Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.27 @ 02:50:57 Player: naththebg Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (320) 1600 Value Destroyed (11576) 11576 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (3027) 3027 TOTAL SCORE: 23923 Bonus ------- High Alert Combat Kills 3151 Follower Combat Kills 331 Friendly Fire -455 Cogmind --------- Core Integrity 1074/1600 Matter 114/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Myomer-Cooled Exoskeleton > --- UTILITY (10) ----- Improved Targeting Computer > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Quantum Capacitor Quantum Capacitor Advanced Reaction Control System Peak State ------------ > --- POWER ------------ Multi-Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer-Cooled Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Cooling System Advanced Cooling System Advanced Cooling System Advanced Coolant Injector Huge Storage Unit Quantum Capacitor > --- WEAPON ----------- Hvy. KE Gauss Construct/C Laser Quantum Construct/C > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Power Amplifier Advanced Heat Sink Advanced Heat Sink Improved Coolant Injector Makeshift Microdissipator Network Improved Launcher Guidance Computer Precision Energy Filter Improved Weapon Cycler Reaction Control System Improved Focal Shield Advanced Component Analysis Suite Long-range Tractor Beam Recalibrator Rocket Array Rocket Array Rocket Array Rocket Array Fusion Bomb Launcher Fusion Bomb Launcher Improved Plasma Cutter [Rating: 157] Favorites ----------- Power Constructs Engine Deuterium Engine Reactor Constructs Propulsion Light Treads Treads Light Treads Leg Constructs Hover Unit Improved Antigrav System Flight Unit Q-thruster Utility Weapon Cycler Device Weapon Cycler Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Reactive Plating Weapon Constructs Energy Gun Constructs Energy Cannon Constructs Ballistic Gun Heavy Assault Rifle Ballistic Cannon Constructs Launcher Grenade Launcher Slashing Weapon Molecular Scythe Build | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 . . 4 . . 2 2 2 2 Power 2 | . . . . . . . 1 . . . . . 1 Propulsion 4 | . . . 1 . . . 1 . . 1 . 1 . Utility 8 | . . 1 1 2 . . 1 . . . 1 1 1 Weapon 4 | . . 1 . . . . 1 . . 1 1 . . Parts Attached 172 | 7 8 20 21 19 10 8 7 3 16 6 5 31 11 Power 13 | 1 2 1 2 . 2 1 . . 1 1 . . 2 Engine 10 | 1 2 1 2 . 2 1 . . 1 . . . . Core . | . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . 1 . . 2 Propulsion 26 | 2 1 2 11 2 2 3 . . . . . 2 1 Treads 23 | 2 1 2 11 2 2 3 . . . . . . . Leg 1 | . . . . . . . . . . . . 1 . Wheel . | . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . 1 . Flight 1 | . . . . . . . . . . . . . 1 Utility 98 | 1 2 10 5 11 5 4 7 1 14 3 5 25 5 Device 71 | . 1 2 2 10 5 4 5 . 7 3 5 23 4 Storage 5 | 1 . 1 . . . . . 1 2 . . . . Processor 6 | . . . 1 . . . 1 . 2 . . 1 1 Hackware 3 | . . 1 . 1 . . 1 . . . . . . Protection 13 | . 1 6 2 . . . . . 3 . . 1 . Artifact . | . . . . . . . . . . . . . . Weapon 35 | 3 3 7 3 6 1 . . 2 1 2 . 4 3 Energy Gun 1 | 1 . . . . . . . . . . . . . Energy Cannon 9 | . . 2 1 5 1 . . . . . . . . Ballistic Gun 9 | 2 1 3 2 . . . . . . . . 1 . Ballistic Cannon 3 | . 1 1 . 1 . . . . . . . . . Launcher 12 | . 1 1 . . . . . 2 1 2 . 2 3 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . . 1 1 . . . . 1 1 Parts Lost 56 | . 3 2 1 1 2 2 . 2 11 2 1 15 14 Power 10 | . . . . . 1 1 . 1 2 1 . 2 2 Propulsion 4 | . . 1 1 . . . . . 1 . . . 1 Utility 26 | . 1 . . 1 1 1 . . 4 1 1 8 8 Weapon 16 | . 2 1 . . . . . 1 4 . . 5 3 Highest Loss Streak 11 | . 2 1 1 1 2 1 . 2 3 1 1 7 11 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 73 | . 