | . 1 . 1 . . 1 . . . 3 . Known Exits Taken 4 | . . . . . . . 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . Scrap Searched 5 | . . . . . . . . . . 5 . Spaces Dug 27 | . . . . 1 2 2 22 . . . . Terrain Destroyed 30 | . . 2 . 1 2 3 22 . . . . Melee 27 | . . . . 1 2 2 22 . . . . Projectile 3 | . . 2 . . . 1 . . . . . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Total 7382 | . 862 231 633 140 560 718 2598 379 311 853 97 Wait 221 | . 15 1 . . 32 27 143 1 . . 2 Move 6316 | . 708 216 612 138 446 523 2119 337 311 814 92 Hop . | . . . . . . . . . . . . Pick Up 113 | . 28 . 8 . 11 14 40 . . 12 . Fast Attach 46 | . 4 . . . 2 17 15 . . 8 . Attach 40 | . 7 . . . 6 5 17 3 . 2 . Detach 1 | . . . . . . . 1 . . . . Swap 65 | . 7 . 4 1 10 12 30 1 . . . Drop 118 | . 20 . 9 . 11 18 42 1 . 17 . Fire 313 | . 73 14 . . 40 98 88 . . . . Melee 127 | . . . . 1 2 4 93 24 . . 3 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . 10 . . . . Rewire 12 | . . . . . . . . 12 . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines -10/Exiles -9/Mines -8/Materials -8/Storage -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 403 | -10/Materials | Discovered new exit (range 16) 697 | -10/Materials | Core integrity fell below 50% 966 | -10/Materials | Discovered new exit (range 7) 1025 | -10/Materials | Build established: Scavenger-Mutant 1050 | -10/Materials | Discovered new exit (range 20) 1251 | -10/Materials | Discovered new exit (range 7) 1311 | -10/Materials | Repaired Heat Sink? 1521 | -10/Materials | Entered Mines 1522 | -10/Mines | Build established: Mutant 1704 | -10/Mines | Assembled infested the area 1963 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1965 | -10/Mines | Discovered new exit (range 5) 1975 | -10/Mines | Entered Exiles 2029 | -10/Exiles | Met 8R-AWN 2069 | -10/Exiles | Met EX-HEX 2120 | -10/Exiles | Met EX-BIN 2143 | -10/Exiles | Aligned with FarCom system 2145 | -10/Exiles | Given EX-Vault access code 2190 | -10/Exiles | Opened EX-Vault 2224 | -10/Exiles | Found Army-in-a-Box 2267 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2428 | -10/Exiles | Met EX-DEC 2463 | -10/Exiles | Visited The Gauntlet 2671 | -10/Exiles | Learned location of Zion (-7) 3126 | -10/Exiles | Discovered new exit (range 10) 3141 | -10/Exiles | Left Exiles lab with Army-in-a-Box 3141 | -10/Exiles | Entered Mines 3273 | -9/Mines | Discovered new exit (range 5) 3328 | -9/Mines | Excavation squad dispatched 3328 | -9/Mines | A large section of the Mines collapsed 3346 | -9/Mines | Entered Materials 3346 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3724 | -8/Materials | Build established: Scavenger-Mutant 3997 | -8/Materials | Garrison activated, responded to threat 4087 | -8/Materials | Build established: Mutant 4159 | -8/Materials | Discovered new exit (range 16) 4203 | -8/Materials | Entered Storage 4267 | -8/Storage | Repaired Gauss Rifle 4859 | -8/Storage | Met a pair of Derelict thieves 5016 | -8/Storage | Lost 3 allies 5319 | -8/Storage | Discovered new exit (range 9) 5383 | -8/Storage | Core integrity fell below 50% 5452 | -8/Storage | Lost 4 parts (2n2u) 5485 | -8/Storage | Entered Factory 5485 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5713 | -7/Factory | Garrison activated, responded to threat 5788 | -7/Factory | Lost 4 parts (2n2w) 6175 | -7/Factory | Build established: Scavenger-Mutant 6685 | -7/Factory | Repaired Imp. Utility Shielding 6854 | -7/Factory | Garrison activated, responded to threat 6923 | -7/Factory | Build established: Mutant 7147 | -7/Factory | P-60 Hacker assimilated allied ZM-HV5(g) 7597 | -7/Factory | Discovered new exit (range 17) 7675 | -7/Factory | Identified exit to Factory 7945 | -7/Factory | Core integrity fell below 50% 9067 | -7/Factory | System corruption reached 10% 9499 | -7/Factory | Discovered exit to Factory (range 14) 10358 | -7/Factory | Identified exit to Lower Caves 10478 | -7/Factory | Entered Lower Caves 10523 | -7/Lower Caves | Encountered a Warlord checkpoint 10658 | -7/Lower Caves | Core integrity fell below 20% 10813 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 11120 | -7/Lower Caves | Learned Factory emergency access door positions 11202 | -7/Lower Caves | Discovered new exit (range 16) 11236 | -7/Lower Caves | Identified exit to Lower Caves 11238 | -7/Lower Caves | Entered another Lower Caves area 11238 | -7/Lower Caves | Accompanied by 1 ally 11836 | -7/Lower Caves | Discovered new exit (range 12) 11854 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 11858 | -7/Lower Caves | Identified exit to Zion 11860 | -7/Lower Caves | Entered Zion 11984 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 12078 | -7/Zion | Received a hallucinogenic algorithm 12112 | -7/Zion | Discovered new exit (range 15) 12316 | -7/Zion | Learned 4 Factory zone layouts 12374 | -7/Zion | Learned location of Extension (-4) 12428 | -7/Zion | Found Prototype Special Weapon 12431 | -7/Zion | Found Prototype Special Weapon 12512 | -7/Zion | Found Prototype Device 12512 | -7/Zion | Identified Bomb Factory No. 2 12650 | -7/Zion | Learned location of Armory (-4) 12759 | -7/Zion | Found Prototype Processor 12759 | -7/Zion | Identified Exp. Targeting Computer 12771 | -7/Zion | Found Prototype Hackware 12771 | -7/Zion | Identified Exp. Hacking Suite 12775 | -7/Zion | Found Prototype Processor 12775 | -7/Zion | Identified Exp. Melee Analysis Suite 12779 | -7/Zion | Found Prototype Processor 12779 | -7/Zion | Identified Exp. Target Analyzer 12788 | -7/Zion | Found Prototype Processor 13521 | -7/Zion | Identified exit to Proximity Caves 13523 | -7/Zion | Entered Proximity Caves 13705 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13717 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 13517_ RL-JMG(z) emerges from the cave. 13521_ System corrupted: Matter fused (-8). 13521_ EXIT=IDENTIFIED: PROXIMITY CAVES LOCATION=PROXIMITY CAVES GOAL=ESCAPE Loading 1 Proximity Caves exit... 13546_ System corrupted: Matter fused (-9). 13592_ System corrupted: Energy discharge (-46). 13620_ 1TJHEPBKKPH,WBEL1SLI84|DTLLDG 13644_ System corrupted: Matter fused (-5). 13705_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 13707_ Powered Hammer follow-up attack on S-27 Virus. 13707_ Destroyed Unknown Flight Unit. 13707_ Destroyed Lgt. Nuclear Core. 13707_ S-27 Virus system corrupted by crushing effect. 13708_ S-27 Virus system terminally corrupted. 13712_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???#?????????????????????????????????????????????? | | ?## ?????????????????????????????????????????????? | | ?# #????????????????????????????????????????????? | | ? ????????????????????????????????????????????? | | ?# ????????????????????????????????????????????? | | # #????????????????????????????????????????????? | | ????????????????????????????????????????????? | | #??###???????????????###?????????????????????? | | # ### ####???????????? ?????????????????????? | | ## # # #???????????? ?????????????????????? | | ## # ?????????????? ?????????????????????? | | # ##?????????????? ?????????????????????? | | #####?????????? ?????????????????????? | | ?# ###???????? ?????????????????????? | | ### # # ##??????? ?????????????????????? | | # ## # # # ##??????# #?????????????????????? | | #### ####???# #?????????????????????? | | ### #??## # ##??#Y#?????????????????????? | | #?# #???# # # ####g#?????????????????????? | | #?###???#### # ## @=#?????????????????????? | | ##?????????# ##########?????????????????????? | | ##????????## ##??????????????????????????????? | | #?????????### #???????????????????????????????? | | #??????????? #???????????????????????????????? | | # #??????????# #???????????????????????????????? | | ?####??????????? #???????????????????????????????? | | ???????????????# ???????????????????????????????? | | ??????????????? ???????????????????????????????? | | ??????????????? ???????????????????????????????? | | ???????????????# ??????????????????????????????? | | ???????????????## #??????????????????????????????? | | ?????????????????##??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 28 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 30 Resistance: EM 20 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 12 Target Analysis 10 Recoil Reduction 4 Item Schematics ----------------- Hcp. Storage Unit | -8/Materials | Scanalyzed System Restoration Module | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardenedChargeRay Manual? 0 Play Time 01:48:56 Cumulative 213.2 hours Start 2024.04.07 @ 06:31:38 End 2024.04.07 @ 08:21:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 156 Rogue 146 Adventurer 0 Explorer 10 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 62 Gallery% 71 Achievement% 53 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 02794a63-44c5-4aed-a2e3-3bd6f22dba16