Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.25 @ 14:04:05 Player: shapeshifter Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (122) 610 Value Destroyed (3670) 3670 Prototype IDs (18) 360 Alien Tech Used (1) 200 Bonus (1365) 1365 TOTAL SCORE: 11105 Bonus ------- High Alert Combat Kills 206 Follower Combat Kills 1083 Met Imprinter 300 Was Imprinted 300 Friendly Fire -524 Cogmind --------- Core Integrity 0/1000 Matter 8/300 Energy 99/100 System Corruption 13% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Experimental Optical Array Advanced Signal Interpreter Experimental Terrain Scan Processor Advanced Target Analyzer Experimental Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Nuclear Pulse Thruster 0b10 Decoder Chip [Skirmisher] Advanced Corruption Screen Hacking Drone Bay (1/1) Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit Experimental Optical Array Improved Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Experimental Terrain Scan Processor Advanced Target Analyzer Experimental Core Analyzer Medium Reactive Plating > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Coil Gun > --- INVENTORY -------- Enhanced Nuclear Core Nuclear Pulse Thruster Field Propulsion Drive Improved Cooling System Large Storage Unit 0b10 Decoder Chip [Skirmisher] Advanced Targeting Computer Improved Armor Integrity Analyzer Makeshift ECM Suite Phase Shifter Cloaking Device Advanced Corruption Screen Bomb Drone Bay Hacking Drone Bay Long-range Proton Cannon Phase Cannon Precision Assault Rifle Shock Bomb Launcher Datajack [Rating: 89] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Ion Engine Power Core Enhanced Nuclear Core Propulsion Improved Treads Treads Improved Treads Wheel Wheel Hover Unit Airjet Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Heavy EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Shock Bomb Launcher Impact Weapon Power Maul Slashing Weapon Chainsword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Slots Evolved 10 | . . . . . 4 2 . . . . 2 2 Power . | . . . . . . . . . . . . . Propulsion 3 | . . . . . 1 1 . . . . . 1 Utility 6 | . . . . . 2 1 . . . . 2 1 Weapon 1 | . . . . . 1 . . . . . . . Parts Attached 88 | 7 2 2 2 1 30 10 1 8 10 2 8 5 Power 6 | 1 . 1 . . 2 . . 1 . . . 1 Engine 3 | 1 . 1 . . 1 . . . . . . . Core 3 | . . . . . 1 . . 1 . . . 1 Reactor . | . . . . . . . . . . . . . Propulsion 19 | 2 . . 1 . 10 1 1 . . 1 1 2 Treads 17 | 2 . . . . 9 1 1 . . 1 1 2 Leg . | . . . . . . . . . . . . . Wheel 1 | . . . 1 . . . . . . . . . Hover 1 | . . . . . 1 . . . . . . . Flight . | . . . . . . . . . . . . . Utility 33 | 2 . . 1 . 7 6 . 3 10 . 4 . Device 13 | 1 . . . . 3 2 . 2 3 . 2 . Storage 4 | 1 . . 1 . 1 1 . . . . . . Processor 9 | . . . . . . 1 . . 7 . 1 . Hackware 1 | . . . . . . 1 . . . . . . Protection 6 | . . . . . 3 1 . 1 . . 1 . Artifact . | . . . . . . . . . . . . . Weapon 30 | 2 2 1 . 1 11 3 . 4 . 1 3 2 Energy Gun 10 | 2 . . . . 7 1 . . . . . . Energy Cannon 3 | . . . . . 2 . . . . . 1 . Ballistic Gun 8 | . . . . . 2 1 . 3 . . 1 1 Ballistic Cannon 4 | . 2 1 . 1 . . . . . . . . Launcher 1 | . . . . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . . . Slashing Weapon 3 | . . . . . . 1 . . . . 1 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . . . 5 1 . 2 7 . 2 1 Parts Lost 27 | . . 2 . 4 2 . . 1 . 1 1 16 Power 4 | . . 1 . 1 . . . . . . . 2 Propulsion 10 | . . 1 . 1 1 . . . . 1 1 5 Utility 5 | . . . . 1 . . . . . . . 4 Weapon 8 | . . . . 1 1 . . 1 . . . 5 Highest Loss Streak 16 | . . 2 . 4 2 . . 1 . 1 1 16 To Critical Strikes 1 | . . . . . . . . . . 