98 98 99 99 100 72 56 58 59 59 51 44 40 Engine 4 | . 14 11 9 7 7 3 . . 1 . . . . Core 1 | . . . . . . 2 5 1 3 . 2 . . Reactor 1 | . . . . . . . . . . 3 1 3 5 Treads 12 | . 28 21 26 23 23 12 . . . 3 1 . . Leg 1 | . . . . . . 2 5 5 . . . 1 4 Device 21 | . 6 3 6 35 38 30 21 23 19 15 23 25 17 Storage 6 | . 14 11 9 7 7 7 5 4 5 5 4 4 2 Processor 1 | . . . . . . . 2 5 3 9 . . 2 Hackware 1 | . . 7 8 . . . 4 . . . . . . Protection 3 | . 6 10 11 1 . . . . 4 . . . . Energy Gun 1 | . 4 . . . . . . . 1 4 1 1 . Energy Cannon 5 | . . 1 9 17 23 10 . . 2 1 5 1 . Ballistic Gun 3 | . 11 11 12 2 . . . . . . . . . Ballistic Cannon 4 | . 2 11 5 2 . 1 9 11 6 10 4 2 . Launcher 2 | . 9 9 . . . . . 3 1 1 . . 8 Peak Build Rating 157 | 6 8 22 31 50 51 63 68 70 93 118 144 157 123 Average Rating 67 | 4 7 16 27 45 49 53 64 64 78 104 124 139 96 On Entrance 53 | . 6 8 22 30 49 51 57 66 64 88 118 115 76 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 169 | 12 19 46 52 64 64 62 54 60 118 127 148 169 145 Greatest Support 201 | 40 40 43 65 67 67 64 44 44 201 201 153 157 103 Greatest Overweight (x) 16 | . . 1 1 . . 16 1 1 1 . 1 2 1 Average Overweight (x) . | . . . . . . . 1 . . . . 1 . Largest Inventory Capacity 25 | 8 8 15 15 15 15 15 15 15 25 25 25 25 25 Average Capacity 16 | 7 8 11 15 15 15 15 15 14 17 25 25 25 19 Most Carried 25 | 6 8 15 15 15 15 15 15 14 18 25 25 25 20 Average Carried 15 | 3 7 11 14 14 14 12 13 9 13 22 23 22 12 Final Capacity 25 | 8 8 15 15 15 15 15 15 15 25 25 25 25 5 Final Carried 25 | 6 8 15 15 15 15 13 14 8 18 23 25 20 5 Scrap Engine Consumption 223 | . . . . . . 32 7 2 54 37 8 70 13 Constructs Created 18 | . . . . . . 4 1 . 5 3 1 3 1 Constructs Modified 66 | . . . . . . 8 1 . 13 2 13 29 . Class Distribution -------------------- 33% | Construct 14% | Gunner 14% | Mutant 9% | Tank 8% | Commander-Construct 8% | Bomber 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Bomber | -9/Materials Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Storage Commander-Construct | -7/Recycling Commander-Construct | -5/Factory Gunner | -5/Waste Construct | -5/Factory Construct | -4/Factory Construct | -3/Research Construct | -2/Research Tank | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Fac Res Res Acc Matter Collected 5201 | 199 319 806 639 314 106 61 . 323 517 216 64 1518 119 Remotely 774 | . . 505 269 . . . . . . . . . . Salvage Created 12731 | 2 420 789 870 739 1016 1285 211 1092 1778 421 278 3612 218 Parts 599 | 2 44 67 64 29 49 52 12 3 85 15 6 159 12 Haulers Intercepted 18 | . 2 3 4 . 2 . . . 1 . . 5 1 Recyclers Shooed 18 | . 2 5 4 1 . 1 . . 1 . . 4 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Fac Res Res Acc Combat Hostiles Destroyed 196 | . 11 26 14 13 15 10 4 5 33 7 6 48 4 Melee 2 | . 1 . . 1 . . . . . . . . . Guns 17 | . 6 . 3 2 . . . . 3 2 . 1 . Cannons 123 | . . 4 11 8 15 9 4 . 20 2 6 44 . AOE 50 | . 4 22 . 2 . . . 5 10 1 . 2 4 Classes Destroyed 22 | 1 9 1 2 1 . 3 . 1 2 . 1 1 . Worker 21 | 1 2 1 1 . 1 . . . 1 3 . 5 6 Builder 20 | . 1 4 . . . 2 . . 9 1 . 3 . Tunneler 3 | . 1 . 1 . . . . . . . . . 1 Hauler 18 | . 2 3 4 . 2 . . . 1 . . 5 1 Recycler 23 | . 2 2 1 3 . 6 1 1 3 . . 4 . Mechanic 4 | . 1 2 . . . . . . . . . . 1 Operator 6 | . 1 . 1 1 . . . . 1 . . 2 . Watcher 26 | . 3 5 3 . 2 . . . 3 3 1 6 . Swarmer 48 | . 7 17 4 3 . 1 4 . 7 1 . 4 . Grunt 63 | . 4 5 5 5 7 . . 1 17 3 . 14 2 Brawler 1 | . . . . . . . . . 1 . . . . Duelist 5 | . . . 1 . . . . . . 1 . 3 . Sentry 31 | . . 4 3 3 6 5 . . 3 . 3 4 . Demolisher 1 | . . . . . . 1 . . . . . . . Specialist 2 | . . . . . . . . . . . . 2 . Hunter 9 | . . . 1 . 1 1 . 1 1 . . 