1 . . Average Backups 15 | 3 7 7 7 7 11 17 18 18 18 19 17 18 Power 2 | . 1 1 1 1 2 3 3 2 1 2 1 . Propulsion . | 1 1 1 . . . . . . . . . 1 Utility 7 | . 2 3 4 6 4 6 6 6 7 12 11 11 Weapon 6 | . 1 1 1 . 5 7 9 9 8 5 4 4 Tool/Special . | . . . . . . . . . . . . . Unused Backups 45 | . 4 1 . . 10 5 . 1 3 . 6 15 Power 3 | . 1 . . . 1 . . . . . 1 . Propulsion 4 | . 1 . . . . 1 . . . . . 2 Utility 24 | . 1 1 . . 8 1 . . . . 4 9 Weapon 13 | . 1 . . . 1 3 . 1 3 . 1 3 Tool/Special 1 | . . . . . . . . . . . . 1 Average Slot Usage (%) 95 | . 99 95 84 91 92 99 100 99 95 97 96 88 Engine 2 | . 14 13 14 11 2 . . . . . . . Core 5 | . . . . . 5 7 7 7 6 7 6 4 Treads 25 | . 28 23 14 10 22 30 30 29 27 25 21 20 Device 12 | . 14 14 6 11 16 13 15 14 13 7 11 9 Storage 8 | . 14 14 14 14 9 7 7 7 6 7 6 4 Processor 10 | . . . . . . 5 7 7 9 28 29 27 Protection 5 | . . . . . 7 6 6 8 10 . 1 4 Energy Gun 8 | . 5 . . . 20 22 23 3 . . . . Ballistic Gun 9 | . . . . . 3 . . 18 19 20 16 14 Ballistic Cannon 4 | . 22 28 28 28 1 . . . . . . . Peak Build Rating 89 | 7 10 11 12 12 36 47 48 54 70 70 80 89 Average Rating 45 | 5 9 10 10 11 26 45 47 48 51 69 77 80 On Entrance 34 | . 7 10 10 12 8 35 47 48 52 70 69 78 Avg Prop Armor Cover (%) 9 | . . . 10 10 4 . . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 81 | 13 19 21 36 36 47 68 66 66 69 58 78 81 Greatest Support 109 | 40 40 40 20 10 69 92 92 91 91 91 88 109 Greatest Overweight (x) 3 | . . 1 3 3 2 . . . 2 . . 1 Average Overweight (x) . | . . . 1 2 . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 15 15 15 20 20 20 20 20 20 20 Average Capacity 17 | 7 8 8 11 15 15 19 20 20 19 20 20 19 Most Carried 20 | 6 8 8 11 11 15 20 20 20 20 20 20 20 Average Carried 16 | 3 7 7 8 10 13 18 19 19 19 20 19 19 Final Capacity 20 | 8 8 8 15 15 15 20 20 20 20 20 20 5 Final Carried 20 | 5 8 8 11 10 15 20 20 20 20 20 20 5 Class Distribution -------------------- 56% | Skirmisher 20% | Mutant 9% | Tank 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Tank | -8/Materials Tank | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Skirmisher | -6/Factory Skirmisher | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Matter Collected 2802 | 270 . 256 . 169 656 117 20 148 50 496 218 402 Remotely . | . . . . . . . . . . . . . Salvage Created 4281 | 156 104 117 . 123 1517 761 196 94 . 444 120 649 Parts 248 | 9 7 26 . 10 89 32 10 7 . 15 10 33 Haulers Intercepted 3 | . . . . . 2 1 . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . . . 6 4 . 28 . . Prevented 15 | . . . . . . . 4 3 . 8 . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 85 | . 1 12 . 11 25 10 4 1 . 8 2 11 Guns 48 | . . . . . 20 8 4 1 . 6 2 7 Cannons 27 | . 1 11 . 11 3 . . . . . . 1 AOE 9 | . . 1 . . 2 1 . . . 2 . 3 Classes Destroyed 17 | 3 1 1 . 1 5 2 . 1 . 1 1 1 Worker 7 | 1 2 . . . 2 2 . . . . . . Builder 4 | . . . . . 4 . . . . . . . Tunneler 8 | 3 1 2 . . . 1 . . . . . 1 Hauler 3 | . . . . . 2 1 . . . . . . Recycler 4 | 1 . . . . 3 . . . . . . . Operator 2 | . . . . . 1 . . . . . . 1 Watcher 6 | . . . . . 5 1 . . . . . . Swarmer 36 | . . 12 . 9 9 . . . . 4 . 2 Grunt 25 | . 1 . . 1 10 6 2 . . 3 1 1 Brawler 4 | . . . . 1 1 1 1 . . . . . Duelist 1 | . . . . . . . . . . . . 1 Researcher 1 | . . . . . . . . 1 . . . . Sentry 10 | . . . . . 5 1 . . . 1 . 3 Hunter 3 | . . . . . . 1 . . . . . 2 Programmer 5 | . . . . . . 1 1 1 . . . 2 Heavy 1 | . . . . . . . . . . . 1 . Savage 1 | . . . . . . . . . . 1 . . Fireman 1 | . . . . . . . . . . 1 . . Best Kill Streak 7 | 3 4 7 . 6 7 4 3 1 . 3 1 4 Combat Bots Only 6 | . 1 3 . 6 4 3 3 1 . 3 1 4 Max Kills in Single Turn 4 | 1 1 4 . 1 4 2 1 1 . 2 1 2 Gunslinging 1 | . . . . . 