2 2 Programmer 27 | . . . . 2 . . . . 3 1 2 19 . Heavy 2 | . . . . . . . . . 1 1 . . . Behemoth 1 | . . . . . . . . . . . 1 . . Compactor 5 | . . . . . . . . 5 . . . . . Scientist 2 | . . . . . . 2 . . . . . . . Scrapper 3 | . . . . . . 3 . . . . . . . Thug 1 | . . . . . 1 . . . . . . . . Best Kill Streak 14 | 1 3 14 7 3 2 4 5 2 9 7 4 8 8 Combat Bots Only 10 | . 3 10 3 3 2 2 4 2 6 4 4 6 2 Max Kills in Single Turn 4 | 1 2 4 2 2 1 2 2 2 4 3 1 2 3 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . 2 3 . 2 . . . 1 3 1 . 2 2 Melee 1 | . 1 . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Fac Res Res Acc Hostile Shots Fired 1505 | . 65 88 99 111 53 127 11 2 199 97 54 391 208 Missed 501 | . 12 26 24 42 20 42 2 . 73 37 11 126 86 Damage Taken 17501 | . 631 674 776 643 342 937 146 650 2950 1101 877 5314 2460 Core 2266 | . 140 61 86 86 50 200 14 30 293 140 57 583 526 Absorbed by Shields 1098 | . . . . . . . . . 5 . . 793 300 Redirected to Shielding 2 | . . 2 . . . . . . . . . . . Ignored by Resistances 535 | . . 7 49 32 . . . . 71 194 42 83 57 Regen/Repaired (Parts) 4510 | . . . 86 . . 342 105 100 1100 341 528 1908 . Core Remaining (%) 74 | 100 44 84 84 . . 52 . . 66 87 95 59 . Volleys Fired 684 | . 55 61 62 46 32 43 13 17 87 19 53 189 7 Largest 4 | . 2 3 3 3 3 3 2 2 3 4 1 3 3 Hottest 365 | . 70 130 130 245 245 210 239 239 316 281 170 365 149 Shots Fired 1163 | . 90 113 163 108 90 65 15 28 136 57 53 231 14 Gun 288 | . 69 43 64 24 . . . . 27 18 . 43 . Cannon 793 | . 2 48 99 84 90 65 15 14 98 37 53 188 . Launcher 82 | . 19 22 . . . . . 14 11 2 . . 14 Special . | . . . . . . . . . . . . . . Kinetic 535 | . 41 86 122 32 . . 15 14 81 18 . 126 . Thermal 546 | . 30 5 41 76 90 65 . . 44 37 53 105 . Explosive 82 | . 19 22 . . . . . 14 11 2 . . 14 Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 32 | . 9 9 7 11 9 11 5 32 12 10 12 7 5 Robot Miss Streak 11 | . 3 4 11 4 3 3 3 1 5 2 7 6 5 Penetration Max 1 | . . . . . . . 1 . 1 . . 1 . Secondary Targets 1 | . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . Capacitor 96 | . . . . . . . . . . . 34 62 . Shots Hit Robots 670 | . 57 58 72 65 53 41 4 26 75 46 35 133 5 Core Hits 493 | . 34 52 37 23 27 21 5 22 123 26 10 73 40 Critical Kills 1 | . . . . . . . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 19 | . 5 1 2 . . . . . 4 6 . 1 . Burn 13 | . 5 . . . . . . . 2 6 . . . Meltdown 1 | . . . . . . . . . . . . 1 . Blast 5 | . . 1 2 . . . . . 2 . . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 44101 | 2 1483 2321 1497 2385 1973 2076 296 4011 5749 1845 3349 15173 1941 Guns 2873 | . 550 262 438 264 . . . . 390 295 . 674 . Cannons 29076 | . . 538 1059 1687 1958 2055 296 598 2910 728 3224 14023 . Explosions 11528 | . 908 1512 . 417 . . . 3413 2391 457 83 437 1910 Melee . | . . . . . . . . . . . . . . Ramming 624 | 2 25 9 . 17 15 21 . . 58 365 42 39 31 Kinetic 15316 | . 327 719 1084 395 . . 296 598 2492 397 . 9008 . Thermal 17050 | . 223 81 413 1973 1958 2055 . . 808 626 3224 5689 . Explosive 11111 | . 908 1512 . . . . . 3413 2391 457 83 437 1910 Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 29 | . 2 . . 1 . . . 19 29 2 1 9 8 Average Corruption 9 | . 2 . . 1 . . . 8 24 1 1 3 3 Corruption Purged 1 | . . . . 1 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 151 | . 3 . . 9 . . . 7 84 2 1 42 3 Message Errors 32 | . . . . 2 . . . 3 16 . . 11 . Matter Fused 31 | . . . . 4 . . . . 18 . . 9 . Heat Flow Errors 12 | . 2 . . . . . . 1 8 . . . 1 Energy Discharges 17 | . . . . 2 . . . . 7 1 . 7 . Parts Rejected 4 | . . . . . . . . . 2 . . 1 1 Parts Fused 2 | . . . . . . . . . 1 . . 1 . Data Loss (minor) 19 | . 1 . . 1 . . . 2 9 . 1 4 1 Data Loss (major) 9 | . . . . . . . . 1 5 . . 3 . Misfires 2 | . . . . . . . . . 2 . . . . Alerts 4 | . . . . . . . . . 2 . . 2 . Misdirections 4 | . . . . . . . . . 4 . . . . Weapon Failures 15 | . . . . . . . . . 10 1 . 4 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 4259 | . 109 100 9 246 . 324 . . 123 160 431 2731 26 Projectiles 3754 | . . 4 9 115 . 324 . . 119 31 431 2721 . Explosions 370 | . 109 96 . 131 . . . . 4 . . 10 20 Melee 135 | . . . . . . . . . . 129 . . 6 Knockbacks 54 | . . 2 4 1 . . 1 . 14 4 1 27 . Impact 3 | . . . . . . . . . . 2 1 . . Kinetic 49 | . . 2 4 1 . . 1 . 13 2 . 26 . Secondary 2 | . . . . . . . . . 1 . . 1 . Self-Inflicted Damage 997 | . 83 49 . 52 . . . 530 225 . . 41 17 Shots 45 | . 5 4 . 1 . . . 25 8 . . 1 1 Rammed 33 | . 6 2 . 2 3 2 . . 3 10 2 . 3 Targets Rammed 47 | 1 7 2 . 3 3 3 . . 3 13 2 4 6 Kicked 8 | . . . . . . 1 . . . . . 4 3 Crushed 6 | 1 1 . . 1 . . . . . 3 . . . Highest Temperature 390 | . 165 264 308 360 286 378 338 232 390 148 298 266 199 Average Temperature 106 | . 53 63 123 114 95 125 125 67 104 19 113 127 121 Received Heat Transfer 2489 | . 210 135 225 261 129 186 . 9 545 96 154 413 126 Effects 18 | . . . 2 . 8 2 . . 2 . 2 2 . Shutdowns 1 | . . . . . . . . . 1 . . . . Energy Bleed 5 | . . . 2 . . 2 . . 1 . . . . Interference 12 | . . . . . 8 . . . . . 2 2 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . 3 . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . Parts Fried 8 | . . . . . . . . . . 8 . . . Impact Corruptions 8 | . . . . . . . . . . 7 . . 1 Robots Melted 3 | . . . . . . 1 . . . 1 . 1 . Combat Hostiles 3 | . . . . . . 1 . . . 1 . 1 . Parts Melted 23 | . 3 . . 6 5 4 . . 3 2 . . . Heat Transferred 14294 | . 1036 148 740 1841 2109 1617 . . 1572 2087 1073 2071 . Parts Sabotaged 2 | . . . . . . . . . . . . 2 . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Fac Res Res Acc Peak Influence 1468 | . 257 587 374 233 590 239 523 358 1328 1235 667 1468 1255 Initial 838 | . 3 3 89 111 6 229 250 183 250 645 567 375 838 Average 443 | . 85 208 262 102 326 44 333 293 801 1024 558 934 1028 Maximum Alert Level 4 | . 1 2 1 1 2 1 2 1 4 4 2 4 4 Low Security (%) 40 | 100 98 56 20 97 29 95 . 8 . . . . . Level 1 19 | . 1 37 79 2 31 4 87 91 24 . . 4 . Level 2 13 | . . 5 . . 39 . 12 . 10 2 100 25 . Level 3 15 | . . . . . . . . . 43 52 . 38 73 Level 4 10 | . . . . . . . . . 21 45 . 30 26 Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 42 | . . 3 . 2 4 . . . 7 6 2 14 4 Investigation 6 | . . 1 . . 1 . . . 1 2 . . 1 Extermination 13 | . . . . 2 2 . . . 1 . 1 6 1 Reinforcement 13 | . . 2 . . 1 . . . 4 3 1 2 . Assault 10 | . . . . . . . . . 1 1 . 6 2 Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 4 | . . 2 . . . . . . 1 1 . . . Haulers Reinforced 2 | . . . . . . . . . 1 . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Fac Res Res Acc Distress Signals 11 | . 3 . . . 2 . . . 1 1 2 1 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 360 | . 22 43 17 16 23 7 5 6 61 31 15 89 25 Peak Tracking Total 11 | . 5 8 4 3 4 4 2 2 7 10 5 11 9 Tactical Retreats 31 | . 2 1 . 1 2 . 1 . 8 4 2 5 5 Traps | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Fac Res Res Acc Traps Triggered 8 | . 1 . 1 . . . 1 . 1 1 1 2 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Fac Res Res Acc Machines Disabled 34 | . 3 2 . 2 3 1 4 . 7 1 2 7 2 Max in Single Turn 3 | . 3 1 . 2 1 1 3 . 3 1 1 2 2 Garrison Access 1 | . . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Fac Res Res Acc Machines Accessed 55 | . 5 6 7 6 4 11 1 . 5 5 1 3 1 Terminals 32 | . 5 5 4 2 4 3 . . 4 2 1 2 . Fabricators 3 | . . . . 