1 . . . . . . . Exploded 2 | . . 1 . . 1 1 . . . 2 . 2 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Hostile Shots Fired 654 | . 29 49 . 62 103 56 30 28 . 32 7 258 Missed 197 | . 6 7 . 13 43 24 12 9 . 12 3 68 Hits 457 | . 23 42 . 49 60 32 18 19 . 20 4 190 Projectile 457 | . 23 42 . 49 60 32 18 19 . 20 4 190 Critical Strikes 25 | . 2 . . . 5 . 1 1 . 1 1 14 Part Disruptions 1 | . . . . . . . . . . . . 1 Damage Taken 6894 | . 356 344 . 399 756 430 202 283 . 346 145 3633 Core 1462 | . 41 85 . 78 121 29 15 . . 12 67 1014 Absorbed by Shields . | . . . . . . . . . . . . . Ignored by Resistances 219 | . . . . . . . . . . . . 219 Core Remaining (%) 76 | 100 . . . 18 78 . . . . 92 92 . Volleys Fired 269 | 10 17 19 . 23 62 28 5 14 . 21 18 52 Largest 3 | 2 2 2 . 2 3 3 3 3 . 3 3 3 Hottest 150 | 80 66 66 . 66 150 150 150 150 . 75 85 86 Shots Fired 669 | 20 34 38 . 46 164 84 15 32 . 57 42 137 Gun 500 | 20 . . . . 135 84 15 32 . 54 36 124 Cannon 162 | . 34 38 . 46 29 . . . . . 6 9 Launcher 7 | . . . . . . . . . . 3 . 4 Special . | . . . . . . . . . . . . . Kinetic 392 | . 34 38 . 46 60 . . . . 54 36 124 Thermal 64 | 20 . . . . 29 . . . . . 6 9 Explosive . | . . . . . . . . . . . . . Electromagnetic 213 | . . . . . 75 84 15 32 . 3 . 4 Robot Hit Streak 16 | 4 2 7 . 5 11 16 11 14 . 4 8 8 Robot Miss Streak 12 | 4 8 4 . 7 12 3 1 4 . 4 2 4 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 15 | . . . . . 8 2 2 . . 2 . 1 Max Gunslinging Chain 2 | . . . . . 2 1 1 . . 1 . 1 Shots Hit Robots 409 | 12 10 15 . 19 115 63 14 31 . 29 20 81 Core Hits 271 | 6 5 12 . 11 94 42 12 14 . 28 8 39 Critical Kills 4 | . . . . . 1 . . . . 1 1 1 Critical Parts Destroyed 4 | . . . . . . . . . . . 1 3 Critical Strikes 11 | . . 1 . . 3 . . . . 1 2 4 Destroy 8 | . . . . . 1 . . . . 1 2 4 Blast 3 | . . 1 . . 2 . . . . . . . Melee Attacks 12 | . . . . . . 1 . 2 1 . 6 2 Impact 3 | . . . . . . . . 2 1 . . . Slashing 9 | . . . . . . 1 . . . . 6 2 Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 9382 | 126 321 614 . 410 2594 1451 332 217 . 949 348 2020 Guns 5586 | 126 . . . . 1846 1047 227 95 . 572 348 1325 Cannons 1645 | . 321 326 . 410 342 . . . . . . 246 Explosions 2029 | . . 288 . . 406 404 105 . . 377 . 449 Melee 122 | . . . . . . . . 122 . . . . Ramming . | . . . . . . . . . . . . . Kinetic 4015 | . 321 326 . 410 713 . . . . 572 348 1325 Thermal 2328 | 126 . 288 . . 879 404 105 . . 160 . 366 Explosive . | . . . . . . . . . . . . . Electromagnetic 2917 | . . . . . 1002 1047 227 95 . 217 . 329 Impact 122 | . . . . . . . . 122 . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 13 | . . . . . 5 . . 3 3 . 3 13 Average Corruption 3 | . . . . . 4 . . 2 2 . 2 9 Corruption Purged 3 | . . . . . . . . 3 . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 34 | . . . . . 17 . . 4 . . 10 3 Message Errors 6 | . . . . . 2 . . . . . 3 1 Matter Fused 6 | . . . . . 4 . . 1 . . 1 . Heat Flow Errors 6 | . . . . . 2 . . 1 . . 3 . Energy Discharges 5 | . . . . . 1 . . 2 . . 2 . Data Loss (minor) 2 | . . . . . 1 . . . . . . 1 Data Loss (major) 4 | . . . . . 3 . . . . . 1 . Misfires 4 | . . . . . 3 . . . . . . 1 Alerts 1 | . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 263 | . . 99 . 1 27 53 . 67 . . . 16 Projectiles 17 | . . 1 . 1 3 . . . . . . 12 Explosions 179 | . . 98 . . 24 53 . . . . . 4 Melee 67 | . . . . . . . . 67 . . . . Knockbacks 6 | . 1 1 . 1 3 . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic 6 | . 1 1 . 1 3 . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 189 | . . . . . 124 57 . . . 8 . . Shots 7 | . . . . . 4 2 . . . 1 . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 350 | 72 312 30 . 72 287 15 33 56 350 119 270 140 Average Temperature 58 | 29 131 12 . 34 93 7 27 32 193 41 61 45 Received Heat Transfer 1420 | . 222 . . 18 252 111 120 . . 36 9 652 Effects 4 | . . . . . 4 . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . Interference 3 | . . . . . 3 . . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . Robots Corrupted 3 | . . . . . 1 1 . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . Parts Fried 13 | . . . . . 3 6 . 3 . . . 1 Impact Corruptions 2 | . . . . . . . . 2 . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 4 | 2 . 1 . . . 1 . . . . . . Heat Transferred 2875 | 300 . 300 . . 1166 400 150 . . 200 . 359 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 16 | . . . . . 7 6 1 . . 1 . 1 Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Maximum Alert Level 2 | . . 1 . 1 2 1 . . . . 2 2 Low Security (%) 48 | 100 100 83 . 98 16 99 . . . . . . Level 1 21 | . . 16 . 1 43 . . . . . 46 7 Level 2 29 | . . . . . 40 . . . . . 53 92 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 632 | 10 25 264 . 208 479 203 . . . . 553 632 Initial 394 | . . 4 . . 65 186 . . . . 394 261 Average 249 | 1 3 133 . 122 314 88 . . . . 408 511 Influence Increases 4778 | 25 64 487 . 339 879 383 100 30 . 870 759 842 Destroy 0b10 Robot/C 2320 | . 20 240 . 220 500 200 80 20 . 460 220 360 Destroy 0b10 Robot/NC 205 | 25 15 10 . . 85 25 . . . . 35 10 Destroy Leader 504 | . . 40 . 40 104 54 20 10 . 40 86 110 Allied During Kill 590 | . . . . . . . . . . 370 155 65 Successful Hack 132 | . 12 . . . 58 38 . . . . . 24 Disable Machine 645 | . . 180 . 60 30 30 . . . . 210 135 Destroy Structure 232 | . 2 17 . 4 27 21 . . . . 53 108 Partial Spotted 15 | . 15 . . . . . . . . . . . Lose Combat Pursuer 135 | . . . . 15 75 15 . . . . . 30 Influence Decreases 4229 | 25 53 383 115 170 638 620 215 88 . 244 850 828 Entered New Map 1033 | . . 7 115 . 104 224 65 12 . . 232 274 Time Decay 2636 | 25 53 356 . 130 514 396 150 66 . 154 458 334 Lost Part 270 | . . 20 . 40 20 . . 10 . 10 10 160 Lost Ally 290 | . . . . . . . . . . 80 150 60 Squads Dispatched 24 | . 1 . . . 1 4 . . . 1 5 12 Investigation 5 | . 1 . . . . 2 . . . . . 2 Extermination 5 | . . . . . . 2 . . . . 2 1 Reinforcement 6 | . . . . . 1 . . . . . 3 2 Assault 3 | . . . . . . . . . . 1 . 2 Garrison 5 | . . . . . . . . . . . . 5 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Distress Signals 4 | . 1 . . . 2 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 167 | . 8 12 . 13 45 12 7 1 . 22 14 33 Peak Tracking Total 11 | . 6 3 . 7 5 3 3 1 . 6 3 11 Tactical Retreats 8 | . . . . 1 4 1 . . . . . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Traps Triggered 3 | . 2 . . . 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Machines Disabled 43 | . . 12 . 4 2 2 . . . . 14 9 Max in Single Turn 12 | . . 12 . 2 1 1 . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Machines Accessed 25 | . 2 1 1 . 10 5 . . 1 . 3 2 Terminals 14 | . 2 . . . 7 5 . . . . . . Fabricators 2 | . . . . . . . . . . . 1 1 Repair Stations . | . . . . . . . . . . . . . Recycling Units 4 | . . . . . 2 . . . . . 2 . Scanalyzers 1 | . . . . . 1 . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 Total Hacks 62 | . 7 1 1 . 29 10 . . 6 . 4 4 Successful 33 | . 4 1 1 . 15 4 . . 6 . 1 1 Failed 29 | . 3 . . . 14 6 . . . . 3 3 Catastrophic 4 | . . . . . 2 1 . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 58 | . 7 . . . 16 9 . . . . 18 8 Terminals 37 | . 7 . . . 20 10 . . . . . . Fabricators 2 | . . . . . . . . . . . 1 1 Repair Stations . | . . . . . . . . . . . . . Recycling Units 7 | . . . . . 