3 . . . . . . . . . Repair Stations 4 | . . . 1 . . . . . 1 . . 1 1 Recycling Units 9 | . . . 2 . . 6 . . . 1 . . . Scanalyzers 2 | . . 1 . . . . 1 . . . . . . Garrison Access 3 | . . . . 1 . . . . . 2 . . . Total Hacks 163 | . 14 31 15 12 8 38 14 . 12 10 1 7 1 Successful 91 | . 7 24 9 5 2 22 12 . 1 4 . 4 1 Failed 71 | . 7 7 5 7 6 16 2 . 11 6 1 3 . Catastrophic 13 | . 1 1 1 1 3 2 . . . 2 1 1 . Database Lockouts 1 | . . . 1 . . . . . . . . . . Manual 35 | . 2 4 8 5 4 1 . . 5 3 . 2 1 Terminals 88 | . 14 17 10 4 8 14 . . 9 5 1 6 . Fabricators 6 | . . . . 6 . . . . . . . . . Repair Stations 7 | . . . 2 . . . . . 3 . . 1 1 Recycling Units 20 | . . . 3 . . 16 . . . 1 . . . Scanalyzers 28 | . . 14 . . . . 14 . . . . . . Garrison Access 6 | . . . . 2 . . . . . 4 . . . Terminal Hacks 39 | . 6 9 3 3 1 13 . . . 1 . 3 . Record 7 | . . . . . . 7 . . . . . . . Robot Analysis 1 | . . . . . . 1 . . . . . . . Prototype ID Bank 9 | . 2 3 2 . . 1 . . . . . 1 . Open Door 1 | . . . . . 1 . . . . . . . . Open DSF 1 | . . . . 1 . . . . . . . . . Branch Access Points 4 | . 1 . 1 1 . . . . . 1 . . . Alert Level 6 | . 1 3 . . . 1 . . . . . 1 . Unreport Threat 6 | . 1 2 . 1 . 1 . . . . . 1 . Locate Traps 1 | . 1 . . . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . Release Object 2 | . . . . . . 2 . . . . . . . Fabricator Hacks 2 | . . . . 2 . . . . . . . . . Network Status 1 | . . . . 1 . . . . . . . . . Build 1 | . . . . 1 . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . Recycling Unit Hacks 12 | . . . 3 . . 8 . . . 1 . . . Report Inventory 6 | . . . 2 . . 4 . . . . . . . Retrieve Components 6 | . . . 1 . . 4 . . . 1 . . . Scanalyzer 26 | . . 14 . . . . 12 . . . . . . Insert Component 12 | . . 6 . . . . 6 . . . . . . Analyze 14 | . . 8 . . . . 6 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 10 | . 1 1 1 . 1 1 . . 1 2 . 1 1 Terminals 8 | . 1 1 1 . 1 1 . . 1 1 . 1 . Assimilate 1 | . . . . . . . . . . 1 . . . Botnet 7 | . 1 1 1 . 1 1 . . 1 . . 1 . Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . 1 Patch 1 | . . . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . Jam 1 | . . . . . . . . . . 1 . . . Data Cores Recovered 4 | . 1 . 1 1 . . . . . . . 1 . Used 1 | . . . . . . . . . . . . 1 . Hacking Detections 46 | . 5 6 5 6 4 6 1 . 5 4 1 3 . Full Trace Events 9 | . . 1 . . 1 5 . . 1 1 . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . 5 . . . . 5 . . . . . . Parts Built 2 | . . . . 2 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time 106 | . . . . 106 . . . . . . . . . Total Part Build Rating 12 | . . . . 12 . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . Time 38 | . . . 38 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 25 | . . . 8 . . 14 . . . 3 . . . Parts Scanalyzed 10 | . . 5 . . . . 5 . . . . . . Part Schematics Acquired 10 | . . 5 . . . . 5 . . . . . . Parts Damaged 2 | . . . . . . . 2 . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . . . . . . Programmers 4 | . . . . . 4 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . 7 . . . . . . . Allies Hacked 2 | . . . . . 1 . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Fac Res Res Acc Total Allies 21 | . . . . . 13 7 . . . 1 . . . Largest Group 10 | . . . . . 10 7 7 3 3 1 . . . Highest-Rated Group 173 | . . . . . 173 135 135 74 74 26 . . . Highest-Rated Ally 32 | . . . . . 31 32 32 32 32 26 . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 150 | . . . . . 109 6 . 27 8 . . . . Total Damage 2438 | . . . . . 1350 61 . 725 302 . . . . Kills 12 | . . . . . 9 . . 1 2 . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Fac Res Res Acc Robot Analysis Total 1 | . . . . . . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Fac Res Res Acc Turns Passed 13309 | 101 1234 1234 973 1202 772 1874 353 223 1458 411 661 2254 559 Spaces Moved 7672 | 60 632 563 438 614 366 896 175 96 1379 530 320 1132 471 Core 279 | 11 . . . . . 2 . . . . . . 266 Treads 4037 | 49 632 563 438 614 366 561 . . 244 412 105 53 . Legs 1355 | . . . . . . 333 175 96 128 . . 418 205 Wheels 103 | . . . . . . . . . 103 . . . . Hover 1115 | . . . . . . . . . 339 . 215 561 . Flight 783 | . . . . . . . . . 565 118 . 100 . Fastest Speed 50 | 50 160 160 155 150 150 147 180 105 52 52 55 56 50 Average Speed 129 | 139 160 169 156 152 150 172 180 172 77 54 81 136 104 Slowest Speed 850 | 160 160 240 240 155 150 850 180 180 180 55 149 235 181 Overloaded Moves 397 | . . . . . . . . . 284 113 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . 4 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 41 | 5 92 55 37 17 89 93 8 72 34 16 8 32 19 Regions Visited 13 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 . 1 1 . . 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 131 | . 55 . 1 1 4 1 30 26 6 . 4 3 . Terrain Destroyed 1070 | . 155 109 5 40 26 14 40 206 224 39 14 76 122 Melee . | . . . . . . . . . . . . . . Projectile 183 | . . 2 5 16 26 14 15 . 30 2 11 62 . AOE 887 | . 155 107 . 24 . . 25 206 194 37 3 14 122 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Was Fac Fac Res Res Acc Total 10227 | 73 766 738 598 834 553 1195 204 126 1628 610 711 1673 518 Wait 1264 | . 48 67 49 112 122 129 6 8 115 31 304 255 18 Move 7654 | 60 631 562 437 613 365 895 175 95 1371 529 319 1131 471 Hop 3 | . . . . . . . . . 3 . . . . Pick Up 114 | 6 9 14 11 19 8 3 2 3 13 6 7 11 2 Fast Attach 41 | 6 2 3 1 2 . 3 . 2 3 2 1 12 4 Attach 56 | . 2 2 4 4 2 3 2 1 7 4 3 15 7 Detach 24 | . . . . . . . . . 3 5 6 10 . Swap 75 | 1 4 15 16 13 8 2 5 . 6 . 1 4 . Drop 118 | . 8 12 18 22 13 16 1 . 4 1 4 16 3 Fire 684 | . 55 61 62 46 32 43 13 17 87 19 53 189 7 Melee . | . . . . . . . . . . . . . . Ram 5 | . . . . . . . . . 2 . . . 3 Kick 8 | . . . . . . 1 . . . . . 4 3 Crush 33 | . 7 2 . 3 3 2 . . 1 13 2 . . Escape Stasis 50 | . . . . . . . . . 13 . 11 26 . Rewire 98 | . . . . . . 98 . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 3 exits: *Sto / *Low x2) -7/Storage (discovered 2 exits: [*Fac] / *Rec) -7/Recycling -5/Factory -5/Waste -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory (discovered 4 exits: *Res / Upp x2 / Arm) -3/Research -2/Research -1/Access History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 102 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 15) 376 | -10/Materials | Identified exit to Mines 677 | -10/Materials | Core integrity fell below 50% 1018 | -10/Materials | Discovered new exit (range 3) 1197 | -10/Materials | Discovered new exit (range 4) 1243 | -10/Materials | Discovered new exit (range 9) 1336 | -10/Materials | Entered another Materials area 1336 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1661 | -9/Materials | Destroyed 10 combat bots 1783 | -9/Materials | Build established: Bomber 1885 | -9/Materials | Discovered new exit (range 7) 2480 | -9/Materials | Discovered new exit (range 9) 2570 | -9/Materials | Entered another Materials area 2570 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2748 | -8/Materials | Build established: Tank 3437 | -8/Materials | Repaired Adv. Treads 3487 | -8/Materials | Discovered new exit (range 15) 3514 | -8/Materials | Central database locked down 3543 | -8/Materials | Entered Factory 3543 | -7/Factory | Evolved 2 slots: Utility x2 3791 | -7/Factory | Build established: Gunner 3862 | -7/Factory | Fabricated Hvy. Phase Cannon? 