4 . . . . . 3 . Scanalyzers 5 | . . . . . 5 . . . . . . . Garrison Access 3 | . . . . . . . . . . . . 3 Terminal Hacks 15 | . 1 1 1 . 5 1 . . 6 . . . Record 1 | . . . 1 . . . . . . . . . Part Schematic 6 | . . . . . . . . . 6 . . . Robot Analysis 1 | . . . . . 1 . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . Branch Access Points 2 | . . . . . 1 1 . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . Zone Layout 3 | . 1 . . . 2 . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 1 1 Load Schematic 1 | . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . . . . . . . Retrieve Components 2 | . . . . . 2 . . . . . . . Scanalyzer 3 | . . . . . 3 . . . . . . . Retrieve Study 3 | . . . . . 3 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 11 | . 3 . . . 5 3 . . . . . . Terminals 11 | . 3 . . . 5 3 . . . . . . Botnet 4 | . 1 . . . . 3 . . . . . . Skim 7 | . 2 . . . 5 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . Used 1 | . . . . . 1 . . . . . . . Hacking Detections 20 | . 2 . . . 9 5 . . . . 2 2 Full Trace Events 2 | . . . . . . 1 . . . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 21 | . . . . . . . . . 21 . . . Parts Built 2 | . . . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . . . Time 42 | . . . . . . . . . . . . 42 Total Part Build Rating 16 | . . . . . . . . . . . . 16 Part Studies Acquired 3 | . . . . . 3 . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 9 | . . . . . 9 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Total Allies 21 | . . . . . . . . . 11 2 6 2 Largest Group 11 | . . . . . . . . . 11 11 9 2 Highest-Rated Group 322 | . . . . . . . . . 322 322 274 192 Highest-Rated Ally 96 | . . . . . . . . . 39 39 96 96 Zionite Dispatches 3 | . . . . . . . . . . . 2 1 Heavy 1 | . . . . . . . . . . . . 1 Fire 1 | . . . . . . . . . . . 1 . Offense Resupply 1 | . . . . . . . . . . . 1 . Total Orders 3 | . . . . . . . . . . . 2 1 STAY 1 | . . . . . . . . . . . 1 . DROP 1 | . . . . . . . . . . . 1 . RETURN 1 | . . . . . . . . . . . . 1 Ally Attacks 125 | . . . . . . . . . . 51 37 37 Total Damage 5098 | . . . . . . . . . . 1421 1783 1894 Kills 40 | . . . . . . . . . . 16 17 7 Allies Corrupted 2 | . . . . . . . . . . . 2 . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Active Infowar (turns) 8702 | 21 321 919 173 213 . 451 1377 419 2152 752 1145 759 Optics 2829 | . . . . . . . . . 173 752 1145 759 Sensors 6999 | . . . . . . 451 1377 419 2150 752 1145 705 Terrain 1650 | . . . . . . . . . . . 1017 633 Seismic 1647 | 21 321 919 173 213 . . . . . . . . Robot Analysis Total 1 | . . . . . 1 . . . . . . . Derelict Logs Recovered 7 | . . 1 . 1 . . 2 1 1 1 . . Drone Launches 3 | . . . . . . . . . . . . 3 Drone Recoveries 1 | . . . . . . . . . . . . 1 Zionite Intel Received 3 | . . . . . . . . . . . 2 1 Branch Access 1 | . . . . . . . . . . . . 1 Emergency Access 1 | . . . . . . . . . . . 1 . Active Garrisons 1 | . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Turns Passed 11609 | 142 321 920 359 265 1411 1362 1377 474 2322 752 1145 759 Spaces Moved 6366 | 66 150 478 253 162 668 726 860 226 1386 422 610 359 Core 73 | 10 . . . . . . . . 37 . . 26 Treads 5912 | 56 150 478 111 . 591 726 860 226 1349 422 610 333 Legs . | . . . . . . . . . . . . . Wheels 338 | . . . 142 162 34 . . . . . . . Hover 43 | . . . . . 43 . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 95 110 110 160 156 156 50 155 156 50 Average Speed 156 | 143 160 176 139 121 159 160 157 156 154 155 158 152 Slowest Speed 240 | 160 160 240 160 125 180 160 160 156 160 156 160 220 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 46 | 5 32 84 57 31 65 14 86 38 90 64 24 13 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 9 | . . 1 1 1 3 . . . 3 . . . Known Exits Taken 7 | . . . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . Scrap Searched 13 | . . 2 . . . . 2 6 2 1 . . Spaces Dug 14 | . . . . . . . . 1 . . 11 2 Terrain Destroyed 107 | . 2 17 . 6 26 18 8 1 . . 12 17 Melee 9 | . . . . . . . . 1 . . 6 2 Projectile 28 | . 2 3 . 6 2 . . . . . 6 9 AOE 70 | . . 14 . . 24 18 8 . . . . 6 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Total 7536 | 94 199 516 258 185 899 865 875 317 1565 494 760 509 Wait 502 | . 18 14 . . 68 70 6 47 92 45 78 64 Move 6354 | 65 149 477 252 161 667 725 859 225 1385 421 609 359 Hop . | . . . . . . . . . . . . . Pick Up 138 | 12 7 1 3 . 37 17 1 6 32 . 14 8 Fast Attach 29 | . 2 . . . 6 1 . 5 8 1 4 2 Attach 50 | 7 . 1 2 1 14 2 1 3 10 . 4 5 Detach 4 | . . 1 . . . . . 1 1 . 1 . Swap 60 | . . 1 1 . 12 8 1 6 11 2 11 7 Drop 114 | . 6 2 . . 33 13 2 8 25 . 15 10 Fire 269 | 10 17 19 . 23 62 28 5 14 . 21 18 52 Melee 12 | . . . . . . 1 . 2 1 . 6 2 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 4 | . . . . . . . . . . 4 . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 143 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 11) 464 | -10/Materials | Entered Mines 773 | -10/Mines | Found the Drone Emporium 787 | -10/Mines | Found Prototype Device 804 | -10/Mines | Discovered new exit (range 11) 846 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 846 | -10/Mines | Discovered new exit (range 5) 913 | -10/Mines | Discovered new exit (range 8) 952 | -10/Mines | Discovered new exit (range 8) 1131 | -10/Mines | Core integrity fell below 50% 1384 | -10/Mines | Entered Exiles 1423 | -10/Exiles | Met 8R-AWN 1448 | -10/Exiles | Met EX-HEX 1520 | -10/Exiles | Learned location of Zion (-7) 1608 | -10/Exiles | Met EX-DEC 1733 | -10/Exiles | Discovered new exit (range 10) 1743 | -10/Exiles | Entered Mines 1955 | -9/Mines | Core integrity fell below 20% 1987 | -9/Mines | Lost 4 parts (1p1n1u1w) 1997 | -9/Mines | Discovered new exit (range 8) 2008 | -9/Mines | Entered Materials 2008 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2557 | -8/Materials | Build established: Scavenger-Tank 3269 | -8/Materials | Identified exit to Factory 3286 | -8/Materials | Learned Factory fabricator intel 3295 | -8/Materials | Learned Factory interactive machine intel 3297 | -8/Materials | Learned 2 Storage zone layouts 3298 | -8/Materials | Learned location of Recycling (-7) 3299 | -8/Materials | Learned Storage emergency access door positions 3419 | -8/Materials | Entered Factory 3419 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3420 | -7/Factory | Identified exit to Lower Caves 3421 | -7/Factory | Loaded intel: 52 interactive machine locations 3422 | -7/Factory | Loaded intel: 6 fabricator locations 3580 | -7/Factory | Build established: Tank 4381 | -7/Factory | Identified exit to Storage 4585 | -7/Factory | Cargo convoy interrupted 4628 | -7/Factory | Build established: Skirmisher 4781 | -7/Factory | Entered Lower Caves 5115 | -7/Lower Caves | Learned 12 Factory zone layouts 5328 | -7/Lower Caves | Learned Factory interactive machine intel 6153 | -7/Lower Caves | Discovered new exit (range 4) 6155 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6157 | -7/Lower Caves | Identified exit to Lower Caves 6158 | -7/Lower Caves | Entered another Lower Caves area 6335 | -7/Lower Caves | Learned 4 Factory zone layouts 6405 | -7/Lower Caves | Identified Bomb Drone Bay 6550 | -7/Lower Caves | Found Alien Artifact 6550 | -7/Lower Caves | Identified