4105 | -7/Factory | Identified exit to Storage 4105 | -7/Factory | Identified exit to Lower Caves 4745 | -7/Factory | Entered Storage 5057 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 5082 | -7/Storage | Found Rocket Array 5085 | -7/Storage | Found Rocket Array 5087 | -7/Storage | Found Rocket Array 5095 | -7/Storage | Found Rocket Array 5098 | -7/Storage | Found Rocket Array 5166 | -7/Storage | P-70 Sage assimilated allied Trooper 4e 5236 | -7/Storage | Discovered new exit (range 16) 5250 | -7/Storage | Allied Derelicts emerged from ambush trap array 5258 | -7/Storage | P-60 Hacker assimilated allied 0D-05D(g) 5278 | -7/Storage | Lost 3 allies 5511 | -7/Storage | Used back door to open Recycling access 5511 | -7/Storage | Discovered new exit (range 5) 5517 | -7/Storage | Entered Recycling 5517 | -7/Recycling | Accompanied by 1 ally 5544 | -7/Recycling | Build established: Scavenger-Gunner 5887 | -7/Recycling | Discovered new exit (range 15) 5947 | -7/Recycling | Scanned before Scraplab entrance 5967 | -7/Recycling | Angered Scraplab inhabitants 5994 | -7/Recycling | Found Prototype Device 5994 | -7/Recycling | Identified Scrap Engine 6775 | -7/Recycling | Build established: Commander-Construct 7391 | -7/Recycling | Entered Factory 7391 | -5/Factory | Accompanied by 7 allies 7391 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 7744 | -5/Factory | Sucked down chute 7744 | -5/Factory | Entered Waste 7757 | -5/Waste | Spotted C-40 Crusher 7759 | -5/Waste | EMP discharged 7769 | -5/Waste | Destroyed C-40 Crusher 7779 | -5/Waste | Spotted C-40 Crusher 7785 | -5/Waste | Destroyed C-40 Crusher 7793 | -5/Waste | Spotted C-40 Crusher 7818 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7826 | -5/Waste | Allies destroyed C-40 Crusher 7833 | -5/Waste | Spotted C-40 Crusher 7842 | -5/Waste | Spotted C-40 Crusher 7849 | -5/Waste | Destroyed C-40 Crusher 7851 | -5/Waste | Destroyed C-40 Crusher 7859 | -5/Waste | EMP discharged 7859 | -5/Waste | System corruption reached 10% 7864 | -5/Waste | 7 allies followed down the chute 7886 | -5/Waste | Spotted C-40 Crusher 7890 | -5/Waste | Destroyed C-40 Crusher 7938 | -5/Waste | Discovered new exit (range 16) 7959 | -5/Waste | EMP discharged 7967 | -5/Waste | Entered Factory 7967 | -5/Factory | Accompanied by 3 allies 8002 | -5/Factory | Discovered new exit (range 9) 8349 | -5/Factory | Lost 3 allies 8409 | -5/Factory | Build established: Construct 8685 | -5/Factory | Lost 3 parts (1p1n1u) 8867 | -5/Factory | First assault squad dispatched 9414 | -5/Factory | Discovered new exit (range 9) 9425 | -5/Factory | Entered another Factory area 9425 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 9445 | -4/Factory | Found Quantum Capacitor 9462 | -4/Factory | Identified exit to Upper Caves 9462 | -4/Factory | Identified exit to Armory 9675 | -4/Factory | First assault squad dispatched 9824 | -4/Factory | Discovered new exit (range 5) 9836 | -4/Factory | Entered Research 9836 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 10121 | -3/Research | Found Fusion Bomb Launcher 10127 | -3/Research | Found Fusion Bomb Launcher 10242 | -3/Research | Discovered new exit (range 7) 10352 | -3/Research | Spotted B-86 Titan 10418 | -3/Research | Destroyed B-86 Titan 10497 | -3/Research | Entered another Research area 10497 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 11124 | -2/Research | Found Quantum Capacitor 11475 | -2/Research | Found Quantum Capacitor 11533 | -2/Research | First assault squad dispatched 11987 | -2/Research | Discovered new exit (range 3) 12484 | -2/Research | Lost 3 parts (1p2u) 12677 | -2/Research | Spotted B-90 Cyclops 12751 | -2/Research | Entered Access 12751 | -1/Access | Evolved 2 slots: Power x1, Utility x1 12779 | -1/Access | Lost 7 parts (1p2u4w) 12877 | -1/Access | Found Prototype Device 12877 | -1/Access | Identified Exp. Shield Generator 12881 | -1/Access | Found Exp. Shield Generator 13001 | -1/Access | First assault squad dispatched 13066 | -1/Access | Build established: Tank 13188 | -1/Access | Lost 11 parts (2p1n5u3w) 13310 | -1/Access | Self-destructed Last Messages --------------- Gravjet. 