Core Expander 6550 | -7/Lower Caves | Installed Core Expander, added new Utility slot 6601 | -7/Lower Caves | Discovered new exit (range 12) 6630 | -7/Lower Caves | Identified exit to Zion 6632 | -7/Lower Caves | Entered Zion 6671 | -7/Zion | Given the Hacking Drone Bay 6672 | -7/Zion | Found Prototype Device 6681 | -7/Zion | Learned Factory emergency access door positions 6682 | -7/Zion | Identified Hacking Drone Bay 6756 | -7/Zion | Discovered new exit (range 14) 6899 | -7/Zion | Learned location of Warlord (-5) 7183 | -7/Zion | Given A8's code to call for help 7412 | -7/Zion | Met Imprinter 7674 | -7/Zion | Learned location of Data Miner (-6) 8187 | -7/Zion | Gained Derelict followers 8262 | -7/Zion | Imprinted 8265 | -7/Zion | Declared Zion's savior 8560 | -7/Zion | Found Prototype Processor 8563 | -7/Zion | Found Prototype Processor 8565 | -7/Zion | Found Prototype Processor 8568 | -7/Zion | Found Prototype Processor 8634 | -7/Zion | Identified Exp. Melee Analysis Suite 8636 | -7/Zion | Identified Exp. Terrain Scan Processor 8636 | -7/Zion | System corruption cleaned by Quarantine Array 8637 | -7/Zion | Identified Spectral Analyzer 8639 | -7/Zion | Identified Exp. Targeting Computer 8645 | -7/Zion | System corruption cleaned by Quarantine Array 8712 | -7/Zion | Found Prototype Processor 8780 | -7/Zion | Identified Exp. Core Analyzer 8896 | -7/Zion | Identified exit to Proximity Caves 8954 | -7/Zion | Entered Proximity Caves 8954 | -6/Proximity Caves | Accompanied by 11 allies 9376 | -6/Proximity Caves | Learned Factory machine intel 9516 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 9591 | -6/Proximity Caves | Lost 6 allies 9620 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9661 | -6/Proximity Caves | Discovered new exit (range 11) 9682 | -6/Proximity Caves | Identified exit to Factory 9706 | -6/Proximity Caves | Entered Factory 9706 | -6/Factory | Accompanied by 6 allies 9706 | -6/Factory | Evolved 2 slots: Utility x2 9707 | -6/Factory | Identified exit to Lower Caves 9709 | -6/Factory | Loaded intel: 305 machine locations 9710 | -6/Factory | Loaded intel: 54 interactive machine locations 9804 | -6/Factory | Zion Fire squad teleported in 10028 | -6/Factory | Found Prototype Device 10064 | -6/Factory | Lost 4 allies 10094 | -6/Factory | Zion Offense Resupply teleported in 10249 | -6/Factory | Enhanced Grunt warped into view, answering call for help 10250 | -6/Factory | Enhanced Grunt warped into view, answering call for help 10277 | -6/Factory | Lost 3 allies 10373 | -6/Factory | Retrieved Zion intel report: Active Garrisons 10429 | -6/Factory | Retrieved Zion intel report: Emergency Access 10736 | -6/Factory | Discovered new exit (range 13) 10837 | -6/Factory | Identified exit to Factory 10851 | -6/Factory | Entered another Factory area 10851 | -5/Factory | Accompanied by 2 allies 10851 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10891 | -5/Factory | Garrison activated, responded to threat 11151 | -5/Factory | First assault squad dispatched 11295 | -5/Factory | Discovered new exit (range 17) 11424 | -5/Factory | Retrieved Zion intel report: Branch Access 11424 | -5/Factory | Identified exit to Upper Caves 11424 | -5/Factory | Identified exit to Extension 11425 | -5/Factory | Zion Heavy squad teleported in 11447 | -5/Factory | Fabricated Adv. Corruption Screen (x2) 11491 | -5/Factory | Garrison activated, responded to threat 11534 | -5/Factory | System corruption reached 10% 11592 | -5/Factory | Core integrity fell below 50% 11601 | -5/Factory | Core integrity fell below 20% 11610 | -5/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 11593_ Bomb Drone sneak attacks. 11593_ Bomb Drone detonates. 11593_ Bomb Drone destroyed. 11593_ G-50 Soldier destroyed. 11593_ Bomb Drone Bay destroyed. 11594_ Dropped Hcp. Storage Unit. 11594_ Dropped Lrn. Proton Cannon. 11594_ K-01 Serf collects debris. 11594_ G-50 Soldier destroyed. 11595_ Acquired Hacking Drone Bay. 11596_ Dropped Imp. Cooling System. 11598_ K-01 Serf collects debris. 11599_ Acquired Nuclear Pulse Thruster. 11602_ K-01 Serf collects debris. 11604_ The unstable cave ceiling collapses. 11604_ U-05 Engineer lays Concrete. 11605_ U-05 Engineer builds a Wall. 11606_ U-05 Engineer lays Concrete. 11607_ U-05 Engineer builds a Wall. 11607_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ???????????????? | | ???????????????????????????? #?????????????? | | ???????????????????????????# #?????????????? | | ???????????????????????????# #?????????????? | | ???????????????????????????# #?????????????? | | ???????????????????????????# #?????????????? | | ???????????????????????????# #?????????????? | | ???????????????????????????# #?????????????? | | ???????????????????????????# #?????????????? | | ???????????????????????????# #?????????????? | | ???????????????????????????# #?????????????? | | ???? ???????????????????+ +?????????????? | | ! ?#?? 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"""? ############## k #???? ?? | | #### #?# ## #??? ?? | | ##########/### k R#?? ?# | | ^ k # ? | | k@ # # | | """ Y + ? | | ^" # # | | " # # | | " ####### # # | | ####### = ### #### ? # | | ################### #### # | | ] # ##### ###########+###### | | # """"""" ##### ########### ###### | | !!! # """"""" ##### ########## | | !! # """"""" ##### ########## | | !! ]]!## """"""" ##### ########## | | ]!!## ##### # ######## ###### | | !!#####+############## # ###### | | # # # ###### | | + """"# # ###### | | # """"# # ! = ###### | | #############+#### # """"# !!!! =! %= | | ## ## # """"# ]!!!! %* [ #### | | """ ## """" ## + """"# /= % = #### | | """ ## """" ## # """"# [+* " ## | | """ ## """" ## # """"# %%% % "### | | ## """" ## # # # "### | | """ ## """" ## # # ## % #### | | """ ## """" ## ######## #### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 1010 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 30 Propulsion Shielding 66 Evasion (%) 50 Target Analysis 8 Core Analysis 8 Recoil Reduction 5 Force Boost 20 Offensive Hacking 10 Item Schematics ----------------- Recalibrator | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Remote Shield | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Coil Gun | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Lrn. Phase Cannon | -7/Zion | Archive Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Beamcaster | -7/Zion | Free Slug Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Adv. Corruption Screen | x2 | -5/Factory | Preloaded Repaired ---------- Nothing Studied --------- Great Axe | -8/Materials | Hacked Chainsword | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Alien Tech Used ----------------- Core Expander Achievements -------------- My Business Is Booming Challenges ------------ None Game ------ Seed ArmageddonHoverShovel Manual? 0 Play Time 01:13:00 Cumulative 549.4 hours Start 2025.11.25 @ 10:00:01 End 2025.11.25 @ 14:04:05 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 719 Rogue 719 Adventurer 0 Explorer 0 Win Type - Total 19 Types 8/1/2/2/2/0/2/2/0/0 Lore% 93 Gallery% 86 Achievement% 71 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Tamsyn Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dc239f4f-1f05-4ee0-b97e-b2df9c326f93