13279_ System corrupted: Heat flow error (+251). 13286_ ALERT: Significant disruption in Zone 8N, assault force dispatched. 13287_ Scrap Engine consumes Biometal Heavy Treads. 13290_ Scrap Engine consumes Adv. Medium Treads. 13292_ Imp. Reaction Control System destroyed. 13292_ Slammed into P-80 Master. 13292_ Imp. Targeting Computer broken. 13292_ Destabilizing: Short circuit. 13302_ M-28 Smith resupplies. 13306_ Slammed into M-28 Smith. 13307_ Connecting with Repair Station... >>Force(Patch) NO_PATCHABLE 13307_ ALERT: Suspicious activity at Repair Station A003. Dispatching Investigation squad. 13308_ Scrap Engine destroyed. 13309_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ??????# "" #??# #########???? | | ??????# """""" #??# ## #???? | | ??????# """""" #??# ## #???? | | ??????# "" #??# ## #???? | | ??????# "" #??# ## #???? | | ??????# #??# ## #???? | | ??????# #??# ## #???? | | ??????##########+###### #####+####??? | | ????????????# # #??? | | ????????????# # #??? | | ????????????# # #??? | | ????????????# # t #??? | | ?????????#########+#### #??? | | ?????????# # ### #??? | | #??####??# + p ^ #??? | | #??# # !######/########### #??? | | #??# ## ## p ##### #??? | | " #??# ??# ## m p #??? | | """ #??# ??# ## #######??? | | """ #??#####???# ## #????????? | | " #??######### ## #????????? | | #??#!! ## ## #????????? | | #??#!! # !# #????????? | | ????#! + # " " #????????? | | ##+##????# # # "R" #????????? | | ###### ## ## @ """ #????????? | | + ## ## #????????? | | ############## ## * #????????? | | # #????????????# ###############????????? | | # #????????????# #??????????????????????? | | ???????????# #??????????????????????? | | #??????????? ??????????????????????? | | ??????????" ??????????????????????? | | ?????????" ??????????????????????? | | ???????? ??????????????????????? | | #####???????????????????????????????? | | #???????????????????????????????????? | | #######???????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 144 Coolant Potential 100 Energy Generation 67 Energy Capacity 406 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 25 Resistance: TH 30 Core Shielding 20 Weapon Cycling 30 Evasion (%) 60 Targeting Accuracy 16 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hrd. Medium Armor Plating | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed Reflective Plating | -9/Materials | Scanalyzed Reactive Plating | -9/Materials | Scanalyzed Weapon Cycler | -5/Factory | Scanalyzed Prc. Energy Filter | -5/Factory | Scanalyzed Imp. Cooling System | -5/Factory | Scanalyzed Mak. Microdissipator Network | -5/Factory | Scanalyzed Adv. Cooling System | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Phase Cannon | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ContainmentTrapDatajack Manual? 0 Play Time 02:48:40 Cumulative 164.9 hours Start 2024.12.27 @ 00:04:24 End 2024.12.27 @ 02:50:57 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 83 Rogue 83 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 71 Achievement% 61 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bd4f7ad3-d7c2-4613-8da0-89b6bb3a84f2